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| 1 | --//====================================================\\-- | |
| 2 | --|| CREATED BY SHACKLUSTER | |
| 3 | --\\====================================================//-- | |
| 4 | local LIGHTHITSOUNDS = {"1177780949","1177781153","1177784554"}
| |
| 5 | function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier) | |
| 6 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
| |
| 7 | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 8 | local dmg = math.random(min,max) | |
| 9 | if humanoid.Health > 0 then | |
| 10 | if beserk == true then | |
| 11 | humanoid.Health = 0 | |
| 12 | else | |
| 13 | CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
| |
| 14 | hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength | |
| 15 | if math.random(1,100) < critrate+ 1 then | |
| 16 | humanoid.Health = humanoid.Health - dmg*critmultiplier | |
| 17 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
| |
| 18 | else | |
| 19 | humanoid.Health = humanoid.Health - dmg | |
| 20 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
| |
| 21 | end | |
| 22 | local defence = Instance.new("BoolValue",hit.Parent)
| |
| 23 | defence.Name = ("HitBy"..Player.Name)
| |
| 24 | game:GetService("Debris"):AddItem(defence, 0.5)
| |
| 25 | end | |
| 26 | end | |
| 27 | end | |
| 28 | end | |
| 29 | function turnto(position) | |
| 30 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 31 | end | |
| 32 | Player = game:GetService("Players").LocalPlayer
| |
| 33 | PlayerGui = Player.PlayerGui | |
| 34 | Cam = workspace.CurrentCamera | |
| 35 | Backpack = Player.Backpack | |
| 36 | Character = Player.Character | |
| 37 | Humanoid = Character.Humanoid | |
| 38 | Humanoid.Name = "Hi :):" | |
| 39 | Mouse = Player:GetMouse() | |
| 40 | RootPart = Character["HumanoidRootPart"] | |
| 41 | Torso = Character["Torso"] | |
| 42 | Head = Character["Head"] | |
| 43 | RightArm = Character["Right Arm"] | |
| 44 | LeftArm = Character["Left Arm"] | |
| 45 | RightLeg = Character["Right Leg"] | |
| 46 | LeftLeg = Character["Left Leg"] | |
| 47 | RootJoint = RootPart["RootJoint"] | |
| 48 | Neck = Torso["Neck"] | |
| 49 | RightShoulder = Torso["Right Shoulder"] | |
| 50 | LeftShoulder = Torso["Left Shoulder"] | |
| 51 | RightHip = Torso["Right Hip"] | |
| 52 | LeftHip = Torso["Left Hip"] | |
| 53 | local sick = Instance.new("Sound",Character)
| |
| 54 | sick.SoundId = "rbxassetid://1140435341" | |
| 55 | sick.Looped = true | |
| 56 | sick.Pitch = 1 | |
| 57 | sick.Volume = 50 | |
| 58 | sick:Play() | |
| 59 | ||
| 60 | ||
| 61 | IT = Instance.new | |
| 62 | CF = CFrame.new | |
| 63 | VT = Vector3.new | |
| 64 | RAD = math.rad | |
| 65 | C3 = Color3.new | |
| 66 | UD2 = UDim2.new | |
| 67 | BRICKC = BrickColor.new | |
| 68 | ANGLES = CFrame.Angles | |
| 69 | EULER = CFrame.fromEulerAnglesXYZ | |
| 70 | COS = math.cos | |
| 71 | ACOS = math.acos | |
| 72 | SIN = math.sin | |
| 73 | ASIN = math.asin | |
| 74 | ABS = math.abs | |
| 75 | MRANDOM = math.random | |
| 76 | FLOOR = math.floor | |
| 77 | ||
| 78 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 79 | local NEWMESH = IT(MESH) | |
| 80 | if MESH == "SpecialMesh" then | |
| 81 | NEWMESH.MeshType = MESHTYPE | |
| 82 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 83 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 84 | end | |
| 85 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 86 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 87 | end | |
| 88 | end | |
| 89 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 90 | NEWMESH.Scale = SCALE | |
| 91 | NEWMESH.Parent = PARENT | |
| 92 | return NEWMESH | |
| 93 | end | |
| 94 | ||
| 95 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 96 | local NEWPART = IT("Part")
| |
| 97 | NEWPART.formFactor = FORMFACTOR | |
| 98 | NEWPART.Reflectance = REFLECTANCE | |
| 99 | NEWPART.Transparency = TRANSPARENCY | |
| 100 | NEWPART.CanCollide = false | |
| 101 | NEWPART.Locked = true | |
| 102 | NEWPART.Anchored = true | |
| 103 | if ANCHOR == false then | |
| 104 | NEWPART.Anchored = false | |
| 105 | end | |
| 106 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 107 | NEWPART.Name = NAME | |
| 108 | NEWPART.Size = SIZE | |
| 109 | NEWPART.Position = Torso.Position | |
| 110 | NEWPART.Material = MATERIAL | |
| 111 | NEWPART:BreakJoints() | |
| 112 | NEWPART.Parent = PARENT | |
| 113 | return NEWPART | |
| 114 | end | |
| 115 | ||
| 116 | ||
| 117 | --//=================================\\ | |
| 118 | --|| CUSTOMIZATION | |
| 119 | --\\=================================// | |
| 120 | ||
| 121 | - | Player_Size = 1 --Size of the player. |
| 121 | + | Player_Size = 2 --Size of the player. |
| 122 | Animation_Speed = 3 | |
| 123 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 124 | ||
| 125 | - | local Speed = 16 |
| 125 | + | local Speed = 20 |
| 126 | local Effects2 = {}
| |
| 127 | ||
| 128 | --//=================================\\ | |
| 129 | --|| END OF CUSTOMIZATION | |
| 130 | --\\=================================// | |
| 131 | ||
| 132 | local function weldBetween(a, b) | |
| 133 | local weldd = Instance.new("ManualWeld")
| |
| 134 | weldd.Part0 = a | |
| 135 | weldd.Part1 = b | |
| 136 | weldd.C0 = CFrame.new() | |
| 137 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 138 | weldd.Parent = a | |
| 139 | return weldd | |
| 140 | end | |
| 141 | ||
| 142 | function createaccessory(attachmentpart,mesh,texture,scale,offset,color) | |
| 143 | local acs = Instance.new("Part")
| |
| 144 | acs.CanCollide = false | |
| 145 | acs.Anchored = false | |
| 146 | acs.Size = Vector3.new(0,0,0) | |
| 147 | acs.CFrame = attachmentpart.CFrame | |
| 148 | acs.Parent = Character | |
| 149 | acs.BrickColor = color | |
| 150 | local meshs = Instance.new("SpecialMesh")
| |
| 151 | meshs.MeshId = mesh | |
| 152 | meshs.TextureId = texture | |
| 153 | meshs.Parent = acs | |
| 154 | meshs.Scale = scale | |
| 155 | meshs.Offset = offset | |
| 156 | weldBetween(attachmentpart,acs) | |
| 157 | end | |
| 158 | ||
| 159 | function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE) | |
| 160 | if TYPE == "Gem" then | |
| 161 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 162 | acs.Anchored = false | |
| 163 | acs.CanCollide = false | |
| 164 | acs.CFrame = PART.CFrame | |
| 165 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
| |
| 166 | weldBetween(PART,acs) | |
| 167 | elseif TYPE == "Skull" then | |
| 168 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 169 | acs.Anchored = false | |
| 170 | acs.CanCollide = false | |
| 171 | acs.CFrame = PART.CFrame | |
| 172 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
| |
| 173 | weldBetween(PART,acs) | |
| 174 | elseif TYPE == "Eye" then | |
| 175 | local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 176 | acs.Anchored = false | |
| 177 | acs.CanCollide = false | |
| 178 | acs.CFrame = PART.CFrame | |
| 179 | local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
| |
| 180 | weldBetween(PART,acs) | |
| 181 | end | |
| 182 | end | |
| 183 | ||
| 184 | --//=================================\\ | |
| 185 | --|| USEFUL VALUES | |
| 186 | --\\=================================// | |
| 187 | ||
| 188 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 189 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 190 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 191 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 192 | local CHANGEDEFENSE = 0 | |
| 193 | local CHANGEDAMAGE = 0 | |
| 194 | local CHANGEMOVEMENT = 0 | |
| 195 | local ANIM = "Idle" | |
| 196 | local ATTACK = false | |
| 197 | local EQUIPPED = false | |
| 198 | local HOLD = false | |
| 199 | local COMBO = 1 | |
| 200 | local Rooted = false | |
| 201 | local SINE = 0 | |
| 202 | local KEYHOLD = false | |
| 203 | local CHANGE = 2 / Animation_Speed | |
| 204 | local WALKINGANIM = false | |
| 205 | local WALK = 0 | |
| 206 | local VALUE1 = false | |
| 207 | local VALUE2 = false | |
| 208 | ||
| 209 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 210 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 211 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 212 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 213 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 214 | WEAPONGUI.Name = "Weapon GUI" | |
| 215 | local Weapon = IT("Model")
| |
| 216 | Weapon.Name = "Adds" | |
| 217 | local Effects = IT("Folder", Weapon)
| |
| 218 | Effects.Name = "Effects" | |
| 219 | local ANIMATOR = Humanoid.Animator | |
| 220 | local ANIMATE = Character.Animate | |
| 221 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
| |
| 222 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
| |
| 223 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
| |
| 224 | local HITBLOCKSOUNDS = {"199148933", "199148947"}
| |
| 225 | local UNANCHOR = true | |
| 226 | ||
| 227 | local SKILLTEXTCOLOR = C3(0,0,0) | |
| 228 | local CHOSENBRICK = "Royal purple" | |
| 229 | ||
| 230 | --//=================================\\ | |
| 231 | --\\=================================// | |
| 232 | ||
| 233 | ||
| 234 | --//=================================\\ | |
| 235 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 236 | --\\=================================// | |
| 237 | ||
| 238 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 239 | ArtificialHB.Name = "ArtificialHB" | |
| 240 | ||
| 241 | script:WaitForChild("ArtificialHB")
| |
| 242 | ||
| 243 | frame = Frame_Speed | |
| 244 | tf = 0 | |
| 245 | allowframeloss = false | |
| 246 | tossremainder = false | |
| 247 | lastframe = tick() | |
| 248 | script.ArtificialHB:Fire() | |
| 249 | ||
| 250 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 251 | tf = tf + s | |
| 252 | if tf >= frame then | |
| 253 | if allowframeloss then | |
| 254 | script.ArtificialHB:Fire() | |
| 255 | lastframe = tick() | |
| 256 | else | |
| 257 | for i = 1, math.floor(tf / frame) do | |
| 258 | script.ArtificialHB:Fire() | |
| 259 | end | |
| 260 | lastframe = tick() | |
| 261 | end | |
| 262 | if tossremainder then | |
| 263 | tf = 0 | |
| 264 | else | |
| 265 | tf = tf - frame * math.floor(tf / frame) | |
| 266 | end | |
| 267 | end | |
| 268 | end) | |
| 269 | ||
| 270 | --//=================================\\ | |
| 271 | --\\=================================// | |
| 272 | ||
| 273 | ||
| 274 | ||
| 275 | ||
| 276 | ||
| 277 | --//=================================\\ | |
| 278 | --|| SOME FUNCTIONS | |
| 279 | --\\=================================// | |
| 280 | ||
| 281 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 282 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 283 | end | |
| 284 | ||
| 285 | function PositiveAngle(NUMBER) | |
| 286 | if NUMBER >= 0 then | |
| 287 | NUMBER = 0 | |
| 288 | end | |
| 289 | return NUMBER | |
| 290 | end | |
| 291 | ||
| 292 | function NegativeAngle(NUMBER) | |
| 293 | if NUMBER <= 0 then | |
| 294 | NUMBER = 0 | |
| 295 | end | |
| 296 | return NUMBER | |
| 297 | end | |
| 298 | ||
| 299 | function Swait(NUMBER) | |
| 300 | if NUMBER == 0 or NUMBER == nil then | |
| 301 | ArtificialHB.Event:wait() | |
| 302 | else | |
| 303 | for i = 1, NUMBER do | |
| 304 | ArtificialHB.Event:wait() | |
| 305 | end | |
| 306 | end | |
| 307 | end | |
| 308 | ||
| 309 | function QuaternionFromCFrame(cf) | |
| 310 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 311 | local trace = m00 + m11 + m22 | |
| 312 | if trace > 0 then | |
| 313 | local s = math.sqrt(1 + trace) | |
| 314 | local recip = 0.5 / s | |
| 315 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 316 | else | |
| 317 | local i = 0 | |
| 318 | if m11 > m00 then | |
| 319 | i = 1 | |
| 320 | end | |
| 321 | if m22 > (i == 0 and m00 or m11) then | |
| 322 | i = 2 | |
| 323 | end | |
| 324 | if i == 0 then | |
| 325 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 326 | local recip = 0.5 / s | |
| 327 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 328 | elseif i == 1 then | |
| 329 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 330 | local recip = 0.5 / s | |
| 331 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 332 | elseif i == 2 then | |
| 333 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 334 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 335 | end | |
| 336 | end | |
| 337 | end | |
| 338 | ||
| 339 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 340 | local xs, ys, zs = x + x, y + y, z + z | |
| 341 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 342 | local xx = x * xs | |
| 343 | local xy = x * ys | |
| 344 | local xz = x * zs | |
| 345 | local yy = y * ys | |
| 346 | local yz = y * zs | |
| 347 | local zz = z * zs | |
| 348 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 349 | end | |
| 350 | ||
| 351 | function QuaternionSlerp(a, b, t) | |
| 352 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 353 | local startInterp, finishInterp; | |
| 354 | if cosTheta >= 0.0001 then | |
| 355 | if (1 - cosTheta) > 0.0001 then | |
| 356 | local theta = ACOS(cosTheta) | |
