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| 1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
| 2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 3 | local Player,game,owner = owner,game | |
| 4 | local RealPlayer = Player | |
| 5 | do | |
| 6 | print("FE Compatibility code V2 by Mokiros")
| |
| 7 | local RealPlayer = RealPlayer | |
| 8 | script.Parent = RealPlayer.Character | |
| 9 | ||
| 10 | --Fake event to make stuff like Mouse.KeyDown work | |
| 11 | local Disconnect_Function = function(this) | |
| 12 | this[1].Functions[this[2]] = nil | |
| 13 | end | |
| 14 | local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
| |
| 15 | local FakeEvent_Metatable = {__index={
| |
| 16 | Connect = function(this,f) | |
| 17 | local i = tostring(math.random(0,10000)) | |
| 18 | while this.Functions[i] do | |
| 19 | i = tostring(math.random(0,10000)) | |
| 20 | end | |
| 21 | this.Functions[i] = f | |
| 22 | return setmetatable({this,i},Disconnect_Metatable)
| |
| 23 | end | |
| 24 | }} | |
| 25 | FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect | |
| 26 | local function fakeEvent() | |
| 27 | return setmetatable({Functions={}},FakeEvent_Metatable)
| |
| 28 | end | |
| 29 | ||
| 30 | --Creating fake input objects with fake variables | |
| 31 | local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
| |
| 32 | FakeMouse.keyUp = FakeMouse.KeyUp | |
| 33 | FakeMouse.keyDown = FakeMouse.KeyDown | |
| 34 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 35 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 36 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 37 | end} | |
| 38 | --Merged 2 functions into one by checking amount of arguments | |
| 39 | CAS.UnbindAction = CAS.BindAction | |
| 40 | ||
| 41 | --This function will trigger the events that have been :Connect()'ed | |
| 42 | local function TriggerEvent(self,ev,...) | |
| 43 | for _,f in pairs(self[ev].Functions) do | |
| 44 | f(...) | |
| 45 | end | |
| 46 | end | |
| 47 | FakeMouse.TriggerEvent = TriggerEvent | |
| 48 | UIS.TriggerEvent = TriggerEvent | |
| 49 | ||
| 50 | --Client communication | |
| 51 | local Event = Instance.new("RemoteEvent")
| |
| 52 | Event.Name = "UserInput_Event" | |
| 53 | Event.OnServerEvent:Connect(function(plr,io) | |
| 54 | if plr~=RealPlayer then return end | |
| 55 | FakeMouse.Target = io.Target | |
| 56 | FakeMouse.Hit = io.Hit | |
| 57 | if not io.isMouse then | |
| 58 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 59 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 60 | return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up") | |
| 61 | end | |
| 62 | if io.UserInputType == Enum.UserInputType.MouseButton2 then | |
| 63 | return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up") | |
| 64 | end | |
| 65 | for _,t in pairs(CAS.Actions) do | |
| 66 | for _,k in pairs(t.Keys) do | |
| 67 | if k==io.KeyCode then | |
| 68 | t.Function(t.Name,io.UserInputState,io) | |
| 69 | end | |
| 70 | end | |
| 71 | end | |
| 72 | FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 73 | UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 74 | end | |
| 75 | end) | |
| 76 | Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
| |
| 77 | local Mouse = owner:GetMouse() | |
| 78 | local UIS = game:GetService("UserInputService")
| |
| 79 | local input = function(io,RobloxHandled) | |
| 80 | if RobloxHandled then return end | |
| 81 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 82 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 83 | end | |
| 84 | UIS.InputBegan:Connect(input) | |
| 85 | UIS.InputEnded:Connect(input) | |
| 86 | local h,t | |
| 87 | --Give the server mouse data every second frame, but only if the values changed | |
| 88 | --If player is not moving their mouse, client won't fire events | |
| 89 | local HB = game:GetService("RunService").Heartbeat
| |
| 90 | while true do | |
| 91 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 92 | h,t=Mouse.Hit,Mouse.Target | |
| 93 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 94 | end | |
| 95 | --Wait 2 frames | |
| 96 | for i=1,2 do | |
| 97 | HB:Wait() | |
| 98 | end | |
| 99 | end]==],script) | |
| 100 | ||
| 101 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 102 | --Real game object | |
| 103 | local RealGame = game | |
| 104 | ||
| 105 | --Metatable for fake service | |
| 106 | local FakeService_Metatable = {
| |
| 107 | __index = function(self,k) | |
| 108 | local s = rawget(self,"_RealService") | |
| 109 | if s then | |
| 110 | return typeof(s[k])=="function" | |
| 111 | and function(_,...)return s[k](s,...)end or s[k] | |
| 112 | end | |
| 113 | end, | |
| 114 | __newindex = function(self,k,v) | |
| 115 | local s = rawget(self,"_RealService") | |
| 116 | if s then s[k]=v end | |
| 117 | end | |
| 118 | } | |
| 119 | local function FakeService(t,RealService) | |
| 120 | t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService | |
| 121 | return setmetatable(t,FakeService_Metatable) | |
| 122 | end | |
| 123 | ||
| 124 | --Fake game object | |
| 125 | local FakeGame = {
| |
| 126 | GetService = function(self,s) | |
| 127 | return rawget(self,s) or RealGame:GetService(s) | |
| 128 | end, | |
| 129 | Players = FakeService({
| |
| 130 | LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
| |
| 131 | },"Players"), | |
| 132 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 133 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 134 | RunService = FakeService({
| |
| 135 | _btrs = {},
| |
| 136 | RenderStepped = RealGame:GetService("RunService").Heartbeat,
| |
| 137 | BindToRenderStep = function(self,name,_,fun) | |
| 138 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
| 139 | end, | |
| 140 | UnbindFromRenderStep = function(self,name) | |
| 141 | self._btrs[name]:Disconnect() | |
| 142 | end, | |
| 143 | },"RunService") | |
| 144 | } | |
| 145 | rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer) | |
| 146 | FakeGame.service = FakeGame.GetService | |
| 147 | FakeService(FakeGame,game) | |
| 148 | --Changing owner to fake player object to support owner:GetMouse() | |
| 149 | game,owner = FakeGame,FakeGame.Players.LocalPlayer | |
| 150 | end | |
| 151 | local plr = game.Players.LocalPlayer | |
| 152 | local uis = game:GetService("UserInputService")
| |
| 153 | repeat | |
| 154 | wait() | |
| 155 | until plr.Character and plr.Character:WaitForChild("Torso") and plr.Character:WaitForChild("Humanoid")
| |
| 156 | local char = plr.Character | |
| 157 | char:findFirstChild("Animate"):Destroy()
| |
| 158 | local torso = char.Torso | |
| 159 | local humanoid = char.Humanoid | |
| 160 | humanoid.Animator:Destroy() | |
| 161 | local charStats = Instance.new("Folder", char)
| |
| 162 | charStats.Name = "CharStats" | |
| 163 | speed = Instance.new("NumberValue", charStats)
| |
| 164 | speed.Name = "Speed" | |
| 165 | speed.Value = 10 | |
| 166 | local Anim | |
| 167 | LS = torso["Left Shoulder"] | |
| 168 | LH = torso["Left Hip"] | |
| 169 | RS = torso["Right Shoulder"] | |
| 170 | RH = torso["Right Hip"] | |
| 171 | Neck = torso.Neck | |
| 172 | it = Instance.new | |
| 173 | vt = Vector3.new | |
| 174 | cf = CFrame.new | |
| 175 | euler = CFrame.fromEulerAnglesXYZ | |
| 176 | angles = CFrame.Angles | |
| 177 | necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 178 | necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 179 | LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 180 | LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 181 | RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 182 | RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 183 | RootPart = char.HumanoidRootPart | |
| 184 | RootJoint = RootPart.RootJoint | |
| 185 | RootCF = euler(-1.57, 0, 3.14) | |
| 186 | player = nil | |
| 187 | RSH, LSH = nil, nil | |
| 188 | RW, LW = Instance.new("Weld"), Instance.new("Weld")
| |
| 189 | RW.Name = "Right Shoulder" | |
| 190 | LW.Name = "Left Shoulder" | |
| 191 | Sheathed = true | |
| 192 | SwordStance = false | |
| 193 | Charge = 0 | |
| 194 | RSH = char.Torso["Right Shoulder"] | |
| 195 | LSH = char.Torso["Left Shoulder"] | |
| 196 | RSH.Parent = nil | |
| 197 | LSH.Parent = nil | |
| 198 | RW.Name = "Right Shoulder" | |
| 199 | RW.Part0 = char.Torso | |
| 200 | RW.C0 = cf(1.5, 0.5, 0) | |
| 201 | RW.C1 = cf(0, 0.5, 0) | |
| 202 | RW.Part1 = char["Right Arm"] | |
| 203 | RW.Parent = char.Torso | |
| 204 | LW.Name = "Left Shoulder" | |
| 205 | LW.Part0 = char.Torso | |
| 206 | LW.C0 = cf(-1.5, 0.5, 0) | |
| 207 | LW.C1 = cf(0, 0.5, 0) | |
| 208 | LW.Part1 = char["Left Arm"] | |
