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| 1 | --// Vortex Gauntlets created by SavageMunkey | |
| 2 | --// Thx for ideas and help: dangerspookycanyon(3 Attack Ideas, Body Suit Prototypes),georgeyeo(RayCast help), AltairStarMaster(like 99999999 attack ideas), and others | |
| 3 | Plr = game.Players.LocalPlayer | |
| 4 | Char = Plr.Character | |
| 5 | Mouse = Plr:GetMouse() | |
| 6 | local sine,change = 0,1 | |
| 7 | ------------------------ | |
| 8 | - | local OverallHealth = 100 --// Only thing you need to change #1 |
| 8 | + | local OverallHealth = 100000000000000000000000000000000000000000000000000000000000000000000000000 --// Only thing you need to change #1 |
| 9 | - | local Energy = 5000--// Only thing you need to change #2 |
| 9 | + | local Energy = 10000000000000000000 --// Only thing you need to change #2 |
| 10 | - | local PrimaryColor,SecondaryColor,ThirdColor = 'Really black','Pearl','Really black' --// Only thing[s] you need to change #3 |
| 10 | + | local PrimaryColor,SecondaryColor,ThirdColor = 'Cyan','Really Red','Cyan' --// Only thing[s] you need to change #3 |
| 11 | local NO_OP = false --// Only thing you need to change #4, Btw this will (if true, take damage from the player maxhealth/the set damage instead of taking only the set amount) | |
| 12 | --// so if the players maxhealth == 50,000 and you have NO_OP == true and the set damage == 15 then it would do 50,000/15==(3333.333>) instead of just 15 dmaage | |
| 13 | ------------------------ | |
| 14 | RageMode = false --// Don't touch, is for variable --- | |
| 15 | ------------------------ | |
| 16 | game:FindService'SoundService':ClearAllChildren() | |
| 17 | local mx = Energy | |
| 18 | --game:FindService'SoundService'.AmbientReverb = 'ConcertHall' | |
| 19 | local anglefor = 0 | |
| 20 | local candash = true | |
| 21 | Keyz = {
| |
| 22 | A = false; | |
| 23 | B = false; | |
| 24 | C = false; | |
| 25 | D = false; | |
| 26 | E = false; | |
| 27 | F = false; | |
| 28 | G = false; | |
| 29 | H = false; | |
| 30 | I = false; | |
| 31 | J = false; | |
| 32 | K = false; | |
| 33 | L = false; | |
| 34 | M = false; | |
| 35 | N = false; | |
| 36 | O = false; | |
| 37 | P = false; | |
| 38 | Q = false; | |
| 39 | R = false; | |
| 40 | S = false; | |
| 41 | T = false; | |
| 42 | U = false; | |
| 43 | V = false; | |
| 44 | W = false; | |
| 45 | X = false; | |
| 46 | Y = false; | |
| 47 | Z = false; | |
| 48 | }; | |
| 49 | Flyin = false | |
| 50 | local ra,la,ts,hd,ll,rl,root,humanoid = Char:FindFirstChild'Right Arm',Char:FindFirstChild'Left Arm',Char:FindFirstChild'Torso',Char:FindFirstChild'Head',Char:FindFirstChild'Left Leg',Char:FindFirstChild'Right Leg',Char:FindFirstChild'HumanoidRootPart',Char:FindFirstChild'Humanoid' | |
| 51 | local rarm,larm,hed,torso,hroot,lleg,hum,rleg,mouse = ra,la,hd,ts,root,ll,humanoid,rl,Mouse | |
| 52 | local Falling,DS,MS,Attacking,Stance,State,LastState = false,false,false,false,'Standing','Idle','Idle' | |
| 53 | DS = false | |
| 54 | local canslam = true | |
| 55 | local DebounceFallin = false | |
| 56 | local DebounceState,DebounceHit,DebounceKey,EctDebounce = false,false,false,false | |
| 57 | pcall(function() hed['Running']:Destroy() end) | |
| 58 | local lRS = game["Run Service"].RenderStepped | |
| 59 | local sRS = game["Run Service"].Stepped or game["Run Service"].Heartbeat | |
| 60 | local lrs,rs = lRS,sRS | |
| 61 | local ds,dh,dk,ed = DebounceState,DebounceHit,DebounceKey,EctDebounce | |
| 62 | local DBP = false | |
| 63 | ||
| 64 | Weld = function(P0,P1,CF) | |
| 65 | local W = Instance.new('Weld',P1)
| |
| 66 | W.Part0 = P0 | |
| 67 | W.Part1 = P1 | |
| 68 | W.C1 = CF | |
| 69 | return W | |
| 70 | end; | |
| 71 | ||
| 72 | NewSound = function(Parent, Id, Pitch ,Volume) | |
| 73 | local Sound = Instance.new('Sound',Parent)
| |
| 74 | Sound.Volume = Volume | |
| 75 | Sound.Pitch = Pitch | |
| 76 | Sound.SoundId = 'rbxassetid://'..Id | |
| 77 | return Sound | |
| 78 | end; | |
| 79 | ---- | |
| 80 | ||
| 81 | ---- | |
| 82 | wait() | |
| 83 | hw = Weld(torso,hed,CFrame.new(0,-1.5,0)); | |
| 84 | torr = Weld(root,torso,CFrame.new(0,0,0)); | |
| 85 | raw = Weld(torso,rarm,CFrame.new(-1.5,0,0)); | |
| 86 | law = Weld(torso,larm,CFrame.new(1.5,0,0)); | |
| 87 | rlw = Weld(torso,rleg,CFrame.new(-.5,2,0)); | |
| 88 | llw = Weld(torso,lleg,CFrame.new(.5,2,0)); | |
| 89 | ---- | |
| 90 | clerp = function(c1,c2,al) | |
| 91 | local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
| |
| 92 | local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
| |
| 93 | for i,v in pairs(com1) do | |
| 94 | com1[i] = v+(com2[i]-v)*al | |
| 95 | end | |
| 96 | return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))--]] | |
| 97 | end | |
| 98 | lerp = function(c1,c2,al) | |
| 99 | return c1:lerp(c2,al) | |
| 100 | end | |
| 101 | ||
| 102 | New = function(Object, Parent, Name, Data) | |
| 103 | local Object = Instance.new(Object) | |
| 104 | delay(.1,function() | |
| 105 | if Object:IsA'Part' then | |
| 106 | Object.CanCollide = false | |
| 107 | Object.Locked = true | |
| 108 | end;end) | |
| 109 | for Index, Value in pairs(Data or {}) do
| |
| 110 | Object[Index] = Value | |
| 111 | end | |
| 112 | Object.Parent = Parent | |
| 113 | Object.Name = Name | |
| 114 | return Object | |
| 115 | end | |
| 116 | ||
| 117 | ----// Right Claw | |
| 118 | VortexGauntlet = New("Model",Char,"VortexGauntlet",{})
| |
| 119 | Main = New("Part",VortexGauntlet,"Main",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.00999999, 1.40999997, 1.02999997),CFrame = CFrame.new(1.61502337, 3.22481394, 48.3949738, 0.999984324, -6.55651093e-007, 1.94078893e-007, -6.85453415e-007, 0.999982893, -1.23327482e-008, 1.92187144e-007, 3.23780114e-008, 0.999988735),})
| |
| 120 | Mesh = New("BlockMesh",Main,"Mesh",{})
| |
| 121 | Part1 = New("Part",VortexGauntlet,"Part1",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.14999998, 0.200000003, 1.14999998),CFrame = CFrame.new(1.61502361, 3.07982183, 48.3949699, 0.999952972, -1.99669012e-006, 5.80329356e-007, -2.02649153e-006, 0.99994868, 7.71190489e-009, 5.78437607e-007, 5.24213988e-008, 0.999966204),})
| |
| 122 | Mesh = New("BlockMesh",Part1,"Mesh",{})
| |
| 123 | mot = New("Motor",Part1,"mot",{Part0 = Part1,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),C1 = CFrame.new(1.1920929e-007, -0.144994497, -3.81469727e-006, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
| |
| 124 | Part2 = New("Part",VortexGauntlet,"Part2",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.14999998, 0.200000003, 1.14999998),CFrame = CFrame.new(1.6150229, 3.47980165, 48.3949699, 0.999952972, -1.99669012e-006, 5.80329356e-007, -2.02649153e-006, 0.99994868, 7.71190489e-009, 5.78437607e-007, 5.24213988e-008, 0.999966204),})
| |
| 125 | Mesh = New("BlockMesh",Part2,"Mesh",{})
| |
| 126 | mot = New("Motor",Part2,"mot",{Part0 = Part2,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),C1 = CFrame.new(-3.57627869e-007, 0.254992008, -3.81469727e-006, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
| |
| 127 | Part3 = New("Part",VortexGauntlet,"Part3",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.14999998, 0.200000003, 1.14999998),CFrame = CFrame.new(1.61502194, 3.87978125, 48.3949699, 0.999952972, -1.99669012e-006, 5.80329356e-007, -2.02649153e-006, 0.99994868, 7.71190489e-009, 5.78437607e-007, 5.24213988e-008, 0.999966204),})
| |
| 128 | Mesh = New("BlockMesh",Part3,"Mesh",{})
| |
| 129 | mot = New("Motor",Part3,"mot",{Part0 = Part3,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),C1 = CFrame.new(-9.53674316e-007, 0.654978514, -3.81469727e-006, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
| |
| 130 | ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.10669136, 2.85156226, 48.4086037, -0.686683536, -0.000153818051, 0.726891577, -0.726885498, 0.000336891768, -0.686683595, -0.000140090138, -0.999965966, -0.000342367945),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
| |
| 131 | Mesh = New("BlockMesh",ClawPart,"Mesh",{})
| |
| 132 | mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, -0.686706066, -0.726911366, -0.000139813448, -0.000153436136, 0.000336923113, -0.999988496, 0.726913393, -0.686706126, -0.000342642685),C1 = CFrame.new(-0.50834024, -0.373258352, 0.0136299133, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
| |
| 133 | ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(0.79824549, 2.13190103, 48.4086189, 0.000150710199, -0.291629434, 0.956479728, -0.000334032346, -0.956475139, -0.291631371, 0.999964535, -0.000275910104, -0.00024051439),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
| |
| 134 | Mesh = New("SpecialMesh",ClawPart,"Mesh",{MeshType = Enum.MeshType.Wedge,})
| |
| 135 | mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.000150328196, -0.000334063574, 0.999987066, -0.291639835, -0.956508279, -0.000275784521, 0.956509411, -0.291640043, -0.000240883426),C1 = CFrame.new(-0.816791415, -1.09293222, 0.0136451721, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
| |
| 136 | Cone = New("Part",VortexGauntlet,"Cone",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Plate,Size = Vector3.new(1, 0.800000012, 1),CFrame = CFrame.new(1.61002243, 2.51985645, 48.3899651, -0.999948561, 1.10265523e-006, 5.55474173e-007, 1.2814628e-006, -0.999944806, -1.77016783e-008, -5.53581231e-007, -2.70076601e-008, 0.999963343),})
| |
| 137 | Mesh = New("SpecialMesh",Cone,"Mesh",{Scale = Vector3.new(0.150000006, 0.800000012, 0.150000006),VertexColor = Vector3.new(3.00000003e+015, 2.99999995e+031, 3.00000003e+015),MeshId = "http://www.roblox.com/asset/?id=1033714",MeshType = Enum.MeshType.FileMesh,})
| |
| 138 | mot = New("Motor",Cone,"mot",{Part0 = Cone,Part1 = Main,C0 = CFrame.new(0, 0, 0, -0.999979913, -5.95949246e-008, -1.67331933e-007, -2.38406642e-007, -0.999979019, -6.96342894e-009, 1.6922408e-007, -3.77471778e-008, 0.999985874),C1 = CFrame.new(-0.00500154495, -0.704969406, -0.00500869751, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
| |
| 139 | Cylinder = New("Part",VortexGauntlet,"Cylinder",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 0.800000012, 1),CFrame = CFrame.new(1.61002088, 2.60985756, 48.3899651, -1.02815238e-006, -0.999947667, 5.55474173e-007, 0.999943912, 1.35596326e-006, -1.77016783e-008, 2.70076796e-008, -5.53580719e-007, 0.999963343),})
| |
| 140 | Mesh = New("SpecialMesh",Cylinder,"Mesh",{Scale = Vector3.new(0.200000003, 0.800000012, 0.200000003),VertexColor = Vector3.new(3.00000003e+015, 2.99999995e+031, 3.00000003e+015),MeshType = Enum.MeshType.Cylinder,})
| |
| 141 | mot = New("Motor",Cylinder,"mot",{Part0 = Cylinder,Part1 = Main,C0 = CFrame.new(0, 0, 0, 3.12910686e-007, 0.999978125, 6.96343605e-009, -0.999979019, 1.49093466e-008, -1.67331791e-007, 1.6922408e-007, -3.77471778e-008, 0.999985874),C1 = CFrame.new(-0.00500297546, -0.614966869, -0.00500869751, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
| |
| 142 | ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65483451, 2.53023887, 49.075016, 1.31079628e-006, -0.999882877, -0.0113237342, -0.966020584, 0.00292562018, -0.258228838, 0.258250505, 0.0109389573, -0.965978205),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
| |
| 143 | Mesh = New("BlockMesh",ClawPart,"Mesh",{})
| |
| 144 | mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, -8.45183479e-008, -0.966053605, 0.258256376, -0.999914229, 0.00292437896, 0.0109395888, -0.0113240639, -0.25823763, -0.966000021),C1 = CFrame.new(0.0398111343, -0.694586992, 0.680049896, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
| |
| 145 | ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65375209, 2.85618806, 48.9016113, 0.00494658109, -0.999882698, -0.010186431, -0.756301045, 0.00292500365, -0.654129505, 0.654131114, 0.0109393038, -0.756254077),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
| |
| 146 | Mesh = New("BlockMesh",ClawPart,"Mesh",{})
| |
| 147 | mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.00494546909, -0.756326914, 0.654145896, -0.99991405, 0.00292376243, 0.0109399352, -0.0101873344, -0.654151917, -0.756271124),C1 = CFrame.new(0.0387289524, -0.368632078, 0.506641388, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
| |
| 148 | ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(1.65484631, 2.12370038, 49.1781998, 0.999881506, -9.94669754e-005, -0.0113197053, -0.00292231143, -0.968337119, -0.249390081, -0.0109360376, 0.249413356, -0.96829623),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
| |
| 149 | Mesh = New("SpecialMesh",ClawPart,"Mesh",{MeshType = Enum.MeshType.Wedge,})
| |
| 150 | mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.999912858, -0.00292107021, -0.0109366691, -0.000100865138, -0.968370259, 0.249419004, -0.0113200219, -0.249398604, -0.968318045),C1 = CFrame.new(0.0398226976, -1.10113239, 0.783233643, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
| |
| 151 | ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(2.26175404, 2.52697635, 48.4085655, 0.21676904, 0.000153397676, -0.97616607, -0.976160765, -0.000339346559, -0.216765121, -0.000362583436, 0.999960423, 7.52870619e-005),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
| |
| 152 | Mesh = New("BlockMesh",ClawPart,"Mesh",{})
| |
| 153 | mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.216774523, -0.976193905, -0.00036265573, 0.000153015761, -0.000339377963, 0.999982953, -0.976196945, -0.216773853, 7.56701775e-005),C1 = CFrame.new(0.646740317, -0.697849035, 0.0135917664, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
| |
| 154 | ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(2.10240459, 2.8600359, 48.4088364, 0.621261835, 0.000153750705, -0.783532441, -0.783529282, -0.000340023485, -0.621255815, -0.000359814498, 0.999960542, -9.07382637e-005),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
| |
| 155 | Mesh = New("BlockMesh",ClawPart,"Mesh",{})
| |
| 156 | mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.621280193, -0.783555269, -0.000360046863, 0.00015336879, -0.000340054947, 0.999983072, -0.783557832, -0.621278107, -9.04251865e-005),C1 = CFrame.new(0.48738873, -0.364784002, 0.0138626099, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
