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| 1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 2 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 3 | do | |
| 4 | print("FE Compatibility code by Mokiros")
| |
| 5 | script.Parent = Player.Character | |
| 6 | ||
| 7 | --RemoteEvent for communicating | |
| 8 | local Event = Instance.new("RemoteEvent")
| |
| 9 | Event.Name = "UserInput_Event" | |
| 10 | ||
| 11 | --Fake event to make stuff like Mouse.KeyDown work | |
| 12 | local function fakeEvent() | |
| 13 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
| |
| 14 | t.connect = t.Connect | |
| 15 | return t | |
| 16 | end | |
| 17 | ||
| 18 | --Creating fake input objects with fake variables | |
| 19 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 20 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 21 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 22 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 23 | end} | |
| 24 | --Merged 2 functions into one by checking amount of arguments | |
| 25 | CAS.UnbindAction = CAS.BindAction | |
| 26 | ||
| 27 | --This function will trigger the events that have been :Connect()'ed | |
| 28 | local function te(self,ev,...) | |
| 29 | local t = m[ev] | |
| 30 | if t and t._fakeEvent and t.Function then | |
| 31 | t.Function(...) | |
| 32 | end | |
| 33 | end | |
| 34 | m.TrigEvent = te | |
| 35 | UIS.TrigEvent = te | |
| 36 | ||
| 37 | Event.OnServerEvent:Connect(function(plr,io) | |
| 38 | if plr~=Player then return end | |
| 39 | if io.isMouse then | |
| 40 | m.Target = io.Target | |
| 41 | m.Hit = io.Hit | |
| 42 | else | |
| 43 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 44 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 45 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 46 | end | |
| 47 | for _,t in pairs(CAS.Actions) do | |
| 48 | for _,k in pairs(t.Keys) do | |
| 49 | if k==io.KeyCode then | |
| 50 | t.Function(t.Name,io.UserInputState,io) | |
| 51 | end | |
| 52 | end | |
| 53 | end | |
| 54 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 55 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 56 | end | |
| 57 | end) | |
| 58 | Event.Parent = NLS([==[ | |
| 59 | local Player = game:GetService("Players").LocalPlayer
| |
| 60 | local Event = script:WaitForChild("UserInput_Event")
| |
| 61 | ||
| 62 | local UIS = game:GetService("UserInputService")
| |
| 63 | local input = function(io,a) | |
| 64 | if a then return end | |
| 65 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 66 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
| |
| 67 | end | |
| 68 | UIS.InputBegan:Connect(input) | |
| 69 | UIS.InputEnded:Connect(input) | |
| 70 | ||
| 71 | local Mouse = Player:GetMouse() | |
| 72 | local h,t | |
| 73 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 74 | --If player is not moving their mouse, client won't fire events | |
| 75 | while wait(1/30) do | |
| 76 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 77 | h,t=Mouse.Hit,Mouse.Target | |
| 78 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 79 | - | Player = game.Players.LocalPlayer |
| 79 | + | end |
| 80 | end]==],Player.Character) | |
| 81 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 82 | end | |
| 83 | ||
| 84 | wait(0.1) | |
| 85 | ModelName = "Sasuke" | |
| 86 | SkinColor = BrickColor.new("Pastel brown")
| |
| 87 | HairColor =BrickColor.new("Black")
| |
| 88 | ShirtColor = BrickColor.new("Medium stone grey")
| |
| 89 | SymbolColor = BrickColor.new("Bright red")
| |
| 90 | SymbolColor2 = BrickColor.new("White")
| |
| 91 | PantsColor = BrickColor.new(Color3.new(0.4,0.4,1)) | |
| 92 | PantsColor2 = BrickColor.new("Black")
| |
| 93 | BeltColor = BrickColor.new(Color3.new(0.6,0.4,1)) | |
| 94 | BladeColor = BrickColor.new("White")
| |
| 95 | Sharingan = "http://www.roblox.com/asset/?id=64386509" | |
| 96 | MangekyouSharinan = "http://www.roblox.com/asset/?id=66933293" | |
| 97 | function CreatePart(Part,Color,Size,Name,Parent) | |
| 98 | Part.BrickColor = Color | |
| 99 | Part.FormFactor = "Custom" | |
| 100 | Part.Size = Size | |
| 101 | Part.CanCollide = false | |
| 102 | Part.TopSurface = 0 | |
| 103 | Part.BottomSurface = 0 | |
| 104 | Part.CFrame = CFrame.new(0,10,0) | |
| 105 | Part.Name = Name | |
| 106 | Part.Parent = Parent | |
| 107 | end | |
| 108 | function Block(Scale,Parent) | |
| 109 | Mesh = Instance.new("BlockMesh")
| |
| 110 | Mesh.Scale = Scale | |
| 111 | Mesh.Parent = Parent | |
| 112 | end | |
| 113 | function Cylinder(Scale,Parent) | |
| 114 | Mesh = Instance.new("CylinderMesh")
| |
| 115 | Mesh.Scale = Scale | |
| 116 | Mesh.Parent = Parent | |
| 117 | end | |
| 118 | function Sphere(Scale,Parent) | |
| 119 | Mesh = Instance.new("SpecialMesh")
| |
| 120 | Mesh.MeshType = "Sphere" | |
| 121 | Mesh.Scale = Scale | |
| 122 | Mesh.Parent = Parent | |
| 123 | end | |
| 124 | function Wedge(Scale,Parent) | |
| 125 | Mesh = Instance.new("SpecialMesh")
| |
| 126 | Mesh.MeshType = "Wedge" | |
| 127 | Mesh.Scale = Scale | |
| 128 | Mesh.Parent = Parent | |
| 129 | end | |
| 130 | function CreateTorso(Scale,Parent) | |
| 131 | Mesh = Instance.new("SpecialMesh")
| |
| 132 | Mesh.MeshType = "Torso" | |
| 133 | Mesh.Scale = Scale | |
| 134 | Mesh.Parent = Parent | |
| 135 | end | |
| 136 | function Glue(Part0,Part1,C0) | |
| 137 | Weld = Instance.new("Weld")
| |
| 138 | Weld.Part0 = Part0 | |
| 139 | Weld.Part1 = Part1 | |
| 140 | Weld.C0 = C0 | |
| 141 | Weld.Parent = Part1 | |
| 142 | end | |
| 143 | function CreateHead(Scale,Parent) | |
| 144 | Mesh = Instance.new("SpecialMesh")
| |
| 145 | Mesh.Scale = Scale | |
| 146 | Mesh.Parent = Parent | |
| 147 | end | |
| 148 | function Sharp(Scale,Parent) | |
| 149 | Mesh = Instance.new("SpecialMesh")
| |
| 150 | Mesh.MeshId = "http://www.roblox.com/asset/?id=1033714" | |
| 151 | Mesh.Scale = Scale | |
| 152 | Mesh.Parent = Parent | |
| 153 | end | |
| 154 | function SpecialMesh(MeshId,Scale,Parent) | |
| 155 | Mesh = Instance.new("SpecialMesh")
| |
| 156 | Mesh.MeshId = MeshId | |
| 157 | Mesh.Scale = Scale | |
| 158 | Mesh.Parent = Parent | |
| 159 | end | |
| 160 | Camera = workspace.Camera | |
| 161 | Camera.CameraType = "Follow" | |
| 162 | Char = Player.Character | |
| 163 | for i, v in pairs(Char:GetChildren()) do | |
| 164 | if v.Name == ModelName then | |
| 165 | v:remove() | |
| 166 | elseif v:IsA("Hat") then
| |
| 167 | v.Handle.Transparency = 1 | |
| 168 | elseif v:IsA("Part") then
| |
| 169 | v.Transparency = 1 | |
| 170 | end | |
| 171 | end | |
| 172 | Humanoid = Char.Humanoid | |
| 173 | Head = Char.Head | |
| 174 | Camera.CameraSubject = Head | |
| 175 | for i, v in pairs(Head:GetChildren()) do | |
| 176 | if v:IsA("Decal") then
| |
| 177 | v:remove() | |
| 178 | end | |
| 179 | end | |
| 180 | Torso = Char.Torso | |
| 181 | RightArm = Char["Right Arm"] | |
| 182 | LeftArm = Char["Left Arm"] | |
| 183 | RightLeg = Char["Right Leg"] | |
| 184 | LeftLeg = Char["Left Leg"] | |
| 185 | Weapon = Instance.new("Model")
| |
| 186 | Weapon.Name = ModelName | |
| 187 | Weapon.Parent = Char | |
| 188 | Stomach = Instance.new("Part")
| |
| 189 | CreatePart(Stomach,SkinColor,Vector3.new(0.4,0.4,0.4),"Stomach",Weapon) | |
| 190 | Block(Vector3.new(3.6,4,2.5),Stomach) | |
| 191 | ||
| 192 | Glue(Torso,Stomach,CFrame.new(0,0.3,0)) | |
| 193 | Shirt = Instance.new("Part")
| |
| 194 | CreatePart(Shirt,ShirtColor,Vector3.new(0.4,0.4,0.4),"Shirt",Weapon) | |
| 195 | Block(Vector3.new(3.7,4.1,2.6),Shirt) | |
| 196 | ||
| 197 | Glue(Stomach,Shirt,CFrame.new(0,0,0)) | |
| 198 | Shirt = Instance.new("Part")
| |
| 199 | CreatePart(Shirt,PantsColor,Vector3.new(0.4,0.4,0.4),"Shirt",Weapon) | |
| 200 | Block(Vector3.new(3.8,2,2.7),Shirt) | |
| 201 | ||
| 202 | Glue(Stomach,Shirt,CFrame.new(0,0,0)) | |
| 203 | Pants = Instance.new("Part")
| |
| 204 | CreatePart(Pants,PantsColor,Vector3.new(0.4,0.4,0.4),"Pants",Weapon) | |
| 205 | Block(Vector3.new(3,4,2),Pants) | |
| 206 | ||
| 207 | Glue(Stomach,Pants,CFrame.new(0.5,-0.8,-0.4) * CFrame.Angles(math.rad(25),0,0)) | |
| 208 | Belt = Instance.new("Part")
| |
| 209 | CreatePart(Belt,BeltColor,Vector3.new(0.4,0.4,0.4),"Belt",Weapon) | |
| 210 | Sphere(Vector3.new(3,2,1),Belt) | |
| 211 | Glue(Pants,Belt,CFrame.new(0,0.4,-0.4)) | |
| 212 | Pants = Instance.new("Part")
| |
| 213 | CreatePart(Pants,PantsColor,Vector3.new(0.4,0.4,0.4),"Pants",Weapon) | |
| 214 | Block(Vector3.new(3,4,2),Pants) | |
| 215 | ||
| 216 | Glue(Stomach,Pants,CFrame.new(0,-0.8,-0.35) * CFrame.Angles(math.rad(25),math.rad(15),0)) | |
| 217 | Belt = Instance.new("Part")
| |
| 218 | CreatePart(Belt,BeltColor,Vector3.new(0.4,0.4,0.4),"Belt",Weapon) | |
| 219 | Sphere(Vector3.new(3,2,1),Belt) | |
| 220 | Glue(Pants,Belt,CFrame.new(0,0.4,-0.4)) | |
| 221 | Pants = Instance.new("Part")
| |
| 222 | CreatePart(Pants,PantsColor,Vector3.new(0.4,0.4,0.4),"Pants",Weapon) | |
| 223 | Block(Vector3.new(3,4,2),Pants) | |
| 224 | ||
| 225 | Glue(Stomach,Pants,CFrame.new(-0.5,-0.8,-0.2) * CFrame.Angles(math.rad(25),math.rad(30),0)) | |
| 226 | Belt = Instance.new("Part")
| |
| 227 | CreatePart(Belt,BeltColor,Vector3.new(0.4,0.4,0.4),"Belt",Weapon) | |
| 228 | Sphere(Vector3.new(3,2,1),Belt) | |
| 229 | Glue(Pants,Belt,CFrame.new(0,0.4,-0.4)) | |
| 230 | Pants = Instance.new("Part")
| |
| 231 | CreatePart(Pants,PantsColor,Vector3.new(0.4,0.4,0.4),"Pants",Weapon) | |
| 232 | Block(Vector3.new(3,4,2),Pants) | |
| 233 | ||
| 234 | Glue(Stomach,Pants,CFrame.new(0.5,-0.8,0.4) * CFrame.Angles(math.rad(-25),math.rad(15),0)) | |
| 235 | Belt = Instance.new("Part")
| |
| 236 | CreatePart(Belt,BeltColor,Vector3.new(0.4,0.4,0.4),"Belt",Weapon) | |
| 237 | Sphere(Vector3.new(3,2,1),Belt) | |
| 238 | Glue(Pants,Belt,CFrame.new(0,0.4,0.4)) | |
| 239 | Pants = Instance.new("Part")
| |
| 240 | CreatePart(Pants,PantsColor,Vector3.new(0.4,0.4,0.4),"Pants",Weapon) | |
| 241 | Block(Vector3.new(3,4,2),Pants) | |
| 242 | ||
| 243 | Glue(Stomach,Pants,CFrame.new(0,-0.8,0.45) * CFrame.Angles(math.rad(-25),math.rad(-15),0)) | |
| 244 | Belt = Instance.new("Part")
| |
| 245 | CreatePart(Belt,BeltColor,Vector3.new(0.4,0.4,0.4),"Belt",Weapon) | |
| 246 | Sphere(Vector3.new(3,2,1),Belt) | |
| 247 | Glue(Pants,Belt,CFrame.new(0,0.4,0.4)) | |
| 248 | Pants = Instance.new("Part")
| |
| 249 | CreatePart(Pants,PantsColor,Vector3.new(0.4,0.4,0.4),"Pants",Weapon) | |
| 250 | Block(Vector3.new(3,4,2),Pants) | |
| 251 | ||
| 252 | Glue(Stomach,Pants,CFrame.new(-0.5,-0.8,0.2) * CFrame.Angles(math.rad(-25),math.rad(-20),0)) | |
| 253 | Belt = Instance.new("Part")
| |
| 254 | CreatePart(Belt,BeltColor,Vector3.new(0.4,0.4,0.4),"Belt",Weapon) | |
| 255 | Sphere(Vector3.new(3,2,1),Belt) | |
| 256 | Glue(Pants,Belt,CFrame.new(0,0.4,0.4)) | |
| 257 | Body = Instance.new("Part")
| |
| 258 | CreatePart(Body,SkinColor,Vector3.new(0.4,0.4,0.4),"Body",Weapon) | |
| 259 | Block(Vector3.new(4.6,4,3),Body) | |
| 260 | ||
| 261 | Glue(Stomach,Body,CFrame.new(0,1,-0.1)) | |
| 262 | Shirt = Instance.new("Part")
| |
| 263 | CreatePart(Shirt,ShirtColor,Vector3.new(0.4,0.4,0.4),"Shirt",Weapon) | |
| 264 | Block(Vector3.new(4.7,4.15,3.1),Shirt) | |
| 265 | ||
| 266 | Glue(Body,Shirt,CFrame.new(0,0,0.1)) | |
| 267 | Shirt = Instance.new("Part")
| |
| 268 | CreatePart(Shirt,ShirtColor,Vector3.new(0.4,0.4,0.4),"Shirt",Weapon) | |
| 269 | Block(Vector3.new(2.4,4.1,3.3),Shirt) | |
| 270 | ||
| 271 | Glue(Body,Shirt,CFrame.new(0.5,0,0)) | |
| 272 | Shirt = Instance.new("Part")
| |
| 273 | CreatePart(Shirt,ShirtColor,Vector3.new(0.4,0.4,0.4),"Shirt",Weapon) | |
| 274 | Block(Vector3.new(2.6,4.1,3.2),Shirt) | |
| 275 | ||