| 209 | LW.Parent = char.Torso | |
| 210 | local cam = workspace.CurrentCamera | |
| 211 | canTaunt = false | |
| 212 | local Effects = Instance.new("Model", char)
| |
| 213 | Effects.Name = "Effects" | |
| 214 | function basicDamage(vhum, damage, colour) | |
| 215 | if not vhum or not vhum.Parent:findFirstChild("Humanoid") then
| |
| 216 | return | |
| 217 | end | |
| 218 | vhum.Parent.Humanoid:TakeDamage(damage) | |
| 219 | local damagepart = Instance.new("Part", Effects)
| |
| 220 | damagepart.Transparency = 1 | |
| 221 | damagepart.Anchored = true | |
| 222 | damagepart.CanCollide = false | |
| 223 | damagepart.Size = Vector3.new(1, 1, 1) | |
| 224 | damagepart.Name = "DamagePart" | |
| 225 | damagepart.CFrame = vhum.Parent.Head.CFrame * CFrame.new(0, 1, 0) | |
| 226 | local g = Instance.new("BillboardGui", damagepart)
| |
| 227 | g.Enabled = true | |
| 228 | g.Adornee = damagepart | |
| 229 | g.Size = UDim2.new(5, 0, 5, 0) | |
| 230 | g.ExtentsOffset = Vector3.new(0, 0, 0) | |
| 231 | g.StudsOffset = Vector3.new(0, 0, 0) | |
| 232 | local t = Instance.new("TextLabel", g)
| |
| 233 | t.BackgroundTransparency = 1 | |
| 234 | t.Font = "ArialBold" | |
| 235 | t.TextSize = 24 | |
| 236 | t.Text = "-" .. round(damage) | |
| 237 | if round(damage) % 1 == 0 then | |
| 238 | t.Text = "-" .. round(damage) .. ".0" | |
| 239 | end | |
| 240 | t.Size = UDim2.new(1, 0, 1, 0) | |
| 241 | t.TextStrokeTransparency = 0 | |
| 242 | t.TextTransparency = 0 | |
| 243 | t.TextScaled = true | |
| 244 | t.TextWrapped = true | |
| 245 | t.TextXAlignment = "Center" | |
| 246 | t.TextYAlignment = "Center" | |
| 247 | t.TextColor3 = colour | |
| 248 | coroutine.resume(coroutine.create(function() | |
| 249 | for i = 1, 50 do | |
| 250 | game:GetService("RunService").Heartbeat:wait()
| |
| 251 | local sinewave = math.sin(i / 500) * 4 | |
| 252 | damagepart.CFrame = damagepart.CFrame * CFrame.new(Vector3.new(0, 0.3 - sinewave, 0)) | |
| 253 | t.TextTransparency = t.TextTransparency + 0.02 | |
| 254 | t.TextStrokeTransparency = t.TextTransparency + 0.02 | |
| 255 | end | |
| 256 | damagepart:Destroy() | |
| 257 | end), t) | |
| 258 | end | |
| 259 | humanoid.WalkSpeed = 16 | |
| 260 | mouse = plr:GetMouse() | |
| 261 | sinecount, normcount, tweentick, tweenrot, tweenrotm = 0, 0, 0, 0, 0 | |
| 262 | partEffects, AttackHas, AttackNeeded, AttackCan = {}, {}, {}, {}
| |
| 263 | AttackHas[1], AttackHas[2], AttackHas[3], AttackHas[4] = 1, 1, 1, 1 | |
| 264 | AttackNeeded[1], AttackNeeded[2], AttackNeeded[3], AttackNeeded[4] = 1, 1, 1, 1 | |
| 265 | AttackCan[1], AttackCan[2], AttackCan[3], AttackCan[4] = true, true, true, true | |
| 266 | Attack1Get = 0.004 | |
| 267 | Attack2Get = 0.003 | |
| 268 | Attack3Get = 0.0025 | |
| 269 | Attack4Get = 0.001 | |
| 270 | local key1db = false | |
| 271 | local key2db = false | |
| 272 | local key3db = false | |
| 273 | local key4db = false | |
| 274 | local attacking = Instance.new("BoolValue", charStats)
| |
| 275 | attacking.Name = "Attacking" | |
| 276 | attacking.Value = false | |
| 277 | local Energy = Instance.new("NumberValue", charStats)
| |
| 278 | Energy.Name = "EnergyAmount" | |
| 279 | Energy.Value = math.huge | |
| 280 | local Attack1Energy = 0--75 | |
| 281 | local Attack2Energy = 0--50 | |
| 282 | local Attack3Energy = 0--50 | |
| 283 | local Attack4Energy = 0--100 | |
| 284 | function rayCast(Pos, Dir, Max, Ignore) | |
| 285 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
| |
| 286 | end | |
| 287 | function thread(f) | |
| 288 | coroutine.resume(coroutine.create(f)) | |
| 289 | end | |
| 290 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 291 | ArtificialHB.Name = "Heartbeat" | |
| 292 | script:WaitForChild("Heartbeat")
| |
| 293 | frame = 0.025 | |
| 294 | tf = 0 | |
| 295 | allowframeloss = true | |
| 296 | tossremainder = false | |
| 297 | lastframe = tick() | |
| 298 | script.Heartbeat:Fire() | |
| 299 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 300 | tf = tf + s | |
| 301 | if tf >= frame then | |
| 302 | if allowframeloss then | |
| 303 | script.Heartbeat:Fire() | |
| 304 | lastframe = tick() | |
| 305 | else | |
| 306 | for i = 1, math.floor(tf / frame) do | |
| 307 | script.Heartbeat:Fire() | |
| 308 | end | |
| 309 | lastframe = tick() | |
| 310 | end | |
| 311 | if tossremainder then | |
| 312 | tf = 0 | |
| 313 | else | |
| 314 | tf = tf - frame * math.floor(tf / frame) | |
| 315 | end | |
| 316 | end | |
| 317 | end) | |
| 318 | function swait(num) | |
| 319 | if num == 0 or num == nil then | |
| 320 | ArtificialHB.Event:wait() | |
| 321 | else | |
| 322 | for i = 0, num do | |
| 323 | ArtificialHB.Event:wait() | |
| 324 | end | |
| 325 | end | |
| 326 | end | |
| 327 | function sound(id, par, vol, dur, pit) | |
| 328 | coroutine.resume(coroutine.create(function() | |
| 329 | local sou = Instance.new("Sound", par or workspace)
| |
| 330 | sou.Volume = vol | |
| 331 | sou.Pitch = pit or 1 | |
| 332 | sou.SoundId = "http://www.roblox.com/asset/?id=" .. id | |
| 333 | swait() | |
| 334 | sou:play() | |
| 335 | wait(dur) | |
| 336 | sou:Destroy() | |
| 337 | end)) | |
| 338 | end | |
| 339 | function clerp(a, b, t) | |
| 340 | local qa = {
| |
| 341 | QuaternionFromCFrame(a) | |
| 342 | } | |
| 343 | local qb = {
| |
| 344 | QuaternionFromCFrame(b) | |
| 345 | } | |
| 346 | local ax, ay, az = a.x, a.y, a.z | |
| 347 | local bx, by, bz = b.x, b.y, b.z | |
| 348 | local _t = 1 - t | |
| 349 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 350 | end | |
| 351 | function QuaternionFromCFrame(cf) | |
| 352 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 353 | local trace = m00 + m11 + m22 | |
| 354 | if trace > 0 then | |
| 355 | local s = math.sqrt(1 + trace) | |
| 356 | local recip = 0.5 / s | |
| 357 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 358 | else | |
| 359 | local i = 0 | |
| 360 | if m00 < m11 then | |
| 361 | i = 1 | |
| 362 | end | |
| 363 | if m22 > (i == 0 and m00 or m11) then | |
| 364 | i = 2 | |
| 365 | end | |
| 366 | if i == 0 then | |
| 367 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 368 | local recip = 0.5 / s | |
| 369 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 370 | elseif i == 1 then | |
| 371 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 372 | local recip = 0.5 / s | |
| 373 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 374 | elseif i == 2 then | |
| 375 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 376 | local recip = 0.5 / s | |
| 377 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 378 | end | |
| 379 | end | |
| 380 | end | |
| 381 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 382 | local xs, ys, zs = x + x, y + y, z + z | |
| 383 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 384 | local xx = x * xs | |
| 385 | local xy = x * ys | |
| 386 | local xz = x * zs | |
| 387 | local yy = y * ys | |
| 388 | local yz = y * zs | |
| 389 | local zz = z * zs | |
| 390 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 391 | end | |
| 392 | function QuaternionSlerp(a, b, t) | |
| 393 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 394 | local startInterp, finishInterp | |
| 395 | if cosTheta >= 1.0E-4 then | |
| 396 | if 1 - cosTheta > 1.0E-4 then | |
| 397 | local theta = math.acos(cosTheta) | |
| 398 | local invSinTheta = 1 / math.sin(theta) | |
| 399 | startInterp = math.sin((1 - t) * theta) * invSinTheta | |
| 400 | finishInterp = math.sin(t * theta) * invSinTheta | |
| 401 | else | |
| 402 | startInterp = 1 - t | |
| 403 | finishInterp = t | |
| 404 | end | |
| 405 | elseif 1 + cosTheta > 1.0E-4 then | |
| 406 | local theta = math.acos(-cosTheta) | |
| 407 | local invSinTheta = 1 / math.sin(theta) | |
| 408 | startInterp = math.sin((t - 1) * theta) * invSinTheta | |
| 409 | finishInterp = math.sin(t * theta) * invSinTheta | |
| 410 | else | |
| 411 | startInterp = t - 1 | |
| 412 | finishInterp = t | |
| 413 | end | |
| 414 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 415 | end | |
| 416 | function magic(type, thing) | |
| 417 | local magicBlock = function(par, brick, cframe, x1, y1, z1, x3, y3, z3, delay, t) | |
| 418 | local prt = newPart(par, brick, 0, true, false, Vector3.new(), "Part", "SmoothPlastic", cframe) | |
| 419 | prt.CFrame = cframe | |
| 420 | local msh = mesh("BlockMesh", prt, nil, nil, Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 421 | game:GetService("Debris"):AddItem(prt, 8)
| |
| 422 | if t == 1 or t == nil then | |
| 423 | table.insert(partEffects, {
| |
| 424 | prt, | |
| 425 | "Block1", | |
| 426 | delay, | |
| 427 | x3, | |
