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| 1 | if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
| |
| 2 | do | |
| 3 | script.Parent = owner.Character | |
| 4 | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
| |
| 5 | local function NewFakeEvent() | |
| 6 | local Bind = Instance.new("BindableEvent")
| |
| 7 | local Fake;Fake = {Connections = {},
| |
| 8 | fakeEvent=true; | |
| 9 | Connect=function(self,Func) | |
| 10 | Bind.Event:connect(Func) | |
| 11 | self.Connections[Bind] = true | |
| 12 | return setmetatable({Connected = true},{
| |
| 13 | __index = function (self,Index) | |
| 14 | if Index:lower() == "disconnect" then | |
| 15 | return function() Fake.Connections[Bind] = false;self.Connected = false end | |
| 16 | end | |
| 17 | return Fake[Index] | |
| 18 | end; | |
| 19 | __tostring = function() return "Connection" end; | |
| 20 | }) | |
| 21 | end} | |
| 22 | Fake.connect = Fake.Connect;return Fake; | |
| 23 | end | |
| 24 | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
| |
| 25 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
| |
| 26 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
| |
| 27 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
| |
| 28 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
| 29 | local function TriggerEvent(self,Event,...) | |
| 30 | local Trigger = Mouse[Event] | |
| 31 | if Trigger and Trigger.fakeEvent and Trigger.Connections then | |
| 32 | for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end | |
| 33 | end | |
| 34 | end | |
| 35 | Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent | |
| 36 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
| 37 | if FiredBy.Name ~= owner.Name then return end | |
| 38 | if Input.MouseEvent then | |
| 39 | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit | |
| 40 | else | |
| 41 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
| 42 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end | |
| 43 | for _,Action in pairs(ContextActionService.Actions) do | |
| 44 | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end | |
| 45 | end | |
| 46 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
| 47 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
| 48 | end | |
| 49 | end) | |
| 50 | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService | |
| 51 | Event.Parent = NLS([[ | |
| 52 | local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
| |
| 53 | local Input = function(Input,gameProcessedEvent) | |
| 54 | if gameProcessedEvent then return end | |
| 55 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
| |
| 56 | end | |
| 57 | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) | |
| 58 | local Hit,Target | |
| 59 | while wait(1/30) do | |
| 60 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
| 61 | Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
| |
| 62 | end | |
| 63 | end | |
| 64 | ]],owner.Character) | |
| 65 | end | |
| 66 | RealGame = game;game = setmetatable({},{
| |
| 67 | __index = function (self,Index) | |
| 68 | local Sandbox = function (Thing) | |
| 69 | if Thing:IsA("Player") then
| |
| 70 | local RealPlayer = Thing | |
| 71 | return setmetatable({},{
| |
| 72 | __index = function (self,Index) | |
| 73 | local Type = type(RealPlayer[Index]) | |
| 74 | if Type == "function" then | |
| 75 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
| 76 | return function (self)return InternalData["Mouse"] end | |
| 77 | end | |
| 78 | return function (self,...)return RealPlayer[Index](RealPlayer,...) end | |
| 79 | end | |
| 80 | return RealPlayer[Index] | |
| 81 | end; | |
| 82 | __tostring = function(self) return RealPlayer.Name end | |
| 83 | }) | |
| 84 | end | |
| 85 | end | |
| 86 | if RealGame[Index] then | |
| 87 | local Type = type(RealGame[Index]) | |
