SHOW:
|
|
- or go back to the newest paste.
| 1 | -- This script has been converted to FE by iPxter | |
| 2 | ||
| 3 | ||
| 4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 5 | - | lp = game.Players.LocalPlayer |
| 5 | + | local Player,Mouse,mouse,UserInputService,ContextActionService = owner |
| 6 | do | |
| 7 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
| |
| 8 | script.Parent = Player.Character | |
| 9 | ||
| 10 | --RemoteEvent for communicating | |
| 11 | local Event = Instance.new("RemoteEvent")
| |
| 12 | Event.Name = "UserInput_Event" | |
| 13 | ||
| 14 | --Fake event to make stuff like Mouse.KeyDown work | |
| 15 | local function fakeEvent() | |
| 16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
| |
| 17 | t.connect = t.Connect | |
| 18 | return t | |
| 19 | end | |
| 20 | ||
| 21 | --Creating fake input objects with fake variables | |
| 22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 26 | end} | |
| 27 | --Merged 2 functions into one by checking amount of arguments | |
| 28 | CAS.UnbindAction = CAS.BindAction | |
| 29 | ||
| 30 | --This function will trigger the events that have been :Connect()'ed | |
| 31 | local function te(self,ev,...) | |
| 32 | local t = m[ev] | |
| 33 | if t and t._fakeEvent and t.Function then | |
| 34 | t.Function(...) | |
| 35 | end | |
| 36 | end | |
| 37 | m.TrigEvent = te | |
| 38 | UIS.TrigEvent = te | |
| 39 | ||
| 40 | Event.OnServerEvent:Connect(function(plr,io) | |
| 41 | if plr~=Player then return end | |
| 42 | if io.isMouse then | |
| 43 | m.Target = io.Target | |
| 44 | m.Hit = io.Hit | |
| 45 | else | |
| 46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 49 | end | |
| 50 | for _,t in pairs(CAS.Actions) do | |
| 51 | for _,k in pairs(t.Keys) do | |
| 52 | if k==io.KeyCode then | |
| 53 | t.Function(t.Name,io.UserInputState,io) | |
| 54 | end | |
| 55 | end | |
| 56 | end | |
| 57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 59 | end | |
| 60 | end) | |
| 61 | Event.Parent = NLS([==[ | |
| 62 | local Player = game:GetService("Players").LocalPlayer
| |
| 63 | local Event = script:WaitForChild("UserInput_Event")
| |
| 64 | ||
| 65 | local UIS = game:GetService("UserInputService")
| |
| 66 | local input = function(io,a) | |
| 67 | if a then return end | |
| 68 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
| |
| 70 | end | |
| 71 | UIS.InputBegan:Connect(input) | |
| 72 | UIS.InputEnded:Connect(input) | |
| 73 | ||
| 74 | local Mouse = Player:GetMouse() | |
| 75 | local h,t | |
| 76 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 77 | --If player is not moving their mouse, client won't fire events | |
| 78 | while wait(1/30) do | |
| 79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 80 | h,t=Mouse.Hit,Mouse.Target | |
| 81 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 82 | end | |
| 83 | end]==],Player.Character) | |
| 84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 85 | end | |
| 86 | ||
| 87 | -- Gas | |
| 88 | -- By : jarredbcv | |
| 89 | -- Fire spread by : samfun123 | |