| 428 | y3, | |
| 429 | z3, | |
| 430 | msh | |
| 431 | }) | |
| 432 | elseif t == 2 then | |
| 433 | table.insert(partEffects, {
| |
| 434 | prt, | |
| 435 | "Block2", | |
| 436 | delay, | |
| 437 | x3, | |
| 438 | y3, | |
| 439 | z3, | |
| 440 | msh | |
| 441 | }) | |
| 442 | end | |
| 443 | end | |
| 444 | local magicCylinder = function(par, brick, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 445 | local prt = newPart(par, brick, 0, true, false, Vector3.new(), "Part", "SmoothPlastic", cframe) | |
| 446 | local msh = mesh("CylinderMesh", prt, nil, nil, Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 447 | game:GetService("Debris"):AddItem(prt, 8)
| |
| 448 | table.insert(partEffects, {
| |
| 449 | prt, | |
| 450 | "Cylinder", | |
| 451 | delay, | |
| 452 | x3, | |
| 453 | y3, | |
| 454 | z3, | |
| 455 | msh | |
| 456 | }) | |
| 457 | end | |
| 458 | local magicSphere = function(par, brick, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 459 | local prt = newPart(par, brick, 0, true, false, Vector3.new(), "Part", "SmoothPlastic", cframe) | |
| 460 | local msh = mesh("SpecialMesh", prt, "Sphere", nil, Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 461 | game:GetService("Debris"):AddItem(prt, 8)
| |
| 462 | table.insert(partEffects, {
| |
| 463 | prt, | |
| 464 | "Cylinder", | |
| 465 | delay, | |
| 466 | x3, | |
| 467 | y3, | |
| 468 | z3, | |
| 469 | msh | |
| 470 | }) | |
| 471 | end | |
| 472 | local magicRing = function(par, brick, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 473 | local prt = newPart(par, brick, 0, true, false, Vector3.new(), "Part", "SmoothPlastic", cframe) | |
| 474 | prt.Anchored = true | |
| 475 | prt.CFrame = cframe | |
| 476 | local msh = mesh("SpecialMesh", prt, "FileMesh", 3270017, Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 477 | game:GetService("Debris"):AddItem(prt, 2)
| |
| 478 | coroutine.resume(coroutine.create(function(Part, Mesh, num) | |
| 479 | for i = 0, 1, delay do | |
| 480 | swait() | |
| 481 | Part.Transparency = i | |
| 482 | Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3) | |
| 483 | end | |
| 484 | Part:Destroy() | |
| 485 | end), prt, msh, (math.random(0, 1) + math.random()) / 5) | |
| 486 | end | |
| 487 | local magicSlash = function(par, brick, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 488 | local prt = newPart(par, brick, 0, true, false, Vector3.new(), "Part", cframe) | |
| 489 | prt.Anchored = true | |
| 490 | prt.CFrame = cframe | |
| 491 | local msh = mesh("SpecialMesh", prt, "FileMesh", 20329976, Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 492 | game:GetService("Debris"):AddItem(prt, 2)
| |
| 493 | coroutine.resume(coroutine.create(function(Part, Mesh, num) | |
| 494 | for i = 0, 1, delay do | |
| 495 | swait() | |
| 496 | Part.Transparency = i | |
| 497 | Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3) | |
| 498 | end | |
| 499 | Part:Destroy() | |
| 500 | end), prt, msh, (math.random(0, 1) + math.random()) / 5) | |
| 501 | end | |
| 502 | local par = thing[1] | |
| 503 | local brick = thing[2] | |
| 504 | local cframe = thing[3] | |
| 505 | local x1 = thing[4] | |
| 506 | local y1 = thing[5] | |
| 507 | local z1 = thing[6] | |
| 508 | local x3 = thing[7] | |
| 509 | local y3 = thing[8] | |
| 510 | local z3 = thing[9] | |
| 511 | local delay = thing[10] | |
| 512 | local t = thing[11] | |
| 513 | if type == "Block" or type == 1 then | |
| 514 | magicBlock(thing[1], thing[2], thing[3], thing[4], thing[5], thing[6], thing[7], thing[8], thing[9], thing[10], thing[11]) | |
| 515 | elseif type == "Cylinder" or type == 2 then | |
| 516 | magicCylinder(thing[1], thing[2], thing[3], thing[4], thing[5], thing[6], thing[7], thing[8], thing[9], thing[10], thing[11]) | |
| 517 | elseif type == "Sphere" or type == 3 then | |
| 518 | magicSphere(thing[1], thing[2], thing[3], thing[4], thing[5], thing[6], thing[7], thing[8], thing[9], thing[10], thing[11]) | |
| 519 | elseif type == "Ring" or type == 4 then | |
| 520 | magicRing(thing[1], thing[2], thing[3], thing[4], thing[5], thing[6], thing[7], thing[8], thing[9], thing[10], thing[11]) | |
| 521 | elseif type == "Slash" or type == 5 then | |
| 522 | magicSlash(thing[1], thing[2], thing[3], thing[4], thing[5], thing[6], thing[7], thing[8], thing[9], thing[10], thing[11]) | |
| 523 | end | |
| 524 | end | |
| 525 | function randomangles() | |
| 526 | local random = math.rad((math.random() - 0.5) * 180) | |
| 527 | local randomangles = CFrame.Angles(random, random, random) | |
| 528 | return randomangles | |
| 529 | end | |
| 530 | function round(num) | |
| 531 | local a, b = math.modf(num) | |
| 532 | if num % 1 ~= 0 then | |
| 533 | return math.floor(num) + math.floor(b * 10 + 0.5) / 10 | |
| 534 | else | |
| 535 | return math.floor(num) | |
| 536 | end | |
| 537 | end | |
| 538 | function NoOutline(Part) | |
| 539 | Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 540 | end | |
| 541 | function newPart(parent, brickcolor, transparency, anchored, cancollide, size, name) | |
| 542 | local fp = Instance.new("Part")
| |
| 543 | fp.Parent = parent | |
| 544 | fp.Transparency = transparency | |
| 545 | fp.Anchored = anchored | |
| 546 | fp.CanCollide = cancollide | |
| 547 | fp.Locked = true | |
| 548 | fp.BrickColor = brickcolor | |
| 549 | fp.Name = name | |
| 550 | fp.Size = size | |
| 551 | fp.Position = torso.Position | |
| 552 | NoOutline(fp) | |
| 553 | fp.Material = "SmoothPlastic" | |
| 554 | fp:BreakJoints() | |
| 555 | return fp | |
| 556 | end | |
| 557 | function mesh(Mesh, part, meshtype, meshid, offset, scale) | |
| 558 | local mesh = Instance.new(Mesh) | |
| 559 | mesh.Parent = part | |
| 560 | if Mesh == "SpecialMesh" then | |
| 561 | mesh.MeshType = meshtype | |
| 562 | if meshid then | |
| 563 | mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid | |
| 564 | end | |
| 565 | end | |
| 566 | if offset then | |
| 567 | mesh.Offset = offset | |
| 568 | end | |
| 569 | mesh.Scale = scale | |
| 570 | return mesh | |
| 571 | end | |
| 572 | function weld(parent, part0, part1, c0) | |
| 573 | local weld = Instance.new("Weld")
| |
| 574 | weld.Parent = parent | |
| 575 | weld.Part0 = part0 | |
| 576 | weld.Part1 = part1 | |
| 577 | weld.C0 = c0 | |
| 578 | return weld | |
| 579 | end | |
| 580 | function findCloseHumanoid(centre, distance) | |
| 581 | local tab = {}
| |
| 582 | for _, child in pairs(game.Workspace:GetChildren()) do | |
| 583 | if child:findFirstChild("Humanoid") and child:findFirstChild("Humanoid") ~= humanoid and child:findFirstChild("Torso") then
| |
| 584 | local vtors = child.Torso | |
| 585 | local mag = math.abs((vtors.Position - centre).magnitude) | |
| 586 | if distance >= mag then | |
| 587 | table.insert(tab, child.Humanoid) | |
| 588 | end | |
| 589 | end | |
| 590 | end | |
| 591 | return tab | |
| 592 | end | |
| 593 | --[[ | |
| 594 | sftorso = script.Parent.SFTorso:Clone() | |
| 595 | sftorso.Parent = char | |
| 596 | sftorso.Name = "SFTorso" | |
| 597 | armr = script.Parent.SFArm:Clone() | |
| 598 | armr.Parent = char | |
| 599 | armr.Name = "SFArmR" | |
| 600 | arml = script.Parent.SFArm:Clone() | |
| 601 | arml.Parent = char | |
| 602 | arml.Name = "SFArmL" | |
| 603 | weld(torso, sftorso.Handle, torso, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(90), 0)) | |
| 604 | weld(char["Right Arm"], armr.Handle, char["Right Arm"], CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(-90), 0)) | |
| 605 | weld(char["Left Arm"], arml.Handle, char["Left Arm"], CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(90), 0)) | |
| 606 | ]] | |
| 607 | function attackone() | |
| 608 | attacking.Value = true | |
| 609 | for i = 0, 1, 0.1 do | |
| 610 | swait() | |
| 611 | Neck.C0 = clerp(Neck.C0, necko * CFrame.Angles(math.rad(5), math.rad(0), math.rad(90)), 0.3) | |
| 612 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(math.rad(0), 0, math.rad(-90)), 0.3) | |
| 613 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4, -0.6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-70)), 0.2) | |
| 614 | RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.3) | |
| 615 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, -0.1, -0.2) * CFrame.Angles(math.rad(170), math.rad(-45), 0), 0.3) | |
| 616 | LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.3) | |
| 617 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(105), 0) * CFrame.Angles(math.rad(0), 0, 0), 0.3) | |
| 618 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), -math.rad(60), math.rad(0)) * CFrame.Angles(math.rad(0), 0, 0), 0.3) | |
| 619 | end | |
