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| 1 | Player = game:GetService("Players").LocalPlayer
| |
| 2 | Character = Player.Character | |
| 3 | PlayerGui = Player.PlayerGui | |
| 4 | Backpack = Player.Backpack | |
| 5 | Torso = Character.Torso | |
| 6 | Head = Character.Head | |
| 7 | Humanoid = Character.Humanoid | |
| 8 | Face = Head.face | |
| 9 | mainShirt = nil | |
| 10 | mainPants = nil | |
| 11 | mainBColors = nil | |
| 12 | if Character:findFirstChild("Shirt") ~= nil then
| |
| 13 | mainShirt = Character.Shirt | |
| 14 | end | |
| 15 | if Character:findFirstChild("Pants") ~= nil then
| |
| 16 | mainPants = Character.Pants | |
| 17 | end | |
| 18 | if Character:findFirstChild("Body Colors") ~= nil then
| |
| 19 | mainBColors = Character["Body Colors"] | |
| 20 | end | |
| 21 | for _, c in pairs(Character:children()) do | |
| 22 | if c.className == "Accessory" then | |
| 23 | c.Parent = nil | |
| 24 | end | |
| 25 | end | |
| 26 | LeftArm = Character["Left Arm"] | |
| 27 | LeftLeg = Character["Left Leg"] | |
| 28 | RightArm = Character["Right Arm"] | |
| 29 | RightLeg = Character["Right Leg"] | |
| 30 | LS = Torso["Left Shoulder"] | |
| 31 | LH = Torso["Left Hip"] | |
| 32 | RS = Torso["Right Shoulder"] | |
| 33 | RH = Torso["Right Hip"] | |
| 34 | Neck = Torso.Neck | |
| 35 | it = Instance.new | |
| 36 | vt = Vector3.new | |
| 37 | cf = CFrame.new | |
| 38 | euler = CFrame.fromEulerAnglesXYZ | |
| 39 | angles = CFrame.Angles | |
| 40 | necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 41 | necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 42 | LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 43 | LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 44 | RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 45 | RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 46 | RootPart = Character.HumanoidRootPart | |
| 47 | RootJoint = RootPart.RootJoint | |
| 48 | RootCF = euler(-1.57, 0, 3.14) | |
| 49 | attack = false | |
| 50 | attackdebounce = false | |
| 51 | MMouse = nil | |
| 52 | combo = 0 | |
| 53 | local hitfloor, posfloor | |
| 54 | local idle = 0 | |
| 55 | local Anim = "Idle" | |
| 56 | local Effects = {}
| |
| 57 | local Weapon = {}
| |
| 58 | local Welds = {}
| |
| 59 | local Bones = {}
| |
| 60 | local stance = false | |
| 61 | local triangparent = workspace | |
| 62 | local prechit = false | |
| 63 | local MovePart | |
| 64 | local Fly = false | |
| 65 | local prop = Instance.new("RocketPropulsion")
| |
| 66 | local move4atk = false | |
| 67 | local sapdef = false | |
| 68 | local cansound = false | |
| 69 | local decreaseatk = 0 | |
| 70 | local decreasedef = 0 | |
| 71 | local decreasemvmt = 0 | |
| 72 | local move1 = [[ | |
| 73 | (Z) | |
| 74 | Teleport]] | |
| 75 | local move2 = [[ | |
| 76 | (X) | |
| 77 | Blue Heart]] | |
| 78 | local move3 = [[ | |
| 79 | (C) | |
| 80 | Boneyard]] | |
| 81 | local move4 = [[ | |
| 82 | (V) | |
| 83 | Havin' a Bad Time]] | |
| 84 | local cooldowns = {}
| |
| 85 | local cooldown1 = 0 | |
| 86 | table.insert(cooldowns, cooldown1) | |
| 87 | local cooldown2 = 0 | |
| 88 | table.insert(cooldowns, cooldown2) | |
| 89 | local cooldown3 = 0 | |
| 90 | table.insert(cooldowns, cooldown3) | |
| 91 | local cooldown4 = 0 | |
| 92 | table.insert(cooldowns, cooldown4) | |
| 93 | local cooldownsadd = {}
| |
| 94 | local cooldownadd1 = 0.3 | |
| 95 | table.insert(cooldownsadd, cooldownadd1) | |
| 96 | local cooldownadd2 = 0.3 | |
| 97 | table.insert(cooldownsadd, cooldownadd2) | |
| 98 | local cooldownadd3 = 0.3 | |
| 99 | table.insert(cooldownsadd, cooldownadd3) | |
| 100 | local cooldownadd4 = 0.3 | |
| 101 | table.insert(cooldownsadd, cooldownadd4) | |
| 102 | local cooldownmax = 100 | |
| 103 | player = nil | |
| 104 | RSH, LSH = nil, nil | |
| 105 | RW, LW = Instance.new("Motor"), Instance.new("Motor")
| |
| 106 | RW.Name = "Right Shoulder" | |
| 107 | LW.Name = "Left Shoulder" | |
| 108 | LH = Torso["Left Hip"] | |
| 109 | RH = Torso["Right Hip"] | |
| 110 | TorsoColor = Torso.BrickColor | |
| 111 | TorsoRed = TorsoColor.Color.r | |
| 112 | TorsoGreen = TorsoColor.Color.g | |
| 113 | TorsoBlue = TorsoColor.Color.b | |
| 114 | sansShirt = it("Shirt")
| |
| 115 | sansShirt.Name = "Shirt" | |
| 116 | - | sansShirt.ShirtTemplate = "http://www.roblox.com/asset/?id=302011210" |
| 116 | + | sansShirt.ShirtTemplate = "http://www.roblox.com/asset/?id=347451169" |
| 117 | sansPants = it("Pants")
| |
| 118 | sansPants.Name = "Pants" | |
| 119 | - | sansPants.PantsTemplate = "http://www.roblox.com/asset/?id=286482064" |
| 119 | + | sansPants.PantsTemplate = "http://www.roblox.com/asset/?id=414705692" |
| 120 | sansBodyColors = it("BodyColors")
| |
| 121 | sansBodyColors.HeadColor = BrickColor.new("Really black")
| |
| 122 | sansBodyColors.LeftArmColor = BrickColor.new("Institutional white")
| |
| 123 | sansBodyColors.LeftLegColor = BrickColor.new("Institutional white")
| |
| 124 | sansBodyColors.RightArmColor = BrickColor.new("Institutional white")
| |
| 125 | sansBodyColors.RightLegColor = BrickColor.new("Institutional white")
| |
| 126 | sansBodyColors.TorsoColor = BrickColor.new("Institutional white")
| |
| 127 | local Animate = Character.Animate | |
| 128 | local animation = Instance.new("Animation")
| |
| 129 | animation.AnimationId = "http://www.roblox.com/Asset?ID=180435571" | |
| 130 | local animTrack = Humanoid:LoadAnimation(animation) | |
| 131 | local canjump = true | |
| 132 | function removeControl() | |
| 133 | canjump = false | |
| 134 | end | |
| 135 | function resumeControl() | |
| 136 | canjump = true | |
| 137 | end | |
| 138 | Player.Character.Humanoid.Changed:connect(function() | |
| 139 | if canjump == false then | |
| 140 | Player.Character.Humanoid.Jump = false | |
| 141 | end | |
| 142 | end) | |
| 143 | function swait(num) | |
| 144 | if num == 0 or num == nil then | |
| 145 | wait() | |
| 146 | else | |
| 147 | for i = 0, num do | |
| 148 | wait() | |
| 149 | end | |
| 150 | end | |
| 151 | end | |
| 152 | if Character:findFirstChild("Sans", true) ~= nil then
| |
| 153 | Character:findFirstChild("Sans", true).Parent = nil
| |
| 154 | end | |
| 155 | if Player.PlayerGui:findFirstChild("WeaponGUI", true) ~= nil then
| |
| 156 | Player.PlayerGui:findFirstChild("WeaponGUI", true).Parent = nil
| |
| 157 | end | |
| 158 | if Character:findFirstChild("Stats", true) ~= nil then
| |
| 159 | Character:findFirstChild("Stats", true).Parent = nil
| |
| 160 | end | |
| 161 | local Stats = Instance.new("BoolValue")
| |
| 162 | Stats.Name = "Stats" | |
| 163 | Stats.Parent = Character | |
| 164 | local Atk = Instance.new("NumberValue")
| |
| 165 | Atk.Name = "Damage" | |
| 166 | Atk.Parent = Stats | |
| 167 | Atk.Value = 1 | |
| 168 | local Def = Instance.new("NumberValue")
| |
| 169 | Def.Name = "Defense" | |
| 170 | Def.Parent = Stats | |
| 171 | Def.Value = 1 | |
| 172 | local Mvmt = Instance.new("NumberValue")
| |
| 173 | Mvmt.Name = "Movement" | |
| 174 | Mvmt.Parent = Stats | |
| 175 | Mvmt.Value = 1 | |
| 176 | local Block = Instance.new("BoolValue")
| |
| 177 | Block.Name = "Block" | |
| 178 | Block.Parent = Stats | |
| 179 | Block.Value = false | |
| 180 | local Stun = Instance.new("NumberValue")
| |
| 181 | Stun.Name = "Stun" | |
| 182 | Stun.Parent = Stats | |
| 183 | Stun.Value = 0 | |
| 184 | local Stunned = Instance.new("BoolValue")
| |
| 185 | Stunned.Name = "Stunned" | |
| 186 | Stunned.Parent = Stats | |
| 187 | Stunned.Value = false | |
| 188 | local Stagger = Instance.new("BoolValue")
| |
| 189 | Stagger.Name = "Stagger" | |
| 190 | Stagger.Parent = Stats | |
| 191 | Stagger.Value = false | |
| 192 | local StaggerHit = Instance.new("BoolValue")
| |
| 193 | StaggerHit.Name = "StaggerHit" | |
| 194 | StaggerHit.Parent = Stats | |
| 195 | StaggerHit.Value = false | |
| 196 | local RecentEnemy = Instance.new("ObjectValue")
| |
| 197 | RecentEnemy.Name = "RecentEnemy" | |
| 198 | RecentEnemy.Parent = Stats | |
| 199 | RecentEnemy.Value = nil | |
| 200 | local Decrease = Instance.new("BoolValue")
| |
| 201 | Decrease.Name = "Decrease" | |
| 202 | Decrease.Parent = Stats | |
| 203 | Decrease.Value = false | |
| 204 | local mana = Instance.new("NumberValue")
| |
| 205 | mana.Name = "Mana" | |
| 206 | mana.Parent = Stats | |
| 207 | mana.Value = 0 | |
| 208 | local passive1 = Instance.new("NumberValue", Decrease)
| |
| 209 | passive1.Name = "DecreaseAtk" | |
| 210 | passive1.Value = 0.4 | |
| 211 | local passive2 = Instance.new("NumberValue", Decrease)
| |
| 212 | passive2.Name = "DecreaseDef" | |
| 213 | passive2.Value = 0.8 | |
| 214 | local passive3 = Instance.new("NumberValue", Decrease)
| |
| 215 | passive3.Name = "DecreaseMvmt" | |
| 216 | passive3.Value = 0.6 | |
| 217 | local sans = it("BoolValue", Stats)
| |
| 218 | sans.Name = "Sans" | |
| 219 | sans.Value = true | |
| 220 | function NoOutline(Part) | |
| 221 | Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 222 | end | |
| 223 | function part(formfactor, parent, reflectance, transparency, brickcolor, name, size) | |
| 224 | local fp = it("Part")
| |
| 225 | fp.formFactor = formfactor | |
| 226 | fp.Parent = parent | |
| 227 | fp.Reflectance = reflectance | |
| 228 | fp.Transparency = transparency | |
| 229 | fp.CanCollide = false | |
| 230 | fp.Locked = true | |
| 231 | fp.BrickColor = brickcolor | |
| 232 | fp.Name = name | |
| 233 | fp.Size = size | |
| 234 | fp.Position = Torso.Position | |
| 235 | NoOutline(fp) | |
| 236 | fp.Material = "SmoothPlastic" | |
| 237 | fp:BreakJoints() | |
| 238 | return fp | |
| 239 | end | |
| 240 | function mesh(Mesh, part, meshtype, meshid, offset, scale) | |
| 241 | local mesh = it(Mesh) | |
| 242 | mesh.Parent = part | |
| 243 | if Mesh == "SpecialMesh" then | |
| 244 | mesh.MeshType = meshtype | |
| 245 | if meshid ~= "nil" then | |
| 246 | mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid | |
| 247 | end | |
| 248 | end | |
| 249 | mesh.Offset = offset | |
| 250 | mesh.Scale = scale | |
| 251 | return mesh | |
| 252 | end | |
| 253 | function weld(parent, part0, part1, c0) | |
| 254 | local weld = it("Motor")
| |
| 255 | weld.Parent = parent | |
| 256 | weld.Part0 = part0 | |
| 257 | weld.Part1 = part1 | |
| 258 | weld.C0 = c0 | |
| 259 | return weld | |
| 260 | end | |
| 261 | function bone(bParent, bp1l, bp1w, bp2s, bhwy, bside) | |
| 262 | bpart1 = part(3, bParent, 0, 0, BrickColor.new("Institutional white"), "Bone", vt())
| |
| 263 | bmsh1 = mesh("CylinderMesh", bpart1, "nil", "nil", vt(0, 0, 0), vt(bp1w, bp1l, bp1w))
| |
| 264 | for d = 1, bside do | |
| 265 | nan = -1 | |
| 266 | if d == 2 then | |
| 267 | nan = 1 | |
| 268 | end | |
| 269 | for i = 1, 2 do | |
| 270 | nen = 1 | |
| 271 | if i == 2 then | |
| 272 | nen = -1 | |
| 273 | elseif i == 3 then | |
| 274 | nen = 0 | |
| 275 | end | |
| 276 | da = bp2s / 1.5 | |
| 277 | da2 = bp2s | |
| 278 | if i == 3 then | |
| 279 | da2 = bp1w | |
| 280 | da = da2 | |
| 281 | end | |
| 282 | bpart2 = part(3, bpart1, 0, 0, BrickColor.new("Institutional white"), "Bone2", vt())
| |
| 283 | bmsh2 = mesh("SpecialMesh", bpart2, "Sphere", "nil", vt(0, 0, 0), vt(da2, da2, da))
| |
| 284 | bwld2 = weld(bpart2, bpart2, bpart1, cf(bp1l / 100 * nen, bp1l / 10 * nan, 0)) | |
| 285 | end | |
| 286 | end | |
| 287 | bhitbox = part(3, bpart1, 0, 1, BrickColor.new("Black"), "BoneHitbox", vt())
| |
| 288 | bh = mesh("BlockMesh", bhitbox, "nil", "nil", vt(0, 0, 0), vt(5, 5, 5))
| |
| 289 | bhwld = weld(bhitbox, bhitbox, bpart1, cf(0, bhwy, 0)) | |
| 290 | return bpart1, bhitbox | |
| 291 | end | |
| 292 | function GBlaster(gParent, gp1s1, gp1s2, gp1s3) | |
| 293 | gprt1 = part(3, gParent, 0, 0, BrickColor.new("Institutional white"), "Gaster Blaster", vt())
| |
