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| 1 | --//====================================================\\-- | |
| 2 | --|| CREATED BY SHACKLUSTER | |
| 3 | --\\====================================================//-- | |
| 4 | ||
| 5 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 6 | local Player,game,owner = owner,game | |
| 7 | local RealPlayer = Player | |
| 8 | do | |
| 9 | print("FE Compatibility code by Mokiros")
| |
| 10 | local rp = RealPlayer | |
| 11 | script.Parent = rp.Character | |
| 12 | ||
| 13 | --RemoteEvent for communicating | |
| 14 | local Event = Instance.new("RemoteEvent")
| |
| 15 | Event.Name = "UserInput_Event" | |
| 16 | ||
| 17 | --Fake event to make stuff like Mouse.KeyDown work | |
| 18 | local function fakeEvent() | |
| 19 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
| |
| 20 | t.connect = t.Connect | |
| 21 | return t | |
| 22 | end | |
| 23 | ||
| 24 | --Creating fake input objects with fake variables | |
| 25 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 26 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 27 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 28 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 29 | end} | |
| 30 | --Merged 2 functions into one by checking amount of arguments | |
| 31 | CAS.UnbindAction = CAS.BindAction | |
| 32 | ||
| 33 | --This function will trigger the events that have been :Connect()'ed | |
| 34 | local function te(self,ev,...) | |
| 35 | local t = m[ev] | |
| 36 | if t and t._fakeEvent then | |
| 37 | for _,f in pairs(t.Functions) do | |
| 38 | f(...) | |
| 39 | end | |
| 40 | end | |
| 41 | end | |
| 42 | m.TrigEvent = te | |
| 43 | UIS.TrigEvent = te | |
| 44 | ||
| 45 | Event.OnServerEvent:Connect(function(plr,io) | |
| 46 | if plr~=rp then return end | |
| 47 | m.Target = io.Target | |
| 48 | m.Hit = io.Hit | |
| 49 | if not io.isMouse then | |
| 50 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 51 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 52 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 53 | end | |
| 54 | for _,t in pairs(CAS.Actions) do | |
| 55 | for _,k in pairs(t.Keys) do | |
| 56 | if k==io.KeyCode then | |
| 57 | t.Function(t.Name,io.UserInputState,io) | |
| 58 | end | |
| 59 | end | |
| 60 | end | |
| 61 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 62 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 63 | end | |
| 64 | end) | |
| 65 | Event.Parent = NLS([==[ | |
| 66 | local Player = game:GetService("Players").LocalPlayer
| |
| 67 | local Event = script:WaitForChild("UserInput_Event")
| |
| 68 | local Mouse = Player:GetMouse() | |
| 69 | local UIS = game:GetService("UserInputService")
| |
| 70 | local input = function(io,a) | |
| 71 | if a then return end | |
| 72 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 73 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 74 | end | |
| 75 | UIS.InputBegan:Connect(input) | |
| 76 | UIS.InputEnded:Connect(input) | |
| 77 | local h,t | |
| 78 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 79 | --If player is not moving their mouse, client won't fire events | |
| 80 | while wait(1/30) do | |
| 81 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 82 | h,t=Mouse.Hit,Mouse.Target | |
| 83 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 84 | end | |
| 85 | end]==],Player.Character) | |
| 86 | ||
| 87 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 88 | --Real game object | |
| 89 | local _rg = game | |
| 90 | ||
| 91 | --Metatable for fake service | |
| 92 | local fsmt = {
| |
| 93 | __index = function(self,k) | |
| 94 | local s = rawget(self,"_RealService") | |
| 95 | if s then return s[k] end | |
| 96 | end, | |
| 97 | __newindex = function(self,k,v) | |
| 98 | local s = rawget(self,"_RealService") | |
| 99 | if s then s[k]=v end | |
| 100 | end, | |
| 101 | __call = function(self,...) | |
| 102 | local s = rawget(self,"_RealService") | |
| 103 | if s then return s(...) end | |
| 104 | end | |
| 105 | } | |
| 106 | local function FakeService(t,RealService) | |
| 107 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
| 108 | return setmetatable(t,fsmt) | |
| 109 | end | |
| 110 | ||
| 111 | --Fake game object | |
| 112 | local g = {
| |
| 113 | GetService = function(self,s) | |
| 114 | return self[s] | |
| 115 | end, | |
| 116 | Players = FakeService({
| |
| 117 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
| |
| 118 | },"Players"), | |
| 119 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 120 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 121 | } | |
| 122 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
| 123 | g.service = g.GetService | |
| 124 | ||
| 125 | g.RunService = FakeService({
| |
| 126 | RenderStepped = _rg:GetService("RunService").Heartbeat,
| |
| 127 | BindToRenderStep = function(self,name,_,fun) | |
| 128 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
| 129 | end, | |
| 130 | UnbindFromRenderStep = function(self,name) | |
| 131 | self._btrs[name]:Disconnect() | |
| 132 | end, | |
| 133 | },"RunService") | |
| 134 | ||
| 135 | setmetatable(g,{
| |
| 136 | __index=function(self,s) | |
| 137 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
| 138 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
| 139 | end, | |
| 140 | __newindex = fsmt.__newindex, | |
| 141 | __call = fsmt.__call | |
| 142 | }) | |
| 143 | --Changing owner to fake player object to support owner:GetMouse() | |
| 144 | game,owner = g,g.Players.LocalPlayer | |
| 145 | end | |
| 146 | ||
| 147 | wait(0.2) | |
| 148 | ||
| 149 | ||
| 150 | ||
| 151 | Player = owner | |
| 152 | PlayerGui = Player.PlayerGui | |
| 153 | Cam = workspace.CurrentCamera | |
| 154 | Backpack = Player.Backpack | |
| 155 | Character = Player.Character | |
| 156 | Humanoid = Character.Humanoid | |
| 157 | Mouse = Player:GetMouse() | |
| 158 | RootPart = Character["HumanoidRootPart"] | |
| 159 | Torso = Character["Torso"] | |
| 160 | Head = Character["Head"] | |
| 161 | RightArm = Character["Right Arm"] | |
| 162 | LeftArm = Character["Left Arm"] | |
| 163 | RightLeg = Character["Right Leg"] | |
| 164 | LeftLeg = Character["Left Leg"] | |
| 165 | RootJoint = RootPart["RootJoint"] | |
| 166 | Neck = Torso["Neck"] | |
| 167 | RightShoulder = Torso["Right Shoulder"] | |
| 168 | LeftShoulder = Torso["Left Shoulder"] | |
| 169 | RightHip = Torso["Right Hip"] | |
| 170 | LeftHip = Torso["Left Hip"] | |
| 171 | local sick = Instance.new("Sound",Character)
| |
| 172 | sick.SoundId = "rbxassetid://733456981" | |
| 173 | sick.Looped = true | |
| 174 | sick.Pitch = 1 | |
| 175 | sick.Volume = 2 | |
| 176 | sick.TimePosition = 115.5 | |
| 177 | Character.Archivable = true | |
| 178 | Humanoid.DisplayDistanceType = "None" | |
| 179 | local SIZE = 1 | |
| 180 | ||
| 181 | ||
| 182 | ||
| 183 | local naeeym2 = Instance.new("BillboardGui",Character)
| |
| 184 | naeeym2.AlwaysOnTop = true | |
| 185 | naeeym2.Size = UDim2.new(5,35,2,35) | |
| 186 | naeeym2.StudsOffset = Vector3.new(0,3,0) | |
| 187 | naeeym2.Adornee = Character.Head | |
| 188 | naeeym2.Name = "Name" | |
| 189 | local tecks2 = Instance.new("TextLabel",naeeym2)
| |
| 190 | - | tecks2.Text = "Karma" |
| 190 | + | |
| 191 | tecks2.TextScaled = true | |
| 192 | tecks2.BorderSizePixel = 0 | |
| 193 | tecks2.Text = "MICHEAL THE GOD DESTINY MAKER" | |
| 194 | tecks2.Font = "Code" | |
| 195 | tecks2.TextSize = 30 | |
| 196 | tecks2.TextTransparency = 1 | |
| 197 | tecks2.TextStrokeTransparency = 1 | |
| 198 | tecks2.TextColor3 = Color3.new(255/255,0/255,0/255) | |
| 199 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 200 | tecks2.Parent = naeeym2 | |
| 201 | ||
| 202 | IT = Instance.new | |
| 203 | CF = CFrame.new | |
| 204 | VT = Vector3.new | |
| 205 | RAD = math.rad | |
| 206 | C3 = Color3.new | |
| 207 | UD2 = UDim2.new | |
| 208 | BRICKC = BrickColor.new | |
| 209 | ANGLES = CFrame.Angles | |
| 210 | EULER = CFrame.fromEulerAnglesXYZ | |
| 211 | COS = math.cos | |
| 212 | ACOS = math.acos | |
| 213 | SIN = math.sin | |
| 214 | ASIN = math.asin | |
| 215 | ABS = math.abs | |
| 216 | MRANDOM = math.random | |
| 217 | FLOOR = math.floor | |
| 218 | ||
| 219 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 220 | local NEWMESH = IT(MESH) | |
| 221 | if MESH == "SpecialMesh" then | |
| 222 | NEWMESH.MeshType = MESHTYPE | |
| 223 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 224 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 225 | end | |
| 226 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 227 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 228 | end | |
| 229 | end | |
| 230 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 231 | NEWMESH.Scale = SCALE | |
| 232 | NEWMESH.Parent = PARENT | |
| 233 | return NEWMESH | |
| 234 | end | |
| 235 | ||
| 236 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 237 | local NEWPART = IT("Part")
| |
| 238 | NEWPART.formFactor = FORMFACTOR | |
| 239 | NEWPART.Reflectance = REFLECTANCE | |
| 240 | NEWPART.Transparency = TRANSPARENCY | |
| 241 | NEWPART.CanCollide = false | |
| 242 | NEWPART.Locked = true | |
| 243 | NEWPART.Anchored = true | |
| 244 | if ANCHOR == false then | |
| 245 | NEWPART.Anchored = false | |
| 246 | end | |
| 247 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 248 | NEWPART.Name = NAME | |
| 249 | NEWPART.Size = SIZE | |
| 250 | NEWPART.Position = Torso.Position | |
| 251 | NEWPART.Material = MATERIAL | |
| 252 | NEWPART:BreakJoints() | |
| 253 | NEWPART.Parent = PARENT | |
| 254 | return NEWPART | |
| 255 | end | |
| 256 | ||
| 257 | --//=================================\\ | |
| 258 | --|| CUSTOMIZATION | |
| 259 | --\\=================================// | |
| 260 | ||
| 261 | Player_Size = 1 --Size of the player. | |
| 262 | Animation_Speed = 3 | |
| 263 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 264 | ||
| 265 | local Speed = 16 | |
| 266 | local Effects2 = {}
| |
| 267 | ||
| 268 | --//=================================\\ | |
| 269 | --|| END OF CUSTOMIZATION | |
| 270 | --\\=================================// | |
| 271 | ||
| 272 | local function weldBetween(a, b) | |
| 273 | local weldd = Instance.new("ManualWeld")
| |
| 274 | weldd.Part0 = a | |
| 275 | weldd.Part1 = b | |
| 276 | weldd.C0 = CFrame.new() | |
| 277 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 278 | weldd.Parent = a | |
| 279 | return weldd | |
| 280 | end | |
| 281 | ||
| 282 | --//=================================\\ | |
| 283 | --|| USEFUL VALUES | |
| 284 | --\\=================================// | |
| 285 | ||
| 286 | local top = Instance.new("Shirt")
| |
| 287 | top.ShirtTemplate = "rbxassetid://1533635803" | |
| 288 | top.Parent = Character | |
| 289 | top.Name = "Cloth" | |
| 290 | local bottom = Instance.new("Pants")
| |
| 291 | bottom.PantsTemplate = "rbxassetid://1460022985" | |
| 292 | bottom.Parent = Character | |
| 293 | bottom.Name = "Cloth" | |
| 294 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 295 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 296 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 297 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 298 | local CHANGEDEFENSE = 0 | |
| 299 | local CHANGEDAMAGE = 0 | |
| 300 | local CHANGEMOVEMENT = 0 | |
| 301 | local ANIM = "Idle" | |
| 302 | local ATTACK = false | |
| 303 | local EQUIPPED = false | |
| 304 | local HOLD = false | |
| 305 | local COMBO = 1 | |
| 306 | local Rooted = false | |
| 307 | local SINE = 0 | |
| 308 | local KEYHOLD = false | |
| 309 | local CHANGE = 2 / Animation_Speed | |
| 310 | - | Weapon.Name = "Weapon" |
| 310 | + | |
| 311 | local WALK = 0 | |
| 312 | local VALUE1 = false | |
| 313 | local VALUE2 = false | |
| 314 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 315 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 316 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 317 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 318 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 319 | WEAPONGUI.Name = "Weapon GUI" | |
| 320 | local Weapon = IT("Model")
| |
| 321 | Weapon.Name = "Adds" | |
| 322 | local Injustice = IT("Model")
| |
| 323 | Weapon.Name = "Adds" | |
| 324 | local InjusticeGun = IT("Model")
| |
| 325 | Weapon.Name = "Adds" | |
| 326 | local InjusticeGun2 = IT("Model")
| |
| 327 | Weapon.Name = "Adds" | |
| 328 | local Effects = IT("Folder", Weapon)
| |
| 329 | Effects.Name = "Effects" | |
| 330 | local Delete = IT("Model",Character)
| |
| 331 | Delete.Name = "Banlist" | |
| 332 | local Effects = IT("Folder", Weapon)
| |
| 333 | Effects.Name = "Effects" | |
| 334 | local ANIMATOR = Humanoid.Animator | |
| 335 | local ANIMATE = Character.Animate | |
| 336 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
| |
| 337 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
| |
| 338 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
| |
| 339 | local HITBLOCKSOUNDS = {"199148933", "199148947"}
| |
| 340 | local UNANCHOR = true | |
| 341 | local PLAYMAINANIM = true | |
| 342 | local INTRO = false | |
| 343 | local TRANSFORMED = false | |
| 344 | local INSTANT = false | |
| 345 | ||
| 346 | ||
| 347 | ||
| 348 | --//=================================\\ | |
| 349 | --\\=================================// | |
| 350 | ||
| 351 | ||
| 352 | --//=================================\\ | |
| 353 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 354 | --\\=================================// | |
| 355 | ||
| 356 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 357 | ArtificialHB.Name = "ArtificialHB" | |
| 358 | ||
| 359 | script:WaitForChild("ArtificialHB")
| |
| 360 | ||
| 361 | frame = Frame_Speed | |
| 362 | tf = 0 | |
| 363 | allowframeloss = false | |
| 364 | tossremainder = false | |
| 365 | lastframe = tick() | |
| 366 | script.ArtificialHB:Fire() | |
| 367 | ||
| 368 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 369 | tf = tf + s | |
| 370 | if tf >= frame then | |
| 371 | if allowframeloss then | |
| 372 | script.ArtificialHB:Fire() | |
| 373 | lastframe = tick() | |
| 374 | else | |
| 375 | for i = 1, math.floor(tf / frame) do | |
| 376 | script.ArtificialHB:Fire() | |
| 377 | end | |
| 378 | lastframe = tick() | |
| 379 | end | |
| 380 | if tossremainder then | |
| 381 | tf = 0 | |
| 382 | else | |
| 383 | tf = tf - frame * math.floor(tf / frame) | |
| 384 | end | |
| 385 | end | |
| 386 | end) | |
| 387 | ||
| 388 | --//=================================\\ | |
| 389 | --\\=================================// | |
| 390 | ||
| 391 | ||
| 392 | ||
| 393 | ||
| 394 | ||
| 395 | --//=================================\\ | |
| 396 | --|| SOME FUNCTIONS | |
| 397 | --\\=================================// | |
| 398 | ||
| 399 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 400 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 401 | end | |
| 402 | ||
| 403 | function PositiveAngle(NUMBER) | |
| 404 | if NUMBER >= 0 then | |
| 405 | NUMBER = 0 | |
| 406 | end | |
| 407 | return NUMBER | |
| 408 | end | |
| 409 | ||
| 410 | function NegativeAngle(NUMBER) | |
| 411 | if NUMBER <= 0 then | |
| 412 | NUMBER = 0 | |
| 413 | end | |
| 414 | return NUMBER | |
| 415 | end | |
| 416 | ||
| 417 | function Swait(NUMBER) | |
| 418 | if NUMBER == 0 or NUMBER == nil then | |
| 419 | ArtificialHB.Event:wait() | |
| 420 | else | |
| 421 | for i = 1, NUMBER do | |
| 422 | ArtificialHB.Event:wait() | |
| 423 | end | |
| 424 | end | |
| 425 | end | |
| 426 | ||
| 427 | function QuaternionFromCFrame(cf) | |
| 428 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 429 | local trace = m00 + m11 + m22 | |
| 430 | if trace > 0 then | |
| 431 | local s = math.sqrt(1 + trace) | |
| 432 | local recip = 0.5 / s | |
| 433 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 434 | else | |
| 435 | local i = 0 | |
| 436 | if m11 > m00 then | |
| 437 | i = 1 | |
| 438 | end | |
| 439 | if m22 > (i == 0 and m00 or m11) then | |
| 440 | i = 2 | |
| 441 | end | |
| 442 | if i == 0 then | |
