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| 1 | -- services | |
| 2 | ||
| 3 | local UserInputService = game:GetService("UserInputService")
| |
| 4 | local CollectionService = game:GetService("CollectionService")
| |
| 5 | local ReplicatedStorage = game:GetService("ReplicatedStorage")
| |
| 6 | local RunService = game:GetService("RunService")
| |
| 7 | local Workspace = game:GetService("Workspace")
| |
| 8 | local Players = game:GetService("Players")
| |
| 9 | ||
| 10 | -- constants | |
| 11 | ||
| 12 | local CAMERA = Workspace.CurrentCamera | |
| 13 | local PLAYER = Players.LocalPlayer | |
| 14 | ||
| 15 | local SPACESHIP = Workspace:WaitForChild("Spaceship")
| |
| 16 | ||
| 17 | local SQUADS = ReplicatedStorage:WaitForChild("Squads")
| |
| 18 | local REMOTES = ReplicatedStorage:WaitForChild("Remotes")
| |
| 19 | local EVENTS = ReplicatedStorage:WaitForChild("Events")
| |
| 20 | local MODULES = ReplicatedStorage:WaitForChild("Modules")
| |
| 21 | local SPRING = require(MODULES:WaitForChild("Spring"))
| |
| 22 | local INPUT = require(MODULES:WaitForChild("Input"))
| |
| 23 | ||
| 24 | local MIN_Y, MAX_Y = -1.4, 1.4 | |
| 25 | local SENSITIVITY = Vector2.new(1/250, 1/250) | |
| 26 | local CENTER_OFFSET = Vector3.new(0, 2, 0) | |
| 27 | ||
| 28 | local GAMEPAD_DEAD = 0.15 | |
| 29 | local GAMEPAD_SPEED = 3 | |
| 30 | ||
| 31 | local IGNORE_SIZE = 1 | |
| 32 | ||
| 33 | -- variables | |
| 34 | ||
| 35 | local character, rootPart | |
| 36 | local parts = {}
| |
| 37 | ||
| 38 | local x, y = 0, 0 | |
| 39 | local zoom = 10 | |
| 40 | local height = 1 | |
| 41 | local shoulder = 3 | |
| 42 | ||
| 43 | local targetZoom = 10 | |
| 44 | local zooming = false | |
| 45 | ||
| 46 | local recoil = SPRING:Create(1, 100, 10, 2) | |
| 47 | local shaker = SPRING:Create(1, 100, 4, 3) | |
| 48 | ||
| 49 | local mode = "Default" | |
| 50 | local flying = false | |
| 51 | ||
| 52 | local currentSquad, spectateChar | |
| 53 | local killerChar | |
| 54 | ||
| 55 | local modalStack = 0 | |
| 56 | ||
| 57 | local flyShake = 0 | |
| 58 | ||
| 59 | -- functions | |
| 60 | ||
| 61 | local function Lerp(a, b, d) return a + (b - a) * d end | |
| 62 | ||
| 63 | local function ZoomSensitivity() | |
| 64 | return (CAMERA.FieldOfView / 70)^2 | |
| 65 | end | |
| 66 | ||
| 67 | local function GetSquad(player) | |
| 68 | for _, squad in pairs(SQUADS:GetChildren()) do | |
| 69 | if squad:FindFirstChild(player.Name) then | |
| 70 | return squad | |
| 71 | end | |
| 72 | end | |
| 73 | end | |
| 74 | ||
| 75 | local function CenterFromSubject(subject) | |
| 76 | if subject then | |
| 77 | if subject:IsA("Humanoid") then
| |
| 78 | local rootPart = subject.Parent:FindFirstChild("HumanoidRootPart")
| |
| 79 | ||
| 80 | if rootPart then | |
| 81 | return rootPart.Position | |
| 82 | end | |
| 83 | elseif subject:IsA("BasePart") then
| |
| 84 | return subject.Position | |
| 85 | elseif subject:IsA("Model") then
| |