| 90 | ||
| 91 | lp = game.Players.hsdfsfsdfds | |
| 92 | pl = lp.Character | |
| 93 | tol = Instance.new("HopperBin",lp.Backpack)
| |
| 94 | tol.Name = "Gas" | |
| 95 | burn = {}
| |
| 96 | burning = {}
| |
| 97 | colr={"Neon orange","Black","White","Bright yellow","Bright red","Bright blue","Bright green","Really black","Royal purple","Magenta","Pink"}
| |
| 98 | col="Neon orange" | |
| 99 | Part = function(x,y,z,color,tr,cc,an,parent) | |
| 100 | local p = Instance.new('Part',parent or Weapon)
| |
| 101 | p.formFactor = 'Custom' | |
| 102 | p.Size = Vector3.new(x,y,z) | |
| 103 | p.BrickColor = BrickColor.new(color) | |
| 104 | p.CanCollide = cc | |
| 105 | p.Transparency = tr | |
| 106 | p.Anchored = an | |
| 107 | p.TopSurface,p.BottomSurface = 0,0 | |
| 108 | return p | |
| 109 | end | |
| 110 | ||
| 111 | fir = function(parent) | |
| 112 | local fi = Instance.new('Fire',parent or Weapon)
| |
| 113 | fi.Name = "Fire" | |
| 114 | table.insert(burning,parent) | |
| 115 | game.Debris:AddItem(parent,2) | |
| 116 | if parent.Name ~= "Match" then | |
| 117 | fi.Color=parent.BrickColor.Color | |
| 118 | function touch(hit) | |
| 119 | if hit.Parent:findFirstChild("Humanoid") ~= nil then
| |
| 120 | if hit.Parent.Name==pl.Name then return end | |
| 121 | hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health - 10 | |
| 122 | end | |
| 123 | end | |
| 124 | parent.Touched:connect(touch) | |
| 125 | end | |
| 126 | return fi | |
| 127 | end | |
| 128 | ||
| 129 | Weld = function(p0,p1,x,y,z,rx,ry,rz,par) | |
| 130 | p0.Position = p1.Position | |
| 131 | local w = Instance.new('Motor',par or p0)
| |
| 132 | w.Part0 = p0 | |
| 133 | w.Part1 = p1 | |
| 134 | w.C1 = CFrame.new(x,y,z)*CFrame.Angles(rx,ry,rz) | |
| 135 | return w | |
| 136 | end | |
| 137 | ||
| 138 | Mesh = function(par,num,x,y,z) | |
| 139 | local msh = _ | |
| 140 | if num == 1 then | |
| 141 | msh = Instance.new("CylinderMesh",par)
| |
| 142 | elseif num == 2 then | |
| 143 | msh = Instance.new("SpecialMesh",par)
| |
| 144 | msh.MeshType = 3 | |
| 145 | elseif num == 3 then | |
| 146 | msh = Instance.new("BlockMesh",par)
| |
| 147 | elseif type(num) == 'string' then | |
| 148 | msh = Instance.new("SpecialMesh",par)
| |
| 149 | msh.MeshId = num | |
| 150 | end | |
| 151 | msh.Scale = Vector3.new(x,y,z) | |
| 152 | return msh | |
| 153 | end | |
| 154 | ||
| 155 | mo=Instance.new("Model",pl)
| |
| 156 | function throw() | |
| 157 | hot=false | |
| 158 | for i = 1,10 do | |
| 159 | wait() | |
| 160 | fakel2.C0=fakel2.C0* CFrame.Angles(0, 0, math.rad(-i)) | |
| 161 | end | |
| 162 | mtch = Part(.2,.1,.2,'Black',0,true,false,mo) | |
| 163 | mtch:BreakJoints() | |
| 164 | mtch.Name = "Match" | |
| 165 | mtch.CFrame=pl["Left Arm"].CFrame + Vector3.new(.5,0,0) | |
| 166 | fir(mtch) | |
| 167 | game.Debris:AddItem(mtch,1) | |
| 168 | function touch(hit) | |
| 169 | if hit.Name=="veryhotfire" and hit:FindFirstChild("Fire") == nil then
| |
| 170 | fir(hit) | |
| 171 | end | |
| 172 | end | |
| 173 | mtch.Touched:connect(touch) | |