| 357 | local invSinTheta = 1 / SIN(theta) | |
| 358 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 359 | finishInterp = SIN(t * theta) * invSinTheta | |
| 360 | else | |
| 361 | startInterp = 1 - t | |
| 362 | finishInterp = t | |
| 363 | end | |
| 364 | else | |
| 365 | if (1 + cosTheta) > 0.0001 then | |
| 366 | local theta = ACOS(-cosTheta) | |
| 367 | local invSinTheta = 1 / SIN(theta) | |
| 368 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 369 | finishInterp = SIN(t * theta) * invSinTheta | |
| 370 | else | |
| 371 | startInterp = t - 1 | |
| 372 | finishInterp = t | |
| 373 | end | |
| 374 | end | |
| 375 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 376 | end | |
| 377 | ||
| 378 | function Clerp(a, b, t) | |
| 379 | local qa = {QuaternionFromCFrame(a)}
| |
| 380 | local qb = {QuaternionFromCFrame(b)}
| |
| 381 | local ax, ay, az = a.x, a.y, a.z | |
| 382 | local bx, by, bz = b.x, b.y, b.z | |
| 383 | local _t = 1 - t | |
| 384 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 385 | end | |
| 386 | ||
| 387 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 388 | local frame = IT("Frame")
| |
| 389 | frame.BackgroundTransparency = TRANSPARENCY | |
| 390 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 391 | frame.Position = POSITION | |
| 392 | frame.Size = SIZE | |
| 393 | frame.BackgroundColor3 = COLOR | |
| 394 | frame.BorderColor3 = BORDERCOLOR | |
| 395 | frame.Name = NAME | |
| 396 | frame.Parent = PARENT | |
| 397 | return frame | |
| 398 | end | |
| 399 | ||
| 400 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 401 | local label = IT("TextLabel")
| |
| 402 | label.BackgroundTransparency = 1 | |
| 403 | label.Size = UD2(1, 0, 1, 0) | |
| 404 | label.Position = UD2(0, 0, 0, 0) | |
| 405 | label.TextColor3 = TEXTCOLOR | |
| 406 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 407 | label.TextTransparency = TRANSPARENCY | |
| 408 | label.FontSize = TEXTFONTSIZE | |
| 409 | label.Font = TEXTFONT | |
| 410 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 411 | label.TextScaled = false | |
| 412 | label.Text = TEXT | |
| 413 | label.Name = NAME | |
| 414 | label.Parent = PARENT | |
| 415 | return label | |
| 416 | end | |
| 417 | ||
| 418 | function NoOutlines(PART) | |
| 419 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 420 | end | |
| 421 | ||
| 422 | ||
| 423 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 424 | local NEWWELD = IT(TYPE) | |
| 425 | NEWWELD.Part0 = PART0 | |
| 426 | NEWWELD.Part1 = PART1 | |
| 427 | NEWWELD.C0 = C0 | |
| 428 | NEWWELD.C1 = C1 | |
| 429 | NEWWELD.Parent = PARENT | |
| 430 | return NEWWELD | |
| 431 | end | |
| 432 | ||
| 433 | ||
| 434 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
| 435 | local NEWSOUND = nil | |
| 436 | coroutine.resume(coroutine.create(function() | |
| 437 | NEWSOUND = IT("Sound", PARENT)
| |
| 438 | NEWSOUND.Volume = VOLUME | |
| 439 | NEWSOUND.Pitch = PITCH | |
| 440 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 441 | Swait() | |
| 442 | NEWSOUND:play() | |
| 443 | game:GetService("Debris"):AddItem(NEWSOUND, 10)
| |
| 444 | end)) | |
| 445 | return NEWSOUND | |
| 446 | end | |
| 447 | ||
| 448 | function CFrameFromTopBack(at, top, back) | |
| 449 | local right = top:Cross(back) | |
| 450 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 451 | end | |
| 452 | ||
| 453 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 454 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 455 | local mesh = IT("SpecialMesh",wave)
| |
| 456 | mesh.MeshType = "FileMesh" | |
| 457 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 458 | mesh.Scale = SIZE | |
| 459 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
| 460 | wave.CFrame = CFRAME | |
| 461 | coroutine.resume(coroutine.create(function(PART) | |
| 462 | for i = 1, WAIT do | |
| 463 | Swait() | |
| 464 | mesh.Scale = mesh.Scale + GROW | |
| 465 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 466 | if DOESROT == true then | |
| 467 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 468 | end | |
| 469 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 470 | if wave.Transparency > 0.99 then | |
| 471 | wave:remove() | |
| 472 | end | |
| 473 | end | |
| 474 | end)) | |
| 475 | end | |
| 476 | ||
| 477 | function CreateCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 478 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 479 | local mesh = IT("SpecialMesh",wave)
| |
| 480 | mesh.MeshType = "FileMesh" | |
| 481 | mesh.MeshId = "http://www.roblox.com/asset/?id=1078075" | |
| 482 | mesh.Scale = SIZE | |
| 483 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
| 484 | wave.CFrame = CFRAME | |
| 485 | coroutine.resume(coroutine.create(function(PART) | |
| 486 | for i = 1, WAIT do | |
| 487 | Swait() | |
| 488 | mesh.Scale = mesh.Scale + GROW | |
| 489 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 490 | if DOESROT == true then | |
| 491 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 492 | end | |
| 493 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 494 | if wave.Transparency > 0.99 then | |
| 495 | wave:remove() | |
| 496 | end | |
| 497 | end | |
| 498 | end)) | |
| 499 | end | |
| 500 | ||
| 501 | function clerp(a, b, t) | |
| 502 | return a:lerp(b, t) | |
| 503 | end | |
| 504 | ||
| 505 | function newBezier(startpos, pos2, pos3, endpos, t) | |
| 506 | local A = clerp(startpos, pos2, t) | |
| 507 | local B = clerp(pos2, pos3, t) | |
| 508 | local C = clerp(pos3, endpos, t) | |
| 509 | local lerp1 = clerp(A, B, t) | |
| 510 | local lerp2 = clerp(B, C, t) | |
| 511 | local cubic = clerp(lerp1, lerp2, t) | |
| 512 | return cubic | |
| 513 | end | |
| 514 | ||
| 515 | function CreateIceCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 516 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 517 | local mesh = IT("SpecialMesh",wave)
| |
| 518 | mesh.MeshType = "FileMesh" | |
| 519 | mesh.MeshId = "http://www.roblox.com/asset/?id=1323306" | |
| 520 | mesh.Scale = SIZE | |
| 521 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
| 522 | wave.CFrame = CFRAME | |
| 523 | coroutine.resume(coroutine.create(function(PART) | |
| 524 | for i = 1, WAIT do | |
| 525 | Swait() | |
| 526 | mesh.Scale = mesh.Scale + GROW | |
| 527 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 528 | if DOESROT == true then | |
| 529 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 530 | end | |
| 531 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 532 | if wave.Transparency > 0.99 then | |
| 533 | wave:remove() | |
| 534 | end | |
| 535 | end | |
| 536 | end)) | |
| 537 | end | |
| 538 | ||
| 539 | function CreateSpikeball(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 540 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 541 | local mesh = IT("SpecialMesh",wave)
| |
| 542 | mesh.MeshType = "FileMesh" | |
| 543 | mesh.MeshId = "http://www.roblox.com/asset/?id=9982590" | |
| 544 | mesh.Scale = SIZE | |
| 545 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
| 546 | wave.CFrame = CFRAME | |
| 547 | coroutine.resume(coroutine.create(function(PART) | |
| 548 | for i = 1, WAIT do | |
| 549 | Swait() | |
| 550 | mesh.Scale = mesh.Scale + GROW | |
| 551 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 552 | if DOESROT == true then | |
| 553 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 554 | end | |
| 555 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 556 | if wave.Transparency > 0.99 then | |
| 557 | wave:remove() | |
| 558 | end | |
| 559 | end | |
| 560 | end)) | |
| 561 | end | |
| 562 | ||
| 563 | function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 564 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 565 | local mesh = IT("SpecialMesh",wave)
| |
| 566 | mesh.MeshType = "FileMesh" | |
| 567 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
| 568 | mesh.Scale = SIZE | |
| 569 | wave.CFrame = CFRAME | |
| 570 | coroutine.resume(coroutine.create(function(PART) | |
| 571 | for i = 1, WAIT do | |
| 572 | Swait() | |
| 573 | mesh.Scale = mesh.Scale + GROW | |
| 574 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 575 | if DOESROT == true then | |
| 576 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 577 | end | |
| 578 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 579 | if wave.Transparency > 0.99 then | |
| 580 | wave:remove() | |
| 581 | end | |
| 582 | end | |
| 583 | end)) | |
| 584 | end | |
| 585 | ||
| 586 | function CreateTornado(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
| 587 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 588 | local mesh = IT("SpecialMesh",wave)
| |
| 589 | mesh.MeshType = "FileMesh" | |
| 590 | mesh.MeshId = "http://www.roblox.com/asset/?id=102638417" | |
| 591 | mesh.Scale = SIZE | |
| 592 | wave.CFrame = CFRAME | |
| 593 | coroutine.resume(coroutine.create(function(PART) | |
| 594 | for i = 1, WAIT do | |
| 595 | Swait() | |
| 596 | mesh.Scale = mesh.Scale + GROW | |
| 597 | if DOESROT == true then | |
| 598 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 599 | end | |
| 600 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 601 | if wave.Transparency > 0.99 then | |
| 602 | wave:remove() | |
| 603 | end | |
| 604 | end | |
| 605 | end)) | |
| 606 | end | |
| 607 | ||
| 608 | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
| 609 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 610 | local mesh = IT("SpecialMesh",wave)
| |
| 611 | mesh.MeshType = "FileMesh" | |
| 612 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 613 | mesh.Scale = SIZE | |
| 614 | mesh.Offset = VT(0,0,0) | |
| 615 | wave.CFrame = CFRAME | |
| 616 | coroutine.resume(coroutine.create(function(PART) | |
| 617 | for i = 1, WAIT do | |
| 618 | Swait() | |
| 619 | mesh.Scale = mesh.Scale + GROW | |
| 620 | if DOESROT == true then | |
| 621 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 622 | end | |
| 623 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 624 | if wave.Transparency > 0.99 then | |
| 625 | wave:remove() | |
| 626 | end | |
| 627 | end | |
| 628 | end)) | |
| 629 | end | |
| 630 | ||
| 631 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 632 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 633 | local mesh = IT("SpecialMesh",wave)
| |
| 634 | mesh.MeshType = "Sphere" | |
| 635 | mesh.Scale = SIZE | |
| 636 | mesh.Offset = VT(0,0,0) | |
| 637 | wave.CFrame = CFRAME | |
| 638 | coroutine.resume(coroutine.create(function(PART) | |
| 639 | for i = 1, WAIT do | |
| 640 | Swait() | |
| 641 | mesh.Scale = mesh.Scale + GROW | |
| 642 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 643 | if wave.Transparency > 0.99 then | |
| 644 | wave:remove() | |
| 645 | end | |
| 646 | end | |
| 647 | end)) | |
| 648 | end | |
| 649 | ||
| 650 | function Slice(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 651 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 652 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
| |
| 653 | wave.CFrame = CFRAME | |
| 654 | coroutine.resume(coroutine.create(function(PART) | |
| 655 | for i = 1, WAIT do | |
| 656 | Swait() | |
| 657 | mesh.Scale = mesh.Scale * GROW | |
| 658 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 659 | if wave.Transparency > 0.99 then | |
| 660 | wave:remove() | |
| 661 | end | |
| 662 | end | |
| 663 | end)) | |
| 664 | end | |
| 665 | ||
| 666 | function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 667 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true) | |
| 668 | local mesh = IT("BlockMesh",wave)
| |
| 669 | wave.CFrame = CFRAME | |
| 670 | coroutine.resume(coroutine.create(function(PART) | |
| 671 | for i = 1, WAIT do | |
| 672 | Swait() | |
| 673 | mesh.Scale = mesh.Scale + GROW | |
| 674 | wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))) | |
| 675 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 676 | if wave.Transparency > 0.99 then | |
| 677 | wave:remove() | |
| 678 | end | |
| 679 | end | |
| 680 | end)) | |
| 681 | end | |
| 682 | ||
| 683 | function MakeForm(PART,TYPE) | |
| 684 | if TYPE == "Cyl" then | |
| 685 | local MSH = IT("CylinderMesh",PART)
| |
| 686 | elseif TYPE == "Ball" then | |
| 687 | local MSH = IT("SpecialMesh",PART)
| |
| 688 | MSH.MeshType = "Sphere" | |
| 689 | elseif TYPE == "Wedge" then | |
| 690 | local MSH = IT("SpecialMesh",PART)
| |
| 691 | MSH.MeshType = "Wedge" | |
| 692 | end | |
| 693 | end | |
| 694 | ||
| 695 | function CheckTableForString(Table, String) | |
| 696 | for i, v in pairs(Table) do | |
| 697 | if string.find(string.lower(String), string.lower(v)) then | |
| 698 | return true | |
| 699 | end | |
| 700 | end | |
| 701 | return false | |
| 702 | end | |
| 703 | ||
| 704 | function CheckIntangible(Hit) | |
| 705 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
| |
| 706 | if Hit and Hit.Parent then | |
| 707 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
| |
| 708 | return true | |
| 709 | end | |
| 710 | end | |
| 711 | return false | |
| 712 | end | |
| 713 | ||
