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| 1 | - | ---Presets------------------------ |
| 1 | + | |
| 2 | - | ---Presets------------------------ |
| 2 | + | |
| 3 | ||
| 4 | ||
| 5 | is = (game.Players.LocalPlayer.Character) | |
| 6 | ||
| 7 | ||
| 8 | local Player = game.Players.LocalPlayer | |
| 9 | local Character = Player.Character | |
| 10 | local PlayerGui = Player.PlayerGui | |
| 11 | local Backpack = Player.Backpack | |
| 12 | local Torso = Character.HumanoidRootPart | |
| 13 | local Humanoid = Character.Humanoid | |
| 14 | local hum = Character.Humanoid | |
| 15 | local LeftArm = Character["Left Arm"] | |
| 16 | local LeftLeg = Character["Left Leg"] | |
| 17 | local RightArm = Character["Right Arm"] | |
| 18 | local RightLeg = Character["Right Leg"] | |
| 19 | local Backpack = Player.Backpack | |
| 20 | local TorsA = Character.Torso | |
| 21 | local Head = Character.Head | |
| 22 | local LS = TorsA["Left Shoulder"] | |
| 23 | local LH = TorsA["Left Hip"] | |
| 24 | local RS = TorsA["Right Shoulder"] | |
| 25 | local RH = TorsA["Right Hip"] | |
| 26 | local Neck = TorsA.Neck | |
| 27 | local rs = game:GetService("RunService").RenderStepped
| |
| 28 | local Mouse = Player:GetMouse() | |
| 29 | attacktype = 1 | |
| 30 | vt = Vector3.new | |
| 31 | ColorDebounce = false | |
| 32 | cf = CFrame.new | |
| 33 | euler = CFrame.fromEulerAnglesXYZ | |
| 34 | angles = CFrame.Angles | |
| 35 | necko = cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 36 | necko2 = cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 37 | LHC0 = cf(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 38 | LHC1 = cf(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 39 | RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 40 | RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 41 | RootPart = Character.HumanoidRootPart | |
| 42 | RootJoint = RootPart.RootJoint | |
| 43 | RootCF = euler(-1.57, 0, 3.14) | |
| 44 | attack = false | |
| 45 | equipped = true | |
| 46 | local RbxUtility = LoadLibrary("RbxUtility")
| |
| 47 | local Create = RbxUtility.Create | |
| 48 | local Root = Character.HumanoidRootPart | |
| 49 | math.randomseed(os.time()) | |
| 50 | ||
| 51 | fat = Instance.new("BindableEvent",script)
| |
| 52 | fat.Name = "Heartbeat" | |
| 53 | ||
| 54 | script:WaitForChild("Heartbeat")
| |
| 55 | ||
| 56 | frame = 1/30 | |
| 57 | tf = 0 | |
| 58 | allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame*2 or greater. | |
| 59 | tossremainder = false --if set to true t will be set to 0 after Fire()-ing. | |
| 60 | lastframe = tick() | |
| 61 | script.Heartbeat:Fire() --ayy lmao | |
| 62 | ||
| 63 | game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
| |
| 64 | tf = tf + s | |
| 65 | if tf >= frame then | |
| 66 | if allowframeloss then | |
| 67 | script.Heartbeat:Fire() | |
| 68 | lastframe=tick() | |
| 69 | else | |
| 70 | --print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame*(math.floor(t/frame))))
| |
| 71 | for i=1, math.floor(tf/frame) do | |
| 72 | script.Heartbeat:Fire() | |
| 73 | end | |
| 74 | lastframe=tick() | |
| 75 | end | |
| 76 | if tossremainder then | |
| 77 | tf = 0 | |
| 78 | else | |
| 79 | tf = tf - frame * math.floor(tf/frame) | |
| 80 | end | |
| 81 | end | |
| 82 | end) | |
| 83 | ||
| 84 | Debounces = {
| |
| 85 | CanAttack = true; | |
| 86 | NoIdl = false; | |
| 87 | Slashing = false; | |
| 88 | Slashed = false; | |
| 89 | RPunch = false; | |
| 90 | RPunched = false; | |
| 91 | LPunch = false; | |
| 92 | LPunched = false; | |
| 93 | } | |
| 94 | local Touche = {Character.Name, }
| |
| 95 | ||
| 96 | local acos = math.acos | |
| 97 | local sqrt = math.sqrt | |
| 98 | local Vec3 = Vector3.new | |
| 99 | local fromAxisAngle = CFrame.fromAxisAngle | |
| 100 | ||
| 101 | local function toAxisAngle(CFr) | |
| 102 | local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components() | |
| 103 | local Angle = math.acos((R00+R11+R22-1)/2) | |
| 104 | local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2 | |
| 105 | A = A == 0 and 0.00001 or A | |
| 106 | local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2 | |
| 107 | B = B == 0 and 0.00001 or B | |
| 108 | local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2 | |
| 109 | C = C == 0 and 0.00001 or C | |
| 110 | local x = (R21-R12)/sqrt(A) | |
| 111 | local y = (R02-R20)/sqrt(B) | |
| 112 | local z = (R10-R01)/sqrt(C) | |
| 113 | return Vec3(x,y,z),Angle | |
| 114 | end | |
| 115 | ||
| 116 | local acos = math.acos | |
| 117 | local sqrt = math.sqrt | |
| 118 | local Vec3 = Vector3.new | |
| 119 | local fromAxisAngle = CFrame.fromAxisAngle | |
| 120 | ||
| 121 | local function toAxisAngle(CFr) | |
| 122 | local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components() | |
| 123 | local Angle = math.acos((R00+R11+R22-1)/2) | |
| 124 | local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2 | |
| 125 | A = A == 0 and 0.00001 or A | |
| 126 | local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2 | |
| 127 | B = B == 0 and 0.00001 or B | |
| 128 | local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2 | |
| 129 | C = C == 0 and 0.00001 or C | |
| 130 | local x = (R21-R12)/sqrt(A) | |
| 131 | local y = (R02-R20)/sqrt(B) | |
| 132 | local z = (R10-R01)/sqrt(C) | |
| 133 | return Vec3(x,y,z),Angle | |
| 134 | end | |
| 135 | ||
| 136 | function ApplyTrig(Num,Func) | |
| 137 | local Min,Max = Func(0),Func(1) | |
| 138 | local i = Func(Num) | |
| 139 | return (i-Min)/(Max-Min) | |
| 140 | --[[if Func == "sin" then | |
| 141 | return (math.sin((1-Num)*math.pi)+1)/2 | |
| 142 | elseif Func == "cos" then | |
| 143 | return (math.cos((1-Num)*math.pi)+1)/2 | |
| 144 | end]] | |
| 145 | end | |
| 146 | ||
| 147 | function LerpCFrame(CFrame1,CFrame2,Num) | |
| 148 | local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2) | |
| 149 | return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num | |
| 150 | end | |
| 151 | ||
| 152 | function Crater(Torso,Radius) | |
| 153 | Spawn(function() | |
| 154 | local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10) | |
| 155 | local Ignore = {}
| |
| 156 | for i,v in pairs(game:GetService("Players"):GetPlayers()) do
| |
| 157 | if v.Character ~= nil then | |
| 158 | Ignore[#Ignore+1] = v.Character | |
| 159 | end | |
| 160 | end | |
| 161 | local Hit,Pos,SurfaceNorm = Workspace:FindPartOnRayWithIgnoreList(Ray,Ignore) | |
| 162 | if Hit == nil then return end | |
| 163 | local Parts = {}
| |
| 164 | for i = 1,360,10 do | |
| 165 | local P = Instance.new("Part",Torso.Parent)
| |
| 166 | P.Anchored = true | |
| 167 | P.FormFactor = "Custom" | |
| 168 | P.BrickColor = BrickColor.new("Really red")
| |
| 169 | P.Material = "Granite" | |
| 170 | P.TopSurface = "Smooth" | |
| 171 | P.BottomSurface = "Smooth" | |
| 172 | P.Size = Vector3.new(5,10,10)*(math.random(80,100)/100) | |
| 173 | P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50))) | |
| 174 | Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
| |
| 175 | if math.random(0,5) == 0 then -- rubble | |
| 176 | local P = Instance.new("Part",Torso.Parent)
| |
| 177 | P.Anchored = true | |
| 178 | P.FormFactor = "Custom" | |
| 179 | P.BrickColor = BrickColor.new("Royal purple")
| |
| 180 | P.Material = Hit.Material | |
| 181 | P.TopSurface = "Smooth" | |
| 182 | P.BottomSurface = "Smooth" | |
| 183 | P.Size = Vector3.new(5,5,5)*(math.random(80,100)/100) | |
| 184 | P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50))) | |
| 185 | Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
| |
| 186 | end | |
| 187 | end | |
| 188 | for i = 0,1,0.05 do | |
| 189 | for i2,v in pairs(Parts) do | |
| 190 | v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos)) | |
| 191 | end | |
| 192 | wait(0.02) | |
| 193 | end | |
| 194 | for i,v in pairs(Parts) do | |
| 195 | if v[1].Size.X > 2.1 then | |
| 196 | v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0) | |
| 197 | end | |
| 198 | v[1].Anchored = false | |
| 199 | end | |
| 200 | for i = 0,1,0.05 do | |
| 201 | for i2,v in pairs(Parts) do | |
| 202 | v[1].Transparency = i | |
| 203 | if i == 1 then | |
| 204 | v[1]:Destroy() | |
| 205 | elseif i >= 0.25 then | |
| 206 | v[1].CanCollide = false | |
| 207 | end | |
| 208 | end | |
| 209 | wait(0.02) | |
| 210 | end | |
| 211 | Parts = nil | |
| 212 | end) | |
| 213 | end | |
| 214 | ||
| 215 | local sound = Instance.new("Sound")
| |
| 216 | sound.SoundId = "http://www.roblox.com/asset/?id=233774928" | |
| 217 | sound.Parent = Character | |
| 218 | sound.Volume = 8 | |
| 219 | sound:Play() | |
| 220 | sound.Looped=false | |
| 221 | wait(0.1) | |
| 222 | ||
| 223 | local sound = Instance.new("Sound")
| |
| 224 | sound.SoundId = "http://www.roblox.com/asset/?id=503327967" | |
| 225 | sound.Parent = Character | |
| 226 | sound.Volume = 7 | |
| 227 | sound:Play() | |
| 228 | sound.Looped=true | |
| 229 | local runServ = game:GetService("RunService").RenderStepped
| |
| 230 | ||
| 231 | ||
| 232 | local TBlast, TBMesh = Instance.new("Part"), Instance.new("SpecialMesh")
| |
| 233 | TBlast.BrickColor = BrickColor.new("Really black")
| |
| 234 | TBlast.Transparency = 1 | |
| 235 | TBlast.Anchored = true | |
| 236 | TBlast.CanCollide = false | |
| 237 | TBlast.CFrame = Root.CFrame | |
| 238 | TBlast.Size = Vector3.new(2,2,2) | |
| 239 | TBMesh.Parent = TBlast | |
| 240 | TBMesh.MeshType = "Sphere" | |
| 241 | ||
| 242 | local TB, TM = Instance.new("Part"), Instance.new("SpecialMesh")
| |
| 243 | TB.BrickColor = BrickColor.new("Really red")
| |
| 244 | TB.Transparency = 1 | |
| 245 | TB.Anchored = true | |
| 246 | TB.CanCollide = false | |
| 247 | TB.CFrame = Root.CFrame | |
| 248 | TB.Size = Vector3.new(2,2,2) | |
| 249 | TB.Parent = TBlast | |
| 250 | TM.MeshType = "Sphere" | |
| 251 | ||
| 252 | game.Lighting.Brightness = 0 | |
| 253 | game.Lighting.OutdoorAmbient = TBlast.BrickColor.Color | |
| 254 | game.Lighting.TimeOfDay = 0.1 | |
| 255 | game.Lighting.FogEnd = 1000 | |
| 256 | game.Lighting.FogColor = TBlast.BrickColor.Color | |
| 257 | game.Lighting.TimeOfDay = "00:00:00" | |
| 258 | game.Lighting.Ambient = Color3.new(0,0,0) | |
| 259 | game.Lighting.FogColor = Color3.new(0,0,0) | |
| 260 | game.Lighting.FogEnd = 500 | |
| 261 | game.Lighting.FogStart = 0 | |
| 262 | game.Lighting.GlobalShadows = true | |
| 263 | ||
| 264 | wait(16) | |
| 265 | ||
| 266 | ||
| 267 | ||
| 268 | local p = game.Players.localPlayer | |
| 269 | local char = p.Character | |
| 270 | local mouse=p:GetMouse() | |
| 271 | local larm = char["Left Arm"] | |
| 272 | local rarm = char["Right Arm"] | |
| 273 | local lleg = char["Left Leg"] | |
| 274 | local rleg = char["Right Leg"] | |
| 275 | local torso = char.Torso | |
| 276 | local root = char.HumanoidRootPart | |
| 277 | local hed = char.Head | |
| 278 | ||