| 86 | if subject.PrimaryPart then | |
| 87 | return subject.PrimaryPart.Position | |
| 88 | end | |
| 89 | end | |
| 90 | end | |
| 91 | return Vector3.new() | |
| 92 | end | |
| 93 | ||
| 94 | local function HandleCharacter(newCharacter) | |
| 95 | if newCharacter then | |
| 96 | character = nil | |
| 97 | ||
| 98 | parts = {}
| |
| 99 | for _, v in pairs(newCharacter:GetDescendants()) do | |
| 100 | if v:IsA("BasePart") then
| |
| 101 | table.insert(parts, v) | |
| 102 | end | |
| 103 | end | |
| 104 | ||
| 105 | newCharacter.DescendantAdded:Connect(function(obj) | |
| 106 | if obj:IsA("BasePart") then
| |
| 107 | table.insert(parts, obj) | |
| 108 | end | |
| 109 | end) | |
| 110 | ||
| 111 | newCharacter.DescendantRemoving:Connect(function(obj) | |
| 112 | if obj:IsA("BasePart") then
| |
| 113 | for i, v in pairs(parts) do | |
| 114 | if v == obj then | |
| 115 | table.remove(parts, i) | |
| 116 | break | |
| 117 | end | |
| 118 | end | |
| 119 | end | |
| 120 | end) | |
| 121 | ||
| 122 | rootPart = newCharacter:WaitForChild("HumanoidRootPart")
| |
| 123 | character = newCharacter | |
| 124 | end | |
| 125 | end | |
| 126 | ||
| 127 | local function GetIgnoreList() | |
| 128 | local ignore = CollectionService:GetTagged("Ignore")
| |
| 129 | ||
| 130 | if CAMERA.CameraSubject then | |
| 131 | if CAMERA.CameraSubject:IsA("Humanoid") then
| |
| 132 | table.insert(ignore, CAMERA.CameraSubject.Parent) | |
| 133 | end | |
| 134 | end | |
| 135 | ||
| 136 | for _, player in pairs(Players:GetPlayers()) do | |
| 137 | if player.Character then | |
| 138 | table.insert(ignore, player.Character) | |
| 139 | end | |
| 140 | end | |
| 141 | ||
| 142 | return ignore | |
| 143 | end | |
| 144 | ||
| 145 | local function Raycast(ray) | |
| 146 | local success = false | |
| 147 | local ignore = GetIgnoreList() | |
| 148 | local hit, position, normal | |
| 149 | ||
| 150 | repeat | |
| 151 | hit, position, normal = Workspace:FindPartOnRayWithIgnoreList(ray, ignore) | |
| 152 | ||
| 153 | if hit then | |
| 154 | if hit.CanCollide then | |
| 155 | if hit.Transparency >= 0.5 then | |
| 156 | table.insert(ignore, hit) | |
| 157 | elseif (hit.Size.X <= IGNORE_SIZE and hit.Size.Y <= IGNORE_SIZE) | |
| 158 | or (hit.Size.X <= IGNORE_SIZE and hit.Size.Z <= IGNORE_SIZE) | |
| 159 | or (hit.Size.Y <= IGNORE_SIZE and hit.Size.Z <= IGNORE_SIZE) | |
| 160 | then | |
| 161 | table.insert(ignore, hit) | |
| 162 | else | |
| 163 | success = true | |
| 164 | end | |
| 165 | else | |
| 166 | table.insert(ignore, hit) | |
| 167 | end | |
| 168 | else | |
| 169 | success = true | |
| 170 | end | |
| 171 | until success | |
| 172 | ||
| 173 | return hit, position, normal | |
| 174 | end | |
| 175 | ||
| 176 | local function GetSpectateChar() | |
| 177 | if not currentSquad then | |
| 178 | currentSquad = GetSquad(PLAYER) | |
| 179 | end | |
| 180 | if currentSquad then | |
| 181 | for _, p in pairs(currentSquad:GetChildren()) do | |