| 174 | fakel2.C0=crnt | |
| 175 | end | |
| 176 | ||
| 177 | function pour() | |
| 178 | brek=false | |
| 179 | while wait() do | |
| 180 | if brek==true then break end | |
| 181 | liq = Part(2,.1,2,col,.9,false,true,workspace) | |
| 182 | m = Mesh(liq,1,1,1,1) | |
| 183 | liq.CFrame = CFrame.new(por.CFrame.x,por.CFrame.y,por.CFrame.z)-Vector3.new(0,.4,0) | |
| 184 | liq.Name = "veryhotfire" | |
| 185 | end | |
| 186 | end | |
| 187 | ||
| 188 | function depour() | |
| 189 | brek=true | |
| 190 | end | |
| 191 | num=0 | |
| 192 | function onKeyDown(key) | |
| 193 | key = key:lower() | |
| 194 | if key == "e" then | |
| 195 | throw() | |
| 196 | elseif key == "q" then | |
| 197 | for i = 1,10 do | |
| 198 | wait() | |
| 199 | fakel2.C0=fakel2.C0* CFrame.Angles(0, 0, math.rad(-i)) | |
| 200 | end | |
| 201 | box = Part(1,2,1,'Bright red',0,true,false,workspace) | |
| 202 | box.Material="CorrodedMetal" | |
| 203 | box:BreakJoints() | |
| 204 | m=Mesh(box,1,1,1,1) | |
| 205 | box.Name = "Crate" | |
| 206 | box.CFrame=pl["Left Arm"].CFrame + Vector3.new(1,0,0)*CFrame.Angles(0,0,math.pi/2) | |
| 207 | fakel2.C0=crnt | |
| 208 | elseif key == "r" then | |
| 209 | num=num+1 | |
| 210 | col=colr[num] | |
| 211 | por.BrickColor=BrickColor.new(col) | |
| 212 | Spawn(function() | |
| 213 | tol.Name=col | |
| 214 | wait(1) | |
| 215 | tol.Name="Gas" | |
| 216 | end) | |
| 217 | if num==11 then num=0 end | |
| 218 | end | |
| 219 | end | |
| 220 | function onClicked(mouse) | |
| 221 | for i=1,10 do | |
| 222 | wait() | |
| 223 | mwl.C1 = CFrame.new(0,-1.5,0)*CFrame.Angles(-i/10,-math.pi/2,math.pi/2) | |
| 224 | end | |
| 225 | por.Transparency=0.4 | |
| 226 | pour() | |
| 227 | end | |
| 228 | function deClicked(mouse) | |
| 229 | for i=1,10 do wait() | |
| 230 | mwl.C1 = CFrame.new(0,-1.5,0)*CFrame.Angles(-1+i/10,-math.pi/2,math.pi/2) | |
| 231 | por.Transparency=1 | |
| 232 | depour() | |
| 233 | end | |
| 234 | end | |
| 235 | ||
| 236 | mpa= Part(1.25,1.5,.6,'Really red',0,false,false,mo) | |
| 237 | mwl= Weld(mpa,pl.Torso,0,0,.8,0,0,0,mo) | |
| 238 | pa= Part(.6,1.5,.6,'Really red',0,false,false,mo) | |
| 239 | wl= Weld(pa,mpa,.61,0,0,0,0,0,mo)m=Mesh(pa,1,1,1,1) | |
| 240 | pa= Part(.6,1.5,.6,'Really red',0,false,false,mo) | |
| 241 | wl= Weld(pa,mpa,-.61,0,0,0,0,0,mo)m=Mesh(pa,1,1,1,1) | |
| 242 | pa= Part(.3,.3,.3,'Dark stone grey',0,false,false,mo) | |
| 243 | wl= Weld(pa,mpa,-.4,.75,0,0,0,0,mo)m=Mesh(pa,1,1,1,1) | |
| 244 | pa= Part(.2,.3,.2,'',0,false,false,mo) | |
| 245 | wl= Weld(pa,mpa,-.4,1,0,0,0,0,mo)m=Mesh(pa,1,1,1,1) | |
| 246 | noz= Part(.2,.7,.2,'',0,false,false,mo) | |
| 247 | wl= Weld(noz,mpa,-.625,1.335,0,0,0,math.pi/4,mo)m=Mesh(noz,1,1,1,1) | |
| 248 | por = Part(.15,3,.15,col,1,false,false,mo) | |
| 249 | wl= Weld(por,noz,-1.3,1.15,0,0,0,math.pi/3,mo)m=Mesh(por,1,1,1,1) | |
| 250 | ||
| 251 | tol.Selected:connect(function(mouse) | |
| 252 | mouse.Button1Down:connect(function() onClicked(mouse) end) | |
| 253 | mouse.Button1Up:connect(function() deClicked(mouse) end) | |
