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1
-- This script has convert to FE by who i don't know?
2
3
-----------------------------------------------------
4
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
5
local Player,game,owner = owner,game
6
local RealPlayer = Player
7
do
8
    print("FE Compatibility code by Mokiros | Showcase by Bacon Hair!")
9
    local rp = RealPlayer
10
    script.Parent = rp.Character
11
   
12
    --RemoteEvent for communicating
13
    local Event = Instance.new("RemoteEvent")
14
    Event.Name = "UserInput_Event"
15
 
16
    --Fake event to make stuff like Mouse.KeyDown work
17
    local function fakeEvent()
18
        local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
19
        t.connect = t.Connect
20
        return t
21
    end
22
 
23
    --Creating fake input objects with fake variables
24
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
25
    local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
26
    local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
27
        CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
28
    end}
29
    --Merged 2 functions into one by checking amount of arguments
30
    CAS.UnbindAction = CAS.BindAction
31
 
32
    --This function will trigger the events that have been :Connect()'ed
33
    local function te(self,ev,...)
34
        local t = m[ev]
35
        if t and t._fakeEvent then
36
            for _,f in pairs(t.Functions) do
37
                f(...)
38
            end
39
        end
40
    end
41
    m.TrigEvent = te
42
    UIS.TrigEvent = te
43
 
44
    Event.OnServerEvent:Connect(function(plr,io)
45
        if plr~=rp then return end
46
        m.Target = io.Target
47
        m.Hit = io.Hit
48
        if not io.isMouse then
49
            local b = io.UserInputState == Enum.UserInputState.Begin
50
            if io.UserInputType == Enum.UserInputType.MouseButton1 then
51
                return m:TrigEvent(b and "Button1Down" or "Button1Up")
52
            end
53
            for _,t in pairs(CAS.Actions) do
54
                for _,k in pairs(t.Keys) do
55
                    if k==io.KeyCode then
56
                        t.Function(t.Name,io.UserInputState,io)
57
                    end
58
                end
59
            end
60
            m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
61
            UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
62
        end
63
    end)
64
    Event.Parent = NLS([==[
65
    local Player = game:GetService("Players").LocalPlayer
66
    local Event = script:WaitForChild("UserInput_Event")
67
 
68
    local Mouse = Player:GetMouse()
69
    local UIS = game:GetService("UserInputService")
70
    local input = function(io,a)
71
        if a then return end
72
        --Since InputObject is a client-side instance, we create and pass table instead
73
        Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
74
    end
75
    UIS.InputBegan:Connect(input)
76
    UIS.InputEnded:Connect(input)
77
 
78
    local h,t
79
    --Give the server mouse data 30 times every second, but only if the values changed
80
    --If player is not moving their mouse, client won't fire events
81
    while wait(1/30) do
82
        if h~=Mouse.Hit or t~=Mouse.Target then
83
            h,t=Mouse.Hit,Mouse.Target
84
            Event:FireServer({isMouse=true,Target=t,Hit=h})
85
        end
86
    end]==],Player.Character)
87
 
88
    ----Sandboxed game object that allows the usage of client-side methods and services
89
    --Real game object
90
    local _rg = game
91
 
92
    --Metatable for fake service
93
    local fsmt = {
94
        __index = function(self,k)
95
            local s = rawget(self,"_RealService")
96
            if s then return s[k] end
97
        end,
98
        __newindex = function(self,k,v)
99
            local s = rawget(self,"_RealService")
100
            if s then s[k]=v end
101
        end,
102
        __call = function(self,...)
103
            local s = rawget(self,"_RealService")
104
            if s then return s(...) end
105
        end
106
    }
107
    local function FakeService(t,RealService)
108
        t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
109
        return setmetatable(t,fsmt)
110
    end
111
 
112
    --Fake game object
113
    local g = {
114
        GetService = function(self,s)
115
            return self[s]
116
        end,
117
        Players = FakeService({
118
            LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
119
        },"Players"),
120
        UserInputService = FakeService(UIS,"UserInputService"),
121
        ContextActionService = FakeService(CAS,"ContextActionService"),
122
    }
123
    rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
124
    g.service = g.GetService
125
   
126
    g.RunService = FakeService({
127
        RenderStepped = _rg:GetService("RunService").Heartbeat,
128
        BindToRenderStep = function(self,name,_,fun)
129
 
130
        end,
131
        UnbindFromRenderStep = function(self,name)
132
            self._btrs[name]:Disconnect()
133
        end,
134
    },"RunService")
135
 
