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| 1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 2 | local Player,game,owner = owner,game | |
| 3 | local RealPlayer = Player | |
| 4 | do | |
| 5 | local rp = RealPlayer | |
| 6 | script.Parent = rp.Character | |
| 7 | ||
| 8 | --RemoteEvent for communicating | |
| 9 | local Event = Instance.new("RemoteEvent")
| |
| 10 | Event.Name = "UserInput_Event" | |
| 11 | ||
| 12 | --Fake event to make stuff like Mouse.KeyDown work | |
| 13 | local function fakeEvent() | |
| 14 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
| |
| 15 | t.connect = t.Connect | |
| 16 | return t | |
| 17 | end | |
| 18 | ||
| 19 | --Creating fake input objects with fake variables | |
| 20 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 21 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 22 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 23 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 24 | end} | |
| 25 | --Merged 2 functions into one by checking amount of arguments | |
| 26 | CAS.UnbindAction = CAS.BindAction | |
| 27 | ||
| 28 | --This function will trigger the events that have been :Connect()'ed | |
| 29 | local function te(self,ev,...) | |
| 30 | local t = m[ev] | |
| 31 | if t and t._fakeEvent then | |
| 32 | for _,f in pairs(t.Functions) do | |
| 33 | f(...) | |
| 34 | end | |
| 35 | end | |
| 36 | end | |
| 37 | m.TrigEvent = te | |
| 38 | UIS.TrigEvent = te | |
| 39 | ||
| 40 | Event.OnServerEvent:Connect(function(plr,io) | |
| 41 | if plr~=rp then return end | |
| 42 | m.Target = io.Target | |
| 43 | m.Hit = io.Hit | |
| 44 | if not io.isMouse then | |
| 45 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 46 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 47 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 48 | end | |
| 49 | for _,t in pairs(CAS.Actions) do | |
| 50 | for _,k in pairs(t.Keys) do | |
| 51 | if k==io.KeyCode then | |
| 52 | t.Function(t.Name,io.UserInputState,io) | |
| 53 | end | |
| 54 | end | |
| 55 | end | |
| 56 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 57 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 58 | end | |
| 59 | end) | |
| 60 | Event.Parent = NLS([==[ | |
| 61 | local Player = game:GetService("Players").LocalPlayer
| |
| 62 | local Event = script:WaitForChild("UserInput_Event")
| |
| 63 | ||
| 64 | local Mouse = Player:GetMouse() | |
| 65 | local UIS = game:GetService("UserInputService")
| |
| 66 | local input = function(io,a) | |
| 67 | if a then return end | |
| 68 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 70 | end | |
| 71 | UIS.InputBegan:Connect(input) | |
| 72 | UIS.InputEnded:Connect(input) | |
| 73 | ||
| 74 | local h,t | |
| 75 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 76 | --If player is not moving their mouse, client won't fire events | |
| 77 | while wait(1/30) do | |
| 78 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 79 | h,t=Mouse.Hit,Mouse.Target | |
| 80 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 81 | end | |
| 82 | end]==],Player.Character) | |
| 83 | ||
| 84 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 85 | --Real game object | |
| 86 | local _rg = game | |
| 87 | ||
| 88 | --Metatable for fake service | |
| 89 | local fsmt = {
| |
| 90 | __index = function(self,k) | |
| 91 | local s = rawget(self,"_RealService") | |
| 92 | if s then return s[k] end | |
| 93 | end, | |
| 94 | __newindex = function(self,k,v) | |
| 95 | local s = rawget(self,"_RealService") | |
| 96 | if s then s[k]=v end | |
| 97 | end, | |
| 98 | __call = function(self,...) | |
| 99 | local s = rawget(self,"_RealService") | |
| 100 | if s then return s(...) end | |
