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using System.Collections;
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using System.IO;
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using UnityEditor;
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using UnityEngine;
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public class Synchronize : EditorWindow {
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public class Synchronize : EditorWindow
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{
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	[MenuItem("Ultimate MMORPG Kit/Synchronize NPC")]
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	public static void ShowWindow()
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	{
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		EditorWindow.GetWindow(typeof(Synchronize));
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		ye=false;
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		isPositive = false;
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		path="";
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		path = string.Empty;
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	}
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	string [] pA = Application.dataPath.Split('/');
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	string[] appPath = Application.dataPath.Split('/');
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	static string path="";
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	static string path = string.Empty;
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	string [] client2;
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	string[] client2;
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	static bool ye;
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	static bool isPositive;
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	string fileS="";
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	string fileS = string.Empty;
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	string pathS = Application.dataPath+"/UMK_Files/NPCfile.umk";
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	string pathS = Application.dataPath + "/UMK_Files/NPCfile.umk";
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	bool on;
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	bool isOn;
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	void OnGUI(){
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	void OnGUI()
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		if(!ye){
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			for(int i=0;i<pA.Length-3;i++){
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		if(!isPositive)
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				path=path+pA[i]+"/";	
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		{
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			for(int i = 0; i < appPath.Length - 3; i++)
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			ye=true;
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			{
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				path += appPath[i]  + "/";
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			}
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		if(GUILayout.Button("Synchronize NPCs",GUILayout.Width(350),GUILayout.Height(40))){
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			client2 = Directory.GetFiles(path,"NPCfileC.umk",SearchOption.AllDirectories);
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			isPositive = true;
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			on=true;
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			if(client2.Length>0){
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				on=false;
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				fileS=client2[0];
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		if(GUILayout.Button("Synchronize NPCs", GUILayout.Width(350), GUILayout.Height(40)))
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		{
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								using (System.IO.StreamReader reader = System.IO.File.OpenText(pathS))
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			client2 = Directory.GetFiles(path, "NPCfileC.umk", SearchOption.AllDirectories);
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					            {
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			isOn = true;
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					                str1 = reader.ReadToEnd();
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			if(client2.Length > 0)
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					            }
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			{
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								using (System.IO.StreamWriter file = new System.IO.StreamWriter(fileS))
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				isOn = false;
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					             {
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				fileS = client2[0];
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					                file.Write(str1);
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					             }
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				using (System.IO.StreamReader reader = System.IO.File.OpenText(pathS))
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				{
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					str1 = reader.ReadToEnd();
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		if(client2!=null){
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				}
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			if(client2.Length==0 && on){
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				GUILayout.Label("Set the NPC Editor in the Client's Project firstly!",EditorStyles.boldLabel);		
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				using (System.IO.StreamWriter file = new System.IO.StreamWriter(fileS))
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				{				
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					file.Write(str1);
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				}
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			}
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		}
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		if(client2 != null)
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		{
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			if(client2.Length == 0 && isOn)
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			{
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				GUILayout.Label("Set the NPC Editor in the Client's Project firstly!", EditorStyles.boldLabel);		
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			}
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		}
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	}
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}