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1
--https://github.com/Mokiros/roblox-FE-compatibility
2
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
3
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
4
local RealPlayer = Player
5
do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
6
Character = game.Players.LocalPlayer.Character
7
Head = Character.Head
8
9
--||			   CREATED BY SHACKLUSTER
10
--\\====================================================//--
11
12
wait(0.2)
13
14
Player = game:GetService("Players").LocalPlayer
15
PlayerGui = Player.PlayerGui
16
Cam = workspace.CurrentCamera
17
Backpack = Player.Backpack
18
Character = Player.Character
19
Humanoid = Character:FindFirstChildOfClass("Humanoid")
20
Mouse = Player:GetMouse()
21
RootPart = Character["HumanoidRootPart"]
22
Torso = Character["Torso"]
23
Head = Character["Head"]
24
RightArm = Character["Right Arm"]
25
LeftArm = Character["Left Arm"]
26
RightLeg = Character["Right Leg"]
27
LeftLeg = Character["Left Leg"]
28
RootJoint = RootPart["RootJoint"]
29
Neck = Torso["Neck"]
30
RightShoulder = Torso["Right Shoulder"]
31
LeftShoulder = Torso["Left Shoulder"]
32
RightHip = Torso["Right Hip"]
33
LeftHip = Torso["Left Hip"]
34
local sick = Instance.new("Sound",Torso)
35
36
local ORA = Instance.new("Sound",Torso)
37
	ORA.SoundId = "rbxassetid://791374350"
38
	ORA.Looped = false
39
	ORA.Pitch = 1.3
40
	ORA.Volume = 10
41
	ORA.Parent = Torso
42
43
local muda = Instance.new("Sound",Torso)
44
45
IT = Instance.new
46
CF = CFrame.new
47
VT = Vector3.new
48
RAD = math.rad
49
C3 = Color3.new
50
UD2 = UDim2.new
51
BRICKC = BrickColor.new
52
ANGLES = CFrame.Angles
53
EULER = CFrame.fromEulerAnglesXYZ
54
COS = math.cos
55
ACOS = math.acos
56
SIN = math.sin
57
ASIN = math.asin
58
ABS = math.abs
59
Mrandom = math.random
60
MRANDOM = math.random
61
FLOOR = math.floor
62
Effects = {}
63
local RbxUtility = LoadLibrary("RbxUtility")
64
local Create = RbxUtility.Create
65
66
--//=================================\\
67
--|| 	      USEFUL VALUES
68
--\\=================================//
69
70
Animation_Speed = 3
71
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
72
local Speed = 45
73
local SIZE = 1.3
74
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
75
local NECKC0 = CF(0, 1.1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
76
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
77
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
78
local ANIM = "Idle"
79
local ATTACK = false
80
local COMBO = 1
81
local Rooted = false
82
local SINE = 0
83
local CHANGE = 2 / Animation_Speed
84
local ROBLOXIDLEANIMATION = IT("Animation")
85
local WEAPONGUI = IT("ScreenGui", PlayerGui)
86
WEAPONGUI.Name = "Big Boie Squad"
87
local ANIMATOR = Humanoid.Animator
88
local ANIMATE = Character.Animate
89
local UNANCHOR = true
90
local KILLCOUNT = 0
91
92
--//=================================\\
93
--\\=================================//
94
95
96
--//=================================\\
97
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
98
--\\=================================//
99
100
ArtificialHB = Instance.new("BindableEvent", script)
101
ArtificialHB.Name = "ArtificialHB"
102
103
script:WaitForChild("ArtificialHB")
104
105
frame = Frame_Speed
106
tf = 0
107
allowframeloss = false
108
tossremainder = false
109
lastframe = tick()
110
script.ArtificialHB:Fire()
111
112
game:GetService("RunService").Heartbeat:connect(function(s, p)
113
	tf = tf + s
114
	if tf >= frame then
115
		if allowframeloss then
116
			script.ArtificialHB:Fire()
117
			lastframe = tick()
118
		else
119
			for i = 1, math.floor(tf / frame) do
120
				script.ArtificialHB:Fire()
121
			end
122
		lastframe = tick()
123
		end
124
		if tossremainder then
125
			tf = 0
126
		else
127
			tf = tf - frame * math.floor(tf / frame)
128
		end
129
	end
130
end)
131
132
--//=================================\\
133
--\\=================================//
134
135
--//=================================\\
136
--|| 	      SOME FUNCTIONS
137
--\\=================================//
138
139
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
140
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
141
end
142
143
function PositiveAngle(NUMBER)
144
	if NUMBER >= 0 then
145
		NUMBER = 0
146
	end
147
	return NUMBER
148
end
149
150
function NegativeAngle(NUMBER)
151
	if NUMBER <= 0 then
152
		NUMBER = 0
153
	end
154
	return NUMBER
155
end
156
157
function Swait(NUMBER)
158
	if NUMBER == 0 or NUMBER == nil then
159
		ArtificialHB.Event:wait()
160
	else
161
		for i = 1, NUMBER do
162
			ArtificialHB.Event:wait()
163
		end
164
	end
165
end
166
167
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
168
	local NEWMESH = IT(MESH)
169
	if MESH == "SpecialMesh" then
170
		NEWMESH.MeshType = MESHTYPE
171
		if MESHID ~= "nil" and MESHID ~= "" then
172
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
173
		end
174
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
175
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
176
		end
177
	end
178
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
179
	NEWMESH.Scale = SCALE
180
	NEWMESH.Parent = PARENT
181
	return NEWMESH
182
end
183
184
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
185
	local NEWPART = IT("Part")
186
	NEWPART.formFactor = FORMFACTOR
187
	NEWPART.Reflectance = REFLECTANCE
188
	NEWPART.Transparency = TRANSPARENCY
189
	NEWPART.CanCollide = false
190
	NEWPART.Locked = true
191
	NEWPART.Anchored = true
192
	if ANCHOR == false then
193
		NEWPART.Anchored = false
194
	end
195
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
196
	NEWPART.Name = NAME
197
	NEWPART.Size = SIZE
198
	NEWPART.Position = Torso.Position
199
	NEWPART.Material = MATERIAL
200
	NEWPART:BreakJoints()
