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1
 
2
--//====================================================\\--
3
--||               CREATED BY LUNATICS09
4
--\\====================================================//--
5
 
6
wait(0.2)if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
7
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
8
do
9
    print("FE Compatibility code by Mokiros")
10
    script.Parent = Player.Character
11
 
12
    --RemoteEvent for communicating
13
    local Event = Instance.new("RemoteEvent")
14
    Event.Name = "UserInput_Event"
15
 
16
    --Fake event to make stuff like Mouse.KeyDown work
17
    local function fakeEvent()
18
        local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
19
        t.connect = t.Connect
20
        return t
21
    end
22
 
23
    --Creating fake input objects with fake variables
24
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
25
    local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
26
    local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
27
        CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
28
    end}
29
    --Merged 2 functions into one by checking amount of arguments
30
    CAS.UnbindAction = CAS.BindAction
31
 
32
    --This function will trigger the events that have been :Connect()'ed
33
   local function te(self,ev,...)
34
       local t = m[ev]
35
       if t and t._fakeEvent and t.Function then
36
           t.Function(...)
37
       end
38
   end
39
   m.TrigEvent = te
40
   UIS.TrigEvent = te
41
 
42
   Event.OnServerEvent:Connect(function(plr,io)
43
       if plr~=Player then return end
44
       if io.isMouse then
45
           m.Target = io.Target
46
           m.Hit = io.Hit
47
       else
48
           local b = io.UserInputState == Enum.UserInputState.Begin
49
           if io.UserInputType == Enum.UserInputType.MouseButton1 then
50
               return m:TrigEvent(b and "Button1Down" or "Button1Up")
51
           end
52
           for _,t in pairs(CAS.Actions) do
53
               for _,k in pairs(t.Keys) do
54
                   if k==io.KeyCode then
55
                       t.Function(t.Name,io.UserInputState,io)
56
                   end
57
               end
58
           end
59
           m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
60
           UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
61
       end
62
   end)
63
   Event.Parent = NLS([==[
64
   local Player = game:GetService("Players").LocalPlayer
65
   local Event = script:WaitForChild("UserInput_Event")
66
 
67
   local UIS = game:GetService("UserInputService")
68
   local input = function(io,a)
69
       if a then return end
70
       --Since InputObject is a client-side instance, we create and pass table instead
71
       Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
72
   end
73
   UIS.InputBegan:Connect(input)
74
   UIS.InputEnded:Connect(input)
75
 
76
   local Mouse = Player:GetMouse()
77
   local h,t
78
   --Give the server mouse data 30 times every second, but only if the values changed
79
   --If player is not moving their mouse, client won't fire events
80
    while wait(1/30) do
81
        if h~=Mouse.Hit or t~=Mouse.Target then
82
            h,t=Mouse.Hit,Mouse.Target
83
            Event:FireServer({isMouse=true,Target=t,Hit=h})
84
        end
85
    end]==],Player.Character)
86
    Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
87
end
88
 
89
Player = owner
90
PlayerGui = Player.PlayerGui
91
Cam = workspace.CurrentCamera
92
Backpack = Player.Backpack
93
Character = Player.Character
94
Humanoid = Character.Humanoid
95
RootPart = Character["HumanoidRootPart"]
96
Torso = Character["Torso"]
97
Head = Character["Head"]
98
RightArm = Character["Right Arm"]
99
LeftArm = Character["Left Arm"]
100
RightLeg = Character["Right Leg"]
101
LeftLeg = Character["Left Leg"]
102
RootJoint = RootPart["RootJoint"]
103
Neck = Torso["Neck"]
104
RightShoulder = Torso["Right Shoulder"]
105
LeftShoulder = Torso["Left Shoulder"]
106
RightHip = Torso["Right Hip"]
107
LeftHip = Torso["Left Hip"]
108
local sick = Instance.new("Sound",Character)
109
sick.SoundId = "rbxassetid://1494340971"
110
sick.Looped = true
111
sick.Pitch = 1
112
sick.Volume = 1
113
sick:Play()
114
 
115
IT = Instance.new
116
CF = CFrame.new
117
VT = Vector3.new
118
RAD = math.rad
119
C3 = Color3.new
120
UD2 = UDim2.new
121
BRICKC = BrickColor.new
122
ANGLES = CFrame.Angles
123
EULER = CFrame.fromEulerAnglesXYZ
124
COS = math.cos
125
ACOS = math.acos
126
SIN = math.sin
127
ASIN = math.asin
128
ABS = math.abs
129
MRANDOM = math.random
130
FLOOR = math.floor
131
 
132
--//=================================\\
133
--||          USEFUL VALUES
134
--\\=================================//
135
 
136
Animation_Speed = 3
137
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
138
local Speed = 25
139
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
140
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
141
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
142
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
143
local DAMAGEMULTIPLIER = 1
144
local ANIM = "Idle"
145
local ATTACK = false
146
local EQUIPPED = false
147
local HOLD = false
148
local COMBO = 1
149
local Rooted = false
150
local SINE = 0
151
local KEYHOLD = false
152
local CHANGE = 2 / Animation_Speed
153
local WALKINGANIM = false
154
local VALUE1 = false
155
local VALUE2 = false
156
local ROBLOXIDLEANIMATION = IT("Animation")
157
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
158
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
159
--ROBLOXIDLEANIMATION.Parent = Humanoid
160
local WEAPONGUI = IT("ScreenGui", PlayerGui)
161
WEAPONGUI.Name = "Weapon GUI"
162
local Effects = IT("Folder", Character)
163
Effects.Name = "Effects"
164
local ANIMATOR = Humanoid.Animator
165
local ANIMATE = Character.Animate
166
local UNANCHOR = true
167
local PLAYMAINANIM = true
168
local BOLTSOUNDS = {168586621,168586586,178452241}
169
 
170
--//=================================\\
171
--\\=================================//
172
 
173
 
174
--//=================================\\
175
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
176
--\\=================================//
177
 
178
ArtificialHB = Instance.new("BindableEvent", script)
179
ArtificialHB.Name = "ArtificialHB"
180
 
181
script:WaitForChild("ArtificialHB")
182
 
183
frame = Frame_Speed
184
tf = 0
185
allowframeloss = false
186
tossremainder = false
187
lastframe = tick()
188
script.ArtificialHB:Fire()
189
 
