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// Unity 3D example finding particular component when you have multiple of the same type
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// how to find a particular AudioSource (by clip name) when you have multiple attached
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// In this example, finding a particular AudioSource (by clip name) if you have multiple sources on your object
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function Start() {
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var music : AudioClip;
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	var music : AudioClip;
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for (var src in GetComponents.<AudioSource>()) {
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	for (var src in GetComponents.<AudioSource>()) {
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	if (src.clip.name == "music") {
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		if (src.clip.name == "music") {
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		music = src;
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			music = src;
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		break;
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			break;
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		}
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}
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music.Play();
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	music.Play();
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}