201
	NEWPART.Parent = PARENT
202
	return NEWPART
203
end
204
205
	local function weldBetween(a, b)
206
	    local weldd = Instance.new("ManualWeld")
207
	    weldd.Part0 = a
208
	    weldd.Part1 = b
209
	    weldd.C0 = CFrame.new()
210
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
211
	    weldd.Parent = a
212
	    return weldd
213
	end
214
215
216
function QuaternionFromCFrame(cf)
217
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
218
	local trace = m00 + m11 + m22
219
	if trace > 0 then 
220
		local s = math.sqrt(1 + trace)
221
		local recip = 0.5 / s
222
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
223
	else
224
		local i = 0
225
		if m11 > m00 then
226
			i = 1
227
		end
228
		if m22 > (i == 0 and m00 or m11) then
229
			i = 2
230
		end
231
		if i == 0 then
232
			local s = math.sqrt(m00 - m11 - m22 + 1)
233
			local recip = 0.5 / s
234
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
235
		elseif i == 1 then
236
			local s = math.sqrt(m11 - m22 - m00 + 1)
237
			local recip = 0.5 / s
238
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
239
		elseif i == 2 then
240
			local s = math.sqrt(m22 - m00 - m11 + 1)
241
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
242
		end
243
	end
244
end
245
 
246
function QuaternionToCFrame(px, py, pz, x, y, z, w)
247
	local xs, ys, zs = x + x, y + y, z + z
248
	local wx, wy, wz = w * xs, w * ys, w * zs
249
	local xx = x * xs
250
	local xy = x * ys
251
	local xz = x * zs
252
	local yy = y * ys
253
	local yz = y * zs
254
	local zz = z * zs
255
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
256
end
257
 
258
function QuaternionSlerp(a, b, t)
259
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
260
	local startInterp, finishInterp;
261
	if cosTheta >= 0.0001 then
262
		if (1 - cosTheta) > 0.0001 then
263
			local theta = ACOS(cosTheta)
264
			local invSinTheta = 1 / SIN(theta)
265
			startInterp = SIN((1 - t) * theta) * invSinTheta
266
			finishInterp = SIN(t * theta) * invSinTheta
267
		else
268
			startInterp = 1 - t
269
			finishInterp = t
270
		end
271
	else
272
		if (1 + cosTheta) > 0.0001 then
273
			local theta = ACOS(-cosTheta)
274
			local invSinTheta = 1 / SIN(theta)
275
			startInterp = SIN((t - 1) * theta) * invSinTheta
276
			finishInterp = SIN(t * theta) * invSinTheta
277
		else
278
			startInterp = t - 1
279
			finishInterp = t
280
		end
281
	end
282
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
283
end
284
285
function Clerp(a, b, t)
286
	local qa = {QuaternionFromCFrame(a)}
287
	local qb = {QuaternionFromCFrame(b)}
288
	local ax, ay, az = a.x, a.y, a.z
289
	local bx, by, bz = b.x, b.y, b.z
290
	local _t = 1 - t
291
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
292
end
293
294
CFuncs = {
295
	Part = {
296
		Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
297
			local Part = Create("Part")({
298
				Parent = Parent,
299
				Reflectance = Reflectance,
300
				Transparency = Transparency,
301
				CanCollide = false,
302
				Locked = true,
303
				BrickColor = BrickColor.new(tostring(BColor)),
304
				Name = Name,
305
				Size = Size,
306
				Material = Material
307
			})
308
			NoOutlines(Part)
309
			return Part
310
		end
311
	},
312
	Mesh = {
313
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
314
			local Msh = Create(Mesh)({
315
				Parent = Part,
316
				Offset = OffSet,
317
				Scale = Scale
318
			})
319
			if Mesh == "SpecialMesh" then
320
				Msh.MeshType = MeshType
321
				Msh.MeshId = MeshId
322
			end
323
			return Msh
324
		end
325
	},
326
	Mesh = {
327
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
328
			local Msh = Create(Mesh)({
329
				Parent = Part,
330
				Offset = OffSet,
331
				Scale = Scale
332
			})
333
			if Mesh == "SpecialMesh" then
334
				Msh.MeshType = MeshType
335
				Msh.MeshId = MeshId
336
			end
337
			return Msh
338
		end
339
	},
340
	Weld = {
341
		Create = function(Parent, Part0, Part1, C0, C1)
342
			local Weld = Create("Weld")({
343
				Parent = Parent,
344
				Part0 = Part0,
345
				Part1 = Part1,
346
				C0 = C0,
347
				C1 = C1
348
			})
349
			return Weld
350
		end
351
	},
352
	Sound = {
353
		Create = function(id, par, vol, pit)
354
			coroutine.resume(coroutine.create(function()
355
				local S = Create("Sound")({
356
					Volume = vol,
357
					Pitch = pit or 1,
358
					SoundId = id,
359
					Parent = par or workspace
360
				})
361
				wait()
362
				S:play()
363
				game:GetService("Debris"):AddItem(S, 6)
364
			end))
365
		end
366
	},
367
	ParticleEmitter = {
368
		Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
369
			local fp = Create("ParticleEmitter")({
370
				Parent = Parent,
371
				Color = ColorSequence.new(Color1, Color2),
372
				LightEmission = LightEmission,
373
				Size = Size,
374
				Texture = Texture,
375
				Transparency = Transparency,
376
				ZOffset = ZOffset,
377
				Acceleration = Accel,
378
				Drag = Drag,
379
				LockedToPart = LockedToPart,
380
				VelocityInheritance = VelocityInheritance,
381
				EmissionDirection = EmissionDirection,
382
				Enabled = Enabled,
383
				Lifetime = LifeTime,
384
				Rate = Rate,
385
				Rotation = Rotation,
386
				RotSpeed = RotSpeed,
387
				Speed = Speed,
388
				VelocitySpread = VelocitySpread
389
			})
390
			return fp
391
		end
392
	}
393
}
394
395
EffectModel = Instance.new("Model", Character)
396
Effects = {
397
  Block = {
398
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
399
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
400
      prt.Anchored = true
401
      prt.CFrame = cframe
402
      local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
403
      game:GetService("Debris"):AddItem(prt, 10)
404
      if Type == 1 or Type == nil then
405
        table.insert(Effects, {