| 294 | gmsh1 = mesh("SpecialMesh", gprt1, "FileMesh", "14028428", vt(0, 0, 0), vt(gp1s1, gp1s2, gp1s3))
| |
| 295 | gprt2 = part(3, gprt1, 0, 0, BrickColor.new("Institutional white"), "GBPart 2", vt())
| |
| 296 | gmsh2 = mesh("SpecialMesh", gprt2, "FileMesh", "14028428", vt(0, 0, 0), vt(gp1s1, gp1s2 / 5, gp1s3))
| |
| 297 | gbwld2 = weld(gprt2, gprt2, gprt1, euler(0, 0, 3.14) * cf(0, gp1s2, 0)) | |
| 298 | return gprt1 | |
| 299 | end | |
| 300 | function gui(GuiType, parent, text, backtrans, backcol, pos, size) | |
| 301 | local gui = it(GuiType) | |
| 302 | gui.Parent = parent | |
| 303 | gui.Text = text | |
| 304 | gui.BackgroundTransparency = backtrans | |
| 305 | gui.BackgroundColor3 = backcol | |
| 306 | gui.SizeConstraint = "RelativeXY" | |
| 307 | gui.TextXAlignment = "Center" | |
| 308 | gui.TextYAlignment = "Center" | |
| 309 | gui.Position = pos | |
| 310 | gui.Size = size | |
| 311 | gui.Font = "SourceSans" | |
| 312 | gui.FontSize = "Size14" | |
| 313 | gui.TextWrapped = false | |
| 314 | gui.TextStrokeTransparency = 0 | |
| 315 | gui.TextColor = BrickColor.new("White")
| |
| 316 | return gui | |
| 317 | end | |
| 318 | local Color1 = Torso.BrickColor | |
| 319 | local fengui = it("GuiMain")
| |
| 320 | fengui.Parent = Player.PlayerGui | |
| 321 | fengui.Name = "WeaponGUI" | |
| 322 | local fenframe = it("Frame")
| |
| 323 | fenframe.Parent = fengui | |
| 324 | fenframe.BackgroundColor3 = Color3.new(255, 255, 255) | |
| 325 | fenframe.BackgroundTransparency = 1 | |
| 326 | fenframe.BorderColor3 = Color3.new(17, 17, 17) | |
| 327 | fenframe.Size = UDim2.new(0.1, 0, 0.1, 0) | |
| 328 | fenframe.Position = UDim2.new(0.95, 0, 0.7, 0) | |
| 329 | local fenframe2 = it("Frame")
| |
| 330 | fenframe2.Parent = fengui | |
| 331 | fenframe2.BackgroundColor3 = Color3.new(255, 255, 255) | |
| 332 | fenframe2.BackgroundTransparency = 1 | |
| 333 | fenframe2.BorderColor3 = Color3.new(17, 17, 17) | |
| 334 | fenframe2.Size = UDim2.new(0.2, 0, 0.1, 0) | |
| 335 | fenframe2.Position = UDim2.new(0.4, 0, 0.85, 0) | |
| 336 | local fenframe3 = it("Frame")
| |
| 337 | fenframe3.Parent = fengui | |
| 338 | fenframe3.BackgroundColor3 = Color3.new(255, 255, 255) | |
| 339 | fenframe3.BackgroundTransparency = 1 | |
| 340 | fenframe3.BorderColor3 = Color3.new(17, 17, 17) | |
| 341 | fenframe3.Size = UDim2.new(0.2, 0, 0.2, 0) | |
| 342 | fenframe3.Position = UDim2.new(0.8, 0, 0.8, 0) | |
| 343 | fenframe3.Name = "MoveFrame" | |
| 344 | local fenframe4 = it("Frame")
| |
| 345 | fenframe4.Parent = fengui | |
| 346 | fenframe4.BackgroundColor3 = Color3.new(255, 255, 255) | |
| 347 | fenframe4.BackgroundTransparency = 1 | |
| 348 | fenframe4.BorderColor3 = Color3.new(17, 17, 17) | |
| 349 | fenframe4.Size = UDim2.new(0.1, 0, 0.1, 0) | |
| 350 | fenframe4.Position = UDim2.new(0, 0, 0.7, 0) | |
| 351 | local pressedf = false | |
| 352 | local fenframe5 = it("Frame")
| |
| 353 | fenframe5.Parent = fengui | |
| 354 | fenframe5.Parent = nil | |
| 355 | fenframe5.BackgroundColor3 = Color3.new(0, 0, 0) | |
| 356 | fenframe5.BackgroundTransparency = 1 | |
| 357 | fenframe5.BorderColor3 = Color3.new(0, 0, 0) | |
| 358 | fenframe5.Size = UDim2.new(1, 0, 1, 0) | |
| 359 | fenframe5.Position = UDim2.new(0, 0, 0, 0) | |
| 360 | fenframe5.ZIndex = 2 | |
| 361 | local tellbar = gui("TextLabel", fenframe5, "Press 'F' to equip your weapon.", 1, Color3.new(0, 0, 0), UDim2.new(0.25, 0, 0.25, 0), UDim2.new(0.5, 0, 0.5, 0))
| |
| 362 | tellbar.Font = "Arial" | |
| 363 | tellbar.TextScaled = true | |
| 364 | tellbar.TextTransparency = 1 | |
| 365 | tellbar.TextStrokeTransparency = 1 | |
| 366 | tellbar.ZIndex = 2 | |
| 367 | local fnumb = 0 | |
| 368 | local fenbarmana1 = gui("TextLabel", fenframe, "", 0, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, -4, 0))
| |
| 369 | local fenbarmana2 = gui("TextLabel", fenframe, "", 0, BrickColor.new("White").Color, UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, 0, 0))
| |
| 370 | local fenbarmana4 = gui("TextLabel", fenframe, "Mana(" .. mana.Value .. ")", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0))
| |
| 371 | local fenbardamage = gui("TextLabel", fenframe2, "Damage", 0.55, Color3.new(0.6078431372549019, 0, 0), UDim2.new(-0.23, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
| |
| 372 | local fenbardef = gui("TextLabel", fenframe2, "Defense", 0.55, Color3.new(0, 0, 0.6078431372549019), UDim2.new(-0.46, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
| |
| 373 | local fenbarmove = gui("TextLabel", fenframe2, "Walkspeed", 0.55, Color3.new(0, 0.6078431372549019, 0), UDim2.new(1.03, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
| |
| 374 | local fenbarhp1 = gui("TextLabel", fenframe2, "", 0, Color3.new(0, 0, 0), UDim2.new(-0.46, 0, 1, 0), UDim2.new(1.92, 0, 0.4, 0))
| |
| 375 | local fenbarhp2 = gui("TextLabel", fenbarhp1, "", 0, Color3.new(1, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
| |
| 376 | local fenbarhp3 = gui("TextLabel", fenbarhp1, "(100)", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0))
| |
| 377 | local fenbarstun1 = gui("TextLabel", fenframe4, "", 0, Color3.new(0, 0, 0), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, -4, 0))
| |
| 378 | local fenbarstun2 = gui("TextLabel", fenframe4, "", 0, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, 0, 0))
| |
| 379 | local fenbarstun3 = gui("TextLabel", fenframe4, "Stun(" .. Stun.Value .. ")", 1, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0))
| |
| 380 | local fenbarmove1 = gui("TextButton", fenframe3, move1, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0))
| |
| 381 | fenbarmove1.ZIndex = 2 | |
| 382 | local fenbarmove1b = gui("TextLabel", fenbarmove1, "", 0.55, BrickColor.new("Black").Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
| |
| 383 | local fenbarmove2 = gui("TextButton", fenframe3, move2, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0))
| |
| 384 | fenbarmove2.ZIndex = 2 | |
| 385 | local fenbarmove2b = gui("TextLabel", fenbarmove2, "", 0.55, BrickColor.new("Black").Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
| |
| 386 | local fenbarmove3 = gui("TextButton", fenframe3, move3, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0))
| |
| 387 | fenbarmove3.ZIndex = 2 | |
| 388 | local fenbarmove3b = gui("TextLabel", fenbarmove3, "", 0.55, BrickColor.new("Black").Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
| |
| 389 | local fenbarmove4 = gui("TextButton", fenframe3, move4, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0))
| |
| 390 | fenbarmove4.ZIndex = 2 | |
| 391 | local fenbarmove4b = gui("TextLabel", fenbarmove4, "", 0.55, BrickColor.new("Black").Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
| |
| 392 | local modelzorz = Instance.new("Model")
| |
| 393 | modelzorz.Parent = Character | |
| 394 | modelzorz.Name = "Sans" | |
| 395 | local hprt1 = part(3, modelzorz, 0, 0, BrickColor.new("Really black"), "Head Part01", vt())
| |
| 396 | local hprt2 = part(3, modelzorz, 0, 0, BrickColor.new("Institutional white"), "Head Part02", vt())
| |
| 397 | local hprt3 = part(3, modelzorz, 0, 1, BrickColor.new("Institutional white"), "Head Part03", vt())
| |
| 398 | local hprt4 = part(3, modelzorz, 0, 1, BrickColor.new("Institutional white"), "Head Part04", vt())
| |
| 399 | local hprt5 = part(3, modelzorz, 1, 0, BrickColor.new("Pink"), "Head Part05", vt())
| |
| 400 | hprt5.Material = "Neon" | |
| 401 | hmsh1 = mesh("SpecialMesh", hprt1, "Head", "nil", vt(0, 0, 0), vt(6.25, 6.25, 6.25))
| |
| 402 | hmsh2 = mesh("SpecialMesh", hprt2, "FileMesh", "4770583", vt(0, 0, 0), vt(3.2, 3.2, 3.2))
| |
| 403 | hmsh3 = mesh("SpecialMesh", hprt3, "Sphere", "nil", vt(0, 0, 0), vt(1, 1, 1))
| |
| 404 | hmsh4 = mesh("SpecialMesh", hprt4, "Sphere", "nil", vt(0, 0, 0), vt(1, 1, 1))
| |
| 405 | hmsh5 = mesh("SpecialMesh", hprt5, "Sphere", "nil", vt(0, 0, 0), vt(1.5, 1.5, 1.5))
| |
| 406 | local hwld1 = weld(hprt1, hprt1, Head, cf(0, 0, 0)) | |
| 407 | local hwld2 = weld(hprt1, hprt2, hprt1, cf(0, -0.2, 0)) | |
| 408 | local hwld3 = weld(hprt1, hprt3, hprt2, euler(0, 0, 0) * cf(0.25, -0.05, 0.47)) | |
| 409 | local hwld4 = weld(hprt1, hprt4, hprt2, euler(0, 0, 0) * cf(-0.25, -0.05, 0.47)) | |
| 410 | local hwld5 = weld(hprt1, hprt5, hprt2, euler(0, 0, 0) * cf(0.25, -0.05, 0.47)) | |
| 411 | local nr = NumberRange.new | |
| 412 | local ns = NumberSequence.new | |
| 413 | local cs = ColorSequence.new | |
| 414 | local parti = it("ParticleEmitter")
| |
| 415 | parti.Color = cs(BrickColor.new("White").Color, BrickColor.new("White").Color)
| |
| 416 | parti.LightEmission = 1 | |
| 417 | parti.Texture = "rbxasset://textures/particles/sparkles_main.dds" | |
| 418 | sizeseq = ns({
| |
| 419 | NumberSequenceKeypoint.new(0, 2), | |
| 420 | NumberSequenceKeypoint.new(1, 0) | |
| 421 | }) | |
| 422 | transseq = ns({
| |
| 423 | NumberSequenceKeypoint.new(0, 0.8), | |
| 424 | NumberSequenceKeypoint.new(1, 1) | |
| 425 | }) | |
| 426 | parti.Transparency = transseq | |
| 427 | parti.Size = sizeseq | |
| 428 | parti.Acceleration = vt(0, 0, 0) | |
| 429 | parti.Lifetime = nr(0.5, 0.5) | |
| 430 | parti.Rate = 60 | |
| 431 | parti.Rotation = nr(0, 360) | |
| 432 | parti.RotSpeed = nr(-100, 100) | |
| 433 | parti.Speed = nr(0) | |
| 434 | parti.VelocitySpread = 0 | |
| 435 | parti.Parent = hprt5 | |
| 436 | parti.Enabled = true | |
| 437 | parti.LockedToPart = true | |
| 438 | parti.ZOffset = 1 | |
| 439 | for _, c in pairs(modelzorz:children()) do | |
| 440 | table.insert(Weapon, c) | |
| 441 | end | |
| 442 | for _, c in pairs(hprt1:children()) do | |
| 443 | if c.className == "Motor" then | |
| 444 | table.insert(Welds, c) | |
| 445 | end | |
| 446 | end | |
| 447 | local hitbox = part(3, modelzorz, 0, 1, BrickColor.new("Black"), "Hitbox2", vt())
| |
| 448 | hitbox.Anchored = false | |
| 449 | local hbwld = weld(hitbox, hitbox, RootPart, euler(0, 0, 0) * cf(0, 0, 0)) | |
| 450 | local hitbox2 = part(3, nil, 0, 1, BrickColor.new("Black"), "Hitbox", vt(1, 1, 1))
| |
| 451 | hitbox2.Anchored = true | |
| 452 | local hitboxCF = cf(0, 0, 0) | |
| 453 | hboxpos = Instance.new("BodyPosition", nil)
| |
| 454 | hboxpos.P = 2000 | |
| 455 | hboxpos.D = 100 | |
| 456 | hboxpos.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 457 | function hitboxweld() | |
| 458 | hbwld.Parent = modelzorz | |
| 459 | hbwld.Part0 = hitbox | |
| 460 | hbwld.Part1 = prt6 | |
| 461 | end | |
| 462 | if script.Parent.className ~= "HopperBin" then | |
| 463 | Tool = Instance.new("HopperBin")
| |
| 464 | Tool.Parent = Backpack | |
| 465 | Tool.Name = "" | |
| 466 | script.Parent = Tool | |
| 467 | end | |
| 468 | Bin = script.Parent | |
| 469 | if Bin.Name == "Calvar" then | |
| 470 | Bin.Name = "" | |
| 471 | end | |
| 472 | local bodvel = Instance.new("BodyVelocity")
| |
| 473 | local bg = Instance.new("BodyGyro")
| |
| 474 | function so(id, par, vol, pit) | |
| 475 | local sou = Instance.new("Sound", par or workspace)
| |
| 476 | sou.Volume = vol | |
| 477 | sou.Pitch = pit or 1 | |
| 478 | sou.SoundId = "http://www.roblox.com/asset/?id=" .. id | |
| 479 | sou:play() | |
| 480 | game:GetService("Debris"):AddItem(sou, 6)
| |
| 481 | end | |
| 482 | function so2(id, par, vol, pit) | |
| 483 | local sou = Instance.new("Sound", par or workspace)
| |
| 484 | sou.Volume = vol | |
| 485 | sou.Pitch = pit or 1 | |
| 486 | sou.SoundId = id | |
| 487 | sou:play() | |
| 488 | game:GetService("Debris"):AddItem(sou, 6)
| |
| 489 | end | |
| 490 | function clerp(a, b, t) | |
| 491 | local qa = {
| |
| 492 | QuaternionFromCFrame(a) | |
| 493 | } | |
| 494 | local qb = {
| |
| 495 | QuaternionFromCFrame(b) | |
| 496 | } | |
| 497 | local ax, ay, az = a.x, a.y, a.z | |
| 498 | local bx, by, bz = b.x, b.y, b.z | |