| 279 | ---------------------------------------------------- | |
| 280 | local PE1 = Instance.new("ParticleEmitter",rarm)
| |
| 281 | PE1.Color = ColorSequence.new(Color3.new (255, 0, 0), Color3.new (255, 0, 0)) | |
| 282 | PE1.LightEmission = NumberSequence.new(0.2) | |
| 283 | PE1.Size = NumberSequence.new(1.2) | |
| 284 | PE1.Texture = "http://www.roblox.com/asset/?id=284607870" | |
| 285 | PE1.Lifetime = NumberRange.new(.5) | |
| 286 | PE1.Rate = 10 | |
| 287 | PE1.Transparency = NumberSequence.new(0.2) | |
| 288 | PE1.LightEmission = NumberSequence.new(0.2) | |
| 289 | PE1.Rotation = NumberRange.new(260) | |
| 290 | PE1.Speed = NumberRange.new(0) | |
| 291 | PE1.RotSpeed = NumberRange.new(100) | |
| 292 | bc=char['Body Colors'] | |
| 293 | coloras=BrickColor.new('Really black')
| |
| 294 | bc.LeftLegColor,bc.LeftArmColor,bc.TorsoColor,bc.HeadColor,bc.RightArmColor,bc.RightLegColor=coloras,coloras,coloras,coloras,coloras,coloras | |
| 295 | ----------------------------------------------------------------------------- | |
| 296 | local PE1 = Instance.new("ParticleEmitter",larm)
| |
| 297 | PE1.Color = ColorSequence.new(Color3.new (255, 0, 0), Color3.new (255, 0, 0)) | |
| 298 | PE1.LightEmission = NumberSequence.new(0.2) | |
| 299 | PE1.Size = NumberSequence.new(1.2) | |
| 300 | PE1.Texture = "http://www.roblox.com/asset/?id=284607870" | |
| 301 | PE1.Lifetime = NumberRange.new(.5) | |
| 302 | PE1.Rate = 10 | |
| 303 | PE1.Transparency = NumberSequence.new(0.2) | |
| 304 | PE1.LightEmission = NumberSequence.new(0.2) | |
| 305 | PE1.Rotation = NumberRange.new(360) | |
| 306 | PE1.Speed = NumberRange.new(0) | |
| 307 | PE1.RotSpeed = NumberRange.new(100) | |
| 308 | bc=char['Body Colors'] | |
| 309 | coloras=BrickColor.new('Really black')
| |
| 310 | bc.LeftLegColor,bc.LeftArmColor,bc.TorsoColor,bc.HeadColor,bc.RightArmColor,bc.RightLegColor=coloras,coloras,coloras,coloras,coloras,coloras | |
| 311 | ---------------------------------------------------------- | |
| 312 | local PE1 = Instance.new("ParticleEmitter",rleg)
| |
| 313 | PE1.Color = ColorSequence.new(Color3.new (255, 0, 0), Color3.new (255, 0, 0)) | |
| 314 | PE1.LightEmission = NumberSequence.new(0.2) | |
| 315 | PE1.Size = NumberSequence.new(1.2) | |
| 316 | PE1.Texture = "http://www.roblox.com/asset/?id=284607870" | |
| 317 | PE1.Lifetime = NumberRange.new(.5) | |
| 318 | PE1.Rate = 10 | |
| 319 | PE1.Transparency = NumberSequence.new(0.2) | |
| 320 | PE1.LightEmission = NumberSequence.new(0.2) | |
| 321 | PE1.Rotation = NumberRange.new(260) | |
| 322 | PE1.Speed = NumberRange.new(0) | |
| 323 | PE1.RotSpeed = NumberRange.new(100) | |
| 324 | bc=char['Body Colors'] | |
| 325 | coloras=BrickColor.new('Really black')
| |
| 326 | bc.LeftLegColor,bc.LeftArmColor,bc.TorsoColor,bc.HeadColor,bc.RightArmColor,bc.RightLegColor=coloras,coloras,coloras,coloras,coloras,coloras | |
| 327 | ---------------------------------------------------- | |
| 328 | local PE1 = Instance.new("ParticleEmitter",larm)
| |
| 329 | PE1.Color = ColorSequence.new(Color3.new (255, 0, 0), Color3.new (255, 0, 0)) | |
| 330 | PE1.LightEmission = NumberSequence.new(0.2) | |
| 331 | PE1.Size = NumberSequence.new(1.2) | |
| 332 | PE1.Texture = "http://www.roblox.com/asset/?id=284607870" | |
| 333 | PE1.Lifetime = NumberRange.new(.5) | |
| 334 | PE1.Rate = 10 | |
| 335 | PE1.Transparency = NumberSequence.new(0.2) | |
| 336 | PE1.LightEmission = NumberSequence.new(0.2) | |
| 337 | PE1.Rotation = NumberRange.new(260) | |
| 338 | PE1.Speed = NumberRange.new(0) | |
| 339 | PE1.RotSpeed = NumberRange.new(100) | |
| 340 | bc=char['Body Colors'] | |
| 341 | coloras=BrickColor.new('Really black')
| |
| 342 | bc.LeftLegColor,bc.LeftArmColor,bc.TorsoColor,bc.HeadColor,bc.RightArmColor,bc.RightLegColor=coloras,coloras,coloras,coloras,coloras,coloras | |
| 343 | ---------------------------------------------------------- | |
| 344 | local fart = Instance.new("Animation", char)
| |
| 345 | fart.AnimationId = "rbxassetid://456316205" | |
| 346 | fart.Name = "fart" | |
| 347 | ---------------------------------------------------- | |
| 348 | local PE1 = Instance.new("ParticleEmitter",lleg)
| |
| 349 | PE1.Color = ColorSequence.new(Color3.new (255, 0, 0), Color3.new (255, 0, 0)) | |
| 350 | PE1.LightEmission = NumberSequence.new(0.2) | |
| 351 | PE1.Size = NumberSequence.new(1.2) | |
| 352 | PE1.Texture = "http://www.roblox.com/asset/?id=284607870" | |
| 353 | PE1.Lifetime = NumberRange.new(.5) | |
| 354 | PE1.Rate = 10 | |
| 355 | PE1.Transparency = NumberSequence.new(0.2) | |
| 356 | PE1.LightEmission = NumberSequence.new(0.2) | |
| 357 | PE1.Rotation = NumberRange.new(260) | |
| 358 | PE1.Speed = NumberRange.new(0) | |
| 359 | PE1.RotSpeed = NumberRange.new(100) | |
| 360 | bc=char['Body Colors'] | |
| 361 | coloras=BrickColor.new('Really black')
| |
| 362 | bc.LeftLegColor,bc.LeftArmColor,bc.TorsoColor,bc.HeadColor,bc.RightArmColor,bc.RightLegColor=coloras,coloras,coloras,coloras,coloras,coloras | |
| 363 | ---------------------------------------------------------- | |
| 364 | local PE1 = Instance.new("ParticleEmitter",hed)
| |
| 365 | PE1.Color = ColorSequence.new(Color3.new (255, 0, 0), Color3.new (255, 0, 0)) | |
| 366 | PE1.LightEmission = NumberSequence.new(0.2) | |
| 367 | PE1.Size = NumberSequence.new(1.2) | |
| 368 | PE1.Texture = "http://www.roblox.com/asset/?id=284607870" | |
| 369 | PE1.Lifetime = NumberRange.new(.5) | |
| 370 | PE1.Rate = 10 | |
| 371 | PE1.Transparency = NumberSequence.new(0.2) | |
| 372 | PE1.LightEmission = NumberSequence.new(0.2) | |
| 373 | PE1.Rotation = NumberRange.new(260) | |
| 374 | PE1.Speed = NumberRange.new(0) | |
| 375 | PE1.RotSpeed = NumberRange.new(100) | |
| 376 | bc=char['Body Colors'] | |
| 377 | coloras=BrickColor.new('Really black')
| |
| 378 | bc.LeftLegColor,bc.LeftArmColor,bc.TorsoColor,bc.HeadColor,bc.RightArmColor,bc.RightLegColor=coloras,coloras,coloras,coloras,coloras,coloras | |
| 379 | ---------------------------------------------------- | |
| 380 | local PE1 = Instance.new("ParticleEmitter",torso)
| |
| 381 | PE1.Color = ColorSequence.new(Color3.new (255, 0, 0), Color3.new (255, 0, 0)) | |
| 382 | PE1.LightEmission = NumberSequence.new(0.2) | |
| 383 | PE1.Size = NumberSequence.new(1.2) | |
| 384 | PE1.Texture = "http://www.roblox.com/asset/?id=284607870" | |
| 385 | PE1.Lifetime = NumberRange.new(.5) | |
| 386 | PE1.Rate = 10 | |
| 387 | PE1.Transparency = NumberSequence.new(0.2) | |
| 388 | PE1.LightEmission = NumberSequence.new(0.2) | |
| 389 | PE1.Rotation = NumberRange.new(260) | |
| 390 | PE1.Speed = NumberRange.new(0) | |
| 391 | PE1.RotSpeed = NumberRange.new(100) | |
| 392 | bc=char['Body Colors'] | |
| 393 | coloras=BrickColor.new('Really black')
| |
| 394 | bc.LeftLegColor,bc.LeftArmColor,bc.TorsoColor,bc.HeadColor,bc.RightArmColor,bc.RightLegColor=coloras,coloras,coloras,coloras,coloras,coloras | |
| 395 | ---------------------------------------------------------- | |
| 396 | SIDZ = {"231917744", "231917742"}
| |
| 397 | PTZ = {0.7, 0.8, 0.9, 1}
| |
| 398 | ||
| 399 | x = Instance.new("Sound",char)
| |
| 400 | x.SoundId = "rbxassetid://"..SIDZ[math.random(1,#SIDZ)] | |
| 401 | x.Pitch = PTZ[math.random(1,#PTZ)] | |
| 402 | x.Volume = 10 | |
| 403 | wait(0.1) | |
| 404 | x:Play() | |
| 405 | Crater(Torso,95) | |
| 406 | Crater(Torso,20) | |
| 407 | ||
| 408 | ||
| 409 | x = Instance.new("Sound",char)
| |
| 410 | x.SoundId = "rbxassetid://"..SIDZ[math.random(1,#SIDZ)] | |
| 411 | x.Pitch = PTZ[math.random(1,#PTZ)] | |
| 412 | x.Volume = 10 | |
| 413 | wait(0.1) | |
| 414 | x:Play() | |
| 415 | Crater(Torso,95) | |
| 416 | Crater(Torso,20) | |
| 417 | ||
| 418 | game.Lighting.Brightness = 0 | |
| 419 | game.Lighting.OutdoorAmbient = TB.BrickColor.Color | |
| 420 | game.Lighting.TimeOfDay = 0.1 | |
| 421 | game.Lighting.FogEnd = 1000 | |
| 422 | game.Lighting.FogColor = TB.BrickColor.Color | |
| 423 | game.Lighting.TimeOfDay = "00:00:00" | |
| 424 | game.Lighting.Ambient = Color3.new(0,0,0) | |
| 425 | game.Lighting.FogColor = Color3.new(0,0,0) | |
| 426 | game.Lighting.FogEnd = 500 | |
| 427 | game.Lighting.FogStart = 0 | |
| 428 | game.Lighting.GlobalShadows = true | |
| 429 | local HBill = Instance.new("BillboardGui",game.Players.LocalPlayer.Character.Head)
| |
| 430 | local HMain, HBarBack, HBar = Instance.new("Frame", HBill), Instance.new("Frame"), Instance.new("Frame")
| |
| 431 | local HHealth, HName = Instance.new("TextLabel", HBarBack), Instance.new("TextLabel")
| |
| 432 | HBill.Size = UDim2.new(15,0,2.2,0) | |
| 433 | HBill.Name = "Health Display" | |
| 434 | HBill.StudsOffset = Vector3.new(0,4,0) | |
| 435 | HBill.AlwaysOnTop = true | |
| 436 | HBill.Enabled = true | |
| 437 | HMain.BackgroundColor3 = Color3.new(0, 0, 0) | |
| 438 | HMain.BackgroundTransparency = 1 | |
| 439 | HMain.Size = UDim2.new(1,0,1,0) | |
| 440 | HBarBack.Parent = HMain | |
| 441 | HBarBack.BackgroundColor3 = Color3.new(0,0,0) | |
| 442 | HBarBack.BorderColor3 = Color3.new(0,0,0) | |
| 443 | HBarBack.BorderSizePixel = 2 | |
| 444 | HBarBack.Position = UDim2.new(.025, 0, .55, 0) | |
| 445 | HBarBack.Size = UDim2.new(.95, 0, .3, 0) | |
| 446 | HBar.Parent = HBarBack | |
| 447 | HBar.BackgroundColor3 = Color3.new(225, 0, 0) | |
| 448 | HBar.BorderColor3 = Color3.new(0,0,0) | |
| 449 | HBar.Size = UDim2.new(.5,0,1,0) | |
| 450 | HHealth.BackgroundTransparency = 1 | |
| 451 | HHealth.Size = UDim2.new(1,1,1,1) | |
| 452 | HHealth.Font = "SourceSans" | |
| 453 | HHealth.Text = " " | |
| 454 | HHealth.TextScaled = true | |
| 455 | HHealth.TextColor3 = Color3.new(255,0,0) | |
| 456 | HHealth.TextStrokeColor3 = BrickColor.new("Really red").Color
| |
| 457 | HHealth.TextStrokeTransparency = 1 | |
| 458 | HName.Parent = HMain | |
| 459 | HName.BackgroundTransparency = 1 | |
| 460 | HName.Size = UDim2.new(1,0,.5,0) | |
| 461 | HName.Font = "Antique" | |
| 462 | HName.Text = "Drakus The Conquerer Of Nether Land" | |
| 463 | HName.TextScaled = true | |
| 464 | - | HName.Text = "Ryorn, The Conqueror" |
| 464 | + | |
| 465 | HName.TextStrokeColor3 = Color3.new(0,0,0) | |
| 466 | HName.FontSize = "Size48" | |
| 467 | HName.TextStrokeTransparency = 0 | |
| 468 | HName.TextYAlignment = "Top" | |
| 469 | ||
| 470 | ||
| 471 | ||
| 472 | ||
| 473 | ||
| 474 | ||
| 475 | Player:ClearCharacterAppearance() | |
| 476 | wait(0.1) | |
| 477 | Player.Character.Head.BrickColor = BrickColor.new("Really black")
| |
| 478 | Player.Character.Torso.BrickColor = BrickColor.new("Really black")
| |
| 479 | Player.Character["Right Arm"].BrickColor = BrickColor.new("Really black")
| |
| 480 | Player.Character["Right Leg"].BrickColor = BrickColor.new("Really black")
| |
| 481 | Player.Character["Left Leg"].BrickColor = BrickColor.new("Really black")
| |