| 88 | if Type == "function" then | |
| 89 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
| 90 | return function (self,Service) | |
| 91 | local FakeServices = {
| |
| 92 | ["players"] = function() | |
| 93 | return setmetatable({},{
| |
| 94 | __index = function (self2,Index2) | |
| 95 | local RealService = RealGame:GetService(Service) | |
| 96 | local Type2 = type(Index2) | |
| 97 | if Type2 == "function" then | |
| 98 | return function (self,...) return RealService[Index2](RealService,...)end | |
| 99 | else | |
| 100 | if Index2:lower() == "localplayer" then return Sandbox(owner) end | |
| 101 | return RealService[Index2] | |
| 102 | end | |
| 103 | end; | |
| 104 | __tostring = function(self) return RealGame:GetService(Service).Name end | |
| 105 | }) | |
| 106 | end; | |
| 107 | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; | |
| 108 | ["userinputservice"] = function() return InternalData["UserInputService"] end; | |
| 109 | ["runservice"] = function() | |
| 110 | return setmetatable({},{
| |
| 111 | __index = function(self2,Index2) | |
| 112 | local RealService = RealGame:GetService(Service) | |
| 113 | local Type2 = type(Index2) | |
| 114 | if Type2 == "function" then | |
| 115 | return function (self,...) return RealService[Index2](RealService,...) end | |
| 116 | else | |
| 117 | local RunServices = {
| |
| 118 | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
| |
| 119 | ["renderstepped"] = function() return RealService["Stepped"] end | |
| 120 | } | |
| 121 | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end | |
| 122 | return RealService[Index2] | |
| 123 | end | |
| 124 | end | |
| 125 | }) | |
| 126 | end | |
| 127 | } | |
| 128 | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end | |
| 129 | return RealGame:GetService(Service) | |
| 130 | end | |
| 131 | end | |
| 132 | return function (self,...) return RealGame[Index](RealGame,...) end | |
| 133 | else | |
| 134 | if game:GetService(Index) then return game:GetService(Index) end | |
| 135 | return RealGame[Index] | |
| 136 | end | |
| 137 | end | |
| 138 | return nil | |
| 139 | end | |
| 140 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
| |
| 141 | wait() | |
| 142 | script.Name = "_.:| E-Shield |:._" | |
| 143 | --script.Parent = _EShield_ | |
| 144 | local LocalPlayer = game:service'Players'.LocalPlayer | |
| 145 | local b, Platform = nil | |
| 146 | local PlayerOnly = false | |
| 147 | local Touched = {}
| |
| 148 | local Mouse = LocalPlayer:GetMouse() | |
| 149 | local ShiftDown, CtrlDown, MouseDown, Mouse2Down, MouseDeb, Mouse2Tick = false, false, false, false, false, 0 | |
| 150 | ||
| 151 | function Create() | |
| 152 | if b then pcall(function() b:Destroy() end) end | |
| 153 | if Platform then pcall(function() Platform:Destroy() end) end | |
| 154 | local t = LocalPlayer.Character:FindFirstChild("Torso")
| |
| 155 | local posit = Vector3.new(0, 50, 0) | |
| 156 | if t then posit = t.Position end | |
| 157 | Platform = Instance.new("Part")
| |
| 158 | Platform.formFactor = "Custom" | |
| 159 | Platform.Size = Vector3.new(10, 1, 10) | |
| 160 | Platform.Transparency = 1 | |
| 161 | Platform.Anchored = true | |
| 162 | Platform.CanCollide = true | |
| 163 | b = Instance.new("Part", game:service'Workspace')
| |
| 164 | b.Position = posit | |
| 165 | b.Shape = "Ball" | |
| 166 | b.Transparency = 0 | |
| 167 | b.Anchored = true | |
| 168 | b.Reflectance = 0.3 | |
| 169 | b.Size = Mouse2Down and Vector3.new(25, 25, 25) or Vector3.new(15, 15, 15) | |
| 170 | b.Color = Mouse2Down and Color3.new(1, 0, 0) or Color3.new(0, 0, 1) | |
| 171 | b.TopSurface = "Smooth" | |
| 172 | b.BottomSurface = "Smooth" | |
| 173 | b.Locked = true | |
| 174 | b.CanCollide = false | |
| 175 | b.Changed:connect(function(w) | |
| 176 | if w == "Parent" then | |