136
    setmetatable(g,{
137
        __index=function(self,s)
138
            return _rg:GetService(s) or typeof(_rg[s])=="function"
139
            and function(_,...)return _rg[s](_rg,...)end or _rg[s]
140
        end,
141
        __newindex = fsmt.__newindex,
142
        __call = fsmt.__call
143
    })
144
    --Changing owner to fake player object to support owner:GetMouse()
145
    game,owner = g,g.Players.LocalPlayer
146
end
147
--[[Nocturna_A._Alteriano_Night.Owl.Inc]]--
148
wait(1 / 60)
149
Effects = { }
150
local Player = game.Players.localPlayer
151
local Character = Player.Character
152
local Humanoid = Character.Humanoid
153
local mouse = Player:GetMouse()
154
local m = Instance.new('Model', Character)
155
m.Name = "WeaponModel"
156
local LeftArm = Character["Left Arm"]
157
local RightArm = Character["Right Arm"]
158
local LeftLeg = Character["Left Leg"]
159
local RightLeg = Character["Right Leg"]
160
local Head = Character.Head
161
local Torso = Character.Torso
162
local cam = game.Workspace.CurrentCamera
163
local RootPart = Character.HumanoidRootPart
164
local RootJoint = RootPart.RootJoint
165
local equipped = false
166
local attack = false
167
local Anim = 'Idle'
168
local idle = 0
169
local attacktype = 1
170
local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
171
local velocity = RootPart.Velocity.y
172
local sine = 0
173
local change = 1
174
local grabbed = false
175
local cn = CFrame.new
176
local mr = math.rad
177
local angles = CFrame.Angles
178
local ud = UDim2.new
179
local c3 = Color3.new
180
181
Humanoid.Animator.Parent = nil
182
Character.Animate.Parent = nil
183
184
local newMotor = function(part0, part1, c0, c1)
185
	local w = Instance.new('Motor', part0)
186
	w.Part0 = part0
187
	w.Part1 = part1
188
	w.C0 = c0
189
	w.C1 = c1
190
	return w
191
end
192
193
function clerp(a, b, t)
194
	return a:lerp(b, t)
195
end
196
197
RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
198
NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
199
200
local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) 
201
local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
202
local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
203
local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
204
RootJoint.C1 = CFrame.new(0, 0, 0)
205
RootJoint.C0 = CFrame.new(0, 0, 0)
206
Torso.Neck.C1 = CFrame.new(0, 0, 0)
207
Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
208
209
local rarmc1 = RW.C1
210
local larmc1 = LW.C1
211
local rlegc1 = RH.C1
212
local llegc1 = LH.C1
213
214
local resetc1 = false
215
216
function PlayAnimationFromTable(table, speed, bool)
217
	RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) 
218
	Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) 
219
	RW.C0 = clerp(RW.C0, table[3], speed) 
220
	LW.C0 = clerp(LW.C0, table[4], speed) 
221
	RH.C0 = clerp(RH.C0, table[5], speed) 
222
	LH.C0 = clerp(LH.C0, table[6], speed) 
223
	if bool == true then
224
		if resetc1 == false then
225
			resetc1 = true
226
			RootJoint.C1 = RootJoint.C1
227
			Torso.Neck.C1 = Torso.Neck.C1
228
			RW.C1 = rarmc1
229
			LW.C1 = larmc1
230
			RH.C1 = rlegc1
231
			LH.C1 = llegc1
232
		end
233
	end
234
end
235
236
--[[Credits to SazErenos for his Artificial Heartbeat]]--
237
238
ArtificialHB = Instance.new("BindableEvent", script)
239
ArtificialHB.Name = "Heartbeat"
240
241
script:WaitForChild("Heartbeat")
242
243
frame = 1 / 30
244
tf = 0
245
allowframeloss = false
246
tossremainder = false
247
lastframe = tick()
248
script.Heartbeat:Fire()
249
250
game:GetService("RunService").Heartbeat:connect(function(s, p)
251
	tf = tf + s
252
	if tf >= frame then
253
		if allowframeloss then
254
			script.Heartbeat:Fire()
255
			lastframe = tick()
256
		else
257
			for i = 1, math.floor(tf / frame) do
258
				script.Heartbeat:Fire()
259
			end
260
			lastframe = tick()
261
		end
262
		if tossremainder then
263
			tf = 0
264
		else
265
			tf = tf - frame * math.floor(tf / frame)
266
		end
267
	end
268
end)
269
270
function swait(num)
271
	if num == 0 or num == nil then
272
		ArtificialHB.Event:wait()
273
	else
274
		for i = 0, num do
275
			ArtificialHB.Event:wait()
276
		end
277
	end
278
end
279
280
local RbxUtility = LoadLibrary("RbxUtility")
281
local Create = RbxUtility.Create
282
283
function RemoveOutlines(part)
284
	part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
285
end
286
	
287
CFuncs = {	
288
	["Part"] = {
289
		Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
290
			local Part = Create("Part"){
291
				Parent = Parent,
292
				Reflectance = Reflectance,
293
				Transparency = Transparency,
294
				CanCollide = false,
295
				Locked = true,
296
				BrickColor = BrickColor.new(tostring(BColor)),
297
				Name = Name,
298
				Size = Size,
299
				Material = Material,
300
			}
301
			RemoveOutlines(Part)
302
			return Part
303
		end;
304
	};
305
	
306
	["Mesh"] = {
307
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
308
			local Msh = Create(Mesh){
309
				Parent = Part,
310
				Offset = OffSet,
311
				Scale = Scale,
312
			}
313
			if Mesh == "SpecialMesh" then
314
				Msh.MeshType = MeshType
315
				Msh.MeshId = MeshId
316
			end
317
			return Msh
318
		end;
319
	};
320
	
