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| 1 | if script.Parent.className ~= "HopperBin" then | |
| 2 | ||
| 3 | player = game.Players.NegativeAttention | |
| 4 | ||
| 5 | char = player.Character | |
| 6 | ||
| 7 | tool = Instance.new("HopperBin")
| |
| 8 | ||
| 9 | tool.Parent = player.Backpack | |
| 10 | ||
| 11 | tool.Name = "Flamethrowa" | |
| 12 | ||
| 13 | script.Parent = tool | |
| 14 | ||
| 15 | end | |
| 16 | ||
| 17 | ||
| 18 | ||
| 19 | bin = script.Parent | |
| 20 | ||
| 21 | ||
| 22 | ||
| 23 | player = game.Players.animeosophy | |
| 24 | ||
| 25 | char = player.Character | |
| 26 | ||
| 27 | hold = false | |
| 28 | ||
| 29 | ||
| 30 | ||
| 31 | wr = char.Torso["Right Shoulder"].C1 | |
| 32 | ||
| 33 | handle = Instance.new("Part")
| |
| 34 | ||
| 35 | handle.Parent = game.Lighting | |
| 36 | ||
| 37 | handle.Name = "Handle" | |
| 38 | ||
| 39 | handle.FormFactor = "Symmetric" | |
| 40 | ||
| 41 | handle.Size = Vector3.new(1,1,1) | |
| 42 | ||
| 43 | handle.TopSurface = 0 | |
| 44 | ||
| 45 | handle.BottomSurface = 0 | |
| 46 | ||
| 47 | handle.BrickColor = BrickColor.new("Black")
| |
| 48 | ||
| 49 | handle.Anchored = false | |
| 50 | ||
| 51 | handle.Position = char["Right Arm"].Position | |
| 52 | ||
| 53 | local m = Instance.new("BlockMesh")
| |
| 54 | ||
| 55 | m.Parent = handle | |
| 56 | ||
| 57 | m.Scale = Vector3.new(1,1,4) | |
| 58 | ||
| 59 | m.Offset = Vector3.new(1,0.8,0) | |
| 60 | ||
| 61 | weld = Instance.new("Weld")
| |
| 62 | ||
| 63 | weld.Parent = char["Right Arm"] | |
| 64 | ||
| 65 | weld.Part0 = handle | |
| 66 | ||
| 67 | weld.Part1 = weld.Parent | |
| 68 | ||
| 69 | weld.C1 = CFrame.new(0, 0, -0.5) | |
| 70 | ||
| 71 | weld2 = char.Torso["Right Shoulder"] | |
| 72 | ||
| 73 | ||
| 74 | ||
| 75 | ||
| 76 | ||
| 77 | function fire(firer) | |
| 78 | ||
| 79 | local p = Instance.new("Part")
| |
| 80 | ||
| 81 | p.Parent = workspace | |
| 82 | ||
| 83 | p.Shape = "Ball" | |
| 84 | ||
| 85 | p.Size = Vector3.new(2,2,2) | |
| 86 | ||
| 87 | p.Name = "Fire" | |
| 88 | ||
| 89 | p.CanCollide = false | |
| 90 | ||
| 91 | p.Transparency = 1 | |
| 92 | ||
| 93 | p.Anchored = false | |
| 94 | ||
| 95 | p.TopSurface = "Smooth" | |
| 96 | ||
| 97 | p.BottomSurface = "Smooth" | |
| 98 | ||
| 99 | p.CFrame = firer.CFrame + Vector3.new(math.random(-1,1),math.random(0,1),math.random(-1,1)) | |
| 100 | ||
| 101 | local bf = Instance.new("BodyVelocity")
| |
| 102 | ||
| 103 | bf.Parent = p | |
| 104 | ||
| 105 | bf.velocity = handle.CFrame.lookVector * 23 | |
| 106 | ||
| 107 | bf.velocity = bf.velocity + Vector3.new(math.random(-4,4), math.random(-1,4), math.random(-4, 4)) | |
| 108 | ||
| 109 | local fia = Instance.new("Fire")
| |
| 110 | ||
| 111 | fia.Parent = p | |
| 112 | ||
| 113 | fia.Heat = 20 | |
| 114 | ||
| 115 | fia.Size = 4 | |
| 116 | ||
