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| 1 | while true do | |
| 2 | p = game.Players:GetChildren() | |
| 3 | for i = 1, #p do | |
| 4 | player = p[i] | |
| 5 | h = player.Character:findFirstChild("Head")
| |
| 6 | t = player.Character:findFirstChild("Torso")
| |
| 7 | ra = player.Character:findFirstChild("Right Arm")
| |
| 8 | la = player.Character:findFirstChild("Left Arm")
| |
| 9 | rl = player.Character:findFirstChild("Right Leg")
| |
| 10 | ll = player.Character:findFirstChild("Left Leg")
| |
| 11 | if h ~= nil then | |
| 12 | h1 = h:clone() | |
| 13 | h1.Parent = h | |
| 14 | h1.face:Remove() | |
| 15 | h1.BrickColor = BrickColor.new("Black")
| |
| 16 | h1.Transparency = 0.4 | |
| 17 | h1.Anchored = false | |
| 18 | - | h1.CanCollide = false |
| 18 | + | h1.CanCollide = true |
| 19 | end | |
| 20 | if t ~= nil then | |
| 21 | t1 = t:clone() | |
| 22 | t1.Parent = t | |
| 23 | t1.roblox:Remove() | |
| 24 | t1.BrickColor = BrickColor.new("Black")
| |
| 25 | t1.Transparency = 0.4 | |
| 26 | t1.Anchored = false | |
| 27 | - | t1.CanCollide = false |
| 27 | + | t1.CanCollide = true |
| 28 | end | |
| 29 | if ra ~= nil then | |
| 30 | ra1 = ra:clone() | |
| 31 | ra1.Parent = ra | |
| 32 | ra1.BrickColor = BrickColor.new("Black")
| |
| 33 | ra1.Transparency = 0.4 | |
| 34 | ra1.Anchored = false | |
| 35 | - | ra1.CanCollide = false |
| 35 | + | ra1.CanCollide = true |
| 36 | end | |
| 37 | if la ~= nil then | |
| 38 | la1 = la:clone() | |
| 39 | la1.Parent = la | |
| 40 | la1.BrickColor = BrickColor.new("Black")
| |
| 41 | la1.Transparency = 0.4 | |
| 42 | - | la1.Anchored = false |
| 42 | + | |
| 43 | - | la1.CanCollide = false |
| 43 | + | ra1.CanCollide = true |
| 44 | end | |
| 45 | if rl ~= nil then | |
| 46 | rl1 = rl:clone() | |
| 47 | rl1.Parent = rl | |
| 48 | rl1.BrickColor = BrickColor.new("Black")
| |
| 49 | rl1.Transparency = 0.4 | |
| 50 | - | rl1.Anchored = false |
| 50 | + | |
| 51 | - | rl1.CanCollide = false |
| 51 | + | ra1.CanCollide = true |
| 52 | end | |
| 53 | if ll ~= nil then | |
| 54 | ll1 = ll:clone() | |
| 55 | ll1.Parent = ll | |
| 56 | ll1.BrickColor = BrickColor.new("Black")
| |
| 57 | ll1.Transparency = 0.4 | |
| 58 | - | ll1.Anchored = false |
| 58 | + | ra1.Anchored = false |
| 59 | - | ll1.CanCollide = false |
| 59 | + | ra1.CanCollide = true |
| 60 | end | |
| 61 | wait(0.1) | |
| 62 | h1.Transparency = h1.Transparency + 0.2 | |
| 63 | t1.Transparency = t1.Transparency + 0.2 | |
| 64 | ra1.Transparency = ra1.Transparency + 0.2 | |
| 65 | la1.Transparency = la1.Transparency + 0.2 | |
| 66 | rl1.Transparency = rl1.Transparency + 0.2 | |
| 67 | ll1.Transparency = ll1.Transparency + 0.2 | |
| 68 | wait(0.1) | |
| 69 | h1.Transparency = h1.Transparency + 0.2 | |
| 70 | t1.Transparency = t1.Transparency + 0.2 | |
| 71 | ra1.Transparency = ra1.Transparency + 0.2 | |
| 72 | la1.Transparency = la1.Transparency + 0.2 | |
| 73 | rl1.Transparency = rl1.Transparency + 0.2 | |
| 74 | ll1.Transparency = ll1.Transparency + 0.2 | |
| 75 | wait(0.1) | |
| 76 | h1.Transparency = h1.Transparency + 0.2 | |
| 77 | t1.Transparency = t1.Transparency + 0.2 | |
| 78 | ra1.Transparency = ra1.Transparency + 0.2 | |
| 79 | la1.Transparency = la1.Transparency + 0.2 | |
| 80 | rl1.Transparency = rl1.Transparency + 0.2 | |
| 81 | ll1.Transparency = ll1.Transparency + 0.2 | |
| 82 | h1:Remove() | |
| 83 | t1:Remove() | |
| 84 | ra1:Remove() | |
| 85 | la1:Remove() | |
| 86 | rl1:Remove() | |
| 87 | ll1:Remove() | |
| 88 | end | |
| 89 | wait() | |
| 90 | end |