406
          prt,
407
          "Block1",
408
          delay,
409
          x3,
410
          y3,
411
          z3,
412
          msh
413
        })
414
      elseif Type == 2 then
415
        table.insert(Effects, {
416
          prt,
417
          "Block2",
418
          delay,
419
          x3,
420
          y3,
421
          z3,
422
          msh
423
        })
424
      else
425
        table.insert(Effects, {
426
          prt,
427
          "Block3",
428
          delay,
429
          x3,
430
          y3,
431
          z3,
432
          msh
433
        })
434
      end
435
    end
436
  },
437
  Sphere = {
438
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
439
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
440
      prt.Anchored = true
441
      prt.CFrame = cframe
442
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
443
      game:GetService("Debris"):AddItem(prt, 10)
444
      table.insert(Effects, {
445
        prt,
446
        "Cylinder",
447
        delay,
448
        x3,
449
        y3,
450
        z3,
451
        msh
452
      })
453
    end
454
  },
455
  Cylinder = {
456
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
457
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
458
      prt.Anchored = true
459
      prt.CFrame = cframe
460
      local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
461
      game:GetService("Debris"):AddItem(prt, 10)
462
      table.insert(Effects, {
463
        prt,
464
        "Cylinder",
465
        delay,
466
        x3,
467
        y3,
468
        z3,
469
        msh
470
      })
471
    end
472
  },
473
  Wave = {
474
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
475
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
476
      prt.Anchored = true
477
      prt.CFrame = cframe
478
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
479
      game:GetService("Debris"):AddItem(prt, 10)
480
      table.insert(Effects, {
481
        prt,
482
        "Cylinder",
483
        delay,
484
        x3 / 60,
485
        y3 / 60,
486
        z3 / 60,
487
        msh
488
      })
489
    end
490
  },
491
  Ring = {
492
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
493
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
494
      prt.Anchored = true
495
      prt.CFrame = cframe
496
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
497
      game:GetService("Debris"):AddItem(prt, 10)
498
      table.insert(Effects, {
499
        prt,
500
        "Cylinder",
501
        delay,
502
        x3,
503
        y3,
504
        z3,
505
        msh
506
      })
507
    end
508
  },
509
  Break = {
510
    Create = function(brickcolor, cframe, x1, y1, z1)
511
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
512
      prt.Anchored = true
513
      prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
514
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
515
      local num = math.random(10, 50) / 1000
516
      game:GetService("Debris"):AddItem(prt, 10)
517
      table.insert(Effects, {
518
        prt,
519
        "Shatter",
520
        num,
521
        prt.CFrame,
522
        math.random() - math.random(),
523
        0,
524
        math.random(50, 100) / 100
525
      })
526
    end
527
  },
528
Spiral = {
529
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
530
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
531
      prt.Anchored = true
532
      prt.CFrame = cframe
533
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
534
      game:GetService("Debris"):AddItem(prt, 10)
535
      table.insert(Effects, {
536
        prt,
537
        "Cylinder",
538
        delay,
539
        x3,
540
        y3,
541
        z3,
542
        msh
543
      })
544
    end
545
  },
546
Push = {
547
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
548
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
549
      prt.Anchored = true
550
      prt.CFrame = cframe
551
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
552
      game:GetService("Debris"):AddItem(prt, 10)
553
      table.insert(Effects, {
554
        prt,
555
        "Cylinder",
556
        delay,
557
        x3,
558
        y3,
559
        z3,
560
        msh
561
      })
562
    end
563
  }
564
}
565
function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
566
	local fp = IT("Part")
567
	fp.formFactor = formfactor 
568
	fp.Parent = parent
569
	fp.Reflectance = reflectance
570
	fp.Transparency = transparency
571
	fp.CanCollide = false 
572
	fp.Locked = true
573
	fp.BrickColor = brickcolor
574
	fp.Name = name
575
	fp.Size = size
576
	fp.Position = tors.Position 
577
	NoOutlines(fp)
578
	fp.Material = "SmoothPlastic"
579
	fp:BreakJoints()
580
	return fp 
581
end 
582
583
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
584
	local frame = IT("Frame")
585
	frame.BackgroundTransparency = TRANSPARENCY
586
	frame.BorderSizePixel = BORDERSIZEPIXEL
587
	frame.Position = POSITION
588
	frame.Size = SIZE
589
	frame.BackgroundColor3 = COLOR
590
	frame.BorderColor3 = BORDERCOLOR
591
	frame.Name = NAME
592
	frame.Parent = PARENT
593
	return frame
594
end
595
596
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
597
	local label = IT("TextLabel")
598
	label.BackgroundTransparency = 1
599
	label.Size = UD2(1, 0, 1, 0)
600
	label.Position = UD2(0, 0, 0, 0)
601
	label.TextColor3 = TEXTCOLOR
602
	label.TextStrokeTransparency = STROKETRANSPARENCY
603
	label.TextTransparency = TRANSPARENCY
604
	label.FontSize = TEXTFONTSIZE
605
	label.Font = TEXTFONT
606
	label.BorderSizePixel = BORDERSIZEPIXEL
607
	label.TextScaled = false
608
	label.Text = TEXT
609
	label.Name = NAME
610
	label.Parent = PARENT
611
	return label
612
end
613
614
function NoOutlines(PART)
615
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