| 101 | end | |
| 102 | } | |
| 103 | local function FakeService(t,RealService) | |
| 104 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
| 105 | return setmetatable(t,fsmt) | |
| 106 | end | |
| 107 | ||
| 108 | --Fake game object | |
| 109 | local g = {
| |
| 110 | GetService = function(self,s) | |
| 111 | return self[s] | |
| 112 | end, | |
| 113 | Players = FakeService({
| |
| 114 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
| |
| 115 | },"Players"), | |
| 116 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 117 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 118 | } | |
| 119 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
| 120 | g.service = g.GetService | |
| 121 | ||
| 122 | g.RunService = FakeService({
| |
| 123 | RenderStepped = _rg:GetService("RunService").Heartbeat,
| |
| 124 | BindToRenderStep = function(self,name,_,fun) | |
| 125 | ||
| 126 | end, | |
| 127 | UnbindFromRenderStep = function(self,name) | |
| 128 | self._btrs[name]:Disconnect() | |
| 129 | end, | |
| 130 | },"RunService") | |
| 131 | ||
| 132 | setmetatable(g,{
| |
| 133 | __index=function(self,s) | |
| 134 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
| 135 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
| 136 | end, | |
| 137 | __newindex = fsmt.__newindex, | |
| 138 | __call = fsmt.__call | |
| 139 | }) | |
| 140 | --Changing owner to fake player object to support owner:GetMouse() | |
| 141 | game,owner = g,g.Players.LocalPlayer | |
| 142 | end | |
| 143 | ||
| 144 | ||
| 145 | Player_Size = 1 --Size of the player. | |
| 146 | ||
| 147 | wait() | |
| 148 | local Player = owner | |
| 149 | local Character = Player.Character | |
| 150 | local plr = owner | |
| 151 | local Humanoid = Character.Humanoid | |
| 152 | local char = plr.Character | |
| 153 | local hum = char.Humanoid | |
| 154 | local ra = char["Right Arm"] | |
| 155 | local la= char["Left Arm"] | |
| 156 | local rl= char["Right Leg"] | |
| 157 | local ll = char["Left Leg"] | |
| 158 | local hed = char.Head | |
| 159 | local root = char.HumanoidRootPart | |
| 160 | local rootj = root.RootJoint | |
| 161 | local tors = char.Torso | |
| 162 | local LeftArm = Character["Left Arm"] | |
| 163 | local RightArm = Character["Right Arm"] | |
| 164 | local LeftLeg = Character["Left Leg"] | |
| 165 | local RightLeg = Character["Right Leg"] | |
| 166 | local Head = Character.Head | |
| 167 | local Torso = Character.Torso | |
| 168 | local mouse = plr:GetMouse() | |
| 169 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
| 170 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
| 171 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
| 172 | local cam = game.Workspace.CurrentCamera | |
| 173 | trazx = Instance.new("ParticleEmitter")
| |
| 174 | c = game.Players.LocalPlayer.Character | |
| 175 | local sine=0 | |
| 176 | Character.Head.face.Texture = "rbxassetid://0" | |
| 177 | ||
| 178 | hum.MaxHealth = "Inf" | |
| 179 | hum.Health = "Inf" | |
| 180 | ||
| 181 | local forcefield = Instance.new("ForceField",char)
| |
| 182 | forcefield.Visible = false | |
| 183 | ----------------------------------------------------------- | |
| 184 | h = char.Head | |
| 185 | t = char.Torso | |
| 186 | rs = t["Right Shoulder"] | |
| 187 | ls = t["Left Shoulder"] | |
| 188 | rh = t["Right Hip"] | |
| 189 | lh = t["Left Hip"] | |
| 190 | nec = t.Neck | |
| 191 | rut = char.HumanoidRootPart | |
| 192 | rutj = rut.RootJoint | |
| 193 | it = Instance.new | |
| 194 | ||
| 195 | local txt = Instance.new("BillboardGui", char)
| |
| 196 | txt.Adornee = char.Head | |
| 197 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
| 198 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