190
game:GetService("RunService").Heartbeat:connect(function(s, p)
191
   tf = tf + s
192
   if tf >= frame then
193
       if allowframeloss then
194
           script.ArtificialHB:Fire()
195
           lastframe = tick()
196
       else
197
           for i = 1, math.floor(tf / frame) do
198
               script.ArtificialHB:Fire()
199
           end
200
       lastframe = tick()
201
       end
202
       if tossremainder then
203
           tf = 0
204
       else
205
           tf = tf - frame * math.floor(tf / frame)
206
       end
207
   end
208
end)
209
 
210
--//=================================\\
211
--\\=================================//
212
 
213
--//=================================\\
214
--||          SOME FUNCTIONS
215
--\\=================================//
216
 
217
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
218
   return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
219
end
220
 
221
function PositiveAngle(NUMBER)
222
   if NUMBER >= 0 then
223
       NUMBER = 0
224
   end
225
   return NUMBER
226
end
227
 
228
function NegativeAngle(NUMBER)
229
   if NUMBER <= 0 then
230
       NUMBER = 0
231
   end
232
   return NUMBER
233
end
234
 
235
function Swait(NUMBER)
236
   if NUMBER == 0 or NUMBER == nil then
237
       ArtificialHB.Event:wait()
238
   else
239
       for i = 1, NUMBER do
240
           ArtificialHB.Event:wait()
241
       end
242
   end
243
end
244
 
245
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
246
   local NEWMESH = IT(MESH)
247
   if MESH == "SpecialMesh" then
248
       NEWMESH.MeshType = MESHTYPE
249
       if MESHID ~= "nil" and MESHID ~= "" then
250
           NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
251
       end
252
       if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
253
           NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
254
       end
255
   end
256
   NEWMESH.Offset = OFFSET or VT(0, 0, 0)
257
   NEWMESH.Scale = SCALE
258
   NEWMESH.Parent = PARENT
259
   return NEWMESH
260
end
261
 
262
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
263
   local NEWPART = IT("Part")
264
   NEWPART.formFactor = FORMFACTOR
265
   NEWPART.Reflectance = REFLECTANCE
266
   NEWPART.Transparency = TRANSPARENCY
267
   NEWPART.CanCollide = false
268
   NEWPART.Locked = true
269
   NEWPART.Anchored = true
270
   if ANCHOR == false then
271
       NEWPART.Anchored = false
272
   end
273
   NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
274
   NEWPART.Name = NAME
275
   NEWPART.Size = SIZE
276
   NEWPART.Position = Torso.Position
277
   NEWPART.Material = MATERIAL
278
   NEWPART:BreakJoints()
279
   NEWPART.Parent = PARENT
280
   return NEWPART
281
end
282
 
283
   local function weldBetween(a, b)
284
       local weldd = Instance.new("ManualWeld")
285
       weldd.Part0 = a
286
       weldd.Part1 = b
287
       weldd.C0 = CFrame.new()
288
       weldd.C1 = b.CFrame:inverse() * a.CFrame
289
       weldd.Parent = a
290
       return weldd
291
   end
292
 
293
 
294
function QuaternionFromCFrame(cf)
295
   local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
296
   local trace = m00 + m11 + m22
297
   if trace > 0 then
298
       local s = math.sqrt(1 + trace)
299
       local recip = 0.5 / s
300
       return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
301
   else
302
       local i = 0
303
       if m11 > m00 then
304
           i = 1
305
       end
306
       if m22 > (i == 0 and m00 or m11) then
307
           i = 2
308
       end
309
       if i == 0 then
310
           local s = math.sqrt(m00 - m11 - m22 + 1)
311
           local recip = 0.5 / s
312
           return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
313
       elseif i == 1 then
314
           local s = math.sqrt(m11 - m22 - m00 + 1)
315
           local recip = 0.5 / s
316
           return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
317
       elseif i == 2 then
318
           local s = math.sqrt(m22 - m00 - m11 + 1)
319
           local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
320
       end
321
   end
322
end
323
 
324
function QuaternionToCFrame(px, py, pz, x, y, z, w)
325
   local xs, ys, zs = x + x, y + y, z + z
326
   local wx, wy, wz = w * xs, w * ys, w * zs
327
   local xx = x * xs
328
   local xy = x * ys
329
   local xz = x * zs
330
   local yy = y * ys
331
   local yz = y * zs
332
   local zz = z * zs
333
   return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
334
end
335
 
336
function QuaternionSlerp(a, b, t)
337
   local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
338
   local startInterp, finishInterp;
339
   if cosTheta >= 0.0001 then
340
       if (1 - cosTheta) > 0.0001 then
341
           local theta = ACOS(cosTheta)
342
           local invSinTheta = 1 / SIN(theta)
343
           startInterp = SIN((1 - t) * theta) * invSinTheta
344
           finishInterp = SIN(t * theta) * invSinTheta
345
       else
346
           startInterp = 1 - t
347
           finishInterp = t
348
       end
349
   else
350
       if (1 + cosTheta) > 0.0001 then
351
           local theta = ACOS(-cosTheta)
352
           local invSinTheta = 1 / SIN(theta)
353
           startInterp = SIN((t - 1) * theta) * invSinTheta
354
           finishInterp = SIN(t * theta) * invSinTheta
355
       else
356
           startInterp = t - 1
357
           finishInterp = t
358
       end
359
   end
360
   return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
361
end
362
 
363
function Clerp(a, b, t)
364
   local qa = {QuaternionFromCFrame(a)}
365
   local qb = {QuaternionFromCFrame(b)}
366
   local ax, ay, az = a.x, a.y, a.z
367
   local bx, by, bz = b.x, b.y, b.z
368
   local _t = 1 - t
369
   return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
370
end
371
 
372
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
373
   local frame = IT("Frame")
374
   frame.BackgroundTransparency = TRANSPARENCY
375
   frame.BorderSizePixel = BORDERSIZEPIXEL
376
   frame.Position = POSITION
377
   frame.Size = SIZE
378
   frame.BackgroundColor3 = COLOR
379
   frame.BorderColor3 = BORDERCOLOR
380
   frame.Name = NAME
381
   frame.Parent = PARENT
382
   return frame
383
end
384
 