| 276 | Glue(Body,Shirt,CFrame.new(0.25,0,0) * CFrame.Angles(0,0,math.rad(-25))) | |
| 277 | Shirt = Instance.new("Part")
| |
| 278 | CreatePart(Shirt,ShirtColor,Vector3.new(0.4,0.4,0.4),"Shirt",Weapon) | |
| 279 | Block(Vector3.new(2.4,4.1,3.3),Shirt) | |
| 280 | ||
| 281 | Glue(Body,Shirt,CFrame.new(-0.5,0,0)) | |
| 282 | Shirt = Instance.new("Part")
| |
| 283 | CreatePart(Shirt,ShirtColor,Vector3.new(0.4,0.4,0.4),"Shirt",Weapon) | |
| 284 | Block(Vector3.new(2.6,4.1,3.2),Shirt) | |
| 285 | ||
| 286 | Glue(Body,Shirt,CFrame.new(-0.25,0,0) * CFrame.Angles(0,0,math.rad(25))) | |
| 287 | Symbol = Instance.new("Part")
| |
| 288 | CreatePart(Symbol,SymbolColor,Vector3.new(0.4,0.4,0.4),"Symbol",Weapon) | |
| 289 | Cylinder(Vector3.new(1.8,1,1.8),Symbol) | |
| 290 | Glue(Body,Symbol,CFrame.new(0,0.2,0.55) * CFrame.Angles(math.rad(90),0,0)) | |
| 291 | Symbol = Instance.new("Part")
| |
| 292 | CreatePart(Symbol,SymbolColor2,Vector3.new(0.4,0.4,0.4),"Symbol",Weapon) | |
| 293 | Cylinder(Vector3.new(1.4,1.01,1.4),Symbol) | |
| 294 | Glue(Body,Symbol,CFrame.new(0,0,0.55) * CFrame.Angles(math.rad(90),0,0)) | |
| 295 | Symbol = Instance.new("Part")
| |
| 296 | CreatePart(Symbol,SymbolColor2,Vector3.new(0.4,0.4,0.4),"Symbol",Weapon) | |
| 297 | Block(Vector3.new(1,1.01,1),Symbol) | |
| 298 | Glue(Body,Symbol,CFrame.new(0,-0.15,0.55) * CFrame.Angles(math.rad(90),0,0)) | |
| 299 | Sheath = Instance.new("Part")
| |
| 300 | CreatePart(Sheath,PantsColor2,Vector3.new(0.4,0.4,0.4),"Sheath",Weapon) | |
| 301 | Block(Vector3.new(1.4,10,1),Sheath) | |
| 302 | ||
| 303 | Glue(Body,Sheath,CFrame.new(1,-0.6,0.9) * CFrame.Angles(0,0,math.rad(45))) | |
| 304 | Handle = Instance.new("Part")
| |
| 305 | CreatePart(Handle,PantsColor2,Vector3.new(0.4,0.4,0.4),"Handle",Weapon) | |
| 306 | Block(Vector3.new(1.4,3,1.1),Handle) | |
| 307 | ||
| 308 | Glue(Body,Handle,CFrame.new(-0.8,1.2,0.9) * CFrame.Angles(0,0,math.rad(45))) | |
| 309 | Blade = Instance.new("Part")
| |
| 310 | CreatePart(Blade,BladeColor,Vector3.new(0.4,3.4,0.4),"Blade",Weapon) | |
| 311 | Blade.CanCollide = true | |
| 312 | Block(Vector3.new(1,1,0.4),Blade) | |
| 313 | Glue(Handle,Blade,CFrame.new(0,-2,0)) | |
| 314 | Edge = Instance.new("Part")
| |
| 315 | CreatePart(Edge,BladeColor,Vector3.new(0.4,0.4,0.4),"Edge",Weapon) | |
| 316 | Edge.CanCollide = true | |
| 317 | Wedge(Vector3.new(0.4,1,1.1),Edge) | |
| 318 | Glue(Blade,Edge,CFrame.new(0,-1.9,0) * CFrame.Angles(math.rad(180),math.rad(90),0)) | |
| 319 | Neck = Instance.new("Part")
| |
| 320 | CreatePart(Neck,SkinColor,Vector3.new(0.4,0.4,0.4),"Neck",Weapon) | |
| 321 | Cylinder(Vector3.new(1.6,2,1.6),Neck) | |
| 322 | Glue(Body,Neck,CFrame.new(0,1,0)) | |
| 323 | Head = Instance.new("Part")
| |
| 324 | CreatePart(Head,SkinColor,Vector3.new(2,1,1),"Head",Weapon) | |
| 325 | CreateHead(Vector3.new(1.25,1.25,1.25),Head) | |
| 326 | Glue(Neck,Head,CFrame.new(0,0.6,-0.1)) | |
| 327 | Face = Instance.new("Part")
| |
| 328 | CreatePart(Face,SkinColor,Vector3.new(1.4,1,0.4),"Face",Weapon) | |
| 329 | Face.Transparency = 1 | |
| 330 | Decal = Instance.new("Decal")
| |
| 331 | Decal.Texture = Sharingan | |
| 332 | Decal.Parent = Face | |
| 333 | Glue(Head,Face,CFrame.new(0,-0.1,-0.45)) | |
| 334 | Hair = Instance.new("Part")
| |
| 335 | CreatePart(Hair,HairColor,Vector3.new(0.4,0.4,0.4),"Hair",Weapon) | |
| 336 | SpecialMesh("http://www.roblox.com/asset/?id=62246019",Vector3.new(1.2,1.2,1.2),Hair)
| |
| 337 | Glue(Head,Hair,CFrame.new(0,0.2,0.2)) | |
| 338 | Hair = Instance.new("Part")
| |
| 339 | CreatePart(Hair,HairColor,Vector3.new(0.4,0.4,0.4),"Hair",Weapon) | |
| 340 | SpecialMesh("http://www.roblox.com/asset/?id=16627529",Vector3.new(1.1,1.1,1.1),Hair)
| |
| 341 | Glue(Head,Hair,CFrame.new(0,0.4,0)) | |
| 342 | RArm = Instance.new("Part")
| |
| 343 | CreatePart(RArm,SkinColor,Vector3.new(0.4,0.4,0.4),"RArm",Weapon) | |
| 344 | Block(Vector3.new(1.8,4,1.8),RArm) | |
| 345 | ||
| 346 | Glue(Body,RArm,CFrame.new(1,-0.2,0)) | |
| 347 | Sleeve = Instance.new("Part")
| |
| 348 | CreatePart(Sleeve,ShirtColor,Vector3.new(0.4,0.4,0.4),"Sleeve",Weapon) | |
| 349 | Block(Vector3.new(1.9,4.1,1.9),Sleeve) | |
| 350 | ||
| 351 | Glue(RArm,Sleeve,CFrame.new(0,0,0)) | |
| 352 | RArm2 = Instance.new("Part")
| |
| 353 | CreatePart(RArm2,SkinColor,Vector3.new(0.4,0.4,0.4),"RArm2",Weapon) | |
| 354 | Block(Vector3.new(1.8,3.5,1.8),RArm2) | |
| 355 | ||
| 356 | Glue(RArm,RArm2,CFrame.new(0,-1,0)) | |
| 357 | Hand = Instance.new("Part")
| |
| 358 | CreatePart(Hand,SkinColor,Vector3.new(0.4,0.4,0.4),"Hand",Weapon) | |
| 359 | Block(Vector3.new(2,2.4,2),Hand) | |
| 360 | ||
| 361 | Glue(RArm2,Hand,CFrame.new(0,-0.6,0)) | |
| 362 | Sleeve = Instance.new("Part")
| |
| 363 | CreatePart(Sleeve,PantsColor2,Vector3.new(0.4,0.4,0.4),"Sleeve",Weapon) | |
| 364 | Block(Vector3.new(1.9,3,1.9),Sleeve) | |
| 365 | ||
| 366 | Glue(RArm2,Sleeve,CFrame.new(0,-0.1,0)) | |
| 367 | LArm = Instance.new("Part")
| |
| 368 | CreatePart(LArm,SkinColor,Vector3.new(0.4,0.4,0.4),"LArm",Weapon) | |
| 369 | Block(Vector3.new(1.8,4,1.8),LArm) | |
| 370 | ||
| 371 | Glue(Body,LArm,CFrame.new(-1,-0.2,0)) | |
| 372 | Sleeve = Instance.new("Part")
| |
| 373 | CreatePart(Sleeve,ShirtColor,Vector3.new(0.4,0.4,0.4),"Sleeve",Weapon) | |
| 374 | Block(Vector3.new(1.9,4.1,1.9),Sleeve) | |
| 375 | ||
| 376 | Glue(LArm,Sleeve,CFrame.new(0,0,0)) | |
| 377 | LArm2 = Instance.new("Part")
| |
| 378 | CreatePart(LArm2,SkinColor,Vector3.new(0.4,0.4,0.4),"LArm2",Weapon) | |
| 379 | Block(Vector3.new(1.8,3.5,1.8),LArm2) | |
| 380 | ||
| 381 | Glue(LArm,LArm2,CFrame.new(0,-1,0)) | |
| 382 | Sleeve = Instance.new("Part")
| |
| 383 | CreatePart(Sleeve,PantsColor2,Vector3.new(0.4,0.4,0.4),"Sleeve",Weapon) | |
| 384 | Block(Vector3.new(1.9,3,1.9),Sleeve) | |
| 385 | ||
| 386 | Glue(LArm2,Sleeve,CFrame.new(0,-0.1,0)) | |
| 387 | Hand2 = Instance.new("Part")
| |
| 388 | CreatePart(Hand2,SkinColor,Vector3.new(0.4,0.4,0.4),"Hand",Weapon) | |
| 389 | Block(Vector3.new(2,2.4,2),Hand2) | |
| 390 | ||
| 391 | Glue(LArm2,Hand2,CFrame.new(0,-0.6,0)) | |
| 392 | RLeg = Instance.new("Part")
| |
| 393 | CreatePart(RLeg,SkinColor,Vector3.new(0.4,0.4,0.4),"RLeg",Weapon) | |
| 394 | Block(Vector3.new(2,4,2),RLeg) | |
| 395 | ||
| 396 | Glue(Stomach,RLeg,CFrame.new(0.5,-1.2,0)) | |
| 397 | Pants = Instance.new("Part")
| |
| 398 | CreatePart(Pants,PantsColor2,Vector3.new(0.4,0.4,0.4),"Pants",Weapon) | |
| 399 | Block(Vector3.new(2.1,4.1,2.1),Pants) | |
| 400 | ||
| 401 | Glue(RLeg,Pants,CFrame.new(0,0,0)) | |
| 402 | RLeg2 = Instance.new("Part")
| |
| 403 | CreatePart(RLeg2,SkinColor,Vector3.new(0.4,0.4,0.4),"RLeg2",Weapon) | |
| 404 | Block(Vector3.new(1.6,4,1.6),RLeg2) | |
| 405 | ||
| 406 | Glue(RLeg,RLeg2,CFrame.new(0,-1.2,0)) | |
| 407 | Pants = Instance.new("Part")
| |
| 408 | CreatePart(Pants,PantsColor2,Vector3.new(0.4,0.4,0.4),"Pants",Weapon) | |
| 409 | Block(Vector3.new(2.1,4.1,2.1),Pants) | |
| 410 | ||
| 411 | Glue(RLeg2,Pants,CFrame.new(0,0,0)) | |
| 412 | Foot = Instance.new("Part")
| |
| 413 | CreatePart(Foot,SkinColor,Vector3.new(0.4,0.4,0.4),"Foot",Weapon) | |
| 414 | Block(Vector3.new(1.6,1,3.4),Foot) | |
| 415 | ||
| 416 | Glue(RLeg2,Foot,CFrame.new(0,-0.6,-0.4)) | |
| 417 | Sole = Instance.new("Part")
| |
| 418 | CreatePart(Sole,PantsColor2,Vector3.new(0.4,0.4,0.4),"Sole",Weapon) | |
| 419 | Block(Vector3.new(1.7,0.8,3.5),Sole) | |
| 420 | ||
| 421 | Glue(Foot,Sole,CFrame.new(0,-0.1,0)) | |
| 422 | Shoe = Instance.new("Part")
| |
| 423 | CreatePart(Shoe,PantsColor2,Vector3.new(0.4,0.4,0.4),"Shoe",Weapon) | |
| 424 | Block(Vector3.new(1.7,1.1,3),Shoe) | |
| 425 | ||
| 426 | Glue(Foot,Shoe,CFrame.new(0,0,0)) | |
| 427 | LLeg = Instance.new("Part")
| |
| 428 | CreatePart(LLeg,SkinColor,Vector3.new(0.4,0.4,0.4),"LLeg",Weapon) | |
| 429 | Block(Vector3.new(2,4,2),LLeg) | |
| 430 | ||
| 431 | Glue(Stomach,LLeg,CFrame.new(-0.5,-1.2,0)) | |
| 432 | Pants = Instance.new("Part")
| |
| 433 | CreatePart(Pants,PantsColor2,Vector3.new(0.4,0.4,0.4),"Pants",Weapon) | |
| 434 | Block(Vector3.new(2.1,4.1,2.1),Pants) | |
| 435 | ||
| 436 | Glue(LLeg,Pants,CFrame.new(0,0,0)) | |
| 437 | LLeg2 = Instance.new("Part")
| |
| 438 | CreatePart(LLeg2,SkinColor,Vector3.new(0.4,0.4,0.4),"LLeg2",Weapon) | |
| 439 | Block(Vector3.new(1.6,4,1.6),LLeg2) | |
| 440 | ||
| 441 | Glue(LLeg,LLeg2,CFrame.new(0,-1.2,0)) | |
| 442 | Pants = Instance.new("Part")
| |
| 443 | CreatePart(Pants,PantsColor2,Vector3.new(0.4,0.4,0.4),"Pants",Weapon) | |
| 444 | Block(Vector3.new(2.1,4.1,2.1),Pants) | |
| 445 | ||
| 446 | Glue(LLeg2,Pants,CFrame.new(0,0,0)) | |
| 447 | Foot2 = Instance.new("Part")
| |
| 448 | CreatePart(Foot2,SkinColor,Vector3.new(0.4,0.4,0.4),"Foot",Weapon) | |
| 449 | Block(Vector3.new(1.6,1,3.4),Foot2) | |
| 450 | ||
| 451 | Glue(LLeg2,Foot2,CFrame.new(0,-0.6,-0.4)) | |
| 452 | Sole = Instance.new("Part")
| |
| 453 | CreatePart(Sole,PantsColor2,Vector3.new(0.4,0.4,0.4),"Sole",Weapon) | |
| 454 | Block(Vector3.new(1.7,0.8,3.5),Sole) | |
| 455 | ||
| 456 | Glue(Foot2,Sole,CFrame.new(0,-0.1,0)) | |
| 457 | Shoe = Instance.new("Part")
| |
| 458 | CreatePart(Shoe,PantsColor2,Vector3.new(0.4,0.4,0.4),"Shoe",Weapon) | |
| 459 | Block(Vector3.new(1.7,1.1,3),Shoe) | |
| 460 | ||
| 461 | Glue(Foot2,Shoe,CFrame.new(0,0,0)) | |
| 462 | Spot = Instance.new("Part")
| |
| 463 | Backpack = Player.Backpack | |
| 464 | for i, v in pairs(Backpack:GetChildren()) do | |
| 465 | if v.Name == ModelName then | |
| 466 | v:remove() | |
| 467 | end | |
| 468 | end | |
| 469 | HopperBin = Instance.new("HopperBin")
| |
| 470 | HopperBin.Name = ModelName | |
| 471 | HopperBin.Parent = Backpack | |
| 472 | Damage = Instance.new("IntValue")
| |
| 473 | Damage.Value = 5 | |
| 474 | Damage.Name = "Damage" | |
| 475 | Damage.Parent = HopperBin | |
| 476 | script.Parent = HopperBin | |
| 477 | PlayerGui = Player.PlayerGui | |
| 478 | for i, v in pairs(PlayerGui:GetChildren()) do | |
| 479 | v:remove() | |
| 480 | end | |
| 481 | Gui = Instance.new("ScreenGui")
| |
| 482 | Gui.Name = "Gui" | |
| 483 | Gui.Parent = PlayerGui | |
| 484 | MaxChakra = Instance.new("IntValue")
| |
| 485 | MaxChakra.Value = 500 | |
| 486 | MaxChakra.Name = "MaxChakra" | |
| 487 | MaxChakra.Parent = Gui | |
| 488 | Chakra = Instance.new("IntValue")
| |
| 489 | Chakra.Value = MaxChakra.Value | |
| 490 | Chakra.Name = "Chakra" | |
| 491 | Chakra.Parent = Gui | |
| 492 | Image = Instance.new("ImageLabel")
| |
| 493 | Image.BackgroundColor = BrickColor.new("White")
| |
| 494 | Image.BackgroundTransparency = 1 | |
| 495 | --Image.Image = "http://www.roblox.com/thumbs/avatar.ashx?x=352y=352format=pngusername="..Player.Name | |
| 496 | Image.Image = "http://www.roblox.com/asset/?id=62272965" | |
| 497 | Image.Size = UDim2.new(0.1,0,0.1,0) | |
| 498 | Image.Position = UDim2.new(0.02,0,0.46,0) | |
| 499 | Image.Name = "Image" | |
| 500 | Image.Parent = Gui | |
| 501 | Circle = Instance.new("ImageLabel")
| |
| 502 | Circle.BackgroundColor = BrickColor.new("White")
| |
| 503 | Circle.BackgroundTransparency = 1 | |
| 504 | Circle.Image = "http://www.roblox.com/asset/?id=55585187" | |
| 505 | Circle.Size = UDim2.new(0.15,0,0.15,0) | |
| 506 | Circle.Position = UDim2.new(0,0,0.43,0) | |
| 507 | Circle.Parent = Gui | |
| 508 | Bar = Instance.new("ImageLabel")
| |
| 509 | Bar.BackgroundColor = BrickColor.new("White")
| |
| 510 | Bar.Image = "http://www.roblox.com/asset/?id=67599350" | |
| 511 | Bar.Size = UDim2.new(0.25,0,0.02,0) | |
| 512 | Bar.Position = UDim2.new(0.13,0,0.52,0) | |
| 513 | Bar.Name = "Bar" | |
| 514 | Bar.Parent = Gui | |
| 515 | BarTracking = Instance.new("ImageLabel")
| |
