View difference between Paste ID: aUcuQ65T and HW208cFY
SHOW: | | - or go back to the newest paste.
1
-- This script has been converted to FE by iPxter
2
3
4
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
5-
lp = game.Players.LocalPlayer
5+
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
6
do
7
	print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
8
	script.Parent = Player.Character
9
10
	--RemoteEvent for communicating
11
	local Event = Instance.new("RemoteEvent")
12
	Event.Name = "UserInput_Event"
13
14
	--Fake event to make stuff like Mouse.KeyDown work
15
	local function fakeEvent()
16
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
17
		t.connect = t.Connect
18
		return t
19
	end
20
21
	--Creating fake input objects with fake variables
22
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
23
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
24
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
25
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
26
	end}
27
	--Merged 2 functions into one by checking amount of arguments
28
	CAS.UnbindAction = CAS.BindAction
29
30
	--This function will trigger the events that have been :Connect()'ed
31
	local function te(self,ev,...)
32
		local t = m[ev]
33
		if t and t._fakeEvent and t.Function then
34
			t.Function(...)
35
		end
36
	end
37
	m.TrigEvent = te
38
	UIS.TrigEvent = te
39
40
	Event.OnServerEvent:Connect(function(plr,io)
41
	    if plr~=Player then return end
42
		if io.isMouse then
43
			m.Target = io.Target
44
			m.Hit = io.Hit
45
		else
46
			local b = io.UserInputState == Enum.UserInputState.Begin
47
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
48
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
49
			end
50
			for _,t in pairs(CAS.Actions) do
51
				for _,k in pairs(t.Keys) do
52
					if k==io.KeyCode then
53
						t.Function(t.Name,io.UserInputState,io)
54
					end
55
				end
56
			end
57
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
58
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
59
	    end
60
	end)
61
	Event.Parent = NLS([==[
62
	local Player = game:GetService("Players").LocalPlayer
63
	local Event = script:WaitForChild("UserInput_Event")
64
65
	local UIS = game:GetService("UserInputService")
66
	local input = function(io,a)
67
		if a then return end
68
		--Since InputObject is a client-side instance, we create and pass table instead
69
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
70
	end
71
	UIS.InputBegan:Connect(input)
72
	UIS.InputEnded:Connect(input)
73
74
	local Mouse = Player:GetMouse()
75
	local h,t
76
	--Give the server mouse data 30 times every second, but only if the values changed
77
	--If player is not moving their mouse, client won't fire events
78
	while wait(1/30) do
79
		if h~=Mouse.Hit or t~=Mouse.Target then
80
			h,t=Mouse.Hit,Mouse.Target
81
			Event:FireServer({isMouse=true,Target=t,Hit=h})
82
		end
83
	end]==],Player.Character)
84
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
85
end
86
87
-- Gas
88
-- By : jarredbcv
89
-- Fire spread by : samfun123
90
 
91
lp = game.Players.hsdfsfsdfds
92
pl = lp.Character
93
tol = Instance.new("HopperBin",lp.Backpack)
94
tol.Name = "Gas"
95
burn = {}
96
burning = {}
97
colr={"Neon orange","Black","White","Bright yellow","Bright red","Bright blue","Bright green","Really black","Royal purple","Magenta","Pink"}
98
col="Neon orange"
99
Part = function(x,y,z,color,tr,cc,an,parent)
100
	local p = Instance.new('Part',parent or Weapon)
101
	p.formFactor = 'Custom'
102
	p.Size = Vector3.new(x,y,z)
103
	p.BrickColor = BrickColor.new(color)
104
	p.CanCollide = cc
105
	p.Transparency = tr
106
	p.Anchored = an
107
	p.TopSurface,p.BottomSurface = 0,0
108
	return p 
109
end
110
 
111
fir = function(parent)
112
	local fi = Instance.new('Fire',parent or Weapon)
113
	fi.Name = "Fire"
114
	table.insert(burning,parent)
115
	game.Debris:AddItem(parent,2) 
116
	if parent.Name ~= "Match" then
117
	    fi.Color=parent.BrickColor.Color
118
		function touch(hit) 
119
		    if hit.Parent:findFirstChild("Humanoid") ~= nil then 
120
		        if hit.Parent.Name==pl.Name then return end
121
		    	hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health - 10 
122
		    end 
123
	    end
124
	    parent.Touched:connect(touch)	
125
    end
126
	return fi 
127
end
128
 