| |
| 157 | ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(2.34746456, 2.11641502, 48.4083405, -0.000150418913, 0.207840621, -0.978104353, 0.000342616433, -0.978098989, -0.207835644, -0.999959588, -0.000364459294, 7.50037798e-005),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
| |
| 158 | Mesh = New("SpecialMesh",ClawPart,"Mesh",{MeshType = Enum.MeshType.Wedge,})
| |
| 159 | mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, -0.000150036911, 0.000342647952, -0.999982119, 0.207845837, -0.978132248, -0.000364528183, -0.978135228, -0.207844079, 7.53874556e-005),C1 = CFrame.new(0.732452035, -1.10841727, 0.0133666992, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
| |
| 160 | ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65306008, 2.53041506, 47.7222595, -0.00565980002, 0.999876678, 0.00980747957, -0.965705037, -0.00292715896, -0.259375572, -0.259334743, -0.0109386966, 0.965682745),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
| |
| 161 | Mesh = New("BlockMesh",ClawPart,"Mesh",{})
| |
| 162 | mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, -0.00566117326, -0.965738058, -0.259340554, 0.99990803, -0.00292591774, -0.010939328, 0.00980706606, -0.259384483, 0.96570456),C1 = CFrame.new(0.0380369425, -0.694410801, -0.672721863, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
| |
| 163 | ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65604961, 2.85616612, 47.8960381, -0.00937493891, 0.999876201, 0.00635162927, -0.755516708, -0.00292789866, -0.655023754, -0.654977262, -0.01093903, 0.755514741),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
| |
| 164 | Mesh = New("BlockMesh",ClawPart,"Mesh",{})
| |
| 165 | mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, -0.00937599409, -0.755542576, -0.654992044, 0.999907553, -0.00292665744, -0.0109396614, 0.00635065837, -0.655046165, 0.755531788),C1 = CFrame.new(0.0410267115, -0.368654013, -0.498939514, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
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| 166 | ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(1.65066326, 2.1240201, 47.6186333, -0.999874711, -0.00557238981, 0.00985530019, 0.00293071126, -0.968032777, -0.250539839, 0.0109357554, -0.250500113, 0.968010366),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
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| 167 | Mesh = New("SpecialMesh",ClawPart,"Mesh",{MeshType = Enum.MeshType.Wedge,})
| |
| 168 | mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, -0.999906063, 0.00292947004, 0.0109363869, -0.00557376677, -0.968065917, -0.250505745, 0.00985489972, -0.250548452, 0.968032181),C1 = CFrame.new(0.0356398821, -1.10081267, -0.776348114, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
| |
| 169 | ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(0.919124722, 2.53371048, 48.4086876, -0.300351858, -0.00015361057, 0.95376271, -0.953755617, 0.000337485195, -0.300355166, -0.000276322971, -0.999955058, -0.000246434589),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
| |
| 170 | Mesh = New("BlockMesh",ClawPart,"Mesh",{})
| |
| 171 | mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, -0.300362557, -0.953788638, -0.00027619407, -0.000153228655, 0.00033751654, -0.999977589, 0.953792274, -0.300364137, -0.000246802549),C1 = CFrame.new(-0.695910037, -0.691115856, 0.0137138367, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
| |
| 172 | ----// Left Claw | |
| 173 | VortexGauntlet2 = New("Model",Char,"VortexGauntlet2",{})
| |
| 174 | Main2 = New("Part",VortexGauntlet2,"Main2",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.00999999, 1.40999997, 1.02999997),CFrame = CFrame.new(1.61502337, 3.22481394, 48.3949738, 0.999984324, -6.55651093e-007, 1.94078893e-007, -6.85453415e-007, 0.999982893, -1.23327482e-008, 1.92187144e-007, 3.23780114e-008, 0.999988735),})
| |
| 175 | Mesh = New("BlockMesh",Main2,"Mesh",{})
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| 176 | Part1a = New("Part",VortexGauntlet2,"Part1a = N",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.14999998, 0.200000003, 1.14999998),CFrame = CFrame.new(1.61502361, 3.07982183, 48.3949699, 0.999952972, -1.99669012e-006, 5.80329356e-007, -2.02649153e-006, 0.99994868, 7.71190489e-009, 5.78437607e-007, 5.24213988e-008, 0.999966204),})
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| 177 | Mesh = New("BlockMesh",Part1a,"Mesh",{})
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| 178 | mot = New("Motor",Part1a,"mot",{Part0 = Part1a,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),C1 = CFrame.new(1.1920929e-007, -0.144994497, -3.81469727e-006, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
| |
| 179 | Part2a = New("Part",VortexGauntlet2,"Part2a",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.14999998, 0.200000003, 1.14999998),CFrame = CFrame.new(1.6150229, 3.47980165, 48.3949699, 0.999952972, -1.99669012e-006, 5.80329356e-007, -2.02649153e-006, 0.99994868, 7.71190489e-009, 5.78437607e-007, 5.24213988e-008, 0.999966204),})
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| 180 | Mesh = New("BlockMesh",Part2a,"Mesh",{})
| |
| 181 | mot = New("Motor",Part2a,"mot",{Part0 = Part2a,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),C1 = CFrame.new(-3.57627869e-007, 0.254992008, -3.81469727e-006, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
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| 182 | Part3a = New("Part",VortexGauntlet2,"Part3a",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.14999998, 0.200000003, 1.14999998),CFrame = CFrame.new(1.61502194, 3.87978125, 48.3949699, 0.999952972, -1.99669012e-006, 5.80329356e-007, -2.02649153e-006, 0.99994868, 7.71190489e-009, 5.78437607e-007, 5.24213988e-008, 0.999966204),})
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| 183 | Mesh = New("BlockMesh",Part3a,"Mesh",{})
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| 184 | mot = New("Motor",Part3a,"mot",{Part0 = Part3a,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),C1 = CFrame.new(-9.53674316e-007, 0.654978514, -3.81469727e-006, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
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| 185 | ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.10669136, 2.85156226, 48.4086037, -0.686683536, -0.000153818051, 0.726891577, -0.726885498, 0.000336891768, -0.686683595, -0.000140090138, -0.999965966, -0.000342367945),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
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| 186 | Mesh = New("BlockMesh",ClawPart2,"Mesh",{})
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| 187 | mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -0.686706066, -0.726911366, -0.000139813448, -0.000153436136, 0.000336923113, -0.999988496, 0.726913393, -0.686706126, -0.000342642685),C1 = CFrame.new(-0.50834024, -0.373258352, 0.0136299133, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
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| 188 | ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(0.79824549, 2.13190103, 48.4086189, 0.000150710199, -0.291629434, 0.956479728, -0.000334032346, -0.956475139, -0.291631371, 0.999964535, -0.000275910104, -0.00024051439),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
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| 189 | Mesh = New("SpecialMesh",ClawPart2,"Mesh",{MeshType = Enum.MeshType.Wedge,})
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| 190 | mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.000150328196, -0.000334063574, 0.999987066, -0.291639835, -0.956508279, -0.000275784521, 0.956509411, -0.291640043, -0.000240883426),C1 = CFrame.new(-0.816791415, -1.09293222, 0.0136451721, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
| |
| 191 | Cone2 = New("Part",VortexGauntlet2,"Cone2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Plate,Size = Vector3.new(1, 0.800000012, 1),CFrame = CFrame.new(1.61002243, 2.51985645, 48.3899651, -0.999948561, 1.10265523e-006, 5.55474173e-007, 1.2814628e-006, -0.999944806, -1.77016783e-008, -5.53581231e-007, -2.70076601e-008, 0.999963343),})
| |
| 192 | Mesh = New("SpecialMesh",Cone2,"Mesh",{Scale = Vector3.new(0.150000006, 0.800000012, 0.150000006),VertexColor = Vector3.new(3.00000003e+015, 2.99999995e+031, 3.00000003e+015),MeshId = "http://www.roblox.com/asset/?id=1033714",MeshType = Enum.MeshType.FileMesh,})
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| 193 | mot = New("Motor",Cone2,"mot",{Part0 = Cone2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -0.999979913, -5.95949246e-008, -1.67331933e-007, -2.38406642e-007, -0.999979019, -6.96342894e-009, 1.6922408e-007, -3.77471778e-008, 0.999985874),C1 = CFrame.new(-0.00500154495, -0.704969406, -0.00500869751, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
| |
| 194 | Cylinder2 = New("Part",VortexGauntlet2,"Cylinder",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 0.800000012, 1),CFrame = CFrame.new(1.61002088, 2.60985756, 48.3899651, -1.02815238e-006, -0.999947667, 5.55474173e-007, 0.999943912, 1.35596326e-006, -1.77016783e-008, 2.70076796e-008, -5.53580719e-007, 0.999963343),})
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| 195 | Mesh = New("SpecialMesh",Cylinder2,"Mesh",{Scale = Vector3.new(0.200000003, 0.800000012, 0.200000003),VertexColor = Vector3.new(3.00000003e+015, 2.99999995e+031, 3.00000003e+015),MeshType = Enum.MeshType.Cylinder,})
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| 196 | mot = New("Motor",Cylinder2,"mot",{Part0 = Cylinder2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 3.12910686e-007, 0.999978125, 6.96343605e-009, -0.999979019, 1.49093466e-008, -1.67331791e-007, 1.6922408e-007, -3.77471778e-008, 0.999985874),C1 = CFrame.new(-0.00500297546, -0.614966869, -0.00500869751, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
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| 197 | ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65483451, 2.53023887, 49.075016, 1.31079628e-006, -0.999882877, -0.0113237342, -0.966020584, 0.00292562018, -0.258228838, 0.258250505, 0.0109389573, -0.965978205),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
| |
| 198 | Mesh = New("BlockMesh",ClawPart2,"Mesh",{})
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| 199 | mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -8.45183479e-008, -0.966053605, 0.258256376, -0.999914229, 0.00292437896, 0.0109395888, -0.0113240639, -0.25823763, -0.966000021),C1 = CFrame.new(0.0398111343, -0.694586992, 0.680049896, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
| |
| 200 | ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65375209, 2.85618806, 48.9016113, 0.00494658109, -0.999882698, -0.010186431, -0.756301045, 0.00292500365, -0.654129505, 0.654131114, 0.0109393038, -0.756254077),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
| |
| 201 | Mesh = New("BlockMesh",ClawPart2,"Mesh",{})
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| 202 | mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.00494546909, -0.756326914, 0.654145896, -0.99991405, 0.00292376243, 0.0109399352, -0.0101873344, -0.654151917, -0.756271124),C1 = CFrame.new(0.0387289524, -0.368632078, 0.506641388, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
| |
| 203 | ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(1.65484631, 2.12370038, 49.1781998, 0.999881506, -9.94669754e-005, -0.0113197053, -0.00292231143, -0.968337119, -0.249390081, -0.0109360376, 0.249413356, -0.96829623),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
| |
| 204 | Mesh = New("SpecialMesh",ClawPart2,"Mesh",{MeshType = Enum.MeshType.Wedge,})
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| 205 | mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.999912858, -0.00292107021, -0.0109366691, -0.000100865138, -0.968370259, 0.249419004, -0.0113200219, -0.249398604, -0.968318045),C1 = CFrame.new(0.0398226976, -1.10113239, 0.783233643, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
| |
| 206 | ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(2.26175404, 2.52697635, 48.4085655, 0.21676904, 0.000153397676, -0.97616607, -0.976160765, -0.000339346559, -0.216765121, -0.000362583436, 0.999960423, 7.52870619e-005),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
| |
| 207 | Mesh = New("BlockMesh",ClawPart2,"Mesh",{})
| |
| 208 | mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.216774523, -0.976193905, -0.00036265573, 0.000153015761, -0.000339377963, 0.999982953, -0.976196945, -0.216773853, 7.56701775e-005),C1 = CFrame.new(0.646740317, -0.697849035, 0.0135917664, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
| |
| 209 | ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(2.10240459, 2.8600359, 48.4088364, 0.621261835, 0.000153750705, -0.783532441, -0.783529282, -0.000340023485, -0.621255815, -0.000359814498, 0.999960542, -9.07382637e-005),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
| |
| 210 | Mesh = New("BlockMesh",ClawPart2,"Mesh",{})
| |
| 211 | mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.621280193, -0.783555269, -0.000360046863, 0.00015336879, -0.000340054947, 0.999983072, -0.783557832, -0.621278107, -9.04251865e-005),C1 = CFrame.new(0.48738873, -0.364784002, 0.0138626099, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
| |
| 212 | ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(2.34746456, 2.11641502, 48.4083405, -0.000150418913, 0.207840621, -0.978104353, 0.000342616433, -0.978098989, -0.207835644, -0.999959588, -0.000364459294, 7.50037798e-005),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
| |
| 213 | Mesh = New("SpecialMesh",ClawPart2,"Mesh",{MeshType = Enum.MeshType.Wedge,})
| |
| 214 | mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -0.000150036911, 0.000342647952, -0.999982119, 0.207845837, -0.978132248, -0.000364528183, -0.978135228, -0.207844079, 7.53874556e-005),C1 = CFrame.new(0.732452035, -1.10841727, 0.0133666992, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
| |