| 516 | BarTracking.BackgroundColor = BrickColor.new("Bright blue")
| |
| 517 | BarTracking.Image = "http://www.roblox.com/asset/?id=48819326" | |
| 518 | BarTracking.Size = UDim2.new(0.4,0,1,0) | |
| 519 | BarTracking.Name = "BarTracking" | |
| 520 | BarTracking.Parent = Bar | |
| 521 | Bar2 = Instance.new("ImageLabel")
| |
| 522 | Bar2.BackgroundColor = BrickColor.new("Bright red")
| |
| 523 | Bar2.Image = "http://www.roblox.com/asset/?id=67599364" | |
| 524 | Bar2.Size = UDim2.new(0.26,0,0.02,0) | |
| 525 | Bar2.Position = UDim2.new(0.13,0,0.5,0) | |
| 526 | Bar2.Name = "Bar" | |
| 527 | Bar2.Parent = Gui | |
| 528 | BarTracking2 = Instance.new("ImageLabel")
| |
| 529 | BarTracking2.BackgroundColor = BrickColor.new("Bright green")
| |
| 530 | BarTracking2.Image = "http://www.roblox.com/asset/?id=67599373" | |
| 531 | BarTracking2.Size = UDim2.new(0.65,0,1,0) | |
| 532 | BarTracking2.Name = "BarTracking" | |
| 533 | BarTracking2.Parent = Bar2 | |
| 534 | Pose = "Standing" | |
| 535 | Action = "Flip" | |
| 536 | Flipping = false | |
| 537 | Time = 0 | |
| 538 | Combo = true | |
| 539 | Combo2 = false | |
| 540 | Combo3 = false | |
| 541 | Attack = false | |
| 542 | Use = false | |
| 543 | Streaming = false | |
| 544 | ChidoriAttack = false | |
| 545 | Awakening = false | |
| 546 | Ready = false | |
| 547 | Sword = Sheathed | |
| 548 | function ShurikenThrow() | |
| 549 | if Attack == false and Awakening == false then | |
| 550 | Attack = true | |
| 551 | RArm.Weld.C0 = CFrame.new(1,0.2,0) * CFrame.Angles(math.rad(90),0,math.rad(135)) | |
| 552 | RArm2.Weld.C0 = CFrame.new(0,-1,0) * CFrame.Angles(0,0,math.rad(-10)) | |
| 553 | Shuriken = Instance.new("Part")
| |
| 554 | CreatePart(Shuriken,BrickColor.new("Black"),Vector3.new(1,1,1),"Shuriken",Weapon)
| |
| 555 | SpecialMesh("http://www.roblox.com/asset/?id=11376946",Vector3.new(2,2,2),Shuriken)
| |
| 556 | Glue(Hand,Shuriken,CFrame.new(0,-0.8,0) * CFrame.Angles(0,math.rad(90),math.rad(90))) | |
| 557 | game.Debris:AddItem(Shuriken,4) | |
| 558 | function onTouched(hit) | |
| 559 | Human = hit.Parent:FindFirstChild("Humanoid")
| |
| 560 | if Human ~= nil and hit.Parent.Name ~= Player.Name then | |
| 561 | Human:TakeDamage(2) | |
| 562 | end | |
| 563 | end | |
| 564 | Shuriken.Touched:connect(onTouched) | |
| 565 | function onTouched(hit) | |
| 566 | if hit.Name == "Wall" or hit.Name == "Shuriken" then | |
| 567 | Shuriken.CanCollide = true | |
| 568 | Shuriken.Anchored = true | |
| 569 | Blast = Instance.new("Part")
| |
| 570 | CreatePart(Blast,BrickColor.new("New Yeller"),Vector3.new(0.4,0.4,0.4),"Blast",Shuriken)
| |
| 571 | Blast.Transparency = 0.4 | |
| 572 | Blast.Anchored = true | |
| 573 | Blast.CFrame = Shuriken.CFrame | |
| 574 | Sphere(Vector3.new(1,1,1),Blast) | |
| 575 | game.Debris:AddItem(Blast,1) | |
| 576 | for i=1, 10 do | |
| 577 | wait(0.0001) | |
| 578 | Blast.Mesh.Scale = Blast.Mesh.Scale + Vector3.new(0.1,0.1,0.1) | |
| 579 | end | |
| 580 | Shuriken.Anchored = false | |
| 581 | Shuriken.BodyPosition:remove() | |
| 582 | end | |
| 583 | end | |
| 584 | Shuriken.Touched:connect(onTouched) | |
| 585 | for i=1, 10 do | |
| 586 | wait(0.0001) | |
| 587 | RArm.Weld.C0 = RArm.Weld.C0 * CFrame.Angles(0,0,math.rad(-12.5)) | |
| 588 | end | |
| 589 | Spot.CFrame = Hand.CFrame * CFrame.new(0,-1000,0) | |
| 590 | Shuriken.Weld:remove() | |
| 591 | Bp = Instance.new("BodyPosition")
| |
| 592 | Bp.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 593 | Bp.P = 120 | |
| 594 | Bp.position = Spot.Position | |
| 595 | Bp.Parent = Shuriken | |
| 596 | Bg = Instance.new("BodyGyro")
| |
| 597 | Bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge) | |
| 598 | Bg.cframe = Shuriken.CFrame | |
| 599 | Bg.Parent = Shuriken | |
| 600 | wait(0.4) | |
| 601 | Attack = false | |
| 602 | elseif Attack == false and Awakening == true and Chakra.Value >= 200 then | |
| 603 | Attack = true | |
| 604 | for i=1, 5 do | |
| 605 | wait(0.0001) | |
| 606 | Chakra.Value = Chakra.Value - 40 | |
| 607 | end | |
| 608 | Bp = Instance.new("BodyPosition")
| |
| 609 | Bp.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 610 | Bp.position = Torso.Position | |
| 611 | Bp.Parent = Torso | |
| 612 | game.Debris:AddItem(Bp,2) | |
| 613 | Bg = Instance.new("BodyGyro")
| |
| 614 | Bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge) | |
| 615 | Bg.cframe = Torso.CFrame | |
| 616 | Bg.Parent = Torso | |
| 617 | game.Debris:AddItem(Bg,2) | |
| 618 | RArm.Weld.C0 = CFrame.new(1,0.2,0) * CFrame.Angles(math.rad(135),0,0) | |
| 619 | RArm2.Weld.C0 = CFrame.new(0,-1,0) | |
| 620 | LArm.Weld.C0 = CFrame.new(-1,0.2,0) * CFrame.Angles(math.rad(135),0,0) | |
| 621 | LArm2.Weld.C0 = CFrame.new(0,-1,0) | |
| 622 | Shuriken = Instance.new("Part")
| |
| 623 | CreatePart(Shuriken,BrickColor.new("Black"),Vector3.new(4,2,4),"Shuriken",Weapon)
| |
| 624 | Shuriken.CanCollide = true | |
| 625 | Shuriken.CFrame = RArm.CFrame * CFrame.new(0,-100,0) * CFrame.Angles(0,0,math.rad(90)) | |
| 626 | SpecialMesh("http://www.roblox.com/asset/?id=11376946",Vector3.new(8,4,8),Shuriken)
| |
| 627 | Bp = Instance.new("BodyPosition")
| |
| 628 | Bp.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 629 | Bp.position = Shuriken.Position | |
| 630 | Bp.Parent = Shuriken | |
| 631 | Bg = Instance.new("BodyGyro")
| |
| 632 | Bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge) | |
| 633 | Bg.cframe = Torso.CFrame * CFrame.Angles(0,0,math.rad(90)) | |
| 634 | Bg.Parent = Shuriken | |
| 635 | game.Debris:AddItem(Shuriken,2) | |
| 636 | function onTouched(hit) | |
| 637 | Human = hit.Parent:FindFirstChild("Humanoid")
| |
| 638 | if Human ~= nil and hit.Parent.Name ~= Char.Name then | |
| 639 | Human:TakeDamage(3) | |
| 640 | Faint = Instance.new("IntValue")
| |
| 641 | Faint.Name = "Faint" | |
| 642 | Faint.Parent = Human | |
| 643 | game.Debris:AddItem(Faint,1) | |
| 644 | Bp.position = hit.Position | |
| 645 | end | |
| 646 | end | |
| 647 | Shuriken.Touched:connect(onTouched) | |
| 648 | Shuriken2 = Instance.new("Part")
| |
| 649 | CreatePart(Shuriken2,BrickColor.new("Black"),Vector3.new(4,2,4),"Shuriken",Weapon)
| |
| 650 | Shuriken2.CanCollide = true | |
| 651 | Shuriken2.CFrame = LArm.CFrame * CFrame.new(0,-100,0) * CFrame.Angles(0,0,math.rad(90)) | |
| 652 | SpecialMesh("http://www.roblox.com/asset/?id=11376946",Vector3.new(8,4,8),Shuriken2)
| |
| 653 | Bp2 = Instance.new("BodyPosition")
| |
| 654 | Bp2.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 655 | Bp2.position = Shuriken2.Position | |
| 656 | Bp2.Parent = Shuriken2 | |
| 657 | Bg2 = Instance.new("BodyGyro")
| |
| 658 | Bg2.maxTorque = Vector3.new(math.huge,math.huge,math.huge) | |
| 659 | Bg2.cframe = Torso.CFrame * CFrame.Angles(0,0,math.rad(90)) | |
| 660 | Bg2.Parent = Shuriken2 | |
| 661 | game.Debris:AddItem(Shuriken2,2) | |
| 662 | function onTouched(hit) | |
| 663 | Human = hit.Parent:FindFirstChild("Humanoid")
| |
| 664 | if Human ~= nil and hit.Parent.Name ~= Char.Name then | |
| 665 | Human:TakeDamage(3) | |
| 666 | Faint = Instance.new("IntValue")
| |
| 667 | Faint.Name = "Faint" | |
| 668 | Faint.Parent = Human | |
| 669 | game.Debris:AddItem(Faint,1) | |
| 670 | Bp2.position = hit.Position | |
| 671 | end | |
| 672 | end | |
| 673 | Shuriken2.Touched:connect(onTouched) | |
| 674 | wait(0.0001) | |
| 675 | RArm.Weld.C0 = CFrame.new(1,0.2,0) * CFrame.Angles(math.rad(90),0,0) | |
| 676 | LArm.Weld.C0 = CFrame.new(-1,0.2,0) * CFrame.Angles(math.rad(90),0,0) | |
| 677 | Shuriken.CFrame = RArm.CFrame * CFrame.new(0,-80,0) | |
| 678 | Bp.position = Shuriken.Position | |
| 679 | Shuriken2.CFrame = LArm.CFrame * CFrame.new(0,-80,0) | |
| 680 | Bp2.position = Shuriken2.Position | |
| 681 | wait(0.0001) | |
| 682 | RArm.Weld.C0 = CFrame.new(1,0.2,0) * CFrame.Angles(math.rad(45),0,0) | |
| 683 | LArm.Weld.C0 = CFrame.new(-1,0.2,0) * CFrame.Angles(math.rad(45),0,0) | |
| 684 | Shuriken.CFrame = RArm.CFrame * CFrame.new(0,0,-20) | |
| 685 | Bp.position = Shuriken.Position | |
| 686 | Shuriken2.CFrame = LArm.CFrame * CFrame.new(0,0,-20) | |
| 687 | Bp2.position = Shuriken2.Position | |
| 688 | wait(0.0001) | |
| 689 | RArm.Weld.C0 = CFrame.new(1,0.2,0) * CFrame.Angles(math.rad(25),0,0) | |
| 690 | LArm.Weld.C0 = CFrame.new(-1,0.2,0) * CFrame.Angles(math.rad(25),0,0) | |
| 691 | Shuriken.CFrame = RArm.CFrame * CFrame.new(0,0,-10) | |
| 692 | Bp.position = Shuriken.Position + Vector3.new(0,-12,0) | |
| 693 | Shuriken2.CFrame = LArm.CFrame * CFrame.new(0,0,-10) | |
| 694 | Bp2.position = Shuriken2.Position + Vector3.new(0,-12,0) | |
| 695 | wait(2) | |
| 696 | Attack = false | |
| 697 | end | |
| 698 | end | |
| 699 | function Slash() | |
| 700 | if Attack == false and Combo == true and Handle:FindFirstChild("Weld") ~= nil then
| |
| 701 | Attack = true | |
| 702 | Combo = false | |
| 703 | Time = 0 | |
| 704 | LArm.Weld.C0 = CFrame.new(-1,0.2,0) * CFrame.Angles(math.rad(-45),0,math.rad(-45)) | |
| 705 | LArm2.Weld.C0 = CFrame.new(0,-1,0.2) * CFrame.Angles(math.rad(-45),0,0) | |
| 706 | wait(0.05) | |
| 707 | LArm.Weld.C0 = CFrame.new(-1,0.2,0.2) * CFrame.Angles(math.rad(-90),0,math.rad(-45)) | |
| 708 | LArm2.Weld.C0 = CFrame.new(0,-1,0.2) * CFrame.Angles(math.rad(-65),0,0) | |
| 709 | wait(0.05) | |
| 710 | LArm.Weld.C0 = CFrame.new(-1,0.2,0.4) * CFrame.Angles(math.rad(-135),0,math.rad(-45)) | |
| 711 | LArm2.Weld.C0 = CFrame.new(0,-1,0.2) * CFrame.Angles(math.rad(-25),0,0) | |
| 712 | wait(0.05) | |
| 713 | LArm.Weld.C0 = CFrame.new(-1,0.2,0.4) * CFrame.Angles(math.rad(-155),0,math.rad(-25)) | |
| 714 | LArm2.Weld.C0 = CFrame.new(0,-1,0.2) * CFrame.Angles(math.rad(-25),0,0) | |
| 715 | Handle.Weld.Part0 = Hand2 | |
| 716 | Handle.Weld.C0 = CFrame.new(0,-0.4,0) * CFrame.Angles(math.rad(135),0,math.rad(90)) | |
| 717 | LArm.Weld.C0 = CFrame.new(-1,-0.2,0) * CFrame.Angles(math.rad(90),0,math.rad(-45)) | |
| 718 | Attack = false | |
| 719 | Combo2 = true | |
| 720 | elseif Attack == false and Combo2 == true and Time <= 1 and Handle:FindFirstChild("Weld") ~= nil then
| |
| 721 | Attack = true | |
| 722 | Combo2 = false | |
| 723 | Time = 0 | |
| 724 | Handle.Weld.C0 = CFrame.new(0,-0.4,0) * CFrame.Angles(math.rad(90),math.rad(90),0) | |
| 725 | LArm.Weld.C0 = CFrame.new(-1,0.2,0) * CFrame.Angles(math.rad(90),math.rad(-90),math.rad(-45)) | |
| 726 | wait(0.0001) | |
| 727 | LArm.Weld.C0 = CFrame.new(-1,0.2,0) * CFrame.Angles(math.rad(80),math.rad(-90),math.rad(-35)) | |
| 728 | wait(0.0001) | |
| 729 | LArm.Weld.C0 = CFrame.new(-1,0.2,0) * CFrame.Angles(math.rad(60),math.rad(-90),math.rad(-25)) | |
| 730 | wait(0.0001) | |
| 731 | LArm.Weld.C0 = CFrame.new(-1,0.2,0) * CFrame.Angles(math.rad(50),math.rad(-90),math.rad(-15)) | |
| 732 | Attack = false | |
| 733 | Combo3 = true | |
| 734 | elseif Attack == false and Combo3 == true and Time <= 1 and Handle:FindFirstChild("Weld") ~= nil then
| |
| 735 | Attack = true | |
| 736 | Combo3 = false | |
| 737 | Time = 0 | |
| 738 | Humanoid.Jump = true | |
| 739 | Body.Weld.C0 = CFrame.new(0,1,-0.4) * CFrame.Angles(math.rad(-25),0,0) | |
| 740 | RArm.Weld.C0 = CFrame.new(1.6,0.2,0) * CFrame.Angles(0,math.rad(-25),math.rad(90)) | |
| 741 | RArm2.Weld.C0 = CFrame.new(0,-1,0) | |
| 742 | LArm.Weld.C0 = CFrame.new(-1.6,0.2,0) * CFrame.Angles(0,math.rad(25),math.rad(-90)) | |
| 743 | LArm2.Weld.C0 = CFrame.new(0,-1,-0) | |
| 744 | RLeg.Weld.C0 = CFrame.new(0.5,-1.2,-0.4) * CFrame.Angles(math.rad(45),0,0) | |
| 745 | RLeg2.Weld.C0 = CFrame.new(0,-1,0.6) * CFrame.Angles(math.rad(-65),0,0) | |
| 746 | LLeg.Weld.C0 = CFrame.new(-0.5,-1.2,-0.4) * CFrame.Angles(math.rad(65),0,0) | |
| 747 | LLeg2.Weld.C0 = CFrame.new(0,-1,0.6) * CFrame.Angles(math.rad(-45),0,0) | |
