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1
--Sp00k--
2
Player = game:GetService("Players").LocalPlayer
3
Character = Player.Character
4
PlayerGui = Player.PlayerGui
5
Backpack = Player.Backpack
6
Torso = Character.Torso
7
Head = Character.Head
8
Humanoid = Character.Humanoid
9
RootPart = Character.HumanoidRootPart
10
RootJoint = RootPart.RootJoint
11
LeftArm = Character["Left Arm"]
12
LeftLeg = Character["Left Leg"]
13
RightArm = Character["Right Arm"]
14
RightLeg = Character["Right Leg"]
15
LS = Torso["Left Shoulder"]
16
LH = Torso["Left Hip"]
17
RS = Torso["Right Shoulder"]
18
RH = Torso["Right Hip"]
19
Humanoid.MaxHealth = math.huge
20
wait()
21
Humanoid.Health = Humanoid.MaxHealth
22
local BC = Character["Body Colors"]
23
BC.HeadColor = BrickColor.new("Lily white")
24
BC.LeftArmColor = BrickColor.new("Lily white")
25
BC.LeftLegColor = BrickColor.new("Lily white")
26
BC.RightArmColor = BrickColor.new("Lily white")
27
BC.RightLegColor = BrickColor.new("Lily white")
28
BC.TorsoColor = BrickColor.new("Lily white")
29
for i,v in pairs(Character:children()) do
30
    if v:IsA("Shirt") then
31
        v:Destroy()
32
    end
33
end
34
for i,v in pairs(Character:children()) do
35
    if v:IsA("Pants") then
36
        v:Destroy()
37
    end
38
end
39
------Face----------
40
Character.Head.face.Texture = "rbxassetid://5277920"
41
------Remover-------
42
43
for i,v in pairs(Character:children()) do
44
    if v:IsA("Hat") then
45
        v:Destroy()
46
    end
47
end
48
for i,v in pairs(Character:children()) do
49
    if v:IsA("Accessory") then
50
        v:Destroy()
51
    end
52
end
53
for i,v in pairs(Character:children()) do
54
    if v:IsA("Hair") then
55
        v:Destroy()
56
    end
57
end
58
------Heavy---------
59
CV="Maroon"
60
	Player = game.Players.LocalPlayer
61
	char = Player.Character
62
	local txt = Instance.new("BillboardGui", Character)
63
	txt.Adornee = Character .Head
64
	txt.Name = "_status"
65
	txt.Size = UDim2.new(2, 0, 1.2, 0)
66
	txt.StudsOffset = Vector3.new(-9, 8, 0)
67
	local text = Instance.new("TextLabel", txt)
68
	text.Size = UDim2.new(10, 0, 7, 0)
69
	text.FontSize = "Size24"
70
	text.TextScaled = true
71
	text.TextTransparency = 0
72
	text.BackgroundTransparency = 1 
73
	text.TextTransparency = 0
74
	text.TextStrokeTransparency = 0
75
	text.Font = "Bodoni"
76
	text.TextStrokeColor3 = Color3.new(255,255,255)
77
78
	v=Instance.new("Part")
79
	v.Name = "ColorBrick"
80
	v.Parent=Player.Character
81
	v.FormFactor="Symmetric"
82
	v.Anchored=true
83
	v.CanCollide=false
84
	v.BottomSurface="Smooth"
85
	v.TopSurface="Smooth"
86
	v.Size=Vector3.new(10,5,3)
87
	v.Transparency=1
88
	v.CFrame=Character.Torso.CFrame
89
	v.BrickColor=BrickColor.new(CV)
90
	v.Transparency=1
91
	text.TextColor3 = Color3.new(255,0,0)
92
	v.Shape="Block"
93-
	text.Text = "Spooky Scary Skeleton"
93+
	text.Text = "Headless Skeleton"
94
--------------------
95
shirt = Instance.new("Shirt", Character)
96
shirt.Name = "Shirt"
97
pants = Instance.new("Pants", Character)
98
pants.Name = "Pants"
99
Character.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1117468560"
100
Character.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=1403148035"
101
sound = Instance.new("Sound", Character)
102
sound.SoundId = "rbxassetid://531711813"
103
sound.Volume = 100000000
104
sound.EmitterSize = 25
105
sound:Play()
106
sound.Looped = true
107
Face = Head.face
108
Neck = Torso.Neck
109
it = Instance.new
110
vt = Vector3.new
111
cf = CFrame.new
112
rad = math.rad
113
euler = CFrame.fromEulerAnglesXYZ
114
angles = CFrame.Angles
115
Mouse = Player:GetMouse()
116
coroutine.resume(coroutine.create(function()
117
game.StarterGui:SetCore("ChatMakeSystemMessage", {
118
	Text = "Fixed by PixelFir3 / Cortana#8155";
119
	Color = Color3.new(0, 1, 1);
120
	Font = Enum.Font.Code;
121
	FontSize = Enum.FontSize.Size24;
122
})
123
end))
124
ArtificialHB = Instance.new("BindableEvent", script)
125
ArtificialHB.Name = "ArtificialHB"
126
script:WaitForChild("ArtificialHB")
127
frame = 0.016666666666667
128
tf = 0
129
allowframeloss = false
130
tossremainder = false
131
lastframe = tick()
132
script.ArtificialHB:Fire()
133
game:GetService("RunService").Heartbeat:connect(function(s, p)
134
	
135
	tf = tf + s
136
	if frame <= tf then
137
		if allowframeloss then
138
			script.ArtificialHB:Fire()
139
			lastframe = tick()
140
		else
141
			for i = 1, math.floor(tf / frame) do
142
				script.ArtificialHB:Fire()
143
			end
144
			lastframe = tick()
145
		end
146
		if tossremainder then
147
			tf = 0
148
		else
149
			tf = tf - frame * math.floor(tf / frame)
150
		end
151
	end
152
end
153
)
154
local animationspeed = 2
155
hbwait = function(number)
156
	
157
	if number == 0 or number == nil then
158
		ArtificialHB.Event:wait()
159
	else
160
		for i = 0, number do
161
			ArtificialHB.Event:wait()
162
		end
163
	end
164
end
165
166
local Stats = Instance.new("Folder", Character)
167
Stats.Name = "Stats"
168
local Defense = Instance.new("NumberValue", Stats)
169
Defense.Name = "Defense"
170
Defense.Value = 0.1
171
local Movement = Instance.new("NumberValue", Stats)
172
Movement.Name = "Movement"
173
Movement.Value = 0.35
174
local Damage = Instance.new("NumberValue", Stats)
175
Damage.Name = "Damage"
176
Damage.Value = 0
177
local Mana = Instance.new("NumberValue", Stats)
178
Mana.Name = "Mana"
179
Mana.Value = 0
180
local Rooted = Instance.new("BoolValue", Stats)
181
Rooted.Name = "Rooted"
182
Rooted.Value = false
183
local BlockValue = Instance.new("BoolValue", Stats)
184
BlockValue.Name = "BlockValue"
185
BlockValue.Value = false
186
local StaggerHitAnim = Instance.new("BoolValue", Stats)
187
StaggerHitAnim.Name = "StaggerHitAnim"
188
StaggerHitAnim.Value = false
189
local StaggerAnim = Instance.new("BoolValue", Stats)
190
StaggerAnim.Name = "StaggerAnim"
191
StaggerAnim.Value = false
192
local StunAnim = Instance.new("BoolValue", Stats)
193
StunAnim.Name = "StunAnim"
194
StunAnim.Value = false
195
local StunValue = Instance.new("NumberValue", Stats)
196
StunValue.Name = "StunValue"
197
StunValue.Value = 0
198
local CanCrit = Instance.new("BoolValue", Stats)
199
CanCrit.Name = "CanCrit"
200
CanCrit.Value = false
201
local CritChance = Instance.new("NumberValue", Stats)
202
CritChance.Name = "CritChance"
203
CritChance.Value = 20
204
local CanPenetrateArmor = Instance.new("BoolValue", Stats)
205
CanPenetrateArmor.Name = "CanPenetrateArmor"
206
CanPenetrateArmor.Value = false
207
local AntiTeamKill = Instance.new("BoolValue", Stats)
208
AntiTeamKill.Name = "AntiTeamKill"
209
AntiTeamKill.Value = false
210
necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
211
RootCF = angles(rad(-90), 0, rad(180))
212
local idle = 0
213
local Anim = "Idle"
214
local animtype = math.floor(math.random(1, 3))
215
local attacktype = 1
216
local attack = false
217
local equipped = false
218
local LastPoint = nil
219
local staggerhitanim = false
220
local staggeranim = false
221
local stunanim = false
222
local CritChanceNumber = 0
223
local idlen = 0
224
local donum = 0
225
local sine = 0
226
local change = 2 / animationspeed
227
local walkinganim = false
228
local handidle = false
229
local walk = 0
230
local stundelay = 0
231
local manadelay = 0
232
local robloxidleanimation = Instance.new("Animation", Torso)
233
robloxidleanimation.Name = "robloxidleanimation"
234
robloxidleanimation.AnimationId = "http://www.roblox.com/asset/?id=180435571"
235
local Animator = Humanoid:FindFirstChild("Animator")
236
local Animate = Character:FindFirstChild("Animate")
237
local HitPlayerSounds = {199149137, 199149186, 199149221, 199149235, 199149269, 199149297}
238
local HitArmorSounds = {199149321, 199149338, 199149367, 199149409, 199149452}
239
local HitWeaponSounds = {199148971, 199149025, 199149072, 199149109, 199149119}
240
local HitBlockSounds = {199148933, 199148947}
241
local cooldown1 = 0
242
local cooldown2 = 0
243
local cooldown3 = 0
244
local cooldown4 = 0
245
local scrn = Instance.new("ScreenGui", PlayerGui)
246
local ud = UDim2.new
247
local c3 = Color3.new
248
local skillcolorscheme = c3(1, 1, 1)
249
subtractmana = function(k)
250
	
251
	if k <= Mana.Value then
252
		Mana.Value = Mana.Value - k
253
	end
254
end
255
256
local co1 = 0
257
local co2 = 0
258
local co3 = 0
259
local co4 = 0
260
local maxmana = 0
261
local maxstun = 1
262
local recovermana = 0
263
local losestun = 0
264
local stunwait = 0
265
local manawait = 0
266
local skill1mana = 0
267
local skill2mana = 0
268
local skill3mana = 0
269
local skill4mana = 0
270
local menuupdatespeed = 0
271
local constantupdate = false
272
local showstats = false
273
local allowstunbar = false
274
local CustomColor = Torso.BrickColor
275
local Colorpart1 = CustomColor.r
276
local Colorpart2 = CustomColor.g
277
local Colorpart3 = CustomColor.b
278
local InverseColor = BrickColor.new(Color3.new(1 - Colorpart1, 1 - Colorpart2, 1 - Colorpart3))
279
makeframe = function(par, trans, pos, size, color, name)
280
	