| 443 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 444 | local recip = 0.5 / s | |
| 445 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 446 | elseif i == 1 then | |
| 447 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 448 | local recip = 0.5 / s | |
| 449 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 450 | elseif i == 2 then | |
| 451 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 452 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 453 | end | |
| 454 | end | |
| 455 | end | |
| 456 | ||
| 457 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 458 | local xs, ys, zs = x + x, y + y, z + z | |
| 459 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 460 | local xx = x * xs | |
| 461 | local xy = x * ys | |
| 462 | local xz = x * zs | |
| 463 | local yy = y * ys | |
| 464 | local yz = y * zs | |
| 465 | local zz = z * zs | |
| 466 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 467 | end | |
| 468 | ||
| 469 | function QuaternionSlerp(a, b, t) | |
| 470 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 471 | local startInterp, finishInterp; | |
| 472 | if cosTheta >= 0.0001 then | |
| 473 | if (1 - cosTheta) > 0.0001 then | |
| 474 | local theta = ACOS(cosTheta) | |
| 475 | local invSinTheta = 1 / SIN(theta) | |
| 476 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 477 | finishInterp = SIN(t * theta) * invSinTheta | |
| 478 | else | |
| 479 | startInterp = 1 - t | |
| 480 | finishInterp = t | |
| 481 | end | |
| 482 | else | |
| 483 | if (1 + cosTheta) > 0.0001 then | |
| 484 | local theta = ACOS(-cosTheta) | |
| 485 | local invSinTheta = 1 / SIN(theta) | |
| 486 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 487 | finishInterp = SIN(t * theta) * invSinTheta | |
| 488 | else | |
| 489 | startInterp = t - 1 | |
| 490 | finishInterp = t | |
| 491 | end | |
| 492 | end | |
| 493 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 494 | end | |
| 495 | ||
| 496 | function Clerp(a, b, t) | |
| 497 | local qa = {QuaternionFromCFrame(a)}
| |
| 498 | local qb = {QuaternionFromCFrame(b)}
| |
| 499 | local ax, ay, az = a.x, a.y, a.z | |
| 500 | local bx, by, bz = b.x, b.y, b.z | |
| 501 | local _t = 1 - t | |
| 502 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 503 | end | |
| 504 | ||
| 505 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 506 | local frame = IT("Frame")
| |
| 507 | frame.BackgroundTransparency = TRANSPARENCY | |
| 508 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 509 | frame.Position = POSITION | |
| 510 | frame.Size = SIZE | |
| 511 | frame.BackgroundColor3 = COLOR | |
| 512 | frame.BorderColor3 = BORDERCOLOR | |
| 513 | frame.Name = NAME | |
| 514 | frame.Parent = PARENT | |
| 515 | return frame | |
| 516 | end | |
| 517 | ||
| 518 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 519 | local label = IT("TextLabel")
| |
| 520 | label.BackgroundTransparency = 1 | |
| 521 | label.Size = UD2(1, 0, 1, 0) | |
| 522 | label.Position = UD2(0, 0, 0, 0) | |
| 523 | label.TextColor3 = TEXTCOLOR | |
| 524 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 525 | label.TextTransparency = TRANSPARENCY | |
| 526 | label.FontSize = TEXTFONTSIZE | |
| 527 | label.Font = TEXTFONT | |
| 528 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 529 | label.TextScaled = false | |
| 530 | label.Text = TEXT | |
| 531 | label.Name = NAME | |
| 532 | label.Parent = PARENT | |
| 533 | return label | |
| 534 | end | |
| 535 | ||
| 536 | function NoOutlines(PART) | |
| 537 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 538 | end | |
| 539 | ||
| 540 | ||
| 541 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 542 | local NEWWELD = IT(TYPE) | |
| 543 | NEWWELD.Part0 = PART0 | |
| 544 | NEWWELD.Part1 = PART1 | |
| 545 | NEWWELD.C0 = C0 | |
| 546 | NEWWELD.C1 = C1 | |
| 547 | NEWWELD.Parent = PARENT | |
| 548 | return NEWWELD | |
| 549 | end | |
| 550 | ||
| 551 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
| 552 | local NEWSOUND = nil | |
| 553 | coroutine.resume(coroutine.create(function() | |
| 554 | NEWSOUND = IT("Sound", PARENT)
| |
| 555 | NEWSOUND.Volume = VOLUME | |
| 556 | NEWSOUND.Pitch = PITCH | |
| 557 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 558 | Swait() | |
| 559 | NEWSOUND:play() | |
| 560 | game:GetService("Debris"):AddItem(NEWSOUND, 10)
| |
| 561 | end)) | |
| 562 | return NEWSOUND | |
| 563 | end | |
| 564 | ||
| 565 | function CFrameFromTopBack(at, top, back) | |
| 566 | local right = top:Cross(back) | |
| 567 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 568 | end | |
| 569 | ||
| 570 | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
| 571 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 572 | local mesh = IT("SpecialMesh",wave)
| |
| 573 | mesh.MeshType = "FileMesh" | |
| 574 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 575 | mesh.Scale = SIZE | |
| 576 | mesh.Offset = VT(0,0,0) | |
| 577 | wave.CFrame = CFRAME | |
| 578 | coroutine.resume(coroutine.create(function(PART) | |
| 579 | for i = 1, WAIT do | |
| 580 | Swait() | |
| 581 | mesh.Scale = mesh.Scale + GROW | |
| 582 | if DOESROT == true then | |
| 583 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 584 | end | |
| 585 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 586 | if wave.Transparency > 0.99 then | |
| 587 | wave:remove() | |
| 588 | end | |
| 589 | end | |
| 590 | end)) | |
| 591 | end | |
| 592 | ||
| 593 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 594 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 595 | local mesh = IT("SpecialMesh",wave)
| |
| 596 | mesh.MeshType = "Sphere" | |
| 597 | mesh.Scale = SIZE | |
| 598 | mesh.Offset = VT(0,0,0) | |
| 599 | wave.CFrame = CFRAME | |
| 600 | coroutine.resume(coroutine.create(function(PART) | |
| 601 | for i = 1, WAIT do | |
| 602 | Swait() | |
| 603 | mesh.Scale = mesh.Scale + GROW | |
| 604 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 605 | if wave.Transparency > 0.99 then | |
| 606 | wave:remove() | |
| 607 | end | |
| 608 | end | |
| 609 | end)) | |
| 610 | end | |
| 611 | ||
| 612 | function Slice(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 613 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 614 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
| |
| 615 | wave.CFrame = CFRAME | |
| 616 | coroutine.resume(coroutine.create(function(PART) | |
| 617 | for i = 1, WAIT do | |
| 618 | Swait() | |
| 619 | mesh.Scale = mesh.Scale * GROW | |
| 620 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 621 | if wave.Transparency > 0.99 then | |
| 622 | wave:remove() | |
| 623 | end | |
| 624 | end | |
| 625 | end)) | |
| 626 | end | |
| 627 | ||
| 628 | function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 629 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true) | |
| 630 | local mesh = IT("BlockMesh",wave)
| |
| 631 | wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))) | |
| 632 | coroutine.resume(coroutine.create(function(PART) | |
| 633 | for i = 1, WAIT do | |
| 634 | Swait() | |
| 635 | mesh.Scale = mesh.Scale + GROW | |
| 636 | wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))) | |
| 637 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 638 | if wave.Transparency > 0.99 then | |
| 639 | wave:remove() | |
| 640 | end | |
| 641 | end | |
| 642 | end)) | |
| 643 | end | |
| 644 | ||
| 645 | function MakeForm(PART,TYPE) | |
| 646 | if TYPE == "Cyl" then | |
| 647 | local MSH = IT("CylinderMesh",PART)
| |
| 648 | elseif TYPE == "Ball" then | |
| 649 | local MSH = IT("SpecialMesh",PART)
| |
| 650 | MSH.MeshType = "Sphere" | |
| 651 | elseif TYPE == "Wedge" then | |
| 652 | local MSH = IT("SpecialMesh",PART)
| |
| 653 | MSH.MeshType = "Wedge" | |
| 654 | end | |
| 655 | end | |
| 656 | ||
| 657 | function CheckTableForString(Table, String) | |
| 658 | for i, v in pairs(Table) do | |
| 659 | if string.find(string.lower(String), string.lower(v)) then | |
| 660 | return true | |
| 661 | end | |
| 662 | end | |
| 663 | return false | |
| 664 | end | |
| 665 | ||
| 666 | function CheckIntangible(Hit) | |
| 667 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
| |
| 668 | if Hit and Hit.Parent then | |
| 669 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
| |
| 670 | return true | |
| 671 | end | |
| 672 | end | |
| 673 | return false | |
| 674 | end | |
| 675 | ||
| 676 | Debris = game:GetService("Debris")
| |
| 677 | ||
| 678 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
| 679 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
| 680 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
| |
| 681 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
| |
| 682 | if RayHit and CheckIntangible(RayHit) then | |
| 683 | if DelayIfHit then | |
| 684 | wait() | |
| 685 | end | |
| 686 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
| 687 | end | |
| 688 | return RayHit, RayPos, RayNormal | |
| 689 | end | |
| 690 | ||
| 691 | function RayCast(Position, Direction, MaxDistance, IgnoreList) | |
| 692 | return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
| |
| 693 | end | |
| 694 | ||
| 695 | function turnto(position) | |
| 696 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 697 | end | |
| 698 | ||
| 699 | function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors) | |
| 700 | PLAYMAINANIM = false | |
| 701 | if WhichPose == "Cast1" then | |
| 702 | - | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 702 | + | |
| 703 | Swait() | |
| 704 | if Magic == true then | |
| 705 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 706 | end | |
| 707 | if Gyro ~= nil and Gyro ~= false then | |
| 708 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 709 | end | |
| 710 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed) | |
| 711 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed) | |
| 712 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 713 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 714 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 715 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 716 | end | |
| 717 | elseif WhichPose == "Cast2" then | |
| 718 | for i=0, Time, 0.1 / Animation_Speed do | |
| 719 | Swait() | |
| 720 | if Magic == true then | |
| 721 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 722 | end | |
| 723 | if Gyro ~= nil and Gyro ~= false then | |
| 724 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 725 | end | |
| 726 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 727 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 728 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 729 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 730 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 731 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 732 | end | |
| 733 | elseif WhichPose == "RightArmUp" then | |
| 734 | for i=0, Time, 0.1 / Animation_Speed do | |
| 735 | Swait() | |
| 736 | if Magic == true then | |
| 737 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 738 | end | |
| 739 | if Gyro ~= nil and Gyro ~= false then | |
| 740 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 741 | end | |
| 742 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed) | |
| 743 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 744 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 745 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 746 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 747 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 748 | end | |
| 749 | elseif WhichPose == "Taunt" then | |
| 750 | for i=0, Time, 0.1 / Animation_Speed do | |
| 751 | Swait() | |
| 752 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 753 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 754 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 755 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 756 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 757 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 758 | end | |
| 759 | CreateSound(221057812,Torso,10,1,false) | |
| 760 | for i=0, Time*2, 0.1 / Animation_Speed do | |
| 761 | Swait() | |
| 762 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 763 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 764 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 765 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 766 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 767 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 768 | end | |
| 769 | for i=0, Time, 0.1 / Animation_Speed do | |
| 770 | Swait() | |
| 771 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 772 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 773 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 774 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 775 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 776 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 777 | end | |
| 778 | elseif WhichPose == "Prepare key" then | |
| 779 | for i=0, Time, 0.1 / Animation_Speed do | |
| 780 | Swait() | |
| 781 | if Gyro ~= nil and Gyro ~= false then | |
| 782 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
| 783 | end | |
| 784 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed) | |
| 785 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed) | |
| 786 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 787 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 788 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 789 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 790 | end | |
| 791 | elseif WhichPose == "Turn key" then | |
| 792 | for i=0, Time, 0.1 / Animation_Speed do | |
| 793 | Swait() | |
| 794 | if Gyro ~= nil and Gyro ~= false then | |
| 795 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
| 796 | end | |
| 797 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed) | |
| 798 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed) | |
| 799 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 800 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 801 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 802 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 803 | end | |
| 804 | end | |
| 805 | PLAYMAINANIM = true | |
| 806 | end | |
| 807 | ||
| 808 | --//=================================\\ | |
| 809 | --|| SPEECH | |
| 810 | --\\=================================// | |
| 811 | ||
| 812 | function Chatter(Text,Timer) | |
| 813 | local chat = coroutine.wrap(function() | |
| 814 | if Character:FindFirstChild("SpeechBoard")~= nil then
| |
| 815 | Character:FindFirstChild("SpeechBoard"):destroy()
| |
| 816 | end | |
| 817 | local naeeym2 = IT("BillboardGui",Character)
| |
| 818 | naeeym2.Size = UD2(0,100,0,40) | |
| 819 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
| 820 | naeeym2.Adornee = Character.Head | |
| 821 | naeeym2.Name = "SpeechBoard" | |
| 822 | naeeym2.AlwaysOnTop = true | |
| 823 | local tecks2 = IT("TextLabel",naeeym2)
| |
| 824 | tecks2.BackgroundTransparency = 1 | |
| 825 | tecks2.BorderSizePixel = 0 | |
| 826 | tecks2.Text = "" | |
| 827 | tecks2.Font = "Legacy" | |
| 828 | tecks2.TextSize = 15 | |
| 829 | tecks2.TextStrokeTransparency = 1 | |
| 830 | tecks2.TextColor3 = Color3.new(255,0,0) | |
| 831 | tecks2.TextStrokeColor3 = Color3.new(255,0,0) | |
| 832 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 833 | for i = 1,string.len(Text),1 do | |
| 834 | CreateSound(418252437, Head, 3, MRANDOM(8,12)/15, false) | |
| 835 | tecks2.Text = string.sub(Text,1,i) | |
| 836 | wait(Timer) | |
| 837 | end | |
| 838 | wait(1) | |
| 839 | naeeym2:Destroy() | |
| 840 | end) | |
| 841 | chat() | |
| 842 | end | |
| 843 | ||
| 844 | function chatfunc(text,waitt) | |
| 845 | local chat = coroutine.wrap(function() | |
| 846 | if Character:FindFirstChild("TalkingBillBoard")~= nil then
| |
| 847 | Character:FindFirstChild("TalkingBillBoard"):destroy()
| |
| 848 | end | |
| 849 | local naeeym2 = Instance.new("BillboardGui",Character)
| |