| 482 | Player.Character["Left Arm"].BrickColor = BrickColor.new("Really black")
| |
| 483 | Player.Character.Head.face:Destroy() | |
| 484 | ||
| 485 | ||
| 486 | ||
| 487 | local selectionBoxOfTorso = Instance.new("SelectionBox",TorsA)
| |
| 488 | selectionBoxOfTorso.Adornee = TorsA | |
| 489 | selectionBoxOfTorso.Color = BrickColor.new("Really red")
| |
| 490 | selectionBoxOfTorso.LineThickness = 0.01 | |
| 491 | selectionBoxOfTorso.Transparency = 0 | |
| 492 | ||
| 493 | local selectionBoxOfRightArm = Instance.new("SelectionBox",Character["Right Arm"])
| |
| 494 | selectionBoxOfRightArm.Adornee = Character["Right Arm"] | |
| 495 | selectionBoxOfRightArm.Color = BrickColor.new("Really red")
| |
| 496 | selectionBoxOfRightArm.LineThickness = 0.01 | |
| 497 | selectionBoxOfRightArm.Transparency = 0 | |
| 498 | ||
| 499 | local selectionBoxOfRightLeg = Instance.new("SelectionBox",Character["Right Leg"])
| |
| 500 | selectionBoxOfRightLeg.Adornee = Character["Right Leg"] | |
| 501 | selectionBoxOfRightLeg.Color = BrickColor.new("Really red")
| |
| 502 | selectionBoxOfRightLeg.LineThickness = 0.01 | |
| 503 | selectionBoxOfRightLeg.Transparency = 0 | |
| 504 | ||
| 505 | local selectionBoxOfLeftArm = Instance.new("SelectionBox",Character["Left Arm"])
| |
| 506 | selectionBoxOfLeftArm.Adornee = Character["Left Arm"] | |
| 507 | selectionBoxOfLeftArm.Color = BrickColor.new("Really red")
| |
| 508 | selectionBoxOfLeftArm.LineThickness = 0.01 | |
| 509 | selectionBoxOfLeftArm.Transparency = 0 | |
| 510 | ||
| 511 | local selectionBoxOfLeftLeg = Instance.new("SelectionBox",Character["Left Leg"])
| |
| 512 | selectionBoxOfLeftLeg.Adornee = Character["Left Leg"] | |
| 513 | selectionBoxOfLeftLeg.Color = BrickColor.new("Really red")
| |
| 514 | selectionBoxOfLeftLeg.LineThickness = 0.01 | |
| 515 | selectionBoxOfLeftLeg.Transparency = 0 | |
| 516 | ||
| 517 | ||
| 518 | LightOnBody = Instance.new("PointLight", Head)
| |
| 519 | LightOnBody.Brightness = 3000 | |
| 520 | LightOnBody.Range = 20 | |
| 521 | LightOnBody.Color = Color3.new(225, 0, 0) | |
| 522 | ||
| 523 | NsKeypoint = function(a, b, c) | |
| 524 | ||
| 525 | return NumberSequenceKeypoint.new(a, b, c) | |
| 526 | end | |
| 527 | ||
| 528 | ColorsNew = function(a, b, c) | |
| 529 | ||
| 530 | return Color3.new(a / 255, b / 255, c / 255) | |
| 531 | end | |
| 532 | ||
| 533 | local Plasma = Instance.new("ParticleEmitter", torso)
| |
| 534 | Plasma.Enabled = true | |
| 535 | local color1 = ColorsNew(0, 0, 0) | |
| 536 | local color2 = ColorsNew(0, 0, 0) | |
| 537 | local COLOR = ColorSequence.new(color1, color2) | |
| 538 | Plasma.Size = NumberSequence.new({NsKeypoint(0, 2, 0), NsKeypoint(0.23067332804203, 6.875, 0), NsKeypoint(0.29800498485565, 0.9375, 0), NsKeypoint(0.58478802442551, 6.9375, 0), NsKeypoint(1, 2, 0)})
| |
| 539 | Plasma.Transparency = NumberSequence.new({NsKeypoint(0, 0, 0), NsKeypoint(0.70947635173798, 0, 0), NsKeypoint(0.74438905715942, 0.51249998807907, 0), NsKeypoint(0.78179556131363, 0, 0), NsKeypoint(0.82169580459595, 0.018750011920929, 0), NsKeypoint(1, 0.48750001192093, 0)})
| |
| 540 | Plasma.Lifetime = NumberRange.new(0.1, 1) | |
| 541 | Plasma.RotSpeed = NumberRange.new(1000) | |
| 542 | Plasma.Color = COLOR | |
| 543 | Plasma.LightEmission = 1000 | |
| 544 | Plasma.Texture = "rbxassetid://335222248" | |
| 545 | Plasma.Name = "Plasma" | |
| 546 | Plasma.Speed = NumberRange.new(20) | |
| 547 | Plasma.Rate = 1000 | |
| 548 | Plasma.VelocitySpread = 360 | |
| 549 | Plasma.Acceleration = Vector3.new(0, 0, 0) | |
| 550 | ||
| 551 | ||
| 552 | ||
| 553 | Charging = true | |
| 554 | custommath={25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,-25,-26,-27,-28,-29,-30,-31,-32,-33,-34,-35,-36,-37,-38,-39,-40,-41,-42,-43,-44,-45,-46,-47,-48,-49,-50,-51,-52,-53,-54,-55,-56,-57,-58,-59,-60,-61,-62,-63,-64,-65,-66,-67,-68,-69,-70,-71,-72,-73,-74,-75,-76,-77,-78,-79,-80,-81,-82,-83,-84,-85,-86,-87,-88,-89,-90,-91,-92,-93,-94,-95,-96,-97,-98,-99,-100}
| |
| 555 | function FDebris() | |
| 556 | repeat | |
| 557 | local p = Instance.new('Part',Torso)
| |
| 558 | p.formFactor = 'Custom' | |
| 559 | p.Size = Vector3.new(1,1,1) | |
| 560 | p.BrickColor = workspace.Base.BrickColor | |
| 561 | p.CanCollide = false | |
| 562 | p.Transparency = 0 | |
| 563 | p.Anchored = true | |
| 564 | p.Locked=true | |
| 565 | p.Material = workspace.Base.Material | |
| 566 | s = math.random(1,40)/10 | |
| 567 | local m = Instance.new("BlockMesh",p)
| |
| 568 | m.Scale = Vector3.new(s,s,s) | |
| 569 | p.CFrame = Torso.CFrame*CFrame.new(custommath[math.random(1,#custommath)]/10,-math.random(5,7),custommath[math.random(1,#custommath)]/10)*CFrame.Angles(math.random(),math.random(),math.random()) | |
| 570 | --[[coroutine.wrap(function() | |
| 571 | wait(2) | |
| 572 | while Charging == true do | |
| 573 | wait(2) | |
| 574 | GroundWave1() | |
| 575 | wait(2) | |
| 576 | end | |
| 577 | end)()]]-- | |
| 578 | ||
| 579 | spawn(function() | |
| 580 | while rs:wait() do | |
| 581 | if p.Transparency >= 1 then p:Destroy() break end | |
| 582 | p.CFrame = p.CFrame*CFrame.Angles(math.rad(2),math.rad(2),math.rad(2))+Vector3.new(0,0.2,0) | |
| 583 | p.Transparency = p.Transparency+0.01 | |
| 584 | end | |
| 585 | end) | |
| 586 | wait(.3) | |
| 587 | until Charging == false | |
| 588 | end | |
| 589 | ||
| 590 | ||
| 591 | spawn(function() | |
| 592 | while wait(.01) | |
| 593 | do | |
| 594 | FDebris() | |
| 595 | end | |
| 596 | end) | |
| 597 | ||
| 598 | ||
| 599 | ||
| 600 | FloatPart = function() | |
| 601 | local Part = Instance.new('Part',Torso)
| |
| 602 | Part.CFrame = CFrame.new(Torso.CFrame.X,workspace.Base.CFrame.Y+1,Torso.CFrame.Z) * CFrame.fromEulerAnglesXYZ(86.4,0,87) | |
| 603 | Part.Anchored = true | |
| 604 | Part.Material = 'Neon' | |
| 605 | Part.CanCollide = false | |
| 606 | Part.BrickColor = BrickColor.new(PrimaryColor) | |
| 607 | local Mesh = Instance.new('SpecialMesh',Part)
| |
| 608 | Mesh.Scale = Vector3.new(4,4,.2) | |
| 609 | Mesh.MeshId = 'http://www.roblox.com/asset/?id=3270017' | |
| 610 | Mesh.VertexColor = Vector3.new(0,170,255) | |
| 611 | spawn(function() | |
| 612 | for i = 1,30 do | |
| 613 | Mesh.Scale = Mesh.Scale + Vector3.new(.04,.04,0) | |
| 614 | Part.Transparency = Part.Transparency + .035 | |
| 615 | game["Run Service"].RenderStepped:wait() | |
| 616 | end | |
| 617 | Part:Destroy() | |
| 618 | end) | |
| 619 | end; | |
| 620 | ||
| 621 | DubPart = function() | |
| 622 | local Part = Instance.new('Part',Torso)
| |
| 623 | Part.CFrame = CFrame.new(Torso.CFrame.X,workspace.Base.CFrame.Y+1,Torso.CFrame.Z) * CFrame.fromEulerAnglesXYZ(86.4,0,87) | |
| 624 | Part.Anchored = true | |
| 625 | Part.CanCollide = false | |
| 626 | Part.Material = 'Neon' | |
| 627 | Part.BrickColor = BrickColor.new(SecondaryColor) | |
| 628 | local Mesh = Instance.new('SpecialMesh',Part)
| |
| 629 | Mesh.Scale = Vector3.new(7,7,.2) | |
| 630 | Mesh.MeshId = 'http://www.roblox.com/asset/?id=3270017' | |
| 631 | Mesh.VertexColor = Vector3.new(0,170,255) | |
| 632 | spawn(function() | |
| 633 | for i = 1,30 do | |
| 634 | Mesh.Scale = Mesh.Scale + Vector3.new(.04,.04,0) | |
| 635 | Part.Transparency = Part.Transparency + .035 | |
| 636 | game["Run Service"].RenderStepped:wait() | |
| 637 | end | |
| 638 | Part:Destroy() | |
| 639 | end) | |
| 640 | end; | |
| 641 | ||
| 642 | Fade = function(Item,t) | |
| 643 | spawn(function() | |
| 644 | for i = 1,20 do | |
| 645 | Item.Transparency = Item.Transparency + .05 | |
| 646 | if t then | |
| 647 | wait(t) | |
| 648 | else | |
| 649 | wait() | |
| 650 | end | |
| 651 | end | |
| 652 | Item:Destroy() | |
| 653 | end) | |
| 654 | end | |
| 655 | ||
| 656 | Particle = function(PrimaryColor) | |
| 657 | local Part = Instance.new('Part',Torso)
| |
| 658 | Part.BrickColor = BrickColor.new(PrimaryColor) | |
| 659 | Part.Anchored = true | |
| 660 | Part.Transparency = .3 | |
| 661 | Part.CanCollide = false | |
| 662 | Part.CFrame = Torso.CFrame * CFrame.new(math.random(-10,10),math.random(-15,15),math.random(-10,10)) * CFrame.fromEulerAnglesXYZ(math.random(),math.random(),math.random()) | |
| 663 | local Mesh = Instance.new('BlockMesh',Part)
| |
| 664 | Mesh.Scale = Vector3.new(.05,.1,.1) | |
| 665 | spawn(function() | |
| 666 | for i = 1,40 do | |
| 667 | Part.Transparency = Part.Transparency + .0125 | |
| 668 | Part.CFrame = Part.CFrame * CFrame.new(0,-.07,0) | |
| 669 | game["Run Service"].RenderStepped:wait() | |
| 670 | end | |
| 671 | Part:Destroy() | |
| 672 | end) | |
| 673 | end; | |
| 674 | ||
| 675 | --[[spawn(function() | |
| 676 | while wait() do | |
| 677 | wait(.05) | |
| 678 | FloatPart() | |
| 679 | wait(.08) | |
| 680 | FloatPart() | |
| 681 | wait(.05) | |
| 682 | DubPart() | |
| 683 | wait(.08) | |
| 684 | end | |
| 685 | end)]] | |
| 686 | ||
| 687 | game["Run Service"].RenderStepped:connect(function(_) | |
| 688 | Particle("Royale purple")
| |
| 689 | Particle("Really black")
| |
| 690 | Particle("Really red")
| |
| 691 | --Character['HumanoidRootPart'].C1 = Character['HumanoidRootPart'].C1 * CFrame.new(0,Height+math.sin(tick())/150,0) | |
| 692 | end) | |
| 693 | ||
| 694 | ||
| 695 | ||
| 696 | function createblack(part) | |
| 697 | local pt1 = NumberSequenceKeypoint.new(0,1,0) | |
| 698 | local pt2 = NumberSequenceKeypoint.new(1,0,0) | |
| 699 | local effecto = Instance.new("ParticleEmitter",part)
| |
| 700 | effecto.Texture = "rbxasset://textures/particles/smoke_main.dds" | |
| 701 | effecto.Color = ColorSequence.new(Color3.new(0,0,0)) | |
| 702 | effecto.Rate = 10000 | |
| 703 | effecto.Lifetime = NumberRange.new(1,1) | |
| 704 | effecto.Size = NumberSequence.new({pt1,pt2})
| |
| 705 | effecto.Speed = NumberRange.new(0,0) | |
| 706 | effecto.RotSpeed = NumberRange.new(100,100) | |
| 707 | end | |
| 708 | ||
| 709 | local orbuu = Instance.new("Part", chara)
| |
| 710 | orbuu.Size = Vector3.new(1,1,1) | |
| 711 | orbuu.Name = "Diamond" | |
| 712 | orbuu.Anchored = true | |
| 713 | orbuu.CanCollide = false | |
| 714 | orbuu.BrickColor = BrickColor.new("Really black")
| |
| 715 | local meshooo = Instance.new("SpecialMesh", orbuu)
| |
| 716 | meshooo.MeshType = "FileMesh" | |
| 717 | meshooo.MeshId = "http://www.roblox.com/asset/?id=9756362" | |
| 718 | local RotationSpeed = 6 | |
| 719 | local BobSpeed = 1 | |
| 720 | local RotationDist = Vector3.new(5, 0, 0) | |
| 721 | local dt = 0 | |
| 722 | local currentTime = 0 | |
| 723 | ||
| 724 | chara = Player.Character | |
| 725 | hitdude = nil | |
| 726 | debby = game:GetService("Debris")
| |
| 727 | chara.Humanoid.MaxHealth = math.huge | |
| 728 | chara.Humanoid.Health = math.huge | |
| 729 | chara.Humanoid.JumpPower = 100 | |
| 730 | local moosek = 0 | |
| 731 | local prevthing = 0 | |
| 732 | local timeofday = "Day" | |
| 733 | taip = 1 | |
| 734 | createblack(orbuu) | |