| 714 | Debris = game:GetService("Debris")
| |
| 715 | ||
| 716 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
| 717 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
| 718 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
| |
| 719 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
| |
| 720 | if RayHit and CheckIntangible(RayHit) then | |
| 721 | if DelayIfHit then | |
| 722 | wait() | |
| 723 | end | |
| 724 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
| 725 | end | |
| 726 | return RayHit, RayPos, RayNormal | |
| 727 | end | |
| 728 | ||
| 729 | function turnto(position) | |
| 730 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 731 | end | |
| 732 | ||
| 733 | --//=================================\\ | |
| 734 | --|| WEAPON CREATION | |
| 735 | --\\=================================// | |
| 736 | ||
| 737 | local StartPart = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.8,0.5,0.8),false) | |
| 738 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, StartPart, CF(-0.7, 0.7, 0.5) * ANGLES(RAD(50), RAD(0), RAD(15)), CF(0, 0, 0))
| |
| 739 | local Part = CreatePart(3, Weapon, "Glass", 0, 0.5, "Stone grey", "Glass", VT(0.7,1.4,0.7),false) | |
| 740 | CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 741 | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Royal purple", "Flame", VT(0.65,1.4,0.65),false) | |
| 742 | CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 743 | local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.8,0.5,0.8),false) | |
| 744 | CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 1.4, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
| |
| 745 | ||
| 746 | local DECAL = IT("Decal",Part)
| |
| 747 | DECAL.Texture = "http://www.roblox.com/asset/?id=1260793696" | |
| 748 | DECAL.Face = "Top" | |
| 749 | ||
| 750 | local StartPart = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.6,0.5,0.6),false) | |
| 751 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, StartPart, CF(-0.6, 0, 0.5) * ANGLES(RAD(80), RAD(0), RAD(15)), CF(0, 0, 0))
| |
| 752 | local Part = CreatePart(3, Weapon, "Glass", 0, 0.5, "Stone grey", "Glass", VT(0.5,1.4,0.5),false) | |
| 753 | CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 754 | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Earth green", "Radioactive", VT(0.45,1.4,0.45),false) | |
| 755 | CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 756 | local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.6,0.5,0.6),false) | |
| 757 | CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 1.4, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
| |
| 758 | ||
| 759 | local DECAL = IT("Decal",Part)
| |
| 760 | DECAL.Texture = "http://www.roblox.com/asset/?id=1172964487" | |
| 761 | DECAL.Face = "Top" | |
| 762 | ||
| 763 | local StartPart = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.5,0.5,0.5),false) | |
| 764 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, StartPart, CF(-0.5, -0.5, 0.45) * ANGLES(RAD(110), RAD(0), RAD(15)), CF(0, 0, 0))
| |
| 765 | local Part = CreatePart(3, Weapon, "Glass", 0, 0.5, "Stone grey", "Glass", VT(0.4,1.4,0.4),false) | |
| 766 | CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 767 | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Crimson", "Light", VT(0.35,1.4,0.35),false) | |
| 768 | CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 769 | local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.5,0.5,0.5),false) | |
| 770 | CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 1.4, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
| |
| 771 | ||
| 772 | local DECAL = IT("Decal",Part)
| |
| 773 | DECAL.Texture = "http://www.roblox.com/asset/?id=68854060" | |
| 774 | DECAL.Face = "Top" | |
| 775 | ||
| 776 | local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,0.7,1.1),false) | |
| 777 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 778 | local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.55,0.7,1.1),false) | |
| 779 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(0.25, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 780 | local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,0.7,0.525),false) | |
| 781 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(-0.28, 0, 0) * ANGLES(RAD(180), RAD(90), RAD(0)), CF(0, 0, 0))
| |
| 782 | MakeForm(Part,"Wedge") | |
| 783 | ||
| 784 | local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,1,0.525),false) | |
| 785 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(-0.75, 0.51, 0) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
| |
| 786 | MakeForm(Part,"Wedge") | |
| 787 | ||
| 788 | local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1,1,1.2),false) | |
| 789 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 790 | local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false) | |
| 791 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), CF(0, 0, 0))
| |
| 792 | local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false) | |
| 793 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), CF(0, 0, 0))
| |
| 794 | local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Dark stone grey", "Metal", VT(0.8,0.8,1.225),false) | |
| 795 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 796 | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Royal purple", "Eon", VT(0.5,0.5,1.25),false) | |
| 797 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 798 | ||
| 799 | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Royal purple", "Eon", VT(0.1,0.2,0.1),false) | |
| 800 | CreateWeldOrSnapOrMotor("Weld", Head, Head, Part, CF(-0.2, 0.2, -0.55) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 801 | MakeForm(Part,"Ball") | |
| 802 | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Royal purple", "Eon", VT(0.1,0.2,0.1),false) | |
| 803 | CreateWeldOrSnapOrMotor("Weld", Head, Head, Part, CF(0.2, 0.2, -0.55) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 804 | MakeForm(Part,"Ball") | |
| 805 | ||
| 806 | local StartPart = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.8,0.5,0.8),false) | |
| 807 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, StartPart, CF(0.7, 0.7, 0.5) * ANGLES(RAD(50), RAD(0), RAD(-15)), CF(0, 0, 0))
| |
| 808 | local Part = CreatePart(3, Weapon, "Glass", 0, 0.5, "Stone grey", "Glass", VT(0.7,1.4,0.7),false) | |
| 809 | CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 810 | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Carnation pink", "Love", VT(0.65,1.4,0.65),false) | |
| 811 | CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 812 | local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.8,0.5,0.8),false) | |
| 813 | CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 1.4, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
| |
| 814 | ||
| 815 | local FAKECHARACTER = IT("Model",Effects)
| |
| 816 | FAKECHARACTER.Name = "NeonDoll" | |
| 817 | local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Part", VT(0.3,0.3,0.15),false) | |
| 818 | CreateWeldOrSnapOrMotor("Weld", Part, Part, TORS, CF(0,0.5,0), CF(0,0,0))
| |
| 819 | local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Part", VT(0.15,0.3,0.15),false) | |
| 820 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(-90), RAD(0), RAD(15)), CF(0,0.15,0))
| |
| 821 | local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Part", VT(0.15,0.3,0.15),false) | |
| 822 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(-90), RAD(0), RAD(-15)), CF(0,0.15,0))
| |
| 823 | local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Part", VT(0.15,0.3,0.15),false) | |
| 824 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(30)), CF(0,0.15,0))
| |
| 825 | local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Part", VT(0.15,0.3,0.15),false) | |
| 826 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-30)), CF(0,0.15,0))
| |
| 827 | local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Part", VT(0.15,0.15,0.15),false) | |
| 828 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
| |
| 829 | ||
| 830 | local DECAL = IT("Decal",Part)
| |
| 831 | DECAL.Texture = "http://www.roblox.com/asset/?id=301069998" | |
| 832 | DECAL.Face = "Top" | |
| 833 | ||
| 834 | local StartPart = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.6,0.5,0.6),false) | |
| 835 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, StartPart, CF(0.6, 0, 0.5) * ANGLES(RAD(80), RAD(0), RAD(-15)), CF(0, 0, 0))
| |
| 836 | local Part = CreatePart(3, Weapon, "Glass", 0, 0.5, "Stone grey", "Glass", VT(0.5,1.4,0.5),false) | |
| 837 | CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 838 | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Dark Matter", VT(0.10,1.4,0.10),false) | |
| 839 | CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 840 | local FAKECHARACTER = IT("Model",Effects)
| |
| 841 | FAKECHARACTER.Name = "NeonDoll" | |
| 842 | ||
| 843 | local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 0, "Alder", "Part", VT(0.3,0.3,0.15),false) | |
| 844 | CreateWeldOrSnapOrMotor("Weld", Part, Part, TORS, CF(0,0,0), CF(0,0,0))
| |
| 845 | local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 0, "Alder", "Part", VT(0.15,0.3,0.15),false) | |
| 846 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
| |
| 847 | local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 0, "Alder", "Part", VT(0.15,0.3,0.15),false) | |
| 848 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
| |
| 849 | local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 0, "Alder", "Part", VT(0.15,0.3,0.15),false) | |
| 850 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(10)), CF(0,0.15,0))
| |
| 851 | local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 0, "Alder", "Part", VT(0.15,0.3,0.15),false) | |
| 852 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-10)), CF(0,0.15,0))
| |
| 853 | local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 0, "Alder", "Part", VT(0.15,0.15,0.15),false) | |
| 854 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
| |
| 855 | local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.6,0.5,0.6),false) | |
| 856 | CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 1.4, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
| |
| 857 | ||
| 858 | local DECAL = IT("Decal",Part)
| |
| 859 | DECAL.Texture = "http://www.roblox.com/asset/?id=332392312" | |
| 860 | DECAL.Face = "Top" | |
| 861 | ||
| 862 | local StartPart = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.5,0.5,0.5),false) | |
| 863 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, StartPart, CF(0.5, -0.5, 0.45) * ANGLES(RAD(110), RAD(0), RAD(-15)), CF(0, 0, 0))
| |
| 864 | local Part = CreatePart(3, Weapon, "Glass", 0, 0.5, "Stone grey", "Glass", VT(0.4,1.4,0.4),false) | |
| 865 | CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 866 | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "White", "Light", VT(0.35,1.4,0.35),false) | |
| 867 | CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 868 | local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.5,0.5,0.5),false) | |
| 869 | CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 1.4, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
| |
| 870 | ||
| 871 | local DECAL = IT("Decal",Part)
| |
| 872 | DECAL.Texture = "http://www.roblox.com/asset/?id=50184258" | |
| 873 | DECAL.Face = "Top" | |
| 874 | ||
| 875 | local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,0.7,1.1),false) | |
| 876 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 877 | local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.55,0.7,1.1),false) | |
| 878 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Part, CF(-0.25, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 879 | local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,0.7,0.525),false) | |
| 880 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Part, CF(0.28, 0, 0) * ANGLES(RAD(-180), RAD(-90), RAD(0)), CF(0, 0, 0))
| |
| 881 | MakeForm(Part,"Wedge") | |
| 882 | ||
| 883 | local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,1,0.525),false) | |
| 884 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0.75, 0.51, 0) * ANGLES(RAD(-180), RAD(90), RAD(0)), CF(0, 0, 0))
| |
| 885 | MakeForm(Part,"Wedge") | |
| 886 | ||
| 887 | local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1,1,1.2),false) | |
| 888 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 889 | local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false) | |
| 890 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), CF(0, 0, 0))
| |
| 891 | local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false) | |
| 892 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), CF(0, 0, 0))
| |
| 893 | local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Dark stone grey", "Metal", VT(0.8,0.8,1.225),false) | |
| 894 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 895 | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Royal purple", "Eon", VT(0.5,0.5,1.25),false) | |