| 620 | local p0 = newPart(Effects, BrickColor.new("Institutional white"), 0.1, true, false, Vector3.new(1, 1, 1), "Part")
| |
| 621 | p0.CFrame = RootPart.CFrame * CFrame.new(0, 0, -5) | |
| 622 | p0.Material = "Neon" | |
| 623 | local m0 = mesh("SpecialMesh", p0, "FileMesh", "1051557", nil, Vector3.new(3, 3, 3))
| |
| 624 | local p1 = newPart(Effects, BrickColor.new("Bright red"), 0, true, false, Vector3.new(0.2, 0.2, 0.2), "Part")
| |
| 625 | p1.CFrame = RootPart.CFrame * CFrame.new(0, 0, -5) | |
| 626 | p1.Material = "Neon" | |
| 627 | local m1 = mesh("SpecialMesh", p1, "Sphere", nil, nil, Vector3.new(15, 15, 15))
| |
| 628 | local p2 = newPart(Effects, BrickColor.new("Lily white"), 0.1, true, false, Vector3.new(0.2, 0.2, 0.2), "Part")
| |
| 629 | p2.CFrame = RootPart.CFrame * CFrame.new(0, 0, -5) | |
| 630 | p2.Material = "SmoothPlastic" | |
| 631 | local m2 = mesh("SpecialMesh", p2, "Sphere", nil, nil, Vector3.new(16, 16, 16))
| |
| 632 | weld(p1, p0, p1, CFrame.new(0, 0, 0)) | |
| 633 | weld(p1, p2, p1, CFrame.new(0, 0, 0)) | |
| 634 | local now = RootPart.CFrame * CFrame.new(0, 0, -5) | |
| 635 | thread(function() | |
| 636 | for i = 1, 20 do | |
| 637 | swait() | |
| 638 | m0.Scale = m0.Scale + Vector3.new(1, 1, 1) | |
| 639 | p0.Transparency = p0.Transparency + 0.05 | |
| 640 | p0.CFrame = now * CFrame.Angles(0, math.rad(15 * i), 0) | |
| 641 | m1.Scale = m1.Scale + Vector3.new(1, 1, 1) | |
| 642 | p1.Transparency = p1.Transparency + 0.05 | |
| 643 | p1.CFrame = now | |
| 644 | m2.Scale = m2.Scale + Vector3.new(1, 1, 1) | |
| 645 | p2.Transparency = p2.Transparency + 0.05 | |
| 646 | p2.CFrame = now | |
| 647 | end | |
| 648 | p0:Destroy() | |
| 649 | p1:Destroy() | |
| 650 | p2:Destroy() | |
| 651 | end) | |
| 652 | for i, v in pairs(findCloseHumanoid(now.p, 12)) do | |
| 653 | basicDamage(v, 8, BrickColor.new("Maroon").Color)
| |
| 654 | delay(0.1, function() | |
| 655 | --basic.Burn(Effects, v, 3, BrickColor.new("Bright red").Color, math.random(2, 4))
| |
| 656 | end) | |
| 657 | end | |
| 658 | sound(231917833, torso, 0.5, 5) | |
| 659 | for i = 0, 1, 0.08 do | |
| 660 | swait() | |
| 661 | Neck.C0 = clerp(Neck.C0, necko * CFrame.Angles(math.rad(0), math.rad(10), math.rad(-80)), 0.3) | |
| 662 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(math.rad(20), 0, math.rad(80)), 0.3) | |
| 663 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.4) * CFrame.Angles(math.rad(160), math.rad(0), math.rad(60)) * CFrame.Angles(0, math.rad(90), 0), 0.3) | |
| 664 | RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.3) | |
| 665 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, -0.1, -0.2) * CFrame.Angles(math.rad(170), math.rad(-45), 0), 0.3) | |
| 666 | LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.3) | |
| 667 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(105), 0) * CFrame.Angles(math.rad(0), 0, 0), 0.3) | |
| 668 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), -math.rad(60), math.rad(0)) * CFrame.Angles(math.rad(0), 0, 0), 0.3) | |
| 669 | end | |
| 670 | wait(0.2) | |
| 671 | attacking.Value = false | |
| 672 | end | |
| 673 | function attacktwo() | |
| 674 | attacking.Value = true | |
| 675 | for i = 0, 1, 0.1 do | |
| 676 | swait() | |
| 677 | Neck.C0 = clerp(Neck.C0, necko * CFrame.Angles(math.rad(5), math.rad(0), math.rad(-90)), 0.3) | |
| 678 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(math.rad(0), 0, math.rad(90)), 0.3) | |
| 679 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, -0.1, 0) * CFrame.Angles(math.rad(160), math.rad(45), 0), 0.2) | |
| 680 | RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.3) | |
| 681 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, -0.1, -0.2) * CFrame.Angles(math.rad(90), math.rad(-45), 0), 0.2) | |
| 682 | LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.3) | |
| 683 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(105), 0) * CFrame.Angles(math.rad(0), 0, 0), 0.2) | |
| 684 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), -math.rad(60), math.rad(0)) * CFrame.Angles(math.rad(0), 0, 0), 0.3) | |
| 685 | end | |
| 686 | local p0 = newPart(Effects, BrickColor.new("Institutional white"), 0.1, true, false, Vector3.new(1, 1, 1), "Part")
| |
| 687 | p0.CFrame = RootPart.CFrame * CFrame.new(0, 0, -5) | |
| 688 | p0.Material = "Neon" | |
| 689 | local m0 = mesh("SpecialMesh", p0, "FileMesh", "1051557", nil, Vector3.new(3, 3, 3))
| |
| 690 | local p1 = newPart(Effects, BrickColor.new("Bright red"), 0, true, false, Vector3.new(0.2, 0.2, 0.2), "Part")
| |
| 691 | p1.CFrame = RootPart.CFrame * CFrame.new(0, 0, -5) | |
| 692 | p1.Material = "Neon" | |
| 693 | local m1 = mesh("SpecialMesh", p1, "Sphere", nil, nil, Vector3.new(15, 15, 15))
| |
| 694 | local p2 = newPart(Effects, BrickColor.new("Lily white"), 0.1, true, false, Vector3.new(0.2, 0.2, 0.2), "Part")
| |
| 695 | p2.CFrame = RootPart.CFrame * CFrame.new(0, 0, -5) | |
| 696 | p2.Material = "SmoothPlastic" | |
| 697 | local m2 = mesh("SpecialMesh", p2, "Sphere", nil, nil, Vector3.new(16, 16, 16))
| |
| 698 | weld(p1, p0, p1, CFrame.new(0, 0, 0)) | |
| 699 | weld(p1, p2, p1, CFrame.new(0, 0, 0)) | |
| 700 | local now = RootPart.CFrame * CFrame.new(0, 0, -5) | |
| 701 | thread(function() | |
| 702 | for i = 1, 20 do | |
| 703 | swait() | |
| 704 | m0.Scale = m0.Scale + Vector3.new(1, 1, 1) | |
| 705 | p0.Transparency = p0.Transparency + 0.05 | |
| 706 | p0.CFrame = now * CFrame.Angles(0, math.rad(15 * i), 0) | |
| 707 | m1.Scale = m1.Scale + Vector3.new(1, 1, 1) | |
| 708 | p1.Transparency = p1.Transparency + 0.05 | |
| 709 | p1.CFrame = now | |
| 710 | m2.Scale = m2.Scale + Vector3.new(1, 1, 1) | |
| 711 | p2.Transparency = p2.Transparency + 0.05 | |
| 712 | p2.CFrame = now | |
| 713 | end | |
| 714 | p0:Destroy() | |
| 715 | p1:Destroy() | |
| 716 | p2:Destroy() | |
| 717 | end) | |
| 718 | for i, v in pairs(findCloseHumanoid(now.p, 12)) do | |
| 719 | basicDamage(v, 8, BrickColor.new("Maroon").Color)
| |
| 720 | delay(0.1, function() | |
| 721 | --basic.Burn(Effects, v, 3, BrickColor.new("Bright red").Color, math.random(2, 4))
| |
| 722 | end) | |
| 723 | end | |
| 724 | sound(231917833, torso, 0.5, 5, 1.2) | |
| 725 | for i = 0, 1, 0.1 do | |
| 726 | swait() | |
| 727 | Neck.C0 = clerp(Neck.C0, necko * CFrame.Angles(math.rad(0), math.rad(10), math.rad(80)), 0.3) | |
| 728 | if i < 0.3 then | |
| 729 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(math.rad(20), 0, math.rad(-80)), 0.3) | |
| 730 | else | |
| 731 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(math.rad(20), 0, math.rad(-140)), 0.3) | |
| 732 | end | |
| 733 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, -0.1, 0) * CFrame.Angles(math.rad(160), math.rad(45), 0), 0.2) | |
| 734 | RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.3) | |
| 735 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.2) * CFrame.Angles(math.rad(90), math.rad(-45), 0), 0.2) | |
| 736 | LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.3) | |
| 737 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(105), 0) * CFrame.Angles(math.rad(0), 0, 0), 0.3) | |
| 738 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), -math.rad(60), math.rad(0)) * CFrame.Angles(math.rad(0), 0, 0), 0.3) | |
| 739 | end | |
| 740 | wait(0.2) | |
| 741 | attacking.Value = false | |
| 742 | end | |
| 743 | function attackthree() | |
| 744 | attacking.Value = true | |
| 745 | for i = 0, 1.1, 0.1 do | |
| 746 | Neck.C0 = clerp(Neck.C0, necko * CFrame.Angles(math.rad(15), 0, math.rad(0)), 0.14) | |
| 747 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(0.05, 0, math.rad(0)), 0.14) | |
| 748 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * CFrame.Angles(math.rad(90), 0, math.rad(50)), 0.14) | |
| 749 | LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.14) | |
| 750 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * CFrame.Angles(math.rad(90), 0, math.rad(-50)), 0.14) | |
| 751 | RW.C1 = clerp(RW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.14) | |
| 752 | swait() | |
| 753 | end | |
| 754 | local p0 = newPart(Effects, BrickColor.new("Institutional white"), 0.1, true, false, Vector3.new(1, 1, 1), "Part")
| |
| 755 | p0.CFrame = RootPart.CFrame * CFrame.new(0, 0, -7) | |
| 756 | p0.Material = "Neon" | |
| 757 | local m0 = mesh("SpecialMesh", p0, "FileMesh", "1051557", nil, Vector3.new(6, 6, 6))
| |
| 758 | local pc = p0:Clone() | |
| 759 | local p1 = newPart(Effects, BrickColor.new("Bright red"), 0, true, false, Vector3.new(0.2, 0.2, 0.2), "Part")
| |
| 760 | p1.CFrame = RootPart.CFrame * CFrame.new(0, 0, -7) | |