| 735 | orbuu.ParticleEmitter.Color = ColorSequence.new(Color3.new(1,0,1)) | |
| 736 | orbuu.ParticleEmitter.LightEmission = 1 | |
| 737 | --Spell Circle-- | |
| 738 | ||
| 739 | Void = nil | |
| 740 | VoidParts = {}
| |
| 741 | Equipped = false | |
| 742 | ||
| 743 | function RayCast(Position, Direction, MaxDistance, IgnoreList) | |
| 744 | return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
| |
| 745 | end | |
| 746 | ||
| 747 | Player = Player | |
| 748 | Character = chara | |
| 749 | ||
| 750 | Humanoid = Character:FindFirstChild("Humanoid")
| |
| 751 | Torso = Character:FindFirstChild("Torso")
| |
| 752 | if not Player or not Humanoid or Humanoid.Health == 0 or not Torso then | |
| 753 | return | |
| 754 | end | |
| 755 | Equipped = true | |
| 756 | Void = Instance.new("Model")
| |
| 757 | Void.Name = "Void" | |
| 758 | Angle = 0 | |
| 759 | for i = 1, 1 do | |
| 760 | local VoidPart = Instance.new("Part")
| |
| 761 | VoidPart.Name = "VoidPart" | |
| 762 | VoidPart.Transparency = 1 | |
| 763 | VoidPart.BrickColor = BrickColor.new("Really black")
| |
| 764 | VoidPart.Material = Enum.Material.Plastic | |
| 765 | VoidPart.Shape = Enum.PartType.Block | |
| 766 | VoidPart.FormFactor = Enum.FormFactor.Custom | |
| 767 | VoidPart.TopSurface = Enum.SurfaceType.Smooth | |
| 768 | VoidPart.BottomSurface = Enum.SurfaceType.Smooth | |
| 769 | VoidPart.Anchored = true | |
| 770 | VoidPart.CanCollide = false | |
| 771 | VoidPart.Locked = true | |
| 772 | VoidPart.Size = Vector3.new(10, 0.2, 10) | |
| 773 | local BlockMesh = Instance.new("BlockMesh")
| |
| 774 | BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1) | |
| 775 | BlockMesh.Parent = VoidPart | |
| 776 | VoidPart.Parent = Void | |
| 777 | local Star = Instance.new("Decal", VoidPart)
| |
| 778 | Star.Texture = "rbxassetid://359972668" | |
| 779 | Star.Face = "Top" | |
| 780 | local Light = Instance.new("PointLight", VoidPart)
| |
| 781 | Light.Color = Color3.new(0,225,225) | |
| 782 | Light.Brightness = 100 | |
| 783 | Light.Range = 10 | |
| 784 | table.insert(VoidParts, VoidPart) | |
| 785 | end | |
| 786 | Spawn(function() | |
| 787 | while Equipped and Humanoid.Parent and Humanoid.Health > 0 and Torso.Parent do | |
| 788 | if Angle == 360 then | |
| 789 | Angle = 0 | |
| 790 | end | |
| 791 | Angle = Angle + 0.05 | |
| 792 | chara.Humanoid.MaxHealth = math.huge | |
| 793 | chara.Humanoid.Health = math.huge | |
| 794 | local parentPos = chara.Torso.CFrame | |
| 795 | --Rotate Fluffy around the player's head | |
| 796 | local rotation = CFrame.Angles(0 , RotationSpeed * currentTime, 0) | |
| 797 | local bob = Vector3.new(0, BobSpeed * math.sin(currentTime), 0) | |
| 798 | orbuu.CFrame = ((parentPos + bob) + (rotation * RotationDist)) | |
| 799 | --Wait some time so we aren't going plaid | |
| 800 | dt, currentTime = wait(1/40) | |
| 801 | local cheeed = chara:GetChildren() | |
| 802 | for i = 1, #cheeed do | |
| 803 | if cheeed[i].ClassName == "Part" then | |
| 804 | if cheeed[i].Name ~= "Right Arm" and cheeed[i].Name ~= "Left Arm" and cheeed[i].Name ~= "Right Leg" and cheeed[i].Name ~= "Left Leg" and cheeed[i].Name ~= "Torso" and cheeed[i].Name ~= "HumanoidRootPart" and cheeed[i].Name ~= "Head" and cheeed[i].Name ~= "FakeHandle" and cheeed[i].Name ~= "FakeHandle2" and cheeed[i].Name ~= "FakeHandle3" and cheeed[i].Name ~= "Diamond" then | |
| 805 | cheeed[i]:Destroy() | |
| 806 | else end | |
| 807 | end | |
| 808 | end | |
| 809 | local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
| |
| 810 | if Hit then | |
| 811 | if not Void.Parent then | |
| 812 | Void.Parent = Character | |
| 813 | end | |
| 814 | for i, v in pairs(VoidParts) do | |
| 815 | v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0) | |
| 816 | end | |
| 817 | else | |
| 818 | Void.Parent = nil | |
| 819 | end | |
| 820 | wait() | |
| 821 | end | |
| 822 | end) | |
| 823 | ||
| 824 | ||
| 825 | ||
| 826 | ||
| 827 | ---------------------------------------------------- | |
| 828 | function genWeld(a,b) | |
| 829 | local w = Instance.new("Weld",a)
| |
| 830 | w.Part0 = a | |
| 831 | w.Part1 = b | |
| 832 | return w | |
| 833 | end | |
| 834 | function weld(a, b) | |
| 835 | local weld = Instance.new("Weld")
| |
| 836 | weld.Name = "W" | |
| 837 | weld.Part0 = a | |
| 838 | weld.Part1 = b | |
| 839 | weld.C0 = a.CFrame:inverse() * b.CFrame | |
| 840 | weld.Parent = a | |
| 841 | return weld; | |
| 842 | end | |
| 843 | ---------------------------------------------------- | |
| 844 | function Lerp(c1,c2,al) | |
| 845 | local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
| |
| 846 | local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
| |
| 847 | for i,v in pairs(com1) do | |
| 848 | com1[i] = v+(com2[i]-v)*al | |
| 849 | end | |
| 850 | return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) | |
| 851 | end | |
| 852 | ---------------------------------------------------- | |
| 853 | newWeld = function(wp0, wp1, wc0x, wc0y, wc0z) | |
| 854 | local wld = Instance.new("Weld", wp1)
| |
| 855 | wld.Part0 = wp0 | |
| 856 | wld.Part1 = wp1 | |
| 857 | wld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
| 858 | end | |
| 859 | ---------------------------------------------------- | |
| 860 | newWeld(torso, larm, -1.5, 0.5, 0) | |
| 861 | larm.Weld.C1 = CFrame.new(0, 0.5, 0) | |
| 862 | newWeld(torso, rarm, 1.5, 0.5, 0) | |
| 863 | rarm.Weld.C1 = CFrame.new(0, 0.5, 0) | |
| 864 | newWeld(torso, hed, 0, 1.5, 0) | |
| 865 | newWeld(torso, lleg, -0.5, -1, 0) | |
| 866 | lleg.Weld.C1 = CFrame.new(0, 1, 0) | |
| 867 | newWeld(torso, rleg, 0.5, -1, 0) | |
| 868 | rleg.Weld.C1 = CFrame.new(0, 1, 0) | |
| 869 | newWeld(root, torso, 0, -1, 0) | |
| 870 | torso.Weld.C1 = CFrame.new(0, -1, 0) | |
| 871 | ---------------------------------------------------- | |
| 872 | ||
| 873 | ||
| 874 | m8 = Instance.new("Model")
| |
| 875 | m8.Name = "Zyrodoxa" | |
| 876 | ||
| 877 | ||
| 878 | p16 = Instance.new("Part", m8)
| |
| 879 | p16.BrickColor = BrickColor.new("Instutional white")
| |
| 880 | p16.Material = Enum.Material.Metal | |
| 881 | p16.Name = "Handle" | |
| 882 | p16.CFrame = CFrame.new(2.7e-005, -11.8500671, -1.1215378, 1, -4.08902174e-008, -5.95266769e-008, -5.95264673e-008, 4.47054163e-008, -1.00000322, 4.08900469e-008, 1.00000393, 3.27827877e-007) | |
| 883 | p16.CanCollide = false | |
| 884 | p16.Locked = true | |
| 885 | p16.FormFactor = Enum.FormFactor.Custom | |
| 886 | p16.Size = Vector3.new(0, 0, 0) | |
| 887 | p16.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 888 | p16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 889 | p16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 890 | p16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 891 | p16.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 892 | p16.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 893 | b16 = Instance.new("BlockMesh", p16)
| |
| 894 | b16.Name = "Mesh" | |
| 895 | b16.Scale = Vector3.new(0, 0, 0) | |
| 896 | ||
| 897 | w16 = Instance.new("Weld", p16)
| |
| 898 | w16.Name = "Block_Weld" | |
| 899 | w16.Part0 = p16 | |
| 900 | w16.C0 = CFrame.new(-2.69356715e-005, 1.12153399, 0.310250998, 1, -5.9526446e-008, 4.08900576e-008, -4.08900576e-008, 0, 1, -5.95264495e-008, -1, -2.43403981e-015) | |
| 901 | w16.Part1 = p17 | |
| 902 | w16.C1 = CFrame.new(-2.69897973e-005, 0.238820702, 1.16951191, 1, -3.32849588e-008, -1.92696081e-009, -3.32849588e-008, -1, -5.96046448e-007, -1.92694105e-009, 5.96046448e-007, -1) | |
| 903 | ||
| 904 | ||
| 905 | ||
| 906 | m8.Parent = rarm | |
| 907 | m8:MakeJoints() | |
| 908 | ||
| 909 | local cor8 = Instance.new("Part", rarm.Zyrodoxa)
| |
| 910 | cor8.Name = "Thingy" | |
| 911 | cor8.Locked = true | |
| 912 | cor8.BottomSurface = 0 | |
| 913 | cor8.CanCollide = false | |
| 914 | cor8.Size = Vector3.new(1, 1, 1) | |
| 915 | cor8.Transparency = 1 | |
| 916 | cor8.TopSurface = 0 | |
| 917 | corw8 = Instance.new("Weld", cor8)
| |
| 918 | corw8.Part0 = rarm | |
| 919 | corw8.Part1 = cor8 | |
| 920 | corw8.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)) | |
| 921 | corw8.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 922 | weld8 = Instance.new("Weld", rarm.Zyrodoxa)
| |
| 923 | weld8.Part0 = cor8 | |
| 924 | weld8.Part1 = rarm.Zyrodoxa.Handle | |
| 925 | weld8.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 926 | ||
| 927 | ||
| 928 | ||
| 929 | ||
| 930 | ||
| 931 | Debounces = {CanAttack = true, NoIdl = false, Slashing = false, Slashed = false, RPunch = false, RPunched = false, LPunch = false, LPunched = false, Reaping = false, Reaped = false}
| |
| 932 | local Touche = {Character.Name}
| |
| 933 | ||
| 934 | ||
| 935 | ||
| 936 | ||
| 937 | Reap = function() | |
| 938 | ||
| 939 | rarm.Touched:connect(function(ht1) | |
| 940 | ||
| 941 | hit1 = ht1.Parent | |
| 942 | if ht1 and hit1:IsA("Model") and hit1:FindFirstChild("Humanoid") and hit1.Name ~= p.Name and Debounces.Reaping == true and Debounces.Reaped == false then
| |
| 943 | Debounces.Reaped = true | |
| 944 | h = hit1:FindFirstChild("Humanoid")
| |
| 945 | if h ~= nil then | |
| 946 | hum.MaxHealth = hum.MaxHealth + h.MaxHealth | |
| 947 | hum.Health = hum.MaxHealth | |
| 948 | e = Instance.new("Part")
| |
| 949 | e.TopSurface = 0 | |
| 950 | e.BottomSurface = 0 | |
| 951 | e.Reflectance = 0.05 | |
| 952 | e.formFactor = "Symmetric" | |
| 953 | e.Size = Vector3.new(1, 1, 1) | |
| 954 | e.Anchored = true | |
| 955 | e.CanCollide = false | |
| 956 | e.BrickColor = BrickColor.new("Really blue")
| |
| 957 | e.CFrame = CFrame.new(ht1.Position) | |
| 958 | e.Parent = hit1 | |
| 959 | Instance.new("BlockMesh", e)
| |
| 960 | coroutine.resume(coroutine.create(function(par) | |
| 961 | ||
| 962 | for i = 1, 13 do | |
| 963 | par.CFrame = par.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-20, 20) / 50, math.random(-20, 20) / 50, math.random(-20, 20) / 50) | |
| 964 | par.Transparency = i / 13 | |
| 965 | par.Mesh.Scale = par.Mesh.Scale + Vector3.new(0.4, 0.4, 0.4) | |
| 966 | wait() | |
| 967 | end | |
| 968 | par.Parent = nil | |
| 969 | end | |
| 970 | ), e) | |
| 971 | for _,v in pairs(hit1:children()) do | |
| 972 | if v.className == "Part" then | |
| 973 | v.BrickColor = BrickColor.new("Really black")
| |
| 974 | v.RotVelocity = Vector3.new(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)) * 3 | |
| 975 | v:BreakJoints() | |
| 976 | f = Instance.new("BodyVelocity")
| |
| 977 | f.P = 3000 | |
| 978 | f.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 979 | f.velocity = Vector3.new(math.random(-30, 30) / 10, math.random(-30, 30) / 10, math.random(-30, 30) / 10) | |
| 980 | f.Parent = v | |
| 981 | v.CanCollide = false | |
| 982 | coroutine.resume(coroutine.create(function(par) | |
| 983 | ||
| 984 | for i = 1, 30 do | |
| 985 | par.Transparency = i / 30 | |