616
end
617
618
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
619
	local NEWWELD = IT(TYPE)
620
	NEWWELD.Part0 = PART0
621
	NEWWELD.Part1 = PART1
622
	NEWWELD.C0 = C0
623
	NEWWELD.C1 = C1
624
	NEWWELD.Parent = PARENT
625
	return NEWWELD
626
end
627
628
local S = IT("Sound")
629
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
630
	local NEWSOUND = nil
631
	coroutine.resume(coroutine.create(function()
632
		NEWSOUND = S:Clone()
633
		NEWSOUND.Parent = PARENT
634
		NEWSOUND.Volume = VOLUME
635
		NEWSOUND.Pitch = PITCH
636
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
637
		NEWSOUND:play()
638
		if DOESLOOP == true then
639
			NEWSOUND.Looped = true
640
		else
641
			repeat wait(1) until NEWSOUND.Playing == false
642
			NEWSOUND:remove()
643
		end
644
	end))
645
	return NEWSOUND
646
end
647
648
function CFrameFromTopBack(at, top, back)
649
	local right = top:Cross(back)
650
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
651
end
652
653
function MakeForm(PART,TYPE)
654
	if TYPE == "Cyl" then
655
		local MSH = IT("CylinderMesh",PART)
656
	elseif TYPE == "Ball" then
657
		local MSH = IT("SpecialMesh",PART)
658
		MSH.MeshType = "Sphere"
659
	elseif TYPE == "Wedge" then
660
		local MSH = IT("SpecialMesh",PART)
661
		MSH.MeshType = "Wedge"
662
	end
663
end
664
665
Debris = game:GetService("Debris")
666
667
function CastProperRay(StartPos, EndPos, Distance, Ignore)
668
	local DIRECTION = CF(StartPos,EndPos).lookVector
669
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
670
end
671
672
--//=================================\\
673
--||	     WEAPON CREATION
674
--\\=================================//
675
676
Humanoid.Parent = nil
677
RootPart.Size = RootPart.Size*SIZE
678
Torso.Size = Torso.Size*SIZE
679
RightArm.Size = RightArm.Size*SIZE
680
RightLeg.Size = RightLeg.Size*SIZE
681
LeftArm.Size = LeftArm.Size*SIZE
682
LeftLeg.Size = LeftLeg.Size*SIZE
683
RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
684
RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
685
Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
686
Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
687
RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
688
LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
689
RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
690
LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
691
RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
692
LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
693
Head.Size = Head.Size*SIZE
694
RootJoint.Parent = RootPart
695
Neck.Parent = Torso
696
RightShoulder.Parent = Torso
697
LeftShoulder.Parent = Torso
698
RightHip.Parent = Torso
699
LeftHip.Parent = Torso
700
701
local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false)
702
MakeForm(PART,"Ball")
703
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0))
704
local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false)
705
MakeForm(PART,"Ball")
706
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0))
707
local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false)
708
MakeForm(PART,"Ball")
709
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0))
710
local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false)
711
MakeForm(PART,"Ball")
712
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0))
713
local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false)
714
MakeForm(PART,"Ball")
715
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0))
716
local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false)
717
MakeForm(PART,"Ball")
718
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0))
719
720
Humanoid.Parent = Character
721
722
Humanoid.Died:connect(function()
723
	ATTACK = true
724
end)
725
726
local TRACKFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Yeet")
727
728
local TEXT = CreateLabel(TRACKFRAME, KILLCOUNT, C3(1,0,0), 8, "SourceSans", 0, 2, 1, "Text")
729
730
--//=================================\\
731
--||			DAMAGING
732
--\\=================================//
733
734
local EXPLOSION = IT("Explosion",nil)
735
EXPLOSION.BlastPressure = 0
736
function PUNCH(Fist)
737
	TOUCH = Fist.Touched:Connect(function(hit)
738
		if hit.Parent:FindFirstChildOfClass("Humanoid") then
739
			local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
740
			local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
741
			if TORSO and HUM.Health > 0 then
742
				CreateSound(296102734,Fist,6,1,false)
743
				CreateSound(12222242,TORSO,7,MRANDOM(8,14)/10,false)
744
				TORSO.Parent:BreakJoints()
745
				for _, c in pairs(TORSO.Parent:GetChildren()) do
746
					if c:IsA("BasePart") then
747
						local bv = Instance.new("BodyVelocity",c) 
748
						bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
749
						bv.velocity = CF(TORSO.Position,c.Position+VT(0,0.1,0)).lookVector*MRANDOM(70,100)
750
						Debris:AddItem(bv,0.05)
751
					end
752
				end
753
				local BOOM = EXPLOSION:Clone()
754
				BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
755
				BOOM.Parent = Character
756
				TOUCH:Disconnect()
757
				KILLCOUNT = KILLCOUNT + 1
758
			end
759
		elseif hit.Material == Enum.Material.Glass or hit.Transparency > 0.2 then
760
			hit:remove()
761
			CreateSound(296102734,Fist,6,1,false)
762
			local BOOM = EXPLOSION:Clone()
763
			BOOM.BlastPressure = 15
764
			BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
765
			BOOM.Parent = Character
766
		elseif hit.Anchored == false then
767
			CreateSound(296102734,Fist,6,1,false)
768
			local BOOM = EXPLOSION:Clone()
769
			BOOM.BlastPressure = 70
770
			BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
771
			BOOM.Parent = Character
772
			TOUCH:Disconnect()
773
		end
774
	end)
775