| 177 | Create() | |
| 178 | end | |
| 179 | end) | |
| 180 | b.Touched:connect(function(obj) | |
| 181 | if obj.Name ~= "WillNotBeRemoved" and not TouchedStatus(obj) and not obj:IsDescendantOf(LocalPlayer.Character) and not obj:IsDescendantOf(game:service'Workspace'.CurrentCamera) and obj.Name ~= "Base" and obj.className == "Part" then | |
| 182 | table.insert(Touched, obj) | |
| 183 | if PlayerOnly then | |
| 184 | if GetPlayer(obj) then | |
| 185 | Destroying(obj) | |
| 186 | end | |
| 187 | else | |
| 188 | Destroying(obj) | |
| 189 | end | |
| 190 | end | |
| 191 | end) | |
| 192 | end | |
| 193 | ||
| 194 | function GetRecursiveChildren(Parent) | |
| 195 | local ret = {}
| |
| 196 | for i, v in pairs(Parent:GetChildren()) do | |
| 197 | if #v:GetChildren() > 0 then | |
| 198 | local childs = GetRecursiveChildren(v) | |
| 199 | for i1, v1 in pairs(childs) do | |
| 200 | ret[#ret + 1] = v1 | |
| 201 | end | |
| 202 | end | |
| 203 | ret[#ret + 1] = v | |
| 204 | end | |
| 205 | return ret | |
| 206 | end | |
| 207 | ||
| 208 | function GetPlayer(Target) | |
| 209 | for _,v in pairs(game:service'Players':GetPlayers()) do | |
| 210 | if v.Character ~= nil and Target:IsDescendantOf(v.Character) then | |
| 211 | return v | |
| 212 | end | |
| 213 | end | |
| 214 | return nil | |
| 215 | end | |
| 216 | ||
| 217 | function TouchedStatus(Target) | |
| 218 | for _,v in pairs(Touched) do | |
| 219 | if v == Target then | |
| 220 | return true | |
| 221 | end | |
| 222 | end | |
| 223 | return false | |
| 224 | end | |
| 225 | ||
| 226 | function Destroying(obj) | |
| 227 | local ran, err = coroutine.resume(coroutine.create(function() | |
| 228 | if not Mouse2Down then | |
| 229 | obj:BreakJoints() | |
| 230 | obj.CanCollide = false | |
| 231 | obj.Anchored = false | |
| 232 | obj.formFactor = "Custom" | |
| 233 | obj.Size = obj.Size * Vector3.new(math.random(), math.random(), math.random()) | |
| 234 | local bp = Instance.new("BodyPosition")
| |
| 235 | bp.maxForce = Vector3.new(1/0,1/0,1/0) | |
| 236 | bp.Parent = obj | |
| 237 | local X, Y, Z = nil, nil, nil | |
| 238 | coroutine.wrap(function() | |
| 239 | while obj and obj.Parent do | |
| 240 | X, Y, Z = math.random(-5, 5), math.random(-5, 5), math.random(-5, 5) | |
| 241 | wait(0.3) | |
| 242 | end | |
| 243 | end)() | |
| 244 | coroutine.wrap(function() | |
| 245 | while obj and obj.Parent do | |
| 246 | bp.position = LocalPlayer.Character.Torso.Position + Vector3.new(X, Y, Z) | |
| 247 | wait() | |
| 248 | end | |
| 249 | end)() | |
| 250 | coroutine.wrap(function() | |
| 251 | local transp = 0 | |
| 252 | for i = 1, 50 do | |
| 253 | transp = transp + 0.02 | |
| 254 | obj.Transparency = transp | |
| 255 | wait(0.05) | |
| 256 | end | |
| 257 | game:service'Debris':AddItem(obj, 0) | |
| 258 | end)() | |
| 259 | elseif Mouse2Down then | |
| 260 | local selbox = Instance.new("SelectionBox", obj)
| |
| 261 | selbox.Adornee = obj | |
| 262 | selbox.Color = BrickColor.new("Really red")
| |
| 263 | selbox.Transparency = 0 | |
| 264 | wait(2) | |
| 265 | coroutine.wrap(function() | |
| 266 | local transp = 0 | |
| 267 | local Size, Position = obj.Size, obj.Position | |
| 268 | local brickTable = {}
| |
| 269 | game:service'Debris':AddItem(obj, 0) | |
| 270 | for i = 1, math.random(2, 4) do | |
| 271 | local x, y, z = math.random(), math.random(), math.random() | |
| 272 | local Brick = Instance.new("Part")
| |
| 273 | Brick.Name = "WillNotBeRemoved" | |
| 274 | Brick.Parent = game:service'Workspace' | |
| 275 | Brick.BrickColor = BrickColor.new("White")
| |
| 276 | Brick.Size = Size * Vector3.new(x, y, z) | |
| 277 | Brick.CFrame = CFrame.new(Position) * CFrame.Angles( x * 180, y * 180, z * 180) | |
| 278 | Brick.Locked = true | |
| 279 | Brick.Anchored = false | |
| 280 | Brick.CanCollide = false | |