| 850 | naeeym2.Size = UDim2.new(0,100,0,40) | |
| 851 | naeeym2.StudsOffset = Vector3.new(0,5,0) | |
| 852 | naeeym2.Adornee = Character.Head | |
| 853 | naeeym2.Name = "TalkingBillBoard" | |
| 854 | naeeym2.AlwaysOnTop = true | |
| 855 | local tecks2 = Instance.new("TextLabel",naeeym2)
| |
| 856 | tecks2.BackgroundTransparency = 1 | |
| 857 | tecks2.BorderSizePixel = 0 | |
| 858 | tecks2.Text = "" | |
| 859 | tecks2.Font = "SciFi" | |
| 860 | tecks2.TextSize = 30 | |
| 861 | tecks2.TextStrokeTransparency = 1 | |
| 862 | tecks2.TextColor3 = SKILLTEXTCOLOR | |
| 863 | tecks2.TextStrokeColor3 = Color3.new(255/255,0/255,0/255) | |
| 864 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 865 | for i = 1,string.len(text),1 do | |
| 866 | tecks2.Text = string.sub(text,1,i) | |
| 867 | Swait() | |
| 868 | end | |
| 869 | wait(waitt) | |
| 870 | coroutine.resume(coroutine.create(function() | |
| 871 | for i = 1, 10 do | |
| 872 | tecks2.TextTransparency = tecks2.TextTransparency + 0.1 | |
| 873 | Swait() | |
| 874 | end | |
| 875 | naeeym2:Destroy() | |
| 876 | end)) | |
| 877 | end) | |
| 878 | chat() | |
| 879 | end | |
| 880 | ||
| 881 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
| 882 | local CHILDREN = workspace:GetDescendants() | |
| 883 | for index, CHILD in pairs(CHILDREN) do | |
| 884 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 885 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 886 | if HUM then | |
| 887 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 888 | if TORSO then | |
| 889 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 890 | if ISBANISH == true then | |
| 891 | Banish(CHILD) | |
| 892 | else | |
| 893 | if ISBANISH == "Gravity" then | |
| 894 | HUM.PlatformStand = true | |
| 895 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 896 | local grav = Instance.new("BodyPosition",TORSO)
| |
| 897 | grav.D = 15 | |
| 898 | grav.P = 20000 | |
| 899 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 900 | grav.position = TORSO.Position | |
| 901 | grav.Name = "V3BanishForce"..Player.Name | |
| 902 | else | |
| 903 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
| |
| 904 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
| 905 | end | |
| 906 | else | |
| 907 | HUM.PlatformStand = false | |
| 908 | end | |
| 909 | end | |
| 910 | elseif ISBANISH == "Gravity" then | |
| 911 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 912 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
| |
| 913 | HUM.PlatformStand = false | |
| 914 | end | |
| 915 | end | |
| 916 | end | |
| 917 | end | |
| 918 | end | |
| 919 | end | |
| 920 | end | |
| 921 | ||
| 922 | function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH) | |
| 923 | if FLOOR ~= nil then | |
| 924 | for i = 1, AMOUNT do | |
| 925 | do | |
| 926 | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false) | |
| 927 | DEBREE.Material = FLOOR.Material | |
| 928 | DEBREE.Color = FLOOR.Color | |
| 929 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))) | |
| 930 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH)) | |
| 931 | coroutine.resume(coroutine.create(function() | |
| 932 | Swait(15) | |
| 933 | DEBREE.Parent = workspace | |
| 934 | DEBREE.CanCollide = true | |
| 935 | Debris:AddItem(DEBREE, SWAIT) | |
| 936 | end)) | |
| 937 | end | |
| 938 | end | |
| 939 | end | |
| 940 | end | |
| 941 | --// Start Stuff for Banishing \\-- | |
| 942 | ||
| 943 | local TOBANISH = {}
| |
| 944 | ||
| 945 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 946 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 947 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 948 | end | |
| 949 | ||
| 950 | function printbye(Name) | |
| 951 | local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your life is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
| |
| 952 | chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
| 953 | end | |
| 954 | ||
| 955 | function Banish(Foe) | |
| 956 | if Foe then | |
| 957 | coroutine.resume(coroutine.create(function() | |
| 958 | --if game.Players:FindFirstChild(Foe.Name) then | |
| 959 | table.insert(TOBANISH,Foe.Name) | |
| 960 | printbye(Foe.Name) | |
| 961 | --end | |
| 962 | Foe.Archivable = true | |
| 963 | local CLONE = Foe:Clone() | |
| 964 | Foe:Destroy() | |
| 965 | CLONE.Parent = Effects | |
| 966 | CLONE:BreakJoints() | |
| 967 | local MATERIALS = {"Glass","Neon"}
| |
| 968 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 969 | if c:IsA("BasePart") then
| |
| 970 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
| 971 | CreateSound(340722848, c, 10, 1, false) | |
| 972 | end | |
| 973 | c.Anchored = true | |
| 974 | c.Transparency = c.Transparency + 0.2 | |
| 975 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 976 | c.Color = C3(0,255,0) | |
| 977 | if c.ClassName == "MeshPart" then | |
| 978 | c.TextureID = "" | |
| 979 | end | |
| 980 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 981 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 982 | end | |
| 983 | if c:FindFirstChildOfClass("Decal") then
| |
| 984 | c:FindFirstChildOfClass("Decal"):remove()
| |
| 985 | end | |
| 986 | c.Name = "Banished" | |
| 987 | c.CanCollide = false | |
| 988 | else | |
| 989 | c:remove() | |
| 990 | end | |
| 991 | end | |
| 992 | local A = false | |
| 993 | for i = 1, 35 do | |
| 994 | if A == false then | |
| 995 | A = true | |
| 996 | elseif A == true then | |
| 997 | A = false | |
| 998 | end | |
| 999 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 1000 | if c:IsA("BasePart") then
| |
| 1001 | c.Anchored = true | |
| 1002 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 1003 | c.Transparency = c.Transparency + 0.8/35 | |
| 1004 | if A == false then | |
| 1005 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 1006 | elseif A == true then | |
| 1007 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 1008 | end | |
| 1009 | end | |
| 1010 | end | |
| 1011 | Swait() | |
| 1012 | end | |
| 1013 | CLONE:remove() | |
| 1014 | end)) | |
| 1015 | end | |
| 1016 | end | |
| 1017 | ||
| 1018 | function BANNEAREST(POS,RANGE) | |
| 1019 | for i,v in ipairs(workspace:GetChildren()) do | |
| 1020 | local body = v:GetChildren() | |
| 1021 | for part = 1, #body do | |
| 1022 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
| 1023 | if(body[part].Position - POS).Magnitude < RANGE then | |
| 1024 | if v:FindFirstChildOfClass("Humanoid") then
| |
| 1025 | Banish(v) | |
| 1026 | if game.Players:FindFirstChild(v.Name) then | |
| 1027 | local Value = IT("BoolValue",Delete)
| |
| 1028 | Value.Name = v.Name | |
| 1029 | end | |
| 1030 | end | |
| 1031 | end | |
| 1032 | end | |
| 1033 | end | |
| 1034 | end | |
| 1035 | end | |
| 1036 | ||
| 1037 | workspace.ChildAdded:connect(function(instance) | |
| 1038 | for BANISH = 1, #TOBANISH do | |
| 1039 | if TOBANISH[BANISH] ~= nil then | |
| 1040 | if instance.Name == TOBANISH[BANISH] then | |
| 1041 | coroutine.resume(coroutine.create(function() | |
| 1042 | printbye(instance.Name) | |
| 1043 | instance:ClearAllChildren() | |
| 1044 | Debris:AddItem(instance,0.0005) | |
| 1045 | end)) | |
| 1046 | end | |
| 1047 | end | |
| 1048 | end | |
| 1049 | end) | |
| 1050 | ||
| 1051 | function SpawnTrail(FROM,TO,BIG) | |
| 1052 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0)) | |
| 1053 | MakeForm(TRAIL,"Cyl") | |
| 1054 | local DIST = (FROM - TO).Magnitude | |
| 1055 | if BIG == true then | |
| 1056 | TRAIL.Size = VT(10,DIST,10) | |
| 1057 | else | |
| 1058 | TRAIL.Size = VT(0.25,DIST,0.25) | |
| 1059 | end | |
| 1060 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 1061 | coroutine.resume(coroutine.create(function() | |
| 1062 | for i = 1, 5 do | |
| 1063 | Swait() | |
| 1064 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
| 1065 | end | |
| 1066 | TRAIL:remove() | |
| 1067 | end)) | |
| 1068 | end | |
| 1069 | ||
| 1070 | function WACKYEFFECT(Table) | |
| 1071 | local TYPE = (Table.EffectType or "Sphere") | |
| 1072 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 1073 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 1074 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 1075 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 1076 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 1077 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 1078 | local ROTATION1 = (Table.RotationX or 0) | |
| 1079 | local ROTATION2 = (Table.RotationY or 0) | |
| 1080 | local ROTATION3 = (Table.RotationZ or 0) | |
| 1081 | local MATERIAL = (Table.Material or "Neon") | |
| 1082 | local COLOR = (Table.Color or C3(0,255,0)) | |
| 1083 | local TIME = (Table.Time or 45) | |
| 1084 | local SOUNDID = (Table.SoundID or nil) | |
| 1085 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 1086 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 1087 | coroutine.resume(coroutine.create(function() | |
| 1088 | local PLAYSSOUND = false | |
| 1089 | local SOUND = nil | |
| 1090 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 1091 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 1092 | PLAYSSOUND = true | |
| 1093 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 1094 | end | |
| 1095 | EFFECT.Color = COLOR | |
| 1096 | local MSH = nil | |
| 1097 | if TYPE == "Sphere" then | |
| 1098 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 1099 | elseif TYPE == "Block" then | |
| 1100 | MSH = IT("BlockMesh",EFFECT)
| |
| 1101 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 1102 | elseif TYPE == "Wave" then | |
| 1103 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 1104 | elseif TYPE == "Ring" then | |
| 1105 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 1106 | elseif TYPE == "Slash" then | |
| 1107 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 1108 | elseif TYPE == "Round Slash" then | |
| 1109 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 1110 | elseif TYPE == "Swirl" then | |
| 1111 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 1112 | elseif TYPE == "Skull" then | |
| 1113 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 1114 | elseif TYPE == "Crystal" then | |
| 1115 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 1116 | end | |
| 1117 | if MSH ~= nil then | |
| 1118 | local MOVESPEED = nil | |
| 1119 | if MOVEDIRECTION ~= nil then | |
| 1120 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 1121 | end | |
| 1122 | local GROWTH = SIZE - ENDSIZE | |
| 1123 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 1124 | if TYPE == "Block" then | |
| 1125 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 1126 | else | |
| 1127 | EFFECT.CFrame = CFRAME | |
| 1128 | end | |
| 1129 | for LOOP = 1, TIME+1 do | |
| 1130 | Swait() | |
| 1131 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 1132 | if TYPE == "Wave" then | |
| 1133 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 1134 | end | |
| 1135 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 1136 | if TYPE == "Block" then | |
| 1137 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 1138 | else | |
| 1139 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 1140 | end | |
| 1141 | if MOVEDIRECTION ~= nil then | |
| 1142 | local ORI = EFFECT.Orientation | |
| 1143 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 1144 | EFFECT.Orientation = ORI | |
| 1145 | end | |
| 1146 | end | |
| 1147 | if PLAYSSOUND == false then | |
| 1148 | EFFECT:remove() | |
| 1149 | else | |
| 1150 | SOUND.Stopped:Connect(function() | |
| 1151 | EFFECT:remove() | |
| 1152 | end) | |
| 1153 | end | |
| 1154 | else | |
| 1155 | if PLAYSSOUND == false then | |
| 1156 | EFFECT:remove() | |
| 1157 | else | |
| 1158 | repeat Swait() until SOUND.Playing == false | |
| 1159 | EFFECT:remove() | |
| 1160 | end | |
| 1161 | end | |
| 1162 | end)) | |
| 1163 | end | |
| 1164 | ||
| 1165 | -- \\ End Stuff for Banishing //-- | |
| 1166 | ||
| 1167 | --//=================================\\ | |
| 1168 | --|| WEAPON CREATION | |
| 1169 | --\\=================================// | |
| 1170 | print("hello this is Epticallity and you're watching Disney Channel")
| |
| 1171 | warn("let dreamer suck you off VengefulProgram")
| |
| 1172 | local EyeSizes={
| |
| 1173 | NumberSequenceKeypoint.new(0,1,0), | |
| 1174 | NumberSequenceKeypoint.new(1,0,0) | |
| 1175 | } | |
| 1176 | local EyeTrans={
| |
| 1177 | NumberSequenceKeypoint.new(0,0.8,0), | |
| 1178 | NumberSequenceKeypoint.new(1,1,0) | |
| 1179 | } | |
| 1180 | local PE=Instance.new("ParticleEmitter")
| |
| 1181 | PE.LightEmission=.8 | |
| 1182 | PE.Color = ColorSequence.new(BRICKC("Really red").Color)
| |
| 1183 | PE.Size=NumberSequence.new(EyeSizes) | |
| 1184 | PE.Transparency=NumberSequence.new(EyeTrans) | |
| 1185 | PE.Lifetime=NumberRange.new(0.35,1.5) | |
| 1186 | PE.Rotation=NumberRange.new(0,360) | |
| 1187 | PE.Rate=999 | |
| 1188 | PE.VelocitySpread = 10000 | |
| 1189 | PE.Acceleration = Vector3.new(0,0,0) | |
| 1190 | PE.Drag = 5 | |
| 1191 | PE.Speed = NumberRange.new(0,0,0) | |
| 1192 | PE.Texture="http://www.roblox.com/asset/?id=0" | |
| 1193 | PE.ZOffset = -1.5 | |
| 1194 | PE.Name = "PE" | |
| 1195 | PE.Enabled = false | |
| 1196 | ||
| 1197 | function particles(art) | |
| 1198 | local PARTICLES = PE:Clone() | |
| 1199 | PARTICLES.Parent = art | |
| 1200 | end | |
| 1201 | ||
| 1202 | local SCYTHE = IT("Model",Character)
| |
| 1203 | SCYTHE.Name = "SCYTHE" | |
| 1204 | ||
| 1205 | local B = SCYTHE | |
| 1206 | local HandlePart = CreatePart(3, B, "Neon", 0, 1, "Really red", "HandPart", VT(0.3,0.3,0.3),false) | |
| 1207 | particles(HandlePart) | |
| 1208 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Character, Torso, HandlePart, CF(0,1,1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1209 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,3.5,0.2),false) | |
| 1210 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-1.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1211 | MakeForm(part,"Ball") | |
| 1212 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,1,0.3),false) | |
| 1213 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1214 | MakeForm(part,"Ball") | |
| 1215 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.25,1,0.25),false) | |
| 1216 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1217 | MakeForm(part,"Ball") | |
| 1218 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,2,0.15),false) | |
| 1219 | - | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warp", BrickColor.new("Really red").Color, 8, "Code", 0, 2, 0, "Text 1")
|
| 1219 | + | |
| 1220 | - | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Deadly Dash", BrickColor.new("Really blue").Color, 8, "Code", 0, 2, 0, "Text 2")
|
| 1220 | + | |
| 1221 | - | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Key To Hell", BrickColor.new("Lime green").Color, 8, "Code", 0, 2, 0, "Text 3")
|
| 1221 | + | |
| 1222 | - | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Fatal Wave", BrickColor.new("Pink").Color, 8, "Code", 0, 2, 0, "Text 4")
|
| 1222 | + | |
| 1223 | - | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Reap", BrickColor.new("White").Color, 8, "Code", 0, 2, 0, "Text 5")
|
| 1223 | + | |
| 1224 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.5,0.15),false) | |
| 1225 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.15,1) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1226 | MakeForm(part,"Ball") | |
| 1227 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.45,0.15),false) | |
| 1228 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.125,1.25) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1229 | MakeForm(part,"Ball") | |
| 1230 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,2,0.3),false) | |
| 1231 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1232 | MakeForm(part,"Ball") | |
| 1233 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,0.8,0.3),false) | |
| 1234 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,-3.2) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1235 | MakeForm(part,"Ball") | |