| 199 | local text = Instance.new("TextLabel", txt)
| |
| 200 | text.Size = UDim2.new(10, 0, 7, 0) | |
| 201 | text.FontSize = "Size24" | |
| 202 | text.TextScaled = true | |
| 203 | text.TextTransparency = 0 | |
| 204 | text.BackgroundTransparency = 1 | |
| 205 | text.TextTransparency = 0 | |
| 206 | text.TextStrokeTransparency = 1 | |
| 207 | text.Font = "Arcade" | |
| 208 | text.TextStrokeColor3 = Color3.new(0, 0, 0) | |
| 209 | v = Instance.new("Part")
| |
| 210 | v.Name = "ColorBrick" | |
| 211 | v.Parent = Player.Character | |
| 212 | v.FormFactor = "Symmetric" | |
| 213 | v.Anchored = true | |
| 214 | v.CanCollide = false | |
| 215 | v.BottomSurface = "Smooth" | |
| 216 | v.TopSurface = "Smooth" | |
| 217 | v.Size = Vector3.new(10, 5, 3) | |
| 218 | v.Transparency = 1 | |
| 219 | v.CFrame = char.Torso.CFrame | |
| 220 | v.BrickColor = BrickColor.new("Really black")
| |
| 221 | v.Transparency = 1 | |
| 222 | v.Shape = "Block" | |
| 223 | spawn(function() | |
| 224 | Head.BrickColor = BrickColor.new("White")
| |
| 225 | RightArm.BrickColor = BrickColor.new("White")
| |
| 226 | LeftArm.BrickColor = BrickColor.new("White")
| |
| 227 | Torso.BrickColor = BrickColor.new("White")
| |
| 228 | RightLeg.BrickColor = BrickColor.new("White")
| |
| 229 | LeftLeg.BrickColor = BrickColor.new("White")
| |
| 230 | end) | |
| 231 | local TweenService = game:GetService("TweenService")
| |
| 232 | text.Text = "Neutral" | |
| 233 | ||
| 234 | ||
| 235 | local txtd = Instance.new("BillboardGui", char)
| |
| 236 | txtd.Adornee = char.Head | |
| 237 | txtd.Size = UDim2.new(2, 0, 1.2, 0) | |
| 238 | txtd.StudsOffset = Vector3.new(-9, 8, 0) | |
| 239 | local texth = Instance.new("TextLabel", txtd)
| |
| 240 | texth.Size = UDim2.new(10, 0, 7, 0) | |
| 241 | texth.FontSize = "Size24" | |
| 242 | texth.TextScaled = true | |
| 243 | texth.TextTransparency = 0 | |
| 244 | texth.BackgroundTransparency = 1 | |
| 245 | texth.TextTransparency = 0 | |
| 246 | texth.TextStrokeTransparency = 1 | |
| 247 | texth.Font = "Cartoon" | |
| 248 | texth.TextStrokeColor3 = Color3.new(0, 0, 0) | |
| 249 | v = Instance.new("Part")
| |
| 250 | v.Name = "ColorBrick" | |
| 251 | v.Parent = Player.Character | |
| 252 | v.FormFactor = "Symmetric" | |
| 253 | v.Anchored = true | |
| 254 | v.CanCollide = false | |
| 255 | v.BottomSurface = "Smooth" | |
| 256 | v.TopSurface = "Smooth" | |
| 257 | v.Size = Vector3.new(10, 5, 3) | |
| 258 | v.Transparency = 1 | |
| 259 | v.CFrame = char.Torso.CFrame | |
| 260 | v.BrickColor = BrickColor.new("Really black")
| |
| 261 | v.Transparency = 1 | |
| 262 | v.Shape = "Block" | |
| 263 | spawn(function() | |
| 264 | local TweenService = game:GetService("TweenService")
| |
| 265 | local Colourss = {Color3.fromRGB(72,99,0),Color3.fromRGB(99,21,2),Color3.fromRGB(6,0,99),Color3.fromRGB(99,35,90),Color3.fromRGB(203,213,0)}
| |
| 266 | local Intt = 0 | |
| 267 | while wait(0.2) do | |
| 268 | if Intt == #Colourss then Intt = 0 end | |
| 269 | Intt = Intt+1 | |
| 270 | TweenService:Create(texth,TweenInfo.new(1),{TextColor3 = Colourss[Intt]}):Play()
| |
| 271 | end | |
| 272 | end) | |
| 273 | texth.Text = "" | |
| 274 | ||
| 275 | ||
| 276 | spawn(function() | |
| 277 | Head.BrickColor = BrickColor.new("White")
| |
| 278 | RightArm.BrickColor = BrickColor.new("White")
| |
| 279 | LeftArm.BrickColor = BrickColor.new("White")
| |
| 280 | Torso.BrickColor = BrickColor.new("White")
| |
| 281 | RightLeg.BrickColor = BrickColor.new("White")
| |
| 282 | LeftLeg.BrickColor = BrickColor.new("White")
| |
| 283 | end) | |
| 284 | ||
| 285 | neutral = true | |
| 286 | ||
| 287 | for i,v in pairs(Character:children()) do | |
| 288 | if v:IsA("Hat") then
| |
| 289 | v:Destroy() | |