281
	local frame = Instance.new("Frame")
282
	frame.Parent = par
283
	frame.BackgroundTransparency = trans
284
	frame.BorderSizePixel = 2
285
	frame.Position = pos
286
	frame.Size = size
287
	frame.BackgroundColor3 = color
288
	frame.Name = name
289
	return frame
290
end
291
292
makelabel = function(par, text, trans, stroketrans, name)
293
	
294
	local label = Instance.new("TextLabel")
295
	label.Parent = par
296
	label.BackgroundTransparency = 1
297
	label.Size = ud(1, 0, 1, 0)
298
	label.Position = ud(0, 0, 0, 0)
299
	label.TextColor3 = c3(255, 255, 255)
300
	label.TextStrokeTransparency = stroketrans
301
	label.TextTransparency = trans
302
	label.FontSize = Enum.FontSize.Size32
303
	label.Font = Enum.Font.Legacy
304
	label.BorderSizePixel = 0
305
	label.TextScaled = true
306
	label.Text = text
307
	label.Name = name
308
	return label
309
end
310
311
framesk1 = makeframe(scrn, 0.5, ud(0.23, 0, 0.93, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 1")
312
framesk2 = makeframe(scrn, 0.5, ud(0.5, 0, 0.93, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 2")
313
framesk3 = makeframe(scrn, 0.5, ud(0.5, 0, 0.86, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 3")
314
framesk4 = makeframe(scrn, 0.5, ud(0.23, 0, 0.86, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 4")
315
bar1 = makeframe(framesk1, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 1")
316
bar2 = makeframe(framesk2, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 2")
317
bar3 = makeframe(framesk3, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 3")
318
bar4 = makeframe(framesk4, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 4")
319
text1 = makelabel(framesk1, "[C] Ability 3", 1, 1, "Text 1")
320
text2 = makelabel(framesk2, "[V] Ability 4", 1, 1, "Text 2")
321
text3 = makelabel(framesk3, "[X] Ability 2", 1, 1, "Text 3")
322
text4 = makelabel(framesk4, "[Z] Ability 1", 1, 1, "Text 4")
323
manabar = makeframe(scrn, 0.5, ud(0.23, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Bar")
324
manacover = makeframe(manabar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Cover")
325
manatext = makelabel(manabar, "Mana", 1, 1, "Mana Text")
326
healthbar = makeframe(scrn, 0.5, ud(0.5, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(1, 0.19607843137255, 0.19607843137255), "Health Bar")
327
healthcover = makeframe(healthbar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 0.19607843137255, 0.19607843137255), "Health Cover")
328
healthtext = makelabel(healthbar, "Health", 1, 1, "Health Text")
329
if allowstunbar == true then
330
	stunframe = makeframe(scrn, 0.5, ud(0.5, 0, 0.78, 0), ud(0.26, 0, 0, 0), c3(1, 1, 0.19607843137255), "Stun Frame")
331
	stunbar = makeframe(stunframe, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 1, 0.19607843137255), "Stun Bar")
332
	stuntext = makelabel(stunframe, "Stun", 1, 1, "Stun Text")
333
end
334
if showstats == true then
335
	defenseframe = makeframe(scrn, 0.5, ud(0.23, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.3921568627451, 0.3921568627451, 1), "Defense Frame")
336
	damageframe = makeframe(scrn, 0.5, ud(0.3225, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(1, 0.3921568627451, 0.3921568627451), "Damage Frame")
337
	movementframe = makeframe(scrn, 0.5, ud(0.415, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.3921568627451, 1, 0.3921568627451), "Movement Frame")
338
	defensetext = makelabel(defenseframe, "Defense: " .. Defense.Value, 1, 1, "Defense Text")
339
	damagetext = makelabel(damageframe, "Damage: " .. Damage.Value, 1, 1, "Damage Text")
340
	movementtext = makelabel(movementframe, "Movement: " .. Movement.Value, 1, 1, "Movement Text")
341
end
342
NoOutline = function(Part)
343
	
344
	Part.TopSurface = 10
345
end
346
347
local weldBetween = function(a, b)
348
	
349
	local weldd = Instance.new("ManualWeld")
350
	weldd.Part0 = a
351
	weldd.Part1 = b
352
	weldd.C0 = CFrame.new()
353
	weldd.C1 = b.CFrame:inverse() * a.CFrame
354
	weldd.Parent = a
355
	return weldd
356
end
357
358
nooutline = function(part)
359
	
360
	part.TopSurface = 10
361
end
362
363
part = function(formfactor, parent, material, reflectance, transparency, brickcolor, name, size)
364
	
365
	local fp = it("Part")
366
	fp.formFactor = formfactor
367
	fp.Parent = parent
368
	fp.Reflectance = reflectance
369
	fp.Transparency = transparency
370
	fp.CanCollide = false
371
	fp.Locked = true
372
	fp.BrickColor = BrickColor.new(tostring(brickcolor))
373
	fp.Name = name
374
	fp.Size = size
375
	fp.Position = Character.Torso.Position
376
	nooutline(fp)
377
	fp.Material = material
378
	fp:BreakJoints()
379
	return fp
380
end
381
382
mesh = function(Mesh, part, meshtype, meshid, offset, scale)
383
	
384
	local mesh = it(Mesh)
385
	mesh.Parent = part
386
	if Mesh == "SpecialMesh" then
387
		mesh.MeshType = meshtype
388
		mesh.MeshId = meshid
389
	end
390
	mesh.Offset = offset
391
	mesh.Scale = scale
392
	return mesh
393
end
394
395
weld = function(parent, part0, part1, c0, c1)
396
	
397
	local weld = it("Motor")
398
	weld.Parent = parent
399
	weld.Part0 = part0
400
	weld.Part1 = part1
401
	weld.C0 = c0
402
	weld.C1 = c1
403
	return weld
404
end
405
406
local WeaponName = "Russian Kick"
407
local ClassName = "Russian Kick"
408
local PlayerSize = 1
409
local RWC0 = cf(-0.5, 0, 0) * angles(rad(0), rad(90), rad(0))
410
local LWC0 = cf(0.5, 0, 0) * angles(rad(0), rad(-90), rad(0))
411
if PlayerSize ~= 1 then
412
	RootPart.Size = RootPart.Size * PlayerSize
413
	Torso.Size = Torso.Size * PlayerSize
414
	Head.Size = Head.Size * PlayerSize
415
	RightArm.Size = RightArm.Size * PlayerSize
416
	LeftArm.Size = LeftArm.Size * PlayerSize
417
	RightLeg.Size = RightLeg.Size * PlayerSize
418
	LeftLeg.Size = LeftLeg.Size * PlayerSize
419
	RootJoint.Parent = RootPart
420
	Neck.Parent = Torso
421
	LS.Parent = Torso
422
	RS.Parent = Torso
423
	LH.Parent = Torso
424
	RH.Parent = Torso
425
	RootJoint.C0 = RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0))
426
	Neck.C0 = necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0))
427
	Neck.C1 = angles(rad(90), rad(180), 0) * cf(0, 0, -0.5 * PlayerSize)
428
	RS.C0 = cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0
429
	LS.C0 = cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0
430
	RS.C1 = angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
431
	LS.C1 = angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
432
	RH.C0 = cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0))
433
	LH.C0 = cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0))
434
	RH.C1 = angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
435
	LH.C1 = angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
436
	for _,v in pairs(Character:GetChildren()) do
437
		if v.ClassName == "Hat" or v.ClassName == "Accessory" then
438
			v.Parent = nil
439
			v.Parent = Character
440
			v.Handle.Mesh.Scale = v.Handle.Mesh.Scale * PlayerSize
441
			for _,b in pairs(v.Handle:GetChildren()) do
442
				if b.ClassName == "Weld" or b.ClassName == "Motor" then
443
					local p1 = b.Part1
444
					b.Part1 = nil
445
					local c01, c02, c03, c04, c05, c06, c07, c08, c09, c010, c011, c012 = b.C0:components()
446
					local c11, c12, c13, c14, c15, c16, c17, c18, c19, c110, c111, c112 = b.C1:components()
447
					b.C0 = cf(c01 * PlayerSize, c02 * PlayerSize, c03 * PlayerSize, c04, c05, c06, c07, c08, c09, c010, c011, c012)
448
					b.C1 = cf(c11 * PlayerSize, c12 * PlayerSize, c13 * PlayerSize, c14, c15, c16, c17, c18, c19, c110, c111, c112)
449
					b.Part1 = p1
450
				end
451
			end
452
		end
453
	end
454
end
455
	m = Instance.new("Model", Character)
456
	m.Name = WeaponName
457
	Effects = Instance.new("Folder", m)
458
	Effects.Name = "Effects"
459
	Humanoid.Died:connect(function()
460
	
461
	attack = true
462
	for _,v in pairs(Character:GetChildren()) do
463
		if v.ClassName == "Model" then
464
			v:Destroy()
465
		end
466
	end
467
end
468
)
469
	for i,v in pairs(Character:GetChildren()) do
470
		if v.ClassName == "Model" then
471
			for _,c in pairs(v:GetChildren()) do
472
				if c.ClassName == "Part" then
473
					c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
474
				end
475
			end
476
		end
477
	end
478
	print(ClassName .. " loaded.")
479
	clerp = function(a, b, t)
480
return a:lerp(b, t)
481
end
482
483
	positiveangle = function(number)
484
	
485
	if number > 0 then
486
		number = 0
487
	end
488
	return number
489
end
490
491
	negativeangle = function(number)
492
	
493
	if number < 0 then
494
		number = 0
495
	end
496
	return number
497
end
498
499
	so = function(id, par, vol, pit)
500
	
501
	coroutine.resume(coroutine.create(function()
502
		
503
		local sou = Instance.new("Sound", par or workspace)
504
		sou.Volume = vol
505
		sou.Pitch = pit or 1
506
		sou.SoundId = "http://roblox.com/asset/?id=" .. id
507
		hbwait()
508
		sou:play()
509
		game:GetService("Debris"):AddItem(sou, 10)
510
	end
511
))
512
end
513
514
	GetDistance = function(Part1, Part2, magnitude)
515
	
516
	local target = Part1.Position - Part2.Position
517
	local mag = target.magnitude
518
	if mag <= magnitude then
519
		return true
520
	else
521
		return false
522
	end
523
end
524
525
	rayCast = function(Pos, Dir, Max, Ignore)
526
	
527
	return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
528
end
529
530
	DamageStatLabel = function(labeltype, cframe, text, color)
531
	