| 761 | p1.Material = "Neon" | |
| 762 | local m1 = mesh("SpecialMesh", p1, "Sphere", nil, nil, Vector3.new(30, 30, 30))
| |
| 763 | local p2 = newPart(Effects, BrickColor.new("Bright red"), 0.1, true, false, Vector3.new(0.2, 0.2, 0.2), "Part")
| |
| 764 | p2.CFrame = RootPart.CFrame * CFrame.new(0, 0, -7) | |
| 765 | p2.Material = "Neon" | |
| 766 | local m2 = mesh("SpecialMesh", p2, "Sphere", nil, nil, Vector3.new(32, 32, 32))
| |
| 767 | thread(function() | |
| 768 | local now = RootPart.CFrame * CFrame.new(0, 0, -7) | |
| 769 | for i = 1, 50 do | |
| 770 | swait() | |
| 771 | local sinewave = math.sin(i * math.pi / 100) | |
| 772 | p0.CFrame = now * CFrame.new(0, 0, -sinewave * 12) * CFrame.Angles(0, math.rad(10 * i), 0) | |
| 773 | p1.CFrame = now * CFrame.new(0, 0, -sinewave * 12) | |
| 774 | p2.CFrame = now * CFrame.new(0, 0, -sinewave * 12) | |
| 775 | if i % 12 == 0 then | |
| 776 | do | |
| 777 | local cnow = p0.CFrame | |
| 778 | for i, v in pairs(findCloseHumanoid(cnow.p, 17)) do | |
| 779 | basicDamage(v, math.random(2, 5), BrickColor.new("Really red").Color)
| |
| 780 | end | |
| 781 | local pc = pc:Clone() | |
| 782 | pc.CFrame = cnow | |
| 783 | pc.Parent = Effects | |
| 784 | thread(function() | |
| 785 | for i = 1, 20 do | |
| 786 | swait() | |
| 787 | pc.Mesh.Scale = pc.Mesh.Scale + Vector3.new(1, 1, 1) | |
| 788 | pc.Transparency = pc.Transparency + 0.05 | |
| 789 | pc.CFrame = cnow | |
| 790 | end | |
| 791 | pc:Destroy() | |
| 792 | end) | |
| 793 | end | |
| 794 | end | |
| 795 | if i >= 30 then | |
| 796 | p0.Transparency = p0.Transparency + 0.05 | |
| 797 | p1.Transparency = p1.Transparency + 0.05 | |
| 798 | p2.Transparency = p2.Transparency + 0.05 | |
| 799 | m0.Scale = m0.Scale + Vector3.new(1, 1, 1) | |
| 800 | m1.Scale = m1.Scale + Vector3.new(1, 1, 1) | |
| 801 | m2.Scale = m2.Scale + Vector3.new(1, 1, 1) | |
| 802 | end | |
| 803 | end | |
| 804 | p0:Destroy() | |
| 805 | p1:Destroy() | |
| 806 | p2:Destroy() | |
| 807 | end) | |
| 808 | sound(300916038, torso, 0.5, 5) | |
| 809 | for i = 0, 1.1, 0.05 do | |
| 810 | Neck.C0 = clerp(Neck.C0, necko * CFrame.Angles(math.rad(10), 0, math.rad(0)), 0.14) | |
| 811 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(-0.05, 0, math.rad(0)), 0.14) | |
| 812 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0.15) * CFrame.Angles(math.rad(90), 0, math.rad(-80)), 0.14) | |
| 813 | LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.14) | |
| 814 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.15) * CFrame.Angles(math.rad(90), 0, math.rad(80)), 0.14) | |
| 815 | RW.C1 = clerp(RW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.14) | |
| 816 | RH.C0 = clerp(RH.C0, CFrame.new(1, -0.98, -0.2) * CFrame.Angles(-0.2, math.rad(90), 0), 0.14) | |
| 817 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0, -math.rad(90), 0), 0.14) | |
| 818 | swait() | |
| 819 | end | |
| 820 | wait(0.4) | |
| 821 | attacking.Value = false | |
| 822 | end | |
| 823 | counter = 0 | |
| 824 | uis.InputBegan:connect(function(key, Global) | |
| 825 | if Global then | |
| 826 | return | |
| 827 | end | |
| 828 | if attacking.Value == true then | |
| 829 | return | |
| 830 | end | |
| 831 | if key.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 832 | if attacking.Value == true then | |
| 833 | return | |
| 834 | end | |
| 835 | if counter == 0 then | |
| 836 | attackone() | |
| 837 | counter = 1 | |
| 838 | elseif counter == 1 then | |
| 839 | attacktwo() | |
| 840 | counter = 2 | |
| 841 | elseif counter == 2 then | |
| 842 | attackthree() | |
| 843 | counter = 0 | |
| 844 | end | |
| 845 | end | |
| 846 | if key.KeyCode == Enum.KeyCode.Q then | |
| 847 | if AttackHas[1] < AttackNeeded[1] or Energy.Value < Attack1Energy then | |
| 848 | return | |
| 849 | end | |
| 850 | Energy.Value = Energy.Value - Attack1Energy | |
| 851 | AttackHas[1] = 0 | |
| 852 | AttackCan[1] = false | |
| 853 | attacking.Value = true | |
| 854 | for i = 0, 1, 0.05 do | |
| 855 | swait() | |
| 856 | Neck.C0 = clerp(Neck.C0, necko * CFrame.Angles(0.1, 0, math.rad(-45)), 0.3) | |
| 857 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(-0.1, 0, math.rad(45)), 0.3) | |
| 858 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(1.57, 0, 0), 0.3) | |
| 859 | RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.2) | |
| 860 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(0, 0, -1.57), 0.3) | |
| 861 | LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.2) | |
| 862 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.3) | |
| 863 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0, -math.rad(90), 0), 0.3) | |
| 864 | end | |
| 865 | local nancount = 0 | |
| 866 | for i = 0, 3, 0.05 do | |
| 867 | nancount = nancount + 1 | |
| 868 | if nancount % 10 == 0 then | |
| 869 | sound(231917888, torso, 0.5, 4) | |
| 870 | do | |
| 871 | local p0 = newPart(Effects, BrickColor.new("Institutional white"), 0.1, true, false, Vector3.new(1, 1, 1), "Part")
| |
| 872 | p0.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0) | |
| 873 | p0.Material = "Neon" | |
| 874 | local m0 = mesh("SpecialMesh", p0, "FileMesh", "1051557", nil, Vector3.new(3, 3, 3))
| |
| 875 | local p1 = newPart(Effects, BrickColor.new("Bright red"), 0, true, false, Vector3.new(0.2, 0.2, 0.2), "Part")
| |
| 876 | p1.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0) | |
| 877 | p1.Material = "Neon" | |
| 878 | local m1 = mesh("SpecialMesh", p1, "Sphere", nil, nil, Vector3.new(30, 30, 30))
| |
| 879 | local p2 = newPart(Effects, BrickColor.new("Lily white"), 0.1, true, false, Vector3.new(0.2, 0.2, 0.2), "Part")
| |
| 880 | p2.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0) | |
| 881 | p2.Material = "SmoothPlastic" | |
| 882 | local m2 = mesh("SpecialMesh", p2, "Sphere", nil, nil, Vector3.new(31, 31, 31))
| |
| 883 | weld(p1, p0, p1, CFrame.new(0, 0, 0)) | |
| 884 | weld(p1, p2, p1, CFrame.new(0, 0, 0)) | |
| 885 | local now = RootPart.CFrame * CFrame.new(0, 0, 0) | |
| 886 | thread(function() | |
| 887 | for i = 1, 20 do | |
| 888 | swait() | |
| 889 | m0.Scale = m0.Scale + Vector3.new(1, 1, 1) | |
| 890 | p0.Transparency = p0.Transparency + 0.05 | |
| 891 | p0.CFrame = now * CFrame.Angles(0, math.rad(15 * i), 0) | |
| 892 | m1.Scale = m1.Scale + Vector3.new(1, 1, 1) | |
| 893 | p1.Transparency = p1.Transparency + 0.05 | |
| 894 | p1.CFrame = now | |
| 895 | m2.Scale = m2.Scale + Vector3.new(1, 1, 1) | |
| 896 | p2.Transparency = p2.Transparency + 0.05 | |
| 897 | p2.CFrame = now | |
| 898 | end | |
| 899 | p0:Destroy() | |
| 900 | p1:Destroy() | |
| 901 | p2:Destroy() | |
| 902 | end) | |
| 903 | for i, v in pairs(findCloseHumanoid(now.p, 15)) do | |
| 904 | basicDamage(v, 4, BrickColor.new("Maroon").Color)
| |
| 905 | delay(0.1, function() | |
| 906 | --basic.Burn(Effects, v, 1, BrickColor.new("Bright red").Color, math.random(1, 3))
| |
| 907 | end) | |
| 908 | end | |
| 909 | end | |
| 910 | end | |
| 911 | Neck.C0 = clerp(Neck.C0, necko * CFrame.Angles(0.1, 0, math.rad(-45)), 0.3) | |
| 912 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(0.1, 0, math.rad(45) + 0.1 * -i * 67), 0.3) | |
| 913 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(1.57, 0, 0.785), 0.3) | |
| 914 | RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.2) | |
| 915 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(-0.785, 0, -1.57), 0.3) | |
| 916 | LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.2) | |
| 917 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.3) | |
| 918 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0, -math.rad(90), 0), 0.3) | |
| 919 | swait() | |
| 920 | end | |
| 921 | AttackCan[1] = true | |
| 922 | attacking.Value = false | |
| 923 | end | |
| 924 | if key.KeyCode == Enum.KeyCode.E then | |
| 925 | if AttackHas[2] < AttackNeeded[2] or Energy.Value < Attack2Energy then | |
| 926 | return | |
| 927 | end | |
| 928 | Energy.Value = Energy.Value - Attack2Energy | |
| 929 | AttackHas[2] = 0 | |
| 930 | AttackCan[2] = false | |
| 931 | attacking.Value = true | |
| 932 | for i = 0, 1, 0.05 do | |
| 933 | swait() | |
| 934 | Neck.C0 = clerp(Neck.C0, necko * CFrame.Angles(math.rad(5), 0, math.rad(0)), 0.15) | |
| 935 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(math.rad(15), 0, math.rad(0)), 0.15) | |
| 936 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, 0.2) * CFrame.Angles(math.rad(90), 0, -math.rad(45)), 0.15) | |
| 937 | RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0.2), 0.2) | |
| 938 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, 0) * CFrame.Angles(math.rad(90), 0, math.rad(45)), 0.15) | |