| 290 | end | |
| 291 | end | |
| 292 | for i,v in pairs(Character:children()) do | |
| 293 | if v:IsA("Accessory") then
| |
| 294 | v:Destroy() | |
| 295 | end | |
| 296 | end | |
| 297 | for i,v in pairs(Character:children()) do | |
| 298 | if v:IsA("Hair") then
| |
| 299 | v:Destroy() | |
| 300 | end | |
| 301 | end | |
| 302 | for i,v in pairs(Character:children()) do | |
| 303 | if v:IsA("Shirt") then
| |
| 304 | v:Destroy() | |
| 305 | end | |
| 306 | end | |
| 307 | for i,v in pairs(Character:children()) do | |
| 308 | if v:IsA("Pants") then
| |
| 309 | v:Destroy() | |
| 310 | end | |
| 311 | end | |
| 312 | for i,v in pairs(Character:children()) do | |
| 313 | if v:IsA("Graphic Shirt") then
| |
| 314 | v:Destroy() | |
| 315 | end | |
| 316 | end | |
| 317 | for i,v in pairs(Character:children()) do | |
| 318 | if v:IsA("GraphicShirt") then
| |
| 319 | v:Destroy() | |
| 320 | end | |
| 321 | end | |
| 322 | ||
| 323 | for _,v in pairs(Character:children()) do | |
| 324 | if v:IsA("Shirt") then
| |
| 325 | v.ShirtTemplate = "rbxassetid://0" | |
| 326 | elseif v:IsA("Pants") then
| |
| 327 | v.PantsTemplate = "rbxassetid://0" | |
| 328 | elseif v:IsA("ShirtGraphic") then
| |
| 329 | v:Remove() | |
| 330 | wait(.1) | |
| 331 | Torso.roblox:Remove() | |
| 332 | elseif v:IsA("Accessory") then
| |
| 333 | v:Remove() | |
| 334 | end | |
| 335 | end | |
| 336 | ||
| 337 | local Hair = Instance.new("Part")
| |
| 338 | Hair.Parent = char | |
| 339 | Hair.Name = "GreenTopHat" | |
| 340 | Hair.Size = Vector3.new(0.1, 0.1, 0.1) | |
| 341 | Hair.CFrame = char.Head.CFrame | |
| 342 | Hair:BreakJoints() | |
| 343 | Hair.CanCollide = false | |
| 344 | Hair.BrickColor = BrickColor.new("White")
| |
| 345 | Hair.TopSurface = "Smooth" | |
| 346 | Hair.BottomSurface = "Smooth" | |
| 347 | Weld = Instance.new("Weld")
| |
| 348 | Weld.Name = "Weld" | |
| 349 | Weld.Part0 = char.Head | |
| 350 | Weld.Part1 = Hair | |
| 351 | Weld.Parent = char.Head | |
| 352 | Weld.C0 = CFrame.new(0, 0.77, 0)*CFrame.fromEulerAnglesXYZ(0.1, 0, 0) | |
| 353 | Mesh = Instance.new("SpecialMesh")
| |
| 354 | Mesh.Parent = Hair | |
| 355 | Mesh.MeshId = "http://www.roblox.com/asset/?id=866435059" | |
| 356 | Mesh.Scale = Vector3.new(1, 1, 1) | |
| 357 | ------------------------------------------------------- | |
| 358 | --Start Good Stuff-- | |
| 359 | ------------------------------------------------------- | |
| 360 | CF = CFrame.new | |
| 361 | angles = CFrame.Angles | |
| 362 | attack = false | |
| 363 | timetofly = true | |
| 364 | Euler = CFrame.fromEulerAnglesXYZ | |
| 365 | Rad = math.rad | |
| 366 | IT = Instance.new | |
| 367 | BrickC = BrickColor.new | |
| 368 | Cos = math.cos | |
| 369 | Acos = math.acos | |
| 370 | Sin = math.sin | |
| 371 | Asin = math.asin | |
| 372 | Abs = math.abs | |
| 373 | Mrandom = math.random | |
| 374 | Floor = math.floor | |
| 375 | random = math.random | |
| 376 | radian = math.rad | |
| 377 | Vec3 = Vector3.new | |
| 378 | cFrame = CFrame.new | |
| 379 | Euler = CFrame.fromEulerAnglesXYZ | |
| 380 | ------------------------------------------------------- | |
| 381 | --End Good Stuff-- | |
| 382 | ------------------------------------------------------- | |
| 383 | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 384 | RSH, LSH = nil, nil | |
| 385 | RW = Instance.new("Weld")
| |
| 386 | LW = Instance.new("Weld")
| |
| 387 | RH = tors["Right Hip"] | |
| 388 | LH = tors["Left Hip"] | |
| 389 | RSH = tors["Right Shoulder"] | |
| 390 | LSH = tors["Left Shoulder"] | |
| 391 | RSH.Parent = nil | |
| 392 | LSH.Parent = nil | |
| 393 | RW.Name = "RW" | |
| 394 | RW.Part0 = tors | |
| 395 | RW.C0 = CF(1.5, 0.5, 0) | |
| 396 | RW.C1 = CF(0, 0.5, 0) | |