385
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
386
   local label = IT("TextLabel")
387
   label.BackgroundTransparency = 1
388
   label.Size = UD2(1, 0, 1, 0)
389
   label.Position = UD2(0, 0, 0, 0)
390
   label.TextColor3 = TEXTCOLOR
391
   label.TextStrokeTransparency = STROKETRANSPARENCY
392
   label.TextTransparency = TRANSPARENCY
393
   label.FontSize = TEXTFONTSIZE
394
   label.Font = TEXTFONT
395
   label.BorderSizePixel = BORDERSIZEPIXEL
396
   label.TextScaled = false
397
   label.Text = TEXT
398
   label.Name = NAME
399
   label.Parent = PARENT
400
   return label
401
end
402
 
403
function NoOutlines(PART)
404
   PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
405
end
406
 
407
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
408
   local NEWWELD = IT(TYPE)
409
   NEWWELD.Part0 = PART0
410
   NEWWELD.Part1 = PART1
411
   NEWWELD.C0 = C0
412
   NEWWELD.C1 = C1
413
   NEWWELD.Parent = PARENT
414
   return NEWWELD
415
end
416
 
417
local S = IT("Sound")
418
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
419
   local NEWSOUND = nil
420
   coroutine.resume(coroutine.create(function()
421
       NEWSOUND = S:Clone()
422
       NEWSOUND.Parent = PARENT
423
       NEWSOUND.Volume = VOLUME
424
       NEWSOUND.Pitch = PITCH
425
       NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
426
       NEWSOUND:play()
427
       if DOESLOOP == true then
428
           NEWSOUND.Looped = true
429
       else
430
           repeat wait(1) until NEWSOUND.Playing == false
431
           NEWSOUND:remove()
432
       end
433
   end))
434
   return NEWSOUND
435
end
436
 
437
local EyeSizes={
438
   NumberSequenceKeypoint.new(0,2,0),
439
   NumberSequenceKeypoint.new(1,0,0)
440
}
441
local EyeTrans={
442
   NumberSequenceKeypoint.new(0,0.5,0),
443
   NumberSequenceKeypoint.new(1,1,0)
444
}
445
local PE=Instance.new("ParticleEmitter",nil)
446
PE.LightEmission=.8
447
PE.Color = ColorSequence.new(BRICKC("Crimson").Color,BRICKC("Really black").Color)
448
PE.Size=NumberSequence.new(EyeSizes)
449
PE.Transparency=NumberSequence.new(EyeTrans)
450
PE.Lifetime=NumberRange.new(0.35,1)
451
PE.Rotation=NumberRange.new(0,360)
452
PE.Rate=100
453
PE.VelocitySpread = 10000
454
PE.Acceleration = Vector3.new(0,85,0)
455
PE.Drag = 5
456
PE.Speed = NumberRange.new(0.1,5)
457
PE.Texture="http://www.roblox.com/asset/?id=1460745664"
458
PE.ZOffset = 0.5
459
PE.Name = "PE"
460
PE.Enabled = false
461
 
462
function Fire(art)
463
   local PARTICLES = PE:Clone()
464
   PARTICLES.Parent = art
465
   PARTICLES.Enabled = true
466
   return PARTICLES
467
end
468
 
469
function CFrameFromTopBack(at, top, back)
470
   local right = top:Cross(back)
471
   return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
472
end
473
 
474
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
475
function WACKYEFFECT(Table)
476
   local TYPE = (Table.EffectType or "Sphere")
477
   local SIZE = (Table.Size or VT(1,1,1))
478
   local ENDSIZE = (Table.Size2 or VT(0,0,0))
479
   local TRANSPARENCY = (Table.Transparency or 0)
480
   local ENDTRANSPARENCY = (Table.Transparency2 or 1)
481
   local CFRAME = (Table.CFrame or Torso.CFrame)
482
   local MOVEDIRECTION = (Table.MoveToPos or nil)
483
   local ROTATION1 = (Table.RotationX or 0)
484
   local ROTATION2 = (Table.RotationY or 0)
485
   local ROTATION3 = (Table.RotationZ or 0)
486
   local MATERIAL = (Table.Material or "Neon")
487
   local COLOR = (Table.Color or C3(1,1,1))
488
   local TIME = (Table.Time or 45)
489
   local SOUNDID = (Table.SoundID or nil)
490
   local SOUNDPITCH = (Table.SoundPitch or nil)
491
   local SOUNDVOLUME = (Table.SoundVolume or nil)
492
   coroutine.resume(coroutine.create(function()
493
       local PLAYSSOUND = false
494
       local SOUND = nil
495
       local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Crimson"), "Effect", VT(1,1,1), true)
496
       if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
497
           PLAYSSOUND = true
498
           SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
499
       end
500
       EFFECT.Color = COLOR
501
       local MSH = nil
502
       if TYPE == "Sphere" then
503
           MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
504
       elseif TYPE == "Block" or TYPE == "Box" then
505
           MSH = IT("BlockMesh",EFFECT)
506
           MSH.Scale = SIZE
507
       elseif TYPE == "Wave" then
508
           MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
509
       elseif TYPE == "Ring" then
510
           MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
511
       elseif TYPE == "Slash" then
512
           MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
513
       elseif TYPE == "Round Slash" then
514
           MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
515
       elseif TYPE == "Swirl" then
516
           MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
517
       elseif TYPE == "Skull" then
518
           MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
519
       elseif TYPE == "Crystal" then
520
           MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
521
       end
522
       if MSH ~= nil then
523
           local MOVESPEED = nil
524
           if MOVEDIRECTION ~= nil then
525
               MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
526
           end
527
           local GROWTH = SIZE - ENDSIZE
528
           local TRANS = TRANSPARENCY - ENDTRANSPARENCY
529
           if TYPE == "Block" then
530
               EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
531
           else
532
               EFFECT.CFrame = CFRAME
533
           end
534
           for LOOP = 1, TIME+1 do
535
               Swait()
536
               MSH.Scale = MSH.Scale - GROWTH/TIME
537
               if TYPE == "Wave" then
538
                   MSH.Offset = VT(0,0,-MSH.Scale.X/8)
539
               end
540
               EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
541
               if TYPE == "Block" then
542
                   EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
543
               else
544
                   EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
545
               end
546
               if MOVEDIRECTION ~= nil then
547
                   local ORI = EFFECT.Orientation
548
                   EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
549
                   EFFECT.Orientation = ORI
550
               end
551
           end
552
           if PLAYSSOUND == false then
553
               EFFECT:remove()
554
           else
555
               repeat wait(1) until SOUND.Playing == false
556
               EFFECT:remove()
557
           end
558
       else
559
           if PLAYSSOUND == false then
560
               EFFECT:remove()
561
           else
562
               repeat Swait() until SOUND.Playing == false
563
               EFFECT:remove()
564
           end
565
       end
566
   end))
567
end
568
 
