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command /NoDiamondArmor <text>:
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options:
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	description: NoDiamondArmor Enable:Disable:Toggle
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	GZ : &6[&bGapZap&6] 
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	usage: /NoDiamondArmor <enable:disable:toggle>
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	D : &cDisabled!
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	aliases: /nda
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	E : &cEnabled!
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	permission: NoDiamondArmor.admin
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	NS : &c/gapzap <enable/disable/toggle>
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		if arg 1 is "enable":
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command /gapzap [<text>]:
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			set {NoDiamondArmor} to true
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	usage: /gapzap <enable/disable/toggle>
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			broadcast "&6[&BNoDiamondArmor&6] &CEnabled!"
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	permission: gapzap.admin
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		if arg 1 is "disable":
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			set {NoDiamondArmor} to false
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		if arg 1 is not set:
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			broadcast "&6[&BNoDiamondArmor&6] &CDisabled!"
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			message "{@GZ} {@NS}"
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		if arg 1 is "toggle":
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		else if arg 1 is "enable":
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			if {NoDiamondArmor} is true:
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			set {gapzap} to true
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				set {NoDiamondArmor} to false
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			broadcast "{@GZ} {@E}"
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				broadcast "&6[&BNoDiamondArmor&6] &CDisabled!"
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		else if arg 1 is "disable":
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			set {gapzap} to false
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			if {NoDiamondArmor} is false:
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			broadcast "{@GZ} {@D}"
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				set {NoDiamondArmor} to true
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		else if arg 1 is "toggle":
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				broadcast "&6[&BNoDiamondArmor&6] &CEnabled!"
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			if {gapzap} is true:
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				set {gapzap} to false
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				broadcast "{@GZ} {@D}"
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				stop
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on craft of diamond helmet:
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			if {gapzap} is false:
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	if {NoDiamondArmor} is true:
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				set {gapzap} to true
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		cancel the event
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				broadcast "{@GZ} {@E}"
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		close the player's inventory
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		message "&6[&BNoDiamondArmor&6] &CYou cannot craft this item!"
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		else:
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			message "{@GZ} {@NS}"
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on craft of diamond chestplate:
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	if {NoDiamondArmor} is true:
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on damage:
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		cancel the event
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	if {gapzap} is true:
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		close the player's inventory
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		remove regeneration from victim
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		message "&6[&BNoDiamondArmor&6] &CYou cannot craft this item!"
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on craft of diamond leggings:
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	if {NoDiamondArmor} is true:
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# Gamemode Idea by DrDiablon