| 896 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 897 | ||
| 898 | for _, c in pairs(Weapon:GetChildren()) do | |
| 899 | if c.ClassName == "Part" then | |
| 900 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 901 | end | |
| 902 | end | |
| 903 | ||
| 904 | ||
| 905 | Weapon.Parent = Character | |
| 906 | ||
| 907 | Humanoid.Died:connect(function() | |
| 908 | ATTACK = true | |
| 909 | end) | |
| 910 | ||
| 911 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 912 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 913 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 914 | ||
| 915 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Ability 1", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1") | |
| 916 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2") | |
| 917 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Toggle tanks", C3(0,0,0), 8, "SciFi", 0, 2, 1, "Text 3") | |
| 918 | --//=================================\\ | |
| 919 | --|| DAMAGE FUNCTIONS | |
| 920 | --\\=================================// | |
| 921 | ||
| 922 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
| 923 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
| 924 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
| 925 | local BODYGYRO = IT("BodyGyro", STATPART)
| |
| 926 | local BODYPOSITION = IT("BodyPosition", STATPART)
| |
| 927 | BODYPOSITION.P = 2000 | |
| 928 | BODYPOSITION.D = 100 | |
| 929 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
| 930 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
| 931 | game:GetService("Debris"):AddItem(STATPART ,5)
| |
| 932 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
| |
| 933 | BILLBOARDGUI.Adornee = STATPART | |
| 934 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
| 935 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
| 936 | BILLBOARDGUI.AlwaysOnTop = false | |
| 937 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
| |
| 938 | TEXTLABEL.BackgroundTransparency = 1 | |
| 939 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
| 940 | TEXTLABEL.Text = TEXT | |
| 941 | TEXTLABEL.Font = "SciFi" | |
| 942 | TEXTLABEL.FontSize="Size42" | |
| 943 | TEXTLABEL.TextColor3 = COLOR | |
| 944 | TEXTLABEL.TextStrokeTransparency = 1 | |
| 945 | TEXTLABEL.TextScaled = true | |
| 946 | TEXTLABEL.TextWrapped = true | |
| 947 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
| 948 | if LABELTYPE == "Normal" then | |
| 949 | for i = 1, 30 do | |
| 950 | Swait() | |
| 951 | STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0) | |
| 952 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
| 953 | end | |
| 954 | elseif LABELTYPE == "Debuff" then | |
| 955 | for i = 1, 30 do | |
| 956 | Swait() | |
| 957 | STATPART.Position = STATPART.Position - VT(0, i/10 ,0) | |
| 958 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
| 959 | end | |
| 960 | elseif LABELTYPE == "Shock" then | |
| 961 | local ORIGIN = STATPART.Position | |
| 962 | for i = 1, 30 do | |
| 963 | Swait() | |
| 964 | STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2)) | |
| 965 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
| 966 | end | |
| 967 | end | |
| 968 | THEPART.Parent = nil | |
| 969 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
| 970 | end | |
| 971 | ||
| 972 | --//=================================\\ | |
| 973 | --|| DAMAGING | |
| 974 | --\\=================================// | |
| 975 | ||
| 976 | function ApplyDamage(Humanoid,Damage,CritRate,CritMultiplier) | |
| 977 | local defence = Instance.new("BoolValue",Humanoid.Parent)
| |
| 978 | defence.Name = ("HitBy"..Player.Name)
| |
| 979 | game:GetService("Debris"):AddItem(defence, 0.5)
| |
| 980 | Humanoid.Health = Humanoid.Health - Damage | |
| 981 | if Humanoid.Parent:FindFirstChild("Head") then
| |
| 982 | StatLabel("Normal", Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), Damage, C3(0, 0, 0))
| |
| 983 | end | |
| 984 | end | |
| 985 | ||
| 986 | ||
| 987 | function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,CanBeDodgedByJumping) | |
| 988 | local dmg = math.random(min,max) | |
| 989 | for i,v in ipairs(workspace:GetChildren()) do | |
| 990 | if v:FindFirstChild("HitBy"..Player.Name) == nil then
| |
| 991 | local body = v:GetChildren() | |
| 992 | for part = 1, #body do | |
| 993 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
| |
| 994 | if(body[part].Position - position).Magnitude < radius then | |
| 995 | if v.ClassName == "Model" then | |
| 996 | if v:FindFirstChildOfClass("Humanoid") then
| |
| 997 | if CanBeDodgedByJumping == true then | |
| 998 | if body[part].Position.Y < position.Y+5 then | |
| 999 | ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
| |
| 1000 | end | |
| 1001 | else | |
| 1002 | ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
| |
| 1003 | end | |
| 1004 | local bv = Instance.new("BodyVelocity")
| |
| 1005 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1006 | bv.velocity = RootPart.CFrame.lookVector*maxstrength | |
| 1007 | bv.Parent = body[part] | |
| 1008 | Debris:AddItem(bv,0.2) | |
| 1009 | end | |
| 1010 | end | |
| 1011 | end | |
| 1012 | end | |
| 1013 | end | |
| 1014 | end | |
| 1015 | if v:FindFirstChild("HitBy"..Player.Name) then
| |
| 1016 | v:FindFirstChild("HitBy"..Player.Name):remove()
| |
| 1017 | end | |
| 1018 | end | |
| 1019 | end | |
| 1020 | ||
| 1021 | function AoEStun(POS,RANGE,LAST) | |
| 1022 | for i,v in ipairs(workspace:GetChildren()) do | |
| 1023 | if v:FindFirstChild("StunnedBy"..Player.Name) == nil then
| |
| 1024 | local body = v:GetChildren() | |
| 1025 | for part = 1, #body do | |
| 1026 | if(v:FindFirstChild("StunnedBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
| |
| 1027 | if(body[part].Position - POS).Magnitude < RANGE then | |
| 1028 | if v.ClassName == "Model" then | |
| 1029 | if v:FindFirstChild("Humanoid") then
| |
| 1030 | if v.Humanoid.Health ~= 0 then | |
| 1031 | Stun(v.Humanoid,LAST) | |
| 1032 | local defence = Instance.new("BoolValue",v)
| |
| 1033 | defence.Name = ("StunnedBy"..Player.Name)
| |
| 1034 | game:GetService("Debris"):AddItem(defence, 0.1)
| |
| 1035 | end | |
| 1036 | end | |
| 1037 | end | |
| 1038 | end | |
| 1039 | end | |
| 1040 | end | |
| 1041 | end | |
| 1042 | end | |
| 1043 | end | |
| 1044 | ||
| 1045 | function Stun(HUMANOID,LAST) | |
| 1046 | if HUMANOID.Parent:FindFirstChild("StunnedBy"..Player.Name) == nil then
| |
| 1047 | HUMANOID.PlatformStand = true | |
| 1048 | local defence = Instance.new("BoolValue",HUMANOID.Parent)
| |
| 1049 | defence.Name = ("StunnedBy"..Player.Name)
| |
| 1050 | game:GetService("Debris"):AddItem(defence, LAST)
| |
| 1051 | if HUMANOID.Parent:FindFirstChild("Head") then
| |
| 1052 | StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "Stunned!", C3(0.3, 0.3, 0.3))
| |
| 1053 | end | |
| 1054 | coroutine.resume(coroutine.create(function() | |
| 1055 | Swait(LAST*100) | |
| 1056 | HUMANOID.PlatformStand = false | |
| 1057 | end)) | |
| 1058 | end | |
| 1059 | end | |
| 1060 | ||
| 1061 | function Poison(HUMANOID,LAST,DAMAGE) | |
| 1062 | if HUMANOID.Parent:FindFirstChild("PoisonedBy"..Player.Name) == nil then
| |
| 1063 | local defence = Instance.new("BoolValue",HUMANOID.Parent)
| |
| 1064 | defence.Name = ("PoisonedBy"..Player.Name)
| |
| 1065 | game:GetService("Debris"):AddItem(defence, LAST)
| |
| 1066 | coroutine.resume(coroutine.create(function() | |
| 1067 | for i = 1, LAST/2 do | |
| 1068 | if HUMANOID.Parent:FindFirstChild("Head") then
| |
| 1069 | StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "POISON/"..DAMAGE, C3(0,1,0))
| |
| 1070 | end | |
| 1071 | Swait(2) | |
| 1072 | HUMANOID.Health = HUMANOID.Health - DAMAGE | |
| 1073 | end | |
| 1074 | end)) | |
| 1075 | end | |
| 1076 | end | |
| 1077 | ||
| 1078 | function killnearest(position,range,maxstrength) | |
| 1079 | for i,v in ipairs(workspace:GetChildren()) do | |
| 1080 | local body = v:GetChildren() | |
| 1081 | for part = 1, #body do | |
| 1082 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
| 1083 | if(body[part].Position - position).Magnitude < range then | |
| 1084 | if v.ClassName == "Model" then | |
| 1085 | v:BreakJoints() | |
| 1086 | end | |
| 1087 | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
| |
| 1088 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
| 1089 | end | |
| 1090 | end | |
| 1091 | end | |
| 1092 | if v.ClassName == "Part" then | |
| 1093 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
| 1094 | --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
| |
| 1095 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
| 1096 | end | |
| 1097 | end | |
| 1098 | end | |
| 1099 | end | |
| 1100 | ||
| 1101 | --//=================================\\ | |
| 1102 | --|| ATTACK FUNCTIONS AND STUFF | |
| 1103 | --\\=================================// | |
| 1104 | ||
| 1105 | function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine) | |
| 1106 | if DoesCourontine == false then | |
| 1107 | local Direction = CF(Part.Position,ToLocation) | |
| 1108 | local Distance = (Part.Position - ToLocation).magnitude | |
| 1109 | for i = 1, AmountOfTime do | |
| 1110 | Swait() | |
| 1111 | Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime) | |
| 1112 | Direction = Part.CFrame | |
| 1113 | end | |
| 1114 | elseif DoesCourontine == true then | |
| 1115 | coroutine.resume(coroutine.create(function() | |
| 1116 | local Direction = CF(Part.Position,ToLocation) | |
| 1117 | local Distance = (Part.Position - ToLocation).magnitude | |
| 1118 | for i = 1, AmountOfTime do | |
| 1119 | Swait() | |
| 1120 | Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime) | |
| 1121 | Direction = Part.CFrame | |
| 1122 | end | |
| 1123 | end)) | |
| 1124 | end | |
| 1125 | end | |
| 1126 | ||
| 1127 | function impale(chain,hit) | |
| 1128 | if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1129 | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1130 | if humanoid.Health ~= 0 then | |
| 1131 | hit.Parent:BreakJoints() | |
| 1132 | getbloody(hit,15) | |
| 1133 | local prtcl = asd:Clone() | |
| 1134 | prtcl.Parent = chain | |
| 1135 | prtcl.Enabled = true | |
| 1136 | prtcl.Speed = NumberRange.new(0) | |
| 1137 | prtcl.Size = NumberSequence.new(0.2) | |
| 1138 | end | |
| 1139 | end | |
| 1140 | end | |
| 1141 | ||
| 1142 | function CreateMagicCircle() | |
| 1143 | local sinkhole = IT("Part")
| |
| 1144 | sinkhole.Size = VT(0,0,0) | |
| 1145 | sinkhole.Parent = Effects | |
| 1146 | sinkhole.Material = "Neon" | |
| 1147 | sinkhole.Color = C3(0,0,0) | |
| 1148 | sinkhole.Anchored = true | |
| 1149 | sinkhole.CanCollide = false | |
| 1150 | sinkhole.Transparency = 1 | |
| 1151 | local decal = IT("Decal",sinkhole)
| |
| 1152 | decal.Face = "Top" | |
| 1153 | decal.Texture = "http://www.roblox.com/asset/?id=1260793696" | |
| 1154 | local decal2 = IT("Decal",sinkhole)
| |
| 1155 | decal2.Face = "Bottom" | |
| 1156 | decal2.Texture = "http://www.roblox.com/asset/?id=1260793696" | |
| 1157 | return sinkhole | |
| 1158 | end | |
| 1159 | ||
| 1160 | function Chain() | |
| 1161 | ATTACK = true | |
| 1162 | Rooted = false | |
| 1163 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1164 | turnto(Mouse.Hit.p) | |
| 1165 | Swait() | |
| 1166 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.25 / Animation_Speed) | |
| 1167 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(5)), 0.25 / Animation_Speed) | |
| 1168 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
| 1169 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) | |
| 1170 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1171 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1172 | end | |
| 1173 | CreateSound("1208650519", RightArm, 10, 2)
| |
| 1174 | local RING = CreateMagicCircle() | |
| 1175 | RING.CFrame = RightArm.CFrame * CF(0,-1.1,0) | |
| 1176 | for i = 1, 5 do | |
| 1177 | turnto(Mouse.Hit.p) | |
| 1178 | Swait() | |
| 1179 | local FRAME = CF(RightArm.CFrame * CF(MRANDOM(-5,5),MRANDOM(0,7.5),MRANDOM(-5,5)).p,RightArm.Position) | |
| 1180 | MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0)) | |
| 1181 | MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0)) | |
| 1182 | RING.CFrame = RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(0),RAD(i*2),RAD(0)) | |
| 1183 | RING.Size = RING.Size + VT(1,0,1) | |
| 1184 | end | |
| 1185 | coroutine.resume(coroutine.create(function() | |
| 1186 | local POS = Mouse.Hit.p | |
| 1187 | local A = IT("Attachment",RING)
| |
| 1188 | for i = 1, 15 do | |
| 1189 | Swait(MRANDOM(0,5)) | |
| 1190 | coroutine.resume(coroutine.create(function() | |
| 1191 | local Front = CreatePart(3, Effects, "Neon", 1, 1, "Really black", "Chain head", VT(1,1,1),false) | |
| 1192 | --print("Chain start")
| |
| 1193 | Front.CFrame = RING.CFrame*CF(MRANDOM(-3,3),0,MRANDOM(-3,3)) | |
| 1194 | Front.CanCollide = true | |
| 1195 | CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Front, 10, 1) | |
| 1196 | local B = IT("Attachment",Front)
| |
| 1197 | local ChainLink = IT("Beam",RING)