569
function MakeForm(PART,TYPE)
570
   if TYPE == "Cyl" then
571
       local MSH = IT("CylinderMesh",PART)
572
   elseif TYPE == "Ball" then
573
       local MSH = IT("SpecialMesh",PART)
574
       MSH.MeshType = "Sphere"
575
   elseif TYPE == "Wedge" then
576
       local MSH = IT("SpecialMesh",PART)
577
       MSH.MeshType = "Wedge"
578
   end
579
end
580
 
581
Debris = game:GetService("Debris")
582
 
583
function CastProperRay(StartPos, EndPos, Distance, Ignore)
584
   local DIRECTION = CF(StartPos,EndPos).lookVector
585
   return Raycast(StartPos, DIRECTION, Distance, Ignore)
586
end
587
 
588
local HATWELD = nil
589
function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
590
   PLAYMAINANIM = false
591
   if WhichPose == "Cast1" then
592
       for i=0, Time, 0.1 / Animation_Speed do
593
           Swait()
594
           if Magic == true then
595
               WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
596
           end
597
           if Gyro ~= nil and Gyro ~= false then
598
               Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
599
           end
600
           RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
601
           Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
602
           RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
603
           LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
604
           RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
605
           LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
606
       end
607
   elseif WhichPose == "Cast2" then
608
       for i=0, Time, 0.1 / Animation_Speed do
609
           Swait()
610
           if Magic == true then
611
               WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
612
               WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
613
           end
614
           if Gyro ~= nil and Gyro ~= false then
615
               Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
616
           end
617
           RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
618
           Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
619
           RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
620
           LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
621
           RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
622
           LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
623
       end
624
   elseif WhichPose == "RightArmUp" then
625
       for i=0, Time, 0.1 / Animation_Speed do
626
           Swait()
627
           if Magic == true then
628
               WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
629
           end
630
           if Gyro ~= nil and Gyro ~= false then
631
               Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
632
           end
633
           RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
634
           Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
635
           RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
636
           LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
637
           RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
638
           LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
639
       end
640
   elseif WhichPose == "Taunt" then
641
       for i=0, Time, 0.1 / Animation_Speed do
642
           Swait()
643
           RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
644
           Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
645
           RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
646
           LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
647
           RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
648
           LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
649
       end
650
       HATWELD.Part0 = RightArm
651
       HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0))
652
       CreateSound(221057812,Torso,10,1,false)
653
       for i=0, Time*2, 0.1 / Animation_Speed do
654
           Swait()
655
           RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
656
           Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
657
           RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
658
           LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
659
           RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
660
           LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
661
       end
662
       for i=0, Time, 0.1 / Animation_Speed do
663
           Swait()
664
           RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
665
           Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
666
           RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
667
           LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
668
           RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
669
           LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
670
           HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed)
671
       end
672
       HATWELD.Part0 = Head
673
       HATWELD.C0 = CF(0,0.35,0)
674
   elseif WhichPose == "Prepare key" then
675
       for i=0, Time, 0.1 / Animation_Speed do
676
           Swait()
677
           if Gyro ~= nil and Gyro ~= false then
678
               Gyro.cframe = CF(RootPart.Position,Tors.Position)
679
           end
680
           RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
681
           Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
682
           RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
683
           LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
684
           RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
685
           LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
686
       end
687
   elseif WhichPose == "Turn key" then
688
       for i=0, Time, 0.1 / Animation_Speed do
689
           Swait()
690
           if Gyro ~= nil and Gyro ~= false then
691
               Gyro.cframe = CF(RootPart.Position,Tors.Position)
692
           end
693
           RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
694
           Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
695
           RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
696
           LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
697
           RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
698
           LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
699
       end
700
   end
701
   PLAYMAINANIM = true
702
end
703
 
704
--Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false})
705
function Lightning(Table)
706
   local Color = Table.Color or C3(1,1,1)
707
   local StartPos = Table.Start or Torso.Position
708
   local EndPos = Table.End or Mouse.Hit.p
709
   local SegmentLength = Table.SegmentL or 2
710
   local Thickness = Table.Thickness or 0.1
711
   local Dissapear = Table.DoesFade or false
712
   local Parent = Table.Ignore or Character
713
   local MaxDist = Table.MaxDist or 400
714
   local Branches = Table.Branches or false
715
   local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
716
   local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength)
717
   local LIGHTNINGMODEL = IT("Model",Effects)
718
   LIGHTNINGMODEL.Name = "Lightning"
719
   local LastBolt = nil
720
   for E = 1, DISTANCE do
721
       local ExtraSize = (DISTANCE-E)/15
722
       local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Crimson"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
723
       PART.Color = Color
724
       MakeForm(PART,"Cyl")
725
       if LastBolt == nil then
726
           PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
727
       else
728
           PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
729
       end
730
       LastBolt = PART
731
       if Branches == true then
732
           local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
733
           if CHOICE == 1 then
734
               local LASTBRANCH = nil
735
               for i = 1, MRANDOM(2,5) do
736
                   local ExtraSize2 = ((DISTANCE-E)/25)/i
737
                   local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Crimson"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
738
                   PART.Color = Color
739
                   MakeForm(PART,"Cyl")
740
                   if LASTBRANCH == nil then
741
                       PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
742
                   else
743
                       PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
744
                   end
745
                   LASTBRANCH = PART
746
               end
747
           end
748
       end
749
   end
750
   if Dissapear == true then
751
       coroutine.resume(coroutine.create(function()
752
           for i = 1, 10 do
753
               Swait()
754
               for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
755
                   if c.ClassName == "Part" then
756
                       c.Transparency = i/10
757
                   end
758
               end
759
           end
760
           LIGHTNINGMODEL:remove()
761
       end))
762
   elseif Dissapear == false then
763
       Debris:AddItem(LIGHTNINGMODEL,0.1)
764
   end
765
   return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
766
end
767
 
768
--//=================================\\
769
--||         WEAPON CREATION
770
--\\=================================//
771
 