	return TOUCH
776
end
777
778
--//=================================\\
779
--||	ATTACK FUNCTIONS AND STUFF
780
--\\=================================//
781
782
function Yeet()
783
	ATTACK = true
784
	Rooted = false
785
	if COMBO == 1 then
786
		COMBO = 2
787
		for i=0, 0.1, 0.1 / Animation_Speed do
788
			Swait()
789
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
790
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
791
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
792
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
793
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
794
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
795
		end
796
		local FIST = PUNCH(LeftArm)
797
                CreateSound(1277342512, LeftArm, 10, (MRANDOM(100,300)/100)+0.15, false)
798
		for i=0, 0.15, 0.1 / Animation_Speed do
799
			Swait()
800
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / Animation_Speed)
801
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / Animation_Speed)
802
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
803
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
804
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
805
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
806
		end
807
		FIST:Disconnect()
808
	else
809
		COMBO = 1
810
		for i=0, 0.1, 0.1 / Animation_Speed do
811
			Swait()
812
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
813
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
814
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
815
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
816
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
817
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
818
		end
819
		local FIST = PUNCH(RightArm)
820
                CreateSound(1277342512, RightArm, 10, (MRANDOM(100,300)/100)+0.15, false)
821
		for i=0, 0.15, 0.1 / Animation_Speed do
822
			Swait()
823
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / Animation_Speed)
824
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
825
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
826
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
827
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
828
		end
829
		FIST:Disconnect()
830
	end
831
	ATTACK = false
832
	Rooted = false
833
end
834
835
function kICKS()
836
	ATTACK = true
837
	Rooted = false
838
                muda:Play()
839
		local KICK = PUNCH(LeftLeg)
840
		local KICK2 = PUNCH(RightLeg)
841
		for i=0, 9, 0.1 / Animation_Speed do
842
			Swait()
843
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(-90 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34)), RAD(-0 + MRANDOM(-34,34))), 1 / 4)
844
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34))), 1 / Animation_Speed)
845
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0 + MRANDOM(-34,34)), RAD(-0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34))), 1 / Animation_Speed)
846
	   	end
847
		KICK:Disconnect()
848
		KICK2:Disconnect()
849
        muda:Stop()
850
	ATTACK = false
851
	Rooted = false
852
end
853
854
function DORAH()
855
	ATTACK = true
856
	Rooted = false
857
                CreateSound(1529432744, Torso, 10, 1, false)
858
		for i=0, 1, 0.1 / Animation_Speed do
859
			Swait()
860
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
861
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
862
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
863
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
864
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
865
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
866
		end
867
	        Effects.Wave.Create(BRICKC("Bright blue"), RootPart.CFrame * CF(0, 0, 0) * ANGLES(RAD(90),RAD(-0),RAD(0)), 25, 25, 25, 30, 30, 30, 0.05)
868
		local FIST = PUNCH(LeftArm)
869
	for _, c in pairs(Character:GetChildren()) do
870
	if c:FindFirstChild("face") then
871
		c.face.Texture = "http://www.roblox.com/asset/?id=1853734154"
872
	end
873
        end
874
                CreateSound(1529198207, Torso, 10, 1, false)
875
                CreateSound(1268140357, LeftArm, 2, 1, false)
876
		for i=0, 0.15, 0.1 / Animation_Speed do
877
			Swait()
878
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / Animation_Speed)
879
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / Animation_Speed)
880
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
881
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
882
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
883
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
884
		end
885
		FIST:Disconnect()
886
		for i=0, 0.2, 0.15 / Animation_Speed do
887
			Swait()
888
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
889
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
890
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
891
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
892
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
893
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
894
		end
895
                CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
896
		local FIST = PUNCH(LeftArm)
897
		for i=0, 0.2, 0.15 / Animation_Speed do
898
			Swait()
899
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
900
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
901
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
902
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
903
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
904
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
905
		end
906
		FIST:Disconnect()
907
		COMBO = 1
908
		for i=0, 0.2, 0.15 / Animation_Speed do
909
			Swait()
910
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
911
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