532
	local c = part(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", vt(0, 0, 0))
533
	c.CFrame = cf(cframe.p + vt(0, 1.5, 0))
534
	game:GetService("Debris"):AddItem(c, 5)
535
	Instance.new("BodyGyro", c)
536
	local f = Instance.new("BodyPosition", c)
537
	f.P = 2000
538
	f.D = 100
539
	f.maxForce = vt(math.huge, math.huge, math.huge)
540
	if labeltype == "Normal" then
541
		f.position = c.Position + vt(math.random(-2, 2), 6, math.random(-2, 2))
542
	else
543
		if labeltype == "Debuff" then
544
			f.position = c.Position + vt(math.random(-2, 2), 8, math.random(-2, 2))
545
		else
546
			if labeltype == "Interruption" then
547
				f.position = c.Position + vt(math.random(-2, 2), 8, math.random(-2, 2))
548
			end
549
		end
550
	end
551
	game:GetService("Debris"):AddItem(c, 5)
552
	local bg = Instance.new("BillboardGui", c)
553
	bg.Adornee = c
554
	bg.Size = UDim2.new(2.5, 0, 2.5, 0)
555
	bg.StudsOffset = vt(-2, 2, 0)
556
	bg.AlwaysOnTop = false
557
	local tl = Instance.new("TextLabel", bg)
558
	tl.BackgroundTransparency = 1
559
	tl.Size = UDim2.new(2.5, 0, 2.5, 0)
560
	tl.Text = text
561
	tl.Font = Enum.Font.SourceSans
562
	tl.FontSize = Enum.FontSize.Size42
563
	tl.TextColor3 = color
564
	tl.TextScaled = false
565
	tl.TextStrokeTransparency = 0
566
	tl.TextScaled = true
567
	tl.TextWrapped = true
568
	f.Parent = c
569
	coroutine.resume(coroutine.create(function(Part, BodyPosition, TextLabel)
570
		
571
		wait(0.25)
572
		for i = 1, 5 do
573
			wait()
574
			BodyPosition.position = Part.Position - vt(0, 0.5, 0)
575
		end
576
		wait(1.25)
577
		for i = 1, 5 do
578
			wait()
579
			TextLabel.TextTransparency = TextLabel.TextTransparency + 0.2
580
			TextLabel.TextStrokeTransparency = TextLabel.TextStrokeTransparency + 0.2
581
			BodyPosition.position = Part.Position + vt(0, 0.5, 0)
582
		end
583
		Part.Parent = nil
584
	end
585
), c, f, tl)
586
end
587
588
	IncreaseStat = function(Location, Stat, Amount, Duration, ShowTheStat)
589
	
590
	-- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
591
592
	-- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
593
594
	if Location:FindFirstChild("Stats") ~= nil and Location.Stats:FindFirstChild("BlockValue") ~= nil and Location.Stats:FindFirstChild("BlockValue").Value ~= true and Location.Stats[Stat] ~= nil then
595
		Location.Stats[Stat].Value = Location.Stats[Stat].Value + Amount
596
		if ShowTheStat == true then
597
			if Stat == "Defense" then
598
				DamageStatLabel("Debuff", Location.Head.CFrame, "+Defense", c3(1, 1, 1))
599
			else
600
				if Stat == "Damage" then
601
					DamageStatLabel("Debuff", Location.Head.CFrame, "+Damage", c3(1, 1, 1))
602
				else
603
					if Stat == "Movement" then
604
						DamageStatLabel("Debuff", Location.Head.CFrame, "+Movement", c3(1, 1, 1))
605
					end
606
				end
607
			end
608
		end
609
		coroutine.resume(coroutine.create(function(CurrentDecrease)
610
		
611
		wait(Duration)
612
		CurrentDecrease.Value = CurrentDecrease.Value - Amount
613
	end
614
), Location.Stats[Stat])
615
	end
616
	DamageStatLabel("Interruption", Location.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
617
end
618
619
	DecreaseStat = function(Location, Stat, Amount, Duration, ShowTheStat)
620
	
621
	-- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
622
623
	-- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
624
625
	if Location:FindFirstChild("Stats") ~= nil and Location.Stats:FindFirstChild("BlockValue") ~= nil and Location.Stats:FindFirstChild("BlockValue").Value ~= true and Location.Stats[Stat] ~= nil then
626
		Location.Stats[Stat].Value = Location.Stats[Stat].Value - Amount
627
		if ShowTheStat == true then
628
			if Stat == "Defense" then
629
				DamageStatLabel("Debuff", Location.Head.CFrame, "-Defense", c3(1, 1, 1))
630
			else
631
				if Stat == "Damage" then
632
					DamageStatLabel("Debuff", Location.Head.CFrame, "-Damage", c3(1, 1, 1))
633
				else
634
					if Stat == "Movement" then
635
						DamageStatLabel("Debuff", Location.Head.CFrame, "-Movement", c3(1, 1, 1))
636
					end
637
				end
638
			end
639
		end
640
		coroutine.resume(coroutine.create(function(CurrentDecrease)
641
		
642
		wait(Duration)
643
		CurrentDecrease.Value = CurrentDecrease.Value + Amount
644
	end
645
), Location.Stats[Stat])
646
	end
647
	DamageStatLabel("Interruption", Location.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
648
end
649
650
	Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, DecreaseTheStat, DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
651
	
652
	if hit.Parent == nil then
653
		return 
654
	end
655
	h = hit.Parent:FindFirstChild("Humanoid")
656
	for _,v in pairs(hit.Parent:GetChildren()) do
657
		if v:IsA("Humanoid") then
658
			h = v
659
		end
660
	end
661
	if hit.Name == "Hitbox" and ranged ~= true and hit.Parent ~= m then
662
		StaggerHitAnim.Value = true
663
		so(HitWeaponSounds[math.random(1, #HitWeaponSounds)], hit, 1, 1)
664
		return 
665
	end
666
	if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then
667
		h = hit.Parent.Parent:FindFirstChild("Humanoid")
668
	end
669
	if hit.Parent.className == "Hat" then
670
		hit = hit.Parent.Parent:FindFirstChild("Head")
671
	end
672
	if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
673
		if hit.Parent:FindFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
674
			return 
675
		end
676
		if AntiTeamKill.Value == true and Player.Neutral == false and game.Players:GetPlayerFromCharacter(hit.Parent) ~= nil and game.Players:GetPlayerFromCharacter(hit.Parent).TeamColor == Player.TeamColor then
677
			return 
678
		end
679
		if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent:FindFirstChild("Humanoid").Health <= 0 then
680
			return 
681
		end
682
		if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("StunValue") ~= nil then
683
			hit.Parent.Stats:FindFirstChild("StunValue").Value = hit.Parent.Stats:FindFirstChild("StunValue").Value + incstun
684
		end
685
		if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("StaggerAnim") ~= nil and stagger == true then
686
			hit.Parent.Stats:FindFirstChild("StaggerAnim").Value = true
687
		end
688
		if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("BlockValue") ~= nil and hit.Parent.Stats:FindFirstChild("BlockValue").Value == true then
689
			if hit.Parent.Stats:FindFirstChild("BlockDebounce") == nil then
690
				DamageStatLabel("Interruption", hit.Parent.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
691
				local BlockDebounce = Instance.new("BoolValue", hit.Parent.Stats)
692
				BlockDebounce.Name = "BlockDebounce"
693
				BlockDebounce.Value = true
694
				game:GetService("Debris"):AddItem(BlockDebounce, 0.1)
695
			end
696
			do
697
				if ranged ~= true then
698
					do
699
						if hit.Parent.Stats:FindFirstChild("BlockDebounce2") == nil then
700
							local BlockDebounce2 = Instance.new("BoolValue", hit.Parent.Stats)
701
							BlockDebounce2.Name = "BlockDebounce2"
702
							BlockDebounce2.Value = true
703
							game:GetService("Debris"):AddItem(BlockDebounce2, 0.1)
704
							so(HitBlockSounds[math.random(1, #HitBlockSounds)], hit, 1, 1)
705
						end
706
						hit.Parent.Stats:FindFirstChild("BlockValue").Value = false
707
						StaggerAnim.Value = true
708
						do return  end
709
						if DecreaseTheStat ~= nil and hit.Parent:FindFirstChild("Stats") ~= nil then
710
							if DecreaseTheStat == "Defense" then
711
								DecreaseStat(hit.Parent, "Defense", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
712
							else
713
								if DecreaseTheStat == "Damage" then
714
									DecreaseStat(hit.Parent, "Damage", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
715
								else
716
									if DecreaseTheStat == "Movement" then
717
										DecreaseStat(hit.Parent, "Movement", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
718
									end
719
								end
720
							end
721
						end
722
						local D = math.random(minim, maxim) * Damage.Value
723
						if hit.Parent:FindFirstChild("Stats") ~= nil then
724
							if hit.Parent.Stats:FindFirstChild("Defense") then
725
								if CanPenetrateArmor.Value == true then
726
									D = D / hit.Parent.Stats:FindFirstChild("Defense").Value
727
									-- DECOMPILER ERROR at PC377: Unhandled construct in 'MakeBoolean' P1
728
729
									if hit.Parent.Stats:FindFirstChild("Defense") ~= nil or CanCrit.Value == true then
730
										CritChanceNumber = math.random(1, CritChance.Value)
731
										if CritChanceNumber == CritChance.Value then
732
											D = D * 2
733
										end
734
									end
735
									D = math.floor(D)
736
									h.Health = h.Health - D
737
									if D <= 3 and staggerhit == true then
738
										if ranged ~= true then
739
											StaggerHitAnim.Value = true
740
										end
741
										if ranged ~= true then
742
											so(HitArmorSounds[math.random(1, #HitArmorSounds)], hit, 1, 1)
743
										end
744
									else
745
										if D > 3 and ranged ~= true then
746
											so(HitPlayerSounds[math.random(1, #HitPlayerSounds)], hit, 1, 1)
747
										end
748
									end
749
									if D > 3 and D < 20 then
750
										if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
751
											DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
752
											so("296102734", hit, 1, 1)
753
										else
754
											DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(1, 0.86274509803922, 0))
755
										end
756
									else
757
										if D >= 20 then
758
											if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
759
												DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
760
												so("296102734", hit, 1, 1)
761
											else
762
												DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(1, 0, 0))
763
											end
764
										else
765
											if D <= 3 then
766
												if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
767
													DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
768
													so("296102734", hit, 1, 1)
769
												else
770
													DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(0.88235294117647, 0.88235294117647, 0.88235294117647))
771
												end
772
											end
773
										end
774
									end
775
									do
776
										if Type == "Normal" then
777
											local vp = Instance.new("BodyVelocity")
778
											vp.P = 500
779
											vp.maxForce = vt(math.huge, 0, math.huge)
780
											if KnockbackType == 1 then
781
												vp.Velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
782
											else
783
												if KnockbackType == 2 then
784
													vp.Velocity = Property.CFrame.lookVector * knockback
785
												end
786
											end
787
											if knockback > 0 then
788
												vp.Parent = hit.Parent.Torso
789
											end
790
											game:GetService("Debris"):AddItem(vp, 0.5)
791
										end
792
										local DebounceHit = Instance.new("BoolValue", hit.Parent)
793
										DebounceHit.Name = "DebounceHit"
794
										DebounceHit.Value = true
795
										game:GetService("Debris"):AddItem(DebounceHit, Delay)
796
									end
797
								end
798
							end
799
						end
800
					end
801
				end
802
			end
803
		end
804
	end
805
end
806
807
	MagniDamage = function(Part, magni, mindam, maxdam, knock, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, MagicDecreaseTheStat, MagicDecreaseAmount, MagicDecreaseDuration, MagicShowDecreasedStat)
808
	