| 939 | LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.2) | |
| 940 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(15), math.rad(80), 0), 0.15) | |
| 941 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0.2) * CFrame.Angles(math.rad(15), -math.rad(80), 0), 0.15) | |
| 942 | end | |
| 943 | do | |
| 944 | local p0 = newPart(Effects, BrickColor.new("Institutional white"), 0.1, true, false, Vector3.new(1, 1, 1), "Part")
| |
| 945 | p0.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0) | |
| 946 | p0.Material = "Neon" | |
| 947 | local m0 = mesh("SpecialMesh", p0, "FileMesh", "1051557", nil, Vector3.new(3, 3, 3))
| |
| 948 | local p1 = newPart(Effects, BrickColor.new("Bright red"), 0, true, false, Vector3.new(0.2, 0.2, 0.2), "Part")
| |
| 949 | p1.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0) | |
| 950 | p1.Material = "Neon" | |
| 951 | local m1 = mesh("SpecialMesh", p1, "Sphere", nil, nil, Vector3.new(30, 30, 30))
| |
| 952 | local p2 = newPart(Effects, BrickColor.new("Lily white"), 0.1, true, false, Vector3.new(0.2, 0.2, 0.2), "Part")
| |
| 953 | p2.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0) | |
| 954 | p2.Material = "SmoothPlastic" | |
| 955 | local m2 = mesh("SpecialMesh", p2, "Sphere", nil, nil, Vector3.new(31, 31, 31))
| |
| 956 | weld(p1, p0, p1, CFrame.new(0, 0, 0)) | |
| 957 | weld(p1, p2, p1, CFrame.new(0, 0, 0)) | |
| 958 | local now = RootPart.CFrame * CFrame.new(0, 0, 0) | |
| 959 | thread(function() | |
| 960 | for i = 1, 40 do | |
| 961 | swait() | |
| 962 | m0.Scale = m0.Scale + Vector3.new(5, 5, 5) | |
| 963 | p0.Transparency = p0.Transparency + 0.025 | |
| 964 | p0.CFrame = now * CFrame.Angles(0, math.rad(15 * i), 0) | |
| 965 | m1.Scale = m1.Scale + Vector3.new(5, 5, 5) | |
| 966 | p1.Transparency = p1.Transparency + 0.025 | |
| 967 | p1.CFrame = now | |
| 968 | m2.Scale = m2.Scale + Vector3.new(1, 1, 1) | |
| 969 | p2.Transparency = p2.Transparency + 0.025 | |
| 970 | p2.CFrame = now | |
| 971 | end | |
| 972 | p0:Destroy() | |
| 973 | p1:Destroy() | |
| 974 | p2:Destroy() | |
| 975 | end) | |
| 976 | for i, v in pairs(findCloseHumanoid(torso.Position, 25)) do | |
| 977 | do | |
| 978 | local enemply = game.Players:GetPlayerFromCharacter(v.Parent) | |
| 979 | local baseply = player | |
| 980 | if enemply then | |
| 981 | if enemply.TeamColor == baseply.TeamColor and enemply.Neutral == false and baseply.Neutral == false then | |
| 982 | --basic.Buff(Effects, v, Color3.new(0, 0, 0), "Attack", 0.1, 5) | |
| 983 | else | |
| 984 | --basic.Burn(Effects, v, 2.5, BrickColor.new("Bright red").Color, math.random(3, 6))
| |
| 985 | delay(0.5, function() | |
| 986 | --basic.Burn(Effects, v, 2.5, BrickColor.new("Bright red").Color, math.random(3, 6))
| |
| 987 | end) | |
| 988 | end | |
| 989 | elseif not enemply then | |
| 990 | --basic.Burn(Effects, v, 2.5, BrickColor.new("Bright red").Color, math.random(3, 6))
| |
| 991 | delay(0.5, function() | |
| 992 | --basic.Burn(Effects, v, 2.5, BrickColor.new("Bright red").Color, math.random(3, 6))
| |
| 993 | end) | |
| 994 | end | |
| 995 | end | |
| 996 | end | |
| 997 | sound(416103546, torso, 0.5, 5) | |
| 998 | for i = 0, 1, 0.05 do | |
| 999 | swait() | |
| 1000 | Neck.C0 = clerp(Neck.C0, necko * CFrame.Angles(math.rad(15), 0, math.rad(0)), 0.3) | |
| 1001 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(math.rad(-15), 0, math.rad(0)), 0.3) | |
| 1002 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(0, 0, math.rad(100)), 0.3) | |
| 1003 | RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.2) | |
| 1004 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(0, 0, math.rad(-100)), 0.3) | |
| 1005 | LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.2) | |
| 1006 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-15), math.rad(80), 0), 0.3) | |
| 1007 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0.2) * CFrame.Angles(math.rad(-15), -math.rad(80), 0), 0.3) | |
| 1008 | end | |
| 1009 | wait(0.1) | |
| 1010 | AttackCan[2] = true | |
| 1011 | attacking.Value = false | |
| 1012 | end | |
| 1013 | end | |
| 1014 | if key.KeyCode == Enum.KeyCode.R then | |
| 1015 | if AttackHas[3] < AttackNeeded[3] or Energy.Value < Attack3Energy then | |
| 1016 | return | |
| 1017 | end | |
| 1018 | Energy.Value = Energy.Value - Attack3Energy | |
| 1019 | AttackHas[3] = 0 | |
| 1020 | AttackCan[3] = false | |
| 1021 | attacking.Value = true | |
| 1022 | for i = 0, 1, 0.1 do | |
| 1023 | swait() | |
| 1024 | Neck.C0 = clerp(Neck.C0, necko * CFrame.Angles(math.rad(15), 0, math.rad(0)), 0.15) | |
| 1025 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(math.rad(-15), 0, math.rad(0)), 0.15) | |
| 1026 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(0, 0, math.rad(100)), 0.15) | |
| 1027 | RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.2) | |
| 1028 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(0, 0, math.rad(-100)), 0.15) | |
| 1029 | LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.2) | |
| 1030 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-15), math.rad(80), 0), 0.15) | |
| 1031 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0.2) * CFrame.Angles(math.rad(-15), -math.rad(80), 0), 0.15) | |
| 1032 | end | |
| 1033 | for i = 1, 6 do | |
| 1034 | do | |
| 1035 | local p0 = newPart(Effects, BrickColor.new("Institutional white"), 0.1, false, false, Vector3.new(1, 1, 1), "Part")
| |
| 1036 | p0.CFrame = RootPart.CFrame * CFrame.new(0, 2, -2) | |
| 1037 | p0.Material = "Neon" | |
| 1038 | local m0 = mesh("SpecialMesh", p0, "FileMesh", "1051557", nil, Vector3.new(8, 8, 8))
| |
| 1039 | local bv0 = Instance.new("BodyVelocity", p0)
| |
| 1040 | bv0.MaxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 1041 | bv0.Velocity = (RootPart.CFrame * CFrame.Angles(0, math.rad(-45 + 11.25 * i), 0)).lookVector * 15 | |
| 1042 | local bv1 = Instance.new("BodyAngularVelocity", p0)
| |
| 1043 | bv1.MaxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
| 1044 | bv1.AngularVelocity = Vector3.new(0, 10, 0) | |
| 1045 | p0.Touched:connect(function(hit) | |
| 1046 | thread(function() | |
| 1047 | if not hit.Parent:findFirstChild("Humanoid") and hit.Parent:findFirstChild("Torso") then
| |
| 1048 | return | |
| 1049 | end | |
| 1050 | if hit.Parent.Humanoid == humanoid then | |
| 1051 | return | |
| 1052 | end | |
| 1053 | if hit.Parent:findFirstChild("Vandalism_Hit" .. plr.Name) then
| |
| 1054 | return | |
| 1055 | end | |
| 1056 | local bvc = bv0:Clone() | |
| 1057 | bvc.Parent = hit.Parent.Torso | |
| 1058 | local bvc2 = bv1:Clone() | |
| 1059 | bvc2.Parent = hit.Parent.Torso | |
| 1060 | local str = Instance.new("StringValue", hit.Parent)
| |
| 1061 | str.Name = "Vandalism_Hit" .. plr.Name | |
| 1062 | sound(240517987, p0, 0.5, 5, 1) | |
| 1063 | while p0.Parent == Effects do | |
| 1064 | basicDamage(hit.Parent.Humanoid, 3, BrickColor.new("Mid gray").Color)
| |
| 1065 | wait(0.25) | |
| 1066 | end | |
| 1067 | bvc:Destroy() | |
| 1068 | bvc2:Destroy() | |
| 1069 | str:Destroy() | |
| 1070 | end) | |
| 1071 | end) | |
| 1072 | spawn(function() | |
| 1073 | wait(3) | |
| 1074 | for i = 1, 10 do | |
| 1075 | swait() | |
| 1076 | p0.Transparency = p0.Transparency + 0.1 | |
| 1077 | end | |
| 1078 | p0:Destroy() | |
| 1079 | end) | |
| 1080 | end | |
| 1081 | end | |
| 1082 | for i = 0, 1, 0.05 do | |
| 1083 | swait() | |
| 1084 | Neck.C0 = clerp(Neck.C0, necko * CFrame.Angles(math.rad(5), 0, math.rad(0)), 0.3) | |
| 1085 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(math.rad(15), 0, math.rad(0)), 0.3) | |
| 1086 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, 0.4) * CFrame.Angles(math.rad(90), 0, -math.rad(0)), 0.3) | |
| 1087 | RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0.2), 0.5) | |
| 1088 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, 0.4) * CFrame.Angles(math.rad(90), 0, math.rad(0)), 0.3) | |
| 1089 | LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.2) | |
| 1090 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(15), math.rad(80), 0), 0.3) | |
| 1091 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0.2) * CFrame.Angles(math.rad(15), -math.rad(80), 0), 0.3) | |
| 1092 | end | |
| 1093 | AttackCan[3] = true | |
| 1094 | attacking.Value = false | |
| 1095 | end | |
| 1096 | if key.KeyCode == Enum.KeyCode.F then | |
| 1097 | if AttackHas[4] < AttackNeeded[4] or Energy.Value < Attack4Energy then | |
| 1098 | return | |
| 1099 | end | |
| 1100 | Energy.Value = Energy.Value - Attack4Energy | |
| 1101 | AttackHas[4] = 0 | |