| 397 | RW.Part1 = ra | |
| 398 | RW.Parent = tors | |
| 399 | LW.Name = "LW" | |
| 400 | LW.Part0 = tors | |
| 401 | LW.C0 = CF(-1.5, 0.5, 0) | |
| 402 | LW.C1 = CF(0, 0.5, 0) | |
| 403 | LW.Part1 = la | |
| 404 | LW.Parent = tors | |
| 405 | Effects = {}
| |
| 406 | ||
| 407 | ||
| 408 | ||
| 409 | ------------------------------------------------------- | |
| 410 | --Start Important Functions-- | |
| 411 | ------------------------------------------------------- | |
| 412 | function swait(num) | |
| 413 | if num == 0 or num == nil then | |
| 414 | game:service("RunService").Stepped:wait(0)
| |
| 415 | else | |
| 416 | for i = 0, num do | |
| 417 | game:service("RunService").Stepped:wait(0)
| |
| 418 | end | |
| 419 | end | |
| 420 | end | |
| 421 | function thread(f) | |
| 422 | coroutine.resume(coroutine.create(f)) | |
| 423 | end | |
| 424 | function clerp(a, b, t) | |
| 425 | local qa = {
| |
| 426 | QuaternionFromCFrame(a) | |
| 427 | } | |
| 428 | local qb = {
| |
| 429 | QuaternionFromCFrame(b) | |
| 430 | } | |
| 431 | local ax, ay, az = a.x, a.y, a.z | |
| 432 | local bx, by, bz = b.x, b.y, b.z | |
| 433 | local _t = 1 - t | |
| 434 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 435 | end | |
| 436 | function QuaternionFromCFrame(cf) | |
| 437 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 438 | local trace = m00 + m11 + m22 | |
| 439 | if trace > 0 then | |
| 440 | local s = math.sqrt(1 + trace) | |
| 441 | local recip = 0.5 / s | |
| 442 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 443 | else | |
| 444 | local i = 0 | |
| 445 | if m00 < m11 then | |
| 446 | i = 1 | |
| 447 | end | |
| 448 | if m22 > (i == 0 and m00 or m11) then | |
| 449 | i = 2 | |
| 450 | end | |
| 451 | if i == 0 then | |
| 452 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 453 | local recip = 0.5 / s | |
| 454 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 455 | elseif i == 1 then | |
| 456 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 457 | local recip = 0.5 / s | |
| 458 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 459 | elseif i == 2 then | |
| 460 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 461 | local recip = 0.5 / s | |
| 462 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 463 | end | |
| 464 | end | |
| 465 | end | |
| 466 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 467 | local xs, ys, zs = x + x, y + y, z + z | |
| 468 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 469 | local xx = x * xs | |
| 470 | local xy = x * ys | |
| 471 | local xz = x * zs | |
| 472 | local yy = y * ys | |
| 473 | local yz = y * zs | |
| 474 | local zz = z * zs | |
| 475 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 476 | end | |
| 477 | function QuaternionSlerp(a, b, t) | |
| 478 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 479 | local startInterp, finishInterp | |
| 480 | if cosTheta >= 1.0E-4 then | |
| 481 | if 1 - cosTheta > 1.0E-4 then | |
| 482 | local theta = math.acos(cosTheta) | |
| 483 | local invSinTheta = 1 / Sin(theta) | |
| 484 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
| 485 | finishInterp = Sin(t * theta) * invSinTheta | |
| 486 | else | |
| 487 | startInterp = 1 - t | |
| 488 | finishInterp = t | |
| 489 | end | |
| 490 | elseif 1 + cosTheta > 1.0E-4 then | |
| 491 | local theta = math.acos(-cosTheta) | |
| 492 | local invSinTheta = 1 / Sin(theta) | |
| 493 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
| 494 | finishInterp = Sin(t * theta) * invSinTheta | |
| 495 | else | |
| 496 | startInterp = t - 1 | |
| 497 | finishInterp = t | |
| 498 | end | |
| 499 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 500 | end | |