| 281 | local Selection = Instance.new("SelectionBox", Brick)
| |
| 282 | Selection.Adornee = Brick | |
| 283 | Selection.Color = BrickColor.new("White")
| |
| 284 | Selection.Transparency = 0 | |
| 285 | local BodyVelo = Instance.new("BodyVelocity", Brick)
| |
| 286 | BodyVelo.maxForce = Vector3.new(1/0, 1/0, 1/0) | |
| 287 | BodyVelo.velocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) | |
| 288 | brickTable[#brickTable + 1] = {Brick, Selection}
| |
| 289 | end | |
| 290 | for i = 1, 50 do | |
| 291 | transp = transp + 0.02 | |
| 292 | for i1, v in pairs(brickTable) do | |
| 293 | v[1].Transparency = transp | |
| 294 | v[2].Transparency = transp | |
| 295 | end | |
| 296 | wait(0.05) | |
| 297 | end | |
| 298 | --for i, v in pairs(brickTable) do game:service'Debris':AddItem(v[1], 0) game:service'Debris':AddItem(v[2], 0) end | |
| 299 | end)() | |
| 300 | end | |
| 301 | end)) | |
| 302 | if not ran then print(".:| EShield |:. " .. err) end
| |
| 303 | end | |
| 304 | ||
| 305 | Create() | |
| 306 | ||
| 307 | Mouse.Button1Down:connect(function() | |
| 308 | MouseDown = true | |
| 309 | end) | |
| 310 | ||
| 311 | Mouse.Button1Up:connect(function() | |
| 312 | MouseDown = false | |
| 313 | end) | |
| 314 | ||
| 315 | Mouse.KeyDown:connect(function(key) | |
| 316 | local key = type(key) == "string" and key:lower() or "" | |
| 317 | if key == "r" then | |
| 318 | print = function() end | |
| 319 | script:Destroy() | |
| 320 | for i, v in pairs(getfenv()) do pcall(function() v:Destroy() end) getfenv()[i] = nil end | |
| 321 | end | |
| 322 | end) | |
| 323 | ||
| 324 | Mouse.Button2Down:connect(function() | |
| 325 | if not Mouse2Down then | |
| 326 | Mouse2Tick = tick() | |
| 327 | Mouse2Down = true | |
| 328 | coroutine.wrap(function() | |
| 329 | for i = 1.1, 0, -0.1 do if Mouse2Down then b.Color = Color3.new(0, 0, i) end wait(0.01) end | |
| 330 | for i = 0, 1.1, 0.1 do if Mouse2Down then b.Color = Color3.new(i, 0, 0) end wait(0.01) end | |
| 331 | end)() | |
| 332 | coroutine.wrap(function() | |
| 333 | for i = 15, 25 do if Mouse2Down then b.Size = Vector3.new(i, i, i) b.CFrame = CFrame.new(LocalPlayer.Character.Torso.Position) end wait(0.05) end | |
| 334 | end)() | |
| 335 | end | |
| 336 | end) | |
| 337 | ||
| 338 | Mouse.Button2Up:connect(function() | |
| 339 | if Mouse2Down then | |
| 340 | if math.floor(tick() - Mouse2Tick) > 1 then | |
| 341 | Mouse2Down = false | |
| 342 | coroutine.wrap(function() | |
| 343 | for i = 1.1, 0, -0.1 do if not Mouse2Down then b.Color = Color3.new(i, 0, 0) end wait(0.01) end | |
| 344 | for i = 0, 1.1, 0.1 do if not Mouse2Down then b.Color = Color3.new(0, 0, i) end wait(0.01) end | |
| 345 | end)() | |
| 346 | coroutine.wrap(function() | |
| 347 | for i = 25, 15, -1 do if not Mouse2Down then b.Size = Vector3.new(i, i, i) b.CFrame = CFrame.new(LocalPlayer.Character.Torso.Position) end wait(0.05) end | |
| 348 | end)() | |
| 349 | end | |
| 350 | end | |
| 351 | end) | |
| 352 | ||
| 353 | Mouse.KeyDown:connect(function(key) | |
| 354 | if key == "0" then | |
| 355 | ShiftDown = true | |
| 356 | elseif key == "1" or key == "2" then | |
| 357 | CtrlDown = true | |
| 358 | end | |
| 359 | end) | |
| 360 | ||
| 361 | Mouse.KeyUp:connect(function(key) | |
| 362 | if key == "0" then | |
| 363 | ShiftDown = false | |
| 364 | elseif key == "1" or key == "2" then | |
| 365 | CtrlDown = false | |
| 366 | end | |
| 367 | end) | |
| 368 | ||
| 369 | coroutine.wrap(function() | |
| 370 | while wait(0.05) do | |
| 371 | for i = 0.2, 0.8, 0.1 do | |
| 372 | b.Transparency = i | |
| 373 | wait(0.05) | |
| 374 | end | |
| 375 | for i = 0.7, 0.1, -0.1 do | |
| 376 | b.Transparency = i | |
| 377 | wait(0.05) | |
| 378 | end | |
| 379 | end | |
| 380 | end)() | |
| 381 | ||
| 382 | game:service'RunService'.Stepped:connect(function() | |