| |
| 1198 | ChainLink.Texture = "rbxassetid://1262544869" | |
| 1199 | ChainLink.TextureSpeed = 0 | |
| 1200 | ChainLink.FaceCamera = true | |
| 1201 | ChainLink.Width0 = 3 | |
| 1202 | ChainLink.Attachment0 = A | |
| 1203 | ChainLink.Attachment1 = B | |
| 1204 | ChainLink.CurveSize0 = MRANDOM(-5,5) | |
| 1205 | ChainLink.CurveSize1 = MRANDOM(-5,5) | |
| 1206 | ChainLink.TextureMode = "Static" | |
| 1207 | local bv = Instance.new("BodyVelocity")
| |
| 1208 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1209 | bv.velocity = CF(Front.Position,VT(POS.X+MRANDOM(-3,3),POS.Y+MRANDOM(-3,3),POS.Z+MRANDOM(-3,3))).lookVector*500 | |
| 1210 | bv.Parent = Front | |
| 1211 | bv.Name = "MOVE" | |
| 1212 | --print("Chain made")
| |
| 1213 | coroutine.resume(coroutine.create(function() | |
| 1214 | Swait(50) | |
| 1215 | bv:remove() | |
| 1216 | local POS = Front.Position | |
| 1217 | Front.CanCollide = false | |
| 1218 | local onefourth = POS:Lerp(RING.Position, 0.25) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5)) | |
| 1219 | local threefourths = POS:Lerp(RING.Position, 0.75) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5)) | |
| 1220 | for i = 0, 1, 0.07 do | |
| 1221 | Swait() | |
| 1222 | Front.CFrame = CFrame.new(newBezier(POS, onefourth, threefourths, RING.Position, i)) | |
| 1223 | end | |
| 1224 | Front:remove() | |
| 1225 | ChainLink:remove() | |
| 1226 | end)) | |
| 1227 | local harm = Front.Touched:Connect(function(hit) | |
| 1228 | impale(Front,hit) | |
| 1229 | end) | |
| 1230 | end)) | |
| 1231 | end | |
| 1232 | Swait(60) | |
| 1233 | for i = 1, 5 do | |
| 1234 | Swait() | |
| 1235 | RING.Size = RING.Size - VT(1,0,1) | |
| 1236 | end | |
| 1237 | RING:remove() | |
| 1238 | end)) | |
| 1239 | ATTACK = false | |
| 1240 | Rooted = false | |
| 1241 | end | |
| 1242 | ||
| 1243 | function MegaChain() | |
| 1244 | ATTACK = true | |
| 1245 | Rooted = true | |
| 1246 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1247 | Swait() | |
| 1248 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1249 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1250 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -1) * ANGLES(RAD(60), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1251 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 , 0) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed/8) | |
| 1252 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 * Player_Size, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.5 / Animation_Speed/8) | |
| 1253 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, 0) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.5 / Animation_Speed/8) | |
| 1254 | end | |
| 1255 | local RING = CreateMagicCircle() | |
| 1256 | CreateSound("1208650519", RING, 10, 1.5)
| |
| 1257 | RING.CFrame = RootPart.CFrame * CF(0,-2.8,0) | |
| 1258 | local FRAME = RootPart.CFrame * CF(0,-2.8,0) | |
| 1259 | for i = 1, 75 do | |
| 1260 | Swait() | |
| 1261 | local FRAME = CF(RightArm.CFrame * CF(MRANDOM(-5,5),MRANDOM(0,7.5),MRANDOM(-5,5)).p,RightArm.Position) | |
| 1262 | MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0)) | |
| 1263 | MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0)) | |
| 1264 | RING.CFrame = RING.CFrame * ANGLES(RAD(0),RAD(i/5),RAD(0)) | |
| 1265 | RING.Size = RING.Size + VT(1,0,1) | |
| 1266 | end | |
| 1267 | coroutine.resume(coroutine.create(function() | |
| 1268 | for i = 1, 450 do | |
| 1269 | Swait(2) | |
| 1270 | local FRAME = CF(RING.CFrame * CF(MRANDOM(-25,25),MRANDOM(0,35),MRANDOM(-25,25)).p,RING.Position) | |
| 1271 | MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0)) | |
| 1272 | MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0)) | |
| 1273 | MagicSphere(VT(0,0,0),10,RING.CFrame,"Royal purple",VT(2,4,2)) | |
| 1274 | MagicSphere(VT(0,0,0),10,RING.CFrame,"Really black",VT(1.8,3.8,1.8)) | |
| 1275 | local A = IT("Attachment",RING)
| |
| 1276 | local POS = RING.CFrame * CF(MRANDOM(-150,150),MRANDOM(5,50),MRANDOM(-150,150)).p | |
| 1277 | coroutine.resume(coroutine.create(function() | |
| 1278 | local Front = CreatePart(3, Effects, "Neon", 1, 1, "Really black", "Chain head", VT(1,1,1),false) | |
| 1279 | --print("Chain start")
| |
| 1280 | Front.CFrame = RING.CFrame*CF(MRANDOM(-3,3),0,MRANDOM(-3,3)) | |
| 1281 | Front.CanCollide = false | |
| 1282 | CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Front, 2, 1) | |
| 1283 | local B = IT("Attachment",Front)
| |
| 1284 | local ChainLink = IT("Beam",RING)
| |
| 1285 | ChainLink.Texture = "rbxassetid://1262544869" | |
| 1286 | ChainLink.TextureSpeed = 0 | |
| 1287 | ChainLink.FaceCamera = true | |
| 1288 | ChainLink.Width0 = 3 | |
| 1289 | ChainLink.Attachment0 = A | |
| 1290 | ChainLink.Attachment1 = B | |
| 1291 | ChainLink.CurveSize0 = MRANDOM(-5,5) | |
| 1292 | ChainLink.CurveSize1 = MRANDOM(-5,5) | |
| 1293 | ChainLink.TextureMode = "Static" | |
| 1294 | local bv = Instance.new("BodyVelocity")
| |
| 1295 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1296 | bv.velocity = CF(Front.Position,VT(POS.X+MRANDOM(-3,3),POS.Y+MRANDOM(-3,3),POS.Z+MRANDOM(-3,3))).lookVector*500 | |
| 1297 | bv.Parent = Front | |
| 1298 | bv.Name = "MOVE" | |
| 1299 | --print("Chain made")
| |
| 1300 | coroutine.resume(coroutine.create(function() | |
| 1301 | Swait(50) | |
| 1302 | bv:remove() | |
| 1303 | local POS = Front.Position | |
| 1304 | Front.CanCollide = false | |
| 1305 | local onefourth = POS:Lerp(RING.Position, 0.25) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5)) | |
| 1306 | local threefourths = POS:Lerp(RING.Position, 0.75) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5)) | |
| 1307 | for i = 0, 1, 0.07 do | |
| 1308 | Swait() | |
| 1309 | Front.CFrame = CFrame.new(newBezier(POS, onefourth, threefourths, RING.Position, i)) | |
| 1310 | end | |
| 1311 | Front:remove() | |
| 1312 | ChainLink:remove() | |
| 1313 | end)) | |
| 1314 | local harm = Front.Touched:Connect(function(hit) | |
| 1315 | impale(Front,hit) | |
| 1316 | end) | |
| 1317 | end)) | |
| 1318 | AoEDamage(RING.Position,75,0,0,0,0,0,0,0,0,0,true) | |
| 1319 | RING.CFrame = RING.CFrame* ANGLES(RAD(0),RAD(5),RAD(0)) | |
| 1320 | end | |
| 1321 | Swait(65) | |
| 1322 | for i = 1, 75 do | |
| 1323 | Swait() | |
| 1324 | RING.CFrame = RING.CFrame* ANGLES(RAD(0),RAD(-i/5),RAD(0)) | |
| 1325 | RING.Size = RING.Size - VT(1,0,1) | |
| 1326 | end | |
| 1327 | RING:remove() | |
| 1328 | end)) | |
| 1329 | ATTACK = false | |
| 1330 | Rooted = false | |
| 1331 | end | |
| 1332 | ||
| 1333 | function PowerOutburst() | |
| 1334 | ATTACK = true | |
| 1335 | Rooted = false | |
| 1336 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1337 | Swait() | |
| 1338 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1339 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1340 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1341 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1342 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1343 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1344 | end | |
| 1345 | Head.face.Texture = "rbxassetid://1297068763" | |
| 1346 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 1347 | Swait() | |
| 1348 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 1349 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-90 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 1350 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1351 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1352 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 1353 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)),3 / Animation_Speed) | |
| 1354 | end | |
| 1355 | for i=0, 3, 0.1 / Animation_Speed do | |
| 1356 | local COLORS = {"Earth green","Lime green","New Yeller"}
| |
| 1357 | coroutine.resume(coroutine.create(function() | |
| 1358 | local FIRE = CreatePart(3, Effects, "Neon", 0, 0.8, COLORS[MRANDOM(1,#COLORS)], "FirePart", VT(0,0,0)) | |
| 1359 | FIRE.CFrame = Head.CFrame*CF(0,-0.25,-0.5) | |
| 1360 | MakeForm(FIRE,"Ball") | |
| 1361 | for i = 1, 25 do | |
| 1362 | Swait() | |
| 1363 | FIRE.CFrame = FIRE.CFrame*CF(0,0,-0.1) | |
| 1364 | FIRE.Transparency = FIRE.Transparency + (0.2/25) | |
| 1365 | FIRE.Size = FIRE.Size * 1.35 | |
| 1366 | end | |
| 1367 | AoEDamage(FIRE.Position,FIRE.Size.Y/2.5,2,3,0,6,1.5,false) | |
| 1368 | FIRE:remove() | |
| 1369 | end)) | |
| 1370 | Slice(0.6,15,Head.CFrame*CF(0,-0.25,-1.5)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),COLORS[MRANDOM(1,#COLORS)],1.15) | |
| 1371 | Swait() | |
| 1372 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 1373 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-90 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 1374 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1375 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1376 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 1377 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)),3 / Animation_Speed) | |
| 1378 | end | |
| 1379 | ATTACK = false | |
| 1380 | Rooted = false | |
| 1381 | end | |
| 1382 | ||
| 1383 | function RadioactiveSludge() | |
| 1384 | ATTACK = true | |
| 1385 | Rooted = false | |
| 1386 | local COLORS = {"Earth green","Slime green"}
| |
| 1387 | local COLOR = COLORS[MRANDOM(1,#COLORS)] | |
| 1388 | local FIRE = CreatePart(3, Effects, "Neon", 0, 0, "Earth green", "FirePart", VT(0,0,0)) | |
| 1389 | MakeForm(FIRE,"Ball") | |
| 1390 | FIRE.CFrame = RootPart.CFrame*CF(0,-0.25,-3) | |
| 1391 | local LIGHT = IT("PointLight",FIRE)
| |
| 1392 | LIGHT.Range = 0.05 | |
| 1393 | LIGHT.Brightness = 100 | |
| 1394 | LIGHT.Color = C3(0,1,0) | |
| 1395 | for i=0, 1.5, 0.1 / Animation_Speed do | |
| 1396 | Swait() | |
| 1397 | turnto(Mouse.Hit.p) | |
| 1398 | FIRE.Size = FIRE.Size * 1.1 | |
| 1399 | FIRE.CFrame = RootPart.CFrame*CF(0,-0.25,-3) | |
| 1400 | LIGHT.Range = LIGHT.Range * 1.1 | |
| 1401 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 1402 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 1403 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.8) * ANGLES(RAD(125), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1404 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.8) * ANGLES(RAD(125), RAD(0), RAD(12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1405 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 1406 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)),3 / Animation_Speed) | |
| 1407 | end | |
| 1408 | Rooted = true | |
| 1409 | coroutine.resume(coroutine.create(function() | |
| 1410 | local COLORS2 = {"Earth green","Lime green","New Yeller"}
| |
| 1411 | FireArc(FIRE,Mouse.Hit.p,30,7,false) | |
| 1412 | local FLOOR = CreatePart(3, Effects, "Neon", 0, 0, "Earth green", "FirePart", VT(0,0,0)) | |
| 1413 | local HIT, POS = Raycast(FIRE.Position, CF(FIRE.Position,FIRE.Position+VT(0,-1,0)).lookVector, 2, Character) | |
| 1414 | MakeForm(FLOOR,"Cyl") | |
| 1415 | FLOOR.CFrame = CF(POS) | |
| 1416 | LIGHT.Parent = FLOOR | |
| 1417 | for i = 1, 50 do | |
| 1418 | Swait() | |
| 1419 | LIGHT.Range = LIGHT.Range + 0.3 | |
| 1420 | AoEDamage(FLOOR.Position,FLOOR.Size.Z,0,2,3,0,6,1.5,false) | |
| 1421 | Slice(FLOOR.Size.Z/20,15,FLOOR.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),COLORS2[MRANDOM(1,#COLORS2)],1.15) | |
| 1422 | FIRE.CFrame = FIRE.CFrame * CF(0,-0.1,0) | |
| 1423 | FLOOR.Size = FLOOR.Size + VT(0.7,0,0.7) | |
| 1424 | end | |
| 1425 | FIRE:remove() | |
| 1426 | for i = 1, 300 do | |
| 1427 | Swait() | |
| 1428 | AoEDamage(FLOOR.Position,FLOOR.Size.Z,0,2,3,0,6,1.5,false) | |
| 1429 | Slice(FLOOR.Size.Z/20,15,FLOOR.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),COLORS2[MRANDOM(1,#COLORS2)],1.15) | |
| 1430 | end | |
| 1431 | for i = 1, 25 do | |
| 1432 | Swait() | |
| 1433 | LIGHT.Range = LIGHT.Range - 0.8 | |
| 1434 | AoEDamage(FLOOR.Position,FLOOR.Size.Z,0,2,3,0,6,1.5,false) | |
| 1435 | Slice(FLOOR.Size.Z/20,15,FLOOR.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),COLORS2[MRANDOM(1,#COLORS2)],1.15) | |
| 1436 | FIRE.CFrame = FIRE.CFrame * CF(0,-0.1,0) | |
| 1437 | FLOOR.Size = FLOOR.Size - VT(1.4,0,1.4) | |
| 1438 | end | |
| 1439 | FLOOR:remove() | |
| 1440 | end)) | |
| 1441 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1442 | Swait() | |
| 1443 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 1444 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 1445 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.8) * ANGLES(RAD(160), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1446 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.8) * ANGLES(RAD(160), RAD(0), RAD(12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1447 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 1448 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)),3 / Animation_Speed) | |
| 1449 | end | |
| 1450 | ATTACK = false | |
| 1451 | Rooted = false | |
| 1452 | end | |
| 1453 | ||
| 1454 | function CastProperRay(StartPos, Vec, Length, Ignore) | |
| 1455 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