| 501 | function rayCast(Position, Direction, Range, Ignore) | |
| 502 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
| |
| 503 | end | |
| 504 | local RbxUtility = LoadLibrary("RbxUtility")
| |
| 505 | local Create = RbxUtility.Create | |
| 506 | local insta = true | |
| 507 | ||
| 508 | angery = false | |
| 509 | ||
| 510 | text.TextColor3 = BrickColor.new("White").Color
| |
| 511 | ||
| 512 | sick = Instance.new("Sound",char.Head)
| |
| 513 | sick.SoundId = "rbxassetid://1117396305" | |
| 514 | sick.Volume = 10 | |
| 515 | sick.Playing = true | |
| 516 | sick.Looped = true | |
| 517 | ||
| 518 | neutral = true | |
| 519 | visualizer = false | |
| 520 | ||
| 521 | mouse.KeyDown:connect(function(key) | |
| 522 | key=key:lower() | |
| 523 | if key == "p" then | |
| 524 | visualizer = true | |
| 525 | neutral = false | |
| 526 | text.Text = "Visualizer" | |
| 527 | sick.SoundId = "rbxassetid://158698069" | |
| 528 | text.TextColor3 = BrickColor.new("Bright blue").Color
| |
| 529 | Head.BrickColor = BrickColor.new("Bright blue")
| |
| 530 | RightArm.BrickColor = BrickColor.new("Bright blue")
| |
| 531 | LeftArm.BrickColor = BrickColor.new("Bright blue")
| |
| 532 | Torso.BrickColor = BrickColor.new("Bright blue")
| |
| 533 | RightLeg.BrickColor = BrickColor.new("Bright blue")
| |
| 534 | LeftLeg.BrickColor = BrickColor.new("Bright blue")
| |
| 535 | Hair.BrickColor = BrickColor.new("Bright blue")
| |
| 536 | end | |
| 537 | if key == "n" then | |
| 538 | visualizer = false | |
| 539 | neutral = true | |
| 540 | text.Text = "Neutral" | |
| 541 | text.TextColor3 = BrickColor.new("White").Color
| |
| 542 | sick.SoundId = "rbxassetid://1117396305" | |
| 543 | Head.BrickColor = BrickColor.new("White")
| |
| 544 | RightArm.BrickColor = BrickColor.new("White")
| |
| 545 | LeftArm.BrickColor = BrickColor.new("White")
| |
| 546 | Torso.BrickColor = BrickColor.new("White")
| |
| 547 | RightLeg.BrickColor = BrickColor.new("White")
| |
| 548 | LeftLeg.BrickColor = BrickColor.new("White")
| |
| 549 | Hair.BrickColor = BrickColor.new("White")
| |
| 550 | end | |
| 551 | end) | |
| 552 | ------------------------------------------------------- | |
| 553 | local PlayerSize = 1 | |
| 554 | local blocky = Instance.new("SpecialMesh",Torso)
| |
| 555 | blocky.MeshType = "Brick" | |
| 556 | blocky:Clone().Parent = RightArm | |
| 557 | blocky:Clone().Parent = LeftArm | |
| 558 | blocky:Clone().Parent = RightLeg | |
| 559 | blocky:Clone().Parent = LeftLeg | |
| 560 | local hedblock = Instance.new("SpecialMesh",hed)
| |
| 561 | hedblock.MeshType = "Brick" | |
| 562 | hedblock.Scale = Vector3.new(0.5, 1, 1) | |
| 563 | ||
| 564 | local FT,RA,LA,RL,LL = Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh")
| |
| 565 | FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize) | |
| 566 | RA.MeshId,RA.Scale = "rbxasset://fonts/rightarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize) | |
| 567 | LA.MeshId,LA.Scale = "rbxasset://fonts/leftarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize) | |
| 568 | RL.MeshId,RL.Scale = "rbxasset://fonts/rightleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize) | |
| 569 | LL.MeshId,LL.Scale = "rbxasset://fonts/leftleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize) | |
| 570 | ||
| 571 | LeftLeg.Material = "SmoothPlastic" | |
| 572 | RightLeg.Material = "SmoothPlastic" | |
| 573 | LeftArm.Material = "SmoothPlastic" | |
| 574 | RightArm.Material = "SmoothPlastic" | |
| 575 | Torso.Material = "SmoothPlastic" | |
| 576 | hed.Material = "SmoothPlastic" | |
| 577 | ||
| 578 | local equipped = false | |
| 579 | local idle = 0 | |
| 580 | local change = 1 | |
| 581 | local val = 0 | |
| 582 | local toim = 0 | |