321
	["Mesh"] = {
322
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
323
			local Msh = Create(Mesh){
324
				Parent = Part,
325
				Offset = OffSet,
326
				Scale = Scale,
327
			}
328
			if Mesh == "SpecialMesh" then
329
				Msh.MeshType = MeshType
330
				Msh.MeshId = MeshId
331
			end
332
			return Msh
333
		end;
334
	};
335
	
336
	["Weld"] = {
337
		Create = function(Parent, Part0, Part1, C0, C1)
338
			local Weld = Create("Weld"){
339
				Parent = Parent,
340
				Part0 = Part0,
341
				Part1 = Part1,
342
				C0 = C0,
343
				C1 = C1,
344
			}
345
			return Weld
346
		end;
347
	};
348
349
	["Sound"] = {
350
		Create = function(id, par, vol, pit) 
351
			coroutine.resume(coroutine.create(function()
352
				local S = Create("Sound"){
353
					Volume = vol,
354
					Pitch = pit or 1,
355
					SoundId = id,
356
					Parent = par or workspace,
357
				}
358
				Instance.new("DistortionSoundEffect", S).Level = 1
359
				wait() 
360
				S:play() 
361
				game:GetService("Debris"):AddItem(S, 10)
362
			end))
363
		end;
364
	};
365
	
366
	["ParticleEmitter"] = {
367
		Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
368
			local fp = Create("ParticleEmitter"){
369
				Parent = Parent,
370
				Color = ColorSequence.new(Color1, Color2),
371
				LightEmission = LightEmission,
372
				Size = Size,
373
				Texture = Texture,
374
				Transparency = Transparency,
375
				ZOffset = ZOffset,
376
				Acceleration = Accel,
377
				Drag = Drag,
378
				LockedToPart = LockedToPart,
379
				VelocityInheritance = VelocityInheritance,
380
				EmissionDirection = EmissionDirection,
381
				Enabled = Enabled,
382
				Lifetime = LifeTime,
383
				Rate = Rate,
384
				Rotation = Rotation,
385
				RotSpeed = RotSpeed,
386
				Speed = Speed,
387
				VelocitySpread = VelocitySpread,
388
			}
389
			return fp
390
		end;
391
	};
392
}
393
394
function rayCast(Position, Direction, Range, Ignore)
395
	return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) 
396
end 
397
398
local function GetNearest(obj, distance)
399
	local last, lastx = distance + 1
400
	for i, v in pairs(workspace:GetChildren()) do
401
		if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
402
			local t = v.Torso
403
			local dist = (t.Position - obj.Position).magnitude
404
			if dist <= distance then
405
				if dist < last then
406
					last = dist
407
					lastx = v
408
				end
409
			end
410
		end
411
	end
412
	return lastx
413
end
414
415
--[[ Credits to Kert109 (Ninja_Deer) for the Damage function. Fenrier for the Magnitude Damage ]]--
416
417
function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch)
418
	for i, v in pairs(hit:GetChildren()) do 
419
		if v:IsA("Humanoid") and hit.Name ~= Character.Name then
420
			local find = v:FindFirstChild("DebounceHit")
421
			if not find then
422
				if v.Parent:findFirstChild("Head") then
423
					local BillG = Create("BillboardGui"){
424
						Parent = v.Parent.Head,
425
						Size = UDim2.new(1, 0, 1, 0),
426
						Adornee = v.Parent.Head,
427
						StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)),
428
					}
429
					local TL = Create("TextLabel"){
430
						Parent = BillG,
431
						Size = UDim2.new(3, 3, 3, 3),
432
						BackgroundTransparency = 1,
433
						Text = tostring(damage).."-",
434
						TextColor3 = Color1.Color,
435
						TextStrokeColor3 = Color2.Color,
436
						TextStrokeTransparency = 0,
437
						TextXAlignment = Enum.TextXAlignment.Center,
438
						TextYAlignment = Enum.TextYAlignment.Center,
439
						FontSize = Enum.FontSize.Size18,
440
						Font = "ArialBold",
441
					}
442
					coroutine.resume(coroutine.create(function()
443
						swait(1)
444
						for i = 0, 1, .1 do
445
							swait(.1)
446
							BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0)
447
						end
448
						BillG:Destroy()
449
					end))
450
				end
451
				v.Health = v.Health - damage
452
				local bool = Create("BoolValue"){
453
					Parent = v,
454
					Name = "DebounceHit",
455
				}
456
				if HSound ~= nil and HPitch ~= nil then
457
					CFuncs["Sound"].Create(HSound, hit, 1, HPitch) 
458
				end
459
				game:GetService("Debris"):AddItem(bool, cooldown)
460
			end
461
		end
462
	end
463
end
464
465
function MagnitudeDamage(Part, magni, mindam, maxdam, Color1, Color2, HSound, HPitch)
466
	for _, c in pairs(workspace:children()) do
467
		local hum = c:findFirstChild("Humanoid")
468
		if hum ~= nil then
469
			local head = c:findFirstChild("Torso")
470
			if head ~= nil then
471
				local targ = head.Position - Part.Position
472
				local mag = targ.magnitude
473
				if mag <= magni and c.Name ~= Player.Name then 
474
					Damage(head.Parent, math.random(mindam, maxdam), 0.5, Color1, Color2, HSound, HPitch)
475
				end
476
			end
477
		end
478
	end
479
end
480
481
Handle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "Handle", Vector3.new(0.399999946, 0.899999976, 0.400000095))
482
HandleWeld = CFuncs["Weld"].Create(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199958801, -0.0500774384, -1.09998882, -1, 0, 0, 0, 0, -1, -0, -1, -0))
483
FakeHandle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "FakeHandle", Vector3.new(0.399999946, 0.899999976, 0.400000095))
484
FakeHandleWeld = CFuncs["Weld"].Create(m, Handle, FakeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199996948, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
485
Barrel = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "Barrel", Vector3.new(0.399999946, 0.399999976, 0.400000095))
486
BarrelWeld = CFuncs["Weld"].Create(m, FakeHandle, Barrel, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.749999046, -1.50000024, 1, 0, 0, 0, 1, 0, 0, 0, 1))
487
Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.399999946, 0.299999952, 0.400000095))
488
PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.300000191, -0.400000095, 1, 0, 0, 0, 1, 0, 0, 0, 1))
489
CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.FileMesh, "rbxassetid://435840330", Vector3.new(0, 0, 0), Vector3.new(0.00200000009, 0.00200000009, 0.00200000009))
490
Part.Mesh.TextureId = "rbxassetid://435840335"
491
492
EffectModel = Instance.new("Model", Character)
493
EffectModel.Name = "Effects"
494
495
Effects = {
496
	["Block"] = {
497
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
498
			local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
499
			prt.Anchored = true
500
			prt.CFrame = cframe
501
			local msh = CFuncs["Mesh"].Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
502
			game:GetService("Debris"):AddItem(prt, 10)
503
			if Type == 1 or Type == nil then
504
				table.insert(Effects, {
505
					prt,
506
					"Block1",
507
					delay,
508
					x3,
509
					y3,
510
					z3,
511
					msh
512
				})
513
			elseif Type == 2 then
514
				table.insert(Effects, {
515
					prt,
516
					"Block2",
517
					delay,
518
					x3,
519
					y3,
520
					z3,
521
					msh
522
				})
523
			end
524
		end;
525
	};
526
	
