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1 | - | Renown hedonists, the Catfolk are a race of -- you guessed it, cat-human hybrids that are more often than not a plague among any structured community they're found nearby. Very...catlike in nature, Catfolk are the kind of people that will generally do whatever they want with little to no regard of the consequence, and all have acute senses that actually cause them to react a little TOO much to the simplest things. |
1 | + | Reviled for their heredity, Tieflings are a race of men and women who've got negative blood found somewhere in their bloodline. While they're not all necessarily half-demon faggot trash, they still possess traits that are often associated with the taboo. There are two kinds of Tieflings that I will let you play as. |
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3 | - | Revelers at heart, the Catfolk are notorious for laying waste to whatever structure society has by leaping in and doing whatever they want. Which is generally partying, stealing, and overall just doing whatever they want. |
3 | + | Let's start with the somewhat tolerated ones! |
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5 | - | Catfolk have no real structure and are instead small wandering tribes of individuals that walk throughout the continent of Ormanal. Most Sylvani tribes hire their them to aid them in the ongoing feud they have among each other. Catfolk caravans are quite common, and are actually a very integral to the black market. |
5 | + | Hellspawn are mainly tolerated because they're actually LOVED throughout Zerif. A Hellspawn in Zerif is quite literally treated like the child of an Angel in any other country. This is because such a Tiefling is born from an unholy union with a Devil of hell. Hellspawn are generally easier to look at and don't get as much mutant traits that you'd see on others. They actually tend to be naturally attractive, with reddish skin tones and subtle clues to their heritage. (Generally horns or tails.) |
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7 | Then we have the Abyss spawn. Abyss Spawn are where we hear the stories of black skinned, horned children tearing from their mothers womb and starting some unholy rampage. While this is actually exceedingly rare, most Abyss Spawn are butchered for being remotely related to The Abyss in any shape way or form. Most Abyss Spawn, as a result, will try to pose as Hellspawn. Fortunately this is easily done, as a lot of Tiefling children are born through Incubi or Succubi. The Abyss spawn vary a LOT, and generally mutate a lot as life goes on. | |
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9 | - | Age: Catfolk can live pretty long. 250 years max, however, they often die way, way before this. |
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10 | Name: | |
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12 | Original Race: | |
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14 | Hell or The Abyss?: | |
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16 | Age: Varies too much to really define. Use the base race as a reference. | |
17 | - | Fur: |
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18 | Religious Views: | |
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20 | Personality: | |
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22 | Appearance: | |
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24 | Mutations: No fucking wings. | |
25 | - | A Catfolk sorcerer is pretty uncommon, but not unheard of. |
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26 | Equipment: | |
27 | - | As with most of Ormanal, Catfolk druids are possible. |
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28 | Backstory: | |
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30 | Magic(If any): | |
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32 | Tiefling sorcerers are pretty common due to the fact their bloodline allows them to cast spells without the use of a catalyst, allowing them to learn spells much easier than other races. | |
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35 | Tiefling druids depend a lot on what their race is. Generally speaking a Tiefling druid's abilities are determined through whatever parent they had. A Tiefling blessed with such power will often have the Demon or Devil's rune placed on their body. |