| 748 | for i=1, 7 do | |
| 749 | wait(0.0001) | |
| 750 | LArm.Weld.C0 = CFrame.new(-1,0.2,0) * CFrame.Angles(math.rad(90),math.rad(-90),math.rad(-15)) | |
| 751 | Stomach.Weld.C0 = Stomach.Weld.C0 * CFrame.new(0,1,-0.4) CFrame.Angles(math.rad(-20),0,0) | |
| 752 | Torso.CFrame = Torso.CFrame * CFrame.new(0,0,-1) | |
| 753 | if Bp ~= nil then | |
| 754 | Bp.position = Bp.position + Vector3.new(0,10,0) | |
| 755 | end | |
| 756 | end | |
| 757 | for i=1, 7 do | |
| 758 | wait(0.0001) | |
| 759 | LArm.Weld.C0 = CFrame.new(-1,0.2,0) * CFrame.Angles(math.rad(90),math.rad(-90),math.rad(-15)) | |
| 760 | Stomach.Weld.C0 = Stomach.Weld.C0 * CFrame.new(0,-1,-0.4) CFrame.Angles(math.rad(-20),0,0) | |
| 761 | Torso.CFrame = Torso.CFrame * CFrame.new(0,0,-1) | |
| 762 | if Bp ~= nil then | |
| 763 | Bp.position = Bp.position + Vector3.new(0,10,0) | |
| 764 | end | |
| 765 | end | |
| 766 | Stomach.Weld.C0 = CFrame.new(0,0.2,0) | |
| 767 | Attack = false | |
| 768 | Combo = true | |
| 769 | end | |
| 770 | end | |
| 771 | function ChakraRestore() | |
| 772 | if Attack == false then | |
| 773 | Attack = true | |
| 774 | Hold = true | |
| 775 | for i=1, 100 do | |
| 776 | wait() | |
| 777 | if Hold == true then | |
| 778 | Chakra.Value = Chakra.Value + 1 | |
| 779 | Humanoid.WalkSpeed = 0 | |
| 780 | Sparkles = Instance.new("Sparkles")
| |
| 781 | Sparkles.Parent = Torso | |
| 782 | game.Debris:AddItem(Sparkles,0.2) | |
| 783 | RArm.Weld.C0 = CFrame.new(1,0.2,-0.4) * CFrame.Angles(math.rad(90),0,math.rad(-22.5)) | |
| 784 | RArm2.Weld.C0 = CFrame.new(-0.2,-1,0) * CFrame.Angles(0,0,math.rad(-22.5)) | |
| 785 | LArm.Weld.C0 = CFrame.new(-1,0.2,-0.4) * CFrame.Angles(math.rad(90),0,math.rad(22.5)) | |
| 786 | LArm2.Weld.C0 = CFrame.new(0.2,-1,0) * CFrame.Angles(0,0,math.rad(22.5)) | |
| 787 | else | |
| 788 | Attack = false | |
| 789 | end | |
| 790 | end | |
| 791 | Attack = false | |
| 792 | end | |
| 793 | end | |
| 794 | function Chidori() | |
| 795 | if Attack == false and ChidoriAttack == false and Awakening == false and Chakra.Value >= 300 then | |
| 796 | Attack = true | |
| 797 | Use = false | |
| 798 | ChidoriAttack = true | |
| 799 | Humanoid.WalkSpeed = 0 | |
| 800 | for i=1, 5 do | |
| 801 | wait(0.0001) | |
| 802 | Chakra.Value = Chakra.Value - 60 | |
| 803 | end | |
| 804 | RArm.Weld.C0 = CFrame.new(1,0.2,-0.2) * CFrame.Angles(math.rad(45),0,math.rad(-25)) | |
| 805 | RArm2.Weld.C0 = CFrame.new(0,-1,0) | |
| 806 | LArm.Weld.C0 = CFrame.new(-1,0.2,0) * CFrame.Angles(math.rad(45),0,math.rad(45)) | |
| 807 | Lightning = Instance.new("Part")
| |
| 808 | CreatePart(Lightning,PantsColor,Vector3.new(2,2,2),"Chidori",Weapon) | |
| 809 | Lightning.Transparency = 1 | |
| 810 | Sphere(Vector3.new(0,0,0),Lightning) | |
| 811 | Glue(Hand,Lightning,CFrame.new(0,-1,0)) | |
| 812 | game.Debris:AddItem(Lightning,10) | |
| 813 | Sparkles = Instance.new("Sparkles")
| |
| 814 | Sparkles.Color = PantsColor.Color | |
| 815 | Sparkles.Parent = Lightning | |
| 816 | Sparkles = Instance.new("Fire")
| |
| 817 | Sparkles.Color = PantsColor.Color | |
| 818 | Sparkles.SecondaryColor = Sparkles.Color | |
| 819 | Sparkles.Parent = Lightning | |
| 820 | for i=1, 10 do | |
| 821 | wait(0.0001) | |
| 822 | Lightning.Mesh.Scale = Lightning.Mesh.Scale + Vector3.new(0.1,0.1,0.1) | |
| 823 | end | |
| 824 | RArm.Weld.C0 = CFrame.new(1,0.2,-0.2) * CFrame.Angles(math.rad(45),0,math.rad(-25)) | |
| 825 | RArm2.Weld.C0 = CFrame.new(0,-1,-0.2) * CFrame.Angles(math.rad(45),0,0) | |
| 826 | Humanoid.WalkSpeed = 100 | |
| 827 | function onTouched(hit) | |
| 828 | Human = hit.Parent.Parent:FindFirstChild("Humanoid")
| |
| 829 | if Human ~= nil and Use == false and hit.Parent.Parent.Name ~= Char.Name and hit.className ~= "Hat" then | |
| 830 | Use = true | |
| 831 | Human:TakeDamage(40) | |
| 832 | Lightning.Weld.Part0 = hit.Parent.Torso | |
| 833 | Spot.CFrame = Torso.CFrame * CFrame.new(0,0,-100) | |
| 834 | game.Debris:AddItem(Lightning,0.1) | |
| 835 | end | |
| 836 | end | |
| 837 | Lightning.Touched:connect(onTouched) | |
| 838 | function onTouched(hit) | |
| 839 | Human = hit.Parent:FindFirstChild("Humanoid")
| |
| 840 | if Human ~= nil then | |
| 841 | Flung = Instance.new("IntValue")
| |
| 842 | Flung.Name = "Flung" | |
| 843 | Flung.Parent = Human | |
| 844 | game.Debris:AddItem(Flung,1) | |
| 845 | Faint = Instance.new("IntValue")
| |
| 846 | Faint.Name = "Faint" | |
| 847 | Faint.Parent = Human | |
| 848 | game.Debris:AddItem(Faint,1) | |
| 849 | end | |
| 850 | end | |
| 851 | Lightning.Touched:connect(onTouched) | |
| 852 | function onTouched(hit) | |
| 853 | if hit.Name == "Rasengan" then | |
| 854 | Ball = Instance.new("Part")
| |
| 855 | CreatePart(Ball,HairColor,Vector3.new(0.4,0.4,0.4),"Ball",Weapon) | |
| 856 | Ball.Anchored = true | |
| 857 | Ball.CFrame = hit.CFrame | |
| 858 | Sphere(Vector3.new(30,30,30),Ball) | |
| 859 | game.Debris:AddItem(Ball,2) | |
| 860 | for i=1, 10 do | |
| 861 | wait(0.2) | |
| 862 | Ball.Transparency = Ball.Transparency + 0.1 | |
| 863 | Ball.Mesh.Scale = Ball.Mesh.Scale + Vector3.new(2,2,2) | |
| 864 | end | |
| 865 | end | |
| 866 | end | |
| 867 | Lightning.Touched:connect(onTouched) | |
| 868 | for i=1, 100 do | |
| 869 | wait(0.0001) | |
| 870 | if Lightning ~= nil then | |
| 871 | Lightning.CFrame = Hand.CFrame * CFrame.new(0,-1,0) | |
| 872 | RArm.Weld.C0 = CFrame.new(1,0.2,-0.2) * CFrame.Angles(math.rad(45),0,math.rad(-25)) | |
| 873 | RArm2.Weld.C0 = CFrame.new(0,-1,-0.2) * CFrame.Angles(math.rad(45),0,0) | |
| 874 | Spark = Instance.new("Part")
| |
| 875 | CreatePart(Spark,PantsColor,Vector3.new(0.4,0.4,0.4),"Chidori",Weapon) | |
| 876 | Spark.Transparency = 1 | |
| 877 | Glue(Lightning,Spark,CFrame.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))) | |
| 878 | game.Debris:AddItem(Spark,1) | |
| 879 | Sparkles = Instance.new("Sparkles")
| |
| 880 | Sparkles.Color = PantsColor.Color | |
| 881 | Sparkles.Parent = Spark | |
| 882 | end | |
| 883 | end | |
| 884 | for i, v in pairs(Weapon:GetChildren()) do | |
| 885 | if v.Name == "Chidori" then | |
| 886 | v:remove() | |
| 887 | end | |
| 888 | end | |
| 889 | Humanoid.WalkSpeed = 16 | |
| 890 | Attack = false | |
| 891 | wait(8) | |
| 892 | ChidoriAttack = false | |
| 893 | elseif Attack == false and ChidoriAttack == false and Awakening == true and Chakra.Value >= 125 then | |
| 894 | Attack = true | |
| 895 | Use = false | |
| 896 | ChidoriAttack = true | |
| 897 | Humanoid.WalkSpeed = 0 | |
| 898 | for i=1, 5 do | |
| 899 | wait(0.0001) | |
| 900 | Chakra.Value = Chakra.Value - 25 | |
| 901 | end | |
| 902 | RArm.Weld.C0 = CFrame.new(1,0.2,-0.2) * CFrame.Angles(math.rad(45),0,math.rad(-25)) | |
| 903 | RArm2.Weld.C0 = CFrame.new(0,-1,0) | |
| 904 | LArm.Weld.C0 = CFrame.new(-1,0.2,0) * CFrame.Angles(math.rad(45),0,math.rad(45)) | |
| 905 | Lightning = Instance.new("Part")
| |
| 906 | CreatePart(Lightning,BrickColor.new("Black"),Vector3.new(4,4,4),"Chidori",Weapon)
| |
| 907 | Lightning.Transparency = 0.6 | |
| 908 | Sphere(Vector3.new(0,0,0),Lightning) | |
| 909 | Glue(Hand,Lightning,CFrame.new(0,-1,0)) | |
| 910 | game.Debris:AddItem(Lightning,10) | |
| 911 | Sparkles = Instance.new("Sparkles")
| |
| 912 | Sparkles.Color = BrickColor.new("Black").Color
| |
| 913 | Sparkles.Parent = Lightning | |
| 914 | Sparkles = Instance.new("Fire")
| |
| 915 | Sparkles.Color = BrickColor.new("Black").Color
| |
| 916 | Sparkles.SecondaryColor = Sparkles.Color | |
| 917 | Sparkles.Parent = Lightning | |
| 918 | for i=1, 10 do | |
| 919 | wait(0.0001) | |
| 920 | Lightning.Mesh.Scale = Lightning.Mesh.Scale + Vector3.new(0.05,0.05,0.05) | |
| 921 | end | |
| 922 | RArm.Weld.C0 = CFrame.new(1,0.2,-0.2) * CFrame.Angles(math.rad(45),0,math.rad(-25)) | |
| 923 | RArm2.Weld.C0 = CFrame.new(0,-1,-0.2) * CFrame.Angles(math.rad(45),0,0) | |
| 924 | Humanoid.WalkSpeed = 100 | |
| 925 | function onTouched(hit) | |
| 926 | Human = hit.Parent.Parent:FindFirstChild("Humanoid")
| |
| 927 | if Human ~= nil and Use == false and hit.Parent.Parent.Name ~= Char.Name and hit.className ~= "Hat" then | |
| 928 | Use = true | |
| 929 | Human:TakeDamage(50) | |
| 930 | Lightning.Weld.Part0 = hit.Parent.Torso | |
| 931 | Spot.CFrame = Torso.CFrame * CFrame.new(0,0,-100) | |
| 932 | game.Debris:AddItem(Lightning,0.1) | |
| 933 | end | |
| 934 | end | |
| 935 | Lightning.Touched:connect(onTouched) | |
| 936 | function onTouched(hit) | |
| 937 | Human = hit.Parent:FindFirstChild("Humanoid")
| |
| 938 | if Human ~= nil then | |
| 939 | Flung = Instance.new("IntValue")
| |
| 940 | Flung.Name = "Flung" | |
| 941 | Flung.Parent = Human | |
| 942 | game.Debris:AddItem(Flung,1) | |
| 943 | Faint = Instance.new("IntValue")
| |
| 944 | Faint.Name = "Faint" | |
| 945 | Faint.Parent = Human | |
| 946 | game.Debris:AddItem(Faint,1) | |
| 947 | end | |
| 948 | end | |
| 949 | Lightning.Touched:connect(onTouched) | |
| 950 | function onTouched(hit) | |
| 951 | if hit.Name == "Rasengan" then | |
| 952 | Ball = Instance.new("Part")
| |
| 953 | CreatePart(Ball,HairColor,Vector3.new(0.4,0.4,0.4),"Ball",Weapon) | |
| 954 | Ball.Anchored = true | |
| 955 | Ball.CFrame = hit.CFrame | |
| 956 | Sphere(Vector3.new(30,30,30),Ball) | |
| 957 | game.Debris:AddItem(Ball,2) | |
| 958 | for i=1, 10 do | |
| 959 | wait(0.2) | |
| 960 | Ball.Transparency = Ball.Transparency + 0.1 | |
| 961 | Ball.Mesh.Scale = Ball.Mesh.Scale + Vector3.new(2,2,2) | |
| 962 | end | |
| 963 | end | |
| 964 | end | |
| 965 | Lightning.Touched:connect(onTouched) | |
| 966 | Spawn(function() | |
| 967 | for i=1, 100 do | |
| 968 | wait(0.0001) | |
| 969 | if Lightning ~= nil then | |
| 970 | RArm.Weld.C0 = CFrame.new(1,0.2,0) * CFrame.Angles(math.rad(180),0,0) | |
| 971 | RArm2.Weld.C0 = CFrame.new(0,-1,0) | |
| 972 | LArm.Weld.C0 = CFrame.new(-1,0.2,0) * CFrame.Angles(math.rad(180),0,math.rad(45)) | |
| 973 | Spark = Instance.new("Part")
| |
| 974 | CreatePart(Spark,PantsColor,Vector3.new(0.4,0.4,0.4),"Chidori",Weapon) | |
| 975 | Spark.Transparency = 1 | |
| 976 | Glue(Lightning,Spark,CFrame.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))) | |
| 977 | game.Debris:AddItem(Spark,1) | |
| 978 | Sparkles = Instance.new("Sparkles")
| |
| 979 | Sparkles.Color = BrickColor.new("Black").Color
| |
| 980 | Sparkles.Parent = Spark | |
| 981 | end | |
| 982 | end | |
| 983 | end) | |
| 984 | Bp = Instance.new("BodyPosition")
| |
| 985 | Bp.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 986 | Bp.position = Torso.Position | |
| 987 | Bp.Parent = Torso | |
| 988 | Bg = Instance.new("BodyGyro")
| |
| 989 | Bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge) | |
| 990 | Bg.cframe = Torso.CFrame | |
| 991 | Bg.Parent = Torso | |
| 992 | for i=1, 20 do | |
| 993 | wait(0.0001) | |
| 994 | Bp.position = Bp.position + Vector3.new(0,1,0) | |
| 995 | end | |
| 996 | for i=1, 12 do | |
| 997 | wait(0.0001) | |
| 998 | Stomach.Weld.C0 = Stomach.Weld.C0 * CFrame.Angles(math.rad(-10),0,0) | |
| 999 | end | |
| 1000 | Spot.CFrame = Torso.CFrame | |
| 1001 | for i=1, 5 do | |
| 1002 | wait(0.0001) | |
| 1003 | Spot.CFrame = Spot.CFrame * CFrame.new(0,-6.2,-4) | |
| 1004 | Bp.position = Spot.Position | |
| 1005 | end | |
| 1006 | for i=1, 5 do | |
| 1007 | wait(0.0001) | |
| 1008 | Spot.CFrame = Spot.CFrame * CFrame.new(0,0,-4) | |
| 1009 | Bp.position = Spot.Position | |
| 1010 | end | |
| 1011 | for i=1, 5 do | |
| 1012 | wait(0.0001) | |
| 1013 | Stomach.Weld.C0 = Stomach.Weld.C0 * CFrame.Angles(math.rad(25),0,0) | |
| 1014 | Spot.CFrame = Spot.CFrame * CFrame.new(0,6.2,-4) | |
| 1015 | Bp.position = Spot.Position | |