| 1236 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,0.3,0.3),false) | |
| 1237 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.025,-2.8) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1238 | MakeForm(part,"Ball") | |
| 1239 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.8,0.15),false) | |
| 1240 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.5,-3.5) * ANGLES(RAD(160), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1241 | MakeForm(part,"Ball") | |
| 1242 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,0.8,0.2),false) | |
| 1243 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.85,-3.8) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1244 | MakeForm(part,"Ball") | |
| 1245 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.4,1.3,0.8),false) | |
| 1246 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.6,-4.2) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1247 | MakeForm(part,"Ball") | |
| 1248 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,1.3,0.6),false) | |
| 1249 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.3,-4.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1250 | MakeForm(part,"Ball") | |
| 1251 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,2,0.4),false) | |
| 1252 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,-4.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1253 | MakeForm(part,"Ball") | |
| 1254 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.1,2,0.4),false) | |
| 1255 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.6,-4.1) * ANGLES(RAD(-25), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1256 | MakeForm(part,"Ball") | |
| 1257 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.05,2,0.2),false) | |
| 1258 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-1.6,-3.475) * ANGLES(RAD(-45), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1259 | MakeForm(part,"Ball") | |
| 1260 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,1.3,0.6),false) | |
| 1261 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.5,-4) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1262 | MakeForm(part,"Ball") | |
| 1263 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,1,0.4),false) | |
| 1264 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.1,-4) * ANGLES(RAD(-35), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1265 | MakeForm(part,"Ball") | |
| 1266 | local part = CreatePart(3, B, "Granite", 0, 1, "Really red", "ScythePart", VT(0.15,1,0.2),false) | |
| 1267 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.45,-3.8) * ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1268 | MakeForm(part,"Ball") | |
| 1269 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.1,0.5,0.1),false) | |
| 1270 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.1,-3.3) * ANGLES(RAD(-25), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1271 | MakeForm(part,"Ball") | |
| 1272 | local HitBox = CreatePart(3, B, "Neon", 0, 1, "Really red", "Hitbox", VT(5,1.3,0.6),false) | |
| 1273 | local weld = CreateWeldOrSnapOrMotor("Weld", HitBox, HandlePart, HitBox, CF(0,0,-3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1274 | for i = 1, 15 do | |
| 1275 | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false) | |
| 1276 | FACE.Color = C3(0,0,0) | |
| 1277 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
| |
| 1278 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0))
| |
| 1279 | end | |
| 1280 | ||
| 1281 | for _, c in pairs(SCYTHE:GetChildren()) do | |
| 1282 | if c.ClassName == "Part" then | |
| 1283 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1284 | end | |
| 1285 | end | |
| 1286 | ||
| 1287 | for i = 1, 20 do | |
| 1288 | local MATH = (1-(i/25)) | |
| 1289 | if LASTPART == Head then | |
| 1290 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Royal purple", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
| 1291 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
| |
| 1292 | LASTPART = Horn | |
| 1293 | Horn.Color = C3(0,0,0) | |
| 1294 | else | |
| 1295 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Royal purple", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
| 1296 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
| |
| 1297 | LASTPART = Horn | |
| 1298 | Horn.Color = C3(0,0,0) | |
| 1299 | end | |
| 1300 | end | |
| 1301 | local LASTPART = Head | |
| 1302 | for i = 1, 20 do | |
| 1303 | local MATH = (1-(i/25)) | |
| 1304 | if LASTPART == Head then | |
| 1305 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Royal purple", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
| 1306 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
| |
| 1307 | LASTPART = Horn | |
| 1308 | Horn.Color = C3(0,0,0) | |
| 1309 | else | |
| 1310 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Royal purple", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
| 1311 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
| |
| 1312 | LASTPART = Horn | |
| 1313 | Horn.Color = C3(0,0,0) | |
| 1314 | end | |
| 1315 | end | |
| 1316 | ||
| 1317 | -- IdleGun(Injustice) -- | |
| 1318 | ||
| 1319 | local Handle = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.6,0.2),false) | |
| 1320 | local LeftArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, Torso, Handle, CF(-1.6, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
| |
| 1321 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.5,0.2),false) | |
| 1322 | MakeForm(Part,"Wedge") | |
| 1323 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
| |
| 1324 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.3,0.2),false) | |
| 1325 | MakeForm(Part,"Wedge") | |
| 1326 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
| |
| 1327 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.3,0.3),false) | |
| 1328 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1329 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.5,0.5),false) | |
| 1330 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1331 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.4,0.4,0.4),false) | |
| 1332 | MakeForm(Part,"Cyl") | |
| 1333 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1334 | for i = 1, 8 do | |
| 1335 | local Piece = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Eye", VT(0,0.35,0.41),false) | |
| 1336 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
| |
| 1337 | end | |
| 1338 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Eye", VT(0.38,0.41,0.38),false) | |
| 1339 | MakeForm(Part,"Cyl") | |
| 1340 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1341 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.37,0.5,0.37),false) | |
| 1342 | MakeForm(Part,"Ball") | |
| 1343 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1344 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.7,0.4),false) | |
| 1345 | MakeForm(Part,"Wedge") | |
| 1346 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
| |
| 1347 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.4,0.2),false) | |
| 1348 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1349 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.35,0.35,0.35),false) | |
| 1350 | MakeForm(Part,"Cyl") | |
| 1351 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1352 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.5,0.1,0.5),false) | |
| 1353 | MakeForm(Part,"Cyl") | |
| 1354 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1355 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.5,0.1,0.45),false) | |
| 1356 | MakeForm(Part,"Cyl") | |
| 1357 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1358 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.5,0.2),false) | |
| 1359 | MakeForm(Part,"Wedge") | |
| 1360 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
| |
| 1361 | local LASTPART = Handle | |
| 1362 | for i = 1, 10 do | |
| 1363 | if LASTPART == Handle then | |
| 1364 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "New Yeller", "Part", VT(0.1,0.2,0),false) | |
| 1365 | LASTPART = Part | |
| 1366 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1367 | else | |
| 1368 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "New Yeller", "Part", VT(0.1,0.05,0),false) | |
| 1369 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
| |
| 1370 | LASTPART = Part | |
| 1371 | end | |
| 1372 | end | |
| 1373 | ||
| 1374 | local Barrel = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.15,2,0.15),false) | |
| 1375 | MakeForm(Barrel,"Cyl") | |
| 1376 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1377 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.25,1,0.25),false) | |
| 1378 | MakeForm(Part,"Cyl") | |
| 1379 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
| |
| 1380 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0,0.1,0.2),false) | |
| 1381 | MakeForm(Part,"Wedge") | |
| 1382 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1383 | local Hole = CreatePart(3, InjusticeGun, "Metal", 0, 0, "New Yeller", "Eye", VT(0.125,0,0.125),false) | |
| 1384 | MakeForm(Hole,"Cyl") | |
| 1385 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
| |
| 1386 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "New Yeller", "Part", VT(0,0,0),false) | |
| 1387 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
| |
| 1388 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
| |
| 1389 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0.5, "New Yeller", "Eye", VT(0,0,0),false) | |
| 1390 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
| |
| 1391 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
| |
| 1392 | coroutine.resume(coroutine.create(function() | |
| 1393 | while wait() do | |
| 1394 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
| 1395 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
| 1396 | end | |
| 1397 | end)) | |
| 1398 | -- UsedGun(Injustice) -- | |
| 1399 | ||
| 1400 | local Handle2 = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.6,0.2),false) | |
| 1401 | local LeftArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle2, RightArm, Handle2, CF(0, -1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
| |
| 1402 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.5,0.2),false) | |
| 1403 | MakeForm(Part,"Wedge") | |
| 1404 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
| |
| 1405 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.3,0.2),false) | |
| 1406 | MakeForm(Part,"Wedge") | |
| 1407 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
| |
| 1408 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.3,0.3),false) | |
| 1409 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1410 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.5,0.5),false) | |
| 1411 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1412 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.4,0.4,0.4),false) | |
| 1413 | MakeForm(Part,"Cyl") | |
| 1414 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1415 | for i = 1, 8 do | |
| 1416 | local Piece = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Eye", VT(0,0.35,0.41),false) | |
| 1417 | CreateWeldOrSnapOrMotor("Weld", Handle2, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
| |
| 1418 | end | |
| 1419 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Eye", VT(0.38,0.41,0.38),false) | |
| 1420 | MakeForm(Part,"Cyl") | |
| 1421 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1422 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.37,0.5,0.37),false) | |
| 1423 | MakeForm(Part,"Ball") | |
| 1424 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1425 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.7,0.4),false) | |
| 1426 | MakeForm(Part,"Wedge") | |
| 1427 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
| |
| 1428 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.4,0.2),false) | |
| 1429 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1430 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.35,0.35,0.35),false) | |
| 1431 | MakeForm(Part,"Cyl") | |
| 1432 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1433 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.5,0.1,0.5),false) | |
| 1434 | MakeForm(Part,"Cyl") | |
| 1435 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1436 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.5,0.1,0.45),false) | |
| 1437 | MakeForm(Part,"Cyl") | |
| 1438 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1439 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.5,0.2),false) | |
| 1440 | MakeForm(Part,"Wedge") | |
| 1441 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
| |
| 1442 | local LASTPART = Handle2 | |
| 1443 | for i = 1, 10 do | |
| 1444 | if LASTPART == Handle then | |
| 1445 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "New Yeller", "Part", VT(0.1,0.2,0),false) | |
| 1446 | LASTPART = Part | |
| 1447 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1448 | else | |
| 1449 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "New Yeller", "Part", VT(0.1,0.05,0),false) | |
| 1450 | CreateWeldOrSnapOrMotor("Weld", Handle2, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
| |
| 1451 | LASTPART = Part | |
| 1452 | end | |
| 1453 | end | |
| 1454 | ||
| 1455 | local Barrel2 = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.15,2,0.15),false) | |
| 1456 | MakeForm(Barrel,"Cyl") | |
| 1457 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Barrel2, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1458 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.25,1,0.25),false) | |
| 1459 | MakeForm(Part,"Cyl") | |
| 1460 | CreateWeldOrSnapOrMotor("Weld", Handle2, Barrel2, Part, CF(0, -0.6, 0), CF(0, 0, 0))
| |
| 1461 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0,0.1,0.2),false) | |
| 1462 | MakeForm(Part,"Wedge") | |
| 1463 | CreateWeldOrSnapOrMotor("Weld", Handle2, Barrel2, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1464 | local Hole2 = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "New Yeller", "Eye", VT(0.125,0,0.125),false) | |
| 1465 | MakeForm(Hole,"Cyl") | |
| 1466 | CreateWeldOrSnapOrMotor("Weld", Handle2, Barrel2, Hole2, CF(0, 0.98, 0), CF(0, 0, 0))
| |
| 1467 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "New Yeller", "Part", VT(0,0,0),false) | |
| 1468 | local GEARWELD3 = CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
| |
| 1469 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
| |
| 1470 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0.5, "New Yeller", "Eye", VT(0,0,0),false) | |
| 1471 | local GEARWELD4 = CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
| |
| 1472 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
| |
| 1473 | coroutine.resume(coroutine.create(function() | |
| 1474 | while wait() do | |
| 1475 | GEARWELD3.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
| 1476 | GEARWELD4.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
| 1477 | end | |
| 1478 | end)) | |
| 1479 | ||
| 1480 | ||
| 1481 | ||
| 1482 | Weapon.Parent = Character | |
| 1483 | ||
| 1484 | Humanoid.Died:connect(function() | |
| 1485 | KillChildren(Character) | |
| 1486 | SCYTHE:ClearAllChildren() | |
| 1487 | for i = 1, 100 do | |
| 1488 | Swait() | |
| 1489 | sick.Volume = sick.Volume - 0.02 | |
| 1490 | end | |
| 1491 | end) | |
| 1492 | ||
| 1493 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 1494 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 1495 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 1496 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
| 1497 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
| 1498 | ||
| 1499 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] GET OUT FROM THEM", BrickColor.new("Really red").Color, 8, "Code", 0, 2, 0, "Text 1")
| |
| 1500 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] AHHHHHHHHHHH!", BrickColor.new("Really blue").Color, 8, "Code", 0, 2, 0, "Text 2")
| |