809
	for _,c in pairs(workspace:GetChildren()) do
810
		local hum = (c:FindFirstChild("Humanoid"))
811
		local head = nil
812
		if hum ~= nil then
813
			head = c:FindFirstChild("Torso")
814
			if head ~= nil then
815
				local targ = head.Position - Part.Position
816
				local mag = targ.magnitude
817
				if mag <= magni and c.Name ~= Player.Name then
818
					Damagefunc(head, mindam, maxdam, knock, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, MagicDecreaseTheStat, MagicDecreaseAmount, MagicDecreaseDuration, MagicShowDecreasedStat)
819
				end
820
			end
821
			do
822
				for _,d in pairs(c:GetChildren()) do
823
					if d.ClassName == "Model" and ranged ~= true then
824
						head = d:FindFirstChild("Hitbox")
825
						if head ~= nil then
826
							local targ = head.Position - Part.Position
827
							local mag = targ.magnitude
828
							if mag <= magni and c.Name ~= Player.Name then
829
								local hitrefpart = part(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", vt())
830
								hitrefpart.Anchored = true
831
								hitrefpart.CFrame = cf(head.Position)
832
								so(HitWeaponSounds[math.random(1, #HitWeaponSounds)], hitrefpart, 1, 1)
833
								StaggerHitAnim.Value = true
834
							end
835
						end
836
					end
837
				end
838
				do
839
					-- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out DO_STMT
840
841
					-- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out IF_THEN_STMT
842
843
					-- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out IF_STMT
844
845
				end
846
			end
847
		end
848
	end
849
end
850
851
	MagniBufforDebuff = function(Part, Magni, Type, Stat, Amount, Duration, ShowTheBufforDebuff, ApplyToOthersInstead)
852
	
853
	if Player.Neutral == true then
854
		if Type == "Buff" then
855
			IncreaseStat(Character, Stat, Amount, Duration, ShowTheBufforDebuff)
856
		else
857
			if Type == "Debuff" then
858
				DecreaseStat(Character, Stat, Amount, Duration, ShowTheBufforDebuff)
859
			end
860
		end
861
	end
862
	for _,c in pairs(workspace:GetChildren()) do
863
		local hum = (c:FindFirstChild("Humanoid"))
864
		local head = nil
865
		if hum ~= nil then
866
			head = c:FindFirstChild("Torso")
867
			if head ~= nil then
868
				local targ = head.Position - Part.Position
869
				local mag = targ.magnitude
870
				-- DECOMPILER ERROR at PC83: Unhandled construct in 'MakeBoolean' P1
871
872
				if ApplyToOthersInstead == true and mag <= Magni and c.Name ~= Player.Name and Player.Neutral == false and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then
873
					if Type == "Buff" then
874
						IncreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
875
					else
876
						if Type == "Debuff" then
877
							DecreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
878
						end
879
					end
880
				end
881
			end
882
		end
883
		if ApplyToOthersInstead == false and mag <= Magni and Player.Neutral == false and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then
884
			if Type == "Buff" then
885
				IncreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
886
			else
887
				if Type == "Debuff" then
888
					DecreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
889
				end
890
			end
891
		end
892
	end
893
end
894
895
	Lightning = function(p0, p1, tym, ofs, brickcolor, material, th, tra, last)
896
	
897
	local magz = p0 - p1.magnitude
898
	local curpos = p0
899
	local trz = {-ofs, ofs}
900
	for i = 1, tym do
901
		local li = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt(th, th, magz / tym))
902
		do
903
			li.Anchored = true
904
			local ofz = vt(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
905
			local trolpos = cf(curpos, p1) * cf(0, 0, magz / tym).p + ofz
906
			if tym == i then
907
				local magz2 = curpos - p1.magnitude
908
				li.Size = vt(th, th, magz2)
909
				li.CFrame = cf(curpos, p1) * cf(0, 0, -magz2 / 2)
910
			else
911
				do
912
					do
913
						li.CFrame = cf(curpos, trolpos) * cf(0, 0, magz / tym / 2)
914
						curpos = li.CFrame * cf(0, 0, magz / tym / 2).p
915
						game.Debris:AddItem(li, last)
916
						coroutine.resume(coroutine.create(function()
917
		
918
		while li.Transparency ~= 1 do
919
			for i = 0, 1, last do
920
				hbwait()
921
				li.Transparency = li.Transparency + 0.1 / last
922
			end
923
		end
924
	end
925
))
926
					end
927
					-- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out IF_ELSE_STMT
928
929
					-- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out IF_STMT
930
931
					-- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out DO_STMT
932
933
				end
934
			end
935
		end
936
	end
937
end
938
939
	MagicRing = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
940
	
941
	local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
942
	prt.Anchored = true
943
	prt.CFrame = cframe
944
	local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1))
945
	game:GetService("Debris"):AddItem(prt, 10)
946
	coroutine.resume(coroutine.create(function(Part, Mesh)
947
		
948
		for i = 0, 1, delay do
949
			hbwait()
950
			Part.CFrame = Part.CFrame
951
			Part.Transparency = i
952
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
953
		end
954
		Part.Parent = nil
955
	end
956
), prt, msh)
957
end
958
959
	MagicWave = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
960
	
961
	local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
962
	prt.Anchored = true
963
	prt.CFrame = cframe
964
	local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, -0.1 * z1), vt(x1, y1, z1))
965
	game:GetService("Debris"):AddItem(prt, 10)
966
	coroutine.resume(coroutine.create(function(Part, Mesh)
967
		
968
		for i = 0, 1, delay do
969
			hbwait()
970
			Part.CFrame = Part.CFrame
971
			Part.Transparency = i
972
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
973
		end
974
		Part.Parent = nil
975
	end
976
), prt, msh)
977
end
978
979
	MagicBlock = function(brickcolor, material, rotate, cframe, x1, y1, z1, x3, y3, z3, delay)
980
	
981
	local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
982
	prt.Anchored = true
983
	prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
984
	local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
985
	game:GetService("Debris"):AddItem(prt, 10)
986
	coroutine.resume(coroutine.create(function(Part, Mesh)
987
		
988
		for i = 0, 1, delay do
989
			hbwait()
990
			if rotate == true then
991
				Part.CFrame = Part.CFrame * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
992
			end
993
			Part.Transparency = i
994
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
995
		end
996
		Part.Parent = nil
997
	end
998
), prt, msh)
999
end
1000
1001
	MagicBlock2 = function(brickcolor, material, rotate, cframe, x1, y1, z1, x3, y3, z3, delay)
1002
	
1003
	local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
1004
	prt.Anchored = true
1005
	prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1006
	local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
1007
	game:GetService("Debris"):AddItem(prt, 10)
1008
	CF = prt.CFrame
1009
	num = math.random(5, 20)
1010
	coroutine.resume(coroutine.create(function(Part, Mesh, CF2, Num)
1011
		
1012
		for i = 0, 1, delay do
1013
			hbwait()
1014
			if rotate == true then
1015
				Part.CFrame = CF2 * cf(0, i * Num, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1016
			else
1017
				Part.CFrame = CF2 * cf(0, i * Num, 0)
1018
			end
1019
			Part.Transparency = i
1020
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1021
		end
1022
		Part.Parent = nil
1023
	end
1024
), prt, msh, CF, num)
1025
end
1026
1027
	MagicCylinder = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
1028
	
1029
	local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
1030
	prt.Anchored = true
1031
	prt.CFrame = cframe
1032
	local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
1033
	game:GetService("Debris"):AddItem(prt, 10)
1034
	coroutine.resume(coroutine.create(function(Part, Mesh)
1035
		
1036
		for i = 0, 1, delay do
1037
			hbwait()
1038
			Part.Transparency = i
1039
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1040
		end
1041
		Part.Parent = nil
1042
	end
1043
), prt, msh)
1044
end
1045
1046
	MagicCircle = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
1047
	
1048
	local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
1049
	prt.Anchored = true
1050
	prt.CFrame = cframe
1051
	local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
1052
	game:GetService("Debris"):AddItem(prt, 10)
1053
	coroutine.resume(coroutine.create(function(Part, Mesh)
1054
		
1055
		for i = 0, 1, delay do
1056
			hbwait()
1057
			Part.Transparency = i
1058
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1059
		end
1060
		Part.Parent = nil
1061
	end
1062
), prt, msh)
1063
end
1064
1065
	MagicHead = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
1066
	
1067
	local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
1068
	prt.Anchored = true
1069
	prt.CFrame = cframe
1070
	local msh = mesh("SpecialMesh", prt, "Head", "", vt(0, 0, 0), vt(x1, y1, z1))
1071
	game:GetService("Debris"):AddItem(prt, 10)
1072
	coroutine.resume(coroutine.create(function(Part, Mesh)
1073
		
1074
		for i = 0, 1, delay do
1075
			hbwait()
1076
			Part.Transparency = i
1077
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1078
		end
1079
		Part.Parent = nil
1080
	end
1081
), prt, msh)
1082
end
1083
1084
	BreakEffect = function(brickcolor, material, rotate, cframe, x1, y1, z1, delay)
1085
	
1086
	local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
1087
	prt.Anchored = true
1088
	prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1089
	local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
1090
	game:GetService("Debris"):AddItem(prt, 10)
1091
	coroutine.resume(coroutine.create(function(Part, CF, Numbb, randnumb)
1092
		
1093
		CF = Part.CFrame
1094
		Numbb = 0
1095
		randnumb = math.random() - math.random()
1096
		for i = 0, 1, delay do
1097
			hbwait()
1098
			CF = CF * cf(0, 1, 0)
1099
			if rotate == true then
1100
				Part.CFrame = CF * angles(Numbb, 0, 0)
1101
			else
1102
				if rotate == false then
1103
					Part.CFrame = CF
1104
				end
1105
			end
1106
			Part.Transparency = i
1107
			Numbb = Numbb + (randnumb)
1108
		end
1109
		Part.Parent = nil
1110
	end
1111
), prt, CF, Numbb, randnumb)
1112
end
1113
1114
	ElecEffect = function(brickcolor, material, cf, x, y, z, delay)
1115
	