| 1016 | end | |
| 1017 | for i, v in pairs(Weapon:GetChildren()) do | |
| 1018 | if v.Name == "Chidori" or v:IsA("BodyPosition") or v:IsA("BodyGyro") then
| |
| 1019 | v:remove() | |
| 1020 | end | |
| 1021 | end | |
| 1022 | Stomach.Weld.C0 = CFrame.new(0,0.2,0) | |
| 1023 | Bp:remove() | |
| 1024 | Bg:remove() | |
| 1025 | Humanoid.WalkSpeed = 16 | |
| 1026 | Attack = false | |
| 1027 | wait(8) | |
| 1028 | ChidoriAttack = false | |
| 1029 | end | |
| 1030 | end | |
| 1031 | function FireBall() | |
| 1032 | if Attack == false and Awakening == false and Chakra.Value >= 50 then | |
| 1033 | Attack = true | |
| 1034 | Chakra.Value = Chakra.Value - 80 | |
| 1035 | Body.Weld.C0 = CFrame.new(0,1,0.2) * CFrame.Angles(math.rad(5),0,0) | |
| 1036 | RArm.Weld.C0 = CFrame.new(1,0.2,-0.4) * CFrame.Angles(math.rad(90),0,math.rad(-22.5)) | |
| 1037 | RArm2.Weld.C0 = CFrame.new(-0.2,-1,0) * CFrame.Angles(0,0,math.rad(-22.5)) | |
| 1038 | wait(0.0001) | |
| 1039 | Body.Weld.C0 = CFrame.new(0,1,0.2) * CFrame.Angles(math.rad(10),0,0) | |
| 1040 | RArm2.Weld.C0 = CFrame.new(-0.2,-1,-0.1) * CFrame.Angles(math.rad(5),0,math.rad(-22.5)) | |
| 1041 | wait(0.0001) | |
| 1042 | RArm2.Weld.C0 = CFrame.new(-0.2,-1,-0.1) * CFrame.Angles(math.rad(10),0,math.rad(-22.5)) | |
| 1043 | Body.Weld.C0 = CFrame.new(0,1,0.2) * CFrame.Angles(math.rad(15),0,0) | |
| 1044 | wait(0.0001) | |
| 1045 | RArm2.Weld.C0 = CFrame.new(-0.2,-1,-0.1) * CFrame.Angles(math.rad(15),0,math.rad(-22.5)) | |
| 1046 | Body.Weld.C0 = CFrame.new(0,1,0.2) * CFrame.Angles(math.rad(20),0,0) | |
| 1047 | wait(0.0001) | |
| 1048 | RArm2.Weld.C0 = CFrame.new(-0.2,-1,-0.1) * CFrame.Angles(math.rad(25),0,math.rad(-22.5)) | |
| 1049 | Body.Weld.C0 = CFrame.new(0,1,0.2) * CFrame.Angles(math.rad(25),0,0) | |
| 1050 | wait(0.5) | |
| 1051 | RArm2.Weld.C0 = CFrame.new(-0.2,-1,-0.1) * CFrame.Angles(math.rad(30),0,math.rad(-22.5)) | |
| 1052 | Body.Weld.C0 = CFrame.new(0,1,0.2) * CFrame.Angles(math.rad(20),0,0) | |
| 1053 | wait(0.0001) | |
| 1054 | Body.Weld.C0 = CFrame.new(0,1,0.2) * CFrame.Angles(math.rad(15),0,0) | |
| 1055 | wait(0.0001) | |
| 1056 | Body.Weld.C0 = CFrame.new(0,1,0.1) * CFrame.Angles(math.rad(10),0,0) | |
| 1057 | wait(0.0001) | |
| 1058 | Body.Weld.C0 = CFrame.new(0,1,0) * CFrame.Angles(math.rad(5),0,0) | |
| 1059 | wait(0.0001) | |
| 1060 | Body.Weld.C0 = CFrame.new(0,1,-0.1) * CFrame.Angles(math.rad(0),0,0) | |
| 1061 | wait(0.0001) | |
| 1062 | Body.Weld.C0 = CFrame.new(0,1,-0.1) * CFrame.Angles(math.rad(-5),0,0) | |
| 1063 | wait(0.0001) | |
| 1064 | Body.Weld.C0 = CFrame.new(0,1,-0.1) * CFrame.Angles(math.rad(-10),0,0) | |
| 1065 | Spot.CFrame = Torso.CFrame * CFrame.new(0,0,-100) | |
| 1066 | Fire = Instance.new("Part")
| |
| 1067 | CreatePart(Fire,BrickColor.new("Bright yellow"),Vector3.new(8,8,12),"Fire",Weapon)
| |
| 1068 | Fire.Transparency = 0.4 | |
| 1069 | Fire.CFrame = Head.CFrame * CFrame.new(0,0,math.random(-2,2)) | |
| 1070 | Sphere(Vector3.new(1,1,1),Fire) | |
| 1071 | Bp = Instance.new("BodyPosition")
| |
| 1072 | Bp.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1073 | Bp.P = 1000 | |
| 1074 | Bp.position = Spot.Position | |
| 1075 | Bp.Parent = Fire | |
| 1076 | game.Debris:AddItem(Fire,2) | |
| 1077 | function onTouched(hit) | |
| 1078 | Human = hit.Parent:FindFirstChild("Humanoid")
| |
| 1079 | if Human ~= nil and hit.Parent.Name ~= Player.Name and hit.Parent.Parent.Name ~= Player.Name then | |
| 1080 | Human:TakeDamage(1) | |
| 1081 | Flame = Instance.new("Fire")
| |
| 1082 | Flame.Parent = hit | |
| 1083 | game.Debris:AddItem(Flame,4) | |
| 1084 | Faint = Instance.new("IntValue")
| |
| 1085 | Faint.Name = "Faint" | |
| 1086 | Faint.Parent = Human | |
| 1087 | game.Debris:AddItem(Faint,1) | |
| 1088 | end | |
| 1089 | end | |
| 1090 | Fire.Touched:connect(onTouched) | |
| 1091 | Ball = Instance.new("Part")
| |
| 1092 | CreatePart(Ball,BrickColor.new("Bright red"),Fire.Size + Vector3.new(0.4,0.4,0.4),"Ball",Weapon)
| |
| 1093 | Ball.Transparency = 0.4 | |
| 1094 | Ball.CFrame = Fire.CFrame | |
| 1095 | Sphere(Vector3.new(1,1,1),Ball) | |
| 1096 | Glue(Fire,Ball,CFrame.new(0,0,0)) | |
| 1097 | game.Debris:AddItem(Ball,2) | |
| 1098 | Attack = false | |
| 1099 | elseif Attack == false and Awakening == true and Chakra.Value >= 50 then | |
| 1100 | Attack = true | |
| 1101 | Chakra.Value = Chakra.Value - 80 | |
| 1102 | Body.Weld.C0 = CFrame.new(0,1,0.2) * CFrame.Angles(math.rad(5),0,0) | |
| 1103 | RArm.Weld.C0 = CFrame.new(1,0.2,-0.4) * CFrame.Angles(math.rad(90),0,math.rad(-22.5)) | |
| 1104 | RArm2.Weld.C0 = CFrame.new(-0.2,-1,0) * CFrame.Angles(0,0,math.rad(-22.5)) | |
| 1105 | wait(0.0001) | |
| 1106 | Body.Weld.C0 = CFrame.new(0,1,0.2) * CFrame.Angles(math.rad(10),0,0) | |
| 1107 | RArm2.Weld.C0 = CFrame.new(-0.2,-1,-0.1) * CFrame.Angles(math.rad(5),0,math.rad(-22.5)) | |
| 1108 | wait(0.0001) | |
| 1109 | RArm2.Weld.C0 = CFrame.new(-0.2,-1,-0.1) * CFrame.Angles(math.rad(10),0,math.rad(-22.5)) | |
| 1110 | Body.Weld.C0 = CFrame.new(0,1,0.2) * CFrame.Angles(math.rad(15),0,0) | |
| 1111 | wait(0.0001) | |
| 1112 | RArm2.Weld.C0 = CFrame.new(-0.2,-1,-0.1) * CFrame.Angles(math.rad(15),0,math.rad(-22.5)) | |
| 1113 | Body.Weld.C0 = CFrame.new(0,1,0.2) * CFrame.Angles(math.rad(20),0,0) | |
| 1114 | wait(0.0001) | |
| 1115 | RArm2.Weld.C0 = CFrame.new(-0.2,-1,-0.1) * CFrame.Angles(math.rad(25),0,math.rad(-22.5)) | |
| 1116 | Body.Weld.C0 = CFrame.new(0,1,0.2) * CFrame.Angles(math.rad(25),0,0) | |
| 1117 | wait(0.5) | |
| 1118 | RArm2.Weld.C0 = CFrame.new(-0.2,-1,-0.1) * CFrame.Angles(math.rad(30),0,math.rad(-22.5)) | |
| 1119 | Body.Weld.C0 = CFrame.new(0,1,0.2) * CFrame.Angles(math.rad(20),0,0) | |
| 1120 | wait(0.0001) | |
| 1121 | Body.Weld.C0 = CFrame.new(0,1,0.2) * CFrame.Angles(math.rad(15),0,0) | |
| 1122 | wait(0.0001) | |
| 1123 | Body.Weld.C0 = CFrame.new(0,1,0.1) * CFrame.Angles(math.rad(10),0,0) | |
| 1124 | wait(0.0001) | |
| 1125 | Body.Weld.C0 = CFrame.new(0,1,0) * CFrame.Angles(math.rad(5),0,0) | |
| 1126 | wait(0.0001) | |
| 1127 | Body.Weld.C0 = CFrame.new(0,1,-0.1) * CFrame.Angles(math.rad(0),0,0) | |
| 1128 | wait(0.0001) | |
| 1129 | Body.Weld.C0 = CFrame.new(0,1,-0.1) * CFrame.Angles(math.rad(-5),0,0) | |
| 1130 | wait(0.0001) | |
| 1131 | Body.Weld.C0 = CFrame.new(0,1,-0.1) * CFrame.Angles(math.rad(-10),0,0) | |
| 1132 | Spot.CFrame = Torso.CFrame * CFrame.new(0,0,-100) | |
| 1133 | Fire = Instance.new("Part")
| |
| 1134 | CreatePart(Fire,BrickColor.new("Bright yellow"),Vector3.new(20,20,20),"Fire",Weapon)
| |
| 1135 | Fire.Transparency = 0.4 | |
| 1136 | Fire.CFrame = Head.CFrame * CFrame.new(0,0,math.random(-2,2)) | |
| 1137 | Sphere(Vector3.new(1,1,1),Fire) | |
| 1138 | Bp = Instance.new("BodyPosition")
| |
| 1139 | Bp.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1140 | Bp.P = 1000 | |
| 1141 | Bp.position = Spot.Position | |
| 1142 | Bp.Parent = Fire | |
| 1143 | game.Debris:AddItem(Fire,2) | |
| 1144 | function onTouched(hit) | |
| 1145 | Human = hit.Parent:FindFirstChild("Humanoid")
| |
| 1146 | if Human ~= nil and hit.Parent.Name ~= Player.Name and hit.Parent.Parent.Name ~= Player.Name then | |
| 1147 | Human:TakeDamage(2) | |
| 1148 | Flame = Instance.new("Fire")
| |
| 1149 | Flame.Color = BrickColor.new("Bright red").Color
| |
| 1150 | Flame.SecondaryColor = Flame.Color | |
| 1151 | Flame.Parent = hit | |
| 1152 | game.Debris:AddItem(Flame,4) | |
| 1153 | Faint = Instance.new("IntValue")
| |
| 1154 | Faint.Name = "Faint" | |
| 1155 | Faint.Parent = Human | |
| 1156 | game.Debris:AddItem(Faint,1) | |
| 1157 | end | |
| 1158 | end | |
| 1159 | Fire.Touched:connect(onTouched) | |
| 1160 | Ball = Instance.new("Part")
| |
| 1161 | CreatePart(Ball,BrickColor.new("Bright red"),Fire.Size + Vector3.new(4,4,4),"Ball",Weapon)
| |
| 1162 | Ball.Transparency = 0.4 | |
| 1163 | Ball.CFrame = Fire.CFrame | |
| 1164 | Sphere(Vector3.new(1,1,1),Ball) | |
| 1165 | Glue(Fire,Ball,CFrame.new(0,0,0)) | |
| 1166 | game.Debris:AddItem(Ball,2) | |
| 1167 | Spawn(function() | |
| 1168 | for i=1, 10 do | |
| 1169 | wait(0.0001) | |
| 1170 | for i=1, 4 do | |
| 1171 | wait(0.0001) | |
| 1172 | for i, v in pairs(Weapon:GetChildren()) do | |
| 1173 | if v.Name == "Fire" or v.Name == "Ball" then | |
| 1174 | v.Transparency = v.Transparency + 0.1 | |
| 1175 | end | |
| 1176 | end | |
| 1177 | end | |
| 1178 | for i=1, 4 do | |
| 1179 | wait(0.0001) | |
| 1180 | for i, v in pairs(Weapon:GetChildren()) do | |
| 1181 | if v.Name == "Fire" or v.Name == "Ball" then | |
| 1182 | v.Transparency = v.Transparency - 0.1 | |
| 1183 | end | |
| 1184 | end | |
| 1185 | end | |
| 1186 | end | |
| 1187 | end) | |
| 1188 | Attack = false | |
| 1189 | end | |
| 1190 | end | |
| 1191 | function Kirin() | |
| 1192 | if Attack == false and Chakra.Value >= 500 then | |
| 1193 | Attack = true | |
| 1194 | Use = false | |
| 1195 | for i=1, 5 do | |
| 1196 | wait(0.0001) | |
| 1197 | Chakra.Value = Chakra.Value - 100 | |
| 1198 | end | |
| 1199 | Humanoid.WalkSpeed = 0 | |
| 1200 | Bp = Instance.new("BodyPosition")
| |
| 1201 | Bp.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1202 | Bp.position = Torso.Position | |
| 1203 | Bp.Parent = Torso | |
| 1204 | game.Debris:AddItem(Bp,2) | |
| 1205 | Bg = Instance.new("BodyGyro")
| |
| 1206 | Bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge) | |
| 1207 | Bg.cframe = Torso.CFrame | |
| 1208 | Bg.Parent = Torso | |
| 1209 | game.Debris:AddItem(Bg,2) | |
| 1210 | Spot.Position = Torso.Position + Vector3.new(0,200,0) | |
| 1211 | Cloud = Instance.new("Part")
| |
| 1212 | CreatePart(Cloud,BladeColor,Vector3.new(0.4,0.4,0.4),"Cloud",Weapon) | |
| 1213 | Cloud.Anchored = true | |
| 1214 | Cloud.CFrame = Spot.CFrame | |
| 1215 | SpecialMesh("http://www.roblox.com/asset/?id=1095708",Vector3.new(1000,200,1000),Cloud)
| |
| 1216 | game.Debris:AddItem(Cloud,4) | |
| 1217 | Spot.CFrame = Torso.CFrame * CFrame.new(0,0,-4) | |
| 1218 | game.Lighting.Brightness = 1 | |
| 1219 | Camera.CameraType = "Attach" | |
| 1220 | Camera.CameraSubject = Spot | |
| 1221 | for i=1, 10 do | |
| 1222 | wait() | |
| 1223 | game.Lighting.Brightness = game.Lighting.Brightness - 0.1 | |
| 1224 | end | |
| 1225 | for i=1, 10 do | |
| 1226 | wait() | |
| 1227 | Spot.CFrame = Torso.CFrame * CFrame.new(0,0,-i) * CFrame.Angles(0,math.rad(180),0) | |
| 1228 | end | |
| 1229 | for i=1, 10 do | |
| 1230 | wait() | |
| 1231 | Spot.CFrame = Spot.CFrame * CFrame.new(0,10,0) | |
| 1232 | end | |
| 1233 | for i=1, 10 do | |
| 1234 | wait() | |
| 1235 | Spot.CFrame = Spot.CFrame * CFrame.new(0,-10,0) | |
| 1236 | end | |
| 1237 | game:GetService("Chat"):Chat(Head,"Lol, prepare for doom")
| |
| 1238 | Lightning = Instance.new("Part")
| |
| 1239 | CreatePart(Lightning,PantsColor,Vector3.new(0.4,0.4,0.4),"Lightning",Weapon) | |
| 1240 | Lightning.Transparency = 1 | |
| 1241 | Glue(Hand,Lightning,CFrame.new(0,-1,0)) | |
| 1242 | game.Debris:AddItem(Lightning,10) | |
| 1243 | Sparkles = Instance.new("Sparkles")
| |
| 1244 | Sparkles.Color = PantsColor.Color | |
| 1245 | Sparkles.Parent = Lightning | |
| 1246 | Sparkles = Instance.new("Fire")
| |
| 1247 | Sparkles.Color = PantsColor.Color | |
| 1248 | Sparkles.SecondaryColor = Sparkles.Color | |
| 1249 | Sparkles.Parent = Lightning | |
| 1250 | game.Debris:AddItem(Lightning,1) | |
| 1251 | Spawn(function() | |
| 1252 | for i=1, 100 do | |
| 1253 | wait() | |
| 1254 | RArm.Weld.C0 = CFrame.new(1,0.2,-0.4) * CFrame.Angles(math.rad(90),0,0) | |
| 1255 | end | |
| 1256 | end) | |
| 1257 | Spot.CFrame = Torso.CFrame * CFrame.new(0,10,10) | |
| 1258 | game:GetService("Chat"):Chat(Head,"AWOOOOOOOOOOOOO!!!!!")
