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1 | #pragma once | |
2 | ||
3 | namespace Nio | |
4 | { | |
5 | namespace Managers | |
6 | { | |
7 | template<class Type> class Manager | |
8 | { | |
9 | protected: | |
10 | std::vector<Type> objects; | |
11 | std::function<Type(const std::string&)> construct; | |
12 | ||
13 | public: | |
14 | inline Manager(const std::function<Type(const std::string&)> &construct = [](const std::string &name) -> Type { return Type(name); }) : | |
15 | construct(construct) | |
16 | { | |
17 | } | |
18 | ||
19 | inline ~Manager() | |
20 | { | |
21 | } | |
22 | ||
23 | - | inline Type* add(const std::string &name) |
23 | + | inline Type& add(const std::string &name) |
24 | { | |
25 | this->objects.push_back(this->construct(name)); | |
26 | - | return this->objects.back(); |
26 | + | return *(this->objects.back()); |
27 | } | |
28 | ||
29 | - | inline Type* get(const std::string &name) |
29 | + | inline Type& get(const std::string &name) |
30 | { | |
31 | typename std::vector<Type>::iterator index = std::find_if(this->objects.begin(), this->objects.end(), [name](const Type &object) | |
32 | { | |
33 | if (object.getName() == name) return true; | |
34 | return false; | |
35 | }); | |
36 | if (index == this->objects.end()) return this->add(name); | |
37 | - | return index; |
37 | + | return *index; |
38 | } | |
39 | }; | |
40 | } | |
41 | } |