| 499 | local _t = 1 - t | |
| 500 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 501 | end | |
| 502 | function QuaternionFromCFrame(cf) | |
| 503 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 504 | local trace = m00 + m11 + m22 | |
| 505 | if trace > 0 then | |
| 506 | local s = math.sqrt(1 + trace) | |
| 507 | local recip = 0.5 / s | |
| 508 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 509 | else | |
| 510 | local i = 0 | |
| 511 | if m00 < m11 then | |
| 512 | i = 1 | |
| 513 | end | |
| 514 | if m22 > (i == 0 and m00 or m11) then | |
| 515 | i = 2 | |
| 516 | end | |
| 517 | if i == 0 then | |
| 518 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 519 | local recip = 0.5 / s | |
| 520 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 521 | elseif i == 1 then | |
| 522 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 523 | local recip = 0.5 / s | |
| 524 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 525 | elseif i == 2 then | |
| 526 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 527 | local recip = 0.5 / s | |
| 528 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 529 | end | |
| 530 | end | |
| 531 | end | |
| 532 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 533 | local xs, ys, zs = x + x, y + y, z + z | |
| 534 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 535 | local xx = x * xs | |
| 536 | local xy = x * ys | |
| 537 | local xz = x * zs | |
| 538 | local yy = y * ys | |
| 539 | local yz = y * zs | |
| 540 | local zz = z * zs | |
| 541 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 542 | end | |
| 543 | function QuaternionSlerp(a, b, t) | |
| 544 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 545 | local startInterp, finishInterp | |
| 546 | if cosTheta >= 1.0E-4 then | |
| 547 | if 1 - cosTheta > 1.0E-4 then | |
| 548 | local theta = math.acos(cosTheta) | |
| 549 | local invSinTheta = 1 / math.sin(theta) | |
| 550 | startInterp = math.sin((1 - t) * theta) * invSinTheta | |
| 551 | finishInterp = math.sin(t * theta) * invSinTheta | |
| 552 | else | |
| 553 | startInterp = 1 - t | |
| 554 | finishInterp = t | |
| 555 | end | |
| 556 | elseif 1 + cosTheta > 1.0E-4 then | |
| 557 | local theta = math.acos(-cosTheta) | |
| 558 | local invSinTheta = 1 / math.sin(theta) | |
| 559 | startInterp = math.sin((t - 1) * theta) * invSinTheta | |
| 560 | finishInterp = math.sin(t * theta) * invSinTheta | |
| 561 | else | |
| 562 | startInterp = t - 1 | |
| 563 | finishInterp = t | |
| 564 | end | |
| 565 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 566 | end | |
| 567 | function turntoSans() | |
| 568 | if Face ~= nil then | |
| 569 | Face.Transparency = 1 | |
| 570 | end | |
| 571 | if mainShirt ~= nil then | |
| 572 | mainShirt.Parent = nil | |
| 573 | end | |
| 574 | if mainPants ~= nil then | |
| 575 | mainPants.Parent = nil | |
| 576 | end | |
| 577 | if mainBColors ~= nil then | |
| 578 | mainBColors.Parent = nil | |
| 579 | end | |
| 580 | sansShirt.Parent = Character | |
| 581 | sansPants.Parent = Character | |
| 582 | sansBodyColors.Parent = Character | |
| 583 | for _, c in pairs(modelzorz:children()) do | |
| 584 | if c.className == "Part" then | |
| 585 | c.Transparency = 0 | |
| 586 | end | |
| 587 | end | |
| 588 | for _, c in pairs(Character:children()) do | |
| 589 | Head.Transparency = 1 | |
| 590 | if c.className == "Hat" then | |
| 591 | c.Handle.Transparency = 1 | |
| 592 | end | |
| 593 | end | |
| 594 | end | |
| 595 | function turnNormal() | |
| 596 | if Face ~= nil then | |
| 597 | Face.Transparency = 0 | |
| 598 | end | |
| 599 | if mainShirt ~= nil then | |
| 600 | mainShirt.Parent = Character | |
| 601 | end | |
| 602 | if mainPants ~= nil then | |
| 603 | mainPants.Parent = Character | |
| 604 | end | |
| 605 | if mainBColors ~= nil then | |
| 606 | mainBColors.Parent = Character | |
| 607 | end | |
| 608 | sansShirt.Parent = nil | |
| 609 | sansPants.Parent = nil | |
| 610 | sansBodyColors.Parent = nil | |
| 611 | for _, c in pairs(modelzorz:children()) do | |
| 612 | if c.className == "Part" then | |
| 613 | c.Transparency = 1 | |
| 614 | end | |
| 615 | end | |
| 616 | for _, c in pairs(Character:children()) do | |
| 617 | Head.Transparency = 0 | |
| 618 | if c.className == "Hat" then | |
| 619 | c.Handle.Transparency = 0 | |
| 620 | end | |
| 621 | end | |
| 622 | end | |
| 623 | function normalEyes() | |
| 624 | hprt3.Transparency = 0 | |
| 625 | hprt4.Transparency = 0 | |
| 626 | hprt5.Transparency = 1 | |
| 627 | end | |
| 628 | function glowingEye() | |
| 629 | hprt3.Transparency = 1 | |
| 630 | hprt4.Transparency = 1 | |
| 631 | hprt5.Transparency = 0 | |
| 632 | end | |
| 633 | function noEyes() | |
| 634 | hprt3.Transparency = 1 | |
| 635 | hprt4.Transparency = 1 | |
| 636 | hprt5.Transparency = 1 | |
| 637 | end | |
| 638 | turntoSans() | |
| 639 | hprt3.Transparency = 0 | |
| 640 | hprt4.Transparency = 0 | |
| 641 | hprt5.Transparency = 1 | |
| 642 | function hideanim() | |
| 643 | equipped = false | |
| 644 | for i = 0, 1, 0.1 do | |
| 645 | swait() | |
| 646 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.4) | |
| 647 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.4) | |
| 648 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 649 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 650 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 651 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 652 | RH.C0 = clerp(RH.C0, RHC0, 0.4) | |
| 653 | LH.C0 = clerp(LH.C0, LHC0, 0.4) | |
| 654 | end | |
| 655 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 1) | |
| 656 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 1) | |
| 657 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 0), 1) | |
| 658 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 1) | |
| 659 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, 0), 1) | |
| 660 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 1) | |
| 661 | RH.C0 = clerp(RH.C0, RHC0, 1) | |
| 662 | LH.C0 = clerp(LH.C0, LHC0, 1) | |
| 663 | end | |
| 664 | function equipanim() | |
| 665 | equipped = true | |
| 666 | end | |
| 667 | function Clone(duration) | |
| 668 | for _, v in pairs(Torso.Parent:children()) do | |
| 669 | if v.className == "Part" and v.Name ~= "HumanoidRootPart" then | |
| 670 | local c = part(3, workspace, 0, 0.4, BrickColor.new("White"), "Effect", v.Size)
| |
| 671 | c.Anchored = true | |
| 672 | c.CFrame = v.CFrame | |
| 673 | game:GetService("Debris"):AddItem(c, 5)
| |
| 674 | if v.Name == "Head" then | |
| 675 | cmsh = mesh("SpecialMesh", c, "Head", "nil", vt(0, 0, 0), v.Mesh.Scale)
| |
| 676 | end | |
| 677 | table.insert(Effects, {
| |
| 678 | c, | |
| 679 | "Disappear", | |
| 680 | duration | |
| 681 | }) | |
| 682 | end | |
| 683 | end | |
| 684 | for _, v in pairs(modelzorz:children()) do | |
| 685 | if v.className == "Part" and v.Name ~= "Hitbox" and v.Name ~= "Hitbox2" and v.Name ~= "Head Part03" and v.Name ~= "Head Part04" and v.Name ~= "Head Part05" then | |
| 686 | n = v:clone() | |
| 687 | for _, b in pairs(n:children()) do | |
| 688 | if b.className == "Motor" then | |
| 689 | b.Parent = nil | |
| 690 | end | |
| 691 | end | |
| 692 | n.archivable = true | |
| 693 | n.Anchored = true | |
| 694 | n.CanCollide = false | |
| 695 | n.Name = "Effect" | |
| 696 | n.BrickColor = BrickColor.new("White")
| |
| 697 | n.Parent = workspace | |
| 698 | n.CFrame = v.CFrame | |
| 699 | n.Transparency = 0.4 | |
| 700 | n:BreakJoints() | |
| 701 | table.insert(Effects, {
| |
| 702 | n, | |
| 703 | "Disappear", | |
| 704 | duration | |
| 705 | }) | |
| 706 | end | |
| 707 | end | |
| 708 | end | |
| 709 | function StaggerAnim() | |
| 710 | glowingEye() | |
| 711 | attack = true | |
| 712 | local canfloor, telepos, oldpos | |
| 713 | local dnum = 5 | |
| 714 | repeat | |
| 715 | dnum = dnum - 1 | |
| 716 | CF = cf(RootPart.Position) * cf(math.random(-500, 500) / 100, 0, math.random(-500, 500) / 100) | |
| 717 | tpos = RootPart.Position + vt(math.random(-5000, 5000) / 100, 20, math.random(-5000, 5000) / 100) | |
| 718 | hitfloor3, posfloor3 = rayCast(tpos, CFrame.new(tpos, tpos - Vector3.new(0, 1, 0)).lookVector, 400, Character) | |
| 719 | if hitfloor3 ~= nil then | |
| 720 | canfloor = true | |
| 721 | telepos = cf(posfloor3) * cf(0, 3, 0) | |
| 722 | end | |
| 723 | until canfloor ~= nil or dnum < 0 | |
| 724 | Clone(0.01) | |
| 725 | if dnum >= 0 then | |
| 726 | oldpos = RootPart.Position | |
| 727 | RootPart.CFrame = telepos | |
| 728 | pos4 = vt(oldpos.X, RootPart.Position.Y, oldpos.Z) | |
| 729 | RootPart.CFrame = cf(RootPart.Position, pos4) | |
| 730 | else | |
| 731 | oldpos = RootPart.Position | |
| 732 | RootPart.CFrame = cf(RootPart.Position) * cf(0, 10, 0) | |
| 733 | end | |
| 734 | for _, c in pairs(workspace:children()) do | |
| 735 | if c.Name == "Effect" and c.className == "Model" and c:findFirstChild("Head") ~= nil then
| |
| 736 | local targ = c.Head.Position - oldpos | |
| 737 | local mag = targ.magnitude | |
| 738 | if mag <= 10 then | |
| 739 | c.Parent = nil | |
| 740 | end | |
| 741 | end | |
| 742 | end | |
| 743 | Neck.C0 = necko * euler(0.3, 0, 0) * euler(0, 0, 0) | |
| 744 | RootJoint.C0 = RootCF * cf(0, 0, -0.1) * euler(-0.05, 0, 0) | |
| 745 | RW.C0 = cf(1.1, 0.45, 0.3) * euler(-0.2, 0, -0.4) | |
| 746 | RW.C1 = cf(0, 0.5, 0) * euler(0, 0, 0) | |
| 747 | LW.C0 = cf(-1.1, 0.45, 0.3) * euler(-0.2, 0, 0.4) | |
| 748 | LW.C1 = cf(0, 0.5, 0) * euler(0, 0, 0) | |
| 749 | RH.C0 = cf(1, -0.9, -0.05) * euler(0, 1.57, 0) * euler(0, -0.2, 0) * euler(-0.1, 0, -0.05) | |
| 750 | LH.C0 = cf(-1, -0.9, -0.05) * euler(0, -1.57, 0) * euler(0, 0.2, 0) * euler(-0.1, 0, 0.05) | |
| 751 | doanim = math.random(1, 2) | |
| 752 | if doanim == 1 then | |
| 753 | for i = 0, 1, 0.1 do | |
| 754 | swait() | |
| 755 | Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0) * euler(0, 0, -0.2), 0.6) | |
| 756 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, 0), 0.6) | |
| 757 | RW.C0 = clerp(RW.C0, cf(1.2, 0.4, 0.1) * euler(0, 0, 1.8) * euler(0.5, 0, 0) * euler(0, 3.14, 0), 0.6) | |
| 758 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.6) | |
| 759 | LW.C0 = clerp(LW.C0, cf(-1.2, 0.4, 0.1) * euler(0, 0, -1.8) * euler(0.5, 0, 0) * euler(0, 3.14, 0), 0.6) | |
| 760 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.6) | |
| 761 | RH.C0 = clerp(RH.C0, cf(1, -0.9, -0.05) * euler(0, 1.57, 0) * euler(0, -0.2, 0) * euler(-0.1, 0, 0), 0.6) | |
| 762 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, -0.05) * euler(0, -1.57, 0) * euler(0, 0.2, 0) * euler(-0.1, 0, 0), 0.6) | |
| 763 | end | |
| 764 | normalEyes() | |
| 765 | elseif doanim == 2 then | |
| 766 | for i = 1, 2 do | |
| 767 | if i == 2 then | |
| 768 | end | |
| 769 | for i = 0, 2, 0.2 do | |
| 770 | swait() | |
| 771 | Neck.C0 = clerp(Neck.C0, necko * euler(0.5, 0, 0) * euler(0, 0, 0), 0.15) | |
| 772 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(-0.05, 0, 0), 0.4) | |
| 773 | if i <= 1 then | |
| 774 | RW.C0 = clerp(RW.C0, cf(1, 0.65, 0.3) * euler(-0.2, 0, -0.5), 0.4) | |
| 775 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 776 | LW.C0 = clerp(LW.C0, cf(-1, 0.65, 0.3) * euler(-0.2, 0, 0.5), 0.4) | |
| 777 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 778 | else | |
| 779 | RW.C0 = clerp(RW.C0, cf(1, 0.45, 0.3) * euler(-0.2, 0, -0.5), 0.4) | |
| 780 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 781 | LW.C0 = clerp(LW.C0, cf(-1, 0.45, 0.3) * euler(-0.2, 0, 0.5), 0.4) | |
| 782 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 783 | end | |
| 784 | RH.C0 = clerp(RH.C0, cf(1, -0.9, -0.05) * euler(0, 1.57, 0) * euler(0, -0.2, 0) * euler(-0.1, 0, -0.05), 0.4) | |