129
Weld = function(p0,p1,x,y,z,rx,ry,rz,par)
130
	p0.Position = p1.Position
131
	local w = Instance.new('Motor',par or p0)
132
	w.Part0 = p0
133
	w.Part1 = p1
134
	w.C1 = CFrame.new(x,y,z)*CFrame.Angles(rx,ry,rz)
135
	return w 
136
end
137
 
138
Mesh = function(par,num,x,y,z)
139
	local msh = _
140
	if num == 1 then 
141
		msh = Instance.new("CylinderMesh",par)
142
	elseif num == 2 then 
143
		msh = Instance.new("SpecialMesh",par) 
144
		msh.MeshType = 3
145
	elseif num == 3 then 
146
		msh = Instance.new("BlockMesh",par)
147
	elseif type(num) == 'string' then 
148
		msh = Instance.new("SpecialMesh",par) 
149
		msh.MeshId = num
150
	end 
151
	msh.Scale = Vector3.new(x,y,z)
152
	return msh 
153
end 
154
 
155
mo=Instance.new("Model",pl)
156
function throw() 
157
	hot=false
158
	for i = 1,10 do 
159
		wait() 
160
		fakel2.C0=fakel2.C0* CFrame.Angles(0, 0, math.rad(-i)) 
161
	end
162
	mtch = Part(.2,.1,.2,'Black',0,true,false,mo)
163
	mtch:BreakJoints()
164
	mtch.Name = "Match"
165
	mtch.CFrame=pl["Left Arm"].CFrame + Vector3.new(.5,0,0)
166
	fir(mtch) 
167
	game.Debris:AddItem(mtch,1)
168
	function touch(hit) 
169
		if hit.Name=="veryhotfire" and hit:FindFirstChild("Fire") == nil then 
170
			fir(hit)
171
		end 
172
	end
173
	mtch.Touched:connect(touch)
174
	fakel2.C0=crnt 
175
end
176
 
177
function pour()
178
	brek=false
179
	while wait() do
180
		if brek==true then break end
181
		liq = Part(2,.1,2,col,.9,false,true,workspace)
182
		m = Mesh(liq,1,1,1,1)
183
		liq.CFrame = CFrame.new(por.CFrame.x,por.CFrame.y,por.CFrame.z)-Vector3.new(0,.4,0)
184
		liq.Name = "veryhotfire"
185
	end 
186
end 
187
 
188
function depour() 
189
	brek=true 
190
end
191
num=0
192
function onKeyDown(key)
193
	key = key:lower()
194
	if key == "e" then 
195
		throw()
196
	elseif key == "q" then
197
		for i = 1,10 do 
198
			wait() 
199
			fakel2.C0=fakel2.C0* CFrame.Angles(0, 0, math.rad(-i)) 
200
		end
201
		box = Part(1,2,1,'Bright red',0,true,false,workspace)
202
		box.Material="CorrodedMetal"
203
		box:BreakJoints()
204
	    m=Mesh(box,1,1,1,1)
205
		box.Name = "Crate"
206
		box.CFrame=pl["Left Arm"].CFrame + Vector3.new(1,0,0)*CFrame.Angles(0,0,math.pi/2)
207
		fakel2.C0=crnt
208
	elseif key == "r" then
209
	    num=num+1
210
        col=colr[num]
211
        por.BrickColor=BrickColor.new(col)
212
        Spawn(function()
213
        tol.Name=col
214
        wait(1)
215
        tol.Name="Gas"
216
        end)
217
        if num==11 then num=0 end
218
	end 
219
end 
220
function onClicked(mouse)
221
	for i=1,10 do 
222
		wait()
223
		mwl.C1 = CFrame.new(0,-1.5,0)*CFrame.Angles(-i/10,-math.pi/2,math.pi/2)
224
	end
225
	por.Transparency=0.4
226
	pour()
227
end 
228
function deClicked(mouse)
229
	for i=1,10 do wait()
230
		mwl.C1 = CFrame.new(0,-1.5,0)*CFrame.Angles(-1+i/10,-math.pi/2,math.pi/2)
231
		por.Transparency=1
232
		depour() 
233
	end 
234
end
235
 