| 583 | local idleanim = 0.4 | |
| 584 | hum.Animator.Parent = nil | |
| 585 | while true do | |
| 586 | swait() | |
| 587 | sine = sine + change | |
| 588 | local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 589 | local velderp = root.Velocity.y | |
| 590 | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char) | |
| 591 | if equipped == true or equipped == false then | |
| 592 | if attack == false then | |
| 593 | idle = idle + 1 | |
| 594 | else | |
| 595 | idle = 0 | |
| 596 | end | |
| 597 | if 1 < root.Velocity.y and hitfloor == nil then | |
| 598 | Anim = "Jump" | |
| 599 | if attack == false then | |
| 600 | rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3) | |
| 601 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3) | |
| 602 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3) | |
| 603 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3) | |
| 604 | LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15) | |
| 605 | RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3) | |
| 606 | end | |
| 607 | elseif -1 > root.Velocity.y and hitfloor == nil then | |
| 608 | Anim = "Fall" | |
| 609 | if attack == false then | |
| 610 | rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3) | |
| 611 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3) | |
| 612 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3) | |
| 613 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3) | |
| 614 | LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15) | |
| 615 | RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3) | |
| 616 | end | |
| 617 | elseif torvel < 1 and hitfloor ~= nil then | |
| 618 | Anim = "Idle" | |
| 619 | change = .5 | |
| 620 | if attack == false then | |
| 621 | if visualizer == false then | |
| 622 | VALUE1 = false | |
| 623 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
| 624 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 625 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15) | |
| 626 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
| 627 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1) | |
| 628 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1) | |
| 629 | if VALUE1 == false and math.random(1,200) == 1 then | |
| 630 | coroutine.resume(coroutine.create(function() | |
| 631 | VALUE1 = true | |
| 632 | for i = 1, 25 do | |
| 633 | swait() | |
| 634 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(30)),.3) | |
| 635 | end | |
| 636 | VALUE1 = false | |
| 637 | ||
| 638 | end)) | |
| 639 | end | |
| 640 | elseif visualizer == true then | |
| 641 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.05 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
| 642 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 3)), Rad(-4.5 * Sin(sine / 3)), Rad(0)), 0.3) | |
| 643 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 + 0.1 * Cos(sine / 3)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-5)), 0.15) | |
| 644 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 645 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.05 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12) | |
| 646 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20* Player_Size), 0* Player_Size) * angles(Rad(-30 * Sin(sine / 10)), Rad(0), Rad(-5 - 4.5 * Sin(sine / 20))), 0.1) | |
| 647 | if VALUE1 == false and math.random(1,200) == 1 then | |
| 648 | coroutine.resume(coroutine.create(function() | |
| 649 | VALUE1 = true | |
| 650 | for i = 1, 25 do | |
| 651 | swait() | |
| 652 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(0)),.3) | |
| 653 | end | |
| 654 | VALUE1 = false | |
| 655 | RA.Parent = nil | |
| 656 | LA.Parent = nil | |
| 657 | RL.Parent = nil | |