| 117 | function kill(hit) | |
| 118 | ||
| 119 | if hit.Parent.Name == "xSoulStealerx" then return end | |
| 120 | ||
| 121 | if hit.Parent.Name == "Flamethrowa" then return end | |
| 122 | ||
| 123 | if hit.Parent.Parent.Name == "xSoulStealerx" then return end | |
| 124 | ||
| 125 | if hit.Name == "Fire" then return end | |
| 126 | ||
| 127 | if hit.Name == "Base" then return end | |
| 128 | ||
| 129 | fia.Parent = hit | |
| 130 | ||
| 131 | fia.Heat = 8 | |
| 132 | ||
| 133 | fia.Size = 4 | |
| 134 | ||
| 135 | hit.BrickColor = BrickColor.new("Neon orange")
| |
| 136 | ||
| 137 | wait(1.6) | |
| 138 | ||
| 139 | fia.Heat = 20 | |
| 140 | ||
| 141 | fia.Size = 7 | |
| 142 | ||
| 143 | hit.BrickColor = BrickColor.new("Bright red")
| |
| 144 | ||
| 145 | wait(1.6) | |
| 146 | ||
| 147 | fia.Heat = 30 | |
| 148 | ||
| 149 | fia.Size = 10 | |
| 150 | ||
| 151 | wait(1.6) | |
| 152 | ||
| 153 | fia.Heat = 40 | |
| 154 | ||
| 155 | fia.Size = 15 | |
| 156 | ||
| 157 | hit.BrickColor = BrickColor.new("Black")
| |
| 158 | ||
| 159 | if hit.Parent:findFirstChild("Humanoid") then
| |
| 160 | ||
| 161 | hit.Parent.Humanoid.Health = 0 | |
| 162 | ||
| 163 | end | |
| 164 | ||
| 165 | wait(2) | |
| 166 | ||
| 167 | hit:remove() | |
| 168 | ||
| 169 | end | |
| 170 | ||
| 171 | p.touched:connect(kill) | |
| 172 | ||
| 173 | coroutine.resume(coroutine.create(function() | |
| 174 | ||
| 175 | wait(2) | |
| 176 | ||
| 177 | p:remove() | |
| 178 | ||
| 179 | end)) | |
| 180 | ||
| 181 | end | |
| 182 | ||
| 183 | ||
| 184 | ||
| 185 | function click(mouse) | |
| 186 | ||
| 187 | hold = true | |
| 188 | ||
| 189 | while hold == true do | |
| 190 | ||
| 191 | wait() | |
| 192 | ||
| 193 | fire(handle) | |
| 194 | ||
| 195 | end | |
| 196 | ||
| 197 | end | |
| 198 | ||
| 199 | ||
| 200 | ||
| 201 | function up(mouse) | |
| 202 | ||
| 203 | hold = false | |
| 204 | ||
| 205 | end | |
| 206 | ||
| 207 | ||
| 208 | ||
| 209 | function select(mouse) | |
| 210 | ||
| 211 | mouse.Button1Down:connect(click) | |
| 212 | ||
| 213 | mouse.Button1Up:connect(up) | |
| 214 | ||
| 215 | handle.Parent = char | |
| 216 | ||
| 217 | weld2.C1 = CFrame.fromEulerAnglesXYZ(0,0,-1.6) * CFrame.new(-0.5,0,-0.4) | |
| 218 | ||
| 219 | weld.Parent = char["Right Arm"] | |
| 220 | ||
| 221 | weld.Part0 = weld.Parent | |
| 222 | ||
| 223 | weld.Part1 = handle | |
| 224 | ||
| 225 | weld.C1 = CFrame.fromEulerAnglesXYZ(1.55,0,0) * CFrame.new(0, 0, -0.8) | |
| 226 | ||
| 227 | end | |
| 228 | ||
| 229 | ||
| 230 | ||
| 231 | ||
| 232 | ||
| 233 | function deselect(mouse) | |
| 234 | ||
| 235 | handle.Parent = game.Lighting | |
| 236 | ||
| 237 | weld2.C1 = wr | |
| 238 | ||
| 239 | end | |
| 240 | ||
| 241 | ||
| 242 | ||
| 243 | script.Parent.Selected:connect(select) | |
| 244 | ||
| 245 | script.Parent.Deselected:connect(deselect) |