| 986 | wait() | |
| 987 | end | |
| 988 | par.Parent = nil | |
| 989 | end | |
| 990 | ), v) | |
| 991 | else | |
| 992 | if v.className == "Hat" then | |
| 993 | v.Handle.BrickColor = BrickColor.new("Really black")
| |
| 994 | v.Handle.RotVelocity = Vector3.new(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)) * 3 | |
| 995 | v.Handle:BreakJoints() | |
| 996 | f = Instance.new("BodyVelocity")
| |
| 997 | f.P = 3000 | |
| 998 | f.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 999 | f.velocity = Vector3.new(math.random(-30, 30) / 10, math.random(-30, 30) / 10, math.random(-30, 30) / 10) | |
| 1000 | f.Parent = v.Handle | |
| 1001 | v.Handle.CanCollide = false | |
| 1002 | coroutine.resume(coroutine.create(function(par) | |
| 1003 | ||
| 1004 | for i = 1, 30 do | |
| 1005 | par.Transparency = i / 30 | |
| 1006 | wait() | |
| 1007 | end | |
| 1008 | par.Parent = nil | |
| 1009 | end | |
| 1010 | ), v.Handle) | |
| 1011 | if h == nil then | |
| 1012 | wait() | |
| 1013 | end | |
| 1014 | end | |
| 1015 | end | |
| 1016 | end | |
| 1017 | end | |
| 1018 | end | |
| 1019 | end | |
| 1020 | ) | |
| 1021 | Debounces.Reaped = false | |
| 1022 | end | |
| 1023 | ||
| 1024 | ||
| 1025 | ||
| 1026 | ||
| 1027 | ||
| 1028 | ||
| 1029 | ||
| 1030 | mouse.KeyDown:connect(function(key)------------------------------------------------------------------------Darkness Punch | |
| 1031 | ||
| 1032 | if key == "q" and Debounces.CanAttack == true then | |
| 1033 | Debounces.CanAttack = false | |
| 1034 | Debounces.NoIdl = true | |
| 1035 | Debounces.on = true | |
| 1036 | Debounces.Reaping = true | |
| 1037 | for i = 1, 10 do | |
| 1038 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0.4) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(70)), 0.4) | |
| 1039 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-30)), 0.4) | |
| 1040 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(0), math.rad(70), 0), 0.4) | |
| 1041 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-70), 0), 0.4) | |
| 1042 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(30), math.rad(-10)), 0.4) | |
| 1043 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(7), math.rad(-20), math.rad(10)), 0.4) | |
| 1044 | if Debounces.on == false then | |
| 1045 | break | |
| 1046 | end | |
| 1047 | fat.Event:wait() | |
| 1048 | end | |
| 1049 | do | |
| 1050 | wait(1) | |
| 1051 | Reap() | |
| 1052 | for i = 1, 10 do | |
| 1053 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, -0.2) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(70)), 0.7) | |
| 1054 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0.2) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.7) | |
| 1055 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(0), math.rad(-70), 0), 0.7) | |
| 1056 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(70), 0), 0.7) | |
| 1057 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-20), math.rad(-10)), 0.7) | |
| 1058 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(10)), 0.7) | |
| 1059 | if Debounces.on == false then | |
| 1060 | break | |
| 1061 | end | |
| 1062 | fat.Event:wait() | |
| 1063 | end | |
| 1064 | do | |
| 1065 | if Debounces.CanAttack == false then | |
| 1066 | Debounces.CanAttack = true | |
| 1067 | Debounces.NoIdl = false | |
| 1068 | Debounces.on = false | |
| 1069 | Debounces.Reaping = false | |
| 1070 | end | |
| 1071 | end | |
| 1072 | end | |
| 1073 | end | |
| 1074 | end | |
| 1075 | ) | |
| 1076 | ||
| 1077 | ||
| 1078 | ||
| 1079 | ||
| 1080 | ||
| 1081 | ||
| 1082 | ||
| 1083 | ||
| 1084 | ||
| 1085 | ||
| 1086 | ||
| 1087 | local Player = game:GetService("Players").LocalPlayer
| |
| 1088 | local Character = Player.Character | |
| 1089 | local Head = Character.Head | |
| 1090 | local Torso = Character.Torso | |
| 1091 | local Right_Arm = Character["Right Arm"] | |
| 1092 | local Right_Leg = Character["Right Leg"] | |
| 1093 | local Left_Arm = Character["Left Arm"] | |
| 1094 | local Left_Leg = Character["Left Leg"] | |
| 1095 | local Humanoid = Character.Humanoid | |
| 1096 | local Animation = "Idle" | |
| 1097 | local Mouse = Player:GetMouse() | |
| 1098 | local LeftShoulder = Torso["Left Shoulder"] | |
| 1099 | local Left_Hip = Torso["Left Hip"] | |
| 1100 | local RightShoulder = Torso["Right Shoulder"] | |
| 1101 | local Right_Hip = Torso["Right Hip"] | |
| 1102 | local Root = Character.HumanoidRootPart | |
| 1103 | local RootJoint = Root.RootJoint | |
| 1104 | local Attacking = false | |
| 1105 | local CanAttack = true | |
| 1106 | local Anim = "Idle" | |
| 1107 | local Combo = 1 | |
| 1108 | local Blocking = false | |
| 1109 | local MaxDestruction = 1000 | |
| 1110 | local Destruction = 0 | |
| 1111 | local MaxBlock = 100 | |
| 1112 | local Effects = {}
| |
| 1113 | local Color = "Bright yellow" | |
| 1114 | local Invert = false | |
| 1115 | local Idle = 0 | |
| 1116 | local Equipped = false | |
| 1117 | local Running = false | |
| 1118 | local Unseathed = false | |
| 1119 | local Shard = "None" | |
| 1120 | ||
| 1121 | ||
| 1122 | ||
| 1123 | ||
| 1124 | ||
| 1125 | ||
| 1126 | function clerp(a,b,t) | |
| 1127 | local qa = {QuaternionFromCFrame(a)}
| |
| 1128 | local qb = {QuaternionFromCFrame(b)}
| |
| 1129 | local ax, ay, az = a.x, a.y, a.z | |
| 1130 | local bx, by, bz = b.x, b.y, b.z | |
| 1131 | local _t = 1-t | |
| 1132 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
| 1133 | end | |
| 1134 | ||
| 1135 | function QuaternionFromCFrame(cf) -- dis one | |
| 1136 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 1137 | local trace = m00 + m11 + m22 | |
| 1138 | if trace > 0 then | |
| 1139 | local s = math.sqrt(1 + trace) | |
| 1140 | local recip = 0.5/s | |
| 1141 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
| 1142 | else | |
| 1143 | local i = 0 | |
| 1144 | if m11 > m00 then | |
| 1145 | i = 1 | |
| 1146 | end | |
| 1147 | if m22 > (i == 0 and m00 or m11) then | |
| 1148 | i = 2 | |
| 1149 | end | |
| 1150 | if i == 0 then | |
| 1151 | local s = math.sqrt(m00-m11-m22+1) | |
| 1152 | local recip = 0.5/s | |
| 1153 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
| 1154 | elseif i == 1 then | |
| 1155 | local s = math.sqrt(m11-m22-m00+1) | |
| 1156 | local recip = 0.5/s | |
| 1157 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
| 1158 | elseif i == 2 then | |
| 1159 | local s = math.sqrt(m22-m00-m11+1) | |
| 1160 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
| 1161 | end | |
| 1162 | end | |
| 1163 | end | |
| 1164 | ||
| 1165 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 1166 | local xs, ys, zs = x + x, y + y, z + z | |
| 1167 | local wx, wy, wz = w*xs, w*ys, w*zs | |
| 1168 | local xx = x*xs | |
| 1169 | local xy = x*ys | |
| 1170 | local xz = x*zs | |
| 1171 | local yy = y*ys | |
| 1172 | local yz = y*zs | |
| 1173 | local zz = z*zs | |
| 1174 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
| 1175 | end | |
| 1176 | ||
| 1177 | function QuaternionSlerp(a, b, t) | |
| 1178 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
| 1179 | local startInterp, finishInterp; | |
| 1180 | if cosTheta >= 0.0001 then | |
| 1181 | if (1 - cosTheta) > 0.0001 then | |
| 1182 | local theta = math.acos(cosTheta) | |
| 1183 | local invSinTheta = 1/math.sin(theta) | |
| 1184 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
| 1185 | finishInterp = math.sin(t*theta)*invSinTheta | |
| 1186 | else | |
| 1187 | startInterp = 1-t | |
| 1188 | finishInterp = t | |
| 1189 | end | |
| 1190 | else | |
| 1191 | if (1+cosTheta) > 0.0001 then | |
| 1192 | local theta = math.acos(-cosTheta) | |
| 1193 | local invSinTheta = 1/math.sin(theta) | |
| 1194 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
| 1195 | finishInterp = math.sin(t*theta)*invSinTheta | |
| 1196 | else | |
| 1197 | startInterp = t-1 | |
| 1198 | finishInterp = t | |
| 1199 | end | |
| 1200 | end | |
| 1201 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
| 1202 | end | |
| 1203 | ||
| 1204 | Movemment = 1 | |
| 1205 | Walk = 0 | |
| 1206 | ||
| 1207 | Animator = Humanoid.Animator | |
| 1208 | --Animate = Character.Animate | |
| 1209 | ||
| 1210 | Animator.Parent = nil | |
| 1211 | --Animate.Parent = nil | |
| 1212 | ||
| 1213 | local Services = {
| |
| 1214 | ||
| 1215 | SoundService = game:GetService("SoundService");
| |
| 1216 | Players = game:GetService("Players");
| |
| 1217 | Debris = game:GetService("Debris");
| |
| 1218 | Workspace = game:GetService("Workspace");
| |
| 1219 | Lighting = game:GetService("Lighting");
| |
| 1220 | HttpService = game:GetService("HttpService");
| |
| 1221 | InsertService = game:GetService("InsertService");
| |
| 1222 | ||
| 1223 | } | |
| 1224 | ||
| 1225 | SpikeMeshId = 1033714 | |
| 1226 | SpikeBallId = 9982590 | |
| 1227 | StarMeshId = 45428961 | |
| 1228 | CrystalMeshId = 9756362 | |
| 1229 | ||
| 1230 | --[[ Essential Functions ]]-- | |
| 1231 | function NoOutlines(Part) | |
| 1232 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
| 1233 | end | |
| 1234 | ||
| 1235 | ||
| 1236 | local CreatePart = function(Parent, Name, Color, Size, Material, Transparency, Shape) | |
| 1237 | ||
| 1238 | local Part = Instance.new("Part", Parent)
| |
| 1239 | Part.Name = Name | |
| 1240 | Part.BrickColor = BrickColor.new(Color) | |
| 1241 | Part.Size = Size | |
| 1242 | Part.Material = Material | |
| 1243 | Part.Transparency = Transparency | |
| 1244 | Part.Shape = Shape | |
| 1245 | Part.CanCollide = false | |
| 1246 | NoOutlines(Part) | |
| 1247 | ||
| 1248 | return Part | |
| 1249 | ||
| 1250 | end | |
| 1251 | ||
| 1252 | local CreateMesh = function(Parent, Scale, Shape) | |
| 1253 | ||
| 1254 | ||
| 1255 | local Mesh = Instance.new("BlockMesh", Parent)
| |
| 1256 | Mesh.Scale = Scale | |
| 1257 | ||
| 1258 | return Mesh | |
| 1259 | ||
| 1260 | end | |
| 1261 | ||
| 1262 | local CreateWedge = function(Parent, Name, Color, Size, Material, Transparency) | |
| 1263 | ||
| 1264 | local WedgePart = Instance.new("WedgePart", Parent)
| |
| 1265 | WedgePart.Name = Name | |
| 1266 | WedgePart.BrickColor = BrickColor.new(Color) | |
| 1267 | WedgePart.Size = Size | |
| 1268 | WedgePart.Material = Material | |
| 1269 | WedgePart.Transparency = Transparency | |
| 1270 | WedgePart.CanCollide = false | |
| 1271 | NoOutlines(WedgePart) | |
| 1272 | ||
| 1273 | return WedgePart | |
| 1274 | ||
| 1275 | end | |
| 1276 | ||
| 1277 | local CreateWeld = function(Parent, Cframe, P1 , P0) | |
| 1278 | ||
| 1279 | local Weld = Instance.new("Weld", Parent)
| |
| 1280 | Weld.Part0 = P0 | |
| 1281 | Weld.Part1 = P1 | |
| 1282 | Weld.Name = P0.Name .. "To" .. P1.Name | |
| 1283 | Weld.C0 = Cframe | |
| 1284 | ||
| 1285 | return Weld | |
| 1286 | ||
| 1287 | end | |
| 1288 | ||
| 1289 | local CreateVelocity = function(Parent,Velocity,Force) | |
| 1290 | ||
