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Bullet Hell Artistry #3 - Arkenia
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Bullet Hell Artistry #3 - Adam
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For this contest I'm using a 25 point rating scale so I don't get fined.
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Danmaku Quality: 15/25
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Danmaku Quality encompasses the quality of the danmaku in your script. "Good" patterns will equal a "good" score in this category. What makes a pattern good is subjective, but the #1 factor is fun. A flashy, gorgeous pattern that isn't fun won't fare well here. Note that aesthetic factors can still factor into this - proper usage of sound effects and graphics can make an unfair pattern fair, and improper usage of those can make an otherwise-fair pattern unfair.
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To be more clear, an "average" pattern is a 5. You can gain or lose points and I'll probably tell you why.
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Individual patterns will be rated out of 10. The average of that will be taken and scaled to calculate the Danmaku Quality score.
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Aesthetics: 5/25
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This category encompasses how your entry looks (and sounds). While danmaku should absolutely come first, visual and audio elements are also a part of the gameplay experience.
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Final Boss-ness: 5/25
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5 points will be dedicated to how well the character feels transformed into a final boss. It's a judgment of how their themes translate into a more "serious" fight. Mostly subjective, but I'll try to give detail about why I rated something highly/lowly in this category. 
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Played on Normal Mode with Reimu
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Played on Hard Mode with ReimuSpring
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Stage Pre-Midboss: Kind of boring but fine. Not judged since not boss oops.
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Midboss Non: Excellent! I'm really bad at the curvy bullets but that's just me. Can't judge this though.
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Midboss: This pattern's...not really much of a pattern, I'd say. There's just bullets without rhyme or reason. Also not judged.
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Nonspell 1: Very good nonspell. The aimed(?) element keeps you moving. 8.75/10.
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Nonspell 1: It's a fine nonspell. The line pointing at the player was kind of hard to notice at first. 6.5/10.
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Spell 1: I like this spell as well. Still keeps you moving, just like the previous non. 8.5/10.
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Spell 1: Kind of an interesting idea but wasn't particularly fun - For the most part you avoid the blue bullets and chill in safespots once you misdirect the aimed lasers. Neat but boring. 6/10.
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Nonspell 2: Another great nonspell. I got a 0,0 spawning error which doesn't really matter. 8.75/10.
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Nonspell 2: Continuation of the previous theme. Seems about the same in terms of score. 6.5/10.
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Spell 2: Excellent pattern here too. The rotating caught me a little off guard but it was very easy to get used to.  8.5/10.
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Spell 2: E U B!!! Just kidding. Anyway, I appreciate the references to older patterns in this spell. Avoiding the yellow stars tends to be trivial and then there's not actually that much dodging to be done, depending on how the RNG decides to treat you. 6/10.
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Nonspell 3: I was going to say this was really trivial, but then the spirals of bullets started overlapping in interesting ways. I still think it's a bit too easy compared to previous nons, but it's not egregiously so. 8/10.
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Nonspell 3: I like this non a little more than the previous two.  6.75/10.
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Spell 3: Butterfly amulets are neat! Otherwise I really like how this spell plays - I think it gives a bunch of options for how you dodge the aimed bullets from the lanterns. Very good. 9/10.
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Spell 3: Kind of annoying since the back shot the Reimu player has appears to be pretty weak. Felt more tedious than fun. 4.5/10.
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Nonspell 4: Not as complex as some of the previous nons, but that's not exactly a bad thing considernig the previous nonspells are amazing. 8.25/10.
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Nonspell 4: Feels really easy compared to the last nons. Also a bit above average. 6/10
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Spell 4: I like how one lantern directs you towards the next lantern that's going to "go off". I quite like this pattern too. 8.5/10.
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Spell 4: A gimmick we've seen before. I think it's kind of weird though and I almost figured it would be a survival as first. 6/10.
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Danmaku Score: 8.53/10 (scaled to 12.80/15)
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Nonspell 5: The time stopping is Weird/doesn't do anything other than maybe kill you since the bullets keep going and why are the bullets flashing. It's...not boring, per se, but it's not very interesting either. 4/10. 
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Aesthetically, I'd say this script is very much above average. There's a lot of animation frames on the boss sprites in particular, the fluttering butterly amulets are awesome, and sound effects are used very well. Excellent work! 4.5/5.
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Spell 5: The gimmick is actually good! But I'm not sure if it's all aimed or just mostly aimed, because I beat it by just streaming. Excellent idea though. 7/10.
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Spell 6: So the gimmick is that bullets of the same color as your woo are attracted to your woo. However, you have no control over your woo and it starts changing frequently enough that I ended up not caring about my woo color and just ran through bullets. 6/10.
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I think the script's final boss-ness is above average for sure. It's a bit short for one, but the patterns are high-quality. 3.75/5.
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Spell 7: Felt a bit long but I quite like this final pattern. It's pretty fun! 7.5/10.
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OVERALL SCORE 12.80 + 4.5 + 3.75 = 21.05/25