| 1501 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] CLOSE THEM FOREVER", BrickColor.new("Lime green").Color, 8, "Code", 0, 2, 0, "Text 3")
| |
| 1502 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] KNIFE SWING OF DEATH", BrickColor.new("Pink").Color, 8, "Code", 0, 2, 0, "Text 4")
| |
| 1503 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] FLOOR OF DEATH", BrickColor.new("White").Color, 8, "Code", 0, 2, 0, "Text 5")
| |
| 1504 | ||
| 1505 | --//=================================\\ | |
| 1506 | --|| DAMAGING | |
| 1507 | --\\=================================// | |
| 1508 | ||
| 1509 | function KillChildren(v) | |
| 1510 | v:BreakJoints() | |
| 1511 | for _, c in pairs(v:GetChildren()) do | |
| 1512 | if c.ClassName == "Part" or c.ClassName == "MesPart" then | |
| 1513 | if c.Transparency < 1 then | |
| 1514 | if c:FindFirstChildOfClass("Decal") then
| |
| 1515 | c:FindFirstChildOfClass("Decal"):remove()
| |
| 1516 | end | |
| 1517 | particles(c) | |
| 1518 | c.PE.Enabled = true | |
| 1519 | c.Parent = Effects | |
| 1520 | c.CanCollide = false | |
| 1521 | c.Material = "Neon" | |
| 1522 | c.Color = C3(0,0,0) | |
| 1523 | c.Transparency = 0.5 | |
| 1524 | local grav = Instance.new("BodyPosition",c)
| |
| 1525 | grav.P = 20000 | |
| 1526 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1527 | grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)) | |
| 1528 | grav.Name = "GravityForce" | |
| 1529 | coroutine.resume(coroutine.create(function() | |
| 1530 | for i = 1, 50 do | |
| 1531 | Swait() | |
| 1532 | c.Transparency = c.Transparency + 0.01 | |
| 1533 | end | |
| 1534 | c.PE.Enabled = false | |
| 1535 | Debris:AddItem(c,2) | |
| 1536 | end)) | |
| 1537 | end | |
| 1538 | end | |
| 1539 | end | |
| 1540 | end | |
| 1541 | ||
| 1542 | function killnearest(position,range) | |
| 1543 | for i,v in ipairs(workspace:GetChildren()) do | |
| 1544 | local body = v:GetChildren() | |
| 1545 | for part = 1, #body do | |
| 1546 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
| 1547 | if(body[part].Position - position).Magnitude < range then | |
| 1548 | if v.ClassName == "Model" then | |
| 1549 | KillChildren(v) | |
| 1550 | end | |
| 1551 | end | |
| 1552 | end | |
| 1553 | end | |
| 1554 | end | |
| 1555 | end | |
| 1556 | ||
| 1557 | function ApplyDamage(Humanoid,Damage) | |
| 1558 | Damage = Damage * 1 | |
| 1559 | local DEAD = false | |
| 1560 | if Humanoid.Health < 2000 then | |
| 1561 | if Humanoid.Health - Damage > 0 then | |
| 1562 | Humanoid.Health = Humanoid.Health - Damage | |
| 1563 | else | |
| 1564 | DEAD = true | |
| 1565 | Humanoid.Parent:BreakJoints() | |
| 1566 | end | |
| 1567 | else | |
| 1568 | DEAD = true | |
| 1569 | Humanoid.Parent:BreakJoints() | |
| 1570 | end | |
| 1571 | if DEAD == true then | |
| 1572 | Chatter("That's your fault. Isn't it.",0)
| |
| 1573 | end | |
| 1574 | end | |
| 1575 | ||
| 1576 | --//=================================\\ | |
| 1577 | --|| ATTACK FUNCTIONS AND STUFF | |
| 1578 | --\\=================================// | |
| 1579 | ||
| 1580 | function Intro() | |
| 1581 | ATTACK = true | |
| 1582 | Rooted = true | |
| 1583 | repeat | |
| 1584 | Swait() | |
| 1585 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1586 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1587 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
| 1588 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1589 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) | |
| 1590 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) | |
| 1591 | until sick.TimePosition > 120 | |
| 1592 | repeat | |
| 1593 | Swait() | |
| 1594 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1595 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1596 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1597 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1598 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1599 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1600 | until sick.TimePosition > 129 | |
| 1601 | repeat | |
| 1602 | Swait() | |
| 1603 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1604 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1605 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1606 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1607 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1608 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1609 | until sick.TimePosition > 130.5 | |
| 1610 | tecks2.TextTransparency = 0 | |
| 1611 | Head.Color = C3(0,0,0) | |
| 1612 | Torso.Color = C3(0,0,0) | |
| 1613 | LeftArm.Color = C3(0,0,0) | |
| 1614 | LeftLeg.Color = C3(0,0,0) | |
| 1615 | RightArm.Color = C3(0,0,0) | |
| 1616 | RightLeg.Color = C3(0,0,0) | |
| 1617 | HandleWeld.Part0 = RightArm | |
| 1618 | for i = 1, 100 do | |
| 1619 | Swait() | |
| 1620 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1) | |
| 1621 | for _, c in pairs(Character:GetChildren()) do | |
| 1622 | if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then | |
| 1623 | c.Transparency = 0 | |
| 1624 | end | |
| 1625 | end | |
| 1626 | for _, c in pairs(Weapon:GetChildren()) do | |
| 1627 | if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then | |
| 1628 | c.Transparency = 0 | |
| 1629 | end | |
| 1630 | end | |
| 1631 | for _, c in pairs(SCYTHE:GetChildren()) do | |
| 1632 | if c.ClassName == "Part" then | |
| 1633 | if c.Material ~= Enum.Material.Neon then | |
| 1634 | c.Transparency = c.Transparency - 0.01 | |
| 1635 | end | |
| 1636 | c.Color = C3(0,0,0) | |
| 1637 | end | |
| 1638 | end | |
| 1639 | end | |
| 1640 | HandleWeld.Part0 = Torso | |
| 1641 | TRANSFORMED = true | |
| 1642 | ATTACK = false | |
| 1643 | Rooted = false | |
| 1644 | end | |
| 1645 | ||
| 1646 | function AttackTemplate() | |
| 1647 | ATTACK = true | |
| 1648 | Rooted = false | |
| 1649 | MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2)) | |
| 1650 | HandleWeld.Part0 = RightArm | |
| 1651 | HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 1652 | MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2)) | |
| 1653 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1654 | Swait() | |
| 1655 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1656 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1657 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1658 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1659 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1660 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1661 | - | function Banisher_Bullet() |
| 1661 | + | |
| 1662 | HandleWeld.Part0 = Torso | |
| 1663 | ATTACK = false | |
| 1664 | - | for i=0, 0.05, 0.1 / Animation_Speed do |
| 1664 | + | |
| 1665 | end | |
| 1666 | ||
| 1667 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) |
| 1667 | + | |
| 1668 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) |
| 1668 | + | |
| 1669 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) |
| 1669 | + | |
| 1670 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) |
| 1670 | + | |
| 1671 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
| 1671 | + | |
| 1672 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
| 1672 | + | |
| 1673 | HandleWeld.Part0 = RightArm | |
| 1674 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1) | |
| 1675 | - | for i=0, 0.05, 0.1 / Animation_Speed do |
| 1675 | + | |
| 1676 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1677 | - | turnto(Mouse.Hit.p) |
| 1677 | + | |
| 1678 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) |
| 1678 | + | |
| 1679 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) |
| 1679 | + | |
| 1680 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) |
| 1680 | + | |
| 1681 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) |
| 1681 | + | |
| 1682 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
| 1682 | + | |
| 1683 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
| 1683 | + | |
| 1684 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1685 | - | local HIT,POS = CastProperRay(RightArm.Position, Mouse.Hit.p, 1000, Character) |
| 1685 | + | |
| 1686 | - | SpawnTrail(RightArm.Position,POS,true) |
| 1686 | + | |
| 1687 | - | if HIT ~= nil then |
| 1687 | + | |
| 1688 | - | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then |
| 1688 | + | |
| 1689 | - | Banish(HIT.Parent) |
| 1689 | + | |
| 1690 | CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0)) | |
| 1691 | MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5)) | |
| 1692 | - | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10,0,10), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame, MoveToPos = RightArm.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255,0/255,0/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 1692 | + | |
| 1693 | - | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10,0,10), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(255/255,0/255,0/255), SoundID = 340722848, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
|
| 1693 | + | |
| 1694 | - | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10,0,10), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,RightArm.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255,0/255,0/255), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
|
| 1694 | + | |
| 1695 | - | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10,0,10), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,RightArm.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(255/255,0/255,0/255), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
|
| 1695 | + | |
| 1696 | - | for i=0, 0.05, 0.1 / Animation_Speed do |
| 1696 | + | |
| 1697 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2) | |
| 1698 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) |
| 1698 | + | |
| 1699 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) |
| 1699 | + | |
| 1700 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) |
| 1700 | + | |
| 1701 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) |
| 1701 | + | |
| 1702 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
| 1702 | + | |
| 1703 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
| 1703 | + | |
| 1704 | end | |
| 1705 | - | until KEYHOLD == false |
| 1705 | + | |
| 1706 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),ORIGIN) | |
| 1707 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1708 | Swait() | |
| 1709 | CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0)) | |
| 1710 | MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5)) | |
| 1711 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2) | |
| 1712 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1713 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1714 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1715 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1716 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1717 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1718 | end | |
| 1719 | UNANCHOR = true | |
| 1720 | RootPart.Anchored = false | |
| 1721 | - | local SOUND = CreateSound("134978657", Head, 10, 1.3)
|
| 1721 | + | |
| 1722 | Swait() | |
| 1723 | CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0)) | |
| 1724 | MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5)) | |
| 1725 | end | |
| 1726 | HandleWeld.Part0 = Torso | |
| 1727 | ATTACK = false | |
| 1728 | Rooted = false | |
| 1729 | end | |
| 1730 | ||
| 1731 | function Maniac_Wave() | |
| 1732 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
| 1733 | if HITFLOOR ~= nil then | |
| 1734 | ATTACK = true | |
| 1735 | Rooted = false | |
| 1736 | local GYRO = IT("BodyGyro",RootPart)
| |
| 1737 | GYRO.D = 100 | |
| 1738 | GYRO.P = 2000 | |
| 1739 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 1740 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1741 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1742 | Swait() | |
| 1743 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1744 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 1745 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1746 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1747 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1748 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1749 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1750 | end | |
| 1751 | GYRO:remove() | |
| 1752 | coroutine.resume(coroutine.create(function() | |
| 1753 | local PITS = {}
| |
| 1754 | local FRAME = RootPart.CFrame | |
| 1755 | for i = 1, 120 do | |
| 1756 | Swait() | |
| 1757 | local CFRAME = FRAME*CF(MRANDOM(-10,10)/10,0,5-(i)).p | |
| 1758 | local HITFLOOR,HITPOS,NORMAL = Raycast(CFRAME, (CF(CFRAME, CFRAME + VT(0, -1, 0))).lookVector, 25, Character) | |
| 1759 | if HITFLOOR ~= nil then | |
| 1760 | if MRANDOM(1, 2) == 1 then | |
| 1761 | local ICICLE = IT("CornerWedgePart",Effects)
| |
| 1762 | ICICLE.Locked = true | |
| 1763 | ICICLE.CanCollide = false | |
| 1764 | ICICLE.Anchored = true | |
| 1765 | ICICLE.BrickColor = BRICKC"Really black" | |
| 1766 | ICICLE.Material = "Marble" | |
| 1767 | ICICLE.Size = VT(i/10,i/2,i/10) | |
| 1768 | ICICLE.CFrame = CF(HITPOS)*CF(MRANDOM(-i/10,i/10),0,MRANDOM(-i/10,i/10))*ANGLES(RAD(MRANDOM(-25,25)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-25,25))) | |
| 1769 | table.insert(PITS,ICICLE) | |
| 1770 | CreateSound("588693156", ICICLE, 3, MRANDOM(8,12)/10, false)
| |
| 1771 | ApplyAoE(ICICLE.Position,ICICLE.Size.X,12.5,30,25,false) | |
| 1772 | end | |
| 1773 | else | |
| 1774 | break | |
| 1775 | end | |
| 1776 | end | |
| 1777 | wait(2) | |
| 1778 | coroutine.resume(coroutine.create(function() | |
| 1779 | for i = 1, 10 do | |
| 1780 | Swait() | |
| 1781 | for e=1,#PITS do | |
| 1782 | if PITS[e]~=nil then | |
| 1783 | local E = PITS[e] | |
| 1784 | E.Transparency = E.Transparency + 0.1 | |
| 1785 | end | |
| 1786 | end | |
| 1787 | end | |
| 1788 | for e=1,#PITS do | |
| 1789 | if PITS[e]~=nil then | |
| 1790 | local E = PITS[e] | |
| 1791 | E:remove() | |
| 1792 | end | |
| 1793 | end | |
| 1794 | end)) | |
| 1795 | end)) | |
| 1796 | ATTACK = false | |
| 1797 | Rooted = false | |
| 1798 | end | |
| 1799 | end | |
| 1800 | ||
| 1801 | function DeathlyDash() | |
| 1802 | ATTACK = true | |
| 1803 | Rooted = false | |
| 1804 | MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2)) | |
| 1805 | HandleWeld.Part0 = RightArm | |
| 1806 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1) | |
| 1807 | MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2)) | |
| 1808 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1809 | Swait() | |
| 1810 | turnto(Mouse.Hit.p) | |
| 1811 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)), 0.2) | |
| 1812 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed) | |
| 1813 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5 / Animation_Speed) | |
| 1814 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1815 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.2, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1816 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1817 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1818 | end | |
| 1819 | local TRAILS = {}
| |
| 1820 | local FOUND = false | |
| 1821 | for i = 1, 75 do | |
| 1822 | Swait() | |
| 1823 | local TRAIL = Character:Clone() | |
| 1824 | for _, c in pairs(TRAIL:GetChildren()) do | |
| 1825 | if c.ClassName == "Part" then | |
| 1826 | c.Anchored = true | |
| 1827 | c.Color = C3(0,0,0) | |
| 1828 | c.Transparency = 0.5 | |
| 1829 | c.Material = "Neon" | |
| 1830 | c.CanCollide = false | |
| 1831 | else | |
| 1832 | c:remove() | |
| 1833 | end | |
| 1834 | end | |
| 1835 | TRAIL.Parent = Effects | |
| 1836 | table.insert(TRAILS,TRAIL) | |
| 1837 | Debris:AddItem(TRAIL,0.08) | |
| 1838 | for _, c in pairs(workspace:GetChildren()) do | |
| 1839 | if c.ClassName == "Model" then | |
| 1840 | if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
| |
| 1841 | local HUMANOID = c:FindFirstChildOfClass("Humanoid")