772
for i = 1, 15 do
773
   local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false)
774
   FACE.Color = C3(0,0,0)
775
   Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
776
   CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0))
777
end
778
local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really red", "Hat", VT(2,0.2,2),false)
779
MakeForm(HAT1,"Cyl")
780
HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
781
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really blue", "Hat", VT(2.01,0.15,2.01),false)
782
BELT.Color = C3(15/255,15/255,15/255)
783
MakeForm(BELT,"Cyl")
784
CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0))
785
local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really green", "Hat", VT(1.3,2.2,1.3),false)
786
MakeForm(HAT2,"Cyl")
787
CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
788
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really yellow", "Hat", VT(1.31,0.2,1.31),false)
789
BELT.Color = C3(15/255,15/255,15/255)
790
MakeForm(BELT,"Cyl")
791
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0))
792
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Hot white", "Gem", VT(0.25,0.25,0.1),false)
793
MakeForm(GEM,"Ball")
794
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0))
795
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Dark gray", "Gem", VT(0.25,0.25,0.1),false)
796
MakeForm(GEM,"Ball")
797
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0))
798
local GEM = CreatePart(3, Character, "Neon", 0, 0, "New yeller", "Gem", VT(0.1,0.25,0.25),false)
799
MakeForm(GEM,"Ball")
800
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0))
801
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Gem", VT(0.1,0.25,0.25),false)
802
MakeForm(GEM,"Ball")
803
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0))
804
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
805
BELT.Color = C3(15/255,15/255,15/255)
806
MakeForm(BELT,"Cyl")
807
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0))
808
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really red", "Hat", VT(1.31,0.1,1.31),false)
809
BELT.Color = C3(15/255,15/255,15/255)
810
MakeForm(BELT,"Cyl")
811
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0))
812
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really green", "Hat", VT(1.31,0.1,1.31),false)
813
BELT.Color = C3(15/255,15/255,15/255)
814
MakeForm(BELT,"Cyl")
815
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0))
816
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
817
BELT.Color = C3(15/255,15/255,15/255)
818
MakeForm(BELT,"Cyl")
819
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0))
820
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,0.5,1.3),false)
821
MakeForm(BELT,"Ball")
822
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0))
823
Humanoid.DisplayDistanceType = "None"
824
local naeeym2 = IT("BillboardGui",Character)
825
naeeym2.AlwaysOnTop = true
826
naeeym2.Size = UDim2.new(5,35,2,15)
827
naeeym2.StudsOffset = Vector3.new(0,3,0)
828
naeeym2.MaxDistance = 75
829
naeeym2.Adornee = Character.Head
830
naeeym2.Name = "Name"
831
naeeym2.PlayerToHideFrom = Player
832
local tecks2 = IT("TextLabel",naeeym2)
833
tecks2.BackgroundTransparency = 1
834
tecks2.TextScaled = true
835
tecks2.BorderSizePixel = 0
836
tecks2.Text = "Lunatic The Warden"
837
tecks2.Font = "Fantasy"
838
tecks2.TextSize = 30
839
tecks2.TextStrokeTransparency = 0.5
840
tecks2.TextColor3 = C3(0,0,0)
841
tecks2.TextStrokeColor3 = BRICKC"Really red".Color
842
tecks2.Size = UDim2.new(1,0,0.5,0)
843
tecks2.Parent = naeeym2
844-
local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "FaceGradient", VT(0.6,0.1,1)/2,false)
844+
local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really black", "FaceGradient", VT(0.6,0.1,1)/2,false)
845
MakeForm(EYE,"Ball")
846
CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
847-
local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "FaceGradient", VT(0.6,0.1,1)/2,false)
847+
local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really white", "FaceGradient", VT(0.6,0.1,1)/2,false)
848
MakeForm(EYE,"Ball")
849
CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
850-
local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "FaceGradient", VT(0.1,1,1)/2,false)
850+
local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really black", "FaceGradient", VT(0.1,1,1)/2,false)
851
MakeForm(EYE,"Ball")
852
CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
853-
local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "FaceGradient", VT(0.1,1,1)/2,false)
853+
local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really white", "FaceGradient", VT(0.1,1,1)/2,false)
854
MakeForm(EYE,"Ball")
855
CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
856
 
857
local top = Instance.new("Shirt")
858
top.ShirtTemplate = "rbxassetid://676428254"
859
top.Parent = Character
860
top.Name = "Cloth"
861
local bottom = Instance.new("Pants")
862
bottom.PantsTemplate = "rbxassetid://676428351"
863
bottom.Parent = Character
864
bottom.Name = "Cloth"
865
for _, c in pairs(Character:GetChildren()) do
866
   if c.ClassName == "Part" and c.Name ~= "FaceGradient" and c.Name ~= "Hat" and c.Name ~= "Gem" then
867
       c.Material = "Neon"
868
       if c:FindFirstChildOfClass("ParticleEmitter") then
869
           c:FindFirstChildOfClass("ParticleEmitter"):remove()
870
       end
871
       c.Color = C3(1,1,1)
872
       if c == Head then
873
           if c:FindFirstChild("face") then
874
               c.face:remove()
875
           end
876
       end
877
   elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
878
       c:remove()
879
   elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
880
       c:remove()
881
   end
882
end
883
local BODY = {}
884
for _, c in pairs(Character:GetDescendants()) do
885
   if c:IsA("BasePart") and c.Name ~= "Handle" then
886
       if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
887
           c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
888
       end
889
       table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
890
   elseif c:IsA("JointInstance") then
891
       table.insert(BODY,{c,c.Parent,nil,nil,nil})
892
   end
893
end
894
for e = 1, #BODY do
895
   if BODY[e] ~= nil then
896
       local STUFF = BODY[e]
897
       local PART = STUFF[1]
898
       local PARENT = STUFF[2]
899
       local MATERIAL = STUFF[3]
900
       local COLOR = STUFF[4]
901
       local TRANSPARENCY = STUFF[5]
902
       if PART.ClassName == "Part" and PART ~= RootPart then
903
           PART.Material = MATERIAL
904
           PART.Color = COLOR
905
           PART.Transparency = TRANSPARENCY
906
       end
907
       PART.AncestryChanged:Connect(function()
908
           PART.Parent = PARENT
909
       end)
910
   end
911
end
912
function refit()
913
   Character.Parent = workspace
914
   for e = 1, #BODY do
915
       if BODY[e] ~= nil then
916
           local STUFF = BODY[e]
917
           local PART = STUFF[1]
918
           local PARENT = STUFF[2]
919
           local MATERIAL = STUFF[3]
920
           local COLOR = STUFF[4]
921
           local TRANSPARENCY = STUFF[5]
922
           if PART.ClassName == "Part" and PART ~= RootPart then
923
               PART.Material = MATERIAL
924
               PART.Color = COLOR
925
               PART.Transparency = TRANSPARENCY
926
           end
927
           if PART.Parent ~= PARENT then
928
               Humanoid:remove()
929
               PART.Parent = PARENT
930
               Humanoid = IT("Humanoid",Character)
931
           end
932
       end
933
   end
934
end
935
local SKILLTEXTCOLOR = BRICKC"Really red".Color
936
local SKILLFONT = "Bodoni"
937
local SKILLTEXTSIZE = 7
938
 