| 182 | local player = p.Value | |
| 183 | local char = player.Character | |
| 184 | if char then | |
| 185 | local humanoid = char:FindFirstChild("Humanoid")
| |
| 186 | if humanoid and humanoid.Health > 0 then | |
| 187 | return char | |
| 188 | end | |
| 189 | end | |
| 190 | end | |
| 191 | end | |
| 192 | end | |
| 193 | ||
| 194 | local function Modal(action) | |
| 195 | if action == "Initialize" then | |
| 196 | modalStack = 0 | |
| 197 | elseif action == "Push" then | |
| 198 | modalStack = modalStack + 1 | |
| 199 | elseif action == "Pop" then | |
| 200 | modalStack = modalStack - 1 | |
| 201 | end | |
| 202 | ||
| 203 | UserInputService.MouseIconEnabled = modalStack ~= 0 | |
| 204 | end | |
| 205 | ||
| 206 | -- initiate | |
| 207 | ||
| 208 | Modal("Initialize")
| |
| 209 | ||
| 210 | CAMERA.CameraType = Enum.CameraType.Scriptable | |
| 211 | ||
| 212 | HandleCharacter(PLAYER.Character) | |
| 213 | ||
| 214 | RunService:BindToRenderStep("Camera", 4, function(deltaTime)
| |
| 215 | UserInputService.MouseBehavior = modalStack == 0 and Enum.MouseBehavior.LockCenter or Enum.MouseBehavior.Default | |
| 216 | ||
| 217 | for _, inputObject in pairs(UserInputService:GetGamepadState(Enum.UserInputType.Gamepad1)) do | |
| 218 | if inputObject.KeyCode == Enum.KeyCode.Thumbstick2 then | |
| 219 | local input = inputObject.Position | |
| 220 | if input.Magnitude > GAMEPAD_DEAD then | |
| 221 | x = (x - input.X * GAMEPAD_SPEED * deltaTime * ZoomSensitivity()) % (math.pi * 2) | |
| 222 | local invert = UserSettings().GameSettings:GetCameraYInvertValue() | |
| 223 | y = math.clamp(y + input.Y * GAMEPAD_SPEED * deltaTime * invert * ZoomSensitivity(), MIN_Y, MAX_Y) | |
| 224 | end | |
| 225 | end | |
| 226 | end | |
| 227 | ||
| 228 | if mode == "Default" then | |
| 229 | if character then | |
| 230 | CAMERA.FieldOfView = Lerp(CAMERA.FieldOfView, 70 - (zooming and targetZoom or 0) + (flying and rootPart.Velocity.Magnitude / 10 or 0), math.min(deltaTime * 10, 1)) | |
| 231 | ||
| 232 | local center = rootPart.Position + CENTER_OFFSET | |
| 233 | local cframe = CFrame.new(center) * CFrame.Angles(0, x, 0) * CFrame.Angles(y, 0, 0) * CFrame.new(shoulder, height, zoom - 10 * (1 - (CAMERA.FieldOfView / 70))) | |
| 234 | local rotation = cframe - cframe.p | |
| 235 | ||
| 236 | local ray = Ray.new(center, cframe.p - center) | |
| 237 | local hit, position, normal = Raycast(ray) | |
| 238 | ||
| 239 | if hit then | |
| 240 | position = position + normal * 0.2 | |
| 241 | end | |
| 242 | ||
| 243 | local distance = (center - position).Magnitude | |
| 244 | local transparency = 0 | |
| 245 | if distance < 5 then | |
| 246 | transparency = (5 - distance) / 5 | |
| 247 | end | |
| 248 | ||
| 249 | for _, v in pairs(parts) do | |
| 250 | v.LocalTransparencyModifier = transparency | |
| 251 | end | |
| 252 | ||
| 253 | recoil:Update(deltaTime) | |
| 254 | shaker:Update(deltaTime) | |
| 255 | ||