1116
	local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
1117
	prt.Anchored = true
1118
	prt.CFrame = cf
1119
	xval = math.random()
1120
	yval = math.random()
1121
	zval = math.random()
1122
	local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x, y, z))
1123
	game:GetService("Debris"):AddItem(prt, 10)
1124
	coroutine.resume(coroutine.create(function(Part, Mesh, xvaal, yvaal, zvaal)
1125
		
1126
		for i = 0, 1, delay do
1127
			hbwait()
1128
			Part.CFrame = Part.CFrame
1129
			xvaal = xvaal - 0.1 * (delay * 10)
1130
			yvaal = yvaal - 0.1 * (delay * 10)
1131
			zvaal = zvaal - 0.1 * (delay * 10)
1132
			Mesh.Scale = Mesh.Scale + vt(xvaal, yvaal, zvaal)
1133
			Part.Transparency = i
1134
		end
1135
		Part.Parent = nil
1136
	end
1137
), prt, msh, xval, yval, zval)
1138
end
1139
1140
	TrailEffect = function(brickcolor, material, currentcf, oldcf, meshtype, reflectance, size, x, y, z, delay)
1141
	
1142
	local magnitudecframe = currentcf.p - oldcf.p.magnitude
1143
	if magnitudecframe > 0.01 then
1144
		local prt = part(3, Effects, material, reflectance, 0, brickcolor, "Effect", vt(1, magnitudecframe, 1))
1145
		prt.Anchored = true
1146
		prt.CFrame = cf((currentcf.p + oldcf.p) / 2, oldcf.p) * angles(rad(90), 0, 0)
1147
		local TheMeshType = "BlockMesh"
1148
		if meshtype == "Cylinder" then
1149
			TheMeshType = "CylinderMesh"
1150
		end
1151
		local msh = mesh(TheMeshType, prt, "", "", vt(0, 0, 0), vt(0 + size, 1, 0 + size))
1152
		game:GetService("Debris"):AddItem(prt, 10)
1153
		coroutine.resume(coroutine.create(function(Part, Mesh, TheCurrentCFrame, TheLastCFrame)
1154
		
1155
		for i = 0, 1, delay do
1156
			hbwait()
1157
			Part.Transparency = i
1158
			Mesh.Scale = Mesh.Scale + vt(x, y, z)
1159
		end
1160
		Part.Parent = nil
1161
	end
1162
), prt, msh, currentcf, oldcf)
1163
	end
1164
end
1165
1166
	ClangEffect = function(brickcolor, material, cframe, angle, duration, size, power, reflectance, x, y, z, delay)
1167
	
1168
	local prt = part(3, Effects, material, 0, 1, brickcolor, "Effect", vt())
1169
	prt.Anchored = true
1170
	prt.CFrame = cframe
1171
	local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(0, 0, 0))
1172
	game:GetService("Debris"):AddItem(prt, 10)
1173
	local TheLastPoint = cframe
1174
	coroutine.resume(coroutine.create(function(Part)
1175
		
1176
		for i = 1, duration do
1177
			hbwait()
1178
			Part.CFrame = Part.CFrame * angles(rad(angle), 0, 0) * cf(0, power, 0)
1179
			TrailEffect(brickcolor, material, Part.CFrame, TheLastPoint, "Cylinder", reflectance, size, x, y, z, delay)
1180
			TheLastPoint = Part.CFrame
1181
		end
1182
		Part.Parent = nil
1183
	end
1184
), prt)
1185
end
1186
1187
	MagicCone = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
1188
	
1189
	local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
1190
	prt.Anchored = true
1191
	prt.CFrame = cframe
1192
	local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1778999", vt(0, 0, 0), vt(x1, y1, z1))
1193
	game:GetService("Debris"):AddItem(prt, 10)
1194
	coroutine.resume(coroutine.create(function(Part, Mesh)
1195
		
1196
		for i = 0, 1, delay do
1197
			hbwait()
1198
			Part.Transparency = i
1199
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1200
		end
1201
		Part.Parent = nil
1202
	end
1203
), prt, msh)
1204
end
1205
1206
	MagicFlatCone = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
1207
	
1208
	local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
1209
	prt.Anchored = true
1210
	prt.CFrame = cframe
1211
	local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1033714", vt(0, 0, 0), vt(x1, y1, z1))
1212
	game:GetService("Debris"):AddItem(prt, 10)
1213
	coroutine.resume(coroutine.create(function(Part, Mesh)
1214
		
1215
		for i = 0, 1, delay do
1216
			hbwait()
1217
			Part.Transparency = i
1218
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1219
		end
1220
		Part.Parent = nil
1221
	end
1222
), prt, msh)
1223
end
1224
1225
	MagicSpikedCrown = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
1226
	
1227
	local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
1228
	prt.Anchored = true
1229
	prt.CFrame = cframe
1230
	local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1323306", vt(0, 0, 0), vt(x1, y1, z1))
1231
	game:GetService("Debris"):AddItem(prt, 10)
1232
	coroutine.resume(coroutine.create(function(Part, Mesh)
1233
		
1234
		for i = 0, 1, delay do
1235
			hbwait()
1236
			Part.Transparency = i
1237
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1238
		end
1239
		Part.Parent = nil
1240
	end
1241
), prt, msh)
1242
end
1243
1244
	MagicCrown = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
1245
	
1246
	local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
1247
	prt.Anchored = true
1248
	prt.CFrame = cframe
1249
	local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1078075", vt(0, 0, 0), vt(x1, y1, z1))
1250
	game:GetService("Debris"):AddItem(prt, 10)
1251
	coroutine.resume(coroutine.create(function(Part, Mesh)
1252
		
1253
		for i = 0, 1, delay do
1254
			hbwait()
1255
			Part.Transparency = i
1256
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1257
		end
1258
		Part.Parent = nil
1259
	end
1260
), prt, msh)
1261
end
1262
1263
	MagicSkull = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
1264
	
1265
	local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
1266
	prt.Anchored = true
1267
	prt.CFrame = cframe
1268
	local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=4770583", vt(0, 0, 0), vt(x1, y1, z1))
1269
	game:GetService("Debris"):AddItem(prt, 10)
1270
	coroutine.resume(coroutine.create(function(Part, Mesh)
1271
		
1272
		for i = 0, 1, delay do
1273
			hbwait()
1274
			Part.Transparency = i
1275
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1276
		end
1277
		Part.Parent = nil
1278
	end
1279
), prt, msh)
1280
end
1281
1282
	local startequipped = true
1283
	local startequippedwithequipanimation = false
1284
	local disableanimator = true
1285
	local disableanimate = true
1286
	local alternatewalk = false
1287
	local hidemenu = false
1288
	local allowmenutofunction = false
1289
	local allowabilitiestofunction = false
1290
	local canunequiporequip = false
1291
	local allowwalking = false
1292
	local disablemovingarms = false
1293
	local usemotorsinsteadofwelds = false
1294
	local leftarm = false
1295
	local rightarm = false
1296
	local allowhopperbin = false
1297
	local showstunbar = false
1298
	local walkspeeddependsonmovementvalue = true
1299
	local alternatemanaregensystem = false
1300
	local showhealthmanaandstunnumbers = false
1301
	local changebarcolorsifnotenoughmana = false
1302
	local disablejump = false
1303
	if hidemenu == true or allowmenutofunction == false then
1304
		for _,v in pairs(scrn:GetChildren()) do
1305
			if v.ClassName == "Frame" or v.ClassName == "TextLabel" then
1306
				v.Visible = false
1307
				v.BorderSizePixel = 0
1308
			end
1309
		end
1310
	end
1311
	do
1312
		Humanoid.Changed:connect(function(Jump)
1313
	
1314
	if Jump == "Jump" and disablejump == true then
1315
		Humanoid.Jump = false
1316
	end
1317
end
1318
)
1319
		if allowmenutofunction == true then
1320
			for _,v in pairs(scrn:GetChildren()) do
1321
				if v.ClassName == "Frame" then
1322
					for _,b in pairs(v:GetChildren()) do
1323
						if b.ClassName == "TextLabel" then
1324
							coroutine.resume(coroutine.create(function(TheTextLabel)
1325
	
1326
	wait(menuupdatespeed)
1327
	for i = 1, 0, -0.1 do
1328
		hbwait()
1329
		TheTextLabel.TextTransparency = i
1330
		TheTextLabel.TextStrokeTransparency = i
1331
	end
1332
	TheTextLabel.TextTransparency = 0
1333
	TheTextLabel.TextStrokeTransparency = 0
1334
end
1335
), b)
1336
							if showstats == true then
1337
								coroutine.resume(coroutine.create(function(TheTextLabel)
1338
	
1339
	wait(menuupdatespeed)
1340
	for i = 1, 0, -0.1 do
1341
		hbwait()
1342
		TheTextLabel.TextTransparency = i
1343
		TheTextLabel.TextStrokeTransparency = i
1344
	end
1345
	TheTextLabel.TextTransparency = 0
1346
	TheTextLabel.TextStrokeTransparency = 0
1347
end
1348
), b)
1349
							end
1350
							if showstunbar == true then
1351
								coroutine.resume(coroutine.create(function(TheTextLabel)
1352
	
1353
	wait(menuupdatespeed)
1354
	for i = 1, 0, -0.1 do
1355
		hbwait()
1356
		TheTextLabel.TextTransparency = i
1357
		TheTextLabel.TextStrokeTransparency = i
1358
	end
1359
	TheTextLabel.TextTransparency = 0
1360
	TheTextLabel.TextStrokeTransparency = 0
1361
end
1362
), b)
1363
							end
1364
							if allowabilitiestofunction == true then
1365
								coroutine.resume(coroutine.create(function(TheTextLabel)
1366
	