527
	["Cylinder"] = {
528
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
529
			local prt = CFuncs["Part"].Create(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
530
			prt.Anchored = true
531
			prt.CFrame = cframe
532
			local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
533
			game:GetService("Debris"):AddItem(prt, 2)
534
			Effects[#Effects + 1] = {
535
				prt,
536
				"Cylinder",
537
				delay,
538
				x3,
539
				y3,
540
				z3
541
			}
542
		end;
543
	};
544
	
545
	["Sphere"] = {
546
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
547
			local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
548
			prt.Anchored = true
549
			prt.CFrame = cframe
550
			local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
551
			game:GetService("Debris"):AddItem(prt, 10)
552
			table.insert(Effects, {
553
				prt,
554
				"Cylinder",
555
				delay,
556
				x3,
557
				y3,
558
				z3,
559
				msh
560
			})
561
		end;
562
	};
563
	
564
	["Elec"] = {
565
		Create = function(cff, x, y, z)
566
			local prt = CFuncs["Part"].Create(workspace, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
567
			prt.Anchored = true
568
			prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
569
			prt.CFrame = CFrame.new(prt.Position)
570
			game:GetService("Debris"):AddItem(prt, 2)
571
			local xval = math.random() / 2
572
			local yval = math.random() / 2
573
			local zval = math.random() / 2
574
			local msh = CFuncs["Mesh"].Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
575
			table.insert(Effects, {
576
				prt,
577
				"Elec",
578
				0.1,
579
				x,
580
				y,
581
				z,
582
				xval,
583
				yval,
584
				zval
585
			})
586
		end;
587
588
	};
589
	