| 1102 | AttackCan[4] = false | |
| 1103 | attacking.Value = true | |
| 1104 | for i = 0, 1, 0.05 do | |
| 1105 | swait() | |
| 1106 | Neck.C0 = clerp(Neck.C0, necko * CFrame.Angles(math.rad(5), math.rad(0), math.rad(90)), 0.1) | |
| 1107 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(math.rad(0), 0, math.rad(-90)), 0.1) | |
| 1108 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4, -0.6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-70)), 0.1) | |
| 1109 | RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.3) | |
| 1110 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, -0.1, -0.2) * CFrame.Angles(math.rad(170), math.rad(-45), 0), 0.1) | |
| 1111 | LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.3) | |
| 1112 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(105), 0) * CFrame.Angles(math.rad(0), 0, 0), 0.1) | |
| 1113 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), -math.rad(60), math.rad(0)) * CFrame.Angles(math.rad(0), 0, 0), 0.1) | |
| 1114 | end | |
| 1115 | charStats.Speed.Value = charStats.Speed.Value - 2 | |
| 1116 | function explode(pos) | |
| 1117 | local p0 = newPart(Effects, BrickColor.new("Institutional white"), 0.1, true, false, Vector3.new(1, 1, 1), "Part")
| |
| 1118 | p0.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0) | |
| 1119 | p0.Material = "Neon" | |
| 1120 | local m0 = mesh("SpecialMesh", p0, "FileMesh", "1051557", nil, Vector3.new(3, 3, 3))
| |
| 1121 | local p1 = newPart(Effects, BrickColor.new("Bright red"), 0, true, false, Vector3.new(0.2, 0.2, 0.2), "Part")
| |
| 1122 | p1.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0) | |
| 1123 | p1.Material = "Neon" | |
| 1124 | local m1 = mesh("SpecialMesh", p1, "Sphere", nil, nil, Vector3.new(30, 30, 30))
| |
| 1125 | local p2 = newPart(Effects, BrickColor.new("Lily white"), 0.1, true, false, Vector3.new(0.2, 0.2, 0.2), "Part")
| |
| 1126 | p2.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0) | |
| 1127 | p2.Material = "SmoothPlastic" | |
| 1128 | local m2 = mesh("SpecialMesh", p2, "Sphere", nil, nil, Vector3.new(31, 31, 31))
| |
| 1129 | weld(p1, p0, p1, CFrame.new(0, 0, 0)) | |
| 1130 | weld(p1, p2, p1, CFrame.new(0, 0, 0)) | |
| 1131 | local ref = newPart(Effects, BrickColor.Black(), 1, true, false, Vector3.new(), "Ref") | |
| 1132 | sound(231917744, ref, 0.7, 8, 1) | |
| 1133 | delay(8, function() | |
| 1134 | ref:Destroy() | |
| 1135 | end) | |
| 1136 | local now = CFrame.new(pos) | |
| 1137 | thread(function() | |
| 1138 | for i = 1, 40 do | |
| 1139 | swait() | |
| 1140 | m0.Scale = m0.Scale + Vector3.new(2, 10, 2) | |
| 1141 | p0.Transparency = p0.Transparency + 0.025 | |
| 1142 | p0.CFrame = now * CFrame.Angles(0, math.rad(15 * i), 0) | |
| 1143 | m1.Scale = m1.Scale + Vector3.new(10, 10, 10) | |
| 1144 | p1.Transparency = p1.Transparency + 0.025 | |
| 1145 | p1.CFrame = now | |
| 1146 | m2.Scale = m2.Scale + Vector3.new(10, 10, 10) | |
| 1147 | p2.Transparency = p2.Transparency + 0.025 | |
| 1148 | p2.CFrame = now | |
| 1149 | end | |
| 1150 | p0:Destroy() | |
| 1151 | p1:Destroy() | |
| 1152 | p2:Destroy() | |
| 1153 | end) | |
| 1154 | end | |
| 1155 | do | |
| 1156 | local hitpart, pospart = rayCast(RootPart.Position, RootPart.CFrame.lookVector, 30, char) | |
| 1157 | local prevpos = RootPart.CFrame.p | |
| 1158 | local nowpos = RootPart.CFrame.p | |
| 1159 | local rootunit = RootPart.CFrame.lookVector * 1 | |
| 1160 | local targpos = nowpos + prevpos | |
| 1161 | if not pospart then | |
| 1162 | RootPart.CFrame = RootPart.CFrame * CFrame.new(0, 0, -40) | |
| 1163 | nowpos = RootPart.CFrame * CFrame.new(0, 0, -40) | |
| 1164 | nowpos = nowpos.p | |
| 1165 | targpos = (nowpos + prevpos) / 2 | |
| 1166 | elseif hitpart then | |
| 1167 | if hitpart.Parent:findFirstChild("Humanoid") then
| |
| 1168 | RootPart.CFrame = CFrame.new(pospart + rootunit * 40, RootPart.Position + rootunit) | |
| 1169 | nowpos = CFrame.new(pospart + rootunit * 40) | |
| 1170 | nowpos = nowpos.p | |
| 1171 | targpos = (nowpos + prevpos) / 2 | |
| 1172 | else | |
| 1173 | RootPart.CFrame = CFrame.new(pospart + rootunit, RootPart.Position + rootunit) | |
| 1174 | nowpos = CFrame.new(pospart) | |
| 1175 | nowpos = nowpos.p | |
| 1176 | targpos = (nowpos + prevpos) / 2 | |
| 1177 | end | |
| 1178 | else | |
| 1179 | RootPart.CFrame = CFrame.new(pospart + rootunit, RootPart.Position + rootunit) | |
| 1180 | nowpos = CFrame.new(pospart) | |
| 1181 | nowpos = nowpos.p | |
| 1182 | targpos = (nowpos + prevpos) / 2 | |
| 1183 | end | |
| 1184 | local mag = math.abs((nowpos - prevpos).magnitude) | |
| 1185 | local mid = (nowpos + prevpos) / 2 | |
| 1186 | local unit = rootunit | |
| 1187 | local laser = newPart(nil, BrickColor.new("Bright red"), 0.5, true, false, Vector3.new(), "Laser", "SmoothPlastic")
| |
| 1188 | local lmsh = mesh("SpecialMesh", laser, "Sphere", nil, Vector3.new(0, 0, 0), Vector3.new(5, 5, 5))
| |
| 1189 | laser.CFrame = CFrame.new(mid, mid + unit) | |
| 1190 | lmsh.Scale = Vector3.new(2, 2, math.abs(mag * 2)) | |
| 1191 | thread(function() | |
| 1192 | for i = 1, 20 do | |
| 1193 | swait() | |
| 1194 | lmsh.Scale = lmsh.Scale + Vector3.new(0, 0, 4) | |
| 1195 | end | |
| 1196 | for i = 1, 20 do | |
| 1197 | swait() | |
| 1198 | lmsh.Scale = lmsh.Scale + Vector3.new(0, 0, 4) | |
| 1199 | laser.Transparency = laser.Transparency + 0.05 | |
| 1200 | end | |
| 1201 | laser:Destroy() | |
| 1202 | end) | |
| 1203 | laser.Parent = Effects | |
| 1204 | for i = 0, 1, 0.05 do | |
| 1205 | swait() | |
| 1206 | Neck.C0 = clerp(Neck.C0, necko * CFrame.Angles(math.rad(0), math.rad(10), math.rad(-80)), 0.3) | |
| 1207 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(math.rad(20), 0, math.rad(80)), 0.3) | |
| 1208 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.4) * CFrame.Angles(math.rad(160), math.rad(0), math.rad(60)) * CFrame.Angles(0, math.rad(90), 0), 0.3) | |
| 1209 | RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.3) | |
| 1210 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, -0.1, -0.2) * CFrame.Angles(math.rad(170), math.rad(-45), 0), 0.3) | |
| 1211 | LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.3) | |
| 1212 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(105), 0) * CFrame.Angles(math.rad(0), 0, 0), 0.3) | |
| 1213 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), -math.rad(60), math.rad(0)) * CFrame.Angles(math.rad(0), 0, 0), 0.3) | |
| 1214 | end | |
| 1215 | for i = 0, 1, 0.025 do | |
| 1216 | swait() | |
| 1217 | Neck.C0 = clerp(Neck.C0, necko * CFrame.Angles(math.rad(15), 0, math.rad(0)), 0.1) | |
| 1218 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(math.rad(-10), 0, math.rad(0)), 0.1) | |
| 1219 | if i >= 0.4 then | |
| 1220 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, 0.4) * CFrame.Angles(math.rad(80), math.rad(0), math.rad(100)) * CFrame.Angles(0, math.rad(90), 0), 0.1) | |
| 1221 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, 0.4) * CFrame.Angles(math.rad(80), math.rad(0), math.rad(-100)), 0.1) | |
| 1222 | if i > 0.4 and i < 0.425 then | |
| 1223 | explode(targpos) | |
| 1224 | for i, v in pairs(findCloseHumanoid(targpos, 40)) do | |
| 1225 | basicDamage(v, 15, BrickColor.new("Maroon").Color)
| |
| 1226 | delay(0.1, function() | |
| 1227 | --basic.Burn(Effects, v, 3, BrickColor.new("Bright red").Color, math.random(5, 10), 0.1)
| |
| 1228 | end) | |
| 1229 | end | |
| 1230 | end | |
| 1231 | else | |
| 1232 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(210)), 0.1) | |
| 1233 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-210)), 0.1) | |
| 1234 | end | |
| 1235 | LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.3) | |
| 1236 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(105), 0) * CFrame.Angles(math.rad(0), 0, 0), 0.1) | |
| 1237 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), -math.rad(60), math.rad(0)) * CFrame.Angles(math.rad(0), 0, 0), 0.1) | |
| 1238 | end | |
| 1239 | charStats.Speed.Value = charStats.Speed.Value + 2 | |
| 1240 | AttackCan[4] = true | |
| 1241 | attacking.Value = false | |
| 1242 | end | |
| 1243 | end | |
| 1244 | end) | |
| 1245 | thread(function() | |
| 1246 | tweentick = 45 | |
| 1247 | tweenrot = 0.9 | |
| 1248 | tweenrotm = 0.15 | |
| 1249 | while true do | |
| 1250 | swait() | |
| 1251 | sinecount = sinecount + 1 | |
| 1252 | normcount = normcount + 1 | |
| 1253 | local sinewave = math.sin(sinecount * 3 / 75) * 0.2 | |
| 1254 | local function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, parent) | |
| 1255 | local function part(formfactor, parent, reflectance, transparency, brickcolor, name, size) | |