| 785 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, -0.05) * euler(0, -1.57, 0) * euler(0, 0.2, 0) * euler(-0.1, 0, 0.05), 0.4) | |
| 786 | end | |
| 787 | end | |
| 788 | normalEyes() | |
| 789 | end | |
| 790 | attack = false | |
| 791 | end | |
| 792 | function StaggerHitt() | |
| 793 | end | |
| 794 | function StunAnim() | |
| 795 | end | |
| 796 | function attackone() | |
| 797 | attack = true | |
| 798 | cansound = true | |
| 799 | AtkBones = {}
| |
| 800 | atktype = math.random(1, 2) | |
| 801 | if atktype == 1 then | |
| 802 | CF = RootPart.CFrame * cf(0, 0, -18) | |
| 803 | refe = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
| |
| 804 | refe.Anchored = true | |
| 805 | refe.CFrame = CF | |
| 806 | game:GetService("Debris"):AddItem(refe, 5)
| |
| 807 | so("306247739", refe, 1, 1)
| |
| 808 | for i = -12, 12, 12 do | |
| 809 | refe.CFrame = CF * euler(0, 1.57, 0) * cf(0, 0, -8 - i) | |
| 810 | for d = -16, 16, 8 do | |
| 811 | ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
| |
| 812 | ref.Anchored = true | |
| 813 | ref.CFrame = refe.CFrame * cf(d, 0, 8) | |
| 814 | game:GetService("Debris"):AddItem(ref, 5)
| |
| 815 | bhitfloor, bposfloor = rayCast(ref.Position, CFrame.new(ref.Position, ref.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character) | |
| 816 | local bone1, bhb1 = bone(workspace, 30, 3, 5, -1, 1) | |
| 817 | bone1.CFrame = cf(bposfloor) * cf(0, -2, 0) * euler(0, math.random(-50, 50), 0) | |
| 818 | bpos = Instance.new("BodyPosition")
| |
| 819 | bpos.P = 8000 | |
| 820 | bpos.D = 800 | |
| 821 | bpos.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 822 | bpos.Parent = bone1 | |
| 823 | bpos.position = bposfloor + vt(0, -2, 0) | |
| 824 | table.insert(AtkBones, {
| |
| 825 | bone1, | |
| 826 | bhb1, | |
| 827 | bpos, | |
| 828 | bposfloor | |
| 829 | }) | |
| 830 | ref.Parent = nil | |
| 831 | end | |
| 832 | end | |
| 833 | elseif atktype == 2 then | |
| 834 | CF = RootPart.CFrame * cf(0, 0, -15) | |
| 835 | refe = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
| |
| 836 | refe.Anchored = true | |
| 837 | refe.CFrame = CF | |
| 838 | game:GetService("Debris"):AddItem(refe, 5)
| |
| 839 | so("306247739", refe, 1, 1)
| |
| 840 | dul = math.random(-50, 50) | |
| 841 | for i = 0.785, 2.355, 1.57 do | |
| 842 | refe.CFrame = CF * euler(0, dul + i, 0) | |
| 843 | for d = -21, 21, 7 do | |
| 844 | ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
| |
| 845 | ref.Anchored = true | |
| 846 | ref.CFrame = refe.CFrame * cf(0, 0, d) | |
| 847 | game:GetService("Debris"):AddItem(ref, 5)
| |
| 848 | bhitfloor, bposfloor = rayCast(ref.Position, CFrame.new(ref.Position, ref.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character) | |
| 849 | local bone1, bhb1 = bone(workspace, 30, 3, 5, -1, 1) | |
| 850 | bone1.CFrame = cf(bposfloor) * cf(0, -2, 0) * euler(0, math.random(-50, 50), 0) | |
| 851 | bpos = Instance.new("BodyPosition")
| |
| 852 | bpos.P = 8000 | |
| 853 | bpos.D = 800 | |
| 854 | bpos.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 855 | bpos.Parent = bone1 | |
| 856 | bpos.position = bposfloor + vt(0, -2, 0) | |
| 857 | table.insert(AtkBones, {
| |
| 858 | bone1, | |
| 859 | bhb1, | |
| 860 | bpos, | |
| 861 | bposfloor | |
| 862 | }) | |
| 863 | ref.Parent = nil | |
| 864 | end | |
| 865 | end | |
| 866 | end | |
| 867 | for i = 0, 1, 0.3 do | |
| 868 | swait() | |
| 869 | Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0) * euler(0, 0, 0), 0.5) | |
| 870 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(-0.05, 0, 0), 0.5) | |
| 871 | RW.C0 = clerp(RW.C0, cf(1.1, 0.45, 0.3) * euler(-0.2, 0, -0.4), 0.5) | |
| 872 | LW.C0 = clerp(LW.C0, cf(-1.3, 0.4, 0.1) * euler(0.4, 0, 0.1) * euler(0, -1.57, 0), 0.5) | |
| 873 | RH.C0 = clerp(RH.C0, cf(1, -0.8, -0.05) * euler(0, 1.57, 0) * euler(0, -0.2, 0) * euler(-0.1, 0, -0.05), 0.5) | |
| 874 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.05) * euler(0, -1.57, 0) * euler(0, 0.2, 0) * euler(-0.1, 0, 0.05), 0.5) | |
| 875 | if Stagger.Value == true then | |
| 876 | break | |
| 877 | end | |
| 878 | end | |
| 879 | CF = RootPart.CFrame * cf(0, 0, -18) | |
| 880 | refe = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
| |
| 881 | refe.Anchored = true | |
| 882 | refe.CFrame = CF | |
| 883 | game:GetService("Debris"):AddItem(refe, 5)
| |
| 884 | so("306247749", refe, 1, 1)
| |
| 885 | for i = 0, 2, 0.1 do | |
| 886 | swait() | |
| 887 | for i = 1, #AtkBones do | |
| 888 | MagniDamage(AtkBones[i][2], 2, 1, 1, 0, "Normal", AtkBones[i][2], 0.01, 1, math.random(2, 4), nil, nil, true) | |
| 889 | AtkBones[i][3].position = AtkBones[i][4] + vt(0, 2, 0) | |
| 890 | end | |
| 891 | Neck.C0 = clerp(Neck.C0, necko * euler(0.1, 0, 0) * euler(0, 0, 0), 0.5) | |
| 892 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(-0.05, 0, 0), 0.5) | |
| 893 | RW.C0 = clerp(RW.C0, cf(1.1, 0.45, 0.3) * euler(-0.2, 0, -0.4), 0.5) | |
| 894 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.6, 0.05) * euler(2.5, 0, 0) * euler(0, -1.57, 0), 0.5) | |
| 895 | RH.C0 = clerp(RH.C0, cf(1, -1, -0.05) * euler(0, 1.57, 0) * euler(0, -0.2, 0) * euler(-0.1, 0, -0.05), 0.5) | |
| 896 | LH.C0 = clerp(LH.C0, cf(-1, -1, -0.05) * euler(0, -1.57, 0) * euler(0, 0.2, 0) * euler(-0.1, 0, 0.05), 0.5) | |
| 897 | if Stagger.Value == true then | |
| 898 | break | |
| 899 | end | |
| 900 | end | |
| 901 | for i = 1, #AtkBones do | |
| 902 | AtkBones[i][1].Parent = nil | |
| 903 | end | |
| 904 | for i = 1, #AtkBones do | |
| 905 | table.remove(AtkBones, 1) | |
| 906 | end | |
| 907 | cansound = false | |
| 908 | attack = false | |
| 909 | end | |
| 910 | function attacktwo() | |
| 911 | attack = true | |
| 912 | cansound = true | |
| 913 | local btprt = part(3, modelzorz, 1, 1, BrickColor.new("White"), "Bone TorsPart", vt())
| |
| 914 | local btwld1 = weld(btprt, btprt, Torso, cf(0, -2, 2)) | |
| 915 | so("306247739", btprt, 1, 1)
| |
| 916 | AtkBones = {}
| |
| 917 | na = 0 | |
| 918 | for i = 0.628, 6.28, 0.628 do | |
| 919 | swait() | |
| 920 | na = na + 0.4 | |
| 921 | btwld1.C0 = euler(0, 0, na) * cf(0, -4, -2) | |
| 922 | local bone1, bhb1 = bone(modelzorz, 20, 3, 5, -1, 2) | |
| 923 | local bwld1 = weld(bone1, bone1, btprt, euler(0, 0, 0) * cf(0, -4, 0) * euler(0, 0, i)) | |
| 924 | randnum = math.random(-1000, 1000) / 100 | |
| 925 | ran = math.random(0, 500) / 100 | |
| 926 | table.insert(AtkBones, {
| |
| 927 | bone1, | |
| 928 | bhb1, | |
| 929 | bwld1, | |
| 930 | i, | |
| 931 | randnum, | |
| 932 | ran | |
| 933 | }) | |
| 934 | Neck.C0 = clerp(Neck.C0, necko * euler(0.1, 0, 0) * euler(0, 0, 0), 0.4) | |
| 935 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0.1, -0.1) * euler(-0.05, 0, 0), 0.4) | |
| 936 | RW.C0 = clerp(RW.C0, cf(1.1, 0.45, 0.3) * euler(-0.2, 0, -0.4), 0.4) | |
| 937 | LW.C0 = clerp(LW.C0, cf(-1.1, 0.5, 0.4) * euler(1.4, 0, 0.1) * euler(0, -1.57, 0), 0.4) | |
| 938 | RH.C0 = clerp(RH.C0, cf(1, -0.9, -0.15) * euler(0, 1.57, 0) * euler(0, -0.2, 0) * euler(-0.1, 0, -0.05), 0.4) | |
| 939 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, -0.15) * euler(0, -1.57, 0) * euler(0, 0.2, 0) * euler(-0.1, 0, 0.05), 0.4) | |
| 940 | if Stagger.Value == true then | |
| 941 | break | |
| 942 | end | |
| 943 | end | |
| 944 | so("306247749", btprt, 1, 1)
| |
| 945 | for i = 0, 1.1, 0.1 do | |
| 946 | swait() | |
| 947 | na = na + 0.4 | |
| 948 | for i = 1, #AtkBones do | |
| 949 | MagniDamage(AtkBones[i][2], 4, 1, 1, 0, "Normal", AtkBones[i][2], 0.01, 1, math.random(2, 4), nil, nil, true) | |
| 950 | if i <= 0.7 then | |
| 951 | btwld1.C0 = clerp(btwld1.C0, euler(0, 0, na) * cf(0, -2, 5), 0.05) | |
| 952 | AtkBones[i][3].C0 = clerp(AtkBones[i][3].C0, euler(1.57, 0, 0) * cf(0, -3, AtkBones[i][5]) * euler(0, 0, AtkBones[i][4]), 0.3) | |
| 953 | else | |
| 954 | btwld1.C0 = clerp(btwld1.C0, euler(0, 0, na) * cf(0, -2, 60), 0.02) | |
| 955 | AtkBones[i][3].C0 = clerp(AtkBones[i][3].C0, euler(1.57, 0, 0) * cf(0, -4 - AtkBones[i][6], AtkBones[i][5]) * euler(0, 0, AtkBones[i][4]), 0.2) | |
| 956 | end | |
| 957 | end | |
| 958 | Neck.C0 = clerp(Neck.C0, necko * euler(0.1, 0, 0) * euler(0, 0, 0), 0.4) | |
| 959 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.1, -0.1) * euler(-0.05, 0, 0), 0.4) | |
| 960 | RW.C0 = clerp(RW.C0, cf(1.1, 0.45, 0.3) * euler(-0.2, 0, -0.4), 0.4) | |
| 961 | LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.1) * euler(1.57, 0, 0) * euler(0, -1.57, 0), 0.4) | |
| 962 | RH.C0 = clerp(RH.C0, cf(1, -0.9, 0.05) * euler(0, 1.57, 0) * euler(0, -0.2, 0) * euler(-0.1, 0, -0.05), 0.4) | |
| 963 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, 0.05) * euler(0, -1.57, 0) * euler(0, 0.2, 0) * euler(-0.1, 0, 0.05), 0.4) | |
| 964 | if Stagger.Value == true then | |
| 965 | break | |
| 966 | end | |
| 967 | end | |
| 968 | for i = 1, #AtkBones do | |
| 969 | AtkBones[i][1].Parent = nil | |
| 970 | end | |
| 971 | for i = 1, #AtkBones do | |
| 972 | table.remove(AtkBones, 1) | |
| 973 | end | |
| 974 | btprt.Parent = nil | |
| 975 | cansound = false | |
| 976 | attack = false | |
| 977 | end | |
| 978 | function attackthree() | |
| 979 | attack = true | |
| 980 | attack = false | |
| 981 | end | |
| 982 | function attackfour() | |
| 983 | attack = true | |
| 984 | attack = false | |
| 985 | end | |
| 986 | function do1() | |
| 987 | if attack == true then | |
| 988 | return | |
| 989 | end | |
| 990 | if Stagger.Value == true or Stun.Value >= 100 or StaggerHit.Value == true then | |
| 991 | return | |
| 992 | end | |
| 993 | attack = true | |
| 994 | d = MMouse.Hit.p + vt(0, 2, 0) | |
| 995 | if d ~= nil then | |
| 996 | thitfloor, tposfloor = rayCast(d, CFrame.new(d, d - Vector3.new(0, 1, 0)).lookVector, 300, Character) | |
| 997 | if thitfloor ~= nil then | |
| 998 | oldpos = RootPart.Position | |
| 999 | game:GetService("Lighting").OutdoorAmbient = Color3.new(0, 0, 0)
| |
| 1000 | game:GetService("Lighting").Brightness = 0
| |
| 1001 | ltime = game:GetService("Lighting").TimeOfDay
| |
| 1002 | game:GetService("Lighting").TimeOfDay = 0
| |
| 1003 | ski = it("Sky", game:GetService("Lighting"))
| |
| 1004 | ski.StarCount = 0 | |
| 1005 | swait(10) | |
| 1006 | RootPart.CFrame = cf(tposfloor) * cf(0, 3, 0) | |
| 1007 | pos4 = vt(oldpos.X, RootPart.Position.Y, oldpos.Z) | |
| 1008 | RootPart.CFrame = cf(RootPart.Position, pos4) | |
| 1009 | game:GetService("Lighting").OutdoorAmbient = Color3.new(0.4980392156862745, 0.4980392156862745, 0.4980392156862745)
| |
| 1010 | game:GetService("Lighting").Brightness = 1
| |
| 1011 | game:GetService("Lighting").TimeOfDay = ltime
| |
| 1012 | ski.Parent = nil | |
| 1013 | end | |
| 1014 | end | |
| 1015 | attack = false | |
| 1016 | end | |
| 1017 | function do2() | |
| 1018 | if attack == true then | |
| 1019 | return | |
| 1020 | end | |
| 1021 | if Stagger.Value == true or Stun.Value >= 100 or StaggerHit.Value == true then | |
| 1022 | return | |
| 1023 | end | |
| 1024 | attack = true | |
| 1025 | attack = false | |
| 1026 | end | |
| 1027 | function do3() | |
| 1028 | if attack == true then | |
| 1029 | return | |
| 1030 | end | |
| 1031 | if Stagger.Value == true or Stun.Value >= 100 or StaggerHit.Value == true then | |
| 1032 | return | |
| 1033 | end | |
| 1034 | attack = true | |
| 1035 | attack = false | |
| 1036 | end | |
| 1037 | function do4() | |
| 1038 | if attack == true then | |
| 1039 | return | |
| 1040 | end | |
| 1041 | if Stagger.Value == true or Stun.Value >= 100 or StaggerHit.Value == true then | |
| 1042 | return | |
| 1043 | end | |
| 1044 | attack = true | |
| 1045 | cooldowns[4] = 0 | |
| 1046 | attack = false | |
| 1047 | end | |
| 1048 | function DecreaseStat(Model, Stat, Amount, Duration) | |
| 1049 | if Model:findFirstChild("Stats") ~= nil and Model.Stats[Stat] ~= nil then