| 1456 | local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
| |
| 1457 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
| |
| 1458 | return RayHit, RayPos, RayNormal | |
| 1459 | end | |
| 1460 | ||
| 1461 | function BanishBullet() | |
| 1462 | ATTACK = true | |
| 1463 | Rooted = false | |
| 1464 | for i = 0, 0.4, 0.1 / Animation_Speed do | |
| 1465 | Swait() | |
| 1466 | turnto(Mouse.Hit.p) | |
| 1467 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1468 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 1469 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1470 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1471 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1472 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1473 | end | |
| 1474 | repeat | |
| 1475 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
| 1476 | Swait() | |
| 1477 | turnto(Mouse.Hit.p) | |
| 1478 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1479 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 1480 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1481 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1482 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1483 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1484 | end | |
| 1485 | CreateSound("238353911", RightArm, 10, MRANDOM(9, 11) / 10)
| |
| 1486 | MagicSphere(VT(0.1, 0.1, 0.1), 45, RightArm.CFrame, "Crimson", VT(0.1, 0.1, 0.1)) | |
| 1487 | MagicSphere(VT(0.1, 0.1, 0.1), 45, RightArm.CFrame, "Crimson", VT(0.05, 0.05, 0.05)) | |
| 1488 | local RayHit, Way = CastProperRay(RightArm.Position, Mouse.Hit.p, 1500, Character) | |
| 1489 | local distance = (RightArm.Position - Way).magnitude | |
| 1490 | for i = 1, 5 do | |
| 1491 | local laser = Instance.new("Part", Effects)
| |
| 1492 | laser.Transparency = 0 | |
| 1493 | laser.CanCollide = false | |
| 1494 | laser.Anchored = true | |
| 1495 | laser.Color = C3(1, 0, 0) | |
| 1496 | laser.Material = "Neon" | |
| 1497 | laser.formFactor = Enum.FormFactor.Custom | |
| 1498 | laser.Size = Vector3.new(0.15, 0.15, distance) | |
| 1499 | laser.CFrame = CFrame.new(RightArm.Position, Way) * CFrame.new(0, 0, -distance / 2) | |
| 1500 | MagicSphere(VT(0.1, 0.1, 0.1), 45, CF(Way), "Crimson", VT(0.05, 0.05, 0.05)) | |
| 1501 | for i = 1, 5 do | |
| 1502 | MagicSphere(VT(0.2, 0.2, 1), 65, CF(CF(Way) * CF(MRANDOM(-1, 1), MRANDOM(-1, 1), MRANDOM(-1, 1)).p, Way), "Crimson", VT(0.001, 0.001, 0), 0.5) | |
| 1503 | end | |
| 1504 | table.insert(Effects2, {
| |
| 1505 | laser, | |
| 1506 | "Disappear", | |
| 1507 | 0.1, | |
| 1508 | 1, | |
| 1509 | 1, | |
| 1510 | 1, | |
| 1511 | 2 | |
| 1512 | }) | |
| 1513 | if RayHit ~= nil then | |
| 1514 | local v = RayHit.Parent | |
| 1515 | if v ~= nil and v.ClassName == "Model" then | |
| 1516 | CastWarpOutlines(v) | |
| 1517 | v.Parent = nil | |
| 1518 | if game.Players:FindFirstChild(v.Name) then | |
| 1519 | local Value = IT("BoolValue", Delete)
| |
| 1520 | Value.Name = v.Name | |
| 1521 | end | |
| 1522 | end | |
| 1523 | end | |
| 1524 | end | |
| 1525 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
| 1526 | Swait() | |
| 1527 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1528 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
| 1529 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1530 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1531 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1532 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1533 | end | |
| 1534 | until KEYHOLD == false | |
| 1535 | ATTACK = false | |
| 1536 | Rooted = false | |
| 1537 | end | |
| 1538 | function Dark_blade() | |
| 1539 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character) | |
| 1540 | if HITFLOOR ~= nil then | |
| 1541 | ATTACK = true | |
| 1542 | Rooted = true | |
| 1543 | local GYRO = IT("BodyGyro",RootPart)
| |
| 1544 | GYRO.D = 100 | |
| 1545 | GYRO.P = 2000 | |
| 1546 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 1547 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1548 | CreateSound("429459101", RightArm, 10, 0.8)
| |
| 1549 | for i=0, 3.5, 0.1 / Animation_Speed do | |
| 1550 | Swait() | |
| 1551 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1552 | Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(-0.01,0,-0.01))
| |
| 1553 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1554 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1555 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1556 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1557 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1558 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1559 | end | |
| 1560 | GYRO:remove() | |
| 1561 | for i=0, 0.15, 0.1 / Animation_Speed do | |
| 1562 | Swait() | |
| 1563 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1564 | Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(-0.01,0,-0.01))
| |
| 1565 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1566 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1567 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1568 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1569 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1570 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1571 | end | |
| 1572 | local BOMBSPOTS = {}
| |
| 1573 | for i = 1, 25 do | |
| 1574 | local SPOT = CreatePart(3, Effects, "Neon", 0, 0, "Relly blue", "Blade", VT(8,1,8)) | |
| 1575 | SPOT.Color = SKILLTEXTCOLOR | |
| 1576 | SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5) | |
| 1577 | table.insert(BOMBSPOTS,SPOT) | |
| 1578 | MakeForm(SPOT,"Cyl") | |
| 1579 | end | |
| 1580 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 1581 | Swait() | |
| 1582 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1583 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1584 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1585 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1586 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1587 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1588 | end | |
| 1589 | ATTACK = false | |
| 1590 | Rooted = false | |
| 1591 | coroutine.resume(coroutine.create(function() | |
| 1592 | Swait(3) | |
| 1593 | for i = 1, #BOMBSPOTS do | |
| 1594 | if BOMBSPOTS[i] ~= nil then | |
| 1595 | local E = BOMBSPOTS[i] | |
| 1596 | coroutine.resume(coroutine.create(function() | |
| 1597 | local BLADE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Relly blue", "Blade", VT(0,0,0)) | |
| 1598 | BLADE.Color = SKILLTEXTCOLOR | |
| 1599 | CreateMesh("SpecialMesh", BLADE, "FileMesh", "93108071", "", VT(0.6,1,0.4)*3, VT(0,0,0))
| |
| 1600 | CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE, 4, 0.6) | |
| 1601 | BLADE.CFrame = E.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(90),RAD(MRANDOM(-15,15))) | |
| 1602 | for i = 1, 10 do | |
| 1603 | Swait() | |
| 1604 | MagicSphere(VT(1,1,1)/5,65,CF(E.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(1,1,1),VT(0,0,0)) | |
| 1605 | killnearest(BLADE.Position,6,80) | |
| 1606 | BLADE.CFrame = BLADE.CFrame*CF(0,0.3,0) | |
| 1607 | BLADE.Transparency = BLADE.Transparency - 0.1 | |
| 1608 | end | |
| 1609 | Swait(45) | |
| 1610 | for i = 1, 100 do | |
| 1611 | Swait() | |
| 1612 | BLADE.Transparency = BLADE.Transparency + 0.01 | |
| 1613 | E.Transparency = E.Transparency + 0.01 | |
| 1614 | end | |
| 1615 | BLADE:remove() | |
| 1616 | E:remove() | |
| 1617 | end)) | |
| 1618 | end | |
| 1619 | end | |
| 1620 | end)) | |
| 1621 | end | |
| 1622 | end | |
| 1623 | ||
| 1624 | function CreateGUICircle(TARGET) | |
| 1625 | local GUI = Instance.new("BillboardGui",Character)
| |
| 1626 | GUI.Size = UDim2.new(0,0,0,0) | |
| 1627 | GUI.Adornee = TARGET | |
| 1628 | local GUI2 = IT("ImageLabel",GUI)
| |
| 1629 | GUI2.BackgroundTransparency = 1 | |
| 1630 | GUI2.BorderSizePixel = 0 | |
| 1631 | GUI2.Size = UDim2.new(1,0,1,0) | |
| 1632 | GUI2.SizeConstraint = "RelativeYY" | |
| 1633 | GUI.AlwaysOnTop = true | |
| 1634 | GUI2.Image = "http://www.roblox.com/asset/?id=1260793696" | |
| 1635 | return GUI,GUI2 | |
| 1636 | end | |
| 1637 | ||
| 1638 | function CastWarpOutlines(TARGET) | |
| 1639 | coroutine.resume(coroutine.create(function() | |
| 1640 | local T = TARGET:GetChildren() | |
| 1641 | for i = 1, # T do | |
| 1642 | local child = T[i] | |
| 1643 | if child.ClassName == "Part" or child.ClassName == "MeshPart" then | |
| 1644 | local clone = child:Clone() | |
| 1645 | clone.Parent = Effects | |
| 1646 | clone.Anchored = true | |
| 1647 | clone.CanCollide = false | |
| 1648 | clone:ClearAllChildren() | |
| 1649 | clone.CFrame = child.CFrame | |
| 1650 | if clone.Name == "Head" then | |
| 1651 | clone.Size = VT(clone.Size.Y,clone.Size.Y,clone.Size.Y) | |
| 1652 | end | |
| 1653 | if clone.ClassName == "MeshPart" then | |
| 1654 | clone.TextureID = "" | |
| 1655 | end | |
| 1656 | clone.BrickColor = BRICKC"Black" | |
| 1657 | clone.Material = "Neon" | |
| 1658 | coroutine.resume(coroutine.create(function() | |
| 1659 | for i = 1, 200 do | |
| 1660 | Swait() | |
| 1661 | clone.Transparency = clone.Transparency + 0.005 | |
| 1662 | clone.Size = clone.Size + VT(0.001,0.001,0.001) | |
| 1663 | end | |
| 1664 | clone:remove() | |
| 1665 | end)) | |
| 1666 | end | |
| 1667 | end | |
| 1668 | end)) | |
| 1669 | end | |
| 1670 | ||
| 1671 | function Sink(position,radius) | |
| 1672 | for i,v in ipairs(workspace:GetChildren()) do | |
| 1673 | if v:FindFirstChild("Hit2By"..Player.Name) == nil then
| |
| 1674 | local body = v:GetChildren() | |
| 1675 | for part = 1, #body do | |
| 1676 | if(v:FindFirstChild("Hit2By"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
| |
| 1677 | if(body[part].Position - position).Magnitude < radius then | |
| 1678 | if v.ClassName == "Model" then | |
| 1679 | if v:FindFirstChild("Humanoid") then
| |
| 1680 | local defence = Instance.new("BoolValue",v)
| |
| 1681 | defence.Name = ("Hit2By"..Player.Name)
| |
| 1682 | if v.Humanoid.Health ~= 0 then | |
| 1683 | local TORS = v:FindFirstChild("HumanoidRootPart") or v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
| |
| 1684 | if TORS ~= nil then | |
| 1685 | local HITFLOOR2, HITPOS2 = Raycast(TORS.Position, (CF(TORS.Position, TORS.Position + VT(0, -1, 0))).lookVector, 5 * TORS.Size.Y/2, v) | |
| 1686 | coroutine.resume(coroutine.create(function() | |
| 1687 | if HITFLOOR2 ~= nil then | |
| 1688 | TORS.Anchored = true | |
| 1689 | table.insert(Effects2,{v})
| |
| 1690 | repeat | |
| 1691 | Swait() | |
| 1692 | TORS.CFrame = TORS.CFrame * CF(0,-1,0) | |
| 1693 | until TORS.Position.Y<position.Y-4 | |
| 1694 | v:remove() | |
| 1695 | end | |
| 1696 | end)) | |
| 1697 | end | |
| 1698 | end | |
| 1699 | end | |
| 1700 | end | |
| 1701 | --body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
| 1702 | end | |
| 1703 | end | |
| 1704 | end | |
| 1705 | end | |
| 1706 | end | |
| 1707 | end | |
| 1708 | ||
| 1709 | function Shadowpuddle() | |
| 1710 | ATTACK = true | |
| 1711 | Rooted = true | |
| 1712 | CreateSound(ALONE, Head, 10, 1) | |
| 1713 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1714 | Swait() | |
| 1715 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1716 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1717 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1718 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1719 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1720 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1721 | end | |
| 1722 | CreateSound("1075001850", RootPart, 10, 3)
| |
| 1723 | UNANCHOR = false | |
| 1724 | RootPart.Anchored = true | |
| 1725 | local GATE = CreatePart(3, Effects, "SmoothPlastic", 0, 0, "Really black", "Heart", VT(1,0.2,1)) | |
| 1726 | MakeForm(GATE,"Cyl") | |
| 1727 | GATE.Color = C3(0,0,0) | |
| 1728 | GATE.CFrame = CF(RootPart.Position)*CF(0,-3,0) | |
| 1729 | for i=1, 250 do | |
| 1730 | Swait() | |
| 1731 | UNANCHOR = false | |
| 1732 | GATE.Size = GATE.Size + VT(1,0,1) | |
| 1733 | --AURA.Size = GATE.Size + VT(0.1,0.1,0.1) | |
| 1734 | RootPart.Anchored = true | |
| 1735 | Sink(GATE.Position,GATE.Size.Z/2.2) | |
| 1736 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -20) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.005 / Animation_Speed) | |
| 1737 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1738 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1739 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1740 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1741 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1742 | end | |
| 1743 | repeat Swait() until #Effects2 == 0 | |
| 1744 | for i=1, 25 do | |
| 1745 | Swait() | |
| 1746 | GATE.Size = GATE.Size - VT(10,0,10) | |
| 1747 | --AURA.Size = GATE.Size + VT(0.1,0.1,0.1) | |
| 1748 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 1749 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1750 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1751 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1752 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1753 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1754 | end | |