| 1291 | local BodyVelocity = Instance.new("BodyVelocity", Parent)
| |
| 1292 | BodyVelocity.Velocity = Velocity | |
| 1293 | BodyVelocity.MaxForce = Force | |
| 1294 | ||
| 1295 | ||
| 1296 | ||
| 1297 | return BodyVelocity | |
| 1298 | ||
| 1299 | end | |
| 1300 | ||
| 1301 | ||
| 1302 | local CreateCrystal = function(Parent, Name, Color, Size, Material, Transparency, Scale) | |
| 1303 | ||
| 1304 | ||
| 1305 | local Part = Instance.new("Part", Parent)
| |
| 1306 | Part.Name = Name | |
| 1307 | Part.BrickColor = BrickColor.new(Color) | |
| 1308 | Part.Size = Size | |
| 1309 | Part.Material = Material | |
| 1310 | Part.Transparency = Transparency | |
| 1311 | Part.CanCollide = false | |
| 1312 | NoOutlines(Part) | |
| 1313 | ||
| 1314 | local Mesh = Instance.new("SpecialMesh", Part)
| |
| 1315 | Mesh.MeshId = "http://www.roblox.com/asset?id=" .. CrystalMeshId | |
| 1316 | Mesh.Scale = Scale | |
| 1317 | ||
| 1318 | return Mesh and Part | |
| 1319 | ||
| 1320 | end | |
| 1321 | ||
| 1322 | local MakeSFX = function(Parent, Id, Volume, Pitch, Type) | |
| 1323 | ||
| 1324 | local SFX = Instance.new("Sound", Parent)
| |
| 1325 | SFX.SoundId = "http://www.roblox.com/asset?id=" .. Id | |
| 1326 | SFX.Name = "SFX" | |
| 1327 | SFX:Play() | |
| 1328 | SFX.Volume = Volume | |
| 1329 | SFX.Pitch = Pitch | |
| 1330 | SFX.PlayOnRemove = true | |
| 1331 | SFX:Remove() | |
| 1332 | ||
| 1333 | if Type == "Echo" then | |
| 1334 | ||
| 1335 | Instance.new("EchoSoundEffect", SFX)
| |
| 1336 | ||
| 1337 | end | |
| 1338 | ||
| 1339 | end | |
| 1340 | ||
| 1341 | local CreateSpike = function(Parent, Name, Color, Size, Material, Transparency, Scale) | |
| 1342 | ||
| 1343 | ||
| 1344 | local Part = Instance.new("Part", Parent)
| |
| 1345 | Part.Name = Name | |
| 1346 | Part.BrickColor = BrickColor.new(Color) | |
| 1347 | Part.Size = Size | |
| 1348 | Part.Material = Material | |
| 1349 | Part.Transparency = Transparency | |
| 1350 | Part.CanCollide = false | |
| 1351 | NoOutlines(Part) | |
| 1352 | ||
| 1353 | local Mesh = Instance.new("SpecialMesh", Part)
| |
| 1354 | Mesh.MeshId = "http://www.roblox.com/asset?id=" .. SpikeMeshId | |
| 1355 | Mesh.Scale = Scale | |
| 1356 | ||
| 1357 | return Mesh and Part | |
| 1358 | ||
| 1359 | end | |
| 1360 | ||
| 1361 | CircleEffect = function(Position, Parent, DSX, DSY, DSZ, SX, SY, SZ, Time, Brickcolor, Material, Transparency) | |
| 1362 | ||
| 1363 | local Part = Instance.new("Part", Parent)
| |
| 1364 | Part.Transparency = Transparency | |
| 1365 | Part.Name = "CircleEffect" | |
| 1366 | Part.Size = Vector3.new() | |
| 1367 | Part.Anchored = true | |
| 1368 | Part.CanCollide = false | |
| 1369 | Part.Position = Position | |
| 1370 | Part.BrickColor = BrickColor.new(Brickcolor) | |
| 1371 | Part.Material = Material | |
| 1372 | NoOutlines(Part) | |
| 1373 | ||
| 1374 | local Mesh = Instance.new("SpecialMesh", Part)
| |
| 1375 | Mesh.MeshType = "Sphere" | |
| 1376 | Mesh.Scale = Vector3.new(DSX, DSY, DSZ) | |
| 1377 | ||
| 1378 | Services.Debris:AddItem(Part, Time) | |
| 1379 | ||
| 1380 | ||
| 1381 | table.insert(Effects, {Part, "Circle", Time, SX, SY, SZ})
| |
| 1382 | ||
| 1383 | ||
| 1384 | end | |
| 1385 | ||
| 1386 | BlockEffect = function(Position, Parent, DSX, DSY, DSZ, SX, SY, SZ, Time, Brickcolor, Material, Transparency) | |
| 1387 | ||
| 1388 | local Part = Instance.new("Part", Parent)
| |
| 1389 | Part.Transparency = Transparency | |
| 1390 | Part.Name = "BlockEffect" | |
| 1391 | Part.Size = Vector3.new() | |
| 1392 | Part.Anchored = true | |
| 1393 | Part.Position = Position | |
| 1394 | Part.CanCollide = false | |
| 1395 | Part.BrickColor = BrickColor.new(Brickcolor) | |
| 1396 | Part.Material = Material | |
| 1397 | NoOutlines(Part) | |
| 1398 | ||
| 1399 | local Mesh = Instance.new("BlockMesh", Part)
| |
| 1400 | Mesh.Scale = Vector3.new(DSX, DSY, DSZ) | |
| 1401 | ||
| 1402 | Services.Debris:AddItem(Part, Time) | |
| 1403 | ||
| 1404 | table.insert(Effects, {Part, "Block", Time, SX, SY, SZ})
| |
| 1405 | ||
| 1406 | ||
| 1407 | end | |
| 1408 | ||
| 1409 | ||
| 1410 | ||
| 1411 | ||
| 1412 | function DamageFunction(Hit, Part, Type, HitSFX, Knockback, Min, Max) | |
| 1413 | ||
| 1414 | local HitHumanoid = Hit.Parent.Humanoid | |
| 1415 | ||
| 1416 | ||
| 1417 | local Damage = math.random(Min, Max) | |
| 1418 | ||
| 1419 | ||
| 1420 | coroutine.resume(coroutine.create(function() | |
| 1421 | HitHumanoid:TakeDamage(Damage) | |
| 1422 | end)) | |
| 1423 | ||
| 1424 | if Type == "Shrink" then | |
| 1425 | MakeSFX(Hit.Parent.Torso, 209527235, 1, 1) | |
| 1426 | for i,v in pairs(Hit.Parent:children()) do | |
| 1427 | if v:IsA("Part") then
| |
| 1428 | coroutine.resume(coroutine.create(function() | |
| 1429 | for i = 1,100 do | |
| 1430 | wait() | |
| 1431 | v.Size = v.Size - Vector3.new(0.05,0.05,0.05) | |
| 1432 | v.Transparency = v.Transparency + 0.05 | |
| 1433 | ||
| 1434 | end | |
| 1435 | end)) | |
| 1436 | end | |
| 1437 | end | |
| 1438 | ||
| 1439 | end | |
| 1440 | ||
| 1441 | ||
| 1442 | ||
| 1443 | if Type == "Normal" then | |
| 1444 | ||
| 1445 | local Push = CreateVelocity(Hit.Parent.Torso, Torso.CFrame.lookVector * Knockback, Vector3.new(math.huge,math.huge,math.huge)) | |
| 1446 | Services.Debris:AddItem(Push, 0) | |
| 1447 | DamageLabel(Hit.Parent, Damage, Hit) | |
| 1448 | ||
| 1449 | elseif Type == "Ranged" then | |
| 1450 | local Push = CreateVelocity(Hit.Parent.Torso, Part.CFrame.lookVector * Knockback, Vector3.new(math.huge,math.huge,math.huge)) | |
| 1451 | Services.Debris:AddItem(Push, 0) | |
| 1452 | DamageLabel(Hit.Parent, Damage, Hit) | |
| 1453 | ||
| 1454 | elseif Type == "Impale" then | |
| 1455 | ||
| 1456 | local Spike = CreateSpike(Services.Workspace, "D e a t h", "Black", Vector3.new(), "SmoothPlastic", 0, Vector3.new(1,20,1)) | |
| 1457 | Spike.Anchored = true | |
| 1458 | Spike.Rotation = Vector3.new(math.random(-50,50), 0 , math.random(-50,50)) | |
| 1459 | Spike.Position = Hit.Parent.Torso.Position | |
| 1460 | ||
| 1461 | ||
| 1462 | Services.Debris:AddItem(Spike, 30) | |
| 1463 | ||
| 1464 | Hit.Parent:BreakJoints() | |
| 1465 | Hit.Parent.Torso.Position = Spike.Position + Vector3.new(0,5,0) | |
| 1466 | Hit.Parent.Torso.Anchored = true | |
| 1467 | ||
| 1468 | MakeSFX(Spike, 306247724, 1,1) | |
| 1469 | MakeSFX(Hit.Parent.Torso, 209527175, 10,1) | |
| 1470 | elseif Type == "Knockdown" then | |
| 1471 | ||
| 1472 | ||
| 1473 | local Push = CreateVelocity(Hit.Parent.Torso, Part.CFrame.lookVector * Knockback, Vector3.new(math.huge,math.huge,math.huge)) | |
| 1474 | DamageLabel(Hit.Parent, Damage, Hit) | |
| 1475 | Services.Debris:AddItem(Push, 0.3) | |
| 1476 | ||
| 1477 | coroutine.resume(coroutine.create(function() | |
| 1478 | ||
| 1479 | HitHumanoid.PlatformStand = true | |
| 1480 | wait(1) | |
| 1481 | HitHumanoid.PlatformStand = false | |
| 1482 | ||
| 1483 | ||
| 1484 | end)) | |
| 1485 | end | |
| 1486 | ||
| 1487 | if HitSFX == "Penetration" then | |
| 1488 | ||
| 1489 | MakeSFX(Hit, 199149269, 1 , 1) | |
| 1490 | ||
| 1491 | elseif HitSFX == "Punch" then | |
| 1492 | ||
| 1493 | MakeSFX(Hit, 278062209, 1 , 1) | |
| 1494 | ||
| 1495 | ||
| 1496 | ||
| 1497 | ||
| 1498 | end | |
| 1499 | end | |
| 1500 | ||
| 1501 | ||
| 1502 | ||
| 1503 | function DamageLabel(HitCharacter, DamageDealt, Hit) | |
| 1504 | ||
| 1505 | local DamageShowingPart = CreatePart(Services.Workspace, "ShowDamage", "Bright yellow", Vector3.new(0.8,0.8,0.8), "Neon", 1, "Block") | |
| 1506 | DamageShowingPart.Position = HitCharacter.Head.Position | |
| 1507 | ||
| 1508 | local DamageGui = Instance.new("BillboardGui", DamageShowingPart)
| |
| 1509 | DamageGui.Name = "Damage" | |
| 1510 | DamageGui.AlwaysOnTop = true | |
| 1511 | DamageGui.Size = UDim2.new(5, 0, 5, 0) | |
| 1512 | ||
| 1513 | local DamageNumber = Instance.new("TextLabel", DamageGui)
| |
| 1514 | DamageNumber.Size = UDim2.new(1,0,1,0) | |
| 1515 | if Hit.Parent:FindFirstChild("Head") then
| |
| 1516 | DamageNumber.TextStrokeColor3 = Hit.Parent.Head.BrickColor.Color | |
| 1517 | DamageNumber.TextColor3 = Hit.BrickColor.Color | |
| 1518 | end | |
| 1519 | DamageNumber.TextStrokeTransparency = 0 | |
| 1520 | DamageNumber.BackgroundTransparency = 1 | |
| 1521 | DamageNumber.Font = "SourceSansBold" | |
| 1522 | DamageNumber.TextScaled = true | |
| 1523 | DamageNumber.Text = DamageDealt | |
| 1524 | ||
| 1525 | local BodyVelocity = Instance.new("BodyVelocity", DamageShowingPart)
| |
| 1526 | BodyVelocity.MaxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1527 | BodyVelocity.Velocity = Vector3.new(0,2,0) | |
| 1528 | ||
| 1529 | Services.Debris:AddItem(DamageShowingPart, 3) | |
| 1530 | ||
| 1531 | ||
| 1532 | end | |
| 1533 | ||
| 1534 | ||
| 1535 | ||
| 1536 | ||
| 1537 | function ValidateDamage(Part, Distance ,Min , Max, Type, HitSFX, Knockback) | |
| 1538 | for _,WorkspaceChildren in pairs(workspace:children()) do | |
| 1539 | ||
| 1540 | local HitHumanoid = WorkspaceChildren:findFirstChild("Humanoid")
| |
| 1541 | ||
| 1542 | if HitHumanoid ~= nil then | |
| 1543 | local Hit = WorkspaceChildren:findFirstChild("Torso")
| |
| 1544 | ||
| 1545 | if Hit ~= nil then | |
| 1546 | ||
| 1547 | local Target = Hit.Position - Part.Position | |
| 1548 | ||
| 1549 | local Magnitude = Target.magnitude | |
| 1550 | ||
| 1551 | if Magnitude <= Distance and WorkspaceChildren.Name ~= Player.Name then | |
| 1552 | ||
| 1553 | local HitBlock = Hit.Parent:FindFirstChild("Block")
| |
| 1554 | ||
| 1555 | if HitBlock ~= nil and HitBlock:FindFirstChild("BlockDurability") and HitBlock.Value == true then
| |
| 1556 | ||
| 1557 | local HitBlock2 = Hit.Parent.Block.BlockDurability | |
| 1558 | ||
| 1559 | if HitBlock2.Value > 15 then | |
| 1560 | ||
| 1561 | local HitN = math.random(1,5) | |
| 1562 | ||
| 1563 | HitBlock2.Value = HitBlock2.Value - 15 | |
| 1564 | ||
| 1565 | ||
| 1566 | if HitN == 1 then | |
| 1567 | MakeSFX(Hit ,199148971, 0.5, 1) | |
| 1568 | end | |
| 1569 | ||
| 1570 | if HitN == 2 then | |
| 1571 | MakeSFX(Hit ,199149025, 0.5, 1) | |
| 1572 | end | |
| 1573 | ||
| 1574 | if HitN == 3 then | |
| 1575 | MakeSFX(Hit ,199149072, 0.5, 1) | |
| 1576 | end | |
| 1577 | ||
| 1578 | if HitN == 4 then | |
| 1579 | MakeSFX(Hit ,199149109, 0.5, 1) | |
| 1580 | end | |
| 1581 | ||
| 1582 | if HitN == 5 then | |
| 1583 | MakeSFX(Hit ,199149119, 0.5, 1) | |
| 1584 | end | |
| 1585 | return | |
| 1586 | end | |
| 1587 | end | |
| 1588 | ||
| 1589 | DamageFunction(Hit, Part, Type, HitSFX, Knockback, Min, Max) | |
| 1590 | ||
| 1591 | ||
| 1592 | ||
| 1593 | end | |
| 1594 | end | |
| 1595 | end | |
| 1596 | end | |
| 1597 | end | |
| 1598 | ||
| 1599 | ||
| 1600 | ||
| 1601 | function Attack1() | |
| 1602 | Attacking = true | |
| 1603 | MakeSFX(EyeReference, 341336274, 1,1) | |
| 1604 | wait(0.3) | |
