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-- // uwu script made by earth
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-- // uwu script made by earth
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-- // uwu script made by earth
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-- // uwu script made by earth
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-- // uwu script made by earth
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-- // uwu script made by earth
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-- // uwu script made by earth
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-- // uwu script made by earth
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-- // uwu script made by earth
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-- // uwu script made by earth
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-- // uwu script made by earth
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-- // uwu script made by earth
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-- // uwu script made by earth
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-- // uwu script made by earth
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-- // uwu script made by earth
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-- // uwu script made by earth
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local hotkey = "q" -- toggle key | u can put what u want
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local hotkey = "k" -- toggle key | u can put what u want
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local mouse = game.Players.LocalPlayer:GetMouse()
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-- // private V1.1.1.1
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mouse.KeyDown:Connect(function(key)
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if key == hotkey then
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if getgenv().ValiantAimHacks.SilentAimEnabled == true then
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 getgenv().ValiantAimHacks.SilentAimEnabled = false
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else
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getgenv().ValiantAimHacks.SilentAimEnabled = true
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end
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end
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end)
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-- // Services
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local Players = game:GetService("Players")
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-- // Vars
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local LocalPlayer = Players.LocalPlayer
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local accomidationfactor = 0.1
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-- // Silent Aim Module
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local SilentAim = loadstring(game:HttpGet("https://pastebin.com/raw/xceWCFmx"))()
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SilentAim.TeamCheck = false
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-- // Metatable vars
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local mt = getrawmetatable(game)
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local backupindex = mt.__index
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setreadonly(mt, false)
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-- // Check if player is down
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SilentAim.checkSilentAim = function()
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    local checkA = (SilentAim.SilentAimEnabled == true and SilentAim.Selected ~= LocalPlayer)
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    local playerCharacter = SilentAim.Selected.Character
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    local daHood = (playerCharacter.BodyEffects["K.O"].Value == false or playerCharacter:FindFirstChild("GRABBING_CONSTRAINT") ~= nil)
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    return (checkA and daHood)
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end
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-- // Hook
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mt.__index = newcclosure(function(t, k)
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    if (t:IsA("Mouse") and (k == "Hit")) then
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        --print(t, k)
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        local CPlayer = SilentAim.Selected
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        if (SilentAim.checkSilentAim()) then
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            if (CPlayer.Character:FindFirstChild("HumanoidRootPart")) then
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                return {p=(CPlayer.Character.HumanoidRootPart.CFrame.p+(CPlayer.Character.HumanoidRootPart.Velocity*accomidationfactor))}
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            end
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        end
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    end
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    return backupindex(t, k)
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end)
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-- // Revert
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setreadonly(mt, true)