| 215 | ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65306008, 2.53041506, 47.7222595, -0.00565980002, 0.999876678, 0.00980747957, -0.965705037, -0.00292715896, -0.259375572, -0.259334743, -0.0109386966, 0.965682745),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
| |
| 216 | Mesh = New("BlockMesh",ClawPart2,"Mesh",{})
| |
| 217 | mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -0.00566117326, -0.965738058, -0.259340554, 0.99990803, -0.00292591774, -0.010939328, 0.00980706606, -0.259384483, 0.96570456),C1 = CFrame.new(0.0380369425, -0.694410801, -0.672721863, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
| |
| 218 | ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65604961, 2.85616612, 47.8960381, -0.00937493891, 0.999876201, 0.00635162927, -0.755516708, -0.00292789866, -0.655023754, -0.654977262, -0.01093903, 0.755514741),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
| |
| 219 | Mesh = New("BlockMesh",ClawPart2,"Mesh",{})
| |
| 220 | mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -0.00937599409, -0.755542576, -0.654992044, 0.999907553, -0.00292665744, -0.0109396614, 0.00635065837, -0.655046165, 0.755531788),C1 = CFrame.new(0.0410267115, -0.368654013, -0.498939514, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
| |
| 221 | ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(1.65066326, 2.1240201, 47.6186333, -0.999874711, -0.00557238981, 0.00985530019, 0.00293071126, -0.968032777, -0.250539839, 0.0109357554, -0.250500113, 0.968010366),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
| |
| 222 | Mesh = New("SpecialMesh",ClawPart2,"Mesh",{MeshType = Enum.MeshType.Wedge,})
| |
| 223 | mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -0.999906063, 0.00292947004, 0.0109363869, -0.00557376677, -0.968065917, -0.250505745, 0.00985489972, -0.250548452, 0.968032181),C1 = CFrame.new(0.0356398821, -1.10081267, -0.776348114, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
| |
| 224 | ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(0.919124722, 2.53371048, 48.4086876, -0.300351858, -0.00015361057, 0.95376271, -0.953755617, 0.000337485195, -0.300355166, -0.000276322971, -0.999955058, -0.000246434589),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
| |
| 225 | Mesh = New("BlockMesh",ClawPart2,"Mesh",{})
| |
| 226 | mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -0.300362557, -0.953788638, -0.00027619407, -0.000153228655, 0.00033751654, -0.999977589, 0.953792274, -0.300364137, -0.000246802549),C1 = CFrame.new(-0.695910037, -0.691115856, 0.0137138367, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
| |
| 227 | ----// RightLegBrace | |
| 228 | RightLegBrace = New("Model",Char,"RightLegBrace",{})
| |
| 229 | Latch = New("Part",RightLegBrace,"Latch",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.00999999, 1.40999997, 1.02999997),CFrame = CFrame.new(8.6150198, 1.12481403, 33.2949753, 1, 6.85464272e-007, -1.921902e-007, -6.85464215e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1)})
| |
| 230 | Mesh = New("BlockMesh",Latch,"Mesh",{})
| |
| 231 | Brace1 = New("Part",RightLegBrace,"Brace1",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(8.61502171, 1.92481399, 33.2949753, 1, 6.85464329e-007, -1.921902e-007, -6.85464158e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1),})
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| 232 | Mesh = New("BlockMesh",Brace1,"Mesh",{})
| |
| 233 | mot = New("Motor",Brace1,"mot",{Part0 = Brace1,Part1 = Latch,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(9.53674316e-007, 0.799999952, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),})
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| 234 | Brace2 = New("Part",RightLegBrace,"Brace2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(8.61501884, 0.324813962, 33.2949753, 1, 6.85464329e-007, -1.921902e-007, -6.85464158e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1),})
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| 235 | Mesh = New("BlockMesh",Brace2,"Mesh",{})
| |
| 236 | mot = New("Motor",Brace2,"mot",{Part0 = Brace2,Part1 = Latch,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(0, -0.800000072, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),})
| |
| 237 | Brace3 = New("Part",RightLegBrace,"Brace3",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(8.61501884, 1.1148138, 33.2949753, 1, 6.85464329e-007, -1.921902e-007, -6.85464158e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1),})
| |
| 238 | Mesh = New("BlockMesh",Brace3,"Mesh",{})
| |
| 239 | mot = New("Motor",Brace3,"mot",{Part0 = Brace3,Part1 = Latch,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(-9.53674316e-007, -0.0100002289, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),})
| |
| 240 | ----// LeftLegBrace | |
| 241 | LeftLegBrace2 = New("Model",Char,"LeftLegBrace",{})
| |
| 242 | Latcha = New("Part",LeftLegBrace2,"Latcha",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.00999999, 1.40999997, 1.02999997),CFrame = CFrame.new(8.6150198, 1.12481403, 33.2949753, 1, 6.85464272e-007, -1.921902e-007, -6.85464215e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1)})
| |
| 243 | Mesh = New("BlockMesh",Latcha,"Mesh",{})
| |
| 244 | Brace1a = New("Part",LeftLegBrace2,"Brace1a",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(8.61502171, 1.92481399, 33.2949753, 1, 6.85464329e-007, -1.921902e-007, -6.85464158e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1),})
| |
| 245 | Mesh = New("BlockMesh",Brace1a,"Mesh",{})
| |
| 246 | mot = New("Motor",Brace1a,"mot",{Part0 = Brace1a,Part1 = Latcha,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(9.53674316e-007, 0.799999952, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),})
| |
| 247 | Brace2a = New("Part",LeftLegBrace2,"Brace2a",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(8.61501884, 0.324813962, 33.2949753, 1, 6.85464329e-007, -1.921902e-007, -6.85464158e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1),})
| |
| 248 | Mesh = New("BlockMesh",Brace2a,"Mesh",{})
| |
| 249 | mot = New("Motor",Brace2a,"mot",{Part0 = Brace2a,Part1 = Latcha,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(0, -0.800000072, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),})
| |
| 250 | Brace3a = New("Part",LeftLegBrace2,"Brace3a",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(8.61501884, 1.1148138, 33.2949753, 1, 6.85464329e-007, -1.921902e-007, -6.85464158e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1),})
| |
| 251 | Mesh = New("BlockMesh",Brace3a,"Mesh",{})
| |
| 252 | mot = New("Motor",Brace3a,"mot",{Part0 = Brace3a,Part1 = Latcha,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(-9.53674316e-007, -0.0100002289, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),})
| |
| 253 | ----// Exo Spine | |
| 254 | Chest = New("Model",Char,"Chest",{})
| |
| 255 | BackLatch = New("Part",Chest,"BackLatch",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Metal,Transparency = 1,Transparency = 1,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(2, 2, 1),CFrame = CFrame.new(-2.49994969, 3.10042095, 48.2739372, 0.99999994, -4.3300206e-005, -5.97238541e-005, 4.33037421e-005, 1, 5.92252691e-005, 5.97238541e-005, -5.9227852e-005, 0.99999994),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
| |
| 256 | Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.300000072, 1.37500012, 0.200000003),CFrame = CFrame.new(-2.49999189, 2.9973228, 48.8550034, 0.999999881, -4.6838089e-012, 2.56477506e-009, -4.6838089e-012, 1, 0, 2.56477506e-009, 0, 0.999999881),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
| |
| 257 | Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Brick,})
| |
| 258 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C1 = CFrame.new(-1.1920929e-005, -0.103132486, 0.581058502, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
| |
| 259 | Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.500000119, 0.975000024, 0.300000042),CFrame = CFrame.new(-2.49999166, 3.19728184, 48.8549995, 0.999999881, -4.6838089e-012, 2.56477506e-009, -4.6838089e-012, 1, 0, 2.56477506e-009, 0, 0.999999881),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
| |
| 260 | Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Brick,})
| |
| 261 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C1 = CFrame.new(-3.09944153e-006, 0.0968265533, 0.581069946, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
| |
| 262 | Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.700000048, 0.774999976, 0.300000042),CFrame = CFrame.new(-2.49999166, 3.59736109, 48.9049988, 0.999999881, -4.6838089e-012, 2.56477506e-009, -4.6838089e-012, 1, 0, 2.56477506e-009, 0, 0.999999881),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
| |
| 263 | Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Brick,})
| |
| 264 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C1 = CFrame.new(1.71661377e-005, 0.496902704, 0.631092072, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
| |
| 265 | Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.500000119, 0.300000042, 0.300000042),CFrame = CFrame.new(-2.49999189, 2.20982575, 48.8549995, 0.999999881, -4.6838089e-012, 2.56477506e-009, -4.6838089e-012, 1, 0, 2.56477506e-009, 0, 0.999999881),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
| |
| 266 | Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Brick,})
| |
| 267 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C1 = CFrame.new(-4.60147858e-005, -0.89062953, 0.581008911, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
| |
| 268 | Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.24999997),CFrame = CFrame.new(-2.51000166, 2.52982283, 49.0700035, 0.999999881, -4.6838089e-012, 2.56477506e-009, -4.6838089e-012, 1, 0, 2.56477506e-009, 0, 0.999999881),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
| |
| 269 | Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.5, 1),MeshType = Enum.MeshType.Brick,})
| |
| 270 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C1 = CFrame.new(-0.0100290775, -0.570644855, 0.796031952, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
| |
| 271 | Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.379999995),CFrame = CFrame.new(-2.51000142, 2.61388636, 49.3341675, 0.999999881, -1.23509381e-009, 2.24099495e-009, -4.6838089e-012, 0.877733231, 0.47914964, 2.56477506e-009, -0.47914958, 0.877733111),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
| |
| 272 | Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.5, 1),MeshType = Enum.MeshType.Brick,})
| |
| 273 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.877733231, -0.47914964, 0, 0.47914964, 0.877733231),C1 = CFrame.new(-0.0100095272, -0.486596823, 1.06020355, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
| |
| 274 | Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.870000005),CFrame = CFrame.new(-2.51000142, 3.09982252, 49.4699936, 0.999999881, -2.56477506e-009, -5.71143133e-012, -4.6838089e-012, -4.37103154e-008, 1, 2.56477506e-009, -0.999999881, -4.37103154e-008),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
| |
| 275 | Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.5, 1),MeshType = Enum.MeshType.Brick,})
| |
| 276 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -4.37113883e-008, -1, 0, 1, -4.37113883e-008),C1 = CFrame.new(-0.00998044014, -0.000668764114, 1.19605637, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
| |
| 277 | Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.379999995),CFrame = CFrame.new(-2.51000142, 3.59388614, 49.3341675, 0.999999881, 1.22417987e-009, 2.25190888e-009, -4.6838089e-012, 0.877732217, -0.479151487, 2.56477506e-009, 0.479151428, 0.877732098),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
| |
| 278 | Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.5, 1),MeshType = Enum.MeshType.Brick,})
| |
| 279 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.877732217, 0.479151487, 0, -0.479151487, 0.877732217),C1 = CFrame.new(-0.0099670887, 0.493402719, 1.06026077, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
| |
| 280 | Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.24999997),CFrame = CFrame.new(-2.51000142, 3.67982244, 49.0600014, 0.999999881, -4.6838089e-012, 2.56477506e-009, -4.6838089e-012, 1, 0, 2.56477506e-009, 0, 0.999999881),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
| |
| 281 | Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.5, 1),MeshType = Enum.MeshType.Brick,})
| |
| 282 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C1 = CFrame.new(-0.00997972488, 0.579355478, 0.78609848, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
| |
| 283 | ----// Battery Pack | |
| 284 | BatteryPack = New("Model",Char,"BatteryPack",{})
| |
| 285 | Inner = New("Part",BatteryPack,"Inner",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(5.1000185, 1.11981344, 33.3099785, 1, 6.85464386e-007, -1.92190214e-007, -6.85464158e-007, 1, -3.23786935e-008, 1.92190157e-007, 3.23788285e-008, 1),})
| |
| 286 | Mesh = New("SpecialMesh",Inner,"Mesh",{Scale = Vector3.new(0.5, 0.850000024, 0.5),MeshId = "rbxassetid://9756362",MeshType = Enum.MeshType.FileMesh,})
| |
| 287 | Top = New("Part",BatteryPack,"Top",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(5.08502388, 1.87980604, 33.2949829, 1, 2.02658885e-006, -5.78463244e-007, -2.02658839e-006, 1, -5.24246104e-008, 5.7846313e-007, 5.24257899e-008, 1),})
| |
| 288 | Mesh = New("BlockMesh",Top,"Mesh",{})
| |
| 289 | mot = New("Motor",Top,"mot",{Part0 = Top,Part1 = Inner,C0 = CFrame.new(0, 0, 0, 1, -2.02658862e-006, 5.7846313e-007, 2.02658862e-006, 1, 5.24257864e-008, -5.78463244e-007, -5.24246104e-008, 1),C1 = CFrame.new(-0.0149950981, 0.759992599, -0.014995575, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),})
| |
| 290 | Outer = New("Part",BatteryPack,"Outer",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.SmoothPlastic,Transparency = 0.60000002384186,Transparency = 0.60000002384186,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.02999997, 1.40999997, 1.02999997),CFrame = CFrame.new(5.08501816, 1.1248138, 33.2949753, 1, 6.85464272e-007, -1.921902e-007, -6.85464215e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1),})
