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import pygame, sys, time
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from pygame.locals import *
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pygame.init()
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black=0,0,0
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pygame.display.init()
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screen=pygame.display.set_mode ((800,600))
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clock=pygame.time.Clock()
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image = 'image.png'
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Image = pygame.image.load(image).convert_alpha()
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x,y=0,0
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movex, movey,=0,0
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while True:
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    screen.fill(black)
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    for event in pygame.event.get():
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        if event.type == QUIT:
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            pygame.quit()
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            sys.exit()
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        if event.type == KEYDOWN:
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            if event.key==K_LEFT:
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                movex=-1
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            elif event.key==K_RIGHT:
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                movex=1
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            elif event.key==K_UP:
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                movey=-1
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            elif event.key==K_DOWN:
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                movey=1
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        if event.type == KEYUP:
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            if event.key==K_LEFT:
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                movex=0
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            elif event.key==K_RIGHT:
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                movex=0
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            elif event.key==K_UP:
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                movey=0
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            elif event.key==K_DOWN:
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                movey=0
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    x = x+movex
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    y = y+movey
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    screen.blit(Image,(x,y))
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    pygame.display.update()