| |
| 1259 | Dragon = Instance.new("Part")
| |
| 1260 | CreatePart(Dragon,PantsColor,Vector3.new(120,120,120),"Kirin",Weapon) | |
| 1261 | Dragon.Transparency = 0.4 | |
| 1262 | Dragon.CFrame = Torso.CFrame * CFrame.new(0,160,-100) | |
| 1263 | SpecialMesh("http://www.roblox.com/asset?id=45918598",Vector3.new(60,60,200),Dragon)
| |
| 1264 | Spot.CFrame = Torso.CFrame * CFrame.new(0,0,-100) | |
| 1265 | Bp = Instance.new("BodyPosition")
| |
| 1266 | Bp.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1267 | Bp.position = Spot.Position | |
| 1268 | Bp.Parent = Dragon | |
| 1269 | Bg = Instance.new("BodyGyro")
| |
| 1270 | Bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge) | |
| 1271 | Bg.cframe = Torso.CFrame * CFrame.Angles(math.rad(90),0,0) | |
| 1272 | Bg.Parent = Dragon | |
| 1273 | game.Debris:AddItem(Dragon,1) | |
| 1274 | Spot.CFrame = Torso.CFrame * CFrame.new(0,10,-20) | |
| 1275 | Beam = Instance.new("Part")
| |
| 1276 | CreatePart(Beam,PantsColor,Vector3.new(0.4,0.4,0.4),"Beam",Weapon) | |
| 1277 | Beam.Transparency = 0.4 | |
| 1278 | Beam.Anchored = true | |
| 1279 | Beam.CFrame = Torso.CFrame * CFrame.new(0,0,-40) | |
| 1280 | Cylinder(Vector3.new(100,99999,100),Beam) | |
| 1281 | game.Debris:AddItem(Beam,2) | |
| 1282 | Blast = Instance.new("Part")
| |
| 1283 | CreatePart(Blast,PantsColor,Vector3.new(0.4,0.4,0.4),"Blast",Weapon) | |
| 1284 | Blast.Transparency = 0.4 | |
| 1285 | Blast.Anchored = true | |
| 1286 | Blast.CFrame = Beam.CFrame | |
| 1287 | SpecialMesh("http://www.roblox.com/asset/?id=20329976",Vector3.new(20,20,20),Blast)
| |
| 1288 | game.Debris:AddItem(Blast,2) | |
| 1289 | function onTouched(hit) | |
| 1290 | Human = hit.Parent:FindFirstChild("Humanoid")
| |
| 1291 | if Human ~= nil and hit.Parent.Name ~= Player.Name and Use == false then | |
| 1292 | Use = true | |
| 1293 | Faint = Instance.new("IntValue")
| |
| 1294 | Faint.Name = "Faint" | |
| 1295 | Faint.Parent = Human | |
| 1296 | game.Debris:AddItem(Faint,1) | |
| 1297 | Human:TakeDamage(1000) | |
| 1298 | end | |
| 1299 | end | |
| 1300 | Dragon.Touched:connect(onTouched) | |
| 1301 | for i=1, 20 do | |
| 1302 | wait() | |
| 1303 | Beam.Mesh.Scale = Beam.Mesh.Scale + Vector3.new(1,1,1) | |
| 1304 | Blast.Mesh.Scale = Blast.Mesh.Scale + Vector3.new(1,1,1) | |
| 1305 | end | |
| 1306 | game.Lighting.Brightness = 1 | |
| 1307 | Humanoid.WalkSpeed = 16 | |
| 1308 | Camera.CameraType = "Track" | |
| 1309 | Camera.CameraSubject = Head | |
| 1310 | Attack = false | |
| 1311 | end | |
| 1312 | end | |
| 1313 | function ChidoriStream() | |
| 1314 | if Attack == false and Streaming == false and Awakening == false and Chakra.Value >= 100 then | |
| 1315 | Attack = true | |
| 1316 | Streaming = true | |
| 1317 | Head.Anchored = true | |
| 1318 | for i=1, 5 do | |
| 1319 | wait(0.0001) | |
| 1320 | Chakra.Value = Chakra.Value - 20 | |
| 1321 | end | |
| 1322 | Stream = Instance.new("Part")
| |
| 1323 | CreatePart(Stream,BrickColor.new("Deep blue"),Vector3.new(40,40,40),"Stream",Weapon)
| |
| 1324 | Stream.Transparency = 0.2 | |
| 1325 | Stream.Anchored = true | |
| 1326 | Stream.CFrame = Torso.CFrame | |
| 1327 | Sphere(Vector3.new(1,1,1),Stream) | |
| 1328 | function onTouched(hit) | |
| 1329 | Human = hit.Parent:FindFirstChild("Humanoid")
| |
| 1330 | if Human ~= nil and hit.Parent.Name ~= Player.Name then | |
| 1331 | Faint = Instance.new("IntValue")
| |
| 1332 | Faint.Name = "Faint" | |
| 1333 | Faint.Parent = Human | |
| 1334 | game.Debris:AddItem(Faint,1) | |
| 1335 | Human:TakeDamage(5) | |
| 1336 | end | |
| 1337 | end | |
| 1338 | Stream.Touched:connect(onTouched) | |
| 1339 | wait(4) | |
| 1340 | Head.Anchored = false | |
| 1341 | Stream:remove() | |
| 1342 | Attack = false | |
| 1343 | wait(8) | |
| 1344 | Streaming = false | |
| 1345 | elseif Attack == false and Streaming == false and Awakening == true and Chakra.Value >= 50 then | |
| 1346 | Attack = true | |
| 1347 | Streaming = true | |
| 1348 | Head.Anchored = true | |
| 1349 | for i=1, 5 do | |
| 1350 | wait(0.0001) | |
| 1351 | Chakra.Value = Chakra.Value - 10 | |
| 1352 | end | |
| 1353 | Stream = Instance.new("Part")
| |
| 1354 | CreatePart(Stream,BrickColor.new("Deep blue"),Vector3.new(40,40,40),"Stream",Weapon)
| |
| 1355 | Stream.Transparency = 0.2 | |
| 1356 | Stream.Anchored = true | |
| 1357 | Stream.CFrame = Torso.CFrame | |
| 1358 | Sphere(Vector3.new(1,1,1),Stream) | |
| 1359 | function onTouched(hit) | |
| 1360 | Human = hit.Parent:FindFirstChild("Humanoid")
| |
| 1361 | if Human ~= nil and hit.Parent.Name ~= Player.Name then | |
| 1362 | Faint = Instance.new("IntValue")
| |
| 1363 | Faint.Name = "Faint" | |
| 1364 | Faint.Parent = Human | |
| 1365 | game.Debris:AddItem(Faint,1) | |
| 1366 | Human:TakeDamage(1000) | |
| 1367 | end | |
| 1368 | end | |
| 1369 | Stream.Touched:connect(onTouched) | |
| 1370 | wait(4) | |
| 1371 | Head.Anchored = false | |
| 1372 | Stream:remove() | |
| 1373 | Attack = false | |
| 1374 | wait(8) | |
| 1375 | Streaming = false | |
| 1376 | end | |
| 1377 | end | |
| 1378 | function Awaken() | |
| 1379 | if Attack == false and Awakening == false and Ready == false and Chakra.Value >= MaxChakra.Value and Humanoid.Health <= 100 then | |
| 1380 | Attack = true | |
| 1381 | Ready = true | |
| 1382 | Awakening = true | |
| 1383 | Handle.Weld.Part0 = Stomach | |
| 1384 | Sheath.Weld.Part0 = Stomach | |
| 1385 | for i, v in pairs(Weapon:GetChildren()) do | |
| 1386 | if v.Name == "Shirt" or v.Name == "Sleeve" or v.Name == "Symbol" then | |
| 1387 | v.Transparency = 1 | |
| 1388 | end | |
| 1389 | end | |
| 1390 | SkinColor = BrickColor.new("Dark stone grey")
| |
| 1391 | for i, v in pairs(Weapon:GetChildren()) do | |
| 1392 | if v.BrickColor == BrickColor.new("Pastel brown") then
| |
| 1393 | v.BrickColor = SkinColor | |
| 1394 | end | |
| 1395 | end | |
| 1396 | for i=1, 30 do | |
| 1397 | wait(0.0001) | |
| 1398 | HairColor = BrickColor.new(Color3.new(0,0,i/25)) | |
| 1399 | for i, v in pairs(Weapon:GetChildren()) do | |
| 1400 | if v.Name == "Hair" then | |
| 1401 | v.BrickColor = HairColor | |
| 1402 | v.Mesh.Scale = v.Mesh.Scale + Vector3.new(0,0.016,0.0006) | |
| 1403 | v.Weld.C0 = v.Weld.C0 * CFrame.new(0,-0.005,0.0025) | |
| 1404 | end | |
| 1405 | end | |
| 1406 | end | |
| 1407 | Blade.BrickColor = BrickColor.new("Bright blue")
| |
| 1408 | Edge.BrickColor = BrickColor.new("Bright blue")
| |
| 1409 | Damage.Value = 10 | |
| 1410 | Wing = Instance.new("Part")
| |
| 1411 | CreatePart(Wing,SkinColor,Vector3.new(0.4,0.4,0.4),"Wing",Weapon) | |
| 1412 | Block(Vector3.new(1.4,3,1.4),Wing) | |
| 1413 | ||
| 1414 | Glue(Body,Wing,CFrame.new(0.8,0.4,0.6) * CFrame.Angles(math.rad(-135),0,math.rad(45))) | |
| 1415 | Hand = Instance.new("Part")
| |
| 1416 | CreatePart(Hand,SkinColor,Vector3.new(0.4,0.4,0.4),"Hand",Weapon) | |
| 1417 | Block(Vector3.new(8,7,2),Hand) | |
| 1418 | ||
| 1419 | Glue(Wing,Hand,CFrame.new(1.6,-0.6,0) * CFrame.Angles(math.rad(-65),0,math.rad(45))) | |
| 1420 | Finger = Instance.new("Part")
| |
| 1421 | CreatePart(Finger,SkinColor,Vector3.new(0.4,0.4,0.4),"Finger",Weapon) | |
| 1422 | Block(Vector3.new(2,10,2),Finger) | |
| 1423 | ||
| 1424 | Glue(Hand,Finger,CFrame.new(0,-2,0)) | |
| 1425 | Finger = Instance.new("Part")
| |
| 1426 | CreatePart(Finger,SkinColor,Vector3.new(0.4,0.4,0.4),"Finger",Weapon) | |
| 1427 | Block(Vector3.new(2,10,2),Finger) | |
| 1428 | ||
| 1429 | Glue(Hand,Finger,CFrame.new(0,-2,0)) | |
| 1430 | Finger = Instance.new("Part")
| |
| 1431 | CreatePart(Finger,SkinColor,Vector3.new(0.4,0.4,0.4),"Finger",Weapon) | |
| 1432 | Block(Vector3.new(2,6,2),Finger) | |
| 1433 | ||
| 1434 | Glue(Hand,Finger,CFrame.new(2,-1,0) * CFrame.Angles(0,0,math.rad(50))) | |
| 1435 | Finger = Instance.new("Part")
| |
| 1436 | CreatePart(Finger,SkinColor,Vector3.new(0.4,0.4,0.4),"Finger",Weapon) | |
| 1437 | Block(Vector3.new(2,8,2),Finger) | |
| 1438 | ||
| 1439 | Glue(Hand,Finger,CFrame.new(-1,-2,0) * CFrame.Angles(0,0,math.rad(-25))) | |
| 1440 | Finger = Instance.new("Part")
| |
| 1441 | CreatePart(Finger,SkinColor,Vector3.new(0.4,0.4,0.4),"Finger",Weapon) | |
| 1442 | Block(Vector3.new(2,6,2),Finger) | |
| 1443 | ||
| 1444 | Glue(Hand,Finger,CFrame.new(-2,-1,0) * CFrame.Angles(0,0,math.rad(-80))) | |
| 1445 | Finger = Instance.new("Part")
| |
| 1446 | CreatePart(Finger,SkinColor,Vector3.new(0.4,0.4,0.4),"Finger",Weapon) | |
| 1447 | Block(Vector3.new(2,6,2),Finger) | |
| 1448 | ||
| 1449 | Glue(Hand,Finger,CFrame.new(1,-2,0) * CFrame.Angles(0,0,math.rad(25))) | |
| 1450 | Wing = Instance.new("Part")
| |
| 1451 | CreatePart(Wing,SkinColor,Vector3.new(0.4,0.4,0.4),"Wing",Weapon) | |
| 1452 | Block(Vector3.new(1.4,3,1.4),Wing) | |
| 1453 | ||
| 1454 | Glue(Body,Wing,CFrame.new(-0.8,0.4,0.6) * CFrame.Angles(math.rad(-135),0,math.rad(-45))) | |
| 1455 | Hand = Instance.new("Part")
| |
| 1456 | CreatePart(Hand,SkinColor,Vector3.new(0.4,0.4,0.4),"Hand",Weapon) | |
| 1457 | Block(Vector3.new(8,7,2),Hand) | |
| 1458 | ||
| 1459 | Glue(Wing,Hand,CFrame.new(-1.6,-0.6,0) * CFrame.Angles(math.rad(-65),0,math.rad(-45))) | |
| 1460 | Finger = Instance.new("Part")
| |
| 1461 | CreatePart(Finger,SkinColor,Vector3.new(0.4,0.4,0.4),"Finger",Weapon) | |
| 1462 | Block(Vector3.new(2,10,2),Finger) | |
| 1463 | ||
| 1464 | Glue(Hand,Finger,CFrame.new(0,-2,0)) | |
| 1465 | Finger = Instance.new("Part")
| |
| 1466 | CreatePart(Finger,SkinColor,Vector3.new(0.4,0.4,0.4),"Finger",Weapon) | |
| 1467 | Block(Vector3.new(2,10,2),Finger) | |
| 1468 | ||
| 1469 | Glue(Hand,Finger,CFrame.new(0,-2,0)) | |
| 1470 | Finger = Instance.new("Part")
| |
| 1471 | CreatePart(Finger,SkinColor,Vector3.new(0.4,0.4,0.4),"Finger",Weapon) | |
| 1472 | Block(Vector3.new(2,6,2),Finger) | |
| 1473 | ||
| 1474 | Glue(Hand,Finger,CFrame.new(2,-1,0) * CFrame.Angles(0,0,math.rad(50))) | |
| 1475 | Finger = Instance.new("Part")
| |
| 1476 | CreatePart(Finger,SkinColor,Vector3.new(0.4,0.4,0.4),"Finger",Weapon) | |
| 1477 | Block(Vector3.new(2,8,2),Finger) | |
| 1478 | ||
| 1479 | Glue(Hand,Finger,CFrame.new(-1,-2,0) * CFrame.Angles(0,0,math.rad(-25))) | |
| 1480 | Finger = Instance.new("Part")
| |
| 1481 | CreatePart(Finger,SkinColor,Vector3.new(0.4,0.4,0.4),"Finger",Weapon) | |
| 1482 | Block(Vector3.new(2,6,2),Finger) | |
| 1483 | ||
| 1484 | Glue(Hand,Finger,CFrame.new(-2,-1,0) * CFrame.Angles(0,0,math.rad(-80))) | |
| 1485 | Finger = Instance.new("Part")
| |
| 1486 | CreatePart(Finger,SkinColor,Vector3.new(0.4,0.4,0.4),"Finger",Weapon) | |
| 1487 | Block(Vector3.new(2,6,2),Finger) | |
| 1488 | ||
| 1489 | Glue(Hand,Finger,CFrame.new(1,-2,0) * CFrame.Angles(0,0,math.rad(25))) | |
| 1490 | Attack = false | |
| 1491 | wait(999999) | |
| 1492 | Awakening = false | |
| 1493 | for i, v in pairs(Weapon:GetChildren()) do | |
| 1494 | if v.Name == "Shirt" or v.Name == "Sleeve" or v.Name == "Symbol" then | |
| 1495 | v.Transparency = 0 | |
| 1496 | end | |
| 1497 | end | |
| 1498 | for i, v in pairs(Weapon:GetChildren()) do | |
| 1499 | if v.Name == "Wing" or v.Name == "Finger" then | |
| 1500 | v:remove() | |
| 1501 | end | |
| 1502 | end | |
| 1503 | SkinColor = BrickColor.new("Pastel brown")
| |
| 1504 | for i, v in pairs(Weapon:GetChildren()) do | |
| 1505 | if v.BrickColor == BrickColor.new("Dark stone grey") then
| |
| 1506 | v.BrickColor = SkinColor | |
| 1507 | end | |
| 1508 | end | |
| 1509 | for i=1, 30 do | |
| 1510 | wait(0.0001) | |
| 1511 | HairColor = BrickColor.new("Black")
| |
| 1512 | for i, v in pairs(Weapon:GetChildren()) do | |
| 1513 | if v.Name == "Hair" then | |
| 1514 | v.BrickColor = HairColor | |
| 1515 | v.Mesh.Scale = v.Mesh.Scale + Vector3.new(0,-0.016,-0.0006) | |
| 1516 | v.Weld.C0 = v.Weld.C0 * CFrame.new(0,0.005,-0.0025) | |
| 1517 | end | |
| 1518 | end | |
| 1519 | end | |
| 1520 | for i, v in pairs(Torso:GetChildren()) do | |
| 1521 | if v:IsA("BodyPosition") then
| |
| 1522 | v:remove() | |
| 1523 | end | |
| 1524 | end | |
| 1525 | Blade.BrickColor = BrickColor.new("White")
| |
| 1526 | Edge.BrickColor = BrickColor.new("White")
| |