912
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
913
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
914
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
915
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
916
		end
917
		local FIST = PUNCH(RightArm)
918
                CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
919
		for i=0, 0.2, 0.15 / Animation_Speed do
920
			Swait()
921
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
922
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
923
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
924
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
925
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
926
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
927
		end
928
		FIST:Disconnect()
929
		for i=0, 0.2, 0.15 / Animation_Speed do
930
			Swait()
931
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
932
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
933
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
934
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
935
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
936
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
937
		end
938
                CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
939
		local FIST = PUNCH(LeftArm)
940
		for i=0, 0.2, 0.15 / Animation_Speed do
941
			Swait()
942
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
943
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
944
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
945
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
946
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
947
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
948
		end
949
		FIST:Disconnect()
950
		COMBO = 1
951
		for i=0, 0.2, 0.15 / Animation_Speed do
952
			Swait()
953
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
954
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
955
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
956
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
957
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
958
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
959
		end
960
		local FIST = PUNCH(RightArm)
961
                CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
962
		for i=0, 0.2, 0.15 / Animation_Speed do
963
			Swait()
964
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
965
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
966
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
967
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
968
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
969
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
970
		end
971
		FIST:Disconnect()
972
		for i=0, 0.2, 0.15 / Animation_Speed do
973
			Swait()
974
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
975
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
976
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
977
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
978
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
979
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
980
		end
981
                CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
982
		local FIST = PUNCH(LeftArm)
983
		for i=0, 0.2, 0.15 / Animation_Speed do
984
			Swait()
985
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
986
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
987
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
988
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
989
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
990
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
991
		end
992
		FIST:Disconnect()
993
		COMBO = 1
994
		for i=0, 0.2, 0.15 / Animation_Speed do
995
			Swait()
996
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
997
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
998
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
999
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
1000
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1001
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1002
		end
1003
		local FIST = PUNCH(RightArm)
1004
                CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
1005
		for i=0, 0.2, 0.15 / Animation_Speed do
1006
			Swait()
1007
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
1008
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
1009
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
1010
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
1011
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1012
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1013
		end
1014
		FIST:Disconnect()
1015
        for _, c in pairs(Character:GetChildren()) do
1016
	if c:FindFirstChild("face") then
1017
	c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
1018
        end
1019
        end
1020
	ATTACK = false
1021
	Rooted = false
1022
end
1023
1024
function ORAORA()
1025
	ATTACK = true
1026
	Rooted = false
1027
        ORA:Play()
1028
	sick.Volume = 0
1029
	for _, c in pairs(Character:GetChildren()) do
1030
	if c:FindFirstChild("face") then
1031
		c.face.Texture = "http://www.roblox.com/asset/?id=1156642909"
1032
	end
1033
        end
1034
        repeat
1035
	if COMBO == 1 then
1036
		COMBO = 2
1037
		for i=0, 0.03, 0.15 / Animation_Speed do
1038
			Swait()
1039
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
1040
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
1041
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
1042
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
1043
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1044
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1045