| |
| 291 | Mesh = New("BlockMesh",Outer,"Mesh",{})
| |
| 292 | mot = New("Motor",Outer,"mot",{Part0 = Outer,Part1 = Inner,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(-0.0150003433, 0.00500035286, -0.0150032043, 1, -6.85464215e-007, 1.92190157e-007, 6.85464329e-007, 1, 3.23788285e-008, -1.92190214e-007, -3.23786935e-008, 1),})
| |
| 293 | Bottom = New("Part",BatteryPack,"Bottom",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(5.08501768, 0.364813805, 33.2949753, 1, 6.85464499e-007, -1.92190228e-007, -6.85463988e-007, 1, -3.237869e-008, 1.92190143e-007, 3.23788285e-008, 1),})
| |
| 294 | Mesh = New("BlockMesh",Bottom,"Mesh",{})
| |
| 295 | mot = New("Motor",Bottom,"mot",{Part0 = Bottom,Part1 = Inner,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(-0.0150003433, -0.754999638, -0.0150032043, 1, -6.85464158e-007, 1.92190157e-007, 6.85464386e-007, 1, 3.23788285e-008, -1.92190214e-007, -3.23786935e-008, 1),})
| |
| 296 | BatteryPack:MoveTo(CFrame.new(0,6,0).p) | |
| 297 | ----// Helmet | |
| 298 | Helmet = New("Model",Char,"Helmet",{})
| |
| 299 | HeadHandle = New("Part",Helmet,"HeadHandle",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,Transparency = 1,Transparency = 1,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.20000005, 1.20000005, 1.20000005),CFrame = CFrame.new(-39.1249886, 4.49498367, 48.3950195, 0.999969244, -3.05533376e-013, -1.83186799e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.80966353e-014, -3.08556781e-015, 0.999989748),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
| |
| 300 | Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.20000005, 1.20000005),CFrame = CFrame.new(-39.7349472, 4.49498367, 48.3950195, 0.999943495, -5.61309246e-013, -3.3638975e-014, -5.61309246e-013, 0.999943495, -5.66873666e-015, -3.34169372e-014, -5.66873666e-015, 0.999981165),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
| |
| 301 | Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
| |
| 302 | mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999986053, -1.38555291e-013, -8.21562921e-015, -1.38555291e-013, 0.999986053, -1.39928488e-015, -8.43767296e-015, -1.39928477e-015, 0.999995351),C1 = CFrame.new(-0.609977722, 0, 0, 0.999988198, -1.17239551e-013, -6.88338275e-015, -1.17239551e-013, 0.999988198, -1.18401198e-015, -7.10542736e-015, -1.18401188e-015, 0.999996066),})
| |
| 303 | Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.20000005, 1.20000005),CFrame = CFrame.new(-39.1349983, 5.06996679, 48.3950157, -2.98000771e-008, 0.999943316, -3.3638975e-014, -0.999943316, -2.98011997e-008, -5.66873666e-015, 5.66873666e-015, -3.34169304e-014, 0.999981165),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
| |
| 304 | Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
| |
| 305 | mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, -2.98017682e-008, -0.999985874, 1.39928488e-015, 0.999985874, -2.98020453e-008, -8.21562751e-015, -8.43767296e-015, -1.39928477e-015, 0.999995351),C1 = CFrame.new(-0.0100097656, 0.575000763, -3.81469727e-006, 0.999988198, -1.17239551e-013, -6.88338275e-015, -1.17239551e-013, 0.999988198, -1.18401198e-015, -7.10542736e-015, -1.18401188e-015, 0.999996066),})
| |
| 306 | Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.20000005, 1.20000005),CFrame = CFrame.new(-39.1349983, 3.92003059, 48.3950157, -2.98000771e-008, 0.999943316, -3.3638975e-014, -0.999943316, -2.98011997e-008, -5.66873666e-015, 5.66873666e-015, -3.34169304e-014, 0.999981165),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
| |
| 307 | Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
| |
| 308 | mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, -2.98017682e-008, -0.999985874, 1.39928488e-015, 0.999985874, -2.98020453e-008, -8.21562751e-015, -8.43767296e-015, -1.39928477e-015, 0.999995351),C1 = CFrame.new(-0.0100097656, -0.574970722, -3.81469727e-006, 0.999988198, -1.17239551e-013, -6.88338275e-015, -1.17239551e-013, 0.999988198, -1.18401198e-015, -7.10542736e-015, -1.18401188e-015, 0.999996066),})
| |
| 309 | Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.20000005, 1.20000005),CFrame = CFrame.new(-38.5600357, 4.49499846, 48.3950157, 0.999943495, -5.61309246e-013, -3.3638975e-014, -5.61309246e-013, 0.999943495, -5.66873666e-015, -3.34169372e-014, -5.66873666e-015, 0.999981165),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
| |
| 310 | Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
| |
| 311 | mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999986053, -1.38555291e-013, -8.21562921e-015, -1.38555291e-013, 0.999986053, -1.39928488e-015, -8.43767296e-015, -1.39928477e-015, 0.999995351),C1 = CFrame.new(0.564971924, 1.47819519e-005, -3.81469727e-006, 0.999988198, -1.17239551e-013, -6.88338275e-015, -1.17239551e-013, 0.999988198, -1.18401198e-015, -7.10542736e-015, -1.18401188e-015, 0.999996066),})
| |
| 312 | Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.17000008, 0.470000058),CFrame = CFrame.new(-39.1399956, 4.17001486, 47.8200264, 1.63953751e-009, 0.999954045, -2.18817728e-008, 4.59242587e-015, -2.18826859e-008, -0.999954045, -0.999984682, 1.63953329e-009, 4.59242672e-015),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
| |
| 313 | Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
| |
| 314 | mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 1.63958203e-009, 3.22914132e-016, -0.999998868, 0.999996603, -2.18831939e-008, 1.63958169e-009, -2.18831264e-008, -0.999996603, 3.22914185e-016),C1 = CFrame.new(-0.015007019, -0.324978828, -0.575000763, 0.999988198, -1.17239551e-013, -6.88338275e-015, -1.17239551e-013, 0.999988198, -1.18401198e-015, -7.10542736e-015, -1.18401188e-015, 0.999996066),})
| |
| 315 | Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.20000005, 1.20000005),CFrame = CFrame.new(-39.1349983, 4.49499846, 48.9700012, 1.6395757e-009, 0.999990523, -2.18829328e-008, 9.32859196e-016, -2.18831211e-008, -0.999990523, -0.999996841, 1.63957481e-009, 9.32859408e-016),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
| |
| 316 | Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
| |
| 317 | mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 1.6395757e-009, 9.32859196e-016, -0.999996841, 0.999990523, -2.18831211e-008, 1.63957481e-009, -2.18829328e-008, -0.999990523, 9.32859408e-016),C1 = CFrame.new(-0.0100097656, 1.47819519e-005, 0.574989319, 0.999988198, -1.17239551e-013, -6.88338275e-015, -1.17239551e-013, 0.999988198, -1.18401198e-015, -7.10542736e-015, -1.18401188e-015, 0.999996066),})
| |
| 318 | Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.20000005, 0.200000003),CFrame = CFrame.new(-39.1349945, 4.97495842, 47.8200378, 1.63948666e-009, 0.999905407, -2.18802239e-008, 9.47157154e-015, -2.18821032e-008, -0.999905407, -0.999968469, 1.63947811e-009, 9.47157324e-015),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
| |
| 319 | Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
| |
| 320 | mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 1.63955105e-009, 3.30083467e-015, -0.999988973, 0.999966919, -2.18828387e-008, 1.63954805e-009, -2.18821814e-008, -0.999966919, 3.30083509e-015),C1 = CFrame.new(-0.0100059509, 0.479989529, -0.574989319, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
| |
| 321 | Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-38.5950432, 4.9849577, 47.8200378, 1.63948777e-009, 0.99990648, -2.18802576e-008, 9.36394669e-015, -2.18821157e-008, -0.99990648, -0.999968827, 1.63947933e-009, 9.36394838e-015),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
| |
| 322 | Mesh = New("BlockMesh",Wall,"Mesh",{})
| |
| 323 | mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 1.63955216e-009, 3.19320092e-015, -0.999989331, 0.999967992, -2.18828511e-008, 1.63954927e-009, -2.18822152e-008, -0.999967992, 3.19320156e-015),C1 = CFrame.new(0.529960632, 0.489989281, -0.574989319, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
| |
| 324 | Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-39.7049294, 4.9849577, 47.8200378, 1.63948777e-009, 0.99990648, -2.18802576e-008, 9.36394669e-015, -2.18821157e-008, -0.99990648, -0.999968827, 1.63947933e-009, 9.36394838e-015),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
| |
| 325 | Mesh = New("BlockMesh",Wall,"Mesh",{})
| |
| 326 | mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 1.63955216e-009, 3.19320092e-015, -0.999989331, 0.999967992, -2.18828511e-008, 1.63954927e-009, -2.18822152e-008, -0.999967992, 3.19320156e-015),C1 = CFrame.new(-0.579959869, 0.489989281, -0.574989319, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
| |
| 327 | Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-38.5600548, 4.98495245, 49.0399933, 0.99990648, -5.5407183e-014, -2.02039434e-008, -2.02057997e-008, 3.05623193e-010, -0.99990648, -5.5175611e-014, 0.999968767, 3.0566083e-010),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
| |
| 328 | Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
| |
| 329 | mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, -2.02064321e-008, -1.87625895e-014, -1.89941751e-014, 3.05648173e-010, 0.999989271, -2.02057979e-008, -0.999967992, 3.05660941e-010),C1 = CFrame.new(0.56495285, 0.489984035, 0.644981384, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
| |
| 330 | Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-38.5600548, 4.962955, 49.2099915, 0.99990648, -1.0504676e-009, -5.66523439e-010, -8.17672263e-010, -0.255145043, -0.966806114, 8.71077599e-010, 0.966866374, -0.255160898),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
| |
| 331 | Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
| |
| 332 | mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, -8.1711149e-010, 8.71131889e-010, -1.05065279e-009, -0.255160719, 0.966886163, -5.67158376e-010, -0.966865599, -0.255166143),C1 = CFrame.new(0.56495285, 0.46798563, 0.814979553, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
| |
| 333 | Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-38.5600548, 4.91495943, 49.3999825, 0.99990648, -1.0504676e-009, -5.66523439e-010, -8.17672263e-010, -0.255145043, -0.966806114, 8.71077599e-010, 0.966866374, -0.255160898),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
| |
| 334 | Mesh = New("SpecialMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),MeshType = Enum.MeshType.Wedge,})
| |
| 335 | mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, -8.1711149e-010, 8.71131889e-010, -1.05065279e-009, -0.255160719, 0.966886163, -5.67158376e-010, -0.966865599, -0.255166143),C1 = CFrame.new(0.56495285, 0.419988632, 1.00497437, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
| |
| 336 | Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-39.7349434, 4.98495245, 49.0399933, 0.99990648, -5.5407183e-014, -2.02039434e-008, -2.02057997e-008, 3.05623193e-010, -0.99990648, -5.5175611e-014, 0.999968767, 3.0566083e-010),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
| |
| 337 | Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
| |
| 338 | mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, -2.02064321e-008, -1.87625895e-014, -1.89941751e-014, 3.05648173e-010, 0.999989271, -2.02057979e-008, -0.999967992, 3.05660941e-010),C1 = CFrame.new(-0.609973907, 0.489984035, 0.644981384, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
| |
| 339 | Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-39.7349434, 4.962955, 49.2099915, 0.99990648, -1.0504676e-009, -5.66523439e-010, -8.17672263e-010, -0.255145043, -0.966806114, 8.71077599e-010, 0.966866374, -0.255160898),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
| |
| 340 | Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
| |
| 341 | mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, -8.1711149e-010, 8.71131889e-010, -1.05065279e-009, -0.255160719, 0.966886163, -5.67158376e-010, -0.966865599, -0.255166143),C1 = CFrame.new(-0.609973907, 0.46798563, 0.814979553, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
| |
| 342 | Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-39.7349434, 4.91495943, 49.3999825, 0.99990648, -1.0504676e-009, -5.66523439e-010, -8.17672263e-010, -0.255145043, -0.966806114, 8.71077599e-010, 0.966866374, -0.255160898),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
| |
| 343 | Mesh = New("SpecialMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),MeshType = Enum.MeshType.Wedge,})
| |
| 344 | mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, -8.1711149e-010, 8.71131889e-010, -1.05065279e-009, -0.255160719, 0.966886163, -5.67158376e-010, -0.966865599, -0.255166143),C1 = CFrame.new(-0.609973907, 0.419988632, 1.00497437, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
| |
| 345 | Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.879999995, 0.819999933),CFrame = CFrame.new(-39.1250114, 5.37822723, 49.0352859, 0.99990648, -8.72485362e-010, -5.28140465e-012, 7.17916893e-010, 0.828282356, -0.560144186, 4.93058316e-010, 0.560179174, 0.828333974),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
| |
| 346 | Mesh = New("SpecialMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),MeshType = Enum.MeshType.Wedge,})
| |
| 347 | mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, 7.18572146e-010, 4.93104835e-010, -8.72012407e-010, 0.828333259, 0.560190618, -5.59388126e-012, -0.560178638, 0.828350902),C1 = CFrame.new(-2.28881836e-005, 0.883270741, 0.640274048, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
| |
| 348 | Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.899999976, 0.919999957),CFrame = CFrame.new(-39.1250038, 4.71387339, 48.6822853, 0.99990648, -1.0504676e-009, -5.66523439e-010, -8.17672263e-010, -0.255145043, -0.966806114, 8.71077599e-010, 0.966866374, -0.255160898),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
| |
| 349 | Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
| |
| 350 | mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, -8.1711149e-010, 8.71131889e-010, -1.05065279e-009, -0.255160719, 0.966886163, -5.67158376e-010, -0.966865599, -0.255166143),C1 = CFrame.new(-1.52587891e-005, 0.218896389, 0.287269592, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
