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| 1 | - | #include <cstdlib> |
| 1 | + | |
| 2 | - | #include <iostream> |
| 2 | + | Player* player = GetSession()->GetPlayer(); |
| 3 | Unit* target = getSelectedUnit(); | |
| 4 | - | using namespace std; |
| 4 | + | |
| 5 | if (!target || !GetSession()->GetPlayer()->GetSelection()) | |
| 6 | - | uint base, power, result; |
| 6 | + | {
|
| 7 | SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); | |
| 8 | - | uint exponent(uint b, uint e) {
|
| 8 | + | SetSentErrorMessage(true); |
| 9 | - | if(e == 1) {
|
| 9 | + | return false; |
| 10 | - | return b; |
| 10 | + | |
| 11 | - | } else {
|
| 11 | + | |
| 12 | - | return b * exponent(b, (e - 1)); |
| 12 | + | if (target->GetTypeId() == TYPEID_PLAYER && player->GetSession()->GetSecurity() < 9) |
| 13 | {
| |
| 14 | - | } |
| 14 | + | if (HasLowerSecurity((Player*)target, 0, false)) |
| 15 | return false; | |
| 16 | - | int main() {
|
| 16 | + | |
| 17 | - | cout << "Welcome to the Exponent Calculator." << endl; |
| 17 | + | if(!*args) |
| 18 | - | cout << "Please put a base: "; |
| 18 | + | {
|
| 19 | - | cin >> base; |
| 19 | + | PSendSysMessage("You must enter a reason to kill the player.");
|
| 20 | - | cout << "Please put an exponent : "; |
| 20 | + | SetSentErrorMessage(true); |
| 21 | - | cin >> power; |
| 21 | + | return false; |
| 22 | - | result = exponent(base, power); |
| 22 | + | } |
| 23 | - | cout << "The result of " << base << "^" << power << " is: " << result; |
| 23 | + | |
| 24 | - | |
| 24 | + | if (target->GetMap()->IsBattlegroundOrArena()) |
| 25 | - | return 0; |
| 25 | + | {
|
| 26 | - | } |
| 26 | + | SendSysMessage("You can not kill players in a battleground or arena.");
|
| 27 | SetSentErrorMessage(true); | |
| 28 | return false; | |
| 29 | } | |
| 30 | ||
| 31 | std::string diereason = args; | |
| 32 | ChatHandler((Player*)target).PSendSysMessage("GM: |cffFF0000%s|cffFFFF05 has killed you with the kill command. The reason was: |cffFF0000%s|cffFFFF05.|r", player->GetName(), diereason.c_str());
| |
| 33 | } | |
| 34 | ||
| 35 | if (target->isAlive()) | |
| 36 | {
| |
| 37 | if (sWorld->getBoolConfig(CONFIG_DIE_COMMAND_MODE)) | |
| 38 | player->Kill(target); | |
| 39 | else | |
| 40 | player->DealDamage(target, target->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); | |
| 41 | } | |
| 42 | ||
| 43 | return true; |