590
	["Ring"] = {
591
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
592
			local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
593
			prt.Anchored = true
594
			prt.CFrame = cframe
595
			local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
596
			game:GetService("Debris"):AddItem(prt, 10)
597
			table.insert(Effects, {
598
				prt,
599
				"Cylinder",
600
				delay,
601
				x3,
602
				y3,
603
				z3,
604
				msh
605
			})
606
		end;
607
	};
608
609
610
	["Wave"] = {
611
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
612
			local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
613
			prt.Anchored = true
614
			prt.CFrame = cframe
615
			local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
616
			game:GetService("Debris"):AddItem(prt, 10)
617
			table.insert(Effects, {
618
				prt,
619
				"Cylinder",
620
				delay,
621
				x3,
622
				y3,
623
				z3,
624
				msh
625
			})
626
		end;
627
	};
628
629
	["Break"] = {
630
		Create = function(brickcolor, cframe, x1, y1, z1)
631
			local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
632
			prt.Anchored = true
633
			prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
634
			local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
635
			local num = math.random(10, 50) / 1000
636
			game:GetService("Debris"):AddItem(prt, 10)
637
			table.insert(Effects, {
638
				prt,
639
				"Shatter",
640
				num,
641
				prt.CFrame,
642
				math.random() - math.random(),
643
				0,
644
				math.random(50, 100) / 100
645
			})
646
		end;
647
	};
648
}
649
650
Shoot2 = function(orgpos)
651
	local MouseLook = CFrame.new((orgpos + mouse.Hit.p) / 2, mouse.Hit.p)
652
	Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(orgpos), 5, 5, 5, 3, 3, 3, 0.1)
653
	table.insert(Effects, {
654
		MouseLook.lookVector,
655
		"Shoot2",
656
		50,
657
		orgpos,
658
		5,
659
		7,
660
		0,
661
		1,
662
		2
663
	})
664
end
665
666
function attackone()
667
	attack = true
668
	CFuncs["Sound"].Create("rbxassetid://243053454", Torso, .1, 2.8) 
669
	for i = 0, 1, 0.025 do
670
		swait()
671
		PlayAnimationFromTable({
672
			CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
673
			CFrame.new(0, 1.4999907, 3.42726707e-007, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
674
			CFrame.new(0.431798398, 0.400000006, -0.888215482, 0.939692736, 0.342019886, 0, 0, 0, -1, -0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
675
			CFrame.new(-0.559965074, 0.300000012, -0.828456283, 0.939692736, -0.342019886, 0, 0, 0, -1, 0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
676
			CFrame.new(0.599619746, -1.99127948, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
677
			CFrame.new(-0.599619746, -1.99127901, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
678
		}, .3, false)
679
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
680
	end
681
	CFuncs["Sound"].Create("rbxassetid://203691837", Barrel, .01, .3)
682
	CFuncs["Sound"].Create("rbxassetid://131384028", Barrel, .01, .9)
683
	CFuncs["Sound"].Create("rbxassetid://184718741", Barrel, .05, .9)
684
	Shoot2(Barrel.Position)
685
	for i = 0, 1, 0.15 do
686
		swait()
687
		RootPart.Velocity = RootPart.CFrame.lookVector * -50
688
		PlayAnimationFromTable({
689
			CFrame.new(-0, -0.281125277, 0.157014638, 1, 0, -0, 0, 0.906307876, -0.422617942, 0, 0.422617942, 0.906307876) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
690
			CFrame.new(0, 1.4999938, 1.05202198e-005, 1, 0, -0, 0, 0.965925813, 0.258818924, -0, -0.258818924, 0.965925813) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
691
			CFrame.new(0.406597674, 0.817824185, -0.957423151, 0.939692974, 0.280165672, -0.196174338, -5.36441803e-007, -0.573575616, -0.819152534, -0.34201926, 0.769751906, -0.538984895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
692
			CFrame.new(-0.506752789, 0.775180221, -0.974653006, 0.939692974, -0.280165732, 0.196174279, 5.36441803e-007, -0.573575556, -0.819152713, 0.34201926, 0.769752145, -0.538984716) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
693
			CFrame.new(0.566868722, -1.61683154, -0.13679418, 0.954536259, -0.174988821, -0.241328761, 0.172366679, 0.984509468, -0.0321052969, 0.243208498, -0.0109513998, 0.969912171) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
694
			CFrame.new(-0.545306504, -1.37044179, -0.679420352, 0.996202111, 0.0754783303, 0.0434113704, -0.0434117466, 0.862729907, -0.503797948, -0.0754781216, 0.49999994, 0.862729967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
695
		}, .6, false)
696
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-30), math.rad(-20), math.rad(0)), 0.3)
697
	end
698