| 1755 | GATE:remove() | |
| 1756 | RootPart.Anchored = false | |
| 1757 | UNANCHOR = true | |
| 1758 | ATTACK = false | |
| 1759 | Rooted = false | |
| 1760 | end | |
| 1761 | ||
| 1762 | function Mortar(Target) | |
| 1763 | local newball = Instance.new("Part", workspace)
| |
| 1764 | newball.Anchored = true | |
| 1765 | newball.Shape = "Ball" | |
| 1766 | newball.Material = "Neon" | |
| 1767 | newball.Size = Vector3.new(0,0,0) | |
| 1768 | newball.CanCollide = false | |
| 1769 | newball.CFrame = CF(Target) | |
| 1770 | newball.Color = C3(1,1,1) | |
| 1771 | newball.Transparency = 1 | |
| 1772 | local POS = Mouse.Hit.p | |
| 1773 | local onefourth = Target:Lerp(POS, 0.25) + Vector3.new(math.random(-25, 25), math.random(0, 25), math.random(-25, 25)) | |
| 1774 | local threefourths = Target:Lerp(POS, 0.75) + Vector3.new(math.random(-25, 25), math.random(0, 25), math.random(-25, 25)) | |
| 1775 | local A1 = IT("Attachment",newball)
| |
| 1776 | A1.Position = Vector3.new(0, 2.5, 0) | |
| 1777 | local A2 = IT("Attachment",newball)
| |
| 1778 | A2.Position = Vector3.new(0, -2.5, 0) | |
| 1779 | local Trail = IT("Trail",newball)
| |
| 1780 | Trail.LightEmission = 1 | |
| 1781 | Trail.FaceCamera = true | |
| 1782 | Trail.Texture = "rbxassetid://945758042" | |
| 1783 | Trail.Attachment0 = A1 | |
| 1784 | Trail.Attachment1 = A2 | |
| 1785 | Trail.Lifetime = 1 | |
| 1786 | Trail.MinLength = 0 | |
| 1787 | Trail.Transparency = NumberSequence.new(0, 1) | |
| 1788 | Trail.Color = ColorSequence.new(newball.Color) | |
| 1789 | coroutine.resume(coroutine.create(function() | |
| 1790 | for i = 0, 1, 0.07 do | |
| 1791 | Swait() | |
| 1792 | MagicSphere(VT(2,2,2),50,newball.CFrame,"Pearl",VT(-0.01,-0.01,-0.01)) | |
| 1793 | newball.CFrame = CFrame.new(newBezier(Target, onefourth, threefourths, POS, i)) | |
| 1794 | end | |
| 1795 | AoEDamage(newball.Position,5,5,8,0,false,2,2,false,true) | |
| 1796 | CreateSound(LIGHTHITSOUNDS[MRANDOM(1,#LIGHTHITSOUNDS)], newball, 10, 1) | |
| 1797 | MagicSphere(VT(0,0,0),55,newball.CFrame,"Pearl",VT(0.06,0.5,0.06)) | |
| 1798 | for i = 1, 10 do | |
| 1799 | MagicSphere(VT(0.5,0.5,3),50,CF(newball.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,newball.Position),"Pearl",VT(-0.005,-0.005,0.03),0) | |
| 1800 | end | |
| 1801 | game:GetService("Debris"):AddItem(newball, 5)
| |
| 1802 | end)) | |
| 1803 | end | |
| 1804 | ||
| 1805 | ||
| 1806 | function LightArray() | |
| 1807 | ATTACK = true | |
| 1808 | Rooted = false | |
| 1809 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1810 | Swait() | |
| 1811 | turnto(Mouse.Hit.p) | |
| 1812 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.5 / Animation_Speed) | |
| 1813 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.25 / Animation_Speed) | |
| 1814 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1815 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1816 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1817 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1818 | end | |
| 1819 | local LOOP = 0 | |
| 1820 | for i = 1, 30 do | |
| 1821 | Swait() | |
| 1822 | turnto(Mouse.Hit.p) | |
| 1823 | LOOP = LOOP + 1 | |
| 1824 | if LOOP == 10 then | |
| 1825 | LOOP = 0 | |
| 1826 | Mortar(LeftArm.CFrame*CF(0,-1,0).p) | |
| 1827 | end | |
| 1828 | end | |
| 1829 | ATTACK = false | |
| 1830 | Rooted = false | |
| 1831 | end | |
| 1832 | ||
| 1833 | function Oblivion() | |
| 1834 | ATTACK = true | |
| 1835 | Rooted = true | |
| 1836 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1837 | Swait() | |
| 1838 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1839 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1840 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1841 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(65)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1842 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1843 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1844 | end | |
| 1845 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1846 | Swait() | |
| 1847 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1848 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1849 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75,0) * ANGLES(RAD(0), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1850 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1851 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 0.5 / Animation_Speed) | |
| 1852 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.5 / Animation_Speed) | |
| 1853 | end | |
| 1854 | for i = 1, 75 do | |
| 1855 | Swait() | |
| 1856 | MagicSphere(VT(0.5,0.5,5),50,CF(Torso.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,Torso.Position),"Pearl",VT(-0.005,-0.005,0.03),0) | |
| 1857 | end | |
| 1858 | CreateSound(LIGHTHITSOUNDS[MRANDOM(1,#LIGHTHITSOUNDS)], Torso, 10, 0.5) | |
| 1859 | CreateSound(LIGHTHITSOUNDS[MRANDOM(1,#LIGHTHITSOUNDS)], Torso, 10, 0.5) | |
| 1860 | AoEDamage(Torso.Position,45,45,58,0,false,2,2,false,true) | |
| 1861 | MagicSphere(VT(0,0,0),25,Torso.CFrame,"Pearl",VT(5,5,5)) | |
| 1862 | MagicSphere(VT(0,0,0),50,Torso.CFrame,"Pearl",VT(2.5,2.5,2.5)) | |
| 1863 | MagicSphere(VT(0,0.2,0),30,Torso.CFrame*ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))),"Pearl",VT(6,0,6)) | |
| 1864 | MagicSphere(VT(0,0.2,0),30,Torso.CFrame*ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))),"Pearl",VT(6,0,6)) | |
| 1865 | ATTACK = false | |
| 1866 | Rooted = false | |
| 1867 | end | |
| 1868 | ||
| 1869 | function kiss() | |
| 1870 | ATTACK = true | |
| 1871 | Rooted = false | |
| 1872 | local HASGRABBED = false | |
| 1873 | local GRABTARGET = nil | |
| 1874 | local TORS = nil | |
| 1875 | local WELD = nil | |
| 1876 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1877 | Swait() | |
| 1878 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1879 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-17.5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1880 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1881 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1882 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1883 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1884 | end | |
| 1885 | local GRAB1 = RightArm.Touched:Connect(function(hit) | |
| 1886 | if hit.Parent:FindFirstChild("Humanoid") then
| |
| 1887 | if hit.Parent.Humanoid.Health ~= 0 then | |
| 1888 | UNANCHOR = false | |
| 1889 | RootPart.Anchored = true | |
| 1890 | TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
| |
| 1891 | TORS.CFrame = RootPart.CFrame * CF(0,0,-1.8) * ANGLES(RAD(0),RAD(180),RAD(0)) | |
| 1892 | WELD = weldBetween(RootPart,TORS) | |
| 1893 | HASGRABBED = true | |
| 1894 | Rooted = true | |
| 1895 | end | |
| 1896 | end | |
| 1897 | end) | |
| 1898 | local GRAB2 = LeftArm.Touched:Connect(function(hit) | |
| 1899 | if hit.Parent:FindFirstChild("Humanoid") then
| |
| 1900 | if hit.Parent.Humanoid.Health ~= 0 then | |
| 1901 | UNANCHOR = false | |
| 1902 | RootPart.Anchored = true | |
| 1903 | TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
| |
| 1904 | TORS.CFrame = RootPart.CFrame * CF(0,0,-1.8) * ANGLES(RAD(0),RAD(180),RAD(0)) | |
| 1905 | WELD = weldBetween(RootPart,TORS) | |
| 1906 | HASGRABBED = true | |
| 1907 | Rooted = true | |
| 1908 | end | |
| 1909 | end | |
| 1910 | end) | |
| 1911 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1912 | Swait() | |
| 1913 | if HASGRABBED == true then | |
| 1914 | break | |
| 1915 | end | |
| 1916 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1917 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-17.5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1918 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1919 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(35)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1920 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1921 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1922 | end | |
| 1923 | GRAB1:disconnect() | |
| 1924 | GRAB2:disconnect() | |
| 1925 | if HASGRABBED == true then | |
| 1926 | TORS.Anchored = false | |
| 1927 | GRABTARGET = TORS.Parent | |
| 1928 | HED = GRABTARGET:FindFirstChild("Head")
| |
| 1929 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1930 | Swait() | |
| 1931 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1932 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1933 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1934 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1935 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1936 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1937 | end | |
| 1938 | local heart = CreatePart(1, HED, "SmoothPlastic", 0, 0, "Carnation pink", "Heart", VT(1,1,1), false) | |
| 1939 | local msh = CreateMesh("SpecialMesh", heart, "FileMesh", "431221914", "", VT(0.3, 0.3, 0.3), VT(0,0,0))
| |
| 1940 | CreateWeldOrSnapOrMotor("Weld", HED, heart, HED,CF(0, -2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1941 | local ECH = 0 | |
| 1942 | CreateSound("247269322", Head, 10, 0.8)
| |
| 1943 | Head.face.Texture = "rbxassetid://47425887" | |
| 1944 | for i=0, 8, 0.1 / Animation_Speed do | |
| 1945 | Swait() | |
| 1946 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1947 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-17.5 - 2.5 * SIN(SINE / 12)), RAD(25 * SIN(SINE / 3)), RAD(0)), 0.5 / Animation_Speed) | |
| 1948 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1949 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1950 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1951 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1952 | end | |
| 1953 | WELD:remove() | |
| 1954 | end | |
| 1955 | UNANCHOR = true | |
| 1956 | ATTACK = false | |
| 1957 | Rooted = false | |
| 1958 | end | |
| 1959 | ||
| 1960 | function friend() | |
| 1961 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
| |
| 1962 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1963 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
| |
| 1964 | local ARM = HUM.Parent:FindFirstChild("Right Arm") or HUM.Parent:FindFirstChild("RightUpperArm")
| |
| 1965 | if TORSO and ARM then | |
| 1966 | ATTACK = true | |
| 1967 | local FAKECHARACTER = IT("Model",Effects)
| |
| 1968 | FAKECHARACTER.Name = "NeonDoll" | |
| 1969 | local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Part", VT(0.3,0.3,0.15),false) | |
| 1970 | CreateWeldOrSnapOrMotor("Weld", HUM, ARM, TORS, CF(0,1.2,0), CF(0,0,0))
| |
| 1971 | local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Part", VT(0.15,0.3,0.15),false) | |
| 1972 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(90), RAD(0), RAD(15)), CF(0,0.15,0))
| |
| 1973 | local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Part", VT(0.15,0.3,0.15),false) | |
| 1974 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(90), RAD(0), RAD(-15)), CF(0,0.15,0))
| |
| 1975 | local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Part", VT(0.15,0.3,0.15),false) | |
| 1976 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(30)), CF(0,0.15,0))
| |
| 1977 | local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Part", VT(0.15,0.3,0.15),false) | |
| 1978 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-30)), CF(0,0.15,0))
| |
| 1979 | local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Part", VT(0.15,0.15,0.15),false) | |
| 1980 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
| |
| 1981 | ATTACK = false | |
| 1982 | repeat | |
| 1983 | wait(1) | |
| 1984 | ApplyDamage(HUM,5,5,2,5) | |
| 1985 | until HUM.health == 0 | |
| 1986 | end | |
| 1987 | end | |
| 1988 | end | |
| 1989 | ||
| 1990 | function Debree(POS, SWAIT) | |
| 1991 | coroutine.resume(coroutine.create(function() | |
| 1992 | local HOLDER = IT("Model", Effects)
| |
| 1993 | HOLDER.Name = "Debree" | |
| 1994 | local HITFLOOR = Raycast(POS, CF(POS, POS + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character) | |
| 1995 | MagicSphere(VT(15, 1, 15), SWAIT, CF(POS), "Really red", VT(0, 0, 0)) | |
| 1996 | MagicSphere(VT(13, 1, 13), SWAIT, CF(POS), "Really red", VT(0, 0, 0)) | |
| 1997 | MagicSphere(VT(12, 1, 12), SWAIT, CF(POS), "Really red", VT(0, 0, 0)) | |
| 1998 | repeat | |
| 1999 | Swait() | |
| 2000 | until HITFLOOR ~= nil | |
| 2001 | local O = 0 | |
| 2002 | for i = 1, 18 do | |
| 2003 | do | |
| 2004 | local Part = CreatePart(3, HOLDER, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(3, 3, 3)) | |
| 2005 | Part.CFrame = CF(CF(POS) * CF(10 - i, 0, O).p) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) | |
| 2006 | O = O - 2.25 + i / 4 | |
| 2007 | coroutine.resume(coroutine.create(function() | |
| 2008 | Swait(SWAIT) | |
| 2009 | for i = 1, 60 do | |
| 2010 | Swait() | |
| 2011 | local RayHit, Way = CastProperRay(Part.Position, POS, 0.1, workspace) | |
| 2012 | Part.CFrame = CF(Way) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) | |