| 1527 | Damage.Value = 5 | |
| 1528 | wait(999999) | |
| 1529 | Ready = false | |
| 1530 | end | |
| 1531 | end | |
| 1532 | function Toggle() | |
| 1533 | if Attack == false and Sword == Sheathed then | |
| 1534 | Attack = true | |
| 1535 | Sword = Drawn | |
| 1536 | LArm.Weld.C0 = CFrame.new(-1,0.2,0) * CFrame.Angles(math.rad(-45),0,math.rad(-45)) | |
| 1537 | LArm2.Weld.C0 = CFrame.new(0,-1,0.2) * CFrame.Angles(math.rad(-45),0,0) | |
| 1538 | wait(0.05) | |
| 1539 | LArm.Weld.C0 = CFrame.new(-1,0.2,0.2) * CFrame.Angles(math.rad(-90),0,math.rad(-45)) | |
| 1540 | LArm2.Weld.C0 = CFrame.new(0,-1,0.2) * CFrame.Angles(math.rad(-65),0,0) | |
| 1541 | wait(0.05) | |
| 1542 | LArm.Weld.C0 = CFrame.new(-1,0.2,0.4) * CFrame.Angles(math.rad(-135),0,math.rad(-45)) | |
| 1543 | LArm2.Weld.C0 = CFrame.new(0,-1,0.2) * CFrame.Angles(math.rad(-25),0,0) | |
| 1544 | wait(0.05) | |
| 1545 | LArm.Weld.C0 = CFrame.new(-1,0.2,0.4) * CFrame.Angles(math.rad(-155),0,math.rad(-25)) | |
| 1546 | LArm2.Weld.C0 = CFrame.new(0,-1,0.2) * CFrame.Angles(math.rad(-25),0,0) | |
| 1547 | Handle.Weld.Part0 = Hand2 | |
| 1548 | Handle.Weld.C0 = CFrame.new(0,-0.4,0) * CFrame.Angles(math.rad(135),0,math.rad(90)) | |
| 1549 | LArm.Weld.C0 = CFrame.new(-1,-0.2,0) * CFrame.Angles(math.rad(90),0,math.rad(-45)) | |
| 1550 | wait(0.05) | |
| 1551 | Handle.Weld.C0 = CFrame.new(0,-0.4,0) * CFrame.Angles(math.rad(135),math.rad(-90),math.rad(90)) | |
| 1552 | wait(0.05) | |
| 1553 | Handle.Weld.C0 = CFrame.new(0,-0.4,0) * CFrame.Angles(math.rad(45),math.rad(-90),math.rad(90)) | |
| 1554 | wait(1) | |
| 1555 | Handle.Weld:remove() | |
| 1556 | Handle.Anchored = true | |
| 1557 | Attack = false | |
| 1558 | end | |
| 1559 | end | |
| 1560 | function onKeyDown(key) | |
| 1561 | key:lower() | |
| 1562 | if key == "q" then | |
| 1563 | ShurikenThrow() | |
| 1564 | elseif key == "e" then | |
| 1565 | Slash() | |
| 1566 | elseif key == "0" then | |
| 1567 | ChakraRestore() | |
| 1568 | elseif key == "v" then | |
| 1569 | Chidori() | |
| 1570 | elseif key == "f" then | |
| 1571 | FireBall() | |
| 1572 | elseif key == "g" then | |
| 1573 | Kirin() | |
| 1574 | elseif key == "t" then | |
| 1575 | ChidoriStream() | |
| 1576 | elseif key == "b" then | |
| 1577 | Awaken() | |
| 1578 | elseif key == "r" then | |
| 1579 | Toggle() | |
| 1580 | end | |
| 1581 | end | |
| 1582 | function onKeyUp(key) | |
| 1583 | key:lower() | |
| 1584 | if key == "0" then | |
| 1585 | Hold = false | |
| 1586 | Humanoid.WalkSpeed = 16 | |
| 1587 | elseif key == "f" then | |
| 1588 | Hold = false | |
| 1589 | Humanoid.WalkSpeed = 16 | |
| 1590 | end | |
| 1591 | end | |
| 1592 | function onButton1Down(mouse) | |
| 1593 | if Attack == false and Awakening == false then | |
| 1594 | Attack = true | |
| 1595 | for i=1, 20 do | |
| 1596 | wait(0.1) | |
| 1597 | if Chakra.Value >= 1 then | |
| 1598 | Chakra.Value = Chakra.Value - 1 | |
| 1599 | Humanoid.WalkSpeed = 40 | |
| 1600 | Sparkles = Instance.new("Sparkles")
| |
| 1601 | Sparkles.Parent = Torso | |
| 1602 | game.Debris:AddItem(Sparkles,0.2) | |
| 1603 | else | |
| 1604 | Attack = false | |
| 1605 | Humanoid.WalkSpeed = 16 | |
| 1606 | end | |
| 1607 | end | |
| 1608 | Humanoid.WalkSpeed = 16 | |
| 1609 | Attack = false | |
| 1610 | elseif Attack == false and Awakening == true then | |
| 1611 | Attack = true | |
| 1612 | Action = "" | |
| 1613 | Bp = Instance.new("BodyPosition")
| |
| 1614 | Bp.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1615 | Bp.P = 1000 | |
| 1616 | Bp.position = Torso.Position | |
| 1617 | Bp.Parent = Torso | |
| 1618 | Stomach.Weld.C0 = CFrame.new(0,0.2,0) * CFrame.Angles(math.rad(-90),0,0) | |
| 1619 | for i=1, 40 do | |
| 1620 | wait(0.0001) | |
| 1621 | if (mouse.Hit.p - Spot.Position).magnitude <= 200 then | |
| 1622 | Spot.CFrame = CFrame.new(mouse.Hit.p,Torso.Position) | |
| 1623 | Bp.position = Spot.Position + Vector3.new(0,20,0) | |
| 1624 | Torso.CFrame = CFrame.new(Torso.Position,mouse.Hit.p) | |
| 1625 | else | |
| 1626 | end | |
| 1627 | end | |
| 1628 | for i, v in pairs(Torso:GetChildren()) do | |
| 1629 | if v:IsA("BodyPosition") then
| |
| 1630 | v:remove() | |
| 1631 | end | |
| 1632 | end | |
| 1633 | Stomach.Weld.C0 = CFrame.new(0,0.2,0) | |
| 1634 | Attack = false | |
| 1635 | Action = "Flipping" | |
| 1636 | end | |
| 1637 | end | |
| 1638 | function onSelected(mouse) | |
| 1639 | mouse.KeyDown:connect(onKeyDown) | |
| 1640 | mouse.KeyUp:connect(onKeyUp) | |
| 1641 | mouse.Button1Down:connect(function() onButton1Down(mouse) end) | |
| 1642 | script.Parent = Char | |
| 1643 | HopperBin:remove() | |
| 1644 | end | |
| 1645 | script.Parent.Selected:connect(onSelected) | |
| 1646 | function onRunning(speed) | |
| 1647 | if speed >= 0.1 then | |
| 1648 | Pose = "Running" | |
| 1649 | else | |
| 1650 | Pose = "Standing" | |
| 1651 | end | |
| 1652 | end | |
| 1653 | function onJumping() | |
| 1654 | Pose = "Jumping" | |
| 1655 | for i=1, 5 do | |
| 1656 | wait(0.1) | |
| 1657 | if Attack == false then | |
| 1658 | Body.Weld.C0 = CFrame.new(0,1,-0.4) * CFrame.Angles(math.rad(-25),0,0) | |
| 1659 | RArm.Weld.C0 = CFrame.new(1.6,0.2,0) * CFrame.Angles(0,math.rad(-25),math.rad(90)) | |
| 1660 | RArm2.Weld.C0 = CFrame.new(0,-1,0) | |
| 1661 | LArm.Weld.C0 = CFrame.new(-1.6,0.2,0) * CFrame.Angles(0,math.rad(25),math.rad(-90)) | |
| 1662 | LArm2.Weld.C0 = CFrame.new(0,-1,-0) | |
| 1663 | RLeg.Weld.C0 = CFrame.new(0.5,-1.2,-0.4) * CFrame.Angles(math.rad(45),0,0) | |
| 1664 | RLeg2.Weld.C0 = CFrame.new(0,-1,0.6) * CFrame.Angles(math.rad(-65),0,0) | |
| 1665 | LLeg.Weld.C0 = CFrame.new(-0.5,-1.2,-0.4) * CFrame.Angles(math.rad(65),0,0) | |
| 1666 | LLeg2.Weld.C0 = CFrame.new(0,-1,0.6) * CFrame.Angles(math.rad(-45),0,0) | |
| 1667 | end | |
| 1668 | end | |
| 1669 | end | |
| 1670 | Humanoid.Running:connect(onRunning) | |
| 1671 | Humanoid.Jumping:connect(onJumping) | |
| 1672 | function onJumping() | |
| 1673 | Pose = "Jumping" | |
| 1674 | for i=1, 5 do | |
| 1675 | wait(0.1) | |
| 1676 | if Attck == false then | |
| 1677 | Body.Weld.C0 = CFrame.new(0,1,-0.4) * CFrame.Angles(math.rad(-25),0,0) | |
| 1678 | RArm.Weld.C0 = CFrame.new(1.6,0.2,0) * CFrame.Angles(0,math.rad(-25),math.rad(90)) | |
| 1679 | RArm2.Weld.C0 = CFrame.new(0,-1,0) | |
| 1680 | LArm.Weld.C0 = CFrame.new(-1.6,0.2,0) * CFrame.Angles(0,math.rad(25),math.rad(-90)) | |
| 1681 | LArm2.Weld.C0 = CFrame.new(0,-1,-0) | |
| 1682 | RLeg.Weld.C0 = CFrame.new(0.5,-1.2,-0.4) * CFrame.Angles(math.rad(45),0,0) | |
| 1683 | RLeg2.Weld.C0 = CFrame.new(0,-1,0.6) * CFrame.Angles(math.rad(-65),0,0) | |
| 1684 | LLeg.Weld.C0 = CFrame.new(-0.5,-1.2,-0.4) * CFrame.Angles(math.rad(65),0,0) | |
| 1685 | LLeg2.Weld.C0 = CFrame.new(0,-1,0.6) * CFrame.Angles(math.rad(-45),0,0) | |
| 1686 | end | |
| 1687 | end | |
| 1688 | end | |
| 1689 | Humanoid.Died:connect(onDied) | |
| 1690 | Humanoid.Running:connect(onRunning) | |
| 1691 | Humanoid.Jumping:connect(onJumping) | |
| 1692 | Spawn(function() | |
| 1693 | while true do | |
| 1694 | wait() | |
| 1695 | if Pose == "Running" and Attack == false then | |
| 1696 | Body.Weld.C0 = CFrame.new(0,1,-0.1) * CFrame.Angles(math.rad(-15),0,0) | |
| 1697 | RArm.Weld.C0 = CFrame.new(1,0,0.4) * CFrame.Angles(math.rad(-90),0,0) | |
| 1698 | LArm.Weld.C0 = CFrame.new(-1,0,0.4) * CFrame.Angles(math.rad(-90),0,0) | |
| 1699 | RLeg.Weld.C0 = CFrame.new(0.5,-1.2,0) | |
| 1700 | RLeg2.Weld.C0 = CFrame.new(0,-1.2,0) | |
| 1701 | LLeg.Weld.C0 = CFrame.new(-0.5,-1.2,0) | |
| 1702 | LLeg2.Weld.C0 = CFrame.new(0,-1.2,0) | |
| 1703 | for i=1, 4 do | |
| 1704 | wait(0.01) | |
| 1705 | if Pose == "Running" and Attack == false then | |
| 1706 | RArm.Weld.C0 = RArm.Weld.C0 * CFrame.Angles(math.rad(2),0,0) | |
| 1707 | RArm2.Weld.C0 = RArm2.Weld.C0 * CFrame.Angles(math.rad(2),0,0) | |
| 1708 | LArm.Weld.C0 = LArm.Weld.C0 * CFrame.Angles(math.rad(-2),0,0) | |
| 1709 | LArm2.Weld.C0 = LArm2.Weld.C0 * CFrame.Angles(math.rad(-2),0,0) | |
| 1710 | else | |
| 1711 | end | |
| 1712 | end | |
| 1713 | RLeg.Weld.C0 = CFrame.new(0.5,-1.2,0) * CFrame.Angles(math.rad(45),0,0) | |
| 1714 | RLeg2.Weld.C0 = CFrame.new(0,-1.2,0) * CFrame.Angles(math.rad(-15),0,0) | |
| 1715 | LLeg.Weld.C0 = CFrame.new(-0.5,-1.2,0) * CFrame.Angles(math.rad(-45),0,0) | |
| 1716 | LLeg2.Weld.C0 = CFrame.new(0,-1.2,0) * CFrame.Angles(math.rad(-15),0,0) | |
| 1717 | for i=1, 4 do | |
| 1718 | wait(0.01) | |
| 1719 | if Pose == "Running" and Attack == false then | |
| 1720 | RArm.Weld.C0 = RArm.Weld.C0 * CFrame.Angles(math.rad(-4),0,0) | |
| 1721 | RArm2.Weld.C0 = RArm2.Weld.C0 * CFrame.Angles(math.rad(-4),0,0) | |
| 1722 | LArm.Weld.C0 = LArm.Weld.C0 * CFrame.Angles(math.rad(4),0,0) | |
| 1723 | LArm2.Weld.C0 = LArm2.Weld.C0 * CFrame.Angles(math.rad(4),0,0) | |
| 1724 | else | |
| 1725 | end | |
| 1726 | end | |
| 1727 | RLeg.Weld.C0 = CFrame.new(0.5,-1.2,0) * CFrame.Angles(math.rad(-45),0,0) | |
| 1728 | RLeg2.Weld.C0 = CFrame.new(0,-1.2,0) * CFrame.Angles(math.rad(-15),0,0) | |
| 1729 | LLeg.Weld.C0 = CFrame.new(-0.5,-1.2,0) * CFrame.Angles(math.rad(45),0,0) | |
| 1730 | LLeg2.Weld.C0 = CFrame.new(0,-1.2,0) * CFrame.Angles(math.rad(-15),0,0) | |
| 1731 | for i=1, 4 do | |
| 1732 | wait(0.01) | |
| 1733 | if Pose == "Running" and Attack == false then | |
| 1734 | RArm.Weld.C0 = RArm.Weld.C0 * CFrame.Angles(math.rad(2),0,0) | |
| 1735 | RArm2.Weld.C0 = RArm2.Weld.C0 * CFrame.Angles(math.rad(2),0,0) | |
| 1736 | LArm.Weld.C0 = LArm.Weld.C0 * CFrame.Angles(math.rad(-2),0,0) | |
| 1737 | LArm2.Weld.C0 = LArm2.Weld.C0 * CFrame.Angles(math.rad(-2),0,0) | |
| 1738 | else | |
| 1739 | end | |
| 1740 | end | |
| 1741 | RArm.Weld.C0 = CFrame.new(1,-0.2,0) | |
| 1742 | RArm2.Weld.C0 = CFrame.new(0,-1,0) | |
| 1743 | LArm.Weld.C0 = CFrame.new(-1,-0.2,0) | |
| 1744 | LArm2.Weld.C0 = CFrame.new(0,-1,0) | |
| 1745 | RLeg.Weld.C0 = CFrame.new(0.5,-1.2,0) | |
| 1746 | RLeg2.Weld.C0 = CFrame.new(0,-1.2,0) | |
| 1747 | LLeg.Weld.C0 = CFrame.new(-0.5,-1.2,0) | |
| 1748 | LLeg2.Weld.C0 = CFrame.new(0,-1.2,0) | |
| 1749 | end | |
| 1750 | end | |
| 1751 | end) | |
| 1752 | function onTouched(hit) | |
| 1753 | Human = hit.Parent:FindFirstChild("Humanoid")
| |
| 1754 | if Human ~= nil and hit.Parent.Name == Char.Name and hit.Name == "Torso" then | |
| 1755 | Glue(Handle,Body,CFrame.new(0,0,0)) | |
| 1756 | Handle.Anchored = false | |
| 1757 | Sword = Sheathed | |
| 1758 | end | |
| 1759 | end | |
| 1760 | Handle.Touched:connect(onTouched) | |
| 1761 | function onTouched(hit) | |
| 1762 | Human = hit.Parent:FindFirstChild("Humanoid")
| |
| 1763 | if Human ~= nil and Combo2 == true or Combo3 == true and Attack == true then | |
| 1764 | Human:TakeDamage(Damage.Value) | |
| 1765 | end | |
| 1766 | end | |
| 1767 | Blade.Touched:connect(onTouched) | |
| 1768 | function onTouched(hit) | |
| 1769 | Human = hit.Parent:FindFirstChild("Humanoid")
| |
| 1770 | if Human ~= nil and Combo2 == true or Combo3 == true and Attack == true then | |
| 1771 | Human:TakeDamage(Damage.Value) | |
| 1772 | end | |
| 1773 | end | |
| 1774 | Edge.Touched:connect(onTouched) | |
| 1775 | function onTouched(hit) | |
| 1776 | if hit.Name == "Wall" and Flipping == false and Action == "Flip" then | |
| 1777 | Flipping = true | |
| 1778 | Bp = Instance.new("BodyPosition")
| |
| 1779 | Bp.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1780 | Bp.P = 1000 | |
| 1781 | Bp.position = Torso.Position | |
| 1782 | Bp.Parent = Torso | |
| 1783 | Bg = Instance.new("BodyGyro")
| |
| 1784 | Bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge) | |
| 1785 | Bg.P = 69999999 | |
| 1786 | Bg.cframe = Torso.CFrame | |
| 1787 | Bg.Parent = Torso | |
| 1788 | Spot.CFrame = Torso.CFrame * CFrame.new(0,20,10) | |
| 1789 | Bp.position = Spot.Position | |
| 1790 | for i=1, 18 do | |
| 1791 | wait(0.0001) | |
| 1792 | Spot.CFrame = Spot.CFrame * CFrame.new(0,-0.4,1) | |
| 1793 | Bp.position = Spot.Position | |
| 1794 | Stomach.Weld.C0 = Stomach.Weld.C0 * CFrame.Angles(math.rad(20),0,0) | |
| 1795 | Body.Weld.C0 = CFrame.new(0,1,-0.4) * CFrame.Angles(math.rad(-25),0,0) | |