| 254 | mouse.KeyDown:connect(onKeyDown) | |
| 255 | ||
| 256 | wlds=Instance.new("Model",pl)
| |
| 257 | mwl.Part1 = pl["Right Arm"] | |
| 258 | mwl.C1 = CFrame.new(0,-1.5,0)*CFrame.Angles(0,-math.pi/2,math.pi/2) | |
| 259 | bas = Part(1,1,1,'',1,false,false,wlds) | |
| 260 | bas2 = Part(1,1,1,'',1,false,false,wlds) | |
| 261 | bas:BreakJoints() | |
| 262 | bas2:BreakJoints() | |
| 263 | fakel = Instance.new("Weld",wlds)
| |
| 264 | fakel.Part0 = pl.Torso | |
| 265 | fakel.Part1 = bas | |
| 266 | fakel2 = Instance.new("Weld",wlds)
| |
| 267 | fakel2.Part0 = pl.Torso | |
| 268 | fakel2.Part1 = bas2 | |
| 269 | coroutine.wrap(function() | |
| 270 | for angle = 0, 45, 5 do | |
| 271 | fakel.C0 = CFrame.new(1.5, 0.5, .15) * CFrame.Angles(math.rad(angle*1.5), math.rad(angle/2), math.rad(-angle/3)) | |
| 272 | wait() | |
| 273 | end | |
| 274 | end)() | |
| 275 | coroutine.wrap(function() | |
| 276 | for angle = 0, 45, 5 do | |
| 277 | fakel2.C0 = CFrame.new(-.75, 0.5, -0.3) * CFrame.Angles(math.rad(angle*2), math.rad(0), math.rad(angle*1.25)) | |
| 278 | wait() | |
| 279 | end | |
| 280 | crnt=fakel2.C0 | |
| 281 | end)() | |
| 282 | welditbro = Instance.new("Weld", wlds)
| |
| 283 | welditbro.C0 = CFrame.new(0, 0.5, 0) | |
| 284 | welditbro.Part0 = pl['Right Arm'] | |
| 285 | welditbro.Part1 = bas | |
| 286 | welditbro2 = Instance.new("Weld", wlds)
| |
| 287 | welditbro2.C0 = CFrame.new(0, 0.5, -0.3) | |
| 288 | welditbro2.Part0 = pl['Left Arm'] | |
| 289 | welditbro2.Part1 = bas2 | |
| 290 | end) | |
| 291 | ||
| 292 | tol.Deselected:connect(function(mouse) | |
| 293 | wlds:remove() | |
| 294 | mwl.Part1 = pl.Torso | |
| 295 | mwl.C1 = CFrame.new(0,0,.8) | |
| 296 | end) | |
| 297 | ||
| 298 | for _,check in pairs(workspace:GetChildren()) do | |
| 299 | if check.Name == "veryhotfire" or check.Name == "Crate" then | |
| 300 | table.insert(burn,check) | |
| 301 | end | |
| 302 | end | |
| 303 | ||
| 304 | workspace.ChildAdded:connect(function(check) | |
| 305 | wait(0) | |
| 306 | if check.Name == "veryhotfire" or check.Name == "Crate" then | |
| 307 | table.insert(burn,check) | |
| 308 | end | |
| 309 | end) | |
| 310 | ||
| 311 | while true do | |
| 312 | wait() | |
| 313 | for _,b in pairs(burning) do | |
| 314 | if b.Parent ~= nil then | |
| 315 | spread = false | |
| 316 | for _,g in pairs(burn) do | |
| 317 | if g.Parent ~= nil and g:FindFirstChild("Fire") == nil then
| |
| 318 | dist = (b.Position - g.Position).magnitude | |
| 319 | if dist <= 3 then | |
| 320 | spread = true | |
| 321 | fir(g) | |
| 322 | if g.Name == "Crate" then | |
| 323 | delay(0,function() | |
| 324 | wait(1) | |
| 325 | b = Instance.new("Explosion",workspace)
| |
| 326 | b.Position = g.Position | |
| 327 | g:Destroy() | |
| 328 | end) | |
| 329 | end | |
| 330 | end | |
| 331 | else | |
| 332 | table.remove(burn,_) | |
| 333 | end | |
| 334 | end | |
| 335 | else | |
| 336 | table.remove(burning,_) | |
| 337 | end | |
| 338 | if spread == true then | |
| 339 | wait() | |
| 340 | end | |
| 341 | end | |
| 342 | end |