| 2013 | end | |
| 2014 | for i = 1, 50 do | |
| 2015 | Swait() | |
| 2016 | Part.Size = Part.Size * 0.9 | |
| 2017 | end | |
| 2018 | end)) | |
| 2019 | end | |
| 2020 | end | |
| 2021 | local O = 0 | |
| 2022 | for i = 1, 18 do | |
| 2023 | do | |
| 2024 | local Part = CreatePart(3, HOLDER, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(3, 3, 3)) | |
| 2025 | Part.CFrame = CF(CF(POS) * CF(10 - i, 0, O).p) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) | |
| 2026 | O = O + 2.25 - i / 4 | |
| 2027 | coroutine.resume(coroutine.create(function() | |
| 2028 | Swait(SWAIT) | |
| 2029 | for i = 1, 60 do | |
| 2030 | Swait() | |
| 2031 | local RayHit, Way = CastProperRay(Part.Position, POS, 0.1, workspace) | |
| 2032 | Part.CFrame = CF(Way) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) | |
| 2033 | end | |
| 2034 | for i = 1, 50 do | |
| 2035 | Swait() | |
| 2036 | Part.Size = Part.Size * 0.9 | |
| 2037 | end | |
| 2038 | end)) | |
| 2039 | end | |
| 2040 | end | |
| 2041 | Swait(SWAIT + 110) | |
| 2042 | HOLDER:remove() | |
| 2043 | end)) | |
| 2044 | end | |
| 2045 | ||
| 2046 | function Banishtele() | |
| 2047 | ATTACK = true | |
| 2048 | Rooted = true | |
| 2049 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 2050 | Swait() | |
| 2051 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2052 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2053 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2054 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2055 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2056 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2057 | end | |
| 2058 | Debree(CF(RootPart.Position) * CF(0, -2.8, 0).p, 75) | |
| 2059 | UNANCHOR = false | |
| 2060 | RootPart.Anchored = true | |
| 2061 | for i = 0, 2, 0.1 / Animation_Speed do | |
| 2062 | Swait() | |
| 2063 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -10 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2064 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2065 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2066 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2067 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2068 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2069 | end | |
| 2070 | local POS = RootPart.Position | |
| 2071 | RootPart.CFrame = CF(CF(Mouse.Hit.p) * CF(0, 2.8, 0).p, POS) | |
| 2072 | Debree(CF(RootPart.Position) * CF(0, -2.5, 0).p, 150) | |
| 2073 | for i = 0, 2, 0.1 / Animation_Speed do | |
| 2074 | Swait() | |
| 2075 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2076 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2077 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2078 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2079 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2080 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2081 | end | |
| 2082 | ATTACK = false | |
| 2083 | Rooted = false | |
| 2084 | end | |
| 2085 | --//=================================\\ | |
| 2086 | --|| ASSIGN THINGS TO KEYS | |
| 2087 | --\\=================================// | |
| 2088 | ||
| 2089 | function MouseDown(Mouse) | |
| 2090 | if ATTACK == false then | |
| 2091 | end | |
| 2092 | end | |
| 2093 | ||
| 2094 | function MouseUp(Mouse) | |
| 2095 | HOLD = false | |
| 2096 | end | |
| 2097 | ||
| 2098 | ||
| 2099 | ||
| 2100 | ||
| 2101 | function KeyDown(Key) | |
| 2102 | KEYHOLD = true | |
| 2103 | if Key == "z" and ATTACK == false then | |
| 2104 | if CHOSENBRICK == "Royal purple" then | |
| 2105 | Chain() | |
| 2106 | elseif CHOSENBRICK == "Earth green" then | |
| 2107 | PowerOutburst() | |
| 2108 | elseif CHOSENBRICK == "Crimson" then | |
| 2109 | BanishBullet() | |
| 2110 | elseif CHOSENBRICK == "Carnation pink" then | |
| 2111 | kiss() | |
| 2112 | elseif CHOSENBRICK == "Really black" then | |
| 2113 | Dark_blade() | |
| 2114 | elseif CHOSENBRICK == "White" then | |
| 2115 | LightArray() | |
| 2116 | end | |
| 2117 | end | |
| 2118 | ||
| 2119 | if Key == "v" and ATTACK == false then | |
| 2120 | if CHOSENBRICK == "Royal purple" then | |
| 2121 | MegaChain() | |
| 2122 | elseif CHOSENBRICK == "Earth green" then | |
| 2123 | RadioactiveSludge() | |
| 2124 | elseif CHOSENBRICK == "Crimson" then | |
| 2125 | Banishtele() | |
| 2126 | elseif CHOSENBRICK == "Carnation pink" then | |
| 2127 | friend() | |
| 2128 | elseif CHOSENBRICK == "Really black" then | |
| 2129 | Shadowpuddle() | |
| 2130 | elseif CHOSENBRICK == "White" then | |
| 2131 | Oblivion() | |
| 2132 | return | |
| 2133 | end | |
| 2134 | end | |
| 2135 | ||
| 2136 | if Key == "x" and ATTACK == false then | |
| 2137 | if CHOSENBRICK == "Crimson" then | |
| 2138 | Delete:ClearAllChildren() | |
| 2139 | end | |
| 2140 | end | |
| 2141 | if Key == "c" and ATTACK == false then | |
| 2142 | if CHOSENBRICK == "Royal purple" then | |
| 2143 | CHOSENBRICK = "Earth green" | |
| 2144 | elseif CHOSENBRICK == "Earth green" then | |
| 2145 | CHOSENBRICK = "Crimson" | |
| 2146 | elseif CHOSENBRICK == "Crimson" then | |
| 2147 | CHOSENBRICK = "Carnation pink" | |
| 2148 | elseif CHOSENBRICK == "Carnation pink" then | |
| 2149 | CHOSENBRICK = "Really black" | |
| 2150 | elseif CHOSENBRICK == "Really black" then | |
| 2151 | CHOSENBRICK = "White" | |
| 2152 | elseif CHOSENBRICK == "White" then | |
| 2153 | CHOSENBRICK = "Royal purple" | |
| 2154 | end | |
| 2155 | end | |
| 2156 | ||
| 2157 | if Key == "t" and ATTACK == false then | |
| 2158 | Taunt() | |
| 2159 | end | |
| 2160 | if Key == "q" and ATTACK == false then | |
| 2161 | Dark_blade() | |
| 2162 | end | |
| 2163 | end | |
| 2164 | ||
| 2165 | function KeyUp(Key) | |
| 2166 | KEYHOLD = false | |
| 2167 | end | |
| 2168 | ||
| 2169 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 2170 | MouseDown(NEWKEY) | |
| 2171 | end) | |
| 2172 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 2173 | MouseUp(NEWKEY) | |
| 2174 | end) | |
| 2175 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 2176 | KeyDown(NEWKEY) | |
| 2177 | end) | |
| 2178 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 2179 | KeyUp(NEWKEY) | |
| 2180 | end) | |
| 2181 | ||
| 2182 | --//=================================\\ | |
| 2183 | --\\=================================// | |
| 2184 | ||
| 2185 | ||
| 2186 | function unanchor() | |
| 2187 | if UNANCHOR == true then | |
| 2188 | g = Character:GetChildren() | |
| 2189 | for i = 1, #g do | |
| 2190 | if g[i].ClassName == "Part" then | |
| 2191 | g[i].Anchored = false | |
| 2192 | end | |
| 2193 | end | |
| 2194 | end | |
| 2195 | end | |
| 2196 | ||
| 2197 | ||
| 2198 | --//=================================\\ | |
| 2199 | --|| WRAP THE WHOLE SCRIPT UP | |
| 2200 | --\\=================================// | |
| 2201 | Humanoid.Changed:connect(function(Jump) | |
| 2202 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 2203 | Humanoid.Jump = false | |
| 2204 | end | |
| 2205 | end) | |
| 2206 | ||
| 2207 | while true do | |
| 2208 | Swait() | |
| 2209 | ANIMATE.Parent = nil | |
| 2210 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 2211 | IDLEANIMATION:Play() | |
| 2212 | SINE = SINE + CHANGE | |
| 2213 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 2214 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 2215 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
| 2216 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
| 2217 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
| 2218 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 2219 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2220 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2221 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2222 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2223 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 2224 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2225 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2226 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2227 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2228 | end | |
| 2229 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 2230 | ANIM = "Jump" | |
| 2231 | if ATTACK == false then | |
| 2232 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2233 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2234 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2235 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2236 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 2237 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 2238 | end | |
| 2239 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 2240 | ANIM = "Fall" | |
| 2241 | if ATTACK == false then | |
| 2242 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2243 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2244 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2245 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2246 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 2247 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 2248 | end | |
| 2249 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 2250 | ANIM = "Idle" | |
| 2251 | if ATTACK == false then | |
| 2252 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2253 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2254 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2255 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2256 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2257 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2258 | end | |
| 2259 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 2260 | ANIM = "Walk" | |
| 2261 | WALK = WALK + 1 / Animation_Speed | |
| 2262 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
| 2263 | WALK = 0 | |
| 2264 | if WALKINGANIM == true then | |
| 2265 | WALKINGANIM = false | |
| 2266 | elseif WALKINGANIM == false then | |
| 2267 | WALKINGANIM = true | |
| 2268 | end | |
| 2269 | end | |
| 2270 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2271 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2272 | if ATTACK == false then | |
| 2273 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2274 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2275 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(22.5), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2276 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(22.5), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2277 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2278 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2279 | end | |
| 2280 | end | |
| 2281 | unanchor() | |
| 2282 | Humanoid.MaxHealth = "inf" | |
| 2283 | Humanoid.Health = "inf" | |
| 2284 | if Rooted == false then | |
| 2285 | Disable_Jump = false | |
| 2286 | Humanoid.WalkSpeed = Speed | |
| 2287 | elseif Rooted == true then | |
| 2288 | Disable_Jump = true | |
| 2289 | Humanoid.WalkSpeed = 0 | |
| 2290 | end | |
| 2291 | sick.Parent = Character | |
| 2292 | ||
| 2293 | if Head:FindFirstChild("face") and ATTACK == false then
| |
| 2294 | Head.face.Texture = "rbxassetid://1297067294" | |
| 2295 | end | |
| 2296 | for _, c in pairs(Weapon:GetChildren()) do | |
| 2297 | if c.Name == "Eon" then | |
| 2298 | c.BrickColor = BRICKC(CHOSENBRICK) | |
| 2299 | end | |
| 2300 | end | |
| 2301 | SKILL1TEXT.TextColor3 = BRICKC(CHOSENBRICK).Color | |
| 2302 | SKILL2TEXT.TextColor3 = BRICKC(CHOSENBRICK).Color | |
| 2303 | if CHOSENBRICK == "Royal purple" then | |
| 2304 | SKILL1TEXT.Text = "[Z] Void Chain" | |
| 2305 | SKILL2TEXT.Text = "[V] Mega Chain" | |
| 2306 | sick.SoundId = "rbxassetid://1369353534" | |
| 2307 | elseif CHOSENBRICK == "Earth green" then | |
| 2308 | SKILL1TEXT.Text = "[Z] Power Outburst" | |
| 2309 | SKILL2TEXT.Text = "[V] Radioactive Sludge" | |
| 2310 | sick.SoundId = "rbxassetid://968287483" | |
| 2311 | elseif CHOSENBRICK == "Crimson" then | |
| 2312 | SKILL1TEXT.Text = "[Z] Limited Banish" | |
| 2313 | SKILL2TEXT.Text = "[V] Banish Teleport" | |
| 2314 | sick.SoundId = "rbxassetid://1140442110" | |
| 2315 | elseif CHOSENBRICK == "Carnation pink" then | |
| 2316 | SKILL1TEXT.Text = "[Z] Loving Kizzu" | |
| 2317 | SKILL2TEXT.Text = "[V] Heart Friend" | |
| 2318 | sick.SoundId = "rbxassetid://1131624146" | |
| 2319 | elseif CHOSENBRICK == "Really black" then | |
| 2320 | SKILL1TEXT.Text = "[Z] Dark Blades" | |
| 2321 | SKILL2TEXT.Text = "[V] Black Hole Puddle" | |
| 2322 | sick.SoundId = "rbxassetid://342929664" | |
| 2323 | elseif CHOSENBRICK == "White" then | |
| 2324 | SKILL1TEXT.Text = "[Z] Light Array" | |
| 2325 | SKILL2TEXT.Text = "[V] Oblivion" | |
| 2326 | sick.SoundId = "rbxassetid://395351949" | |
| 2327 | end | |
| 2328 | end | |
| 2329 | ||
| 2330 | --//=================================\\ | |
| 2331 | --\\=================================// | |
| 2332 | ||
| 2333 | ||
| 2334 | ||
| 2335 | ||
| 2336 | ||
| 2337 | --//====================================================\\-- | |
| 2338 | --|| END OF SCRIPT | |
| 2339 | --\\====================================================//-- |