939
Humanoid.Died:connect(function()
940
   refit()
941
end)
942
 
943
local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
944
local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
945
local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
946
local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
947
local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
948
 
949
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warden Zap", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
950
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Warden Thunder", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
951
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Inferno Ring", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
952
local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warden Wall", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
953
local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Prison Key", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
954
 
955
--//=================================\\
956
--||            DAMAGING
957
--\\=================================//
958
 
959
function ApplyAoE(POSITION,RANGE,FLING,BURN)
960
   local CHILDREN = workspace:GetDescendants()
961
   for index, CHILD in pairs(CHILDREN) do
962
       if CHILD.ClassName == "Model" and CHILD ~= Character then
963
           local HUM = CHILD:FindFirstChildOfClass("Humanoid")
964
           if HUM then
965
               local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
966
               if TORSO then
967
                   if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then
968
                       CHILD:BreakJoints()
969
                       if FLING ~= 0 then
970
                           for _, c in pairs(CHILD:GetChildren()) do
971
                               if c:IsA("BasePart") and c.Transparency == 0 then
972
                                   if BURN == true then
973
                                       Fire(c)
974
                                   end
975
                                   local bv = Instance.new("BodyVelocity")
976
                                   bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
977
                                   bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
978
                                   bv.Parent = c
979
                                   Debris:AddItem(bv,0.05)
980
                               end
981
                           end
982
                       end
983
                   end
984
               end
985
           end
986
       end
987
   end
988
end
989
 
990
--//=================================\\
991
--||    ATTACK FUNCTIONS AND STUFF
992
--\\=================================//
993
 
994
function Warden_Zap()
995
   ATTACK = true
996
   Rooted = false
997
   local GYRO = IT("BodyGyro",RootPart)
998
   GYRO.D = 750
999
   GYRO.P = 20000
1000
   GYRO.MaxTorque = VT(0,40000000,0)
1001
   CreateSound(348663022,RightArm,1.5,2,false)
1002
   Pose("Cast1",0.8,1,true,GYRO)
1003
   local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = RightArm.CFrame*CF(0,-1,0).p, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.2, DoesFade = true, Ignore = Character, MaxDist = 100, Branches = false})
1004
   local Hitpos = LightningTable.End
1005
   ApplyAoE(Hitpos,10,35)
1006
   WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
1007
   for i = 1, 4 do
1008
       WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,45,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1009
   end
1010
   Pose("Cast1",0.8,1,true)
1011
   GYRO:remove()
1012
   ATTACK = false
1013
   Rooted = false
1014
end
1015
 
1016
function Warden_Thunder()
1017
   ATTACK = true
1018
   Rooted = false
1019
   local GYRO = IT("BodyGyro",RootPart)
1020
   GYRO.D = 750
1021
   GYRO.P = 20000
1022
   GYRO.MaxTorque = VT(0,40000000,0)
1023
   CreateSound(469345336,Torso,3,2,false)
1024
   Pose("Cast2",1.5,2,true,GYRO)
1025
   coroutine.resume(coroutine.create(function()
1026
       local FRAME = RootPart.CFrame
1027
       for i = 1, 25 do
1028
           local POS = FRAME*CF(MRANDOM(-17,17),0,-i*15)
1029
           local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = POS*CF(0,85,0).p, End = POS*CF(0,-15,0).p, SegmentL = 3, Thickness = 0.4, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = true})
1030
           local Hitpos = LightningTable.End
1031
           ApplyAoE(Hitpos,20,15)
1032
           WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
1033
           for i = 1, 4 do
1034
               WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,75,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1035
           end
1036
           wait(0.05)
1037
       end
1038
   end))
1039
   Pose("Cast2",1.5,0.7,true)
1040
   GYRO:remove()
1041
   ATTACK = false
1042
   Rooted = false
1043
end
1044
 
1045
function Inferno_Ring()
1046
   ATTACK = true
1047
   Rooted = false
1048
   local GYRO = IT("BodyGyro",RootPart)
1049
   GYRO.D = 750
1050
   GYRO.P = 20000
1051
   GYRO.MaxTorque = VT(0,40000000,0)
1052
   local FIRE = IT("Model",Effects)
1053
   FIRE.Name = "Fire"
1054
   local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "Really red", "Center", VT(0,0,0))
1055
   FIRE.PrimaryPart = MAIN
1056
   local FIRES = {}
1057
   for i = 1, 45 do
1058
       local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "Really red", "RingPart", VT(3,3,3))
1059
       PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,20)
1060
       local F = Fire(PRT)
1061
       table.insert(FIRES,F)
1062
   end
1063
   repeat
1064
       FIRE:SetPrimaryPartCFrame(CF(Mouse.Hit.p))
1065
       Pose("Cast1",1.5,0.01,false,GYRO)
1066
   until HOLD == true
1067
   coroutine.resume(coroutine.create(function()
1068
       for i = 1, 4 do
1069
           ApplyAoE(MAIN.Position,21,-15,true)
1070
           CreateSound(463598785,MAIN,3,1,false)
1071
           for E = 1, #FIRES do
1072
               if FIRES[E] ~= nil then
1073
                   FIRES[E].Acceleration = VT(0,300,0)
1074
                   FIRES[E].Lifetime=NumberRange.new(0.35,1.5)
1075
               end
1076
           end
1077
           wait(0.3)
1078
       end
1079
       for E = 1, #FIRES do
1080
           if FIRES[E] ~= nil then
1081
               FIRES[E].Enabled = false
1082
           end
1083
       end
1084
       Debris:AddItem(FIRE,5)
1085
   end))
1086
   CreateSound(215395388,RightArm,3,2,false)
1087
   Pose("RightArmUp",1.5,0.5,true)
1088
   GYRO:remove()
1089
   ATTACK = false
1090
   Rooted = false
1091
end
1092
 