| 658 | LL.Parent = nil | |
| 659 | for _,v in next, char:GetDescendants() do | |
| 660 | if(v:IsA'DataModelMesh')then | |
| 661 | v.Offset = Vector3.new(0,0,0) | |
| 662 | end | |
| 663 | end | |
| 664 | ||
| 665 | end)) | |
| 666 | end | |
| 667 | end | |
| 668 | end | |
| 669 | elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then | |
| 670 | Anim = "Walk" | |
| 671 | change = 1 | |
| 672 | if attack == false then | |
| 673 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15) | |
| 674 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
| 675 | RH.C0 = clerp(RH.C0, CF(1, -0.925 - sick.PlaybackLoudness / 15 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 676 | LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 677 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.15 * Cos(sine / 7)) * angles(Rad(45) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1) | |
| 678 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), -0.15 * Cos(sine / 7)) * angles(Rad(-45) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1) | |
| 679 | end | |
| 680 | end | |
| 681 | end | |
| 682 | if 0 < #Effects then | |
| 683 | for e = 1, #Effects do | |
| 684 | if Effects[e] ~= nil then | |
| 685 | local Thing = Effects[e] | |
| 686 | if Thing ~= nil then | |
| 687 | local Part = Thing[1] | |
| 688 | local Mode = Thing[2] | |
| 689 | local Delay = Thing[3] | |
| 690 | local IncX = Thing[4] | |
| 691 | local IncY = Thing[5] | |
| 692 | local IncZ = Thing[6] | |
| 693 | if 1 >= Thing[1].Transparency then | |
| 694 | if Thing[2] == "Block1" then | |
| 695 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 696 | local Mesh = Thing[1].Mesh | |
| 697 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 698 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 699 | elseif Thing[2] == "Block2" then | |
| 700 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
| 701 | local Mesh = Thing[7] | |
| 702 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 703 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 704 | elseif Thing[2] == "Block3" then | |
| 705 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
| 706 | local Mesh = Thing[7] | |
| 707 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 708 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 709 | elseif Thing[2] == "Cylinder" then | |
| 710 | local Mesh = Thing[1].Mesh | |
| 711 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 712 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 713 | elseif Thing[2] == "Blood" then | |
| 714 | local Mesh = Thing[7] | |
| 715 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
| 716 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 717 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 718 | elseif Thing[2] == "Elec" then | |
| 719 | local Mesh = Thing[1].Mesh | |
| 720 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
| 721 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 722 | elseif Thing[2] == "Disappear" then | |
| 723 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 724 | elseif Thing[2] == "Shatter" then | |
| 725 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 726 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
| 727 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
| 728 | Thing[6] = Thing[6] + Thing[5] | |
| 729 | end | |
| 730 | else | |
| 731 | Part.Parent = nil | |
| 732 | table.remove(Effects, e) | |
| 733 | end | |
| 734 | end | |
| 735 | end | |
| 736 | end | |
| 737 | end | |
| 738 | end | |
| 739 | ------------------------------------------------------- | |
| 740 | --End Animations And Script-- | |
| 741 | ------------------------------------------------------- |