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- or go back to the newest paste.
| 1 | - | on chat: |
| 1 | + | |
| 2 | - | {cdtime} is set
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| 2 | + | |
| 3 | - | if {cooldown.%player%} is true:
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| 3 | + | |
| 4 | - | cancel event |
| 4 | + | |
| 5 | - | send "&cチャット送信には&e%{cdtime}%&cの間隔をあける必要があります。"
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| 5 | + | |
| 6 | - | stop |
| 6 | + | |
| 7 | - | set {cooldown.%player%} to true
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| 7 | + | |
| 8 | - | wait {cdtime}
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| 8 | + | |
| 9 | - | set {cooldown.%player%} to false
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| 9 | + | |
| 10 | if arg 1 is offline: | |
| 11 | - | command /cooldown <time span>: |
| 11 | + | |
| 12 | if {health.%arg 1%} is set:
| |
| 13 | - | permission message: You do not have a permission. |
| 13 | + | |
| 14 | if {food.%arg 1%} is set:
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| 15 | - | set {cdtime} to arg 1
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| 15 | + | |
| 16 | - | broadcast "&bチャットのクールダウン間隔が&e%{cdtime}%&bになりました。"
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| 16 | + | |
| 17 | - | stop |
| 17 | + | |
| 18 | if {lastjoin.%arg 1%} is set:
| |
| 19 | - | command /bscore [<offline player>]: |
| 19 | + | |
| 20 | if {lastquit.%arg 1%} is set:
| |
| 21 | send "&7[&6PlayerInfo&7]&eLast disconnected:&b%{lastquit.%arg 1%}%"
| |
| 22 | - | send "&cUsage: /bscore <Player>" |
| 22 | + | |
| 23 | send "&7[&6PlayerInfo&7]&eGamemode:&b%{gamemode.%arg 1%}%"
| |
| 24 | - | if {break.%arg 1%} is not set:
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| 24 | + | |
| 25 | - | set {break.%arg 1%} to 0
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| 25 | + | |
| 26 | - | send "&7[&6BreakScore&7]&b%arg 1%'s block break count:%{break.%arg 1%}%"
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| 26 | + | |
| 27 | - | |
| 27 | + | |
| 28 | - | command /pscore [<offline player>]: |
| 28 | + | |
| 29 | send "&7[&6PlayerInfo&7]&eOP:&btrue" | |
| 30 | if {op.%arg 1%} is false:
| |
| 31 | - | send "&cUsage: /pscore <Player>" |
| 31 | + | |
| 32 | send "&7[&6PlayerInfo&7]&eLast used Prefix:&b%{prefix.%arg 1%}%"
| |
| 33 | - | if {place.%arg 1%} is not set:
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| 33 | + | |
| 34 | - | set {place.%arg 1%} to 0
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| 34 | + | |
| 35 | - | send "&7[&6PlaceScore&7]&b%arg 1%'s block place count:%{place.%arg 1%}%"
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| 35 | + | |
| 36 | - | |
| 36 | + | |
| 37 | - | on place: |
| 37 | + | |
| 38 | - | add 1 to {place.%player%}
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| 38 | + | |
| 39 | - | if {place.%player%} is 10:
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| 39 | + | |
| 40 | - | broadcast "&7[&6PlaceScore&7]&b%player%さんのブロック設置数が%{place.%player%}%回を突破!やっと始まったね!"
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| 40 | + | |
| 41 | - | if {place.%player%} is 100:
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| 41 | + | |
| 42 | - | broadcast "&7[&6PlaceScore&7]&b%player%さんのブロック設置数が%{place.%player%}%回を突破!まだまだこれから!"
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| 42 | + | |
| 43 | - | if {place.%player%} is 1000:
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| 43 | + | |
| 44 | - | broadcast "&7[&6PlaceScore&7]&b%player%さんのブロック設置数が%{place.%player%}%回を突破!どんどん行っちゃえ!"
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| 44 | + | |
| 45 | - | if {place.%player%} is 10000:
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| 45 | + | |
| 46 | - | broadcast "&7[&6PlaceScore&7]&b%player%さんのブロック設置数が%{place.%player%}%回を突破!その調子!"
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| 46 | + | |
| 47 | - | if {place.%player%} is 50000:
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| 47 | + | |
| 48 | - | broadcast "&7[&6PlaceScore&7]&b%player%さんのブロック設置数が%{place.%player%}%回を突破!やりますねぇ!"
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| 48 | + | |
| 49 | - | if {place.%player%} is 100000:
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| 49 | + | |
| 50 | - | broadcast "&7[&6PlaceScore&7]&b%player%さんのブロック設置数が%{place.%player%}%回を突破!君って創造神?"
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| 50 | + | |
| 51 | - | if {place.%player%} is 1000000:
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| 51 | + | |
| 52 | - | broadcast "&7[&6PlaceScore&7]&b%player%さんのブロック設置数が%{place.%player%}%回を突破!これ以上は何も言うことなし!"
|
| 52 | + | |
| 53 | - | if {place.%player%} is 100000000:
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| 53 | + | |
| 54 | - | broadcast "&7[&6PlaceScore&7]&b%player%さんのブロック設置数が%{place.%player%}%回を突破!参った…"
|
| 54 | + | |
| 55 | - | |
| 55 | + | |
| 56 | - | on break: |
| 56 | + | |
| 57 | - | add 1 to {break.%player%}
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| 57 | + | |
| 58 | - | if {break.%player%} is 10:
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| 58 | + | |
| 59 | - | broadcast "&7[&6BreakScore&7]&b%player%さんのブロック破壊数が%{break.%player%}%回を突破!やっと始まったね!"
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| 59 | + | |
| 60 | - | if {break.%player%} is 100:
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| 60 | + | |
| 61 | - | broadcast "&7[&6BreakScore&7]&b%player%さんのブロック破壊数が%{break.%player%}%回を突破!まだまだこれから!"
|
| 61 | + | |
| 62 | - | if {break.%player%} is 1000:
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| 62 | + | |
| 63 | - | broadcast "&7[&6BreakScore&7]&b%player%さんのブロック破壊数が%{break.%player%}%回を突破!どんどん行っちゃえ!"
|
| 63 | + | |
| 64 | - | if {break.%player%} is 10000:
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| 64 | + | |
| 65 | - | broadcast "&7[&6BreakScore&7]&b%player%さんのブロック破壊数が%{break.%player%}%回を突破!その調子!"
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| 65 | + | |
| 66 | - | if {break.%player%} is 50000:
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| 66 | + | |
| 67 | - | broadcast "&7[&6BreakScore&7]&b%player%さんのブロック破壊数が%{break.%player%}%回を突破!やりますねぇ!"
|
| 67 | + | |
| 68 | - | if {break.%player%} is 100000:
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| 68 | + | |
| 69 | - | broadcast "&7[&6BreakScore&7]&b%player%さんのブロック破壊数が%{break.%player%}%回を突破!君って破壊神?"
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| 69 | + | |
| 70 | - | if {break.%player%} is 1000000:
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| 70 | + | |
| 71 | - | broadcast "&7[&6BreakScore&7]&b%player%さんのブロック破壊数が%{break.%player%}%回を突破!これ以上は何も言うことなし!"
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| 71 | + | |
| 72 | - | if {break.%player%} is 100000000:
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| 72 | + | |
| 73 | - | broadcast "&7[&6BreakScore&7]&b%player%さんのブロック破壊数が%{break.%player%}%回を突破!参った…"
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| 73 | + |