| |
| 351 | ----// End | |
| 352 | ||
| 353 | rad = function(Int) | |
| 354 | return math.rad(tonumber(Int)) | |
| 355 | end; | |
| 356 | sin = function(Int) | |
| 357 | return math.sin(tonumber(Int)) | |
| 358 | end; | |
| 359 | cos = function(Int) | |
| 360 | return math.cos(tonumber(Int)) | |
| 361 | end; | |
| 362 | Angles = function(X,Y,Z) | |
| 363 | return CFrame.Angles(X,Y,Z); | |
| 364 | end; | |
| 365 | Euler = function(X,Y,Z) | |
| 366 | return CFrame.fromEulerAnglesXYZ(X,Y,Z); | |
| 367 | end; | |
| 368 | CF = function(X,Y,Z) | |
| 369 | return CFrame.new(X,Y,Z); | |
| 370 | end; | |
| 371 | ||
| 372 | --// Suit Welds | |
| 373 | local HandleWeld = Weld(rarm,Main,Angles(0,0,0)*CF(0,.35,0)) | |
| 374 | local HandleWeld2 = Weld(larm,Main2,Angles(0,0,0)*CF(0,.35,0)) | |
| 375 | local BraceWeld = Weld(rleg,Latch,CF(0,0,0)) | |
| 376 | local BraceWeld2 = Weld(lleg,Latcha,CF(0,0,0)) | |
| 377 | local ExoWeld = Weld(torso,BackLatch,CF(0,0,0)) | |
| 378 | local BatteryWeld = Weld(Outer,BackLatch,CF(0,0,1.775)) | |
| 379 | local InnerWeld = Weld(Inner,Outer,CF(0,0,0)) | |
| 380 | local TopW,BottomW = Weld(Top,Outer,CF(0,-.75,0)),Weld(Bottom,Outer,CF(0,.75,0)) | |
| 381 | local HelmetWeld = Weld(HeadHandle,hed,CF(0,.05,0)) | |
| 382 | --\\ Suit Welds | |
| 383 | ||
| 384 | dmg=function(hit,Damage,Knockback,angle) | |
| 385 | local mana = 0 | |
| 386 | if DebounceHit == false then | |
| 387 | DebounceHit = true | |
| 388 | coroutine.resume(coroutine.create(function() | |
| 389 | wait(0.1) | |
| 390 | DebounceHit = false | |
| 391 | end)) | |
| 392 | if hit.Parent==nil then | |
| 393 | return | |
| 394 | end | |
| 395 | --CPlayer=Bin | |
| 396 | h=hit.Parent:FindFirstChild("Humanoid")
| |
| 397 | if h~=nil and hit.Parent.Name~=Char.Name and hit.Parent:FindFirstChild("Torso")~=nil then
| |
| 398 | if mana < 400 then | |
| 399 | mana = mana + math.random(5,15) | |
| 400 | end | |
| 401 | if mana > 400 then | |
| 402 | mana = 400 | |
| 403 | end | |
| 404 | Damage=Damage | |
| 405 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
| 406 | return | |
| 407 | end]] | |
| 408 | c=Instance.new("ObjectValue")
| |
| 409 | c.Name="creator" | |
| 410 | c.Value=game.Players.LocalPlayer | |
| 411 | c.Parent=h | |
| 412 | game:GetService("Debris"):AddItem(c,.5)
| |
| 413 | -- print(c.Value) | |
| 414 | if math.random(0,99)+math.random()<=7.8 then | |
| 415 | --CRIT=true | |
| 416 | Damage=Damage*3 | |
| 417 | --[[ Knockback=Knockback*2 | |
| 418 | r=Instance.new("BodyAngularVelocity")
| |
| 419 | r.P=3000 | |
| 420 | r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000 | |
| 421 | r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
| 422 | r.Parent=hit.Parent.Torso]] | |
| 423 | --critsound(2) | |
| 424 | ||
| 425 | end | |
| 426 | if NO_OP == true then | |
| 427 | Damage = h.MaxHealth / Damage | |
| 428 | else | |
| 429 | Damage = Damage+math.random(0,9) | |
| 430 | end | |
| 431 | --warn('dmged')
| |
| 432 | -- Blood(hit.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2)) | |
| 433 | h.Health = h.Health - Damage | |
| 434 | -- showDamage(hit.Parent,Damage,.5) | |
| 435 | vp=Instance.new("BodyVelocity")
| |
| 436 | vp.P=500 | |
| 437 | vp.maxForce=Vector3.new(math.huge,0,math.huge) | |
| 438 | -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback | |
| 439 | vp.velocity=torso.CFrame.lookVector*Knockback+torso.Velocity/1.05 | |
| 440 | if Knockback>0 then | |
| 441 | vp.Parent=hit.Parent.Torso | |
| 442 | end | |
| 443 | game:GetService("Debris"):AddItem(vp,.1)
| |
| 444 | r=Instance.new("BodyAngularVelocity")
| |
| 445 | r.P=3000 | |
| 446 | r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000 | |
| 447 | r.angularvelocity= angle or Vector3.new(0,0,0) | |
| 448 | r.Parent=hit.Parent.Torso | |
| 449 | game:GetService("Debris"):AddItem(r,.5)
| |
| 450 | c=Instance.new("ObjectValue")
| |
| 451 | c.Name="creator" | |
| 452 | c.Value=Plr | |
| 453 | c.Parent=h | |
| 454 | game:GetService("Debris"):AddItem(c,.5)
| |
| 455 | return h | |
| 456 | --CRIT=false | |
| 457 | --hitDeb=true | |
| 458 | --AttackPos=6 | |
| 459 | end | |
| 460 | end | |
| 461 | end | |
| 462 | ||
| 463 | function getAllParts(from) | |
| 464 | local t = {}
| |
| 465 | function getParts(where) | |
| 466 | for i, v in pairs(where:children()) do | |
| 467 | if v:IsA("BasePart") then
| |
| 468 | if v.Parent ~= Char and v.Parent.Parent ~= Char then | |
| 469 | table.insert(t, v) | |
| 470 | end | |
| 471 | end | |
| 472 | getParts(v) | |
| 473 | end | |
| 474 | end | |
| 475 | getParts(workspace) | |
| 476 | return t | |
| 477 | end | |
| 478 | ||
| 479 | Search = function(Object, ClassName, Function) | |
| 480 | for index,obj in next, Object:children() do | |
| 481 | if obj:IsA(tostring(ClassName)) then | |
| 482 | Function(obj) | |
| 483 | end | |
| 484 | end | |
| 485 | end | |
| 486 | ||
| 487 | TransClone = function(Trans) | |
| 488 | local md = Char | |
| 489 | md.Archivable = true | |
| 490 | local md2 = md:Clone() | |
| 491 | md2.Parent = workspace | |
| 492 | pcall(function() | |
| 493 | md2.BodyColors:Destroy() | |
| 494 | end) | |
| 495 | md.Archivable=false | |
| 496 | Search(md2,'Part',function(P) | |
| 497 | P.Transparency = .9 | |
| 498 | P.Material = 'Neon' | |
| 499 | P.BrickColor = BrickColor.new('Teal')
| |
| 500 | end) | |
| 501 | ||
| 502 | Search(md2['VortexGauntlet'],'Part',function(P) | |
| 503 | P.Transparency = Trans | |
| 504 | P.Material = 'Neon' | |
| 505 | P.BrickColor = BrickColor.new('Teal')
| |
| 506 | end) | |
| 507 | ||
| 508 | Search(md2['VortexGauntlet2'],'Part',function(P) | |
| 509 | P.Transparency = Trans | |
| 510 | P.Material = 'Neon' | |
| 511 | P.BrickColor = BrickColor.new('Teal')
| |
| 512 | end) | |
| 513 | ||
| 514 | Search(md2['RightLegBrace'],'Part',function(P) | |
| 515 | P.Transparency = Trans | |
| 516 | P.Material = 'Neon' | |
| 517 | P.BrickColor = BrickColor.new('Teal')
| |
| 518 | end) | |
| 519 | ||
| 520 | Search(md2['LeftLegBrace'],'Part',function(P) | |
| 521 | P.Transparency = Trans | |
| 522 | P.Material = 'Neon' | |
| 523 | P.BrickColor = BrickColor.new('Teal')
| |
| 524 | end) | |
| 525 | ||
| 526 | Search(md2['Chest'],'Part',function(P) | |
| 527 | P.Transparency = Trans | |
| 528 | P.Material = 'Neon' | |
| 529 | P.BrickColor = BrickColor.new('Teal')
| |
| 530 | end) | |
| 531 | ||
| 532 | Search(md2['BatteryPack'],'Part',function(P) | |
| 533 | P.Transparency = Trans | |
| 534 | P.Material = 'Neon' | |
| 535 | P.BrickColor = BrickColor.new('Teal')
| |
| 536 | end) | |
| 537 | ||
| 538 | Search(md2['Helmet'],'Part',function(P) | |
| 539 | P.Transparency = Trans | |
| 540 | P.Material = 'Neon' | |
| 541 | P.BrickColor = BrickColor.new('Teal')
| |
| 542 | end) | |
| 543 | ||
| 544 | return md2 | |
| 545 | end; | |
| 546 | ||
| 547 | TakeJuice = function(Amnt) | |
| 548 | if Energy - Amnt <= -1 then | |
| 549 | if dk == true then dk = false end | |
| 550 | if DebounceState == true then DebounceState = false end | |
| 551 | if Flyin == true then Flyin = false end | |
| 552 | if DBP == true then DBP = false end | |
| 553 | return false end | |
| 554 | if Energy - Amnt >= 0 then | |
| 555 | spawn(function() | |
| 556 | for i = 1,tonumber(Amnt) do | |
| 557 | Energy = Energy - 1 | |
| 558 | wait(i/(Amnt*10)) | |
| 559 | end | |
| 560 | end) | |
| 561 | end | |
| 562 | return true | |
| 563 | end; | |
| 564 | ||
| 565 | Charge = function(Amnt) | |
| 566 | if Energy < mx then | |
| 567 | for i = 1,tonumber(Amnt) do | |
| 568 | if Energy == mx then return end | |
| 569 | Energy = Energy + 1 | |
| 570 | wait(i/(Amnt*10)) | |
| 571 | end | |
| 572 | end | |
| 573 | end; | |
| 574 | ||
| 575 | --// Mesh Removing | |
| 576 | ypcall(function() | |
| 577 | hed.Mesh:Destroy() | |
| 578 | wait(.2) | |
| 579 | local HedMesh = Instance.new('BlockMesh',hed)
| |
| 580 | HedMesh.Scale = Vector3.new(.560002,1.10002,1.10002) | |
| 581 | HedMesh.Name = 'Mesh' | |
| 582 | end) | |
| 583 | for index,obj in next, Char:children() do | |
| 584 | if obj:IsA'CharacterMesh' then | |
| 585 | obj:Destroy() | |
| 586 | end | |
| 587 | if obj:IsA'Hat' then | |
| 588 | obj:Destroy() | |
| 589 | end | |
| 590 | end | |
| 591 | --\\ Mesh Removing | |
| 592 | ||
| 593 | function RayCast(pos1, pos2, maxDist, forward) | |
| 594 | local list = getAllParts(workspace) | |
| 595 | local pos0 = pos1 | |
| 596 | for dist = 1, maxDist, forward do | |
| 597 | lRS:wait() | |
| 598 | pos0 = (CFrame.new(pos1, pos2) * CFrame.new(0, 0, -dist)).p | |
| 599 | for _, v in pairs(list) do | |
| 600 | local pos3 = v.CFrame:pointToObjectSpace(pos0) | |
| 601 | local s = v.Size | |
| 602 | if pos3.x > -(s.x/2) and pos3.x < (s.x/2) and pos3.y > -(s.y/2) and pos3.y < (s.y/2) and pos3.z > -(s.z/2) and pos3.x < (s.z/2) and v.CanCollide == true then | |
| 603 | return pos0, v | |
| 604 | end | |
| 605 | end | |
| 606 | end | |
| 607 | return pos0, nil | |
| 608 | end | |
| 609 | ||
| 610 | ||
| 611 | HandleParts = function(Obj, Scale) | |
| 612 | Scale = Scale or 0 | |
| 613 | local P = Instance.new('Part',VortexGauntlet)
| |
| 614 | P.Anchored = true | |
| 615 | P.Transparency = .3 | |
| 616 | P.FormFactor = 3 | |
| 617 | P.Size = Vector3.new(.4+Scale,.4+Scale,.4+Scale) | |
| 618 | P.CFrame = Obj.CFrame * CF(0,-.7,0) * Angles(math.random(),math.random(),math.random()) | |
| 619 | P.Material = 'Neon' | |
| 620 | P.CanCollide = false | |
| 621 | P.BrickColor = BrickColor.new(SecondaryColor) | |
| 622 | local PM = Instance.new('BlockMesh',P)
| |
| 623 | spawn(function() | |
| 624 | for i = 1,20 do | |
| 625 | PM.Scale = PM.Scale + Vector3.new(.05,.05,.05) | |
| 626 | P.Transparency = P.Transparency + .05 | |
| 627 | lRS:wait() | |
| 628 | end | |
| 629 | P:Destroy() | |
| 630 | end) | |
| 631 | end | |
| 632 | ||
| 633 | Trans = function(Numb) | |
| 634 | local R = function() | |
| 635 | ------------------------------------------------ | |
| 636 | spawn(function() | |
| 637 | for i = 1,20 do | |
| 638 | Part3.Transparency = Part3.Transparency + 1/Numb | |
| 639 | lRS:wait() | |
| 640 | end | |
| 641 | end) | |
| 642 | wait(.1) | |
| 643 | ---- | |
| 644 | spawn(function() | |
| 645 | for i = 1,20 do | |
| 646 | Part2.Transparency = Part2.Transparency + 1/Numb | |
| 647 | lRS:wait() | |
| 648 | end | |
| 649 | end) | |
| 650 | wait(.1) | |
| 651 | ---- | |
| 652 | spawn(function() | |
| 653 | for i = 1,20 do | |
| 654 | Part1.Transparency = Part1.Transparency + 1/Numb | |
| 655 | lRS:wait() | |
| 656 | end | |
| 657 | end) | |
| 658 | ------------------------------------------------ | |
| 659 | ------------------------------------------------ | |
| 660 | spawn(function() | |
| 661 | for i = 1,20 do | |
| 662 | Part3.Transparency = Part3.Transparency - 1/Numb | |
| 663 | lRS:wait() | |
| 664 | end | |
| 665 | end) | |
| 666 | wait(.1) | |
| 667 | ---- | |
| 668 | spawn(function() | |
| 669 | for i = 1,20 do | |
| 670 | Part2.Transparency = Part2.Transparency - 1/Numb | |
| 671 | lRS:wait() | |
| 672 | end | |
| 673 | end) | |
| 674 | wait(.1) | |
| 675 | ---- | |
| 676 | spawn(function() | |
| 677 | for i = 1,20 do | |
| 678 | Part1.Transparency = Part1.Transparency - 1/Numb | |
| 679 | lRS:wait() | |
| 680 | end | |
| 681 | end) | |
| 682 | ------------------------------------------------ | |
| 683 | end | |
| 684 | ||
| 685 | local L = function() | |
| 686 | ------------------------------------------------ | |
| 687 | spawn(function() | |
| 688 | for i = 1,20 do | |
| 689 | Part3a.Transparency = Part3a.Transparency + 1/Numb | |
| 690 | lRS:wait() | |
| 691 | end | |
| 692 | end) | |
| 693 | wait(.1) | |
| 694 | ---- | |
| 695 | spawn(function() | |
| 696 | for i = 1,20 do | |
| 697 | Part2a.Transparency = Part2a.Transparency + 1/Numb | |
| 698 | lRS:wait() | |
| 699 | end | |
| 700 | end) | |
| 701 | wait(.1) | |
| 702 | ---- | |
| 703 | spawn(function() | |
| 704 | for i = 1,20 do | |
| 705 | Part1a.Transparency = Part1a.Transparency + 1/Numb | |
| 706 | lRS:wait() | |
| 707 | end | |
| 708 | end) | |
| 709 | ------------------------------------------------ | |
| 710 | ------------------------------------------------ | |
| 711 | spawn(function() | |
| 712 | for i = 1,20 do | |
| 713 | Part3a.Transparency = Part3a.Transparency - 1/Numb | |
| 714 | lRS:wait() | |
| 715 | end | |
| 716 | end) | |
| 717 | wait(.1) | |
| 718 | ---- | |
| 719 | spawn(function() | |
| 720 | for i = 1,20 do | |
| 721 | Part2a.Transparency = Part2a.Transparency - 1/Numb | |
| 722 | lRS:wait() | |
| 723 | end | |
| 724 | end) | |
| 725 | wait(.1) | |
| 726 | ---- | |
| 727 | spawn(function() | |
| 728 | for i = 1,20 do | |
| 729 | Part1a.Transparency = Part1a.Transparency - 1/Numb | |
| 730 | lRS:wait() | |
| 731 | end | |
| 732 | end) | |
| 733 | ------------------------------------------------ | |
| 734 | end | |
| 735 | ||
| 736 | spawn(R) | |
| 737 | spawn(L) | |
| 738 | end; | |
| 739 | ||
| 740 | newRay = function(start,face,range,wat) | |
| 741 | local rey=Ray.new(start.p,(face.p-start.p).Unit*range) | |
| 742 | local hit,pos=workspace:FindPartOnRayWithIgnoreList(rey,wat) | |
| 743 | return rey,hit,pos | |
| 744 | end | |
| 745 | ||
| 746 | Pulse = function(Parent, Angle, Sc, Increase) | |
| 747 | local Rng = Instance.new('Part',Parent)
| |
| 748 | Rng.FormFactor = 3 | |
| 749 | Rng.Size = Vector3.new(.2,.2,.2) | |
| 750 | Rng.BrickColor = BrickColor.new(SecondaryColor) | |
| 751 | Rng.Anchored = true | |
| 752 | Rng.CFrame = Parent.CFrame*Angle | |
| 753 | local Msh = Instance.new('SpecialMesh',Rng)
| |
| 754 | Msh.MeshId = 'rbxassetid://3270017' | |
| 755 | Msh.Scale = Sc | |
| 756 | spawn(function() | |
| 757 | for i = 1,Increase do | |
| 758 | Msh.Scale = Msh.Scale + Vector3.new(.1,.1,0) | |
| 759 | Rng.Transparency = Rng.Transparency + 1/Increase | |
| 760 | lRS:wait() | |
| 761 | end | |
| 762 | Rng:Destroy() | |
| 763 | end) | |
| 764 | end; | |
| 765 | ||
| 766 | FaceMouse = function() | |
| 767 | local Torso = torso | |
| 768 | local atan2, pi, dir, torso, torsoPos = math.atan2, math.pi | |
| 769 | local torso = Char:FindFirstChild'Torso' | |