1093
function Warden_Wall()
1094
   local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8, Character)
1095
   if HITFLOOR ~= nil then
1096
       if HITFLOOR.Anchored == true then
1097
           local WALL = HITFLOOR:Clone()
1098
           WALL.Size = VT(45,45,5)
1099
           WALL.Parent = Effects
1100
           WALL.Name = "Wall"
1101
           WALL.CFrame = RootPart.CFrame*CF(0,-65/2.1,-5)*ANGLES(RAD(-15),RAD(0),RAD(0))
1102
           CreateSound(130972023,WALL,5,0.8,false)
1103
           ATTACK = true
1104
           Rooted = true
1105
           local HIT = WALL.Touched:Connect(function(hit)
1106
               if hit.Parent ~= Character then
1107
                   hit:BreakJoints()
1108
               end
1109
           end)
1110
           coroutine.resume(coroutine.create(function()
1111
               WACKYEFFECT({Time = 35, EffectType = "Box", Size = WALL.Size, Size2 = WALL.Size*2, Transparency = 0, Transparency2 = 1, CFrame = WALL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1112
               for i = 1, 90 do
1113
                   Swait()
1114
                   WALL.CFrame = WALL.CFrame*CF(0,0.5,0)
1115
               end
1116
               HIT:disconnect()
1117
               wait(5)
1118
               for i = 1, 46 do
1119
                   Swait()
1120
                   WALL.CFrame = WALL.CFrame*CF(0,-1,0)
1121
               end
1122
               WALL:remove()
1123
           end))
1124
           Pose("RightArmUp",1.5,1.2,true)
1125
           ATTACK = false
1126
           Rooted = false
1127
       end
1128
   end
1129
end
1130
 
1131
function Prison_Key()
1132
   if Mouse.Target ~= nil then
1133
       if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
1134
           local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
1135
           local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
1136
           local GYRO = IT("BodyGyro",RootPart)
1137
           GYRO.D = 750
1138
           GYRO.P = 20000
1139
           GYRO.MaxTorque = VT(0,40000000,0)
1140
           local grav = Instance.new("BodyPosition",TORSO)
1141
           grav.D = 15
1142
           grav.P = 20000
1143
           grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1144
           grav.position = TORSO.Position
1145
           local GYRO2 = IT("BodyGyro",TORSO)
1146
           GYRO2.D = 750
1147
           GYRO2.P = 20000
1148
           GYRO2.MaxTorque = VT(0,40000000,0)
1149
           GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
1150
           grav.Name = "Jail"
1151
           local LOCKPARTS = {}
1152
           ATTACK = true
1153
           Rooted = false
1154
           local LOCK = IT("Model",Effects)
1155
           LOCK.Name = "Lock"
1156
           local LOCK2 = IT("Model",LOCK)
1157
           LOCK2.Name = "Metal"
1158
           --CREATE LOCK--
1159
               local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1))
1160
               LOCK.PrimaryPart = BASE
1161
               BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)
1162
               local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 1, 3))
1163
               PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0))
1164
               MakeForm(PRT,"Cyl")
1165
               local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1))
1166
               PRT.Color = C3(0,0,0)
1167
               PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0))
1168
               MakeForm(PRT,"Cyl")
1169
               local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1))
1170
               PRT.Color = C3(0,0,0)
1171
               PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01)
1172
               for i = 1, 45 do
1173
                   local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
1174
                   PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0)
1175
               end
1176
               local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
1177
               PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)
1178
               LOCK2.PrimaryPart = PRT
1179
           ---------------
1180
           local CHILDREN = LOCK:GetDescendants()
1181
           for index, CHILD in pairs(CHILDREN) do
1182
               if CHILD:IsA("BasePart") then
1183
                   CHILD.Transparency = 1
1184
               end
1185
           end
1186
           for i = 1, 75 do
1187
               LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4))
1188
               Swait()
1189
               GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
1190
               GYRO.cframe = CF(RootPart.Position,TORSO.Position)
1191
               local CHILDREN = LOCK:GetDescendants()
1192
               for index, CHILD in pairs(CHILDREN) do
1193
                   if CHILD:IsA("BasePart") then
1194
                       CHILD.Transparency = CHILD.Transparency - 1/75
1195
                   end
1196
               end
1197
           end
1198
           HUM.DisplayDistanceType = "None"
1199
           local KEY = IT("Model",Effects)
1200
           KEY.Name = "Key"
1201
           --CREATE KEY--
1202
               local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Really red", "KeyBase", VT(0.1, 1, 0.1),false)
1203
               KEY.PrimaryPart = KBASE
1204
               KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0))
1205
               local WLD = weldBetween(RightArm,KBASE)
1206
               for i = 1, 45 do
1207
                   local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really red", "Key", VT(0.1, 0.1, 0.1),false)
1208
                   PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0)
1209
                   weldBetween(KBASE,PRT)
1210
               end
1211
               local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really red", "Key", VT(0.3, 0.1, 0.1),false)
1212
               PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0)
1213
               weldBetween(KBASE,PRT)
1214
               local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really red", "Key", VT(0.3, 0.1, 0.1),false)
1215
               PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0)
1216
               weldBetween(KBASE,PRT)
1217
           --------------
1218
           Rooted = true
1219
           Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
1220
           coroutine.resume(coroutine.create(function()
1221
               for i = 1, 10 do
1222
                   Swait()
1223
                   GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
1224
                   GYRO.cframe = CF(RootPart.Position,TORSO.Position)
1225
               end
1226
               CreateSound(1149318312,BASE,5,1,false)
1227
               CreateSound(160772554,BASE,3,1,false)
1228
               LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0))
1229
               for i = 1, 4 do
1230
                   WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1231
               end
1232
               WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
1233
               wait(1)
1234
               TORSO.Parent.Parent = LOCK
1235
               for i = 1, 75 do
1236
                   Swait()
1237
                   local CHILDREN = KEY:GetDescendants()
1238
                   for index, CHILD in pairs(CHILDREN) do
1239
                       if CHILD:IsA("BasePart") then
1240
                           CHILD.Transparency = i/25
1241
                       end
1242
                   end
1243
                   local CHILDREN = LOCK:GetDescendants()
1244
                   for index, CHILD in pairs(CHILDREN) do
1245
                       if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
1246
                           CHILD.Transparency = CHILD.Transparency + 1/75
1247
                       elseif CHILD.ClassName == "Decal" then
1248
                           CHILD.Transparency = CHILD.Transparency + 1/75
1249
                       end
1250
                   end
1251
               end
1252
               TORSO.Parent:ClearAllChildren()
1253
               KEY:remove()
1254
               LOCK:remove()
1255
           end))
1256
           Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
1257
           GYRO:remove()
1258
           ATTACK = false
1259
           Rooted = false
1260
       end
1261
   end
1262
end
1263
 