| 383 | coroutine.resume(coroutine.create(function() | |
| 384 | b.CFrame = CFrame.new(LocalPlayer.Character.Torso.Position) | |
| 385 | end)) | |
| 386 | coroutine.resume(coroutine.create(function() | |
| 387 | for i, v in pairs(Touched) do | |
| 388 | if v.Parent == nil or v == nil then | |
| 389 | table.remove(Touched, i) | |
| 390 | end | |
| 391 | end | |
| 392 | end)) | |
| 393 | coroutine.resume(coroutine.create(function() | |
| 394 | local Height = LocalPlayer.Character.Torso.CFrame.y - 3.5 | |
| 395 | if ShiftDown then | |
| 396 | Height = Height - 0.25 | |
| 397 | if CtrlDown then | |
| 398 | Height = Height - 0.75 | |
| 399 | end | |
| 400 | end | |
| 401 | local TargetCFrame = LocalPlayer.Character.Torso.CFrame | |
| 402 | local TargetAngle = LocalPlayer.Character.Torso.CFrame.lookVector | |
| 403 | Platform.Parent = game:service'Workspace'.CurrentCamera | |
| 404 | Platform.CFrame = CFrame.new(TargetCFrame.x, Height, TargetCFrame.z) | |
| 405 | Platform.CanCollide = true | |
| 406 | LocalPlayer.Character.Torso.CFrame = TargetCFrame * CFrame.new(0, -(TargetCFrame.y) + Height + 3.5, 0) | |
| 407 | end)) | |
| 408 | coroutine.resume(coroutine.create(function() | |
| 409 | if LocalPlayer.Parent ~= nil then | |
| 410 | for i, v in pairs(GetRecursiveChildren(LocalPlayer.Character)) do | |
| 411 | if v.className == "Part" then v.CanCollide = false end | |
| 412 | end | |
| 413 | end | |
| 414 | end)) | |
| 415 | coroutine.resume(coroutine.create(function() | |
| 416 | if MouseDown and not MouseDeb and not Mouse2Down then | |
| 417 | MouseDeb = true | |
| 418 | coroutine.wrap(function() wait(1) MouseDeb = false end)() | |
| 419 | local dist = Instance.new("Part")
| |
| 420 | dist.CFrame = CFrame.new(LocalPlayer.Character.Torso.Position) | |
| 421 | dist.formFactor = "Custom" | |
| 422 | dist.Shape = "Ball" | |
| 423 | dist.Name = "WillNotBeRemoved" | |
| 424 | dist.Transparency = 0 | |
| 425 | dist.Reflectance = 0.1 | |
| 426 | dist.Size = Vector3.new(10, 10, 10) | |
| 427 | dist.BrickColor = BrickColor.new("New Yeller")
| |
| 428 | dist.TopSurface = "Smooth" | |
| 429 | dist.Anchored = true | |
| 430 | dist.BottomSurface = "Smooth" | |
| 431 | dist.Locked = true | |
| 432 | dist.CanCollide = false | |
| 433 | dist.Parent = game:service'Workspace' | |
| 434 | dist.Touched:connect(function(obj) | |
| 435 | coroutine.resume(coroutine.create(function() | |
| 436 | local Player = GetPlayer(obj) | |
| 437 | if Player and Player ~= LocalPlayer and Player.Character and Player.Character:FindFirstChild("Torso") then
| |
| 438 | local BV = Instance.new("BodyVelocity", Player.Character.Torso)
| |
| 439 | BV.maxForce = Vector3.new(1/0, 1/0, 1/0) | |
| 440 | BV.velocity = ((LocalPlayer.Character.Torso.Position - Player.Character.Torso.Position).unit * -50) | |
| 441 | game:service'Debris':AddItem(BV, 1) | |
| 442 | elseif not Player and obj ~= b and obj.Name ~= "Base" and not obj:IsDescendantOf(game:service'Workspace'.CurrentCamera) then | |
| 443 | obj:BreakJoints() | |
| 444 | obj.Anchored = false | |
| 445 | obj.CanCollide = false | |
| 446 | local BV = Instance.new("BodyVelocity", obj)
| |
| 447 | BV.maxForce = Vector3.new(1/0, 1/0, 1/0) | |
| 448 | BV.velocity = ((LocalPlayer.Character.Torso.Position - obj.Position).unit * -50) | |
| 449 | game:service'Debris':AddItem(BV, 1) | |
| 450 | end | |
| 451 | end)) | |
| 452 | end) | |
| 453 | coroutine.wrap(function() | |
| 454 | for i = 1, 100 do | |
| 455 | dist.Transparency = dist.Transparency + 0.01 | |
| 456 | dist.Size = dist.Size + Vector3.new(1, 1, 1) | |
| 457 | dist.CFrame = CFrame.new(LocalPlayer.Character.Torso.Position) | |
| 458 | wait() | |
| 459 | end | |
| 460 | game:service'Debris':AddItem(dist, 0) | |
| 461 | end)() | |
| 462 | end | |
| 463 | end)) | |
| 464 | end) |