	for i = 0, 1, 0.15 do
699
		swait()
700
		RootPart.Velocity = RootPart.CFrame.lookVector * -100
701
		PlayAnimationFromTable({
702
			CFrame.new(-0, -0.795007467, 0.0831707418, 1, 0, -0, 0, 0.76604414, -0.642788053, 0, 0.642788053, 0.76604414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
703
			CFrame.new(0, 1.49999774, 1.20103359e-005, 1, 0, -0, 0, 0.965925634, 0.258819878, -0, -0.258819878, 0.965925634) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
704
			CFrame.new(1.70605683, 1.21151328, -0.185158521, 0.893217862, -0.29338178, -0.340718448, -0.340719074, -0.936116338, -0.0871595442, -0.293381065, 0.193941653, -0.936116695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
705
			CFrame.new(-1.69524968, 1.05172348, -0.252849877, 0.812758088, 0.493294626, 0.309975445, 0.582562625, -0.694268882, -0.422624737, 0.00672781467, 0.524071693, -0.851647615) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
706
			CFrame.new(0.689150453, -1.88461804, -0.0157705098, 0.954536736, -0.174989104, -0.241326213, 0.172367141, 0.984509468, -0.0321044922, 0.243205875, -0.0109517872, 0.969912887) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
707
			CFrame.new(-0.536899447, -1.34506011, -0.583059072, 0.99620223, 0.0226762109, 0.0840658173, -0.043412663, 0.966281295, 0.253803402, -0.0754759163, -0.256489068, 0.963595748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
708
		}, .2, false)
709
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.3)
710
	end
711
	for i = 0, 1, 0.05 do
712
		swait()
713
		RootPart.Velocity = RootPart.CFrame.lookVector * -50
714
		PlayAnimationFromTable({
715
			CFrame.new(-0, -2.09708667, 0.108620644, 1, 0, -0, 0, 0.573575675, -0.819152594, 0, 0.819152594, 0.573575675) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
716
			CFrame.new(0, 1.53697455, -0.422635257, 1, 0, -0, 0, 0.766043842, 0.64278841, -0, -0.64278841, 0.766043842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
717
			CFrame.new(1.57810855, 0.650130272, 0.33058399, 0.930655897, -0.284022599, -0.230674848, 0.352510452, 0.527023435, 0.773293555, -0.0980618149, -0.800985396, 0.590598404) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
718
			CFrame.new(-1.38994181, 0.87733829, 0.667137444, 0.963715255, 0.08906921, 0.251633942, -0.25866431, 0.0788001418, 0.962747812, 0.0659223944, -0.992903471, 0.0989798903) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
719
			CFrame.new(0.774198592, -1.52057803, -0.607582211, 0.954536974, -0.272207022, -0.121501081, 0.172365844, 0.83655864, -0.520057499, 0.243206039, 0.475471497, 0.845445395) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
720
			CFrame.new(-0.530096769, -1.05517173, -0.660005629, 0.99620223, 0.0226761587, 0.0840661526, -0.0434127897, 0.966280818, 0.253804684, -0.0754762068, -0.256490231, 0.96359539) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
721
		}, .3, false)
722
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0)), 0.3)
723
	end
724
	for i = 0, 1, 0.13 do
725
		swait()
726
		PlayAnimationFromTable({
727
			CFrame.new(-0, -1.01349139, -0.251608461, 1, 0, 0, 0, 0.707105339, 0.707108378, 0, -0.707108378, 0.707105339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
728
			CFrame.new(0.0127754211, 1.44207788, 0.0749337673, 1, 0, 0, 0, 0.939691544, -0.342023343, 0, 0.342023343, 0.939691544) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
729
			CFrame.new(1.62296665, 0.191783041, -0.192457974, 0.930656254, -0.329096794, 0.159920022, 0.352511466, 0.923570275, -0.150843769, -0.098055169, 0.196757287, 0.975536823) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
730
			CFrame.new(-0.870643735, 0.71258086, -0.942903101, 0.18127799, -0.372358024, -0.910213113, -0.781424284, 0.507405519, -0.363202393, 0.597088516, 0.777103186, -0.19898814) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
731
			CFrame.new(0.214147568, -1.73508716, -0.0895051956, 0.924306214, 0.282332808, -0.256800473, -0.113861978, 0.846218646, 0.520528436, 0.364271581, -0.451887846, 0.814311981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
732
			CFrame.new(-0.535767198, -0.599929333, -0.996632636, 0.996202111, 0.0754788443, 0.0434101112, -0.0434126705, 0.862728953, -0.503799856, -0.0754773915, 0.500001788, 0.862729192) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
733
		}, .3, false)
734
	end
735
	attack = false
736
end
737
738
--[[Attacks]]--
739
740
mouse.Button1Down:connect(function()
741
	if attack == false and attacktype == 1 then
742
		attackone()
743
	end
744
end)
745
746
mouse.KeyDown:connect(function(k)
747
	k = k:lower()
748
	if attack == false and k == '' then
749
	