| 256 | local offset = Vector3.new(recoil.Position.X / 2, recoil.Position.Y, recoil.Position.Z) * (CAMERA.FieldOfView / 70) | |
| 257 | local offset2 = shaker.Position | |
| 258 | ||
| 259 | CAMERA.CFrame = CFrame.new(position) * rotation * CFrame.new(offset + offset2) * CFrame.Angles(offset.Z / 20, -offset.X / 20, 0) | |
| 260 | ||
| 261 | if flying then | |
| 262 | flyShake = flyShake + deltaTime * (rootPart.Velocity.Magnitude / 80) | |
| 263 | local x, y = math.noise(flyShake, 0.3, 0.7), math.noise(0.3, flyShake, 0.7) | |
| 264 | ||
| 265 | CAMERA.CFrame = CAMERA.CFrame * CFrame.Angles(x * 0.015, y * 0.015, 0) | |
| 266 | end | |
| 267 | ||
| 268 | CAMERA.Focus = CAMERA.CFrame * CFrame.new(0, 0, -20) | |
| 269 | end | |
| 270 | elseif mode == "Spaceship" then | |
| 271 | CAMERA.FieldOfView = Lerp(CAMERA.FieldOfView, 50, math.min(deltaTime * 10, 1)) | |
| 272 | ||
| 273 | y = math.min(y, 0.5) | |
| 274 | ||
| 275 | local center = SPACESHIP.Position | |
| 276 | local cframe = CFrame.new(center) * CFrame.Angles(0, x, 0) * CFrame.Angles(y, 0, 0) * CFrame.new(0, 0, 400) | |
| 277 | ||
| 278 | CAMERA.CFrame = cframe | |
| 279 | CAMERA.Focus = CFrame.new(center) | |
| 280 | elseif mode == "Spectate" then | |
| 281 | CAMERA.FieldOfView = Lerp(CAMERA.FieldOfView, 70, math.min(deltaTime * 10, 1)) | |
| 282 | ||
| 283 | if not spectateChar then | |
| 284 | spectateChar = GetSpectateChar() | |
| 285 | ||
| 286 | if not spectateChar then | |
| 287 | for _, p in pairs(game.Players:GetPlayers()) do | |
| 288 | local char = p.Character | |
| 289 | if char then | |
| 290 | local humanoid = char:FindFirstChild("Humanoid")
| |
| 291 | if humanoid and humanoid.Health > 0 then | |
| 292 | spectateChar = char | |
| 293 | break | |
| 294 | end | |
| 295 | end | |
| 296 | end | |
| 297 | end | |
| 298 | end | |
| 299 | ||
| 300 | if killerChar then | |
| 301 | local humanoid = killerChar:FindFirstChild("Humanoid")
| |
| 302 | if humanoid and humanoid.Health > 0 then | |
| 303 | spectateChar = killerChar | |
| 304 | else | |
| 305 | killerChar = nil | |
| 306 | spectateChar = nil | |
| 307 | end | |
| 308 | end | |
| 309 | ||
| 310 | if spectateChar then | |
| 311 | local root = spectateChar:FindFirstChild("HumanoidRootPart")
| |
| 312 | local humanoid = spectateChar:FindFirstChildOfClass("Humanoid")
| |
| 313 | ||
| 314 | if humanoid and humanoid.Health <= 0 then | |
| 315 | spectateChar = nil | |
| 316 | elseif root then | |
| 317 | local head = spectateChar.Head | |
| 318 | local angle = 0--math.asin(head.CFrame.lookVector.Y) | |
| 319 | local position = (root.CFrame * CFrame.Angles(angle, 0, 0) * CFrame.new(0, 6, 20)).p | |
| 320 | ||
| 321 | local ray = Ray.new(root.Position, position - root.Position) | |
| 322 | local _, position = Raycast(ray)--Workspace:FindPartOnRayWithIgnoreList(ray, {spectateChar, Workspace.Drops})
| |
| 323 | ||
| 324 | local direction = Vector3.new(root.CFrame.lookVector.X, 0, root.CFrame.lookVector.Z).Unit | |