| |
| 1050 | Model.Stats[Stat].Value = Model.Stats[Stat].Value - Amount | |
| 1051 | d = Instance.new("NumberValue", Model.Stats.Decrease)
| |
| 1052 | dur = Instance.new("NumberValue", d)
| |
| 1053 | dur.Name = "Duration" | |
| 1054 | dur.Value = Duration | |
| 1055 | game:GetService("Debris"):AddItem(d, 20)
| |
| 1056 | if Stat == "Damage" then | |
| 1057 | d.Name = "DecreaseAtk" | |
| 1058 | elseif Stat == "Defense" then | |
| 1059 | d.Name = "DecreaseDef" | |
| 1060 | elseif Stat == "Movement" then | |
| 1061 | d.Name = "DecreaseMvmt" | |
| 1062 | end | |
| 1063 | if Model:findFirstChild("Torso") ~= nil then
| |
| 1064 | display = "" | |
| 1065 | if Stat == "Damage" then | |
| 1066 | if Amount > 0 then | |
| 1067 | display = "-Damage" | |
| 1068 | else | |
| 1069 | display = "+Damage" | |
| 1070 | end | |
| 1071 | elseif Stat == "Defense" then | |
| 1072 | if Amount > 0 then | |
| 1073 | display = "-Defense" | |
| 1074 | else | |
| 1075 | display = "+Defense" | |
| 1076 | end | |
| 1077 | elseif Stat == "Movement" then | |
| 1078 | if Amount > 0 then | |
| 1079 | display = "-Movement" | |
| 1080 | else | |
| 1081 | display = "+Movement" | |
| 1082 | end | |
| 1083 | end | |
| 1084 | showDamage(Model, display, "Debuff") | |
| 1085 | end | |
| 1086 | d.Value = Amount | |
| 1087 | end | |
| 1088 | end | |
| 1089 | function GetDist(Part1, Part2, magni) | |
| 1090 | local targ = Part1.Position - Part2.Position | |
| 1091 | local mag = targ.magnitude | |
| 1092 | if magni >= mag then | |
| 1093 | return true | |
| 1094 | else | |
| 1095 | return false | |
| 1096 | end | |
| 1097 | end | |
| 1098 | function MagniDamage(Part, magni, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration) | |
| 1099 | for _, c in pairs(workspace:children()) do | |
| 1100 | local hum = c:findFirstChild("Humanoid")
| |
| 1101 | if hum ~= nil then | |
| 1102 | local head | |
| 1103 | for _, d in pairs(c:children()) do | |
| 1104 | if d.className == "Model" and ranged ~= true then | |
| 1105 | head = d:findFirstChild("Hitbox")
| |
| 1106 | if d.Parent == Character then | |
| 1107 | break | |
| 1108 | end | |
| 1109 | if head ~= nil then | |
| 1110 | local targ = head.Position - Part.Position | |
| 1111 | local mag = targ.magnitude | |
| 1112 | if magni >= mag and c.Name ~= Player.Name then | |
| 1113 | ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
| |
| 1114 | ref.Anchored = true | |
| 1115 | ref.CFrame = cf(head.Position) | |
| 1116 | game:GetService("Debris"):AddItem(ref, 1)
| |
| 1117 | hitnum = math.random(1, 5) | |
| 1118 | if hitnum == 1 then | |
| 1119 | so("199148971", ref, 1, 1)
| |
| 1120 | elseif hitnum == 2 then | |
| 1121 | so("199149025", ref, 1, 1)
| |
| 1122 | elseif hitnum == 3 then | |
| 1123 | so("199149072", ref, 1, 1)
| |
| 1124 | elseif hitnum == 4 then | |
| 1125 | so("199149109", ref, 1, 1)
| |
| 1126 | elseif hitnum == 5 then | |
| 1127 | so("199149119", ref, 1, 1)
| |
| 1128 | end | |
| 1129 | StaggerHit.Value = true | |
| 1130 | end | |
| 1131 | end | |
| 1132 | end | |
| 1133 | if d.className == "Part" then | |
| 1134 | head = d | |
| 1135 | if head ~= nil then | |
| 1136 | local targ = head.Position - Part.Position | |
| 1137 | local mag = targ.magnitude | |
| 1138 | if magni >= mag and c.Name ~= Player.Name then | |
| 1139 | if stun == nil then | |
| 1140 | stun = math.random(5, 10) | |
| 1141 | end | |
| 1142 | local Rang | |
| 1143 | if Ranged == false then | |
| 1144 | Rang = true | |
| 1145 | end | |
| 1146 | local stag | |
| 1147 | if shbash == true then | |
| 1148 | stag = true | |
| 1149 | end | |
| 1150 | Damagefunc(head, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration) | |
| 1151 | end | |
| 1152 | end | |
| 1153 | end | |
| 1154 | end | |
| 1155 | end | |
| 1156 | end | |
| 1157 | end | |
| 1158 | function rayCast(Pos, Dir, Max, Ignore) | |
| 1159 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
| |
| 1160 | end | |
| 1161 | function findNearestTorso(pos) | |
| 1162 | local list = game.Workspace:children() | |
| 1163 | local torso | |
| 1164 | local dist = 1000 | |
| 1165 | local temp, human, temp2 | |
| 1166 | for x = 1, #list do | |
| 1167 | temp2 = list[x] | |
| 1168 | if temp2.className == "Model" and temp2.Name ~= Character.Name then | |
| 1169 | temp = temp2:findFirstChild("Torso")
| |
| 1170 | human = temp2:findFirstChild("Humanoid")
| |
| 1171 | if temp ~= nil and human ~= nil and human.Health > 0 and dist > (temp.Position - pos).magnitude then | |
| 1172 | local dohit = true | |
| 1173 | if Player.Neutral == false and game.Players:GetPlayerFromCharacter(temp.Parent) ~= nil and game.Players:GetPlayerFromCharacter(temp.Parent).TeamColor == Player.TeamColor then | |
| 1174 | dohit = false | |
| 1175 | end | |
| 1176 | if dohit == true then | |
| 1177 | torso = temp | |
| 1178 | dist = (temp.Position - pos).magnitude | |
| 1179 | end | |
| 1180 | end | |
| 1181 | end | |
| 1182 | end | |
| 1183 | return torso, dist | |
| 1184 | end | |
| 1185 | local Point = Torso.CFrame * cf(0, Torso.Size.Y, 0) | |
| 1186 | LastPoint = Point | |
| 1187 | function effect(Color, Ref, LP, P1, returnn) | |
| 1188 | if LP == nil or P1 == nil then | |
| 1189 | return | |
| 1190 | end | |
| 1191 | local effectsmsh = Instance.new("CylinderMesh")
| |
| 1192 | effectsmsh.Scale = Vector3.new(0.2, 1, 0.2) | |
| 1193 | effectsmsh.Name = "Mesh" | |
| 1194 | local effectsg = Instance.new("Part")
| |
| 1195 | NoOutline(effectsg) | |
| 1196 | effectsg.formFactor = 3 | |
| 1197 | effectsg.CanCollide = false | |
| 1198 | effectsg.Name = "Eff" | |
| 1199 | effectsg.Locked = true | |
| 1200 | effectsg.Anchored = true | |
| 1201 | effectsg.Size = Vector3.new(0.5, 1, 0.5) | |
| 1202 | effectsg.Parent = workspace | |
| 1203 | effectsmsh.Parent = effectsg | |
| 1204 | effectsg.BrickColor = BrickColor.new(Color) | |
| 1205 | effectsg.Reflectance = Ref | |
| 1206 | local point1 = P1 | |
| 1207 | local mg = (LP.p - point1.p).magnitude | |
| 1208 | effectsg.Size = Vector3.new(0.5, mg, 0.5) | |
| 1209 | effectsg.CFrame = cf((LP.p + point1.p) / 2, point1.p) * CFrame.Angles(math.rad(90), 0, 0) | |
| 1210 | effectsmsh.Scale = Vector3.new(0.2, 1, 0.2) | |
| 1211 | game:GetService("Debris"):AddItem(effectsg, 2)
| |
| 1212 | if returnn then | |
| 1213 | return effectsg | |
| 1214 | end | |
| 1215 | if not returnn then | |
| 1216 | table.insert(Effects, {
| |
| 1217 | effectsg, | |
| 1218 | "Cylinder", | |
| 1219 | 0.2, | |
| 1220 | 0.01, | |
| 1221 | 0, | |
| 1222 | 0.01, | |
| 1223 | effectsmsh | |
| 1224 | }) | |
| 1225 | end | |
| 1226 | end | |
| 1227 | function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, parent, prt2) | |
| 1228 | local prt = part(3, parent, 0, 0, brickcolor, "Effect", vt()) | |
| 1229 | local wld | |
| 1230 | prt.CFrame = cframe | |
| 1231 | prt.Anchored = true | |
| 1232 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 1233 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1234 | if Type == 1 or Type == nil then | |
| 1235 | table.insert(Effects, {
| |
| 1236 | prt, | |
| 1237 | "Block1", | |
| 1238 | delay, | |
| 1239 | x3, | |
| 1240 | y3, | |
| 1241 | z3, | |
| 1242 | msh | |
| 1243 | }) | |
| 1244 | elseif Type == 2 then | |
| 1245 | table.insert(Effects, {
| |
| 1246 | prt, | |
| 1247 | "Block2", | |
| 1248 | delay, | |
| 1249 | x3, | |
| 1250 | y3, | |
| 1251 | z3, | |
| 1252 | msh | |
| 1253 | }) | |
| 1254 | elseif Type == 3 then | |
| 1255 | table.insert(Effects, {
| |
| 1256 | prt, | |
| 1257 | "Block3", | |
| 1258 | delay, | |
| 1259 | x3, | |
| 1260 | y3, | |
| 1261 | z3, | |
| 1262 | msh, | |
| 1263 | cframe, | |
| 1264 | prt2 | |
| 1265 | }) | |
| 1266 | end | |
| 1267 | end | |
| 1268 | function MagicSkull(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, goe) | |
| 1269 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
| 1270 | prt.Anchored = true | |
| 1271 | prt.CFrame = cframe | |
| 1272 | msh = mesh("SpecialMesh", prt, "FileMesh", "4770583", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 1273 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1274 | table.insert(Effects, {
| |
| 1275 | prt, | |
| 1276 | "Skull", | |
| 1277 | delay, | |
| 1278 | x3, | |
| 1279 | y3, | |
| 1280 | z3, | |
| 1281 | msh, | |
| 1282 | goe | |
| 1283 | }) | |
| 1284 | end | |
| 1285 | function MagicCircle(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1286 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
| 1287 | prt.Anchored = true | |
| 1288 | prt.CFrame = cframe | |
| 1289 | local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 1290 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1291 | table.insert(Effects, {
| |
| 1292 | prt, | |
| 1293 | "Cylinder", | |
| 1294 | delay, | |
| 1295 | x3, | |
| 1296 | y3, | |
| 1297 | z3, | |
| 1298 | msh | |
| 1299 | }) | |
| 1300 | end | |
| 1301 | function MagicCylinder(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1302 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
| 1303 | prt.Anchored = true | |
| 1304 | prt.CFrame = cframe | |
| 1305 | local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 1306 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1307 | table.insert(Effects, {
| |
| 1308 | prt, | |
| 1309 | "Cylinder", | |
| 1310 | delay, | |
| 1311 | x3, | |
| 1312 | y3, | |
| 1313 | z3, | |
| 1314 | msh | |
| 1315 | }) | |
| 1316 | end | |
| 1317 | function MagicCylinder3(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1318 | local prt = part(3, modelzorz, 0, 0, brickcolor, "Effect", vt()) | |
| 1319 | prt.Anchored = true | |
| 1320 | prt.CFrame = cframe | |
| 1321 | local msh = mesh("SpecialMesh", prt, "Head", "nil", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 1322 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1323 | table.insert(Effects, {
| |
| 1324 | prt, | |
| 1325 | "Cylinder", | |
| 1326 | delay, | |
| 1327 | x3, | |
| 1328 | y3, | |
| 1329 | z3, | |
| 1330 | msh | |
| 1331 | }) | |
| 1332 | end | |
| 1333 | function MagicCylinder2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, goe) | |
| 1334 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
| 1335 | prt.Anchored = true | |
| 1336 | prt.CFrame = cframe | |
| 1337 | local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 1338 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1339 | table.insert(Effects, {
| |
| 1340 | prt, | |
| 1341 | "Cylinder2", | |
| 1342 | delay, | |
| 1343 | x3, | |
| 1344 | y3, | |
| 1345 | z3, | |
| 1346 | msh, | |
| 1347 | goe | |
| 1348 | }) | |
| 1349 | end | |
| 1350 | function MagicHead(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1351 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
| 1352 | prt.Anchored = true | |
| 1353 | prt.CFrame = cframe | |
| 1354 | local msh = mesh("SpecialMesh", prt, "Head", "nil", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 1355 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1356 | table.insert(Effects, {
| |
| 1357 | prt, | |
| 1358 | "Cylinder", | |
| 1359 | delay, | |
| 1360 | x3, | |
| 1361 | y3, | |
| 1362 | z3, | |
| 1363 | msh | |
| 1364 | }) | |
| 1365 | end | |
| 1366 | function ClangEffect(brickcolor, cframe, duration, decrease, size, power) | |
| 1367 | local prt = part(3, workspace, 0, 1, brickcolor, "Effect", vt()) | |
| 1368 | prt.Anchored = true | |
| 1369 | prt.CFrame = cframe | |
| 1370 | local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(5, 5, 5))
| |
| 1371 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1372 | table.insert(Effects, {
| |
| 1373 | prt, | |
| 1374 | "CylinderClang", | |
| 1375 | duration, | |
| 1376 | decrease, | |
| 1377 | size, | |
| 1378 | power, | |
| 1379 | prt.CFrame, | |
| 1380 | nil | |
| 1381 | }) | |
| 1382 | end | |