| 1605 | local Reference = CreatePart(Services.Workspace, "Reference", "Dark stone grey", Vector3.new(), "SmoothPlastic", 1, "Block") | |
| 1606 | local ReferenceWeld = CreateWeld(Reference, CFrame.new(0,0.5,-5), Reference, Root) | |
| 1607 | ||
| 1608 | local Reference2 = CreatePart(Services.Workspace, "Reference", "Dark stone grey", Vector3.new(), "SmoothPlastic", 1, "Block") | |
| 1609 | local Reference2Weld = CreateWeld(Reference2, CFrame.new(0,0.5,-2), Reference2, Root) | |
| 1610 | ||
| 1611 | ||
| 1612 | for i = 1,10 do | |
| 1613 | ||
| 1614 | wait() | |
| 1615 | ||
| 1616 | end | |
| 1617 | ||
| 1618 | CircleEffect(Reference2.Position, Services.Workspace, 50, 50, 50, -5, -5, -5, 5, "Bright red", "Neon", 0.5) | |
| 1619 | wait(0.5) | |
| 1620 | CircleEffect(Reference2.Position, Services.Workspace, 50, 50, 50, -5, -5, -5, 5, "Bright red", "Neon", 0.5) | |
| 1621 | wait(0.5) | |
| 1622 | CircleEffect(Reference2.Position, Services.Workspace, 50, 50, 50, -5, -5, -5, 5, "Bright red", "Neon", 0.5) | |
| 1623 | wait(0.5) | |
| 1624 | CircleEffect(Reference2.Position, Services.Workspace, 50, 50, 50, -5, -5, -5, 5, "Bright red", "Neon", 0.5) | |
| 1625 | wait(0.5) | |
| 1626 | MakeSFX(Reference, 306247724, 1,1) | |
| 1627 | CircleEffect(Reference.Position, Services.Workspace, 1, 1, 1, 5, 5, 5, 5, "Bright red", "Neon", 0.5) | |
| 1628 | ValidateDamage(Reference, 10 ,10 , 14, "Shrink", "Penetration", 5) | |
| 1629 | Attacking = false | |
| 1630 | end | |
| 1631 | ||
| 1632 | ||
| 1633 | ||
| 1634 | function Attack3() | |
| 1635 | Humanoid.WalkSpeed = 0 | |
| 1636 | Humanoid.JumpPower = 0 | |
| 1637 | Attacking = true | |
| 1638 | wait(1) | |
| 1639 | MakeSFX(Torso, 341336274, 1, 1.2) | |
| 1640 | CircleEffect(Torso.Position, Services.Workspace, 1, 1, 1, 20, 20, 20, 5, "Black", "Neon", 0.5) | |
| 1641 | wait(1) | |
| 1642 | MakeSFX(Torso, 341336274, 1, 1.2) | |
| 1643 | CircleEffect(Torso.Position, Services.Workspace, 1, 1, 1, 20, 20, 20, 5, "Black", "Neon", 0.5) | |
| 1644 | wait(1) | |
| 1645 | MakeSFX(Torso, 341336274, 1, 1.2) | |
| 1646 | CircleEffect(Torso.Position, Services.Workspace, 1, 1, 1, 20, 20, 20, 5, "Black", "Neon", 0.5) | |
| 1647 | ValidateDamage(Torso, 60 ,0, 0, "Impale", "Penetration", 15) | |
| 1648 | Humanoid.WalkSpeed = 16 | |
| 1649 | Humanoid.JumpPower = 50 | |
| 1650 | Attacking = false | |
| 1651 | end | |
| 1652 | ||
| 1653 | ||
| 1654 | ||
| 1655 | mouse.KeyDown:connect(function(key)---------------------------------------------------------------------------------------------------Erasing Hand | |
| 1656 | ||
| 1657 | if key == "e" and Debounces.CanAttack == true then | |
| 1658 | ||
| 1659 | Attack1() | |
| 1660 | ||
| 1661 | end | |
| 1662 | end) | |
| 1663 | ||
| 1664 | ||
| 1665 | ||
| 1666 | ||
| 1667 | ||
| 1668 | ||
| 1669 | ||
| 1670 | mouse.KeyDown:connect(function(key)-----------------------------------------------------------------------------------------------Underworld Spikes | |
| 1671 | ||
| 1672 | if key == "r" and Debounces.CanAttack == true then | |
| 1673 | ||
| 1674 | Attack3() | |
| 1675 | ||
| 1676 | end | |
| 1677 | end) | |
| 1678 | ||
| 1679 | ||
| 1680 | ||
| 1681 | ||
| 1682 | x = Instance.new("Sound", char)
| |
| 1683 | x.SoundId = "http://www.roblox.com/asset/?id=198360408" | |
| 1684 | x.Looped = true | |
| 1685 | x.Volume = 9 | |
| 1686 | local footsteps = false | |
| 1687 | ||
| 1688 | local animpose = "Idle1" | |
| 1689 | local lastanimpose = "Idle1" | |
| 1690 | local grab = false | |
| 1691 | local Smooth = 1 | |
| 1692 | local sine = 0 | |
| 1693 | local change = 1 | |
| 1694 | local val = 0 | |
| 1695 | local ffing = false | |
| 1696 | ||
| 1697 | jump = false | |
| 1698 | rs:connect(function() | |
| 1699 | if char.Humanoid.Jump == true then | |
| 1700 | jump = true | |
| 1701 | else | |
| 1702 | jump = false | |
| 1703 | end | |
| 1704 | char.Humanoid.FreeFalling:connect(function(f) | |
| 1705 | if f then | |
| 1706 | ffing = true | |
| 1707 | else | |
| 1708 | ffing = false | |
| 1709 | end | |
| 1710 | end) | |
| 1711 | sine = sine + change | |
| 1712 | if jump == true then | |
| 1713 | animpose = "Jumping" | |
| 1714 | elseif ffing == true then | |
| 1715 | animpose = "Freefalling" | |
| 1716 | elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then | |
| 1717 | animpose = "Idle" | |
| 1718 | elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then | |
| 1719 | animpose = "Walking" | |
| 1720 | elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then | |
| 1721 | animpose = "Running" | |
| 1722 | end | |
| 1723 | RightLeg = CFrame.new(0.5,-1,0) | |
| 1724 | LeftLeg = CFrame.new(-0.5,-1,0) | |
| 1725 | ||
| 1726 | lefth = (torso.CFrame*LeftLeg) | |
| 1727 | righth = (torso.CFrame*RightLeg) | |
| 1728 | ||
| 1729 | speed = Vector3.new(torso.Velocity.X,0,torso.Velocity.Z) | |
| 1730 | ||
| 1731 | TiltOnAxis = (torso.CFrame-torso.CFrame.p):vectorToObjectSpace(speed/100) | |
| 1732 | ||
| 1733 | local AngleThetaR = (righth-righth.p):vectorToObjectSpace(speed/100) | |
| 1734 | local AngleThetaL = (lefth-lefth.p):vectorToObjectSpace(speed/100) | |
| 1735 | if animpose ~= lastanimpose then | |
| 1736 | sine = 0 | |
| 1737 | if Debounces.NoIdl == false then | |
| 1738 | if stanceToggle == "Idle1" then | |
| 1739 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0.2)*CFrame.Angles(math.rad(-12-4*math.cos(sine/22)),math.rad(-12-2*math.cos(sine/22)),math.rad(12+2*math.cos(sine/22))), 0.3) | |
| 1740 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,-0.2)*CFrame.Angles(math.rad(20+4*math.cos(sine/22)),math.rad(-22-2*math.cos(sine/22)),math.rad(-15-2*math.cos(sine/22))), 0.3) | |
| 1741 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-12+2.5*math.cos(sine/22)),math.rad(0),math.rad(0)), 0.2) | |
| 1742 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-2+2*math.cos(sine/22)), math.rad(0), 0), 0.2) | |
| 1743 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.06) * CFrame.Angles(math.rad(0-2*math.cos(sine/22)), math.rad(5), math.rad(-5)), 0.2) | |
| 1744 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(0-2*math.cos(sine/22)), math.rad(-5), math.rad(5)), 0.2) | |
| 1745 | elseif stanceToggle == "Idle2" then | |
| 1746 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0.2)*CFrame.Angles(math.rad(-22-4*math.cos(sine/12)),math.rad(-40-2*math.cos(sine/12)),math.rad(24+2*math.cos(sine/12))), 0.3) | |
| 1747 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.6,-0.6)*CFrame.Angles(math.rad(90+4*math.cos(sine/12)),math.rad(0),math.rad(50-2*math.cos(sine/12))), 0.3) | |
| 1748 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-6+2.5*math.cos(sine/12)),math.rad(0),math.rad(0)), 0.2) | |
| 1749 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-20+2*math.cos(sine/12)), math.rad(0), 0), 0.2) | |
| 1750 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.4, -1) * CFrame.Angles(math.rad(-7-2*math.cos(sine/12)), math.rad(7), math.rad(-5)), 0.2) | |
| 1751 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.8, -0.2) * CFrame.Angles(math.rad(-30-2*math.cos(sine/12)), math.rad(-9), math.rad(5)), 0.2) | |
| 1752 | end | |
| 1753 | fat.Event:wait() | |
| 1754 | end | |
| 1755 | else | |
| 1756 | end | |
| 1757 | lastanimpose = animpose | |
| 1758 | if Debounces.NoIdl == false then | |
| 1759 | if animpose == "Idle" then | |
| 1760 | change = 0.5 | |
| 1761 | if stanceToggle == "Idle1" then | |
| 1762 | corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1.05+0.03*math.cos(sine/5), 0-0.1*math.cos(sine/10)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3) | |
| 1763 | corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0+8*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.3) | |
| 1764 | ||
| 1765 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.6+0.05*math.cos(sine/10),0.6+0.1*math.cos(sine/10),-0.2-0.1*math.cos(sine/10))*CFrame.Angles(math.rad(8+2.5*math.cos(sine/10)),math.rad(22+7*math.cos(sine/10)),math.rad(15+2*math.cos(sine/10))), 0.8) | |
| 1766 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
| 1767 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.6-0.05*math.cos(sine/10),0.6+0.1*math.cos(sine/10),0.2+0.1*math.cos(sine/10))*CFrame.Angles(math.rad(-8-2.5*math.cos(sine/10)),math.rad(12+5*math.cos(sine/10)),math.rad(-12-3*math.cos(sine/10))), 0.8) | |
| 1768 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
| 1769 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.05*math.cos(sine/10))*CFrame.Angles(math.rad(-15+3*math.cos(sine/10)),math.rad(0),math.rad(0)), 0.5) | |
| 1770 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(20-3*math.cos(sine/10)),math.rad(0)), 0.5) | |
| 1771 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-6+3*math.cos(sine/10)), math.rad(0), 0), 0.1) | |
| 1772 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0-0.08*math.cos(sine/10), -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20+3*math.cos(sine/10)), 0), 0.1) | |
| 1773 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.14+0.06*math.cos(sine/10)) * CFrame.Angles(math.rad(-3-3*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.1) | |
| 1774 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(-10-3*math.cos(sine/10)), math.rad(5+3*math.cos(sine/10))), 0.1) | |
| 1775 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(8-3*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.1) | |
| 1776 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(10-3*math.cos(sine/10)), math.rad(-5+3*math.cos(sine/10))), 0.1) | |
| 1777 | elseif stanceToggle == "Idle2" then | |
| 1778 | ||
| 1779 | corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3) | |
| 1780 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65-0.1*math.cos(sine/3),0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(20-2*math.cos(sine/3))), 0.1) | |
| 1781 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2) | |
| 1782 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.23, 0.5, -.56) * CFrame.Angles(math.rad(88+4*math.cos(sine/3)), 0, math.rad(45)), 0.6) | |
| 1783 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2) | |
| 1784 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2-0.05*math.cos(sine/3), 0) * CFrame.Angles(math.rad(-10+2*math.cos(sine/6)), 0, 0), 0.8) | |
| 1785 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.1) | |
| 1786 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-10), 0, 0), 0.3) | |
| 1787 | --hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-5-10*math.cos(sine/18)), math.sin(sine/36)/3, 0), 0.3) | |
| 1788 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
| 1789 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -1.15) * CFrame.Angles(math.rad(-9-2*math.cos(sine/6)), 0, 0), 0.8) | |
| 1790 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1-0.1*math.cos(sine/3), 0+0.04*math.cos(sine/6)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)), 0.8) | |