| 770 | if torso then | |
| 771 | torsoPos = torso.CFrame.p | |
| 772 | dir = (mouse.Hit.p - torsoPos).unit | |
| 773 | torso.CFrame = CFrame.new(torsoPos) * CFrame.Angles(0, atan2(dir.X, dir.Z) + pi, 0) | |
| 774 | end;end; | |
| 775 | ||
| 776 | CheckIfLanded = function() | |
| 777 | local Ray = Ray.new(torso.Position,Vector3.new(0,-1,0)*10) | |
| 778 | local Ignore = {}
| |
| 779 | for i,v in pairs(game:GetService("Players"):GetPlayers()) do
| |
| 780 | if v.Character ~= nil then | |
| 781 | Ignore[#Ignore+1] = v.Character | |
| 782 | end | |
| 783 | end | |
| 784 | local Hit,Pos,SurfaceNorm = workspace:FindPartOnRayWithIgnoreList(Ray,Ignore) | |
| 785 | if Hit == nil then return false,nil end | |
| 786 | return true,Hit | |
| 787 | end; | |
| 788 | ||
| 789 | CL = function() | |
| 790 | local C = CheckIfLanded() | |
| 791 | if C == false then | |
| 792 | DebounceState = false | |
| 793 | dk = false | |
| 794 | DBP = false | |
| 795 | Flyin = false | |
| 796 | return end | |
| 797 | end; | |
| 798 | ||
| 799 | local acos = math.acos | |
| 800 | local sqrt = math.sqrt | |
| 801 | local Vec3 = Vector3.new | |
| 802 | local fromAxisAngle = CFrame.fromAxisAngle | |
| 803 | ||
| 804 | toAxisAngle = function(CFr) | |
| 805 | local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components() | |
| 806 | local Angle = math.acos((R00+R11+R22-1)/2) | |
| 807 | local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2 | |
| 808 | A = A == 0 and 0.00001 or A | |
| 809 | local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2 | |
| 810 | B = B == 0 and 0.00001 or B | |
| 811 | local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2 | |
| 812 | C = C == 0 and 0.00001 or C | |
| 813 | local x = (R21-R12)/sqrt(A) | |
| 814 | local y = (R02-R20)/sqrt(B) | |
| 815 | local z = (R10-R01)/sqrt(C) | |
| 816 | return Vec3(x,y,z),Angle | |
| 817 | end | |
| 818 | ||
| 819 | Crown = function() | |
| 820 | local P = Instance.new('Part',VortexGauntlet)
| |
| 821 | P.FormFactor = 3 | |
| 822 | P.Material = 'Neon' | |
| 823 | P.CanCollide = false | |
| 824 | P.Anchored = true | |
| 825 | P.Size = Vector3.new(2,2,2) | |
| 826 | local M = Instance.new('SpecialMesh',P)
| |
| 827 | M.MeshId = 'rbxassetid://20329976' | |
| 828 | return P,M | |
| 829 | end; | |
| 830 | ||
| 831 | LerpCFrame = function(CFrame1,CFrame2,Num) | |
| 832 | local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2) | |
| 833 | return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num | |
| 834 | end | |
| 835 | ||
| 836 | ApplyTrig = function(Num,Func) | |
| 837 | local Min,Max = Func(0),Func(1) | |
| 838 | local i = Func(Num) | |
| 839 | return (i-Min)/(Max-Min) | |
| 840 | end | |
| 841 | ||
| 842 | getm = function(obj) | |
| 843 | if obj:IsA'Part' then | |
| 844 | return obj:GetMass() | |
| 845 | else | |
| 846 | print(obj.ClassName..', YOU SHALL NOT MASS!!! ') --// Pun | |
| 847 | return 0 | |
| 848 | end | |
| 849 | end; | |
| 850 | ||
| 851 | isnormal = function(plr) | |
| 852 | if plr:FindFirstChild'Torso' then | |
| 853 | if getm(plr.Torso) > 4 then | |
| 854 | return false | |
| 855 | end | |
| 856 | end | |
| 857 | return true | |
| 858 | end; | |
| 859 | ||
| 860 | Crater = function(Torso,Radius) | |
| 861 | spawn(function() | |
| 862 | local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10) | |
| 863 | local Ignore = {}
| |
| 864 | for i,v in pairs(game:GetService("Players"):GetPlayers()) do
| |
| 865 | if v.Character ~= nil then | |
| 866 | Ignore[#Ignore+1] = v.Character | |
| 867 | end | |
| 868 | end | |
| 869 | local Hit,Pos,SurfaceNorm = workspace:FindPartOnRayWithIgnoreList(Ray,Ignore) | |
| 870 | if Hit == nil then return end | |
| 871 | local Parts = {}
| |
| 872 | for i = 1,360,40 do | |
| 873 | local P = Instance.new("Part",VortexGauntlet)
| |
| 874 | P.Anchored = true | |
| 875 | P.FormFactor = "Custom" | |
| 876 | P.BrickColor = Hit.BrickColor | |
| 877 | P.Material = Hit.Material | |
| 878 | P.TopSurface = "Smooth" | |
| 879 | P.BottomSurface = "Smooth" | |
| 880 | P.Size = Vector3.new(5,5,5)*(math.random(80,100)/100) | |
| 881 | P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50))) | |
| 882 | Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
| |
| 883 | if math.random(0,5) == 0 then -- rubble | |
| 884 | local P = Instance.new("Part",Torso.Parent)
| |
| 885 | P.Anchored = true | |
| 886 | P.FormFactor = "Custom" | |
| 887 | P.BrickColor = Hit.BrickColor | |
| 888 | P.Material = Hit.Material | |
| 889 | P.TopSurface = "Smooth" | |
| 890 | P.BottomSurface = "Smooth" | |
| 891 | P.Size = Vector3.new(2,2,2)*(math.random(80,100)/100) | |
| 892 | P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50))) | |
| 893 | Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
| |
| 894 | end | |
| 895 | end | |
| 896 | for i = 0,1,0.05 do | |
| 897 | for i2,v in pairs(Parts) do | |
| 898 | v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos)) | |
| 899 | end | |
| 900 | wait(0.02) | |
| 901 | end | |
| 902 | for i,v in pairs(Parts) do | |
| 903 | if v[1].Size.X > 2.1 then | |
| 904 | v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0) | |
| 905 | end | |
| 906 | v[1].Anchored = false | |
| 907 | end | |
| 908 | for i = 0,1,0.05 do | |
| 909 | for i2,v in pairs(Parts) do | |
| 910 | v[1].Transparency = i | |
| 911 | if i == 1 then | |
| 912 | v[1]:Destroy() | |
| 913 | elseif i >= 0.25 then | |
| 914 | v[1].CanCollide = false | |
| 915 | end | |
| 916 | end | |
| 917 | wait(0.02) | |
| 918 | end | |
| 919 | Parts = nil | |
| 920 | end) | |
| 921 | end | |
| 922 | ||
| 923 | LazorBeam = function() | |
| 924 | DebounceState = true | |
| 925 | DBP = true | |
| 926 | dk = true | |
| 927 | Trans(4) | |
| 928 | local Bool = TakeJuice(25) | |
| 929 | if Bool == false then return end | |
| 930 | local S = NewSound(hed,164102008,1.5,1) | |
| 931 | S:Play() | |
| 932 | for i = 1,30 do | |
| 933 | FaceMouse() | |
| 934 | Char.Humanoid.WalkSpeed = 5 | |
| 935 | llw.C0 = clerp(llw.C0, CF(0,0,0),.15) | |
| 936 | rlw.C0 = clerp(rlw.C0, CF(0,0,0),.15) | |
| 937 | law.C0 = clerp(law.C0, CF(.5,.5,.2)*Angles(rad(90),0,rad(45+25)),.15) | |
| 938 | raw.C0 = clerp(raw.C0, CF(0,.5,-1.5)*Angles(rad(89),rad(5),rad(25)),.15) | |
| 939 | hw.C0 = clerp(hw.C0, CF(0,0,0)*Angles(0,rad(-25),0),.15) | |
| 940 | torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(0,rad(25),0),.15) | |
| 941 | lRS:wait() | |
| 942 | end | |
| 943 | Trans(6) | |
| 944 | wait(.05) | |
| 945 | for i = 1,30 do | |
| 946 | FaceMouse() | |
| 947 | HandleParts(Main,i/75) | |
| 948 | local ang = rad(math.random(-360,360)) | |
| 949 | --spawn(function()Pulse(Main,Angles(ang,ang,ang),Vector3.new(1.2+(i/50),1.2+(i/50),1),20)end) | |
| 950 | lRS:wait() | |
| 951 | end | |
| 952 | ||
| 953 | local Beam = Cylinder:Clone() | |
| 954 | Beam.mot:Destroy() | |
| 955 | Beam.Parent = VortexGauntlet | |
| 956 | Beam.Mesh.Scale = Vector3.new(1,1,1) | |
| 957 | Beam.Anchored = true | |
| 958 | --local pos,hit = RayCast(Main.Position,(Main.Position-Vector3.new(0,0,10)),100,1) | |
| 959 | local Count = 0 | |
| 960 | --Pulse() | |
| 961 | --wait(.5) | |
| 962 | --spawn(function()Pulse(Main,Angles(rad(45),0,rad(45)),Vector3.new(2.5,2.5,1),25)end) | |
| 963 | --spawn(function()Pulse(Main,Angles(-rad(45),0,rad(-45)),Vector3.new(2.5,2.5,1),25)end) | |
| 964 | local S = NewSound(Beam,228343271,.95,1) | |
| 965 | S:Play() | |
| 966 | local S = NewSound(Beam,231917744,.95,1) | |
| 967 | S:Play() | |
| 968 | local S = NewSound(hed,154454228,1,1) | |
| 969 | --S:Play() | |
| 970 | local Tbl = {Main, Char, Beam}
| |
| 971 | local Angl = 0 | |
| 972 | for i = 1,60 do | |
| 973 | Angl = Angl+rad(30) | |
| 974 | HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,Angl,0),.35) | |
| 975 | Trans(2) | |
| 976 | local ang = rad(math.random(-360,360)) | |
| 977 | spawn(function()Pulse(Main,CF(0,0,0)*Angles(ang,ang,ang),Vector3.new(1.2+(i/35),1.2+(i/35),1),20)end) | |
| 978 | FaceMouse() | |
| 979 | Count = Count + i | |
| 980 | FaceMouse() | |
| 981 | Count = Count + i | |
| 982 | local StartPos = (Main.CFrame*CF(0,0,0)) | |
| 983 | local ray = Ray.new(StartPos.p,(StartPos.p-(StartPos*CF(0,1,0)).p).unit*Count/2) | |
| 984 | local P = Instance.new('Part')
| |
| 985 | table.insert(Tbl,P) | |
| 986 | local Hit,Pos = workspace:FindPartOnRayWithIgnoreList(ray, Tbl) | |
| 987 | local ph | |
| 988 | local mag | |
| 989 | if Hit then | |
| 990 | if Hit and Hit.Parent:FindFirstChild'Humanoid' then | |
| 991 | local h = dmg(Hit,9,3) | |
| 992 | end | |
| 993 | if Hit and Hit.Anchored == false and not Hit.Parent:FindFirstChild'Humanoid' then | |
| 994 | local bv = Instance.new('BodyVelocity',Hit)
| |
| 995 | local hih = 50000 | |
| 996 | bv.maxForce = Vector3.new(hih,hih,hih) | |
| 997 | bv.velocity = torso.CFrame.lookVector * 20 + Vector3.new(0,-2,0) | |
| 998 | spawn(function() | |
| 999 | wait(.1) | |
| 1000 | bv:Destroy() | |
| 1001 | end) | |
| 1002 | end | |
| 1003 | if Hit.CanCollide == false then | |
| 1004 | table.insert(Tbl,Hit) | |
| 1005 | end | |
| 1006 | --Count = (StartPos.p-Hit.CFrame.p).magnitude | |
| 1007 | P.Parent = VortexGauntlet | |
| 1008 | P.FormFactor = 3 | |
| 1009 | P.TopSurface,P.BottomSurface = 10,10 | |
| 1010 | P.Size = Vector3.new(2,2,2) | |
| 1011 | P.Anchored = true | |
| 1012 | P.Position = Pos | |
| 1013 | P.BrickColor = BrickColor.new(SecondaryColor) | |
| 1014 | P.Transparency = .2 | |
| 1015 | P.CanCollide = false | |
| 1016 | P.Material = Enum.Material.Neon | |
| 1017 | P.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360))) | |
| 1018 | spawn(function() | |
| 1019 | local C = 40 | |
| 1020 | for i = 1,C do | |
| 1021 | --P.Size = Vector3.new(P.Size.Z+.01,P.Size.Y+.01,P.Size.Z+.01) | |
| 1022 | P.Transparency = P.Transparency + 1/C | |
| 1023 | lRS:wait() | |
| 1024 | end; | |
| 1025 | P:Destroy() | |
| 1026 | end) | |
| 1027 | mag = (Main.CFrame.p-Pos).magnitude | |
| 1028 | else | |
| 1029 | mag = (Main.CFrame.p-Pos).magnitude | |
| 1030 | end | |
| 1031 | local Down = 0--.125 | |
| 1032 | Beam.Size = Vector3.new(mag,2.5,2.5) --//Beam.Size.Y-Down,Beam.Size.Z-Down) | |
| 1033 | --Beam.Mesh.Scale = Vector3.new(mag,1.35,1.35) | |
| 1034 | Beam.CFrame = Main.CFrame * CF(0,-mag/2,0) * Angles(0,0,rad(90)) | |
| 1035 | --// print(hit.Name) | |
| 1036 | torso.Anchored = false | |
| 1037 | lRS:wait() | |
| 1038 | --BTouch:disconnect() | |
| 1039 | end--]] | |
| 1040 | torso.Anchored = false | |
| 1041 | spawn(function() | |
| 1042 | local C = 40 | |
| 1043 | for i = 1,C do | |
| 1044 | pcall(function() | |
| 1045 | Beam.Mesh.Scale = Beam.Mesh.Scale - Vector3.new(0,.085/2,.085/2) | |
| 1046 | end) | |
| 1047 | pcall(function() | |
| 1048 | Beam.Transparency = Beam.Transparency + 1/C | |
| 1049 | end) | |
| 1050 | lRS:wait() | |
| 1051 | end;Beam:Destroy() | |
| 1052 | DBP = false | |
| 1053 | end) | |
| 1054 | wait(.1) | |
| 1055 | dk = false | |
| 1056 | DebounceState = false | |
| 1057 | end | |
| 1058 | ||
| 1059 | BeamThrust = function() | |
| 1060 | DBP = true | |
| 1061 | DebounceState = true | |
| 1062 | dk = true | |
| 1063 | Flyin = true | |
| 1064 | Keyz.R = true | |
| 1065 | local C,Below = CheckIfLanded() | |
| 1066 | if C == false then | |
| 1067 | DebounceState = false | |
| 1068 | dk = false | |
| 1069 | DBP = false | |
| 1070 | Flyin = false | |
| 1071 | return end | |
| 1072 | for i = 1,9 do | |
| 1073 | --FaceMouse() | |
| 1074 | HandleParts(Main, i/75) | |
| 1075 | HandleParts(Main2,i/75) | |
| 1076 | Char.Humanoid.WalkSpeed = 7 | |
| 1077 | torr.C0 = clerp(torr.C0, CF(0,rad(cos(sine/3)),0)*Angles(rad(0),rad(0),0),.3) | |
| 1078 | raw.C0 = clerp(raw.C0, CF(1.65,-.1,1.35)*Angles(rad(-75)+-rad(cos(sine/10)),rad(75)+rad(cos(sine/20)),rad(90)+rad(cos(sine/20))),.3) | |
| 1079 | law.C0 = clerp(law.C0, CF(-1.65,-.1,1.35)*Angles(rad(-75)+rad(cos(sine/10)),rad(-75)+-rad(cos(sine/20)),rad(-90)+-rad(cos(sine/20))),.3) | |
| 1080 | rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(0),0),.3) | |
| 1081 | llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(0),0),.3) | |
| 1082 | hw.C0 = clerp(hw.C0, Angles(rad(-2)+rad(cos(sine/10)),rad(0),0),.3) | |
| 1083 | lRS:wait() | |
| 1084 | end | |
| 1085 | wait(.05) | |
| 1086 | --for i = 1,30 do | |
| 1087 | HandleParts(Main,1.5) | |
| 1088 | HandleParts(Main2,1.5) | |
| 1089 | local ang = rad(math.random(-360,360)) | |
| 1090 | --spawn(function()Pulse(Main,Angles(ang,ang,ang),Vector3.new(1.2+(i/50),1.2+(i/50),1),20)end) | |
| 1091 | lRS:wait() | |
| 1092 | --end | |
| 1093 | local S = NewSound(Main,231917744,.95,1) | |
| 1094 | S:Play() | |
| 1095 | local S = NewSound(Main2,231917744,.95,1) | |
| 1096 | S:Play() | |
| 1097 | local S = NewSound(Main,231917744,.95,1) | |
| 1098 | --:Play() | |
| 1099 | local S = NewSound(Main2,231917744,.95,1) | |
| 1100 | --S:Play() | |
| 1101 | local S = NewSound(Main,231917744,.95,1) | |
| 1102 | --S:Play() | |
| 1103 | local S = NewSound(Main2,231917744,.95,1) | |
| 1104 | --S:Play() | |
| 1105 | local Loop = NewSound(torso,194908109,1,1) | |
| 1106 | Loop.Looped = true | |
| 1107 | Loop:Play() | |
| 1108 | Trans(2) | |
| 1109 | local H = 0 | |
| 1110 | local Beam = Cylinder:Clone() | |
| 1111 | Beam.mot:Destroy() | |
| 1112 | Beam.Name = 'BEAMM' | |
| 1113 | Beam.Parent = VortexGauntlet | |
| 1114 | Beam.Mesh.Scale = Vector3.new(1,1,1) | |
| 1115 | Beam.Anchored = true | |
| 1116 | local Beam2 = Beam:Clone() | |
| 1117 | Beam2.Parent = VortexGauntlet2 | |
| 1118 | local Count = 0 | |
| 1119 | local bv = Instance.new('BodyVelocity',torso)
| |
| 1120 | bv.Name = 'localbv' | |
| 1121 | bv.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1122 | local Tbl = {Main, Char, Beam, Beam2}
| |
| 1123 | local Angl = 0 | |
| 1124 | repeat | |
| 1125 | local Bool2 = TakeJuice(25) | |
| 1126 | if Bool2 == false then break end | |
| 1127 | for i = 1,45/2 do | |
| 1128 | --spawn(function()Pulse(Main,Angles(ang,ang,ang),Vector3.new(1.2+(i/50),1.2+(i/50),1),20)end) | |
| 1129 | torr.C0 = clerp(torr.C0, CF(0,rad(cos(sine/3)),0)*Angles(rad(-15),rad(0),0),.3) | |
| 1130 | raw.C0 = clerp(raw.C0, CF(1.65,-.1,1.35)*Angles(rad(-75)+-rad(cos(sine/10)),rad(75)+rad(cos(sine/20)),rad(90)+rad(cos(sine/20))),.3) | |