| 1383 | function MagicWave(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1384 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
| 1385 | prt.Anchored = true | |
| 1386 | prt.CFrame = cframe | |
| 1387 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 1388 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1389 | table.insert(Effects, {
| |
| 1390 | prt, | |
| 1391 | "Cylinder", | |
| 1392 | delay, | |
| 1393 | x3, | |
| 1394 | y3, | |
| 1395 | z3, | |
| 1396 | msh | |
| 1397 | }) | |
| 1398 | end | |
| 1399 | function MagicRing(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1400 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
| 1401 | prt.Anchored = true | |
| 1402 | prt.CFrame = cframe * cf(x2, y2, z2) | |
| 1403 | local msh = mesh("SpecialMesh", prt, "FileMesh", "3270017", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 1404 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1405 | table.insert(Effects, {
| |
| 1406 | prt, | |
| 1407 | "Cylinder", | |
| 1408 | delay, | |
| 1409 | x3, | |
| 1410 | y3, | |
| 1411 | z3, | |
| 1412 | msh | |
| 1413 | }) | |
| 1414 | end | |
| 1415 | function MagicRing2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, prt2) | |
| 1416 | local prt = part(3, modelzorz, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
| 1417 | prt.Anchored = true | |
| 1418 | local msh = mesh("SpecialMesh", prt, "FileMesh", "3270017", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 1419 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1420 | table.insert(Effects, {
| |
| 1421 | prt, | |
| 1422 | "Block3", | |
| 1423 | delay, | |
| 1424 | x3, | |
| 1425 | y3, | |
| 1426 | z3, | |
| 1427 | msh, | |
| 1428 | cframe, | |
| 1429 | prt2 | |
| 1430 | }) | |
| 1431 | end | |
| 1432 | function ElecEffect(cff, x, y, z) | |
| 1433 | local prt = part(3, workspace, 0, 0, BrickColor.new("Bright red"), "Part", vt(1, 1, 1))
| |
| 1434 | prt.Anchored = true | |
| 1435 | prt.CFrame = cff * cf(math.random(-x, x), math.random(-y, y), math.random(-z, z)) | |
| 1436 | prt.CFrame = cf(prt.Position) | |
| 1437 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1438 | xval = math.random() / 3 | |
| 1439 | yval = math.random() / 3 | |
| 1440 | zval = math.random() / 3 | |
| 1441 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(xval, yval, zval))
| |
| 1442 | Effects[#Effects + 1] = {
| |
| 1443 | prt, | |
| 1444 | "Elec", | |
| 1445 | 0.2, | |
| 1446 | x, | |
| 1447 | y, | |
| 1448 | z, | |
| 1449 | xval, | |
| 1450 | yval, | |
| 1451 | zval, | |
| 1452 | msh | |
| 1453 | } | |
| 1454 | end | |
| 1455 | function Damagefunc(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration) | |
| 1456 | if hit.Parent == nil then | |
| 1457 | return | |
| 1458 | end | |
| 1459 | if hit == MovePart then | |
| 1460 | Fly = false | |
| 1461 | end | |
| 1462 | if hit.Name == "Hitbox" and hit.Parent ~= modelzorz and ranged ~= true then | |
| 1463 | ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
| |
| 1464 | ref.Anchored = true | |
| 1465 | ref.CFrame = cf(hit.Position) | |
| 1466 | game:GetService("Debris"):AddItem(ref, 1)
| |
| 1467 | hitnum = math.random(1, 5) | |
| 1468 | if hitnum == 1 then | |
| 1469 | so("199148971", ref, 1, 1)
| |
| 1470 | elseif hitnum == 2 then | |
| 1471 | so("199149025", ref, 1, 1)
| |
| 1472 | elseif hitnum == 3 then | |
| 1473 | so("199149072", ref, 1, 1)
| |
| 1474 | elseif hitnum == 4 then | |
| 1475 | so("199149109", ref, 1, 1)
| |
| 1476 | elseif hitnum == 5 then | |
| 1477 | so("199149119", ref, 1, 1)
| |
| 1478 | end | |
| 1479 | StaggerHit.Value = true | |
| 1480 | end | |
| 1481 | h = hit.Parent:FindFirstChild("Humanoid")
| |
| 1482 | for _, v in pairs(hit.Parent:children()) do | |
| 1483 | if v:IsA("Humanoid") then
| |
| 1484 | h = v | |
| 1485 | end | |
| 1486 | end | |
| 1487 | if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then
| |
| 1488 | h = hit.Parent.Parent:FindFirstChild("Humanoid")
| |
| 1489 | end | |
| 1490 | if hit.Parent.className == "Hat" then | |
| 1491 | hit = hit.Parent.Parent:findFirstChild("Head")
| |
| 1492 | end | |
| 1493 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 1494 | if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
| |
| 1495 | return | |
| 1496 | end | |
| 1497 | if Player.Neutral == false and game.Players:GetPlayerFromCharacter(hit.Parent) ~= nil and game.Players:GetPlayerFromCharacter(hit.Parent).TeamColor == Player.TeamColor then | |
| 1498 | return | |
| 1499 | end | |
| 1500 | c = Instance.new("ObjectValue")
| |
| 1501 | c.Name = "creator" | |
| 1502 | c.Value = game:service("Players").LocalPlayer
| |
| 1503 | c.Parent = h | |
| 1504 | RecentEnemy.Value = hit.Parent | |
| 1505 | game:GetService("Debris"):AddItem(c, 0.5)
| |
| 1506 | minim = minim * Atk.Value | |
| 1507 | maxim = maxim * Atk.Value | |
| 1508 | Damage = 0 | |
| 1509 | if minim == maxim then | |
| 1510 | Damage = maxim | |
| 1511 | else | |
| 1512 | Damage = math.random(minim, maxim) | |
| 1513 | end | |
| 1514 | blocked = false | |
| 1515 | enblock = nil | |
| 1516 | Stats = hit.Parent:findFirstChild("Stats")
| |
| 1517 | if Stats ~= nil then | |
| 1518 | enblock = Stats:findFirstChild("Block")
| |
| 1519 | if enblock ~= nil and enblock.Value == true then | |
| 1520 | blocked = true | |
| 1521 | end | |
| 1522 | if Stats:findFirstChild("Defense") ~= nil then
| |
| 1523 | if prechit == false then | |
| 1524 | Damage = Damage / Stats.Defense.Value | |
| 1525 | else | |
| 1526 | Val = Stats.Defense.Value | |
| 1527 | if 2 <= Val then | |
| 1528 | Val = 2 | |
| 1529 | end | |
| 1530 | print(Val) | |
| 1531 | Damage = Damage * Val | |
| 1532 | --do break end | |
| 1533 | hitnum = math.random(1, 5) | |
| 1534 | if hitnum == 1 then | |
| 1535 | so("199149321", hit, 1, 1)
| |
| 1536 | elseif hitnum == 2 then | |
| 1537 | so("199149338", hit, 1, 1)
| |
| 1538 | elseif hitnum == 3 then | |
| 1539 | so("199149367", hit, 1, 1)
| |
| 1540 | elseif hitnum == 4 then | |
| 1541 | so("199149409", hit, 1, 1)
| |
| 1542 | elseif hitnum == 5 then | |
| 1543 | so("199149452", hit, 1, 1)
| |
| 1544 | --do break end | |
| 1545 | if cansound == true then | |
| 1546 | hitnum = math.random(1, 6) | |
| 1547 | if hitnum == 1 then | |
| 1548 | so("199149137", hit, 1, 1)
| |
| 1549 | elseif hitnum == 2 then | |
| 1550 | so("199149186", hit, 1, 1)
| |
| 1551 | elseif hitnum == 3 then | |
| 1552 | so("199149221", hit, 1, 1)
| |
| 1553 | elseif hitnum == 4 then | |
| 1554 | so("199149235", hit, 1, 1)
| |
| 1555 | elseif hitnum == 5 then | |
| 1556 | so("199149269", hit, 1, 1)
| |
| 1557 | elseif hitnum == 6 then | |
| 1558 | so("199149297", hit, 1, 1)
| |
| 1559 | end | |
| 1560 | end | |
| 1561 | end | |
| 1562 | end | |
| 1563 | if 3 >= Damage and staghit == true and ranged ~= true then | |
| 1564 | StaggerHit.Value = true | |
| 1565 | end | |
| 1566 | end | |
| 1567 | if Stats:findFirstChild("Stun") ~= nil then
| |
| 1568 | if blocked == true then | |
| 1569 | incstun = incstun / 2 | |
| 1570 | end | |
| 1571 | if Stats.Stun.Value < 100 then | |
| 1572 | Stats.Stun.Value = Stats.Stun.Value + incstun | |
| 1573 | end | |
| 1574 | end | |
| 1575 | if Stats:findFirstChild("Stagger") ~= nil and stagger == true then
| |
| 1576 | Stats.Stagger.Value = true | |
| 1577 | end | |
| 1578 | end | |
| 1579 | if blocked == true then | |
| 1580 | showDamage(hit.Parent, "Block", "Damage") | |
| 1581 | if ranged ~= true then | |
| 1582 | enblock.Value = false | |
| 1583 | Stagger.Value = true | |
| 1584 | hitnum = math.random(1, 2) | |
| 1585 | if hitnum == 1 then | |
| 1586 | so("199148933", hit, 1, 1)
| |
| 1587 | elseif hitnum == 2 then | |
| 1588 | so("199148947", hit, 1, 1)
| |
| 1589 | end | |
| 1590 | end | |
| 1591 | else | |
| 1592 | Damage = 1 | |
| 1593 | coroutine.resume(coroutine.create(function(Hum, Dam) | |
| 1594 | Hum:takeDamage(Dam) | |
| 1595 | end), h, Damage) | |
| 1596 | if move4atk == true then | |
| 1597 | sapdef = true | |
| 1598 | end | |
| 1599 | showDamage(hit.Parent, Damage, "Damage") | |
| 1600 | if prechit == true then | |
| 1601 | eul = euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1602 | MagicCircle(BrickColor.new("White"), cf(hit.Position) * eul, 5, 5, 5, -0.1, 5, -0.1, 0.02)
| |
| 1603 | MagicCircle(BrickColor.new("White"), cf(hit.Position) * eul * euler(1.57, 0, 0), 5, 5, 5, -0.1, 5, -0.1, 0.02)
| |
| 1604 | end | |
| 1605 | if DecreaseState ~= nil then | |
| 1606 | DecreaseStat(hit.Parent, DecreaseState, DecreaseAmount, Duration) | |
| 1607 | end | |
| 1608 | if Type == "Knockdown" then | |
| 1609 | hum = hit.Parent.Humanoid | |
| 1610 | hum.PlatformStand = true | |
| 1611 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 1612 | swait(1) | |
| 1613 | HHumanoid.PlatformStand = false | |
| 1614 | end), hum) | |
| 1615 | local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit | |
| 1616 | local bodvol = Instance.new("BodyVelocity")
| |
| 1617 | bodvol.velocity = angle * knockback | |
| 1618 | bodvol.P = 5000 | |
| 1619 | bodvol.maxForce = Vector3.new(8000, 8000, 8000) | |
| 1620 | bodvol.Parent = hit | |
| 1621 | rl = Instance.new("BodyAngularVelocity")
| |
| 1622 | rl.P = 3000 | |
| 1623 | rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000 | |
| 1624 | rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) | |
| 1625 | rl.Parent = hit | |
| 1626 | game:GetService("Debris"):AddItem(bodvol, 0.5)
| |
| 1627 | game:GetService("Debris"):AddItem(rl, 0.5)
| |
| 1628 | elseif Type == "Knockdown2" then | |
| 1629 | hum = hit.Parent.Humanoid | |
| 1630 | local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit | |
| 1631 | local bodvol = Instance.new("BodyVelocity")
| |
| 1632 | bodvol.velocity = angle * knockback | |
| 1633 | bodvol.P = 5000 | |
| 1634 | bodvol.maxForce = Vector3.new(8000, 8000, 8000) | |
| 1635 | bodvol.Parent = hit | |
| 1636 | game:GetService("Debris"):AddItem(bodvol, 0.5)
| |
| 1637 | elseif Type == "Normal" or Type == "NormalDecreaseMvmt1" then | |
| 1638 | vp = Instance.new("BodyVelocity")
| |
| 1639 | vp.P = 500 | |
| 1640 | vp.maxForce = Vector3.new(math.huge, 0, math.huge) | |
| 1641 | if KnockbackType == 1 then | |
| 1642 | vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
| 1643 | elseif KnockbackType == 2 then | |
| 1644 | vp.velocity = Property.CFrame.lookVector * knockback | |
| 1645 | end | |
| 1646 | game:GetService("Debris"):AddItem(vp, 0.5)
| |
| 1647 | if knockback > 0 then | |
| 1648 | vp.Parent = hit.Parent.Torso | |
| 1649 | end | |
| 1650 | end | |
| 1651 | end | |
| 1652 | debounce = Instance.new("BoolValue")
| |
| 1653 | debounce.Name = "DebounceHit" | |
| 1654 | debounce.Parent = hit.Parent | |
| 1655 | debounce.Value = true | |
| 1656 | game:GetService("Debris"):AddItem(debounce, Delay)
| |
| 1657 | c = Instance.new("ObjectValue")
| |
| 1658 | c.Name = "creator" | |
| 1659 | c.Value = Player | |
| 1660 | c.Parent = h | |
| 1661 | game:GetService("Debris"):AddItem(c, 0.5)
| |
| 1662 | CRIT = false | |
| 1663 | end | |
| 1664 | end | |
| 1665 | function showDamage(Char, Dealt, Type) | |
| 1666 | m = Instance.new("Model")
| |
| 1667 | m.Name = "Effect" | |
| 1668 | c = Instance.new("Part")
| |
| 1669 | c.Transparency = 1 | |
| 1670 | c.Name = "Head" | |
| 1671 | c.TopSurface = 0 | |
| 1672 | c.BottomSurface = 0 | |
| 1673 | c.formFactor = "Plate" | |
| 1674 | c.Size = Vector3.new(1, 0.4, 1) | |
| 1675 | b = Instance.new("BillboardGui", c)
| |
| 1676 | b.Size = UDim2.new(5, 0, 5, 0) | |
| 1677 | b.AlwaysOnTop = true | |
| 1678 | damgui = gui("TextLabel", b, tostring(Dealt), 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0))
| |
| 1679 | if Type == "Damage" then | |
| 1680 | damgui.Font = "SourceSans" | |
| 1681 | if Dealt == "Block" then | |