		end
1046
		local FIST = PUNCH(LeftArm)
1047
		for i=0, 0.03, 0.15 / Animation_Speed do
1048
			Swait()
1049
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
1050
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
1051
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
1052
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
1053
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1054
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1055
		end
1056
		FIST:Disconnect()
1057
	else
1058
		COMBO = 1
1059
		for i=0, 0.03, 0.15 / Animation_Speed do
1060
			Swait()
1061
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
1062
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
1063
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
1064
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
1065
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1066
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1067
		end
1068
		local FIST = PUNCH(RightArm)
1069
		for i=0, 0.03, 0.15 / Animation_Speed do
1070
			Swait()
1071
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
1072
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
1073
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
1074
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
1075
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1076
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1077
		end
1078
		FIST:Disconnect()
1079
	end
1080
        until ORA.Playing == false
1081
	for _, c in pairs(Character:GetChildren()) do
1082
	if c:FindFirstChild("face") then
1083
		c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
1084
	end
1085
        end
1086
	sick.Volume = 2.5
1087
	ATTACK = false
1088
	Rooted = false
1089
end
1090
1091
function YesPlease()
1092
	ATTACK = true
1093
	Rooted = true
1094
	CreateSound(1535471840,Head,6,1.1,false)
1095
	for i=0, 4.01, 0.1 / Animation_Speed do
1096
		Swait()
1097
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.3*SIZE) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
1098
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1099
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(2+(MRANDOM(-5,5)/100)*SIZE, (0.45+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(75), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1100
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-2+(MRANDOM(-5,5)/100)*SIZE, (0.65+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(65), RAD(0), RAD(65)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1101
		RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1102
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1103
	end
1104
	ATTACK = false
1105
	Rooted = false
1106
end
1107
1108
--//=================================\\
1109
--||	  ASSIGN THINGS TO KEYS
1110
--\\=================================//
1111
1112
Mouse.Button1Down:connect(function(NEWKEY)
1113
	if ATTACK == false then
1114
		Yeet()
1115
	end
1116
end)
1117
Mouse.KeyDown:connect(function(NEWKEY)
1118
	if NEWKEY == "t" and ATTACK == false then
1119
		YesPlease()
1120
	elseif NEWKEY == "q" and ATTACK == false then
1121
		ORAORA()
1122
	elseif NEWKEY == "e" and ATTACK == false then
1123
		DORAH()
1124
	elseif NEWKEY == "r" and ATTACK == false then
1125
		kICKS()
1126
	end
1127
end)
1128
1129
--//=================================\\
1130
--\\=================================//
1131
1132
function unanchor()
1133
	if UNANCHOR == true then
1134
		g = Character:GetChildren()
1135
		for i = 1, #g do
1136
			if g[i].ClassName == "Part" then
1137
				g[i].Anchored = false
1138
			end
1139
		end
1140
	end
1141
end
1142
1143
--//=================================\\
1144
--||	WRAP THE WHOLE SCRIPT UP
1145
--\\=================================//
1146
1147
Humanoid.Changed:connect(function(Jump)
1148
	if Jump == "Jump" and (Disable_Jump == true) then
1149
		Humanoid.Jump = false
1150
	end
1151
end)
1152
1153
local FF = IT("ForceField",Character)
1154
FF.Visible = false
1155
1156
while true do
1157
	Swait()
1158
	script.Parent = WEAPONGUI
1159
	ANIMATE.Parent = nil
1160
	for _,v in next, Humanoid:GetPlayingAnimationTracks() do
1161
	    v:Stop();
1162
	end
1163
	SINE = SINE + CHANGE
1164
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1165
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1166
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
1167
	local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
1168
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
1169
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 / Animation_Speed)
1170
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1171
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.5- 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1172
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.5+ 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1173
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
1174
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1175
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1176
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1177
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1178
	end
1179
	if HITFLOOR == nil then
1180
		ANIM = "Midair"
1181
		if ATTACK == false then
1182
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
1183
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1184
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(145), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1185
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.45*SIZE, 0.3*SIZE) * ANGLES(RAD(35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1186
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.2*SIZE, -0.7*SIZE) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
1187