1264
function Hat()
1265
   ATTACK = true
1266
   Rooted = false
1267
   Pose("Taunt",0.4,1.2,false)
1268
   ATTACK = false
1269
   Rooted = false
1270
end
1271
 
1272
--//=================================\\
1273
--||      ASSIGN THINGS TO KEYS
1274
--\\=================================//
1275
 
1276
function MouseDown(Mouse)
1277
   HOLD = true
1278
   if ATTACK == false then
1279
   end
1280
end
1281
 
1282
function MouseUp(Mouse)
1283
HOLD = false
1284
end
1285
 
1286
function KeyDown(Key)
1287
   KEYHOLD = true
1288
   if Key == "z" and ATTACK == false then
1289
       Warden_Zap()
1290
   end
1291
 
1292
   if Key == "b" and ATTACK == false then
1293
       Warden_Thunder()
1294
   end
1295
 
1296
   if Key == "c" and ATTACK == false then
1297
       Inferno_Ring()
1298
   end
1299
 
1300
   if Key == "v" and ATTACK == false then
1301
       Warden_Wall()
1302
   end
1303
 
1304
   if Key == "x" and ATTACK == false then
1305
       Prison_Key()
1306
   end
1307
 
1308
   if Key == "t" and ATTACK == false then
1309
       Hat()
1310
   end
1311
end
1312
 
1313
function KeyUp(Key)
1314
   KEYHOLD = false
1315
end
1316
 
1317
   Mouse.Button1Down:connect(function(NEWKEY)
1318
       MouseDown(NEWKEY)
1319
   end)
1320
   Mouse.Button1Up:connect(function(NEWKEY)
1321
       MouseUp(NEWKEY)
1322
   end)
1323
   Mouse.KeyDown:connect(function(NEWKEY)
1324
       KeyDown(NEWKEY)
1325
   end)
1326
   Mouse.KeyUp:connect(function(NEWKEY)
1327
       KeyUp(NEWKEY)
1328
   end)
1329
 
1330
--//=================================\\
1331
--\\=================================//
1332
 
1333
 
1334
function unanchor()
1335
   if UNANCHOR == true then
1336
       g = Character:GetChildren()
1337
       for i = 1, #g do
1338
           if g[i].ClassName == "Part" then
1339
               g[i].Anchored = false
1340
           end
1341
       end
1342
   end
1343
end
1344
 
1345
 
1346
--//=================================\\
1347
--||    WRAP THE WHOLE SCRIPT UP
1348
--\\=================================//
1349
 
1350
Humanoid.Changed:connect(function(Jump)
1351
   if Jump == "Jump" and (Disable_Jump == true) then
1352
       Humanoid.Jump = false
1353
   end
1354
end)
1355
 
1356
while true do
1357
   Swait()
1358
   script.Parent = WEAPONGUI
1359
   Humanoid.Parent = Character
1360
   if Humanoid then
1361
       local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
1362
       IDLEANIMATION:Play()
1363
   end
1364
   if ANIMATE.Parent == Character then
1365
       ANIMATE:Destroy()
1366
   end
1367
   SINE = SINE + CHANGE
1368
   local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1369
   local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1370
   Humanoid.HipHeight = 1
1371
   Humanoid.Name = "Warden"
1372
   Humanoid.PlatformStand = false
1373
   if PLAYMAINANIM == true then
1374
       if TORSOVELOCITY < 1 then
1375
           RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1376
           Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1377
           RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1378
           LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1379
           RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
1380
           LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1381
       elseif TORSOVELOCITY > 1 then
1382
           RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1383
           Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1384
           RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1385
           LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1386
           RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
1387
           LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(10)), 0.15 / Animation_Speed)
1388
       end
1389
   end
1390
   unanchor()
1391
   Humanoid.MaxHealth = "inf"
1392
   Humanoid.Health = "inf"
1393
   if Rooted == false then
1394
       Disable_Jump = false
1395
       Humanoid.WalkSpeed = Speed
1396
   elseif Rooted == true then
1397
       Disable_Jump = true
1398
       Humanoid.WalkSpeed = 0
1399
   end
1400
   for _, c in pairs(Character:GetChildren()) do
1401
       if c.ClassName == "Part" and c.Name ~= "Eye" then
1402
           c.Material = "Neon"
1403
           if c:FindFirstChildOfClass("ParticleEmitter") then
1404
               c:FindFirstChildOfClass("ParticleEmitter"):remove()
1405
           end
1406
           c.Color = C3(1,1,1)
1407
           if c == Head then
1408
               if c:FindFirstChild("face") then
1409
                   c.face:remove()
1410
               end
1411
           end
1412
       elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
1413
           c:remove()
1414
       elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
1415
           c:remove()
1416
       end
1417
   end
1418
   sick.SoundId = "rbxassetid://1494340971"
1419
   sick.Looped = true
1420
   sick.Pitch = 1
1421
   sick.Volume = 3
1422
   sick:Resume()
1423
   sick.Parent = Torso
1424
   refit()
1425
   if Head:FindFirstChildOfClass("Sound") then
1426
       Head:FindFirstChildOfClass("Sound"):remove()
1427
   end
1428
end
1429
 
1430
--//=================================\\
1431
--\\=================================//
1432
 
1433
 
1434
 
1435
 
1436
 
1437
--//====================================================\\--
1438
--||                     END OF SCRIPT
1439
--\\====================================================//--