| 1682 | damgui.TextColor3 = BrickColor.new("Bright blue").Color
| |
| 1683 | elseif Dealt < 3 then | |
| 1684 | damgui.TextColor3 = BrickColor.new("White").Color
| |
| 1685 | elseif Dealt >= 3 and Dealt < 20 then | |
| 1686 | damgui.TextColor3 = BrickColor.new("Bright yellow").Color
| |
| 1687 | else | |
| 1688 | damgui.TextColor3 = BrickColor.new("Really red").Color
| |
| 1689 | damgui.Font = "SourceSansBold" | |
| 1690 | end | |
| 1691 | elseif Type == "Debuff" then | |
| 1692 | damgui.TextColor3 = BrickColor.new("White").Color
| |
| 1693 | elseif Type == "Interrupt" then | |
| 1694 | damgui.TextColor3 = BrickColor.new("New Yeller").Color
| |
| 1695 | end | |
| 1696 | damgui.TextScaled = true | |
| 1697 | ms = Instance.new("CylinderMesh")
| |
| 1698 | ms.Scale = Vector3.new(0.8, 0.8, 0.8) | |
| 1699 | ms.Parent = c | |
| 1700 | c.Reflectance = 0 | |
| 1701 | Instance.new("BodyGyro").Parent = c
| |
| 1702 | c.Parent = m | |
| 1703 | if Char:findFirstChild("Head") ~= nil then
| |
| 1704 | c.CFrame = cf(Char.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100)) | |
| 1705 | elseif Char.Parent:findFirstChild("Head") ~= nil then
| |
| 1706 | c.CFrame = cf(Char.Parent.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100)) | |
| 1707 | end | |
| 1708 | f = Instance.new("BodyPosition")
| |
| 1709 | f.P = 2000 | |
| 1710 | f.D = 100 | |
| 1711 | f.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 1712 | if Type == "Damage" then | |
| 1713 | f.position = c.Position + Vector3.new(0, 3, 0) | |
| 1714 | elseif Type == "Debuff" or Type == "Interrupt" then | |
| 1715 | f.position = c.Position + Vector3.new(0, 5, 0) | |
| 1716 | end | |
| 1717 | f.Parent = c | |
| 1718 | game:GetService("Debris"):AddItem(m, 5)
| |
| 1719 | table.insert(Effects, {
| |
| 1720 | m, | |
| 1721 | "showDamage", | |
| 1722 | damgui, | |
| 1723 | f, | |
| 1724 | 10, | |
| 1725 | 1, | |
| 1726 | 15, | |
| 1727 | 50, | |
| 1728 | 100 | |
| 1729 | }) | |
| 1730 | c.CanCollide = false | |
| 1731 | m.Parent = workspace | |
| 1732 | c.CanCollide = false | |
| 1733 | end | |
| 1734 | combo = 0 | |
| 1735 | function ob1d(mouse) | |
| 1736 | if attack == true or equipped == false then | |
| 1737 | return | |
| 1738 | end | |
| 1739 | hold = true | |
| 1740 | if combo == 0 then | |
| 1741 | combo = 1 | |
| 1742 | attackone() | |
| 1743 | elseif combo == 1 then | |
| 1744 | combo = 0 | |
| 1745 | attacktwo() | |
| 1746 | elseif combo == 2 then | |
| 1747 | combo = 0 | |
| 1748 | attackthree() | |
| 1749 | elseif combo == 3 then | |
| 1750 | combo = 0 | |
| 1751 | attackfour() | |
| 1752 | end | |
| 1753 | coroutine.resume(coroutine.create(function() | |
| 1754 | for i = 1, 50 do | |
| 1755 | if attack == false then | |
| 1756 | swait() | |
| 1757 | end | |
| 1758 | end | |
| 1759 | if attack == false then | |
| 1760 | combo = 0 | |
| 1761 | end | |
| 1762 | end)) | |
| 1763 | end | |
| 1764 | function ob1u(mouse) | |
| 1765 | hold = false | |
| 1766 | end | |
| 1767 | buttonhold = false | |
| 1768 | fenbarmove1.MouseButton1Click:connect(do1) | |
| 1769 | fenbarmove2.MouseButton1Click:connect(do2) | |
| 1770 | fenbarmove3.MouseButton1Click:connect(do3) | |
| 1771 | fenbarmove4.MouseButton1Click:connect(do4) | |
| 1772 | eul = 0 | |
| 1773 | equipped = false | |
| 1774 | function key(key) | |
| 1775 | if key == "q" then | |
| 1776 | Stagger.Value = true | |
| 1777 | end | |
| 1778 | if attack == true then | |
| 1779 | return | |
| 1780 | end | |
| 1781 | if key == "f" then | |
| 1782 | pressedf = true | |
| 1783 | fnumb = 0 | |
| 1784 | attack = true | |
| 1785 | if equipped == false then | |
| 1786 | equipped = true | |
| 1787 | RSH = ch.Torso["Right Shoulder"] | |
| 1788 | LSH = ch.Torso["Left Shoulder"] | |
| 1789 | RSH.Parent = nil | |
| 1790 | LSH.Parent = nil | |
| 1791 | RW.Name = "Right Shoulder" | |
| 1792 | RW.Part0 = ch.Torso | |
| 1793 | RW.C0 = cf(1.5, 0.5, 0) | |
| 1794 | RW.C1 = cf(0, 0.5, 0) | |
| 1795 | RW.Part1 = ch["Right Arm"] | |
| 1796 | RW.Parent = ch.Torso | |
| 1797 | LW.Name = "Left Shoulder" | |
| 1798 | LW.Part0 = ch.Torso | |
| 1799 | LW.C0 = cf(-1.5, 0.5, 0) | |
| 1800 | LW.C1 = cf(0, 0.5, 0) | |
| 1801 | LW.Part1 = ch["Left Arm"] | |
| 1802 | LW.Parent = ch.Torso | |
| 1803 | Animate.Parent = nil | |
| 1804 | animTrack:Play() | |
| 1805 | equipanim() | |
| 1806 | else | |
| 1807 | equipped = false | |
| 1808 | hideanim() | |
| 1809 | LH.C1 = LHC1 | |
| 1810 | RH.C1 = RHC1 | |
| 1811 | animTrack:Stop() | |
| 1812 | Animate.Parent = Character | |
| 1813 | swait(0) | |
| 1814 | RW.Parent = nil | |
| 1815 | LW.Parent = nil | |
| 1816 | RSH.Parent = player.Character.Torso | |
| 1817 | LSH.Parent = player.Character.Torso | |
| 1818 | end | |
| 1819 | attack = false | |
| 1820 | end | |
| 1821 | if equipped == false then | |
| 1822 | return | |
| 1823 | end | |
| 1824 | if key == "e" then | |
| 1825 | print(#Bones) | |
| 1826 | end | |
| 1827 | if key == "g" then | |
| 1828 | hprt3.Transparency = 0 | |
| 1829 | hprt4.Transparency = 0 | |
| 1830 | hprt5.Transparency = 1 | |
| 1831 | end | |
| 1832 | if key == "h" then | |
| 1833 | hprt3.Transparency = 1 | |
| 1834 | hprt4.Transparency = 1 | |
| 1835 | hprt5.Transparency = 0 | |
| 1836 | end | |
| 1837 | if key == "j" then | |
| 1838 | hprt3.Transparency = 1 | |
| 1839 | hprt4.Transparency = 1 | |
| 1840 | hprt5.Transparency = 1 | |
| 1841 | end | |
| 1842 | if key == "z" then | |
| 1843 | do1() | |
| 1844 | end | |
| 1845 | if key == "x" then | |
| 1846 | do2() | |
| 1847 | end | |
| 1848 | if key == "c" then | |
| 1849 | do3() | |
| 1850 | end | |
| 1851 | if key == "v" then | |
| 1852 | do4() | |
| 1853 | end | |
| 1854 | end | |
| 1855 | function key2(key) | |
| 1856 | end | |
| 1857 | function s(mouse) | |
| 1858 | mouse.Button1Down:connect(function() | |
| 1859 | ob1d(mouse) | |
| 1860 | end) | |
| 1861 | mouse.Button1Up:connect(function() | |
| 1862 | ob1u(mouse) | |
| 1863 | end) | |
| 1864 | mouse.KeyDown:connect(key) | |
| 1865 | mouse.KeyUp:connect(key2) | |
| 1866 | player = Player | |
| 1867 | ch = Character | |
| 1868 | MMouse = mouse | |
| 1869 | end | |
| 1870 | function ds(mouse) | |
| 1871 | end | |
| 1872 | Bin.Selected:connect(s) | |
| 1873 | Bin.Deselected:connect(ds) | |
| 1874 | print("Calvar loaded.")
| |
| 1875 | local mananum = 0 | |
| 1876 | local donum = 0 | |
| 1877 | local stunnum = 0 | |
| 1878 | local staggeranim = false | |
| 1879 | local stunanim = false | |
| 1880 | local Point, LastPoint | |
| 1881 | local handef = 0 | |
| 1882 | local walk = 0 | |
| 1883 | local walkforw = true | |
| 1884 | while true do | |
| 1885 | swait() | |
| 1886 | for _, c in pairs(Character:children()) do | |
| 1887 | for _, v in pairs(c:children()) do | |
| 1888 | if (v.className == "BodyGyro" or v.className == "BodyPosition" or v.className == "BodyVelocity" or v.className == "BodyAngularVelocity") and v.Name ~= "MyGyro" and v.Name ~= "MyPos" then | |
| 1889 | print("dai")
| |
| 1890 | v.Parent = nil | |
| 1891 | end | |
| 1892 | end | |
| 1893 | end | |
| 1894 | if hprt5.Transparency == 0 then | |
| 1895 | parti.Enabled = true | |
| 1896 | elseif hprt5.Transparency == 1 then | |
| 1897 | parti.Enabled = false | |
| 1898 | end | |
| 1899 | col = math.random() | |
| 1900 | col2 = 1 - col | |
| 1901 | hprt5.BrickColor = BrickColor.new(Color3.new(col, math.random(50, 100) / 100, col2)) | |
| 1902 | parti.Color = cs(hprt5.BrickColor.Color, hprt5.BrickColor.Color) | |
| 1903 | if Humanoid.Health <= 0 then | |
| 1904 | attack = true | |
| 1905 | resumeControl() | |
| 1906 | modelzorz.Parent = workspace | |
| 1907 | modelzorz.Name = "Weapon Model" | |
| 1908 | game:GetService("Debris"):AddItem(modelzorz, 30)
| |
| 1909 | for i = 1, #Weapon do | |
| 1910 | Weapon[i].Parent = modelzorz | |
| 1911 | Weapon[i].CanCollide = true | |
| 1912 | end | |
| 1913 | for i = 1, #Welds do | |
| 1914 | if Welds[i].Part0.Parent == Character or Welds[i].Part1.Parent == Character then | |
| 1915 | Welds[i].Parent = nil | |
| 1916 | else | |
| 1917 | Welds[i].Parent = prt1 | |
| 1918 | end | |
| 1919 | end | |
| 1920 | end | |
| 1921 | if fnumb < 21 then | |
| 1922 | fnumb = fnumb + 1 | |
| 1923 | if pressedf == false then | |
| 1924 | fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency - 0.025 | |
| 1925 | tellbar.TextTransparency = tellbar.TextTransparency - 0.05 | |
| 1926 | tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency - 0.05 | |
| 1927 | else | |
| 1928 | if fnumb == 20 then | |
| 1929 | fenframe5.Parent = nil | |
| 1930 | print("daigui")
| |
| 1931 | end | |
| 1932 | fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency + 0.025 | |
| 1933 | tellbar.TextTransparency = tellbar.TextTransparency + 0.05 | |
| 1934 | tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency + 0.05 | |
| 1935 | end | |
| 1936 | end | |
| 1937 | hitbox2.Parent = hitbox.Parent | |
| 1938 | hitbox2.Size = hitbox.Size | |
| 1939 | hitbox2.CFrame = hitboxCF | |
| 1940 | hboxpos.position = hitbox2.Position + vt(math.random(-100, 100) / 100, math.random(-100, 100) / 100, math.random(-100, 100) / 100) | |
| 1941 | if Stagger.Value == true and staggeranim == false then | |
| 1942 | coroutine.resume(coroutine.create(function() | |
| 1943 | staggeranim = true | |
| 1944 | while attack == true do | |
| 1945 | swait() | |
| 1946 | end | |
| 1947 | StaggerAnim() | |
| 1948 | StaggerHit.Value = false | |
| 1949 | Stagger.Value = false | |
| 1950 | staggeranim = false | |
| 1951 | end)) | |
| 1952 | end | |
| 1953 | if StaggerHit.Value == true and staggeranim == false then | |
| 1954 | coroutine.resume(coroutine.create(function() | |
| 1955 | staggeranim = true | |
| 1956 | while attack == true do | |
| 1957 | swait() | |
| 1958 | end | |
| 1959 | StaggerHitt() | |
| 1960 | StaggerHit.Value = false | |
| 1961 | Stagger.Value = false | |
| 1962 | staggeranim = false | |
| 1963 | end)) | |
| 1964 | end | |
| 1965 | if Mvmt.Value < 0 or Stagger.Value == true or Stun.Value >= 100 or StaggerHit.Value == true then | |
| 1966 | Humanoid.WalkSpeed = 0 | |
| 1967 | else | |
| 1968 | Humanoid.WalkSpeed = 16 * Mvmt.Value | |
| 1969 | end | |
| 1970 | if Stun.Value >= 100 and stunanim == false then | |
| 1971 | coroutine.resume(coroutine.create(function() | |
| 1972 | stunanim = true | |
| 1973 | while attack == true do | |
| 1974 | swait() | |
| 1975 | end | |
| 1976 | StunAnim() | |
| 1977 | Stun.Value = 0 | |
| 1978 | stunanim = false | |
| 1979 | end)) | |
| 1980 | end | |
| 1981 | local stunnum2 = 30 | |
| 1982 | if stunnum >= stunnum2 then | |
| 1983 | if Stun.Value > 0 then | |
| 1984 | Stun.Value = Stun.Value - 1 | |
| 1985 | end | |
| 1986 | stunnum = 0 | |
| 1987 | end | |
| 1988 | stunnum = stunnum + 1 | |
| 1989 | if donum >= 0.5 then | |
| 1990 | handidle = true | |
| 1991 | elseif donum <= 0 then | |
| 1992 | handidle = false | |
| 1993 | end | |
| 1994 | if handidle == false then | |
| 1995 | donum = donum + 0.003 | |
| 1996 | else | |
| 1997 | donum = donum - 0.003 | |
| 1998 | end | |
| 1999 | local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 2000 | local velderp = RootPart.Velocity.y | |
| 2001 | hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) | |
| 2002 | if equipped == true then | |
| 2003 | if attack == false then | |
| 2004 | idle = idle + 1 | |
| 2005 | else | |
| 2006 | idle = 0 | |
| 2007 | end | |
| 2008 | if not (idle >= 500) or attack == false then | |
| 2009 | end | |
| 2010 | if Anim == "Walk" then | |
| 2011 | if walkforw == true then | |
| 2012 | RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50) | |
| 2013 | LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50) | |
| 2014 | else | |
| 2015 | RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50) | |