| 325 | ||
| 326 | if spectateChar == killerChar then | |
| 327 | CAMERA.CFrame = head.CFrame * CFrame.new(3, -0.1, -4) * CFrame.Angles(0, math.pi - math.pi / 4, 0) | |
| 328 | else | |
| 329 | CAMERA.CFrame = CAMERA.CFrame:Lerp(CFrame.new(position, position + direction) * CFrame.Angles(angle, 0, 0), math.min(deltaTime * 10)) | |
| 330 | CAMERA.Focus = CAMERA.CFrame * CFrame.new(0, 0, -20) | |
| 331 | end | |
| 332 | end | |
| 333 | end | |
| 334 | end | |
| 335 | end) | |
| 336 | ||
| 337 | -- events | |
| 338 | ||
| 339 | REMOTES.Camera.OnClientEvent:connect(function(action, ...) | |
| 340 | if action == "Mode" then | |
| 341 | mode = ... | |
| 342 | elseif action == "KillChar" then | |
| 343 | killerChar = ... | |
| 344 | wait(7) | |
| 345 | if GetSpectateChar() then | |
| 346 | killerChar = nil | |
| 347 | spectateChar = nil | |
| 348 | else | |
| 349 | if killerChar then | |
| 350 | spectateChar = killerChar | |
| 351 | killerChar = nil | |
| 352 | end | |
| 353 | end | |
| 354 | end | |
| 355 | end) | |
| 356 | ||
| 357 | script.Mode.Event:connect(function(m) | |
| 358 | mode = m | |
| 359 | end) | |
| 360 | ||
| 361 | script.Flying.Event:connect(function(f) | |
| 362 | flying = f | |
| 363 | end) | |
| 364 | ||
| 365 | EVENTS.Modal.Event:connect(Modal) | |
| 366 | ||
| 367 | EVENTS.Zoom.Event:connect(function(target) | |
| 368 | targetZoom = target and target or 10 | |
| 369 | end) | |
| 370 | ||
| 371 | EVENTS.Recoil.Event:connect(function(r) | |
| 372 | recoil:Shove(r) | |
| 373 | EVENTS.Sway:Fire(-Vector3.new(r.X, r.Z, 0)) | |
| 374 | end) | |
| 375 | ||
| 376 | EVENTS.Shake.Event:connect(function(s) | |
| 377 | shaker:Shove(s) | |
| 378 | end) | |
| 379 | ||
| 380 | INPUT.ActionBegan:connect(function(action, processed) | |
| 381 | if not processed then | |
| 382 | if action == "Aim" then | |
| 383 | zooming = true | |
| 384 | EVENTS.Aim:Fire(zooming) | |
| 385 | elseif action == "AimToggle" then | |
| 386 | zooming = not zooming | |
| 387 | EVENTS.Aim:Fire(zooming) | |
| 388 | end | |
| 389 | end | |
| 390 | end) | |
| 391 | ||
| 392 | INPUT.ActionEnded:connect(function(action, processed) | |
| 393 | if not processed then | |
| 394 | if action == "Aim" then | |
| 395 | zooming = false | |
| 396 | EVENTS.Aim:Fire(zooming) | |
| 397 | end | |
| 398 | end | |
| 399 | end) | |
| 400 | ||
| 401 | UserInputService.InputChanged:connect(function(inputObject, processed) | |
| 402 | if not processed then | |
| 403 | if inputObject.UserInputType == Enum.UserInputType.MouseMovement then | |
| 404 | x = (x - inputObject.Delta.X * SENSITIVITY.X * ZoomSensitivity()) % (math.pi * 2) | |
| 405 | y = math.clamp(y - inputObject.Delta.Y * SENSITIVITY.Y * ZoomSensitivity(), MIN_Y, MAX_Y) | |
| 406 | ||
| 407 | EVENTS.Sway:Fire(Vector3.new(-inputObject.Delta.X, -inputObject.Delta.Y, 0)) | |
| 408 | end | |
| 409 | end | |
| 410 | end) | |
| 411 | ||
| 412 | PLAYER.CharacterAdded:connect(HandleCharacter) |