1367
	wait(menuupdatespeed)
1368
	for i = 1, 0, -0.1 do
1369
		hbwait()
1370
		TheTextLabel.TextTransparency = i
1371
		TheTextLabel.TextStrokeTransparency = i
1372
	end
1373
	TheTextLabel.TextTransparency = 0
1374
	TheTextLabel.TextStrokeTransparency = 0
1375
end
1376
), b)
1377
							end
1378
						end
1379
					end
1380
				end
1381
			end
1382
		end
1383
		do
1384
			if allowhopperbin == true then
1385
				if script.Parent.className ~= "HopperBin" then
1386
					Tool = Instance.new("HopperBin")
1387
					Tool.Parent = Backpack
1388
					Tool.Name = WeaponName
1389
					script.Parent = Tool
1390
				end
1391
				Bin = script.Parent
1392
			end
1393
			if disablemovingarms == true then
1394
				RWC0 = cf(0, 0 - (0.5 * PlayerSize - 0.5), 0) * angles(rad(0), rad(0), rad(0))
1395
				LWC0 = cf(0, 0 - (0.5 * PlayerSize - 0.5), 0) * angles(rad(0), rad(0), rad(0))
1396
				RSH = nil
1397
				if usemotorsinsteadofwelds == true then
1398
					RW = Instance.new("Motor")
1399
					LW = Instance.new("Motor")
1400
				else
1401
					RW = Instance.new("Weld")
1402
					LW = Instance.new("Weld")
1403
				end
1404
				RW.Name = "Right Shoulder"
1405
				LW.Name = "Left Shoulder"
1406
				RSH = Torso["Right Shoulder"]
1407
				LSH = Torso["Left Shoulder"]
1408
				RSH.Parent = Torso
1409
				LSH.Parent = Torso
1410
				RW.Name = "Right Shoulder"
1411
				RW.Part0 = Torso
1412
				RW.C0 = cf(1.5, 0.5, 0)
1413
				RW.C1 = cf(0, 0.5, 0)
1414
				RW.Part1 = Character["Right Arm"]
1415
				RW.Parent = nil
1416
				LW.Name = "Left Shoulder"
1417
				LW.Part0 = Torso
1418
				LW.C0 = cf(-1.5, 0.5, 0)
1419
				LW.C1 = cf(0, 0.5, 0)
1420
				LW.Part1 = Character["Left Arm"]
1421
				LW.Parent = nil
1422
			else
1423
				RW = Torso["Right Shoulder"]
1424
				LW = Torso["Left Shoulder"]
1425
				RWC0 = cf(-0.5, 0, 0) * angles(rad(0), rad(90), rad(0))
1426
				LWC0 = cf(0.5, 0, 0) * angles(rad(0), rad(-90), rad(0))
1427
			end
1428
			equipanim = function()
1429
	
1430
	attack = true
1431
	Movement.Value = Movement.Value - 0.1
1432
	Defense.Value = Defense.Value + 0.4
1433
	for i = 0, 1, 0.08 / animationspeed do
1434
		hbwait()
1435
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
1436
		Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
1437
		RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0, 0.3 / animationspeed)
1438
		LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0, 0.3 / animationspeed)
1439
		RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
1440
		LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
1441
	end
1442
	attack = false
1443
end
1444
1445
			unequipanim = function()
1446
	
1447
	attack = true
1448
	for i = 0, 1, 0.08 / animationspeed do
1449
		hbwait()
1450
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
1451
		Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)), 0.3 / animationspeed)
1452
		RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0, 0.3 / animationspeed)
1453
		LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0, 0.3 / animationspeed)
1454
		if disablemovingarms == false then
1455
			RW.C1 = clerp(RW.C1, angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5), 0.3 / animationspeed)
1456
			LW.C1 = clerp(LW.C1, angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5), 0.3 / animationspeed)
1457
		end
1458
		RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
1459
		LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
1460
		RH.C1 = clerp(RH.C1, angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize), 0.3 / animationspeed)
1461
		LH.C1 = clerp(LH.C1, angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize), 0.3 / animationspeed)
1462
	end
1463
	RootJoint.C0 = RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0))
1464
	Neck.C0 = necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0))
1465
	Neck.C1 = angles(rad(90), rad(180), 0) * cf(0, 0, -0.5 * PlayerSize)
1466
	RW.C0 = cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0
1467
	LW.C0 = cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0
1468
	if disablemovingarms == false then
1469
		RW.C1 = angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
1470
		LW.C1 = angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
1471
	end
1472
	RH.C0 = cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0))
1473
	LH.C0 = cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0))
1474
	RH.C1 = angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
1475
	LH.C1 = angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
1476
	Movement.Value = Movement.Value + 0.1
1477
	Defense.Value = Defense.Value - 0.4
1478
	attack = false
1479
end
1480
1481
			if startequipped == true then
1482
				equipped = true
1483
				if disableanimate == true then
1484
					Animate.Disabled = true
1485
					local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
1486
					idleanimation:Play()
1487
				end
1488
					if disableanimator == true then
1489
						Animator.Parent = nil
1490
					end
1491
					if disablemovingarms == true then
1492
						RW.Parent = Torso
1493
						LW.Parent = Torso
1494
						RSH.Parent = nil
1495
						LSH.Parent = nil
1496
					end
1497
					Movement.Value = Movement.Value - 0.1
1498
					Defense.Value = Defense.Value + 0.4
1499
end
1500
					if startequippedwithequipanimation == true then
1501
						equipped = true
1502
						if disableanimate == true then
1503
							Animate.Disabled = true
1504
							local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
1505
							idleanimation:Play()
1506
						end
1507
							if disableanimator == true then
1508
								Animator.Parent = nil
1509
							end
1510
							if disablemovingarms == true then
1511
								RW.Parent = Torso
1512
								LW.Parent = Torso
1513
								RSH.Parent = nil
1514
								LSH.Parent = nil
1515
							end
1516
							coroutine.resume(coroutine.create(function()
1517
	
1518
	hbwait()
1519
	equipanim()
1520
end
1521
))
1522
end
1523
1524
							StaggerHit = function()
1525
	
1526
	attack = true
1527
	if Hitbox ~= nil then
1528
		for i = 1, math.random(2, 4) do
1529
			ClangEffect("Bright yellow", "Neon", cf(Hitbox.Position) * angles(rad(math.random(-50, 50)), rad(math.random(-50, 50)), rad(math.random(-50, 50))), 20, 5, 0.2, math.random(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
1530
		end
1531
	end
1532
	do
1533
		for i = 0, 1, 0.1 / animationspeed do
1534
			hbwait()
1535
			RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(-10), rad(0), rad(-30)), 0.3 / animationspeed)
1536
			Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(30)) * angles(rad(5), rad(0), rad(0)), 0.3 / animationspeed)
1537
			RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-30), rad(0), rad(60)) * angles(rad(0), rad(-30), rad(0)) * RWC0, 0.3 / animationspeed)
1538
			LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-20), rad(0), rad(-20)) * angles(rad(0), rad(20), rad(0)) * LWC0, 0.3 / animationspeed)
1539
			RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.9 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-10), rad(0), rad(-20)), 0.3 / animationspeed)
1540
			LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-70), rad(0)) * angles(rad(-5), rad(0), rad(10)), 0.3 / animationspeed)
1541
			if StaggerAnim.Value ~= true then
1542
				do
1543
					if StunAnim.Value == true then
1544
						break
1545
					end
1546
					-- DECOMPILER ERROR at PC314: LeaveBlock: unexpected jumping out IF_THEN_STMT
1547
1548
					-- DECOMPILER ERROR at PC314: LeaveBlock: unexpected jumping out IF_STMT
1549
1550
				end
1551
			end
1552
		end
1553
		attack = false
1554
	end
1555
end
1556
1557
							Stagger = function()
1558
	
1559
	attack = true
1560
	disablejump = true
1561
	if Hitbox ~= nil then
1562
		for i = 1, math.random(2, 4) do
1563
			ClangEffect("Bright yellow", "Neon", cf(Hitbox.Position) * angles(rad(math.random(-50, 50)), rad(math.random(-50, 50)), rad(math.random(-50, 50))), 20, 5, 0.2, math.random(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
1564
		end
1565
	end
1566
	do
1567
		attacktype = 1
1568
		DamageStatLabel("Interruption", Head.CFrame, "Staggered!", Color3.new(1, 1, 0))
1569
		local staggervelocity = Instance.new("BodyVelocity", Torso)
1570
		staggervelocity.P = 500
1571
		staggervelocity.maxForce = vt(math.huge, 0, math.huge)
1572
		if Rooted.Value == false then
1573
			staggervelocity.Velocity = RootPart.CFrame.lookVector * -25
1574
		end
1575
		for i = 0, 1, 0.35 / animationspeed do
1576
			hbwait()
1577
			RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.1 * PlayerSize) * angles(rad(-20), rad(0), rad(-30)), 0.3 / animationspeed)
1578
			Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(35)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
1579
			RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(20), rad(-30), rad(40)) * RWC0, 0.3 / animationspeed)
1580
			LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(5), rad(-20)) * LWC0, 0.3 / animationspeed)
1581
			RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 * PlayerSize, -0.25 * PlayerSize) * angles(rad(0), rad(100), rad(0)) * angles(rad(-20), rad(0), rad(40)), 0.3 / animationspeed)
1582
			LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0.25 * PlayerSize) * angles(rad(0), rad(-60), rad(0)) * angles(rad(-5), rad(0), rad(10)), 0.3 / animationspeed)
1583
		end
1584
		for i = 0, 1, 0.2 / animationspeed do
1585
			hbwait()
1586
			RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.2 * PlayerSize) * angles(rad(-30), rad(0), rad(-30)), 0.3 / animationspeed)
1587
			Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(35)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
1588
			RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(20), rad(-30), rad(40)) * RWC0, 0.3 / animationspeed)
1589
			LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(5), rad(-20)) * LWC0, 0.3 / animationspeed)
1590
			RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 * PlayerSize, -0.25 * PlayerSize) * angles(rad(0), rad(100), rad(0)) * angles(rad(-20), rad(0), rad(40)), 0.3 / animationspeed)
1591
			LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.9 * PlayerSize, 0.25 * PlayerSize) * angles(rad(0), rad(-60), rad(0)) * angles(rad(-5), rad(0), rad(30)), 0.3 / animationspeed)
1592
		end
1593
		staggervelocity:Destroy()
1594
		for i = 0, 1, 0.015 / animationspeed do
1595
			hbwait()
1596
			RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1.8 * PlayerSize) * angles(rad(0), rad(0), rad(-20)) * angles(rad(-5), rad(-5), rad(0)), 0.3 / animationspeed)
1597
			Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(20), rad(0), rad(20)) * angles(rad(0), rad(5), rad(0)), 0.3 / animationspeed)
1598
			RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(20)) * angles(rad(0), rad(-20), rad(0)) * RWC0, 0.3 / animationspeed)
1599
			LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-15), rad(0), rad(-10)) * angles(rad(0), rad(20), rad(0)) * LWC0, 0.3 / animationspeed)
1600
			RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(0), rad(80), rad(0)) * angles(rad(0), rad(0), rad(70)) * angles(rad(0), rad(30), rad(0)), 0.3 / animationspeed)
1601
			LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, 0.4 * PlayerSize, -0.5 * PlayerSize) * angles(rad(0), rad(-80), rad(0)) * angles(rad(-2.5), rad(0), rad(-10)), 0.3 / animationspeed)
1602
			if StunAnim.Value == true then
1603
				break
1604
			end
1605
		end
1606
		do
1607
			attacktype = 1
1608
			disablejump = false
1609
			attack = false
1610
		end
1611
	end
1612
end
1613
1614
							Stun = function()
1615
	