236
mpa= Part(1.25,1.5,.6,'Really red',0,false,false,mo)
237
mwl= Weld(mpa,pl.Torso,0,0,.8,0,0,0,mo)
238
pa= Part(.6,1.5,.6,'Really red',0,false,false,mo)
239
wl= Weld(pa,mpa,.61,0,0,0,0,0,mo)m=Mesh(pa,1,1,1,1)
240
pa= Part(.6,1.5,.6,'Really red',0,false,false,mo)
241
wl= Weld(pa,mpa,-.61,0,0,0,0,0,mo)m=Mesh(pa,1,1,1,1)
242
pa= Part(.3,.3,.3,'Dark stone grey',0,false,false,mo)
243
wl= Weld(pa,mpa,-.4,.75,0,0,0,0,mo)m=Mesh(pa,1,1,1,1)
244
pa= Part(.2,.3,.2,'',0,false,false,mo)
245
wl= Weld(pa,mpa,-.4,1,0,0,0,0,mo)m=Mesh(pa,1,1,1,1)
246
noz= Part(.2,.7,.2,'',0,false,false,mo)
247
wl= Weld(noz,mpa,-.625,1.335,0,0,0,math.pi/4,mo)m=Mesh(noz,1,1,1,1)
248
por = Part(.15,3,.15,col,1,false,false,mo)
249
wl= Weld(por,noz,-1.3,1.15,0,0,0,math.pi/3,mo)m=Mesh(por,1,1,1,1)
250
 
251
tol.Selected:connect(function(mouse)
252
	mouse.Button1Down:connect(function() onClicked(mouse) end)
253
	mouse.Button1Up:connect(function() deClicked(mouse) end)
254
	mouse.KeyDown:connect(onKeyDown)
255
 
256
	wlds=Instance.new("Model",pl)
257
	mwl.Part1 = pl["Right Arm"]
258
	mwl.C1 = CFrame.new(0,-1.5,0)*CFrame.Angles(0,-math.pi/2,math.pi/2)
259
	bas = Part(1,1,1,'',1,false,false,wlds)
260
	bas2 = Part(1,1,1,'',1,false,false,wlds)
261
	bas:BreakJoints()
262
	bas2:BreakJoints()
263
	fakel = Instance.new("Weld",wlds)
264
	fakel.Part0 = pl.Torso
265
	fakel.Part1 = bas
266
	fakel2 = Instance.new("Weld",wlds)
267
	fakel2.Part0 = pl.Torso
268
	fakel2.Part1 = bas2
269
	coroutine.wrap(function()
270
		for angle = 0, 45, 5 do
271
			fakel.C0 = CFrame.new(1.5, 0.5, .15) * CFrame.Angles(math.rad(angle*1.5), math.rad(angle/2), math.rad(-angle/3))
272
			wait() 
273
		end 
274
	end)()
275
	coroutine.wrap(function()
276
		for angle = 0, 45, 5 do
277
			fakel2.C0 = CFrame.new(-.75, 0.5, -0.3) * CFrame.Angles(math.rad(angle*2), math.rad(0), math.rad(angle*1.25))
278
			wait() 
279
		end 
280
		crnt=fakel2.C0 
281
	end)()
282
	welditbro = Instance.new("Weld", wlds)
283
	welditbro.C0 = CFrame.new(0, 0.5, 0)
284
	welditbro.Part0 = pl['Right Arm']
285
	welditbro.Part1 = bas
286
	welditbro2 = Instance.new("Weld", wlds)
287
	welditbro2.C0 = CFrame.new(0, 0.5, -0.3)
288
	welditbro2.Part0 = pl['Left Arm']
289
	welditbro2.Part1 = bas2
290
end)
291
 
292
tol.Deselected:connect(function(mouse)
293
	wlds:remove()
294
	mwl.Part1 = pl.Torso
295
	mwl.C1 = CFrame.new(0,0,.8)
296
end)
297
 
298
for _,check in pairs(workspace:GetChildren()) do
299
	if check.Name == "veryhotfire" or check.Name == "Crate" then
300
		table.insert(burn,check)
301
	end
302
end
303
 
304
workspace.ChildAdded:connect(function(check)
305
	wait(0)
306
	if check.Name == "veryhotfire" or check.Name == "Crate" then
307
		table.insert(burn,check)
308
	end
309
end)
310
 
311
while true do 
312
	wait()
313
	for _,b in pairs(burning) do
314
		if b.Parent ~= nil then
315
			spread = false
316
			for _,g in pairs(burn) do
317
				if g.Parent ~= nil and g:FindFirstChild("Fire") == nil then
318
					dist = (b.Position - g.Position).magnitude
319
					if dist <= 3 then
320
						spread = true
321
						fir(g)
322
						if g.Name == "Crate" then
323
							delay(0,function()
324
								wait(1)
325
								b = Instance.new("Explosion",workspace)
326
								b.Position = g.Position
327
								g:Destroy()
328
							end)
329
						end
330
					end
331
				else
332
					table.remove(burn,_)
333
				end
334
			end
335
		else
336
			table.remove(burning,_)
337
		end
338
		if spread == true then
339
			wait()
340
		end
341
	end
342
end