| 1796 | if Attack == false then | |
| 1797 | RArm.Weld.C0 = CFrame.new(1.6,0.2,0) * CFrame.Angles(0,math.rad(-25),math.rad(90)) | |
| 1798 | RArm2.Weld.C0 = CFrame.new(0,-1,0) | |
| 1799 | LArm.Weld.C0 = CFrame.new(-1.6,0.2,0) * CFrame.Angles(0,math.rad(25),math.rad(-90)) | |
| 1800 | LArm2.Weld.C0 = CFrame.new(0,-1,-0) | |
| 1801 | RLeg.Weld.C0 = CFrame.new(0.5,-1.2,-0.4) * CFrame.Angles(math.rad(45),0,0) | |
| 1802 | RLeg2.Weld.C0 = CFrame.new(0,-1,0.6) * CFrame.Angles(math.rad(-65),0,0) | |
| 1803 | LLeg.Weld.C0 = CFrame.new(-0.5,-1.2,-0.4) * CFrame.Angles(math.rad(65),0,0) | |
| 1804 | LLeg2.Weld.C0 = CFrame.new(0,-1,0.6) * CFrame.Angles(math.rad(-45),0,0) | |
| 1805 | end | |
| 1806 | end | |
| 1807 | Stomach.Weld.C0 = CFrame.new(0,0.2,0) | |
| 1808 | Bp:remove() | |
| 1809 | Bg:remove() | |
| 1810 | Flipping = false | |
| 1811 | end | |
| 1812 | end | |
| 1813 | RLeg2.Touched:connect(onTouched) | |
| 1814 | Spawn(function() | |
| 1815 | while true do | |
| 1816 | wait() | |
| 1817 | if Pose == "Standing" and Attack == false then | |
| 1818 | Body.Weld.C0 = CFrame.new(0,1,0) | |
| 1819 | RArm.Weld.C0 = CFrame.new(1,-0.2,0) | |
| 1820 | RArm2.Weld.C0 = CFrame.new(0,-1,0) | |
| 1821 | LArm.Weld.C0 = CFrame.new(-1,-0.2,0) | |
| 1822 | LArm2.Weld.C0 = CFrame.new(0,-1.2,0) | |
| 1823 | RLeg.Weld.C0 = CFrame.new(0.5,-1.2,0) | |
| 1824 | RLeg2.Weld.C0 = CFrame.new(0,-1.2,0) | |
| 1825 | LLeg.Weld.C0 = CFrame.new(-0.5,-1.2,0) | |
| 1826 | LLeg2.Weld.C0 = CFrame.new(0,-1.2,0) | |
| 1827 | wait(1) | |
| 1828 | if Pose == "Standing" and Attack == false then | |
| 1829 | Body.Weld.C0 = CFrame.new(0,1,0) * CFrame.Angles(math.rad(-5),0,0) | |
| 1830 | RArm.Weld.C0 = CFrame.new(1,-0.2,0) * CFrame.Angles(math.rad(5),0,0) | |
| 1831 | RArm2.Weld.C0 = CFrame.new(0,-1,0) * CFrame.Angles(math.rad(5),0,0) | |
| 1832 | LArm.Weld.C0 = CFrame.new(-1,-0.2,0) * CFrame.Angles(math.rad(-5),0,0) | |
| 1833 | LArm2.Weld.C0 = CFrame.new(0,-1.2,0) * CFrame.Angles(math.rad(-5),0,0) | |
| 1834 | RLeg.Weld.C0 = CFrame.new(0.5,-1.2,0) * CFrame.Angles(math.rad(5),0,0) | |
| 1835 | RLeg2.Weld.C0 = CFrame.new(0,-1.2,0) * CFrame.Angles(math.rad(5),0,0) | |
| 1836 | LLeg.Weld.C0 = CFrame.new(-0.5,-1.2,0) * CFrame.Angles(math.rad(-5),0,0) | |
| 1837 | LLeg2.Weld.C0 = CFrame.new(0,-1.2,0) * CFrame.Angles(math.rad(-5),0,0) | |
| 1838 | wait(1) | |
| 1839 | if Pose == "Standing" and Attack == false then | |
| 1840 | Body.Weld.C0 = CFrame.new(0,1,0) * CFrame.Angles(math.rad(-10),0,0) | |
| 1841 | RArm.Weld.C0 = CFrame.new(1,-0.2,0) * CFrame.Angles(math.rad(-5),0,0) | |
| 1842 | RArm2.Weld.C0 = CFrame.new(0,-1,0) * CFrame.Angles(math.rad(-5),0,0) | |
| 1843 | LArm.Weld.C0 = CFrame.new(-1,-0.2,0) * CFrame.Angles(math.rad(5),0,0) | |
| 1844 | LArm2.Weld.C0 = CFrame.new(0,-1.2,0) * CFrame.Angles(math.rad(5),0,0) | |
| 1845 | RLeg.Weld.C0 = CFrame.new(0.5,-1.2,0) * CFrame.Angles(math.rad(-5),0,0) | |
| 1846 | RLeg2.Weld.C0 = CFrame.new(0,-1.2,0) * CFrame.Angles(math.rad(-5),0,0) | |
| 1847 | LLeg.Weld.C0 = CFrame.new(-0.5,-1.2,0) * CFrame.Angles(math.rad(5),0,0) | |
| 1848 | LLeg2.Weld.C0 = CFrame.new(0,-1.2,0) * CFrame.Angles(math.rad(5),0,0) | |
| 1849 | wait(1) | |
| 1850 | if Pose == "Standing" and Attack == false then | |
| 1851 | Body.Weld.C0 = CFrame.new(0,1,0) * CFrame.Angles(math.rad(-15),0,0) | |
| 1852 | RArm.Weld.C0 = CFrame.new(1,-0.2,0) * CFrame.Angles(math.rad(-10),0,0) | |
| 1853 | RArm2.Weld.C0 = CFrame.new(0,-1,0) * CFrame.Angles(math.rad(-10),0,0) | |
| 1854 | LArm.Weld.C0 = CFrame.new(-1,-0.2,0) * CFrame.Angles(math.rad(10),0,0) | |
| 1855 | LArm2.Weld.C0 = CFrame.new(0,-1.2,0) * CFrame.Angles(math.rad(10),0,0) | |
| 1856 | RLeg.Weld.C0 = CFrame.new(0.5,-1.2,0) * CFrame.Angles(math.rad(-10),0,0) | |
| 1857 | RLeg2.Weld.C0 = CFrame.new(0,-1.2,0) * CFrame.Angles(math.rad(-10),0,0) | |
| 1858 | LLeg.Weld.C0 = CFrame.new(-0.5,-1.2,0) * CFrame.Angles(math.rad(10),0,0) | |
| 1859 | LLeg2.Weld.C0 = CFrame.new(0,-1.2,0) * CFrame.Angles(math.rad(10),0,0) | |
| 1860 | end | |
| 1861 | end | |
| 1862 | end | |
| 1863 | end | |
| 1864 | end | |
| 1865 | end) | |
| 1866 | Spawn(function() | |
| 1867 | while true do | |
| 1868 | wait() | |
| 1869 | if Awakening == true then | |
| 1870 | for i=1, 4 do | |
| 1871 | wait(0.1) | |
| 1872 | for i, v in pairs(Weapon:GetChildren()) do | |
| 1873 | if v.Name == "Wing" then | |
| 1874 | v.Weld.C0 = v.Weld.C0 * CFrame.Angles(math.rad(10),0,0) | |
| 1875 | end | |
| 1876 | end | |
| 1877 | end | |
| 1878 | for i=1, 4 do | |
| 1879 | wait(0.1) | |
| 1880 | for i, v in pairs(Weapon:GetChildren()) do | |
| 1881 | if v.Name == "Wing" then | |
| 1882 | v.Weld.C0 = v.Weld.C0 * CFrame.Angles(math.rad(-10),0,0) | |
| 1883 | end | |
| 1884 | end | |
| 1885 | end | |
| 1886 | end | |
| 1887 | end | |
| 1888 | end) | |
| 1889 | Spawn(function() | |
| 1890 | while true do | |
| 1891 | wait() | |
| 1892 | if Humanoid.Health <= 1 then | |
| 1893 | Attack = true | |
| 1894 | Bp = Instance.new("BodyPosition")
| |
| 1895 | Bp.maxForce = Vector3.new(0,math.huge,0) | |
| 1896 | Bp.position = workspace.Base.Position + Vector3.new(0,1,0) | |
| 1897 | Bp.Parent = Torso | |
| 1898 | Bg = Instance.new("BodyGyro")
| |
| 1899 | Bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge) | |
| 1900 | Bg.cframe = CFrame.Angles(math.rad(90),0,0) | |
| 1901 | Bg.Parent = Torso | |
| 1902 | for i=1, 100 do | |
| 1903 | wait(0.01) | |
| 1904 | Bp.position = Bp.position + Vector3.new(math.random(-0.01,0.01),0,math.random(-0.01,0.01)) | |
| 1905 | RArm.Weld.C0 = CFrame.new(1.6,0.2,0) * CFrame.Angles(0,math.rad(-25),math.rad(90)) | |
| 1906 | RArm2.Weld.C0 = CFrame.new(0,-1,0) | |
| 1907 | LArm.Weld.C0 = CFrame.new(-1.6,0.2,0) * CFrame.Angles(0,math.rad(25),math.rad(-90)) | |
| 1908 | LArm2.Weld.C0 = CFrame.new(0,-1,-0) | |
| 1909 | RLeg.Weld.C0 = CFrame.new(0.6,-1.2,0) * CFrame.Angles(0,0,math.rad(45)) | |
| 1910 | RLeg2.Weld.C0 = CFrame.new(0,-1.2,0) | |
| 1911 | LLeg.Weld.C0 = CFrame.new(-0.6,-1.2,0) * CFrame.Angles(0,0,math.rad(-45)) | |
| 1912 | LLeg2.Weld.C0 = CFrame.new(0,-1.2,0) | |
| 1913 | end | |
| 1914 | Model = Instance.new("Model")
| |
| 1915 | Model.Parent = workspace | |
| 1916 | Torso = Instance.new("Part")
| |
| 1917 | Torso.Name = "Torso" | |
| 1918 | Torso.Anchored = true | |
| 1919 | Torso.Transparency = 1 | |
| 1920 | Torso.CanCollide = false | |
| 1921 | Torso.Position = Vector3.new(0,100000,0) | |
| 1922 | Human = Instance.new("Humanoid")
| |
| 1923 | Human.Parent = Model | |
| 1924 | Human.Torso = Torso | |
| 1925 | Player.Character = Model | |
| 1926 | end | |
| 1927 | end | |
| 1928 | end) | |
| 1929 | Spawn(function() | |
| 1930 | while true do | |
| 1931 | wait() | |
| 1932 | if Humanoid:FindFirstChild("Faint") ~= nil then
| |
| 1933 | Attack = true | |
| 1934 | Bp = Instance.new("BodyPosition")
| |
| 1935 | Bp.maxForce = Vector3.new(0,math.huge,0) | |
| 1936 | Bp.position = workspace.Base.Position + Vector3.new(0,1,0) | |
| 1937 | Bp.Parent = Torso | |
| 1938 | game.Debris:AddItem(Bp,8) | |
| 1939 | Bg = Instance.new("BodyGyro")
| |
| 1940 | Bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge) | |
| 1941 | Bg.cframe = CFrame.Angles(math.rad(90),0,0) | |
| 1942 | Bg.Parent = Torso | |
| 1943 | game.Debris:AddItem(Bg,8) | |
| 1944 | for i=1, 80 do | |
| 1945 | wait(0.1) | |
| 1946 | Bp.position = Bp.position + Vector3.new(math.random(-0.01,0.01),0,math.random(-0.01,0.01)) | |
| 1947 | RArm.Weld.C0 = CFrame.new(1.6,0.2,0) * CFrame.Angles(0,math.rad(-25),math.rad(90)) | |
| 1948 | RArm2.Weld.C0 = CFrame.new(0,-1,0) | |
| 1949 | LArm.Weld.C0 = CFrame.new(-1.6,0.2,0) * CFrame.Angles(0,math.rad(25),math.rad(-90)) | |
| 1950 | LArm2.Weld.C0 = CFrame.new(0,-1,-0) | |
| 1951 | RLeg.Weld.C0 = CFrame.new(0.6,-1.2,0) * CFrame.Angles(0,0,math.rad(45)) | |
| 1952 | RLeg2.Weld.C0 = CFrame.new(0,-1.2,0) | |
| 1953 | LLeg.Weld.C0 = CFrame.new(-0.6,-1.2,0) * CFrame.Angles(0,0,math.rad(-45)) | |
| 1954 | LLeg2.Weld.C0 = CFrame.new(0,-1.2,0) | |
| 1955 | end | |
| 1956 | Humanoid.Jump = true | |
| 1957 | Attack = false | |
| 1958 | end | |
| 1959 | end | |
| 1960 | end) | |
| 1961 | Spawn(function() | |
| 1962 | while true do | |
| 1963 | wait() | |
| 1964 | Flung = Humanoid:FindFirstChild("Flung")
| |
| 1965 | if Flung ~= nil then | |
| 1966 | Attack = true | |
| 1967 | Spot.CFrame = Torso.CFrame * CFrame.new(0,0,100) | |
| 1968 | Bp = Instance.new("BodyPosition")
| |
| 1969 | Bp.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1970 | Bp.P = 10000 | |
| 1971 | Bp.position = Spot.Position | |
| 1972 | Bp.Parent = Torso | |
| 1973 | game.Debris:AddItem(Bp,1) | |
| 1974 | Bg = Instance.new("BodyGyro")
| |
| 1975 | Bg.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1976 | Bg.cframe = Torso.CFrame | |
| 1977 | Bg.Parent = Torso | |
| 1978 | game.Debris:AddItem(Bg,1) | |
| 1979 | for i=1, 30 do | |
| 1980 | wait(0.01) | |
| 1981 | Bg.cframe = Bg.cframe * CFrame.Angles(0,0,math.rad(10)) | |
| 1982 | RArm.Weld.C0 = CFrame.new(1.6,0.2,0) * CFrame.Angles(0,math.rad(-25),math.rad(90)) | |
| 1983 | RArm2.Weld.C0 = CFrame.new(0,-1,0) | |
| 1984 | LArm.Weld.C0 = CFrame.new(-1.6,0.2,0) * CFrame.Angles(0,math.rad(25),math.rad(-90)) | |
| 1985 | LArm2.Weld.C0 = CFrame.new(0,-1,-0) | |
| 1986 | RLeg.Weld.C0 = CFrame.new(0.6,-1.2,0) * CFrame.Angles(0,0,math.rad(45)) | |
| 1987 | RLeg2.Weld.C0 = CFrame.new(0,-1.2,0) | |
| 1988 | LLeg.Weld.C0 = CFrame.new(-0.6,-1.2,0) * CFrame.Angles(0,0,math.rad(-45)) | |
| 1989 | LLeg2.Weld.C0 = CFrame.new(0,-1.2,0) | |
| 1990 | end | |
| 1991 | Attack = false | |
| 1992 | end | |
| 1993 | end | |
| 1994 | end) | |
| 1995 | Spawn(function() | |
| 1996 | while true do | |
| 1997 | wait() | |
| 1998 | BarTracking.Size = UDim2.new(Chakra.Value/MaxChakra.Value,0,1,0) | |
| 1999 | BarTracking2.Size = UDim2.new(Humanoid.Health/Humanoid.MaxHealth,0,1,0) | |
| 2000 | end | |
| 2001 | end) | |
| 2002 | Spawn(function() | |
| 2003 | while true do | |
| 2004 | wait() | |
| 2005 | if Chakra.Value >= MaxChakra.Value then | |
| 2006 | Chakra.Value = MaxChakra.Value | |
| 2007 | end | |
| 2008 | end | |
| 2009 | end) | |
| 2010 | Spawn(function() | |
| 2011 | while true do | |
| 2012 | wait() | |
| 2013 | if Humanoid.Health <= 1 then | |
| 2014 | Humanoid.Health = 1 | |
| 2015 | end | |
| 2016 | end | |
| 2017 | end) | |
| 2018 | Spawn(function() | |
| 2019 | while true do | |
| 2020 | for i=1, 2 do | |
| 2021 | Circle.Image = "http://www.roblox.com/asset/?id=55585187" | |
| 2022 | wait(0.1) | |
| 2023 | Circle.Image = "http://www.roblox.com/asset/?id=67713329" | |
| 2024 | wait(0.1) | |
| 2025 | end | |
| 2026 | for i=1, 2 do | |
| 2027 | Circle.Image = "http://www.roblox.com/asset/?id=55585187" | |
| 2028 | wait(0.1) | |
| 2029 | Circle.Image = "http://www.roblox.com/asset/?id=67713329" | |
| 2030 | wait(0.1) | |
| 2031 | end | |
| 2032 | end | |
| 2033 | end) | |
| 2034 | Spawn(function() | |
| 2035 | while true do | |
| 2036 | wait(0.1) | |
| 2037 | if Attack == false then | |
| 2038 | Time = Time + 0.1 | |
| 2039 | end | |
| 2040 | end | |
| 2041 | end) | |
| 2042 | Spawn(function() | |
| 2043 | while true do | |
| 2044 | wait() | |
| 2045 | if Time >= 1 and Attack == false and Awakening == false and Handle:FindFirstChild("Weld") ~= nil then
| |
| 2046 | Combo = true | |
| 2047 | Combo2 = false | |
| 2048 | Combo3 = false | |
| 2049 | Handle.Weld.Part0 = Body | |
| 2050 | Handle.Weld.C0 = CFrame.new(-0.8,1.2,0.9) * CFrame.Angles(0,0,math.rad(45)) | |
| 2051 | Sheath.Weld.Part0 = Body | |
| 2052 | Sheath.Weld.C0 = CFrame.new(1,-0.6,0.9) * CFrame.Angles(0,0,math.rad(45)) | |
| 2053 | elseif Time >= 1 and Attack == false and Awakening == true and Handle:FindFirstChild("Weld") ~= nil then
| |
| 2054 | Combo = true | |
| 2055 | Combo2 = false | |
| 2056 | Combo3 = false | |
| 2057 | Handle.Weld.Part0 = Stomach | |
| 2058 | Handle.Weld.C0 = CFrame.new(-1.4,1.2,0.9) * CFrame.Angles(0,0,math.rad(45)) | |
| 2059 | Sheath.Weld.C0 = CFrame.new(0.4,-0.6,0.9) * CFrame.Angles(0,0,math.rad(45)) | |
| 2060 | end | |
| 2061 | end | |
| 2062 | end) |