750
	end
751
end)
752
753
while true do
754
	swait()
755
	for i, v in pairs(Character:GetChildren()) do
756
		if v:IsA("Part") then
757
			v.Material = "SmoothPlastic"
758
		elseif v:IsA("Accessory") then
759
			v:WaitForChild("Handle").Material = "SmoothPlastic"
760
		end
761
	end
762
	Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
763
	velocity = RootPart.Velocity.y
764
	sine = sine + change
765
	local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
766
	if equipped == true or equipped == false then
767
		if RootPart.Velocity.y > 1 and hit == nil then 
768
			Anim = "Jump"
769
			if attack == false then
770
				PlayAnimationFromTable({
771
					CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
772
					CFrame.new(0, 1.49221826, -0.044082582, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
773
					CFrame.new(1.66304386, 0.182627335, 0.00782334805, 0.883022726, -0.392632574, 0.257119894, 0.321392894, 0.905103981, 0.2783764, -0.342019886, -0.163176134, 0.925416708) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
774
					CFrame.new(-1.66570556, 0.224230319, 0.110721856, 0.903736115, 0.408218145, -0.128915116, -0.34750703, 0.875426054, 0.33595863, 0.25000003, -0.258819014, 0.933012724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
775
					CFrame.new(0.499999166, -1.99999452, 4.76837158e-007, 0.984807849, -5.94328526e-007, -0.173648044, 0.0449439958, 0.965925872, 0.254886925, 0.167730987, -0.258819073, 0.951251388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
776
					CFrame.new(-0.499999404, -1.51703107, -0.129407585, 0.965925753, 6.6929374e-007, 0.258819193, -0.0669879839, 0.965925813, 0.24999994, -0.24999994, -0.258819163, 0.933012724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
777
				}, .3, false)
778
			end
779
		elseif RootPart.Velocity.y < -1 and hit == nil then 
780
			Anim = "Fall"
781
			if attack == false then
782
				PlayAnimationFromTable({
783
					CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
784
					CFrame.new(0, 1.49221873, -0.0440826714, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
785
					CFrame.new(1.76076102, 0.406842887, 0.0212866664, 0.695482016, -0.670965135, 0.257119834, 0.611573994, 0.74059701, 0.278376371, -0.377202988, -0.0363579579, 0.925416648) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
786
					CFrame.new(-1.68029141, 0.390803367, 0.155905366, 0.70961535, 0.692695498, -0.128914997, -0.625963271, 0.703777075, 0.335958213, 0.323444158, -0.157705069, 0.933012843) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
787
					CFrame.new(0.693307817, -1.96826017, -0.0605875254, 0.986561239, -0.127662987, -0.101976946, 0.137943029, 0.985269904, 0.101069227, 0.0875720233, -0.113777988, 0.989639223) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
788
					CFrame.new(-0.526552737, -1.81498528, -0.152177691, 0.965925574, 0.0449441113, 0.254888207, -0.066988036, 0.994663239, 0.0784704387, -0.250001162, -0.0928710476, 0.963781357) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
789
				}, .3, false)
790
			end
791
		elseif Torsovelocity < 1 and hit ~= nil then
792
			Anim = "Idle"
793
			if attack == false then
794
				change = 1
795
				PlayAnimationFromTable({
796
					CFrame.new(1.22602091e-006, -0.219458103, 1.46111324e-006, 0.76604414, 0, 0.642788053, 0, 1, 0, -0.642788053, 0, 0.76604414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
797
					CFrame.new(0, 1.49999201, 0, 0.707106233, 0, -0.707107306, 0, 1, 0, 0.707107306, 0, 0.707106233) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
798
					CFrame.new(0.571566343, -0.0739164352, -0.639066696, 0.939692855, 0.340718329, -0.0298085809, -0.241844058, 0.600305915, -0.762328327, -0.241844922, 0.723563433, 0.646503866) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
799
					CFrame.new(-0.628383756, -0.12163578, -0.696761668, 0.939692736, -0.342020065, -5.06639481e-007, 0.196173996, 0.538984895, -0.819152653, 0.280166954, 0.769751549, 0.573575616) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
800
					CFrame.new(0.624118924, -1.79798961, 0.0678238794, 0.995454907, -0.0383867361, -0.0871553123, 0.0385330059, 0.999257326, -4.09960694e-006, 0.0870907605, -0.00335427374, 0.996194839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
801
					CFrame.new(-0.53866595, -1.82180798, 0.00821807235, 0.977763176, 0.0281341001, 0.207816422, -0.0287620034, 0.999586344, -1.4934686e-007, -0.207730502, -0.00597707182, 0.978167892) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
802
				}, .3, false)
803
				FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
804
			end
805
		elseif Torsovelocity > 2 and hit ~= nil then
806
			Anim = "Walk"
807
			if attack == false then
808
				change = 3
809
				PlayAnimationFromTable({
810
					CFrame.new(0, -0.0240751095, -0.146390602, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
811
					CFrame.new(0, 1.49999237, -1.81794167e-006, 1, 0, 0, 0, 0.984807789, -0.173647881, 0, 0.173647881, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
812
					CFrame.new(0.172261134, 0.427689523, -1.09730911, 0.644483984, 0.748984814, -0.153825179, 0.413525045, -0.510645986, -0.753815472, -0.643146515, 0.422211438, -0.638827145) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
813
					CFrame.new(-1.1922102, 0.363029838, -0.448653877, 0.935289383, -0.110854559, -0.33607316, -0.341521561, -0.531564534, -0.775114357, -0.0927196145, 0.839732468, -0.535025835) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
814
					CFrame.new(.5, -1.85 - 0.5 * math.cos(sine / 8) / 2, 0 + 1.8 *  math.sin(sine / 8) / 2) * angles(math.rad(-50 *  math.sin(sine / 8)), math.rad(0), math.rad(0)),
815
					CFrame.new(-.5, -1.85 + 0.5 * math.cos(sine / 8) / 2, 0 - 1.8 * math.sin(sine / 8) / 2) * angles(math.rad(50 *  math.sin(sine / 8)), math.rad(0), math.rad(0)),
816
				}, .3, false)
817
				FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
818
			end
819
		end
820
	end