| |
| 1842 | local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso"))
| |
| 1843 | if (TORSO.Position - (Torso.CFrame*CF(0,0,-8).p)).Magnitude < 15 then | |
| 1844 | BANNEAREST(TORSO.Position,25) | |
| 1845 | FOUND = true | |
| 1846 | end | |
| 1847 | end | |
| 1848 | end | |
| 1849 | end | |
| 1850 | if FOUND == true then | |
| 1851 | for i = 1, 65 do | |
| 1852 | BANNEAREST(Torso.CFrame*CF(0,0,-8).p,25) | |
| 1853 | RootPart.CFrame = RootPart.CFrame * CF(0,0,-1) | |
| 1854 | end | |
| 1855 | local SOUND = CreateSound("62339698", HitBox, 10, 0.3)
| |
| 1856 | Slice(2,25,RootPart.CFrame *CF(0,0,-5)*ANGLES(RAD(90),RAD(90),RAD(0)),"Really red",1) | |
| 1857 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1858 | Swait() | |
| 1859 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-70), RAD(0), RAD(0)), 1) | |
| 1860 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(25)), 3 / Animation_Speed) | |
| 1861 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 3 / Animation_Speed) | |
| 1862 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
| 1863 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
| 1864 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 1865 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 1866 | end | |
| 1867 | break | |
| 1868 | end | |
| 1869 | RootPart.CFrame = RootPart.CFrame * CF(0,0,-2.5) | |
| 1870 | end | |
| 1871 | HandleWeld.Part0 = Torso | |
| 1872 | ATTACK = false | |
| 1873 | Rooted = false | |
| 1874 | end | |
| 1875 | ||
| 1876 | function FatalWave() | |
| 1877 | ATTACK = true | |
| 1878 | Rooted = true | |
| 1879 | MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2)) | |
| 1880 | HandleWeld.Part0 = RightArm | |
| 1881 | HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 1882 | MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2)) | |
| 1883 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1884 | Swait() | |
| 1885 | CreateRing(VT(0,0,0),false,0,5,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(1,1,0)) | |
| 1886 | turnto(Mouse.Hit.p) | |
| 1887 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)), 0.2) | |
| 1888 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed) | |
| 1889 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5 / Animation_Speed) | |
| 1890 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1891 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.2, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1892 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1893 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1894 | end | |
| 1895 | for i=0,0.1, 0.1 / Animation_Speed do | |
| 1896 | Swait() | |
| 1897 | turnto(Mouse.Hit.p) | |
| 1898 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.2) | |
| 1899 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5) | |
| 1900 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5) | |
| 1901 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 0.5) | |
| 1902 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5) | |
| 1903 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5) | |
| 1904 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5) | |
| 1905 | end | |
| 1906 | local angle = - 30 | |
| 1907 | for i = 1, 5 do | |
| 1908 | coroutine.resume(coroutine.create(function() | |
| 1909 | local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -15, 0), 10000, {Character})
| |
| 1910 | local SpawnPosition = RayPos | |
| 1911 | local floor = RayHit | |
| 1912 | local needcframe = RootPart.CFrame*ANGLES(RAD(0),RAD(angle),RAD(0)) | |
| 1913 | local LastPosition = RayPos | |
| 1914 | local Delay = 1 | |
| 1915 | for i = 1, 15 do | |
| 1916 | local RayHit, RayPos = RayCast(LastPosition, needcframe.lookVector, 10, {workspace})
| |
| 1917 | local End = RayPos | |
| 1918 | LastPosition = End | |
| 1919 | if SpawnPosition then | |
| 1920 | BANNEAREST(End,25) | |
| 1921 | CreateRing(VT(0,0,0),false,0,15,needcframe * CF(0,0,-5*i)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(0.4,0.4,0)*i) | |
| 1922 | Slice(2+(i/5),25, needcframe * CF(0,0,-5*i)*ANGLES(RAD(90),RAD(90),RAD(0)),"Really red",1) | |
| 1923 | end | |
| 1924 | Swait() | |
| 1925 | end | |
| 1926 | end)) | |
| 1927 | angle = angle + 15 | |
| 1928 | end | |
| 1929 | local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HitBox, 5, 0.6)
| |
| 1930 | SOUND.SoundId = "rbxasset://sounds/swordlunge.wav" | |
| 1931 | CreateSound("62339698", HitBox, 10, 0.4)
| |
| 1932 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1933 | Swait() | |
| 1934 | turnto(Mouse.Hit.p) | |
| 1935 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.2) | |
| 1936 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5) | |
| 1937 | - | WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(LEFTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,0,0), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7})
|
| 1937 | + | |
| 1938 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 0.5) | |
| 1939 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5) | |
| 1940 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5) | |
| 1941 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5) | |
| 1942 | end | |
| 1943 | HandleWeld.Part0 = Torso | |
| 1944 | ATTACK = false | |
| 1945 | Rooted = false | |
| 1946 | end | |
| 1947 | ||
| 1948 | function Reap() | |
| 1949 | ATTACK = true | |
| 1950 | Rooted = true | |
| 1951 | MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2)) | |
| 1952 | HandleWeld.Part0 = RightArm | |
| 1953 | HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 1954 | MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2)) | |
| 1955 | for i=0, 3, 0.1 / Animation_Speed do | |
| 1956 | Swait() | |
| 1957 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(5), RAD(0), RAD(45)), 0.2) | |
| 1958 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1959 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1960 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(125), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1961 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1962 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1963 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1964 | end | |
| 1965 | local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HitBox, 5, 0.6)
| |
| 1966 | SOUND.SoundId = "rbxasset://sounds/swordlunge.wav" | |
| 1967 | local SOUND = CreateSound("135017578", Effects, 5, 1)
| |
| 1968 | Swait() | |
| 1969 | repeat | |
| 1970 | Swait() | |
| 1971 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-35), RAD(0), RAD(45)), 0.2) | |
| 1972 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.8) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1973 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1974 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(15), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1975 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1976 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1977 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1978 | until SOUND.playing == false | |
| 1979 | local FLOOR = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Blood", VT(800,0,800)) | |
| 1980 | MakeForm(FLOOR,"Cyl") | |
| 1981 | FLOOR.CFrame = CF(RootPart.Position+VT(0,-3,0)) | |
| 1982 | CreateSound("289315275", Effects, 5, 0.3)
| |
| 1983 | for i = 1, 400 do | |
| 1984 | Swait() | |
| 1985 | FLOOR.Transparency = FLOOR.Transparency - (1/400) | |
| 1986 | if i > 100 then | |
| 1987 | if MRANDOM(1,2) == 1 then | |
| 1988 | local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10) | |
| 1989 | SPHERE.CFrame = CF(FLOOR.Position) * CF(MRANDOM(-285,285),-5,MRANDOM(-285,285)) | |
| 1990 | MakeForm(SPHERE,"Ball") | |
| 1991 | coroutine.resume(coroutine.create(function() | |
| 1992 | for i = 1, 100 do | |
| 1993 | Swait() | |
| 1994 | - | if Key == "b" and ATTACK == false then |
| 1994 | + | |
| 1995 | SPHERE.Transparency = (i/100) | |
| 1996 | end | |
| 1997 | SPHERE:remove() | |
| 1998 | end)) | |
| 1999 | end | |
| 2000 | end | |
| 2001 | end | |
| 2002 | CreateSound("62339698", Effects, 10, 0.3)
| |
| 2003 | BANNEAREST(FLOOR.Position,FLOOR.Size.Z/2) | |
| 2004 | FLOOR:ClearAllChildren() | |
| 2005 | MakeForm(FLOOR,"Ball") | |
| 2006 | for i = 1, 50 do | |
| 2007 | Swait() | |
| 2008 | FLOOR.Size = FLOOR.Size + VT(-16,1,-16) | |
| 2009 | FLOOR.Transparency = FLOOR.Transparency + (1/50) | |
| 2010 | end | |
| 2011 | - | Banisher_Bullet() |
| 2011 | + | |
| 2012 | HandleWeld.Part0 = Torso | |
| 2013 | ATTACK = false | |
| 2014 | Rooted = false | |
| 2015 | end | |
| 2016 | ||
| 2017 | function Bullet() | |
| 2018 | ATTACK = true | |
| 2019 | Rooted = false | |
| 2020 | InjusticeGun2.Parent = Character | |
| 2021 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Barrel.CFrame, ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 2022 | InjusticeGun.Parent = nil | |
| 2023 | for i=0, 0.4, 0.1 / Animation_Speed do | |
| 2024 | Swait() | |
| 2025 | turnto(Mouse.Hit.p) | |
| 2026 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 2027 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2028 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2029 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.6*SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2030 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2031 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2032 | end | |
| 2033 | repeat | |
| 2034 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 2035 | Swait() | |
| 2036 | turnto(Mouse.Hit.p) | |
| 2037 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(40)), 1 / Animation_Speed) | |
| 2038 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4) * ANGLES(RAD(-10), RAD(0), RAD(-32)), 0.5 / Animation_Speed) | |
| 2039 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2040 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.6*SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2041 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2042 | end | |
| 2043 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000000, Character) | |
| 2044 | SpawnTrail(Hole2.Position,POS) | |
| 2045 | ApplyAoE(POS,3,5,3000,3000,0,1,false) | |
| 2046 | if HIT ~= nil then | |
| 2047 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
| 2048 | end | |
| 2049 | end | |
| 2050 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = Hole2.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2051 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 213603013, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 2052 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 2053 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 2054 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 2055 | Swait() | |
| 2056 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(40)), 1 / Animation_Speed) | |
| 2057 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4) * ANGLES(RAD(5), RAD(0), RAD(-32)), 0.25 / Animation_Speed) | |
| 2058 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(15), RAD(40)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2059 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.6*SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2060 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2061 | end | |
| 2062 | until KEYHOLD == false | |
| 2063 | InjusticeGun2.Parent = nil | |
| 2064 | InjusticeGun.Parent = Character | |
| 2065 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Barrel.CFrame, ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 2066 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Barrel2.CFrame, ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 2067 | ATTACK = false | |
| 2068 | Rooted = false | |
| 2069 | end | |
| 2070 | ||
| 2071 | function Forgive_Sins() | |
| 2072 | chatfunc("You are forgiven.")
| |
| 2073 | ||
| 2074 | for p,v in next, TOBANISH do | |
| 2075 | TOBANISH[p] = nil | |
| 2076 | end | |
| 2077 | end | |
| 2078 | ||
| 2079 | function Fury() | |
| 2080 | ATTACK = true | |
| 2081 | Rooted = false | |
| 2082 | if EQUIPPED == false then | |
| 2083 | Rooted = true | |
| 2084 | - | SINE = SINE + CHANGE |
| 2084 | + | for i = 0, 0.3, 0.1 / Animation_Speed do |
| 2085 | - | ANIMATE.Parent = nil |
| 2085 | + | Swait() |
| 2086 | - | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) |
| 2086 | + | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0.01 * SIZE, -0.01 * SIZE) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed) |
| 2087 | - | IDLEANIMATION:Play() |
| 2087 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 5 * COS(SINE / 24)), RAD(-5), RAD(-5)), 1 / Animation_Speed) |
| 2088 | - | if TRANSFORMED == true then |
| 2088 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 2089 | - | tecks2.TextTransparency = 0 |
| 2089 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 2090 | - | for _, c in pairs(Character:GetChildren()) do |
| 2090 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, 0.2 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.5 * SIZE) * ANGLES(RAD(5), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2091 | - | if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then |
| 2091 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(-5), RAD(-75), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2092 | - | c.Anchored = false |
| 2092 | + | end |
| 2093 | - | c.Transparency = 0 |
| 2093 | + | local TOUCH = RightLeg.Touched:Connect(function(HIT) |
| 2094 | if HIT.Anchored == false and (HIT.Parent:FindFirstChildOfClass("Humanoid") or HIT.Parent.Parent:FindFirstChildOfClass("Humanoid")) then
| |
| 2095 | HIT:BreakJoints() | |
| 2096 | - | for _, c in pairs(Weapon:GetChildren()) do |
| 2096 | + | end |
| 2097 | - | if c.ClassName == "Part" then |
| 2097 | + | end) |
| 2098 | - | c.Transparency = 0 |
| 2098 | + | for i = 0, 0.1, 0.1 / Animation_Speed do |
| 2099 | Swait() | |
| 2100 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, -0.4 * SIZE, -0.1 * SIZE) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 2101 | - | for _, c in pairs(SCYTHE:GetChildren()) do |
| 2101 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 5 * COS(SINE / 24)), RAD(-5), RAD(-5)), 1 / Animation_Speed) |
| 2102 | - | if c.ClassName == "Part" then |
| 2102 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(-25), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 2103 | - | if c.Material ~= Enum.Material.Neon then |
| 2103 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 2104 | - | c.Transparency = 0 |
| 2104 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1.5 / Animation_Speed) |
| 2105 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1.1 * SIZE, -0.01 * SIZE) * ANGLES(RAD(25), RAD(-75), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2106 | - | c.Color = C3(0,0,0) |
| 2106 | + | end |
| 2107 | - | if c:FindFirstChild("PE") then
|
| 2107 | + | local HITFLOOR, HITPOS = Raycast(RightLeg.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 2 * SIZE, Character) |
| 2108 | - | c.PE.Enabled = true |
| 2108 | + | if HITFLOOR then |
| 2109 | for i = 1, 5 do | |
| 2110 | WACKYEFFECT({
| |
| 2111 | Time = 25, | |
| 2112 | - | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude |
| 2112 | + | EffectType = "Wave", |
| 2113 | - | local TORSOVERTICALVELOCITY = RootPart.Velocity.y |
| 2113 | + | Size = VT(0, 0, 5), |
| 2114 | - | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) |
| 2114 | + | Size2 = VT(15 + i * 3, 0, 15 + i * 3), |
| 2115 | - | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) |
| 2115 | + | Transparency = 0.7, |
| 2116 | - | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) |
| 2116 | + | Transparency2 = 1, |
| 2117 | - | if ATTACK == false and VALUE2 == false then |
| 2117 | + | CFrame = CF(RightLeg.CFrame * CF(0, -1.05 * SIZE, 0).p) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)), |