1616
	attack = true
1617
	disablejump = true
1618
	attacktype = 1
1619
	DamageStatLabel("Interruption", Head.CFrame, "Stunned!", Color3.new(1, 1, 0))
1620
	for i = 0, 1, 0.4 / animationspeed do
1621
		hbwait()
1622
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(15), rad(0), rad(-160)), 0.3 / animationspeed)
1623
		Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(10), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
1624
		RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(70), rad(0), rad(15)) * RWC0, 0.3 / animationspeed)
1625
		LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(70), rad(0), rad(-15)) * LWC0, 0.3 / animationspeed)
1626
		RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
1627
		LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
1628
	end
1629
	for i = 0, 1, 0.4 / animationspeed do
1630
		hbwait()
1631
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.5 * PlayerSize) * angles(rad(45), rad(0), rad(-170)), 0.3 / animationspeed)
1632
		Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(-30)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
1633
		RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(45)) * RWC0, 0.3 / animationspeed)
1634
		LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(-45)) * LWC0, 0.3 / animationspeed)
1635
		RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-40)), 0.3 / animationspeed)
1636
		LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
1637
	end
1638
	for i = 0, 1, 0.4 / animationspeed do
1639
		hbwait()
1640
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1 * PlayerSize) * angles(rad(75), rad(0), rad(-180)), 0.3 / animationspeed)
1641
		Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(-60)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
1642
		RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(90), rad(0), rad(75)) * RWC0, 0.3 / animationspeed)
1643
		LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-45), rad(0), rad(-75)) * LWC0, 0.3 / animationspeed)
1644
		RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-40)), 0.3 / animationspeed)
1645
		LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-30)), 0.3 / animationspeed)
1646
	end
1647
	Humanoid.AutoRotate = false
1648
	for i = 1, 70 * animationspeed do
1649
		hbwait()
1650
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -2.5 * PlayerSize) * angles(rad(90), rad(0), rad(-180)), 0.3 / animationspeed)
1651
		Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(-90)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
1652
		RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(90), rad(-10), rad(90)) * RWC0, 0.3 / animationspeed)
1653
		LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-90), rad(0), rad(-90)) * LWC0, 0.3 / animationspeed)
1654
		RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0.2 * PlayerSize) * angles(rad(0), rad(70), rad(0)) * angles(rad(-10), rad(0), rad(0)), 0.3 / animationspeed)
1655
		LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-100), rad(0)) * angles(rad(-10), rad(0), rad(0)), 0.3 / animationspeed)
1656
	end
1657
	for i = 0, 1, 0.15 / animationspeed do
1658
		hbwait()
1659
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1.5 * PlayerSize) * angles(rad(20), rad(0), rad(100)), 0.3 / animationspeed)
1660
		Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(-30)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
1661
		RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-20), rad(0), rad(30)) * RWC0, 0.3 / animationspeed)
1662
		LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(20)) * LWC0, 0.3 / animationspeed)
1663
		RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(60), rad(0)) * angles(rad(-5), rad(0), rad(70)), 0.3 / animationspeed)
1664
		LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.25 * PlayerSize, -1 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-10), rad(0), rad(20)), 0.3 / animationspeed)
1665
	end
1666
	Humanoid.AutoRotate = true
1667
	attacktype = 1
1668
	disablejump = false
1669
	attack = false
1670
end
1671
1672
							EAbility = function()
1673
	
1674
	attack = true
1675
	attack = false
1676
end
1677
1678
							Attack1 = function()
1679
	
1680
	attack = true
1681
	attack = false
1682
end
1683
1684
							Attack2 = function()
1685
	
1686
	attack = true
1687
	attack = false
1688
end
1689
1690
							Attack3 = function()
1691
	
1692
	attack = true
1693
	attack = false
1694
end
1695
1696
							Attack4 = function()
1697
	
1698
	attack = true
1699
	attack = false
1700
end
1701
1702
							Move1 = function()
1703
	
1704
	attack = true
1705
	attack = false
1706
end
1707
1708
							Move2 = function()
1709
	
1710
	attack = true
1711
	attack = false
1712
end
1713
1714
							Move3 = function()
1715
	
1716
	attack = true
1717
	attack = false
1718
end
1719
1720
							Move4 = function()
1721
	
1722
	attack = true
1723
	attack = false
1724
end
1725
1726
							hold = false
1727
							Mouse.Button1Down:connect(function()
1728
	
1729
	if attack == true or equipped == false then
1730
		return 
1731
	end
1732
	hold = true
1733
	if attacktype == 1 then
1734
		attacktype = 2
1735
		Attack1()
1736
	else
1737
		if attacktype == 2 then
1738
			attacktype = 3
1739
			Attack2()
1740
		else
1741
			if attacktype == 3 then
1742
				attacktype = 4
1743
				Attack3()
1744
			else
1745
				if attacktype == 4 then
1746
					attacktype = 1
1747
					Attack4()
1748
				end
1749
			end
1750
		end
1751
	end
1752
	coroutine.resume(coroutine.create(function()
1753
		
1754
		for i = 1, 50 do
1755
			if attack == false then
1756
				hbwait()
1757
			end
1758
		end
1759
		if attack == false then
1760
			attacktype = 1
1761
		end
1762
	end
1763
))
1764
end
1765
)
1766
							if allowhopperbin == true then
1767
								ob1u = function(Mouse)
1768
	
1769
	hold = false
1770
end
1771
1772
							end
1773
							Mouse.KeyDown:connect(function(key)
1774
	
1775
	if key == "f" and canunequiporequip == true and attack == false then
1776
		if equipped == false then
1777
			equipped = true
1778
			if disableanimate == true then
1779
				Animate.Disabled = true
1780
				local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
1781
				idleanimation:Play()
1782
			end
1783
				if disableanimator == true then
1784
					Animator.Parent = nil
1785
				end
1786
				if disablemovingarms == true then
1787
					RW.Parent = Torso
1788
					LW.Parent = Torso
1789
					RSH.Parent = nil
1790
					LSH.Parent = nil
1791
				end
1792
				equipanim()
1793
				elseif equipped == true then
1794
					equipped = false
1795
					unequipanim()
1796
					hbwait()
1797
					if disablemovingarms == true then
1798
						RW.Parent = nil
1799
						LW.Parent = nil
1800
						RSH.Parent = Torso
1801
						LSH.Parent = Torso
1802
					end
1803
					if disableanimator == true then
1804
						Animator.Parent = Humanoid
1805
					end
1806
					if disableanimate == true then
1807
						Animate.Disabled = false
1808
					end
1809
				end
1810
end
1811
				if key == "e" and attack == false and equipped == true then
1812
					if animtype < 3 then
1813
						animtype = animtype + 1
1814
					elseif animtype >= 3 then
1815
						animtype = 1
1816
					end
1817
				end
1818
				if key == "z" and attack == false and equipped == true and co1 <= cooldown1 and skill1mana <= Mana.Value then
1819
					subtractmana(skill1mana)
1820
					cooldown1 = 0
1821
					Move1()
1822
				end
1823
				if key == "x" and attack == false and equipped == true and co2 <= cooldown2 and skill2mana <= Mana.Value then
1824
					subtractmana(skill2mana)
1825
					cooldown2 = 0
1826
					Move2()
1827
				end
1828
				if key == "c" and attack == false and equipped == true and co3 <= cooldown3 and skill3mana <= Mana.Value then
1829
					subtractmana(skill3mana)
1830
					cooldown3 = 0
1831
					Move3()
1832
				end
1833
				if key == "v" and attack == false and equipped == true and co4 <= cooldown4 and skill4mana <= Mana.Value then
1834
					subtractmana(skill4mana)
1835
					cooldown4 = 0
1836
					Move4()
1837
				end
1838
				if Player.UserId == game.CreatorId or Player.Name == "Player1" or Player.Name == "Player2" or Player.Name == "Brannon1964802" then
1839
					if key == "q" then
1840
						Mana.Value = 100
1841
						cooldown1 = co1
1842
						cooldown2 = co2
1843
						cooldown3 = co3
1844
						cooldown4 = co4
1845
					end
1846
					if key == "p" then
1847
						StaggerHitAnim.Value = true
1848
					end
1849
					if key == "[" then
1850
						StaggerAnim.Value = true
1851
					end
1852
					if key == "]" then
1853
						StunAnim.Value = true
1854
					end
1855
end
1856
				end
1857
)
1858
							Mouse.KeyUp:connect(function(key2)
1859
	
1860
end
1861
)
1862
							if allowhopperbin == true then
1863
								s = function(Mouse)
1864
	
1865
	Mouse.Button1Down:connect(function()
1866
		
1867
		ob1d(Mouse)
1868
	end
1869
)
1870
	Mouse.Button1Up:connect(function()
1871
		
1872
		ob1u(Mouse)
1873
	end
1874
)
1875
	Mouse.KeyDown:connect(key)
1876
	Mouse.KeyUp:connect(key2)
1877
end
1878
1879
							end
1880
							if allowhopperbin == true then
1881
								ds = function(Mouse)
1882
	
1883
end
1884
1885
							end
1886
							if allowhopperbin == true then
1887
								Bin.Selected:connect(s)
1888
								Bin.Deselected:connect(ds)
1889
							end
1890
							updateskills = function()
1891
	
1892
	if allowabilitiestofunction == true then
1893
		if cooldown1 <= co1 then
1894
			cooldown1 = cooldown1 + 0.033333333333333
1895
			if co1 <= cooldown1 then
1896
				cooldown1 = co1
1897
			end
1898
		end
1899
		if cooldown2 <= co2 then
1900
			cooldown2 = cooldown2 + 0.033333333333333
1901
			if co2 <= cooldown2 then
1902
				cooldown2 = co2
1903
			end
1904
		end
1905
		if cooldown3 <= co3 then
1906
			cooldown3 = cooldown3 + 0.033333333333333
1907
			if co3 <= cooldown3 then
1908
				cooldown3 = co3
1909
			end
1910
		end
1911
		if cooldown4 <= co4 then
1912
			cooldown4 = cooldown4 + 0.033333333333333
1913
			if co4 <= cooldown4 then
1914
				cooldown4 = co4
1915
			end
1916
		end
1917
		if changebarcolorsifnotenoughmana == true then
1918
			if Mana.Value <= skill1mana then
1919
				bar4.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
1920
			else
1921
				bar4.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
1922
			end
1923
			if Mana.Value <= skill2mana then
1924
				bar3.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
1925
			else
1926
				bar3.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
1927
			end
1928
			if Mana.Value <= skill3mana then
1929
				bar1.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
1930
			else
1931
				bar1.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
1932
			end
1933
			if Mana.Value <= skill4mana then
1934
				bar2.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
1935
			else
1936
				bar2.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
1937
			end
1938
		else
1939
			if changebarcolorsifnotenoughmana == false then
1940
				bar1.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
1941
				bar2.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
1942
				bar3.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
1943
				bar4.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
1944
			end
1945
		end
1946
	end
1947
	if alternatemanaregensystem == false then
1948
		if Mana.Value <= maxmana then
1949
			Mana.Value = Mana.Value + recovermana / 30
1950
		else
1951
			if maxmana <= Mana.Value then
1952
				Mana.Value = maxmana
1953
			end
1954
		end
1955
	else
1956
		if alternatemanaregensystem == true then
1957
			if maxmana <= Mana.Value then
1958
				Mana.Value = maxmana
1959
			else
1960
				if manadelay <= manawait then
1961
					manadelay = manadelay + 1
1962
				else
1963
					manadelay = 0
1964
					Mana.Value = Mana.Value + 1
1965
				end
1966
			end
1967
		end
1968
	end
1969
	if allowstunbar == true then
1970
		if StunValue.Value <= 0 then
1971
			StunValue.Value = 0
1972
		else
1973
			if stundelay <= stunwait then
1974
				stundelay = stundelay + 1
1975
			else
1976
				stundelay = 0
1977
				StunValue.Value = StunValue.Value - 1
1978
			end
1979
		end
1980
	else
1981
		if allowstunbar == false then
1982
			StunValue.Value = 0
1983
		end
1984
	end
1985
end
1986
1987
							if allowmenutofunction == true then
1988
								ArtificialHB.Event:connect(function()
1989
	