| 1256 | local fp = Instance.new("Part")
| |
| 1257 | fp.formFactor = formfactor | |
| 1258 | fp.Parent = Effects | |
| 1259 | fp.Reflectance = reflectance | |
| 1260 | fp.Transparency = transparency | |
| 1261 | fp.CanCollide = false | |
| 1262 | fp.Locked = true | |
| 1263 | fp.BrickColor = brickcolor | |
| 1264 | fp.Name = name | |
| 1265 | fp.Size = size | |
| 1266 | fp.Position = torso.Position | |
| 1267 | NoOutline(fp) | |
| 1268 | fp.Material = "SmoothPlastic" | |
| 1269 | fp:BreakJoints() | |
| 1270 | return fp | |
| 1271 | end | |
| 1272 | local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1273 | prt.Anchored = true | |
| 1274 | prt.CFrame = cframe | |
| 1275 | local msh = mesh("BlockMesh", prt, "", nil, Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1276 | return prt, msh | |
| 1277 | end | |
| 1278 | if normcount % 3 == 0 then | |
| 1279 | local mb = MagicBlock(BrickColor.new("Really red"), torso.CFrame * CFrame.new(math.random(-3, 3), math.random(-3, -3), math.random(-3, 3)) * CFrame.Angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 2, 2, 2, 2, 2, 2, 0.05, 2, Part)
| |
| 1280 | mb.Material = "Neon" | |
| 1281 | local m = mesh("BlockMesh", mb, nil, nil, Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 1282 | table.insert(partEffects, {
| |
| 1283 | mb, | |
| 1284 | "MoveDisappear", | |
| 1285 | 0.05, | |
| 1286 | 0, | |
| 1287 | 0.1, | |
| 1288 | 0 | |
| 1289 | }) | |
| 1290 | end | |
| 1291 | local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 1292 | local rotvel = RootPart.RotVelocity.Y | |
| 1293 | local hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, char) | |
| 1294 | if attacking.Value == false then | |
| 1295 | if 1 < RootPart.Velocity.y and hitfloor == nil then | |
| 1296 | Anim = "Jump" | |
| 1297 | Neck.C0 = clerp(Neck.C0, necko * CFrame.Angles(math.rad(-15), 0, math.rad(0)), 0.1) | |
| 1298 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(-math.rad(17), 0, math.rad(12)), 0.2) | |
| 1299 | LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.2) | |
| 1300 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(-math.rad(17), 0, -math.rad(12)), 0.2) | |
| 1301 | RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.2) | |
| 1302 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(0, 0, 0), 0.2) | |
| 1303 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(90), 0), 0.2) | |
| 1304 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(12), -math.rad(90), 0), 0.2) | |
| 1305 | elseif RootPart.Velocity.y < -1 and hitfloor == nil then | |
| 1306 | Anim = "Fall" | |
| 1307 | Neck.C0 = clerp(Neck.C0, necko * CFrame.Angles(math.rad(23), 0, 0), 0.2) | |
| 1308 | Neck.C1 = clerp(Neck.C1, necko2 * CFrame.Angles(0, 0, 0), 0.2) | |
| 1309 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(0, 0, 0), 0.2) | |
| 1310 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(-math.rad(17), 0, math.rad(12)), 0.2) | |
| 1311 | RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.2) | |
| 1312 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(-math.rad(17), 0, -math.rad(12)), 0.2) | |
| 1313 | LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.2) | |
| 1314 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(24), math.rad(90), 0), 0.2) | |
| 1315 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(-12), -math.rad(90), 0), 0.2) | |
| 1316 | elseif torvel < 1 and hitfloor ~= nil then | |
| 1317 | Anim = "Idle" | |
| 1318 | Neck.C0 = clerp(Neck.C0, necko * CFrame.Angles(math.rad(5), 0, math.rad(20)), 0.1) | |
| 1319 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, math.cos(normcount / 45) / 8) * CFrame.Angles(math.rad(0), 0, math.rad(-20)), 0.1) | |
| 1320 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, -0.1 + math.cos(normcount / 32) / 8, 0) * CFrame.Angles(math.rad(160), math.rad(45), 0), 0.2) | |
| 1321 | RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.2) | |
| 1322 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, -0.1 + math.cos(normcount / 32) / 8, -0.2) * CFrame.Angles(math.rad(140), math.rad(-45), 0), 0.2) | |
| 1323 | LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.2) | |
| 1324 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1 - math.cos(normcount / 45) / 8, 0) * CFrame.Angles(math.rad(0), math.rad(95), 0) * CFrame.Angles(math.rad(0), 0, 0), 0.2) | |
| 1325 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1 - math.cos(normcount / 45) / 8, 0) * CFrame.Angles(math.rad(0), -math.rad(80), math.rad(0)) * CFrame.Angles(math.rad(0), 0, 0), 0.2) | |
| 1326 | elseif torvel > 1 and hitfloor ~= nil then | |
| 1327 | sinewave = sinewave / 10 | |
| 1328 | Anim = "Walk" | |
| 1329 | Neck.C0 = clerp(Neck.C0, necko * CFrame.Angles(math.rad(0), math.rad(5), math.rad(70) + math.rad(rotvel * 4)), 0.1) | |
| 1330 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(math.rad(0), math.rad(rotvel * 1), math.rad(-70)), 0.1) | |
| 1331 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, -0.1, 0) * CFrame.Angles(math.rad(150), math.rad(45), 0), 0.2) | |
| 1332 | RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.2) | |
| 1333 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, -0.1, -0.2) * CFrame.Angles(math.rad(130), math.rad(-45), 0), 0.2) | |
| 1334 | LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.2) | |
| 1335 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.cos(normcount * 1 / 6), math.rad(105), 0), 0.2) | |
| 1336 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(-math.cos(normcount * 1 / 6), -math.rad(60), 0), 0.2) | |
| 1337 | end | |
| 1338 | RootJoint.C0 = clerp(RootJoint.C0, RootJoint.C0 * CFrame.new(0, 0, sinewave / 3), 0.1) | |
| 1339 | RW.C0 = clerp(RW.C0, RW.C0 * CFrame.new(0, sinewave / 3, 0), 0.2) | |
| 1340 | LW.C0 = clerp(LW.C0, LW.C0 * CFrame.new(0, sinewave / 3, 0), 0.2) | |
| 1341 | RH.C0 = clerp(RH.C0, RH.C0 * CFrame.new(0, -sinewave / 3, 0), 0.2) | |
| 1342 | LH.C0 = clerp(LH.C0, LH.C0 * CFrame.new(0, -sinewave / 3, 0), 0.2) | |
| 1343 | end | |
| 1344 | if AttackHas[1] < AttackNeeded[1] and AttackCan[1] == true then | |
| 1345 | AttackHas[1] = AttackHas[1] + Attack1Get | |
| 1346 | end | |
| 1347 | if AttackHas[2] < AttackNeeded[2] and AttackCan[2] == true then | |
| 1348 | AttackHas[2] = AttackHas[2] + Attack2Get | |
| 1349 | end | |
| 1350 | if AttackHas[3] < AttackNeeded[3] and AttackCan[3] == true then | |
| 1351 | AttackHas[3] = AttackHas[3] + Attack3Get | |
| 1352 | end | |
| 1353 | if AttackHas[4] < AttackNeeded[4] and AttackCan[4] == true then | |
| 1354 | AttackHas[4] = AttackHas[4] + Attack4Get | |
| 1355 | end | |
| 1356 | --[[ | |
| 1357 | Re1:TweenSize(UDim2.new(AttackHas[1] / AttackNeeded[1], 0, 1, 0), nil, 1, 0.4) | |
| 1358 | Re2:TweenSize(UDim2.new(AttackHas[2] / AttackNeeded[2], 0, 1, 0), nil, 1, 0.4) | |
| 1359 | Re3:TweenSize(UDim2.new(AttackHas[3] / AttackNeeded[3], 0, 1, 0), nil, 1, 0.4) | |
| 1360 | Re4:TweenSize(UDim2.new(AttackHas[4] / AttackNeeded[4], 0, 1, 0), nil, 1, 0.4) | |
| 1361 | ]] | |
| 1362 | for i = 1, #partEffects do | |
| 1363 | if partEffects[i] ~= nil then | |
| 1364 | local Thing = partEffects[i] | |
| 1365 | if Thing ~= nil then | |
| 1366 | local Part = Thing[1] | |
| 1367 | local Type = Thing[2] | |
| 1368 | local Increment = Thing[3] | |
| 1369 | local IncX = Thing[4] | |
| 1370 | local IncY = Thing[5] | |
| 1371 | local IncZ = Thing[6] | |
| 1372 | local SizeX = Thing[7] | |
| 1373 | local SizeY = Thing[8] | |
| 1374 | local SizeZ = Thing[9] | |
| 1375 | if 1 >= Part.Transparency then | |
| 1376 | if Type == "Disappear" then | |
| 1377 | Part.Transparency = Part.Transparency + Increment | |
| 1378 | end | |
| 1379 | if Type == "MoveDisappear" then | |
| 1380 | Part.Transparency = Part.Transparency + Increment | |
| 1381 | Part.CFrame = CFrame.new(Part.CFrame.X + IncX, Part.CFrame.Y + IncY, Part.CFrame.Z + IncZ) * randomangles() | |
| 1382 | end | |
| 1383 | if Type == "MoveBloom" then | |
| 1384 | Part.Transparency = Part.Transparency + Increment | |
| 1385 | Part.CFrame = Part.CFrame * CFrame.new(IncX, IncY, IncZ) | |
| 1386 | Part.CFrame = Part.CFrame * CFrame.new(SizeX, SizeY, SizeZ) | |
| 1387 | end | |
| 1388 | if Type == "DiappearBloom" then | |
| 1389 | Part.Transparency = Part.Transparency + Increment | |
| 1390 | Part.CFrame = Part.CFrame * CFrame.new(IncX, IncY, IncZ) | |
| 1391 | end | |
| 1392 | else | |
| 1393 | Part.Transparency = 1 | |
| 1394 | Part:Destroy() | |
| 1395 | table.remove(partEffects, i) | |
| 1396 | end | |
| 1397 | end | |
| 1398 | end | |
| 1399 | end | |
| 1400 | end | |
| 1401 | end) |