| 2118 | - | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(2, 3 + 0.35 * COS(SINE / 12), 1) * ANGLES(RAD(45 + 15 * COS(SINE / 12)), RAD(-45), RAD(0)), 0.2 / Animation_Speed) |
| 2118 | + | MoveToPos = nil, |
| 2119 | RotationX = 0, | |
| 2120 | - | if ANIM == "Walk" and TORSOVELOCITY > 1 then |
| 2120 | + | RotationY = 0, |
| 2121 | - | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
| 2121 | + | RotationZ = 0, |
| 2122 | - | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
| 2122 | + | Material = "Neon", |
| 2123 | - | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
| 2123 | + | Color = C3(1, 1, 1), |
| 2124 | - | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
| 2124 | + | SoundID = nil, |
| 2125 | - | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then |
| 2125 | + | SoundPitch = nil, |
| 2126 | - | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
| 2126 | + | SoundVolume = nil |
| 2127 | - | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
| 2127 | + | }) |
| 2128 | - | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
| 2128 | + | end |
| 2129 | - | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
| 2129 | + | ApplyAoE(HITPOS, 25, 35, 45, 45, false) |
| 2130 | CreateSound(765590102, RightLeg, 6, 1, false) | |
| 2131 | - | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then |
| 2131 | + | CreateFlyingDebree(HITFLOOR, CF(HITPOS), 10, VT(2, 2, 2), 5, 75, false) |
| 2132 | - | ANIM = "Jump" |
| 2132 | + | end |
| 2133 | - | if ATTACK == false then |
| 2133 | + | TOUCH:Disconnect() |
| 2134 | - | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
| 2134 | + | for i = 0, 0.2, 0.1 / Animation_Speed do |
| 2135 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
| 2135 | + | Swait() |
| 2136 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) |
| 2136 | + | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, -0.4 * SIZE, -0.1 * SIZE) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed) |
| 2137 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) |
| 2137 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 5 * COS(SINE / 24)), RAD(-5), RAD(-5)), 1 / Animation_Speed) |
| 2138 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) |
| 2138 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(-25), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 2139 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) |
| 2139 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 2140 | - | end |
| 2140 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1.5 / Animation_Speed) |
| 2141 | - | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then |
| 2141 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1.1 * SIZE, -0.01 * SIZE) * ANGLES(RAD(25), RAD(-75), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2142 | - | ANIM = "Fall" |
| 2142 | + | end |
| 2143 | - | if ATTACK == false then |
| 2143 | + | else |
| 2144 | - | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
| 2144 | + | do |
| 2145 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
| 2145 | + | local GYRO = IT("BodyGyro", RootPart)
|
| 2146 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) |
| 2146 | + | GYRO.D = 2 |
| 2147 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) |
| 2147 | + | GYRO.P = 20000 |
| 2148 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) |
| 2148 | + | GYRO.MaxTorque = VT(0, 4000000, 0) |
| 2149 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) |
| 2149 | + | coroutine.resume(coroutine.create(function() |
| 2150 | repeat | |
| 2151 | - | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then |
| 2151 | + | Swait() |
| 2152 | - | ANIM = "Idle" |
| 2152 | + | GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p) |
| 2153 | - | if ATTACK == false then |
| 2153 | + | until ATTACK == false |
| 2154 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.1, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 2154 | + | GYRO:Remove() |
| 2155 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 2155 | + | end)) |
| 2156 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) |
| 2156 | + | local FIRING = true |
| 2157 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) |
| 2157 | + | local SHOOTING = false |
| 2158 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 2158 | + | local TIMER = 70 |
| 2159 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 2159 | + | CreateSound(1498950813, HELDGUN, 6, 1, false) |
| 2160 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
| 2161 | - | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then |
| 2161 | + | Swait() |
| 2162 | - | ANIM = "Walk" |
| 2162 | + | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed) |
| 2163 | - | WALK = WALK + 1 / Animation_Speed |
| 2163 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(15 - 5 * COS(SINE / 24)), RAD(-5), RAD(-25)), 1 / Animation_Speed) |
| 2164 | - | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then |
| 2164 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), -0.5 * SIZE) * ANGLES(RAD(80), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 2165 | - | WALK = 0 |
| 2165 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 2166 | - | if WALKINGANIM == true then |
| 2166 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2167 | - | WALKINGANIM = false |
| 2167 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2168 | - | elseif WALKINGANIM == false then |
| 2168 | + | end |
| 2169 | - | WALKINGANIM = true |
| 2169 | + | local MOUSE = Mouse.Button1Down:connect(function(NEWKEY) |
| 2170 | if SHOOTING == false then | |
| 2171 | HOLD = true | |
| 2172 | - | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
| 2172 | + | repeat |
| 2173 | - | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
| 2173 | + | SHOOTING = true |
| 2174 | - | if ATTACK == false then |
| 2174 | + | local GUNPOS = HELDGUN.CFrame * GUNOFFSET.p |
| 2175 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 2175 | + | local HIT, POS, NORMAL = CastProperRay(GUNPOS, Mouse.Hit.p, 1000, Character) |
| 2176 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 2176 | + | local DISTANCE = (POS - GUNPOS).Magnitude |
| 2177 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) |
| 2177 | + | if HIT then |
| 2178 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) |
| 2178 | + | if HIT.Parent:FindFirstChildOfClass("Humanoid") then
|
| 2179 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) |
| 2179 | + | if HIT.Parent:FindFirstChildOfClass("Humanoid").Health > 0 then
|
| 2180 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) |
| 2180 | + | HIT.CFrame = HIT.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) |
| 2181 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], HIT, 10, 1, false) | |
| 2182 | ApplyDamage(HIT.Parent:FindFirstChildOfClass("Humanoid"), 99)
| |
| 2183 | CreateFlyingDebree(HIT, CF(POS), 7, VT(0.1, 0.1, 0.1), 5, 35, true) | |
| 2184 | - | --end |
| 2184 | + | end |
| 2185 | elseif HIT.Anchored == true then | |
| 2186 | CreateFlyingDebree(HIT, CF(POS), 7, VT(0.2, 0.2, 0.2), 5, 35, true) | |
| 2187 | end | |
| 2188 | end | |
| 2189 | SHAKECAM(GUNPOS, 8, 5, 3) | |
| 2190 | SHAKECAM(POS, 10, 6, 6) | |
| 2191 | WACKYEFFECT({
| |
| 2192 | Time = 6, | |
| 2193 | EffectType = "Block", | |
| 2194 | Size = VT(2, 2, 2), | |
| 2195 | Size2 = VT(4, 4, 4), | |
| 2196 | Transparency = 0, | |
| 2197 | Transparency2 = 1, | |
| 2198 | - | if Head:FindFirstChild("face") then
|
| 2198 | + | CFrame = CF(GUNPOS), |
| 2199 | - | Head.face:remove() |
| 2199 | + | MoveToPos = nil, |
| 2200 | RotationX = 0, | |
| 2201 | - | local MATHS = {"0","1"}
|
| 2201 | + | RotationY = 0, |
| 2202 | RotationZ = 0, | |
| 2203 | Material = "Neon", | |
| 2204 | Color = C3(1, 1, 0), | |
| 2205 | SoundID = 213603013, | |
| 2206 | SoundPitch = 0.9, | |
| 2207 | SoundVolume = 10 | |
| 2208 | }) | |
| 2209 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
| 2210 | Swait() | |
| 2211 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed) | |
| 2212 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(15 - 5 * COS(SINE / 24)), RAD(-5), RAD(-25)), 1 / Animation_Speed) | |
| 2213 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), -0.5 * SIZE) * ANGLES(RAD(100), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2214 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2215 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2216 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2217 | end | |
| 2218 | for i = 0, 0.5, 0.1 / Animation_Speed do | |
| 2219 | Swait() | |
| 2220 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed) | |
| 2221 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(15 - 5 * COS(SINE / 24)), RAD(-5), RAD(-25)), 1 / Animation_Speed) | |
| 2222 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), -0.5 * SIZE) * ANGLES(RAD(80), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2223 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2224 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2225 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2226 | end | |
| 2227 | until HOLD == false | |
| 2228 | SHOOTING = false | |
| 2229 | end | |
| 2230 | end) | |
| 2231 | repeat | |
| 2232 | Swait() | |
| 2233 | if SHOOTING == false then | |
| 2234 | TIMER = TIMER - 1 | |
| 2235 | if TIMER <= 0 then | |
| 2236 | FIRING = false | |
| 2237 | end | |
| 2238 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed) | |
| 2239 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(15 - 5 * COS(SINE / 24)), RAD(-5), RAD(-25)), 1 / Animation_Speed) | |
| 2240 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), -0.5 * SIZE) * ANGLES(RAD(80), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2241 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2242 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2243 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2244 | end | |
| 2245 | until FIRING == false and SHOOTING == false | |
| 2246 | MOUSE:Disconnect() | |
| 2247 | end | |
| 2248 | end | |
| 2249 | ATTACK = false | |
| 2250 | Rooted = false | |
| 2251 | end | |
| 2252 | ||
| 2253 | function Taunt() | |
| 2254 | ATTACK = true | |
| 2255 | Rooted = true | |
| 2256 | Chatter("HA HA HA HA HA HA",0)
| |
| 2257 | local SOUND = CreateSound("134978657", Head, 10, 1.3)
| |
| 2258 | Swait() | |
| 2259 | repeat | |
| 2260 | Swait() | |
| 2261 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2262 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2263 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2264 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2265 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2266 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2267 | until SOUND.Playing == false | |
| 2268 | ATTACK = false | |
| 2269 | Rooted = false | |
| 2270 | end | |
| 2271 | ||
| 2272 | function Prison_Key() | |
| 2273 | if Mouse.Target ~= nil then | |
| 2274 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
| |
| 2275 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
| |
| 2276 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
| |
| 2277 | local GYRO = IT("BodyGyro",RootPart)
| |
| 2278 | GYRO.D = 750 | |
| 2279 | GYRO.P = 20000 | |
| 2280 | GYRO.MaxTorque = VT(0,40000000,0) | |
| 2281 | local grav = Instance.new("BodyPosition",TORSO)
| |
| 2282 | grav.D = 15 | |
| 2283 | grav.P = 20000 | |
| 2284 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 2285 | grav.position = TORSO.Position | |
| 2286 | local GYRO2 = IT("BodyGyro",TORSO)
| |
| 2287 | GYRO2.D = 750 | |
| 2288 | GYRO2.P = 20000 | |
| 2289 | GYRO2.MaxTorque = VT(0,40000000,0) | |
| 2290 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
| 2291 | grav.Name = "Jail" | |
| 2292 | local LOCKPARTS = {}
| |
| 2293 | ATTACK = true | |
| 2294 | Rooted = false | |
| 2295 | local LOCK = IT("Model",Effects)
| |
| 2296 | LOCK.Name = "Lock" | |
| 2297 | local LOCK2 = IT("Model",LOCK)
| |
| 2298 | LOCK2.Name = "Metal" | |
| 2299 | --CREATE LOCK-- | |
| 2300 | local BASE = CreatePart(3, LOCK, "Neon", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1)) | |
| 2301 | LOCK.PrimaryPart = BASE | |
| 2302 | BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4) | |
| 2303 | local PRT = CreatePart(3, LOCK, "Neon", 0, 0, "Gold", "Keylock", VT(3, 1, 3)) | |
| 2304 | PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 2305 | MakeForm(PRT,"Cyl") | |
| 2306 | local PRT = CreatePart(3, LOCK, "Neon", 0, 0, "Gold", "Hole", VT(1, 1, 1)) | |
| 2307 | PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 2308 | MakeForm(PRT,"Cyl") | |
| 2309 | local PRT = CreatePart(3, LOCK, "Neon", 0, 0, "Gold", "Hole", VT(0.5, 1, 1)) | |
| 2310 | PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01) | |
| 2311 | for i = 1, 45 do | |
| 2312 | local PRT = CreatePart(3, LOCK2, "Neon", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5)) | |
| 2313 | PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0) | |
| 2314 | end | |
| 2315 | local PRT = CreatePart(3, LOCK2, "Neon", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5)) | |
| 2316 | PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0) | |
| 2317 | LOCK2.PrimaryPart = PRT | |
| 2318 | --------------- | |
| 2319 | local CHILDREN = LOCK:GetDescendants() | |
| 2320 | for index, CHILD in pairs(CHILDREN) do | |
| 2321 | if CHILD:IsA("BasePart") then
| |
| 2322 | CHILD.Transparency = 1 | |
| 2323 | end | |
| 2324 | end | |
| 2325 | for i = 1, 75 do | |
| 2326 | LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)) | |
| 2327 | Swait() | |
| 2328 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
| 2329 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
| 2330 | local CHILDREN = LOCK:GetDescendants() | |
| 2331 | for index, CHILD in pairs(CHILDREN) do | |
| 2332 | if CHILD:IsA("BasePart") then
| |
| 2333 | CHILD.Transparency = CHILD.Transparency - 1/75 | |
| 2334 | end | |
| 2335 | end | |
| 2336 | end | |
| 2337 | HUM.DisplayDistanceType = "None" | |
| 2338 | local KEY = IT("Model",Effects)
| |
| 2339 | KEY.Name = "Key" | |
| 2340 | --CREATE KEY-- | |
| 2341 | local KBASE = CreatePart(3, KEY, "Neon", 0, 0, BrickColor.Random(), "KeyBase", VT(0.1, 1, 0.1),false) | |
| 2342 | KEY.PrimaryPart = KBASE | |
| 2343 | KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0)) | |
| 2344 | local WLD = weldBetween(RightArm,KBASE) | |
| 2345 | for i = 1, 45 do | |
| 2346 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, BrickColor.Random(), "Key", VT(0.1, 0.1, 0.1),false) | |
| 2347 | PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0) | |
| 2348 | weldBetween(KBASE,PRT) | |
| 2349 | end | |
| 2350 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, BrickColor.Random(), "Key", VT(0.3, 0.1, 0.1),false) | |
| 2351 | PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0) | |
| 2352 | weldBetween(KBASE,PRT) | |
| 2353 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, BrickColor.Random(), "Key", VT(0.3, 0.1, 0.1),false) | |
| 2354 | PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0) | |
| 2355 | weldBetween(KBASE,PRT) | |
| 2356 | -------------- | |
| 2357 | Rooted = true | |
| 2358 | Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
| |
| 2359 | coroutine.resume(coroutine.create(function() | |
| 2360 | for i = 1, 10 do | |
| 2361 | Swait() | |
| 2362 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
| 2363 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
| 2364 | end | |
| 2365 | CreateSound(1149318312,BASE,5,1,false) | |
| 2366 | CreateSound(160772554,BASE,3,1,false) | |
| 2367 | LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)) | |
| 2368 | for i = 1, 4 do | |
| 2369 | WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.Random().Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2370 | end | |
| 2371 | WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.Random().Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
| |
| 2372 | wait(1) | |
| 2373 | TORSO.Parent.Parent = LOCK | |
| 2374 | for i = 1, 75 do | |
| 2375 | Swait() | |
