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1 | using UnityEngine; | |
2 | using System.Collections; | |
3 | ||
4 | public class ExpandAndDie : MonoBehaviour { | |
5 | ||
6 | public float growTime = 0.15f; | |
7 | public float initialRadius = 1.0f; | |
8 | public float finalRadius = 4.0f; | |
9 | ||
10 | ||
11 | void Start () | |
12 | { | |
13 | StartCoroutine(GrowAndDie()); | |
14 | } | |
15 | ||
16 | ||
17 | IEnumerator GrowAndDie () | |
18 | { | |
19 | float t = 0.0f; | |
20 | Vector3 initialSize = new Vector3(initialRadius, initialRadius, initialRadius); | |
21 | Vector3 finalSize = new Vector3(finalRadius, finalRadius, finalRadius); | |
22 | ||
23 | while (t < growTime) | |
24 | { | |
25 | transform.localScale = Vector3.Lerp(initialSize, finalSize, t/growTime); | |
26 | t += Time.deltaTime; | |
27 | yield return null; | |
28 | } | |
29 | Destroy(gameObject); | |
30 | } | |
31 | } | |
32 | ||
33 | ------------------------------------------------------ | |
34 | ||
35 | ||
36 | using UnityEngine; | |
37 | using System.Collections; | |
38 | ||
39 | public class AddForceOnCollision : MonoBehaviour { | |
40 | ||
41 | public float force = 10.0f; | |
42 | public float collisionDelay = 1.0f; | |
43 | ||
44 | ||
45 | void OnCollisionEnter (Collision other) | |
46 | { | |
47 | if (other.gameObject.tag.Contains("Player")) | |
48 | { | |
49 | other.rigidbody.AddForce (other.contacts[0].normal * force * -1.0f, ForceMode.Impulse); | |
50 | ||
51 | other.gameObject.SendMessage("GrenadeMoveDelay"); | |
52 | } | |
53 | } | |
54 | } |