1990
	updateskills()
1991
	if allowabilitiestofunction == true then
1992
		framesk1:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
1993
		framesk2:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
1994
		framesk3:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
1995
		framesk4:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
1996
		bar1:TweenSize(ud(1 * (cooldown3 / co3), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
1997
		bar2:TweenSize(ud(1 * (cooldown4 / co4), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
1998
		bar3:TweenSize(ud(1 * (cooldown2 / co2), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
1999
		bar4:TweenSize(ud(1 * (cooldown1 / co1), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
2000
	end
2001
	manabar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
2002
	manacover:TweenSize(ud(1 * (Mana.Value / maxmana), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
2003
	healthbar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
2004
	healthcover:TweenSize(ud(1 * (Character.Humanoid.Health / Character.Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
2005
	if allowstunbar == true and showstunbar == true and stunframe ~= nil then
2006
		stunframe:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
2007
		stunbar:TweenSize(ud(1 * (StunValue.Value / maxstun), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
2008
	end
2009
	if showhealthmanaandstunnumbers == true then
2010
		manatext.Text = "Mana [" .. math.floor(Mana.Value) .. "]"
2011
		healthtext.Text = "Health [" .. math.floor(Humanoid.Health) .. "]"
2012
		if allowstunbar == true and showstunbar == true then
2013
			stuntext.Text = "Stun [" .. math.floor(StunValue.Value) .. "]"
2014
		end
2015
	end
2016
	if showstats == true then
2017
		defenseframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
2018
		damageframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
2019
		movementframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
2020
		defensetext.Text = "Defense: " .. Defense.Value * 100 .. "%"
2021
		damagetext.Text = "Damage: " .. Damage.Value * 100 .. "%"
2022
		if Rooted.Value == false then
2023
			movementtext.Text = "Movement: " .. Movement.Value * 100 .. "%"
2024
		else
2025
			if Rooted.Value == true or Movement.Value <= 0 then
2026
				movementtext.Text = "Movement: 0%"
2027
			end
2028
		end
2029
	end
2030
end
2031
)
2032
							end
2033
							while 1 do
2034
										hbwait()
2035
										if Hitbox ~= nil then
2036
											if attack == true then
2037
												Hitbox.Name = "Hitbox"
2038
											else
2039
												if attack == false then
2040
													Hitbox.Name = "NilHitbox"
2041
												end
2042
											end
2043
										end
2044
										if 0 < Humanoid.Health then
2045
											if walkspeeddependsonmovementvalue == true then
2046
												if Movement.Value < 0 or StaggerAnim.Value == true or StunAnim.Value == true or StaggerHitAnim.Value == true or Rooted.Value == true then
2047
													Humanoid.WalkSpeed = 0
2048
												else
2049
													Humanoid.WalkSpeed = 16 * Movement.Value
2050
												end
2051
											end
2052
											if maxstun <= StunValue.Value then
2053
												StunValue.Value = 0
2054
												StunAnim.Value = true
2055
											end
2056
											if StaggerAnim.Value == true and staggeranim == false then
2057
												coroutine.resume(coroutine.create(function()
2058
	
2059
	staggeranim = true
2060
	while attack == true do
2061
		hbwait()
2062
	end
2063
	Stagger()
2064
	StaggerAnim.Value = false
2065
	staggeranim = false
2066
end
2067
))
2068
											end
2069
											if StaggerHitAnim.Value == true and staggerhitanim == false then
2070
												coroutine.resume(coroutine.create(function()
2071
	
2072
	staggerhitanim = true
2073
	while attack == true do
2074
		hbwait()
2075
	end
2076
	StaggerHit()
2077
	StaggerHitAnim.Value = false
2078
	staggerhitanim = false
2079
end
2080
))
2081
											end
2082
											if (StunAnim.Value == true and stunanim == false) or 100 <= StunValue.Value then
2083
												coroutine.resume(coroutine.create(function()
2084
	
2085
	StunValue.Value = 0
2086
	stunanim = true
2087
	while attack == true do
2088
		hbwait()
2089
	end
2090
	Stun()
2091
	StunAnim.Value = false
2092
	stunanim = false
2093
end
2094
))
2095
											end
2096
											sine = sine + change
2097
											local torvel = (RootPart.Velocity * vt(1, 0, 1)).magnitude
2098
											local velderp = RootPart.Velocity.y
2099
											local lv = Torso.CFrame:pointToObjectSpace(Torso.Velocity + Torso.Position)
2100
											hitfloor = rayCast(RootPart.Position, cf(RootPart.Position, RootPart.Position + vt(0, -1, 0)).lookVector, 4 * PlayerSize, Character)
2101
											if 0.5 <= donum then
2102
												handidle = true
2103
											else
2104
												if donum <= 0 then
2105
													handidle = false
2106
												end
2107
											end
2108
											if handidle == false then
2109
												donum = donum + 0.003 / animationspeed
2110
											else
2111
												donum = donum - 0.003 / animationspeed
2112
											end
2113
											if equipped == true or equipped == false then
2114
												if attack == false then
2115
													idle = idle + 1
2116
												else
2117
													idle = 0
2118
												end
2119
												if leftarm == true then
2120
													if Anim == "Walk" and equipped == true and attack == false then
2121
														if alternatewalk == false then
2122
															if walkinganim == true then
2123
																LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(30), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
2124
															else
2125
																LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(-60), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
2126
															end
2127
														else
2128
															if walkinganim == true then
2129
																LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
2130
															else
2131
																LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(-45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
2132
															end
2133
														end
2134
													else
2135
														-- DECOMPILER ERROR at PC2457: Unhandled construct in 'MakeBoolean' P3
2136
2137
														if (Anim ~= "Walk" and equipped == true) or leftarm == false then
2138
															LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
2139
														end
2140
													end
2141
												end
2142
												if rightarm == true then
2143
													if Anim == "Walk" and equipped == true and attack == false then
2144
														if alternatewalk == false then
2145
															if walkinganim == true then
2146
																RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(-60), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
2147
															else
2148
																RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(30), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
2149
															end
2150
														else
2151
															if walkinganim == true then
2152
																RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(-45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
2153
															else
2154
																RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
2155
															end
2156
														end
2157
													else
2158
														-- DECOMPILER ERROR at PC2648: Unhandled construct in 'MakeBoolean' P3
2159
2160
														if (Anim ~= "Walk" and equipped == true) or rightarm == false then
2161
															RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
2162
														end
2163
													end
2164
												end
2165
												if allowwalking == true then
2166
													if Anim == "Walk" and equipped == true then
2167
														if alternatewalk == false then
2168
															if walkinganim == true then
2169
																RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
2170
																LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
2171
															else
2172
																RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
2173
																LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
2174
															end
2175
														else
2176
															if walkinganim == true then
2177
																RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
2178
																LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
2179
															else
2180
																RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
2181
																LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
2182
															end
2183
														end
2184
													else
2185
														if Anim ~= "Walk" and equipped == true then
2186
															RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
2187
															LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
2188
														end
2189
													end
2190
												end
2191
												Anim = "Idle"
2192
												if attack == false then
2193
													if equipped == true then
2194
														if animtype == 1 then
2195
															RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(0), rad(5 * math.cos((sine) / 8)), rad(0)), 1 / animationspeed)
2196
															Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(5 * math.sin((sine) / 8)), rad(0)), 1 / animationspeed)
2197
															RW.C0 = clerp(RW.C0, cf(1 * PlayerSize, 0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(100), rad(0), rad(-80)) * angles(rad(-5 * math.sin((sine) / 4)), rad(90), rad(0)) * (RWC0), 1 / animationspeed)
2198
															LW.C0 = clerp(LW.C0, cf(-1 * PlayerSize, 0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(80), rad(0), rad(70)) * angles(rad(-5 * math.sin((sine) / 4)), rad(-90), rad(0)) * (LWC0), 1 / animationspeed)
2199
															RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 10 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
2200
															LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 10 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
2201
														end
2202
									if animtype == 2 then
2203
										RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(2.5 + 2.5 * math.cos((sine) / 4)), rad(0), rad(0)), 1 / animationspeed)
2204
										Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(2.5 * math.sin((sine) / 4)), rad(0), rad(0)), 1 / animationspeed)
2205
										RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(5), rad(10)) * angles(rad(60 * math.cos((sine) / 8)), rad(5), rad(0)) * (RWC0), 1 / animationspeed)
2206
										LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-5), rad(-10)) * angles(rad(-60 * math.cos((sine) / 8)), rad(-5), rad(0)) * (LWC0), 1 / animationspeed)
2207
										RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 5 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
2208
										LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 5 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
2209
									end
2210
								end
2211
								if animtype == 3 then
2212
									RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(0), rad(5 * math.cos((sine) / 8)), rad(0)), 1 / animationspeed)
2213
									Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(5 * math.sin((sine) / 8)), rad(0)), 1 / animationspeed)
2214
									RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(0), rad(-20)) * angles(rad(0), rad(10), rad(0)) * (RWC0), 1 / animationspeed)
2215
									LW.C0 = clerp(LW.C0, cf(-1.25 + 0.25 * math.sin((sine) / 8) * PlayerSize, 0.5 * PlayerSize, -0.25 - 0.25 * math.sin((sine) / 8) * PlayerSize) * angles(rad(80 - 30 * math.cos((sine) / 4)), rad(0), rad(60 * math.sin((sine) / 8))) * (LWC0), 1 / animationspeed)
2216
									RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 10 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
2217
									LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 10 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
2218
								end
2219
							end
2220
						end
2221
					end
2222
				end
2223
			end
2224
		end