| 2016 | LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50) | |
| 2017 | end | |
| 2018 | else | |
| 2019 | RH.C1 = clerp(RH.C1, RHC1, 0.2) | |
| 2020 | LH.C1 = clerp(LH.C1, LHC1, 0.2) | |
| 2021 | end | |
| 2022 | if RootPart.Velocity.y > 1 and hitfloor == nil then | |
| 2023 | Anim = "Jump" | |
| 2024 | if attack == false then | |
| 2025 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, 0), 0.2) | |
| 2026 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2) | |
| 2027 | RW.C0 = clerp(RW.C0, cf(1.1, 0.45, 0.3) * euler(-0.2, 0, -0.4), 0.2) | |
| 2028 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 2029 | LW.C0 = clerp(LW.C0, cf(-1.1, 0.45, 0.3) * euler(-0.2, 0, 0.4), 0.2) | |
| 2030 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 2031 | RH.C0 = clerp(RH.C0, cf(1, -1, -0.3) * euler(-0.5, 1.57, 0) * euler(-0.2, 0, 0), 0.2) | |
| 2032 | LH.C0 = clerp(LH.C0, cf(-1, -1, -0.3) * euler(-0.5, -1.57, 0) * euler(-0.2, 0, 0), 0.2) | |
| 2033 | end | |
| 2034 | elseif RootPart.Velocity.y < -1 and hitfloor == nil then | |
| 2035 | Anim = "Fall" | |
| 2036 | if attack == false then | |
| 2037 | Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0), 0.2) | |
| 2038 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2) | |
| 2039 | RW.C0 = clerp(RW.C0, cf(1.1, 0.45, 0.3) * euler(-0.2, 0, -0.4), 0.2) | |
| 2040 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 2041 | LW.C0 = clerp(LW.C0, cf(-1.1, 0.45, 0.3) * euler(-0.2, 0, 0.4), 0.2) | |
| 2042 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 2043 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0.4, 1.57, 0), 0.2) | |
| 2044 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-0.2, -1.57, 0), 0.2) | |
| 2045 | end | |
| 2046 | elseif torvel < 1 and hitfloor ~= nil then | |
| 2047 | Anim = "Idle" | |
| 2048 | if attack == false then | |
| 2049 | Neck.C0 = clerp(Neck.C0, necko * euler(0.3, 0, 0) * euler(0, 0, 0), 0.2) | |
| 2050 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(-0.05, 0, 0), 0.2) | |
| 2051 | RW.C0 = clerp(RW.C0, cf(1.1, 0.45, 0.3) * euler(-0.2, 0, -0.4), 0.2) | |
| 2052 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 2053 | LW.C0 = clerp(LW.C0, cf(-1.1, 0.45, 0.3) * euler(-0.2, 0, 0.4), 0.2) | |
| 2054 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 2055 | RH.C0 = clerp(RH.C0, cf(1, -0.9, -0.05) * euler(0, 1.57, 0) * euler(0, -0.2, 0) * euler(-0.1, 0, -0.05), 0.2) | |
| 2056 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, -0.05) * euler(0, -1.57, 0) * euler(0, 0.2, 0) * euler(-0.1, 0, 0.05), 0.2) | |
| 2057 | end | |
| 2058 | elseif torvel > 2 and torvel < 30 and hitfloor ~= nil then | |
| 2059 | Anim = "Walk" | |
| 2060 | walk = walk + 1 | |
| 2061 | if walk >= 10 then | |
| 2062 | walk = 0 | |
| 2063 | if walkforw == true then | |
| 2064 | walkforw = false | |
| 2065 | elseif walkforw == false then | |
| 2066 | walkforw = true | |
| 2067 | end | |
| 2068 | end | |
| 2069 | if attack == false then | |
| 2070 | Neck.C0 = clerp(Neck.C0, necko * euler(0.1, 0, 0) * euler(0, 0, 0), 0.2) | |
| 2071 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, 0), 0.2) | |
| 2072 | RW.C0 = clerp(RW.C0, cf(1.1, 0.45, 0.3) * euler(-0.2, 0, -0.2), 0.2) | |
| 2073 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 2074 | LW.C0 = clerp(LW.C0, cf(-1.1, 0.45, 0.3) * euler(-0.2, 0, 0.2), 0.2) | |
| 2075 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 2076 | RH.C0 = clerp(RH.C0, cf(1, -0.9, -0.05) * euler(0, 1.57, 0) * euler(0, -0.1, 0) * euler(-0.05, 0, 0), 0.2) | |
| 2077 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, -0.05) * euler(0, -1.57, 0) * euler(0, 0.1, 0) * euler(-0.05, 0, 0), 0.2) | |
| 2078 | end | |
| 2079 | elseif torvel >= 30 and hitfloor ~= nil then | |
| 2080 | Anim = "Run" | |
| 2081 | if attack == false then | |
| 2082 | Neck.C0 = clerp(Neck.C0, necko * euler(0.3, 0, 0) * euler(0, 0, 0), 0.2) | |
| 2083 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(-0.05, 0, 0), 0.2) | |
| 2084 | RW.C0 = clerp(RW.C0, cf(1.1, 0.45, 0.3) * euler(-0.2, 0, -0.4), 0.2) | |
| 2085 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 2086 | LW.C0 = clerp(LW.C0, cf(-1.1, 0.45, 0.3) * euler(-0.2, 0, 0.4), 0.2) | |
| 2087 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 2088 | RH.C0 = clerp(RH.C0, cf(1, -0.9, -0.1) * euler(0, 1.57, 0) * euler(0, -0.2, 0) * euler(-0.1, 0, -0.05), 0.2) | |
| 2089 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, -0.1) * euler(0, -1.57, 0) * euler(0, 0.2, 0) * euler(-0.1, 0, 0.05), 0.2) | |
| 2090 | end | |
| 2091 | end | |
| 2092 | end | |
| 2093 | if #Effects > 0 then | |
| 2094 | for e = 1, #Effects do | |
| 2095 | if Effects[e] ~= nil then | |
| 2096 | local Thing = Effects[e] | |
| 2097 | if Thing ~= nil then | |
| 2098 | local Part = Thing[1] | |
| 2099 | local Mode = Thing[2] | |
| 2100 | local Delay = Thing[3] | |
| 2101 | local IncX = Thing[4] | |
| 2102 | local IncY = Thing[5] | |
| 2103 | local IncZ = Thing[6] | |
| 2104 | if Thing[2] == "CylinderClang" then | |
| 2105 | if Thing[3] <= 1 then | |
| 2106 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 2.5 * Thing[5], 0) * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
| 2107 | Thing[7] = Thing[1].CFrame | |
| 2108 | effect("New Yeller", 0, Thing[8], Thing[7])
| |
| 2109 | Thing[8] = Thing[7] | |
| 2110 | Thing[3] = Thing[3] + Thing[4] | |
| 2111 | else | |
| 2112 | Part.Parent = nil | |
| 2113 | table.remove(Effects, e) | |
| 2114 | end | |
| 2115 | end | |
| 2116 | if Thing[2] == "showDamage" then | |
| 2117 | if Thing[6] < Thing[5] then | |
| 2118 | Thing[6] = Thing[6] + 1 | |
| 2119 | elseif Thing[6] < Thing[7] then | |
| 2120 | Thing[4].position = Thing[4].position + vt(0, -0.2, 0) | |
| 2121 | Thing[6] = Thing[6] + 1 | |
| 2122 | elseif Thing[6] < Thing[8] then | |
| 2123 | Thing[6] = Thing[6] + 1 | |
| 2124 | elseif Thing[6] < Thing[9] then | |
| 2125 | Thing[6] = Thing[6] + 1 | |
| 2126 | Thing[4].position = Thing[4].position + vt(0, 0.2, 0) | |
| 2127 | Thing[3].TextStrokeTransparency = Thing[3].TextStrokeTransparency + 0.1 | |
| 2128 | Thing[3].TextTransparency = Thing[3].TextTransparency + 0.1 | |
| 2129 | else | |
| 2130 | Thing[1].Parent = nil | |
| 2131 | table.remove(Effects, e) | |
| 2132 | end | |
| 2133 | end | |
| 2134 | if Thing[2] ~= "Shoot" and Thing[2] ~= "DecreaseStat" and Thing[2] ~= "showDamage" then | |
| 2135 | if Thing[1].Transparency <= 1 then | |
| 2136 | if Thing[2] == "Block1" then | |
| 2137 | Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 2138 | Mesh = Thing[7] | |
| 2139 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
| 2140 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2141 | elseif Thing[2] == "Block2" then | |
| 2142 | Thing[1].CFrame = Thing[1].CFrame | |
| 2143 | Mesh = Thing[7] | |
| 2144 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
| 2145 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2146 | elseif Thing[2] == "Block3" then | |
| 2147 | Thing[1].CFrame = Thing[9].CFrame * Thing[8] * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 2148 | Mesh = Thing[7] | |
| 2149 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
| 2150 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2151 | elseif Thing[2] == "Cylinder" then | |
| 2152 | Mesh = Thing[7] | |
| 2153 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
| 2154 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2155 | elseif Thing[2] == "Cylinder2" then | |
| 2156 | Thing[1].CFrame = Thing[1].CFrame * cf(0, Thing[8], 0) | |
| 2157 | Mesh = Thing[7] | |
| 2158 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
| 2159 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2160 | elseif Thing[2] == "Blood" then | |
| 2161 | Mesh = Thing[7] | |
| 2162 | Thing[1].CFrame = Thing[1].CFrame * cf(0, 0.5, 0) | |
| 2163 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
| 2164 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2165 | elseif Thing[2] == "Elec" then | |
| 2166 | Mesh = Thing[10] | |
| 2167 | Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9]) | |
| 2168 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2169 | elseif Thing[2] == "Disappear" then | |
| 2170 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2171 | end | |
| 2172 | else | |
| 2173 | Part.Parent = nil | |
| 2174 | table.remove(Effects, e) | |
| 2175 | end | |
| 2176 | end | |
| 2177 | end | |
| 2178 | end | |
| 2179 | end | |
| 2180 | end | |
| 2181 | fenbarmana2:TweenSize(UDim2.new(0.4, 0, -4 * mana.Value / 100, 0), nil, 1, 0.4, true) | |
| 2182 | fenbarmana4.Text = "Mana(" .. mana.Value .. ")"
| |
| 2183 | fenbarhp2.BackgroundColor3 = Color3.new(Humanoid.Health / Humanoid.MaxHealth, 0, 0) | |
| 2184 | fenbarhp2:TweenSize(UDim2.new(Humanoid.Health / Humanoid.MaxHealth, 0, 1, 0), nil, 1, 0.4, true) | |
| 2185 | fenbarhp3.Text = "(" .. math.floor(Humanoid.Health) .. ")"
| |
| 2186 | fenbarmove1b:TweenSize(UDim2.new(1 * cooldowns[1] / cooldownmax, 0, 1, 0), nil, 1, 0.4, true) | |
| 2187 | fenbarmove2b:TweenSize(UDim2.new(1 * cooldowns[2] / cooldownmax, 0, 1, 0), nil, 1, 0.4, true) | |
| 2188 | fenbarmove3b:TweenSize(UDim2.new(1 * cooldowns[3] / cooldownmax, 0, 1, 0), nil, 1, 0.4, true) | |
| 2189 | fenbarmove4b:TweenSize(UDim2.new(1 * cooldowns[4] / cooldownmax, 0, 1, 0), nil, 1, 0.4, true) | |
| 2190 | for _, c in pairs(Decrease:children()) do | |
| 2191 | if c:findFirstChild("Duration") ~= nil then
| |
| 2192 | c.Duration.Value = c.Duration.Value - 1 | |
| 2193 | c.Parent = nil | |
| 2194 | end | |
| 2195 | if c.Name == "DecreaseAtk" then | |
| 2196 | decreaseatk = decreaseatk + c.Value | |
| 2197 | elseif c.Name == "DecreaseDef" then | |
| 2198 | decreasedef = decreasedef + c.Value | |
| 2199 | elseif c.Name == "DecreaseMvmt" then | |
| 2200 | decreasemvmt = decreasemvmt + c.Value | |
| 2201 | end | |
| 2202 | end | |
| 2203 | Atk.Value = 1 - decreaseatk | |
| 2204 | if Atk.Value <= 0 then | |
| 2205 | Atk.Value = 0 | |
| 2206 | end | |
| 2207 | Def.Value = 1 - decreasedef | |
| 2208 | if Def.Value <= 0 then | |
| 2209 | Def.Value = 0.01 | |
| 2210 | end | |
| 2211 | Mvmt.Value = 1 - decreasemvmt | |
| 2212 | if Mvmt.Value <= 0 then | |
| 2213 | Mvmt.Value = 0 | |
| 2214 | end | |
| 2215 | decreaseatk = 0 | |
| 2216 | decreasedef = 0 | |
| 2217 | decreasemvmt = 0 | |
| 2218 | AtkVal = Atk.Value * 100 | |
| 2219 | AtkVal = math.floor(AtkVal) | |
| 2220 | AtkVal = AtkVal / 100 | |
| 2221 | fenbardamage.Text = [[ | |
| 2222 | Damage | |
| 2223 | (]] .. AtkVal .. ")" | |
| 2224 | DefVal = Def.Value * 100 | |
| 2225 | DefVal = math.floor(DefVal) | |
| 2226 | DefVal = DefVal / 100 | |
| 2227 | fenbardef.Text = [[ | |
| 2228 | Defense | |
| 2229 | (]] .. DefVal .. ")" | |
| 2230 | MvmtVal = Mvmt.Value * 100 | |
| 2231 | MvmtVal = math.floor(MvmtVal) | |
| 2232 | MvmtVal = MvmtVal / 100 | |
| 2233 | fenbarmove.Text = [[ | |
| 2234 | Walkspeed | |
| 2235 | (]] .. MvmtVal .. ")" | |
| 2236 | if Stun.Value >= 100 then | |
| 2237 | fenbarstun2:TweenSize(UDim2.new(0.4, 0, -4, 0), nil, 1, 0.4, true) | |
| 2238 | else | |
| 2239 | fenbarstun2:TweenSize(UDim2.new(0.4, 0, -4 * Stun.Value / 100, 0), nil, 1, 0.4, true) | |
| 2240 | end | |
| 2241 | fenbarstun3.Text = "Stun(" .. Stun.Value .. ")"
| |
| 2242 | if mana.Value >= 100 then | |
| 2243 | mana.Value = 100 | |
| 2244 | elseif mananum <= 9 then | |
| 2245 | mananum = mananum + 1 | |
| 2246 | else | |
| 2247 | mananum = 0 | |
| 2248 | mana.Value = mana.Value + 1 | |
| 2249 | end | |
| 2250 | for i = 1, #cooldowns do | |
| 2251 | if cooldownmax <= cooldowns[i] then | |
| 2252 | cooldowns[i] = cooldownmax | |
| 2253 | else | |
| 2254 | cooldowns[i] = cooldowns[i] + cooldownsadd[i] | |
| 2255 | end | |
| 2256 | end | |
| 2257 | end |