| 1131 | law.C0 = clerp(law.C0, CF(-1.65,-.1,1.35)*Angles(rad(-75)+rad(cos(sine/10)),rad(-75)+-rad(cos(sine/20)),rad(-90)+-rad(cos(sine/20))),.3) | |
| 1132 | rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(0),0),.3) | |
| 1133 | llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(0),0),.3) | |
| 1134 | hw.C0 = clerp(hw.C0, Angles(rad(-2)+rad(cos(sine/10)),rad(0),0),.3) | |
| 1135 | Angl = Angl+rad(30) | |
| 1136 | HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,Angl,0),.35) | |
| 1137 | HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,Angl,0),.35) | |
| 1138 | FaceMouse() | |
| 1139 | H = H+.4 | |
| 1140 | bv.velocity = Vector3.new(0,H*1.5,0) + torso.CFrame.lookVector*H*2 | |
| 1141 | --wait() | |
| 1142 | --Trans(4) | |
| 1143 | local S = NewSound(hed,145099824,1,1) | |
| 1144 | --S:Play() | |
| 1145 | --Trans(6) | |
| 1146 | --FaceMouse() | |
| 1147 | Count = Count + 25 | |
| 1148 | local StartPos = (Main.CFrame*CF(0,0,0)) | |
| 1149 | local ray = Ray.new(StartPos.p,(StartPos.p-(StartPos*CF(0,1,0)).p).unit*Count) | |
| 1150 | local P = Instance.new('Part')
| |
| 1151 | table.insert(Tbl,P) | |
| 1152 | local Hit,Pos = workspace:FindPartOnRayWithIgnoreList(ray, Tbl) | |
| 1153 | local ph | |
| 1154 | local mag | |
| 1155 | local StartPos2 = (Main2.CFrame*CF(0,0,0)) | |
| 1156 | local ray2 = Ray.new(StartPos2.p,(StartPos2.p-(StartPos2*CF(0,1,0)).p).unit*Count) | |
| 1157 | local P2 = Instance.new('Part')
| |
| 1158 | local Hit2,Pos2 = workspace:FindPartOnRayWithIgnoreList(ray2, {Main2, P2, Char, Beam2})
| |
| 1159 | local mag2 | |
| 1160 | if Hit then | |
| 1161 | if Hit.CanCollide == false then Tbl[Hit] = Hit end | |
| 1162 | P.Parent = VortexGauntlet | |
| 1163 | P.FormFactor = 3 | |
| 1164 | P.TopSurface,P.BottomSurface = 10,10 | |
| 1165 | P.Size = Vector3.new(2,2,2) | |
| 1166 | P.Anchored = true | |
| 1167 | P.Position = Pos | |
| 1168 | P.BrickColor = BrickColor.new(SecondaryColor) | |
| 1169 | P.Transparency = .2 | |
| 1170 | P.CanCollide = false | |
| 1171 | P.Material = Enum.Material.Neon | |
| 1172 | P.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360))) | |
| 1173 | spawn(function() | |
| 1174 | local C = 40 | |
| 1175 | for i = 1,C do | |
| 1176 | --P.Size = Vector3.new(P.Size.Z+.01,P.Size.Y+.01,P.Size.Z+.01) | |
| 1177 | P.Transparency = P.Transparency + .8/C | |
| 1178 | lRS:wait() | |
| 1179 | end; | |
| 1180 | game.Debris:AddItem(P,10) | |
| 1181 | spawn(function() | |
| 1182 | wait(2) | |
| 1183 | P.BrickColor = BrickColor.Black() | |
| 1184 | end) | |
| 1185 | end) | |
| 1186 | mag = (Main.CFrame.p-Pos).magnitude | |
| 1187 | else | |
| 1188 | mag = (Main.CFrame.p-Pos).magnitude | |
| 1189 | end | |
| 1190 | if Hit2 then | |
| 1191 | P2.Parent = VortexGauntlet2 | |
| 1192 | P2.FormFactor = 3 | |
| 1193 | P2.TopSurface,P.BottomSurface = 10,10 | |
| 1194 | P2.Size = Vector3.new(2,2,2) | |
| 1195 | P2.Anchored = true | |
| 1196 | P2.Position = Pos2 | |
| 1197 | P2.BrickColor = BrickColor.new(SecondaryColor) | |
| 1198 | P2.Transparency = .2 | |
| 1199 | P2.CanCollide = false | |
| 1200 | P2.Material = Enum.Material.Neon | |
| 1201 | P2.CFrame = CFrame.new(Pos2) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360))) | |
| 1202 | spawn(function() | |
| 1203 | local C = 40 | |
| 1204 | for i = 1,C do | |
| 1205 | --P.Size = Vector3.new(P.Size.Z+.01,P.Size.Y+.01,P.Size.Z+.01) | |
| 1206 | P2.Transparency = P2.Transparency + .8/C | |
| 1207 | lRS:wait() | |
| 1208 | end; | |
| 1209 | game.Debris:AddItem(P2,10) | |
| 1210 | spawn(function() | |
| 1211 | wait(2) | |
| 1212 | P2.BrickColor = BrickColor.Black() | |
| 1213 | end) | |
| 1214 | end) | |
| 1215 | mag2 = (Main2.CFrame.p-Pos2).magnitude | |
| 1216 | else | |
| 1217 | mag2 = (Main2.CFrame.p-Pos2).magnitude | |
| 1218 | end | |
| 1219 | local Down = 0 | |
| 1220 | Beam.Size = Vector3.new(mag,Beam.Size.Y,Beam.Size.Z) | |
| 1221 | --Beam.Mesh.Scale = Vector3.new(mag,1.35,1.35) | |
| 1222 | Beam.CFrame = Main.CFrame * CF(0,-mag/2,0) * Angles(0,0,rad(90)) | |
| 1223 | Beam2.Size = Vector3.new(mag,Beam2.Size.Y,Beam2.Size.Z) | |
| 1224 | --Beam.Mesh.Scale = Vector3.new(mag,1.35,1.35) | |
| 1225 | Beam2.CFrame = Main2.CFrame * CF(0,-mag2/2,0) * Angles(0,0,rad(90)) | |
| 1226 | --// print(hit.Name) | |
| 1227 | torso.Anchored = false | |
| 1228 | lRS:wait() | |
| 1229 | DBP = false | |
| 1230 | --BTouch:disconnect() | |
| 1231 | --end--]] | |
| 1232 | end | |
| 1233 | torso.Anchored = false | |
| 1234 | until Keyz.R == false wait() | |
| 1235 | ypcall(function()VortexGauntlet['BEAMM']:Destroy()end) | |
| 1236 | ypcall(function()VortexGauntlet2['BEAMM']:Destroy()end) | |
| 1237 | ypcall(function()torso['localbv']:Destroy()end) | |
| 1238 | DebounceState = false | |
| 1239 | ypcall(function() Loop:Destroy() end) | |
| 1240 | wait(.2) | |
| 1241 | dk = false | |
| 1242 | wait(1.8) | |
| 1243 | Flyin = false | |
| 1244 | DBP = false | |
| 1245 | end; | |
| 1246 | ||
| 1247 | ForceField = function() | |
| 1248 | DebounceState = true | |
| 1249 | dk = true | |
| 1250 | Keyz.Q = true | |
| 1251 | local Bool = TakeJuice(15) | |
| 1252 | if Bool == false then return end | |
| 1253 | local Count = 0 | |
| 1254 | for i = 1,20 do | |
| 1255 | hum.WalkSpeed = 0 | |
| 1256 | Count = Count + rad(30) | |
| 1257 | HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,-.15,0)*Angles(0,Count,0),.3) | |
| 1258 | HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,-.15,0)*Angles(0,Count,0),.3) | |
| 1259 | torr.C0 = clerp(torr.C0, CF(0,-1.2,0)*Angles(rad(-25),rad(0),0),.3) | |
| 1260 | raw.C0 = clerp(raw.C0, CF(1.5,-1.25,.75)*Angles(rad(-60),rad(89),rad(90)),.3) | |
| 1261 | law.C0 = clerp(law.C0, CF(-1.5,-1.25,.75)*Angles(rad(-60),rad(-89),rad(-90)),.3) | |
| 1262 | rlw.C0 = clerp(rlw.C0, CF(0,-0,-1)*Angles(rad(-40),rad(0),0),.3) | |
| 1263 | llw.C0 = clerp(llw.C0, CF(0,1.2,-.12)*Angles(rad(16),rad(0),0),.3) | |
| 1264 | hw.C0 = clerp(hw.C0, CF(0,0,.25)*Angles(rad(-21),rad(0),0),.3) | |
| 1265 | lRS:wait() | |
| 1266 | end | |
| 1267 | local NewA = 0 | |
| 1268 | local FF = Instance.new('Part',VortexGauntlet)
| |
| 1269 | FF.TopSurface,FF.BottomSurface,FF.FormFactor = 10,10,3 | |
| 1270 | FF.Size = Vector3.new(5,5,5) | |
| 1271 | FF.Anchored,FF.CanCollide = true,false | |
| 1272 | FF.Color = BrickColor.new(SecondaryColor).Color | |
| 1273 | FF.Material,FF.Transparency = 'Neon',.7 | |
| 1274 | local ang = rad(math.random(-360,360)) | |
| 1275 | FF.CFrame = torso.CFrame * Angles(ang,ang,ang) | |
| 1276 | local FT = FF.Touched:connect(function(Hit) | |
| 1277 | local h = dmg(Hit,30,100) | |
| 1278 | end) | |
| 1279 | hum.WalkSpeed = 0 | |
| 1280 | local Loop = NewSound(torso,238032904,1,1) | |
| 1281 | Loop.Looped = true | |
| 1282 | Loop:Play() | |
| 1283 | for i = 1,15 do | |
| 1284 | local Inc = 1 | |
| 1285 | Count = Count+rad(30) | |
| 1286 | NewA = NewA + rad(3) | |
| 1287 | HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,Count,0),.35) | |
| 1288 | HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,Count,0),.35) | |
| 1289 | FF.Size = Vector3.new(FF.Size.X+Inc,FF.Size.Y+Inc,FF.Size.Z+Inc) | |
| 1290 | FF.CFrame = torso.CFrame * Angles(ang+NewA,ang+NewA,ang+NewA) | |
| 1291 | lRS:wait() | |
| 1292 | end | |
| 1293 | FF.CFrame = torso.CFrame * Angles(ang+NewA,ang+NewA,ang+NewA) | |
| 1294 | DebounceState = false | |
| 1295 | ypcall(function()Loop:Destroy()end) | |
| 1296 | spawn(function() | |
| 1297 | wait(5) | |
| 1298 | local N = 150 | |
| 1299 | for i = 1,N do | |
| 1300 | FF.Transparency = FF.Transparency + (1)/(N) | |
| 1301 | lRS:wait() | |
| 1302 | end | |
| 1303 | FT:disconnect() | |
| 1304 | FF:Destroy() | |
| 1305 | end) | |
| 1306 | hum.WalkSpeed = .5 | |
| 1307 | for i = 1,10 do | |
| 1308 | HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,0,0),.35) | |
| 1309 | HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,0,0),.35) | |
| 1310 | lRS:wait() | |
| 1311 | end | |
| 1312 | dk = false | |
| 1313 | end | |
| 1314 | ||
| 1315 | Spikez = function() | |
| 1316 | local Bool = TakeJuice(50) | |
| 1317 | if Bool == false then return end | |
| 1318 | local C = CheckIfLanded() | |
| 1319 | if C == false then | |
| 1320 | DebounceState = false | |
| 1321 | dk = false | |
| 1322 | DBP = false | |
| 1323 | Flyin = false | |
| 1324 | return end | |
| 1325 | dk = true | |
| 1326 | DebounceState = true | |
| 1327 | local Laugh = NewSound(hed,221057812,1.3,1) | |
| 1328 | --Laugh:Play() | |
| 1329 | for i = 1,10 do | |
| 1330 | hum.WalkSpeed = 2 | |
| 1331 | torr.C0 = clerp(torr.C0, CF(0,-.55,0)*Angles(rad(-25),rad(0),0),.3) | |
| 1332 | raw.C0 = clerp(raw.C0, CF(1.65,-.1,1.35)*Angles(rad(-45),rad(25),rad(90)),.3) | |
| 1333 | law.C0 = clerp(law.C0, CF(-1.65,-.1,1.35)*Angles(rad(-75),rad(-75),rad(-90)),.3) | |
| 1334 | rlw.C0 = clerp(rlw.C0, CF(0,-.535,-1)*Angles(rad(-40),rad(0),0),.3) | |
| 1335 | llw.C0 = clerp(llw.C0, CF(0,.6,-.12)*Angles(rad(16),rad(0),0),.3) | |
| 1336 | hw.C0 = clerp(hw.C0, Angles(rad(-2),rad(-13),0),.3) | |
| 1337 | lRS:wait() | |
| 1338 | end | |
| 1339 | local Drill_sfx = NewSound(Main,188959272,1.25,.2) | |
| 1340 | Drill_sfx:Play() | |
| 1341 | local Count = 0 | |
| 1342 | for i = 1,55 do | |
| 1343 | hum.WalkSpeed = 0 | |
| 1344 | Count = Count + rad(30) | |
| 1345 | HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,-.15,0)*Angles(0,Count,0),.35) | |
| 1346 | torr.C0 = clerp(torr.C0, CF(0,-1.2,0)*Angles(rad(-25),rad(0),0),.3) | |
| 1347 | raw.C0 = clerp(raw.C0, CF(1.5,-1.25,.75)*Angles(rad(-60),rad(89),rad(90)),.3) | |
| 1348 | law.C0 = clerp(law.C0, CF(-1.65,-.1,1.35)*Angles(rad(-75),rad(-75),rad(-90)),.3) | |
| 1349 | rlw.C0 = clerp(rlw.C0, CF(0,-0,-1)*Angles(rad(-40),rad(0),0),.3) | |
| 1350 | llw.C0 = clerp(llw.C0, CF(0,1.2,-.12)*Angles(rad(16),rad(0),0),.3) | |
| 1351 | hw.C0 = clerp(hw.C0, CF(0,0,.25)*Angles(rad(-21),rad(-21),0),.3) | |
| 1352 | lRS:wait() | |
| 1353 | end | |
| 1354 | spawn(function() | |
| 1355 | for i = 1,35 do | |
| 1356 | --local Bool2 = TakeJuice(1) | |
| 1357 | --if Bool2 == false then break end | |
| 1358 | local P = Cone:Clone() | |
| 1359 | P.Parent = VortexGauntlet | |
| 1360 | P.Color = BrickColor.new(SecondaryColor).Color | |
| 1361 | P.mot:Destroy() | |
| 1362 | P.Anchored = true | |
| 1363 | P.Size = Vector3.new(3,15,3) | |
| 1364 | P.CanCollide = false | |
| 1365 | local PT = P.Touched:connect(function(Hit) | |
| 1366 | local h = dmg(Hit,13,15) | |
| 1367 | end) | |
| 1368 | P.Mesh.Scale = Vector3.new(2,15,2) | |
| 1369 | local Pos = torso.Position | |
| 1370 | P.CFrame = CF(Pos.X+math.random(-30,30),Pos.Y-20,Pos.Z+math.random(-30,30)) | |
| 1371 | spawn(function() | |
| 1372 | game.Debris:AddItem(P,10) | |
| 1373 | wait(6) | |
| 1374 | local LV = 50 | |
| 1375 | for i = 1,LV do | |
| 1376 | P.Transparency = P.Transparency + 1/LV | |
| 1377 | lRS:wait() | |
| 1378 | end | |
| 1379 | P:Destroy() | |
| 1380 | end) | |
| 1381 | local PC = P.CFrame.p | |
| 1382 | spawn(function() | |
| 1383 | local Pt = Instance.new('Part',VortexGauntlet)
| |
| 1384 | Pt.FormFactor = 3 | |
| 1385 | Pt.TopSurface,P.BottomSurface = 10,10 | |
| 1386 | Pt.Size = Vector3.new(2,2,2) | |
| 1387 | Pt.Anchored = true | |
| 1388 | Pt.Position = Pos | |
| 1389 | local Clrz = {
| |
| 1390 | PrimaryColor; | |
| 1391 | SecondaryColor; | |
| 1392 | ThirdColor; | |
| 1393 | }; | |
| 1394 | local Cl = Clrz[math.random(1,#Clrz)] | |
| 1395 | Pt.Color = BrickColor.new(Cl).Color | |
| 1396 | Pt.Transparency = .2 | |
| 1397 | Pt.CanCollide = false | |
| 1398 | Pt.Material = Enum.Material.Neon | |
| 1399 | Pt.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360))) | |
| 1400 | P.Color = BrickColor.new(Cl).Color | |
| 1401 | spawn(function() | |
| 1402 | local C = 40 | |
| 1403 | for i = 1,C do | |
| 1404 | --Pt.Size = Vector3.new(Pt.Size.Z+.01,Pt.Size.Y+.01,Pt.Size.Z+.01) | |
| 1405 | Pt.CFrame = clerp(Pt.CFrame,CF(PC.X,Pos.Y-2,PC.Z)*Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360))),.15) | |
| 1406 | Pt.Transparency = Pt.Transparency + .8/C | |
| 1407 | lRS:wait() | |
| 1408 | end; | |
| 1409 | game.Debris:AddItem(Pt,10) | |
| 1410 | end) | |
| 1411 | ||
| 1412 | for i = 1,20 do | |
| 1413 | P.CFrame = clerp(P.CFrame,CF(PC.X,Pos.Y+4,PC.Z),.15) | |
| 1414 | Pt.CFrame = clerp(Pt.CFrame,CF(PC.X,Pos.Y-2,PC.Z)*Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360))),.15) | |
| 1415 | lRS:wait() | |
| 1416 | end | |
| 1417 | end) | |
| 1418 | end | |
| 1419 | end) | |
| 1420 | local Boom = NewSound(Main,133403840,1,1) | |
| 1421 | Boom:Play() | |
| 1422 | for i = 1,20 do | |
| 1423 | hum.WalkSpeed = .5 | |
| 1424 | torr.C0 = clerp(torr.C0, CF(0,-.55,0)*Angles(rad(-25),rad(0),0),.3) | |
| 1425 | raw.C0 = clerp(raw.C0, CF(1.65,-.1,1.35)*Angles(rad(-45),rad(25),rad(90)),.3) | |
| 1426 | law.C0 = clerp(law.C0, CF(-1.65,-.1,1.35)*Angles(rad(-75),rad(-75),rad(-90)),.3) | |
| 1427 | rlw.C0 = clerp(rlw.C0, CF(0,-.535,-1)*Angles(rad(-40),rad(0),0),.3) | |
| 1428 | llw.C0 = clerp(llw.C0, CF(0,.6,-.12)*Angles(rad(16),rad(0),0),.3) | |
| 1429 | hw.C0 = clerp(hw.C0, Angles(rad(-2),rad(-13),0),.3) | |
| 1430 | lRS:wait() | |
| 1431 | end | |
| 1432 | dk = false | |
| 1433 | DebounceState = false | |
| 1434 | end; | |
| 1435 | ||
| 1436 | ChargeEnergy = function() | |
| 1437 | if Energy == mx then return end | |
| 1438 | dk = true | |
| 1439 | DebounceState = true | |
| 1440 | Keyz.C = true | |
| 1441 | local Count = 0 | |
| 1442 | local Drill_sfx = NewSound(torso,169445714,1.3,1) | |
| 1443 | Drill_sfx.Looped = true | |
| 1444 | Drill_sfx:Play() | |
| 1445 | Drill_sfx.Name = 'DRILLNOIZE' | |
| 1446 | for i = 1,25 do | |
| 1447 | hum.WalkSpeed = 5 | |
| 1448 | Count = Count + rad(30) | |
| 1449 | HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,-.15,0)*Angles(0,Count,0),.15) | |
| 1450 | HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,-.15,0)*Angles(0,Count,0),.15) | |
| 1451 | torr.C0 = clerp(torr.C0, CF(0,-1.2,0)*Angles(rad(-25),rad(0),0),.3) | |
| 1452 | raw.C0 = clerp(raw.C0, CF(1.5,-1.25,.75)*Angles(rad(-60),rad(89),rad(90)),.3) | |