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
1188
		end
1189
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1190
		ANIM = "Idle"
1191
		if ATTACK == false then
1192
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1193
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1194
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1195
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1196
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
1197
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
1198
		end
1199
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
1200
		ANIM = "Walk"
1201
		if ATTACK == false then
1202
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
1203
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1/ Animation_Speed)
1204
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, (0.35+0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25+70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1205
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, (0.35-0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25-70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1206
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
1207
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
1208
		end
1209
	end
1210
	unanchor()
1211
	Humanoid.MaxHealth = 5e7
1212
	Humanoid.Health = 5e7
1213
	Humanoid.Name = "BigJoJoFanBoie"
1214
	if Rooted == false then
1215
		Disable_Jump = false
1216
		Humanoid.WalkSpeed = Speed
1217
	elseif Rooted == true then
1218
		Disable_Jump = true
1219
		Humanoid.WalkSpeed = 0
1220
	end
1221
	for _, c in pairs(Character:GetChildren()) do
1222
		if c.ClassName == "Part" then
1223
			c.Material = "SmoothPlastic"
1224
			if c:FindFirstChildOfClass("ParticleEmitter") then
1225
				c:FindFirstChildOfClass("ParticleEmitter"):remove()
1226
			end
1227
			if c == Torso or c.Name == "Muscle" then
1228
				c.BrickColor = BRICKC"Bright blue"
1229
			elseif c == RightLeg or c == LeftLeg then
1230
				c.BrickColor = BRICKC"Br. yellowish green"
1231
			else
1232
				c.BrickColor = BRICKC"Bright yellow"
1233
			end
1234
			if c == Head and ATTACK == false then
1235
				if c:FindFirstChild("face") then
1236
					c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
1237
				end
1238
			end
1239
		elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
1240
			c:remove()
1241
		elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
1242
			c:remove()
1243
		end
1244
	end
1245
        if ATTACK == false then
1246
	sick.SoundId = "rbxassetid://292480358"
1247
	sick.Looped = true
1248
	sick.Pitch = (MRANDOM(95,105)/100)+0.1
1249
	sick.Volume = 2.5
1250
	sick:Resume()
1251
        end
1252
	sick.Parent = Torso
1253
	ORA.SoundId = "rbxassetid://791374350"
1254
	ORA.Looped = false
1255
	ORA.Pitch = (MRANDOM(90,110)/100)+0.13
1256
	ORA.Volume = 10
1257
	ORA.Parent = Torso
1258
	muda.SoundId = "rbxassetid://904811971"
1259
	muda.Looped = false
1260
	muda.Pitch = (MRANDOM(80,140)/100)+0.13
1261
	muda.Volume = 10
1262
	muda.Parent = Torso
1263
	Humanoid.JumpPower = 150
1264
	TEXT.Text = KILLCOUNT
1265
	if 0 < #Effects then
1266
		for e = 1, #Effects do
1267
			if Effects[e] ~= nil then
1268
				local Thing = Effects[e]
1269
				if Thing ~= nil then
1270
					local Part = Thing[1]
1271
					local Mode = Thing[2]
1272
					local Delay = Thing[3]
1273
					local IncX = Thing[4]
1274
					local IncY = Thing[5]
1275
					local IncZ = Thing[6]
1276
					if 1 >= Thing[1].Transparency then
1277
						if Thing[2] == "Block1" then
1278
							Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1279
							local Mesh = Thing[1].Mesh
1280
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1281
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1282
						elseif Thing[2] == "Block2" then
1283
							Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
1284
							local Mesh = Thing[7]
1285
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1286
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1287
						elseif Thing[2] == "Block3" then
1288
							Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
1289
							local Mesh = Thing[7]
1290
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1291
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1292
						elseif Thing[2] == "Cylinder" then
1293
							local Mesh = Thing[1].Mesh
1294
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1295
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1296
						elseif Thing[2] == "Blood" then
1297
							local Mesh = Thing[7]
1298
							Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
1299
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1300
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1301
						elseif Thing[2] == "Elec" then							local Mesh = Thing[1].Mesh
1302
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
1303
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1304
						elseif Thing[2] == "Disappear" then
1305
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1306
						elseif Thing[2] == "Shatter" then
1307
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1308
							Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
1309
							Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
1310
							Thing[6] = Thing[6] + Thing[5]
1311
						end
1312
					else
1313
						Part.Parent = nil
1314
						table.remove(Effects, e)
1315
					end
1316
				end
1317
			end
1318
		end
1319
	end
1320
end
1321
1322
--//=================================\\
1323
--\\=================================//
1324
1325
1326
1327
1328
1329
--//====================================================\\--
1330
--||			  		 END OF SCRIPT
1331
--\\====================================================//--