| 1791 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -.1) * CFrame.Angles(math.rad(-56-2*math.cos(sine/6)), 0, 0), 0.8) | |
| 1792 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1-0.05*math.cos(sine/3), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)), 0.8) | |
| 1793 | elseif stanceToggle == "Grabbed" then | |
| 1794 | grab = true | |
| 1795 | corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3) | |
| 1796 | corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1797 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(40+2*math.cos(sine/14))), 0.2) | |
| 1798 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2) | |
| 1799 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65+0.1*math.cos(sine/14),-.5)*CFrame.Angles(math.rad(90+4*math.cos(sine/14)),math.rad(0),math.rad(-80+4*math.cos(sine/14))), 0.3) | |
| 1800 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2) | |
| 1801 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14+2*math.cos(sine/14)),math.rad(70-4*math.cos(sine/14)),0), 0.3) | |
| 1802 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
| 1803 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-70), 0), 0.3) | |
| 1804 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.1) | |
| 1805 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.3) | |
| 1806 | lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8) | |
| 1807 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3) | |
| 1808 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8) | |
| 1809 | end | |
| 1810 | elseif animpose == "Walking" then | |
| 1811 | if stanceToggle == "Grabbed" then | |
| 1812 | corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3) | |
| 1813 | corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1814 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/2), math.sin(sine/4)/4) * CFrame.Angles(-math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(10+7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4) | |
| 1815 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7) | |
| 1816 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(120+4*math.cos(sine/2)),math.rad(0),math.rad(-30+4*math.cos(sine/4))), 0.3) | |
| 1817 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2) | |
| 1818 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.1*math.cos(sine/2))*CFrame.Angles(math.rad(-10+4*math.cos(sine/2)), math.rad(0-8*math.cos(sine/4)/2.3), math.rad(0)),0.4) | |
| 1819 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.7) | |
| 1820 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.12*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/2)), math.rad(0+10*math.cos(sine/4)/2.3)+root.RotVelocity.Y/30, math.rad(0)+root.RotVelocity.Y/30), 0.4) | |
| 1821 | --rj.C0 = rj.C0:lerp(CFrame.Angles(math.rad(-90)+TiltOnAxis.Z,TiltOnAxis.X,math.rad(180)+-TiltOnAxis.X),.1) | |
| 1822 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8) | |
| 1823 | lleg.Weld.C0 = lleg.Weld.C0:lerp(CFrame.new(-0.5,-1-math.cos(sine/4)*.3,0+math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*AngleThetaL.Z,AngleThetaL.X,(math.sin(sine/4)*3*-AngleThetaL.X)-root.RotVelocity.Y/20),0.8) | |
| 1824 | lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8) | |
| 1825 | rleg.Weld.C0 = rleg.Weld.C0:lerp(CFrame.new(0.5,-1+math.cos(sine/4)*.3,0-math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*-AngleThetaR.Z,AngleThetaR.X,(math.sin(sine/4)*3*AngleThetaR.X)-root.RotVelocity.Y/20),0.8) | |
| 1826 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8) | |
| 1827 | elseif stanceToggle ~= "Grabbed" then | |
| 1828 | change = 0.4 | |
| 1829 | corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3) | |
| 1830 | corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1831 | ||
| 1832 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/2), math.sin(sine/4)/4) * CFrame.Angles(-math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(10+7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4) | |
| 1833 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7) | |
| 1834 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5+.05*math.cos(sine/2), -math.sin(sine/4)/4)*CFrame.Angles(math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(-10-7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4) | |
| 1835 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7) | |
| 1836 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.1*math.cos(sine/2))*CFrame.Angles(math.rad(-10+4*math.cos(sine/2)), math.rad(0-8*math.cos(sine/4)/2.3), math.rad(0)),0.4) | |
| 1837 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.7) | |
| 1838 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.12*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/2)), math.rad(0+10*math.cos(sine/4)/2.3)+root.RotVelocity.Y/30, math.rad(0)+root.RotVelocity.Y/30), 0.4) | |
| 1839 | --rj.C0 = rj.C0:lerp(CFrame.Angles(math.rad(-90)+TiltOnAxis.Z,TiltOnAxis.X,math.rad(180)+-TiltOnAxis.X),.1) | |
| 1840 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8) | |
| 1841 | --lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.9-0.24*math.cos(sine/4)/2.8, -0.05 + math.sin(sine/4)/3.4) * CFrame.Angles(math.rad(-5)-math.sin(sine/4)/2.1, math.rad(0-10*math.cos(sine/4)/2.3), 0-root.RotVelocity.Y/20), .4) | |
| 1842 | lleg.Weld.C0 = lleg.Weld.C0:lerp(CFrame.new(-0.5,-1-math.cos(sine/4)*.3,0+math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*AngleThetaL.Z,AngleThetaL.X,(math.sin(sine/4)*3*-AngleThetaL.X)-root.RotVelocity.Y/20),0.8) | |
| 1843 | lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8) | |
| 1844 | --rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.9+0.24*math.cos(sine/4)/2.8, -0.05 + -math.sin(sine/4)/3.4) * CFrame.Angles(math.rad(-5)+math.sin(sine/4)/2.1, math.rad(0-10*math.cos(sine/4)/2.3), 0-root.RotVelocity.Y/20), .4) | |
| 1845 | rleg.Weld.C0 = rleg.Weld.C0:lerp(CFrame.new(0.5,-1+math.cos(sine/4)*.3,0-math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*-AngleThetaR.Z,AngleThetaR.X,(math.sin(sine/4)*3*AngleThetaR.X)-root.RotVelocity.Y/20),0.8) | |
| 1846 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8) | |
| 1847 | end | |
| 1848 | elseif animpose == "Running" then | |
| 1849 | change = 0.4 | |
| 1850 | corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3) | |
| 1851 | corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1852 | ||
| 1853 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.24+.6*math.cos(sine/4)/1.4, 0.54, 0+0.8*math.cos(sine/4)) * CFrame.Angles(math.rad(6-140*math.cos(sine/4)/1.2), math.rad(0), math.rad(-20+70*math.cos(sine/4))), 0.2) | |
| 1854 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36) | |
| 1855 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.24+.6*math.cos(sine/4)/1.4, 0.54, 0-0.8*math.cos(sine/4))*CFrame.Angles(math.rad(6+140*math.cos(sine/4)/1.2), math.rad(0), math.rad(20+70*math.cos(sine/4))), 0.2) | |
| 1856 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
| 1857 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-8+12*math.cos(sine/2)/1.5), math.rad(0+12*math.cos(sine/4)), math.rad(0)),0.2) | |
| 1858 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.5) | |
| 1859 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.2*math.cos(sine/2)/1.7, 0) * CFrame.Angles(math.rad(-14+10*math.cos(sine/2)/1.5), math.rad(0-12*math.cos(sine/4))-root.RotVelocity.Y/10, math.rad(0)+root.RotVelocity.Y/20), 0.2) | |
| 1860 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4) | |
| 1861 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.8-0.4*math.cos(sine/4)/2, math.sin(sine/4)/2) * CFrame.Angles(math.rad(-10) + -math.sin(sine/4)/1.2, math.rad(0+12*math.cos(sine/4))+root.RotVelocity.Y/10, 0), .8) | |
| 1862 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
| 1863 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.8+0.4*math.cos(sine/4)/2, -math.sin(sine/4)/2) * CFrame.Angles(math.rad(-10) + math.sin(sine/4)/1.2, math.rad(0+12*math.cos(sine/4))+root.RotVelocity.Y/10, 0), .8) | |
| 1864 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
| 1865 | elseif animpose == "Jumping" then | |
| 1866 | ||
| 1867 | corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3) | |
| 1868 | corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1869 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(20)), 0.2) | |
| 1870 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36) | |
| 1871 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-20)), 0.2) | |
| 1872 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
| 1873 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(30),math.rad(0),0), 0.2) | |
| 1874 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), 0), 0.2) | |
| 1875 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4) | |
| 1876 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
| 1877 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
| 1878 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
| 1879 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
| 1880 | elseif animpose == "Freefalling" then | |
| 1881 | ||
| 1882 | corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3) | |
| 1883 | corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1884 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0)*CFrame.Angles(math.rad(-40),math.rad(20),math.rad(50)), 0.2) | |
| 1885 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36) | |
| 1886 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0)*CFrame.Angles(math.rad(110),math.rad(-20),math.rad(-30)), 0.2) | |
| 1887 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
| 1888 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(10),math.rad(0),0), 0.2) | |
| 1889 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(0), 0), 0.2) | |
| 1890 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4) | |
| 1891 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.5, 0.2) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.2) | |
| 1892 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
| 1893 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.5, -0.6) * CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)), 0.2) | |
| 1894 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
| 1895 | end | |
| 1896 | end | |
| 1897 | if animpose == "Walking" then | |
| 1898 | if footsteps == false then | |
| 1899 | x:Play() | |
| 1900 | footsteps = true | |
| 1901 | end | |
| 1902 | x.Pitch = 1.1 | |
| 1903 | elseif animpose == "Idle" then | |
| 1904 | x:Stop() | |
| 1905 | footsteps = false | |
| 1906 | elseif animpose == "Running" then | |
| 1907 | x.Pitch = 1.2 | |
| 1908 | if footsteps == false then | |
| 1909 | x:Play() | |
| 1910 | footsteps = true | |
| 1911 | end | |
| 1912 | end | |
| 1913 | end) |