| 2376 | local CHILDREN = KEY:GetDescendants() | |
| 2377 | for index, CHILD in pairs(CHILDREN) do | |
| 2378 | if CHILD:IsA("BasePart") then
| |
| 2379 | CHILD.Transparency = i/25 | |
| 2380 | end | |
| 2381 | end | |
| 2382 | local CHILDREN = LOCK:GetDescendants() | |
| 2383 | for index, CHILD in pairs(CHILDREN) do | |
| 2384 | if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
| |
| 2385 | CHILD.Transparency = CHILD.Transparency + 1/75 | |
| 2386 | elseif CHILD.ClassName == "Decal" then | |
| 2387 | CHILD.Transparency = CHILD.Transparency + 1/75 | |
| 2388 | end | |
| 2389 | end | |
| 2390 | end | |
| 2391 | TORSO.Parent:ClearAllChildren() | |
| 2392 | KEY:remove() | |
| 2393 | LOCK:remove() | |
| 2394 | end)) | |
| 2395 | Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
| |
| 2396 | GYRO:remove() | |
| 2397 | ATTACK = false | |
| 2398 | Rooted = false | |
| 2399 | end | |
| 2400 | end | |
| 2401 | end | |
| 2402 | ||
| 2403 | function Cuffs() | |
| 2404 | local TARGET = Mouse.Target | |
| 2405 | if TARGET ~= nil then | |
| 2406 | if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 2407 | local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
| |
| 2408 | local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
| |
| 2409 | if ROOT and HUM.Health > 0 then | |
| 2410 | local FOE = Mouse.Target.Parent | |
| 2411 | ATTACK = true | |
| 2412 | Rooted = true | |
| 2413 | RootPart.CFrame = ROOT.CFrame*CF(0,0,2) | |
| 2414 | ROOT.Anchored = true | |
| 2415 | CreateSound(289556450, RootPart, 5, 1.4, false) | |
| 2416 | Chatter("Stay down.",0)
| |
| 2417 | for i=0, 2, 0.1 / Animation_Speed do | |
| 2418 | Swait() | |
| 2419 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2420 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2421 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2422 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2423 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2424 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2425 | end | |
| 2426 | local RIGHTCUFF = nil | |
| 2427 | local LEFTCUFF = nil | |
| 2428 | local ChainLink = nil | |
| 2429 | CreateSound(1279090548, ROOT, 10, 1.4, false) | |
| 2430 | for _, c in pairs(FOE:GetChildren()) do | |
| 2431 | if c.Name == "Left Arm" or c.Name == "LeftLowerArm" then | |
| 2432 | LEFTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false) | |
| 2433 | LEFTCUFF.CFrame = c.CFrame | |
| 2434 | weldBetween(c,LEFTCUFF) | |
| 2435 | end | |
| 2436 | end | |
| 2437 | for _, c in pairs(FOE:GetChildren()) do | |
| 2438 | if c.Name == "Right Arm" or c.Name == "RightLowerArm" then | |
| 2439 | RIGHTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false) | |
| 2440 | RIGHTCUFF.CFrame = c.CFrame | |
| 2441 | weldBetween(c,RIGHTCUFF) | |
| 2442 | end | |
| 2443 | end | |
| 2444 | if RIGHTCUFF and LEFTCUFF then | |
| 2445 | local A = IT("Attachment",RIGHTCUFF)
| |
| 2446 | local B = IT("Attachment",LEFTCUFF)
| |
| 2447 | ChainLink = IT("Beam",FOE)
| |
| 2448 | ChainLink.Texture = "rbxassetid://73042633" | |
| 2449 | ChainLink.Color = ColorSequence.new(C3(0.8,0.8,0.8)) | |
| 2450 | ChainLink.TextureSpeed = 0 | |
| 2451 | ChainLink.Width0 = 1 | |
| 2452 | ChainLink.Width1 = 1 | |
| 2453 | ChainLink.Segments = 25 | |
| 2454 | ChainLink.TextureLength = 3 | |
| 2455 | ChainLink.Attachment0 = B | |
| 2456 | ChainLink.Attachment1 = A | |
| 2457 | ChainLink.FaceCamera = true | |
| 2458 | ChainLink.Transparency = NumberSequence.new(0) | |
| 2459 | end | |
| 2460 | coroutine.resume(coroutine.create(function() | |
| 2461 | wait(4) | |
| 2462 | if RIGHTCUFF and LEFTCUFF then | |
| 2463 | RIGHTCUFF:remove() | |
| 2464 | LEFTCUFF:remove() | |
| 2465 | ChainLink:remove() | |
| 2466 | local bv = Instance.new("BodyVelocity",ROOT)
| |
| 2467 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 2468 | bv.velocity = CF(ROOT.Position-VT(0,5,0),ROOT.Position).lookVector*70 | |
| 2469 | Debris:AddItem(bv,0.05) | |
| 2470 | ApplyDamage(HUM,100e10) | |
| 2471 | HUM.PlatformStand = false | |
| 2472 | WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(RIGHTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,1,0), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7})
| |
| 2473 | end | |
| 2474 | end)) | |
| 2475 | for i=0, 1.5, 0.1 / Animation_Speed do | |
| 2476 | Swait() | |
| 2477 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2478 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(5), RAD(0)), 1 / Animation_Speed) | |
| 2479 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2480 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2481 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2482 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2483 | end | |
| 2484 | HUM.PlatformStand = true | |
| 2485 | ROOT.CFrame = ROOT.CFrame * ANGLES(RAD(15), RAD(0), RAD(0)) | |
| 2486 | ROOT.Anchored = false | |
| 2487 | Chatter("Begone.",0)
| |
| 2488 | for i=0, 3, 0.1 / Animation_Speed do | |
| 2489 | Swait() | |
| 2490 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-35)), 1 / Animation_Speed) | |
| 2491 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed) | |
| 2492 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2493 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2494 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-12), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2495 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2496 | end | |
| 2497 | ATTACK = false | |
| 2498 | Rooted = false | |
| 2499 | end | |
| 2500 | end | |
| 2501 | end | |
| 2502 | end | |
| 2503 | ||
| 2504 | --//=================================\\ | |
| 2505 | --|| ASSIGN THINGS TO KEYS | |
| 2506 | --\\=================================// | |
| 2507 | ||
| 2508 | function MouseDown(Mouse) | |
| 2509 | if ATTACK == false then | |
| 2510 | ||
| 2511 | end | |
| 2512 | end | |
| 2513 | ||
| 2514 | function MouseUp(Mouse) | |
| 2515 | HOLD = false | |
| 2516 | end | |
| 2517 | ||
| 2518 | function KeyDown(Key) | |
| 2519 | KEYHOLD = true | |
| 2520 | if TRANSFORMED == true and Rooted == false then | |
| 2521 | if Key == "t" and ATTACK == false then | |
| 2522 | Taunt() | |
| 2523 | end | |
| 2524 | ||
| 2525 | if Key == "z" and ATTACK == false then | |
| 2526 | Warp() | |
| 2527 | end | |
| 2528 | ||
| 2529 | if Key == "y" and ATTACK == false then | |
| 2530 | Maniac_Wave() | |
| 2531 | end | |
| 2532 | ||
| 2533 | if Key == "k" and ATTACK == false then | |
| 2534 | Fury() | |
| 2535 | end | |
| 2536 | ||
| 2537 | ||
| 2538 | if Key == "b" and ATTACK == false then | |
| 2539 | DeathlyDash() | |
| 2540 | end | |
| 2541 | ||
| 2542 | if Key == "c" and ATTACK == false then | |
| 2543 | Prison_Key() | |
| 2544 | end | |
| 2545 | ||
| 2546 | if Key == "v" and ATTACK == false then | |
| 2547 | FatalWave() | |
| 2548 | end | |
| 2549 | ||
| 2550 | if Key == "x" and ATTACK == false then | |
| 2551 | Reap() | |
| 2552 | end | |
| 2553 | ||
| 2554 | if Key == "e" and ATTACK == false then | |
| 2555 | Bullet() | |
| 2556 | end | |
| 2557 | ||
| 2558 | if Key == "q" and ATTACK == false then | |
| 2559 | Forgive_Sins() | |
| 2560 | end | |
| 2561 | ||
| 2562 | if Key == "f" and ATTACK == false then | |
| 2563 | Cuffs() | |
| 2564 | end | |
| 2565 | end | |
| 2566 | ||
| 2567 | if Key == "9" and ATTACK == false then | |
| 2568 | CreateSound("135017578", Effects, 5, 1)
| |
| 2569 | end | |
| 2570 | end | |
| 2571 | ||
| 2572 | function KeyUp(Key) | |
| 2573 | KEYHOLD = false | |
| 2574 | end | |
| 2575 | ||
| 2576 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 2577 | MouseDown(NEWKEY) | |
| 2578 | end) | |
| 2579 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 2580 | MouseUp(NEWKEY) | |
| 2581 | end) | |
| 2582 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 2583 | KeyDown(NEWKEY) | |
| 2584 | end) | |
| 2585 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 2586 | KeyUp(NEWKEY) | |
| 2587 | end) | |
| 2588 | ||
| 2589 | --//=================================\\ | |
| 2590 | --\\=================================// | |
| 2591 | ||
| 2592 | ||
| 2593 | function unanchor() | |
| 2594 | if UNANCHOR == true then | |
| 2595 | RootPart.Anchored = false | |
| 2596 | end | |
| 2597 | for _, c in pairs(SCYTHE:GetChildren()) do | |
| 2598 | if c.ClassName == "Part" then | |
| 2599 | c.Anchored = false | |
| 2600 | end | |
| 2601 | end | |
| 2602 | for _, c in pairs(Weapon:GetChildren()) do | |
| 2603 | if c.ClassName == "Part" then | |
| 2604 | c.Anchored = false | |
| 2605 | end | |
| 2606 | end | |
| 2607 | end | |
| 2608 | ||
| 2609 | ||
| 2610 | --//=================================\\ | |
| 2611 | --|| WRAP THE WHOLE SCRIPT UP | |
| 2612 | --\\=================================// | |
| 2613 | ||
| 2614 | Humanoid.Changed:connect(function(Jump) | |
| 2615 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 2616 | Humanoid.Jump = false | |
| 2617 | end | |
| 2618 | end) | |
| 2619 | ||
| 2620 | local FF = IT("ForceField",Character)
| |
| 2621 | FF.Visible = false | |
| 2622 | ||
| 2623 | INSTANT = false | |
| 2624 | Speed = 20 | |
| 2625 | ||
| 2626 | while true do | |
| 2627 | Swait() | |
| 2628 | SINE = SINE + CHANGE | |
| 2629 | ANIMATE.Parent = nil | |
| 2630 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 2631 | IDLEANIMATION:Play() | |
| 2632 | if TRANSFORMED == true then | |
| 2633 | tecks2.TextTransparency = 0 | |
| 2634 | for _, c in pairs(Character:GetChildren()) do | |
| 2635 | if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then | |
| 2636 | c.Anchored = false | |
| 2637 | c.Transparency = 0 | |
| 2638 | end | |
| 2639 | end | |
| 2640 | for _, c in pairs(Weapon:GetChildren()) do | |
| 2641 | if c.ClassName == "Part" then | |
| 2642 | c.Transparency = 0 | |
| 2643 | end | |
| 2644 | end | |
| 2645 | for _, c in pairs(SCYTHE:GetChildren()) do | |
| 2646 | if c.ClassName == "Part" then | |
| 2647 | if c.Material ~= Enum.Material.Neon then | |
| 2648 | c.Transparency = 0 | |
| 2649 | end | |
| 2650 | c.Color = C3(0,0,0) | |
| 2651 | if c:FindFirstChild("PE") then
| |
| 2652 | c.PE.Enabled = true | |
| 2653 | end | |
| 2654 | end | |
| 2655 | end | |
| 2656 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 2657 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 2658 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
| 2659 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
| 2660 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
| 2661 | if ATTACK == false and VALUE2 == false then | |
| 2662 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(2, 3 + 0.35 * COS(SINE / 12), 1) * ANGLES(RAD(45 + 15 * COS(SINE / 12)), RAD(-45), RAD(0)), 0.2 / Animation_Speed) | |
| 2663 | end | |
| 2664 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 2665 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2666 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2667 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2668 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2669 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 2670 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2671 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2672 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2673 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2674 | end | |
| 2675 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 2676 | ANIM = "Jump" | |
| 2677 | if ATTACK == false then | |
| 2678 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2679 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2680 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2681 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2682 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 2683 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 2684 | end | |
| 2685 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 2686 | ANIM = "Fall" | |
| 2687 | if ATTACK == false then | |
| 2688 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2689 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2690 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2691 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2692 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 2693 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 2694 | end | |
| 2695 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 2696 | ANIM = "Idle" | |
| 2697 | if ATTACK == false then | |
| 2698 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.1, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2699 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2700 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2701 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2702 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2703 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2704 | end | |
| 2705 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 2706 | ANIM = "Walk" | |
| 2707 | WALK = WALK + 1 / Animation_Speed | |
| 2708 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
| 2709 | WALK = 0 | |
| 2710 | if WALKINGANIM == true then | |
| 2711 | WALKINGANIM = false | |
| 2712 | elseif WALKINGANIM == false then | |
| 2713 | WALKINGANIM = true | |
| 2714 | end | |
| 2715 | end | |
| 2716 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2717 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2718 | if ATTACK == false then | |
| 2719 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2720 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2721 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2722 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
| 2723 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 2724 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 2725 | end | |
| 2726 | end | |
| 2727 | end | |
| 2728 | --end | |
| 2729 | Humanoid.DisplayDistanceType = "None" | |
| 2730 | unanchor() | |
| 2731 | tecks2.TextColor3 = BrickColor.Random().Color | |
| 2732 | tecks2.TextStrokeColor3 = BrickColor.Random().Color | |
| 2733 | Humanoid.MaxHealth = "inf" | |
| 2734 | Humanoid.Health = "inf" | |
| 2735 | if Rooted == false then | |
| 2736 | Disable_Jump = false | |
| 2737 | Humanoid.WalkSpeed = Speed | |
| 2738 | elseif Rooted == true then | |
| 2739 | Disable_Jump = true | |
| 2740 | Humanoid.WalkSpeed = 0 | |
| 2741 | end | |
| 2742 | if Head:FindFirstChild("face") then
| |
| 2743 | Head.face.Texture = "rbxassetid://403870689" | |
| 2744 | end | |
| 2745 | for _, c in pairs(Character:GetChildren()) do | |
| 2746 | if c.ClassName == "Part" and c.Name ~= "Detail" then | |
| 2747 | c.Material = "Fabric" | |
| 2748 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 2749 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 2750 | end | |
| 2751 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
| 2752 | c:remove() | |
| 2753 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
| 2754 | c:remove() | |
| 2755 | end | |
| 2756 | end | |
| 2757 | ||
| 2758 | local MATHS = {"0","1"}
| |
| 2759 | Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)] | |
| 2760 | Humanoid.PlatformStand = false | |
| 2761 | if INTRO == false and INSTANT == false then | |
| 2762 | INTRO = true | |
| 2763 | coroutine.resume(coroutine.create(function() | |
| 2764 | sick:Play() | |
| 2765 | Intro() | |
| 2766 | end)) | |
| 2767 | end | |
| 2768 | if INSTANT == true then | |
| 2769 | if TRANSFORMED == false then | |
| 2770 | sick.TimePosition = 60 | |
| 2771 | sick:Play() | |
| 2772 | end | |
| 2773 | TRANSFORMED = true | |
| 2774 | end | |
| 2775 | script.Parent = PlayerGui | |
| 2776 | Character.Parent = workspace | |
| 2777 | Humanoid.Parent = Character | |
| 2778 | end | |
| 2779 | --//=================================\\ | |
| 2780 | --\\=================================// | |
| 2781 | ||
| 2782 | ||
| 2783 | ||
| 2784 | ||
| 2785 | ||
| 2786 | --//====================================================\\-- | |
| 2787 | --|| END OF SCRIPT | |
| 2788 | --\\====================================================//-- |