821
	if 0 < #Effects then
822
		for e = 1, #Effects do
823
			if Effects[e] ~= nil then
824
				local Thing = Effects[e]
825
				if Thing ~= nil then
826
					local Part = Thing[1]
827
					local Mode = Thing[2]
828
					local Delay = Thing[3]
829
					local IncX = Thing[4]
830
					local IncY = Thing[5]
831
					local IncZ = Thing[6]
832
					if Thing[2] == "Shoot" then
833
						local Look = Thing[1]
834
						local hit, pos = rayCast(Thing[4], Look, 15, Character)
835
						local mag = (Thing[4] - pos).magnitude
836
						Thing[9] = Thing[9] + 0.5
837
						Thing[5] = Thing[5] + 0.2
838
						Thing[6] = Thing[6] + 0.2
839
						Effects["Cylinder"].Create(BrickColor.new("New Yeller"), CFrame.new((Thing[4] + pos) / 2, pos) * angles(1.57, 0, 0), Thing[9], mag * 5, Thing[9], -0.2, 0, -0.2, 0.1)
840
						Thing[4] = Thing[4] + Look * 15
841
						Thing[3] = Thing[3] - 1
842
						if hit ~= nil then
843
							Thing[3] = 0
844
							ref = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
845
							ref.Anchored = true
846
							ref.CFrame = CFrame.new(pos)
847
							Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
848
							CFuncs["Sound"].Create("rbxassetid://315748949", ref, 1, 1.1)
849
							game:GetService("Debris"):AddItem(ref, 1)
850
						end
851
						if Thing[3] <= 0 then
852
							table.remove(Effects, e)
853
						end
854
					end
855
					do
856
						if Thing[2] == "Shoot2" then
857
							local Look = Thing[1]
858
							local hit, pos = rayCast(Thing[4], Look, 3, Character)
859
							local mag = (Thing[4] - pos).magnitude
860
							Thing[9] = Thing[9] + 0.5
861
							Thing[5] = Thing[5] + 0.2
862
							Thing[6] = Thing[6] + 0.2
863
							Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new((Thing[4] + pos) / 2, pos), 25, 25, 25, -5, -5, -5, 0.2)
864
							Thing[4] = Thing[4] + Look * 3
865
							Thing[3] = Thing[3] + 5
866
							if hit ~= nil then
867
								Thing[3] = 0
868
								ref = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
869
								ref.Anchored = true
870
								ref.CFrame = CFrame.new(pos)
871
								Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 25, 25, 25, 5, 5, 5, 0.01)
872
								Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 10, 10, 10, 15, 15, 15, 0.01)
873
								Effects["Block"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 10, 10, 10, 15, 15, 15, 0.01, 1)
874
								Effects["Wave"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 2, 2, 2, 3, 3, 3, 0.01)
875
								CFuncs["Sound"].Create("rbxassetid://203691837", ref, 1, .3)
876
								CFuncs["Sound"].Create("rbxassetid://203691885", ref, 1, .9)
877
								CFuncs["Sound"].Create("rbxassetid://184718741", ref, 1, .9)
878
								local e = Instance.new("Explosion", ref)
879
								e.Position = ref.Position
880
								e.BlastRadius = 400
881
								e.DestroyJointRadiusPercent = 20
882
								e.Visible = false
883
								e.ExplosionType = "CratersAndDebris"
884
								game:GetService("Debris"):AddItem(ref, 10)
885
							end
886
							if Thing[3] <= 0 then
887
								table.remove(Effects, e)
888
							end
889
						end
890
						do
891
							do
892
								if Thing[2] ~= "Shoot" and Thing[2] ~= "DecreaseStat" and Thing[2] ~= "showDamage" and Thing[2] ~= "Shoot2" then
893
									if Thing[1].Transparency <= 1 then
894
										if Thing[2] == "Block1" then
895
											Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
896
											Mesh = Thing[7]
897
											Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
898
											Thing[1].Transparency = Thing[1].Transparency + Thing[3]
899
										else
900
											if Thing[2] == "Block2" then
901
												Thing[1].CFrame = Thing[1].CFrame
902
												Mesh = Thing[7]
903
												Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
904
												Thing[1].Transparency = Thing[1].Transparency + Thing[3]
905
											else
906
												if Thing[2] == "Block3" then
907
													Thing[8].C0 = CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * Thing[9]
908
													Mesh = Thing[7]
909
													Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
910
													Thing[1].Transparency = Thing[1].Transparency + Thing[3]
911
												else
912
													if Thing[2] == "Cylinder" then
913
														Mesh = Thing[7]
914
														Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
915
														Thing[1].Transparency = Thing[1].Transparency + Thing[3]
916
													else
917
														if Thing[2] == "Cylinder2" then
918
															Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, Thing[8], 0)
919
															Mesh = Thing[7]
920
															Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
921
															Thing[1].Transparency = Thing[1].Transparency + Thing[3]
922
														else
923
															if Thing[2] == "Blood" then
924
																Mesh = Thing[7]
925
																Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
926
																Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
927
																Thing[1].Transparency = Thing[1].Transparency + Thing[3]
928
															else
929
																if Thing[2] == "Elec" then
930
																	Mesh = Thing[10]
931
																	Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
932
																	Thing[1].Transparency = Thing[1].Transparency + Thing[3]
933
																else
934
																	if Thing[2] == "Disappear" then
935
																		Thing[1].Transparency = Thing[1].Transparency + Thing[3]
936
																	end
937
																end
938
															end
939
														end
940
													end
941
												end
942
											end
943
										end
944
									else
945
										Part.Parent = nil
946
										table.remove(Effects, e)
947
									end
948
								end
949
							end
950
						end
951
					end
952
				end
953
			end
954
		end
955
	end
956
end