| 1453 | law.C0 = clerp(law.C0, CF(-1.5,-1.25,.75)*Angles(rad(-60),rad(-89),rad(-90)),.3) | |
| 1454 | rlw.C0 = clerp(rlw.C0, CF(0,-0,-1)*Angles(rad(-40),rad(0),0),.3) | |
| 1455 | llw.C0 = clerp(llw.C0, CF(0,1.2,-.12)*Angles(rad(16),rad(0),0),.3) | |
| 1456 | hw.C0 = clerp(hw.C0, CF(0,0,.25)*Angles(rad(-21),rad(0),0),.3) | |
| 1457 | lRS:wait() | |
| 1458 | end | |
| 1459 | while Keyz.C == true do | |
| 1460 | if Energy == mx then Keyz.C = false dk = false DebounceState = false | |
| 1461 | ypcall(function() | |
| 1462 | torso['DRILLNOIZE']:Destroy() | |
| 1463 | end) | |
| 1464 | end | |
| 1465 | hum.WalkSpeed = 0 | |
| 1466 | spawn(function()Charge(2)end) | |
| 1467 | Count = Count + rad(30) | |
| 1468 | spawn(function()Pulse(Main,CF(0,0,0)*Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180)),Vector3.new(1,1,1),20)end) | |
| 1469 | spawn(function()Pulse(Main2,CF(0,0,0)*Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180)),Vector3.new(1,1,1),20)end) | |
| 1470 | HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,-.15,0)*Angles(0,Count,0),.3) | |
| 1471 | HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,-.15,0)*Angles(0,Count,0),.3) | |
| 1472 | torr.C0 = clerp(torr.C0, CF(0,-1.2,0)*Angles(rad(-25),rad(0),0),.3) | |
| 1473 | raw.C0 = clerp(raw.C0, CF(1.5,-1.25,.75)*Angles(rad(-60),rad(89),rad(90)),.3) | |
| 1474 | law.C0 = clerp(law.C0, CF(-1.5,-1.25,.75)*Angles(rad(-60),rad(-89),rad(-90)),.3) | |
| 1475 | rlw.C0 = clerp(rlw.C0, CF(0,-0,-1)*Angles(rad(-40),rad(0),0),.3) | |
| 1476 | llw.C0 = clerp(llw.C0, CF(0,1.2,-.12)*Angles(rad(16),rad(0),0),.3) | |
| 1477 | hw.C0 = clerp(hw.C0, CF(0,0,.25)*Angles(rad(-21),rad(0),0),.3) | |
| 1478 | lRS:wait() | |
| 1479 | end | |
| 1480 | end; | |
| 1481 | ||
| 1482 | Kick = function(dist) | |
| 1483 | dk = true | |
| 1484 | DebounceState = true | |
| 1485 | local spd = .35 | |
| 1486 | local Swng = NewSound(rleg,212607246,.9,1) | |
| 1487 | for i = 1,10 do | |
| 1488 | FaceMouse() | |
| 1489 | HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),spd) | |
| 1490 | HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),spd) | |
| 1491 | torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(0,0,0),spd) | |
| 1492 | raw.C0 = clerp(raw.C0, CF(1.5,-1.2,0)*Angles(0,rad(1),rad(75)),spd) | |
| 1493 | law.C0 = clerp(law.C0, CF(-1.5,-1.2,0)*Angles(0,rad(1),rad(-75)),spd) | |
| 1494 | rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(-1),0),spd) | |
| 1495 | llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(9),0),spd) | |
| 1496 | lRS:wait() | |
| 1497 | end | |
| 1498 | local bv = Instance.new('BodyVelocity',hed)
| |
| 1499 | bv.maxForce = Vector3.new(999999999999,999999999999,999999999999) | |
| 1500 | bv.velocity = hed.CFrame.lookVector * 40 | |
| 1501 | Swng:Play() | |
| 1502 | local chit = true | |
| 1503 | local rlt = rleg.Touched:connect(function(Hit) | |
| 1504 | if chit == false then return end | |
| 1505 | local h = dmg(Hit,35,dist,Hit.CFrame.lookVector*Vector3.new(0,0,5)) | |
| 1506 | if h then | |
| 1507 | chit = false | |
| 1508 | local Pcht = NewSound(Hit,138285836,math.random(.8,.95),1) | |
| 1509 | Pcht:Play() | |
| 1510 | Pcht:Destroy() | |
| 1511 | h.PlatformStand = true | |
| 1512 | delay(.2,function()h.PlatformStand = false end) | |
| 1513 | spawn(function() | |
| 1514 | local Pos = (rleg.CFrame*CF(0,-1,0)).p | |
| 1515 | local Pt = Instance.new('Part',VortexGauntlet)
| |
| 1516 | Pt.FormFactor = 3 | |
| 1517 | Pt.TopSurface,Pt.BottomSurface = 10,10 | |
| 1518 | Pt.Size = Vector3.new(2.1,2.1,2.1) | |
| 1519 | Pt.Anchored = true | |
| 1520 | Pt.Position = Pos | |
| 1521 | local Clrz = {
| |
| 1522 | PrimaryColor; | |
| 1523 | SecondaryColor; | |
| 1524 | ThirdColor; | |
| 1525 | }; | |
| 1526 | local Cl = Clrz[math.random(1,#Clrz)] | |
| 1527 | Pt.Color = BrickColor.new(Cl).Color | |
| 1528 | Pt.Transparency = .2 | |
| 1529 | Pt.CanCollide = false | |
| 1530 | Pt.Material = Enum.Material.Neon | |
| 1531 | Pt.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360))) | |
| 1532 | spawn(function() | |
| 1533 | local C = 40 | |
| 1534 | for i = 1,C do | |
| 1535 | Pt.Transparency = Pt.Transparency + .8/C | |
| 1536 | lRS:wait() | |
| 1537 | end; | |
| 1538 | Pt:Destroy() | |
| 1539 | end) | |
| 1540 | end) | |
| 1541 | end | |
| 1542 | end) | |
| 1543 | spawn(function() | |
| 1544 | wait() | |
| 1545 | bv:Destroy() | |
| 1546 | end) | |
| 1547 | for i = 1,10 do | |
| 1548 | FaceMouse() | |
| 1549 | HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),spd) | |
| 1550 | HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),spd) | |
| 1551 | torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(0,rad(45),0),spd) | |
| 1552 | raw.C0 = clerp(raw.C0, CF(1.5,-1.2,.61)*Angles(rad(-20),rad(85),rad(75)),spd) | |
| 1553 | law.C0 = clerp(law.C0, CF(-1.5,-1.2,0)*Angles(0,rad(85),rad(-75)),spd) | |
| 1554 | rlw.C0 = clerp(rlw.C0, CF(0,-1.1,0)*Angles(rad(90),rad(-1),rad(45)),spd) | |
| 1555 | llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(9),0),spd) | |
| 1556 | hw.C0 = clerp(hw.C0, CF(0,0,0)*Angles(0,rad(-45),0),spd) | |
| 1557 | lRS:wait() | |
| 1558 | end | |
| 1559 | DebounceState = false | |
| 1560 | rlt:disconnect() | |
| 1561 | wait(.1) | |
| 1562 | dk = false | |
| 1563 | DebounceState = false | |
| 1564 | end; | |
| 1565 | ||
| 1566 | DoublePunch = function(spd,cnt,dist) | |
| 1567 | dist = dist or 20 | |
| 1568 | dk = true | |
| 1569 | Keyz.X = true | |
| 1570 | DebounceState = true | |
| 1571 | while Keyz.X do | |
| 1572 | local Swng = NewSound(rleg,212607246,math.random(.9,1),1) | |
| 1573 | Swng:Play() | |
| 1574 | hum.WalkSpeed = 2 | |
| 1575 | local bv = Instance.new('BodyVelocity',hed)
| |
| 1576 | bv.maxForce = Vector3.new(999999999999,999999999999,999999999999) | |
| 1577 | bv.velocity = hed.CFrame.lookVector * 15 | |
| 1578 | local chit = true | |
| 1579 | local rat = rarm.Touched:connect(function(Hit) | |
| 1580 | if chit == false then return end | |
| 1581 | local h = dmg(Hit,7,dist) | |
| 1582 | if h then | |
| 1583 | chit = false | |
| 1584 | local Pcht = NewSound(Hit,138285836,1.35,2) | |
| 1585 | Pcht:Play() | |
| 1586 | Pcht:Destroy() | |
| 1587 | --h.PlatformStand = true | |
| 1588 | spawn(function() | |
| 1589 | local Pos = (rarm.CFrame*CF(0,-1,0)).p | |
| 1590 | local Pt = Instance.new('Part',VortexGauntlet)
| |
| 1591 | Pt.FormFactor = 3 | |
| 1592 | Pt.TopSurface,Pt.BottomSurface = 10,10 | |
| 1593 | Pt.Size = Vector3.new(2.1,2.1,2.1) | |
| 1594 | Pt.Anchored = true | |
| 1595 | Pt.Position = Pos | |
| 1596 | local Clrz = {
| |
| 1597 | PrimaryColor; | |
| 1598 | SecondaryColor; | |
| 1599 | ThirdColor; | |
| 1600 | }; | |
| 1601 | local Cl = Clrz[math.random(1,#Clrz)] | |
| 1602 | Pt.Color = BrickColor.new(Cl).Color | |
| 1603 | Pt.Transparency = .2 | |
| 1604 | Pt.CanCollide = false | |
| 1605 | Pt.Material = Enum.Material.Neon | |
| 1606 | Pt.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360))) | |
| 1607 | spawn(function() | |
| 1608 | local C = 40 | |
| 1609 | for i = 1,C do | |
| 1610 | Pt.Transparency = Pt.Transparency + .8/C | |
| 1611 | lRS:wait() | |
| 1612 | end; | |
| 1613 | Pt:Destroy() | |
| 1614 | end) | |
| 1615 | end) | |
| 1616 | end | |
| 1617 | end) | |
| 1618 | spawn(function() | |
| 1619 | wait() | |
| 1620 | bv:Destroy() | |
| 1621 | end) | |
| 1622 | for i = 1,cnt do | |
| 1623 | FaceMouse() | |
| 1624 | HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),.35) | |
| 1625 | HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),.35) | |
| 1626 | torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(0,rad(45),0),spd) | |
| 1627 | raw.C0 = clerp(raw.C0, CF(.45,.5,-2)*Angles(rad(90),rad(0),rad(45)),spd) | |
| 1628 | law.C0 = clerp(law.C0, CF(0,1,0)*Angles(rad(45),rad(15),rad(35)),spd) | |
| 1629 | rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(-1),0),spd) | |
| 1630 | llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(9),0),spd) | |
| 1631 | hw.C0 = clerp(hw.C0, CF(0,0,0)*Angles(0,rad(-45),0),spd) | |
| 1632 | lRS:wait() | |
| 1633 | end | |
| 1634 | rat:disconnect() | |
| 1635 | local Swng = NewSound(rleg,212607246,math.random(1,1.25),1) | |
| 1636 | Swng:Play() | |
| 1637 | hum.WalkSpeed = 2 | |
| 1638 | local bv2 = Instance.new('BodyVelocity',hed)
| |
| 1639 | bv2.maxForce = Vector3.new(999999999999,999999999999,999999999999) | |
| 1640 | bv2.velocity = hed.CFrame.lookVector * 15 | |
| 1641 | local chit2 = true | |
| 1642 | local lat = larm.Touched:connect(function(Hit) | |
| 1643 | if chit2 == false then return end | |
| 1644 | local h = dmg(Hit,7,dist) | |
| 1645 | if h then | |
| 1646 | chit = false | |
| 1647 | local Pcht = NewSound(Hit,138285836,1.35,1) | |
| 1648 | Pcht:Play() | |
| 1649 | Pcht:Destroy() | |
| 1650 | --h.PlatformStand = true | |
| 1651 | spawn(function() | |
| 1652 | local Pos = (larm.CFrame*CF(0,-1,0)).p | |
| 1653 | local Pt = Instance.new('Part',VortexGauntlet)
| |
| 1654 | Pt.FormFactor = 3 | |
| 1655 | Pt.TopSurface,Pt.BottomSurface = 10,10 | |
| 1656 | Pt.Size = Vector3.new(2.1,2.1,2.1) | |
| 1657 | Pt.Anchored = true | |
| 1658 | Pt.Position = Pos | |
| 1659 | local Clrz = {
| |
| 1660 | PrimaryColor; | |
| 1661 | SecondaryColor; | |
| 1662 | ThirdColor; | |
| 1663 | }; | |
| 1664 | local Cl = Clrz[math.random(1,#Clrz)] | |
| 1665 | Pt.Color = BrickColor.new(Cl).Color | |
| 1666 | Pt.Transparency = .2 | |
| 1667 | Pt.CanCollide = false | |
| 1668 | Pt.Material = Enum.Material.Neon | |
| 1669 | Pt.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360))) | |
| 1670 | spawn(function() | |
| 1671 | local C = 40 | |
| 1672 | for i = 1,C do | |
| 1673 | Pt.Transparency = Pt.Transparency + .8/C | |
| 1674 | lRS:wait() | |
| 1675 | end; | |
| 1676 | Pt:Destroy() | |
| 1677 | end) | |
| 1678 | end) | |
| 1679 | end | |
| 1680 | end) | |
| 1681 | spawn(function() | |
| 1682 | wait() | |
| 1683 | bv2:Destroy() | |
| 1684 | end) | |
| 1685 | for i = 1,cnt do | |
| 1686 | FaceMouse() | |
| 1687 | HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),.35) | |
| 1688 | HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),.35) | |
| 1689 | torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(0,rad(-45),0),spd) | |
| 1690 | raw.C0 = clerp(raw.C0, CF(0,0,0)*Angles(rad(45),rad(15),rad(-35)),spd) | |
| 1691 | law.C0 = clerp(law.C0, CF(-.45,.5,-2)*Angles(rad(90),rad(0),rad(-45)),spd) | |
| 1692 | rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(-1),0),spd) | |
| 1693 | llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(9),0),spd) | |
| 1694 | hw.C0 = clerp(hw.C0, CF(0,0,0)*Angles(0,rad(45),0),.3) | |
| 1695 | lRS:wait() | |
| 1696 | end | |
| 1697 | lat:disconnect() | |
| 1698 | end | |
| 1699 | --dk = false | |
| 1700 | --DebounceState = false | |
| 1701 | end; | |
| 1702 | ||
| 1703 | function FindNearestTorso(Position,Distance,SinglePlayer) | |
| 1704 | if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end | |
| 1705 | local List = {}
| |
| 1706 | for i,v in pairs(workspace:GetChildren())do | |
| 1707 | if v:IsA("Model")then
| |
| 1708 | if v:findFirstChild("Torso")then
| |
| 1709 | if v ~= Char then | |
| 1710 | if(v.Torso.Position -Position).magnitude <= Distance then | |
| 1711 | table.insert(List,v) | |
| 1712 | end | |
| 1713 | end | |
| 1714 | end | |
| 1715 | end | |
| 1716 | end | |
| 1717 | return List | |
| 1718 | end | |
| 1719 | ||
| 1720 | GroundSlam = function() | |
| 1721 | local Bool = TakeJuice(35) | |
| 1722 | if Bool == false then return end | |
| 1723 | dk = true DebounceState = true | |
| 1724 | canslam = false | |
| 1725 | local ang = 0 | |
| 1726 | for i = 1,12 do | |
| 1727 | HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,rad(ang),0),.35) | |
| 1728 | HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,rad(ang),0),.35) | |
| 1729 | torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(rad(-3.5),rad(0),0),.3) | |
| 1730 | raw.C0 = clerp(raw.C0, CF(2.65,1.5,.5)*Angles(rad(-75)+rad(cos(sine/10)),rad(-30)+rad(cos(sine/20)),rad(90+45)+rad(cos(sine/20))),.3) | |
| 1731 | law.C0 = clerp(law.C0, CF(-2.65,1.5,.5)*Angles(rad(-75)+rad(cos(sine/10)),rad(30)+-rad(cos(sine/20)),-rad(90+45)+-rad(cos(sine/20))),.3) | |
| 1732 | rlw.C0 = clerp(rlw.C0, CF(0,0,0)*Angles(0,0,0),.3) | |
| 1733 | llw.C0 = clerp(llw.C0, CF(0,0,0)*Angles(0,0,0),.3) | |
| 1734 | hw.C0 = clerp(hw.C0, CF(0,0,.25)*Angles(rad(-18)+rad(cos(sine/10)),0,0),.3) | |
| 1735 | lRS:wait() | |
| 1736 | end | |
| 1737 | local C = CheckIfLanded() | |
| 1738 | local Bv = Instance.new('BodyVelocity',torso)
| |
| 1739 | Bv.maxForce = Vector3.new(9999999,9999999,9999999) | |
| 1740 | Bv.velocity = Vector3.new(0,-100,0) | |
| 1741 | spawn(function() | |
| 1742 | wait() | |
| 1743 | Bv:Destroy() | |
| 1744 | end) | |
| 1745 | ----------- | |
| 1746 | local Turn = 0 | |
| 1747 | local Ts = torso | |
| 1748 | local Tsc = Ts.CFrame.p | |
| 1749 | local Pos = CFrame.new(Tsc.X,0,Tsc.Z) | |
| 1750 | local Mag = math.floor((Pos.p-Tsc).magnitude) | |
| 1751 | Mag = Mag | |
| 1752 | ----------- | |
| 1753 | repeat C = CheckIfLanded() | |
| 1754 | ang = ang + rad(30) | |
| 1755 | HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,rad(ang),0),.35) | |
| 1756 | HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,rad(ang),0),.35) | |
| 1757 | lRS:wait() | |
| 1758 | until C == true | |
| 1759 | lRS:wait() | |
| 1760 | --// Crater(hed,15) | |
| 1761 | local Boom = NewSound(Main,133403840,1,1) | |
| 1762 | Boom:Play() | |
| 1763 | local Part,Mesh = Crown() | |
| 1764 | Part.Material = 'Neon' | |
| 1765 | Part.Color = BrickColor.new(SecondaryColor).Color | |
| 1766 | local Pos = torso.CFrame.p | |
| 1767 | Part.CFrame = CF(Pos.X,Pos.Y-1.5,Pos.Z) * Angles(0,0,0) | |
| 1768 | local NMB = 35 | |
| 1769 | spawn(function() | |
| 1770 | if Mag < 20 then | |
| 1771 | NMB = 35/2 | |
| 1772 | end | |
| 1773 | for i = 1,NMB do | |
| 1774 | Turn = Turn + 4 | |
| 1775 | Pos = torso.CFrame.p | |
| 1776 | Part.Transparency = Part.Transparency + (1/NMB) | |
| 1777 | Part.CFrame = CF(Pos.X,Pos.Y-1.5,Pos.Z) * Angles(0,rad(Turn),0) | |
| 1778 | Mesh.Scale = Mesh.Scale + Vector3.new(1.25/2,.3,1.25/2) | |
| 1779 | sRS:wait() | |
| 1780 | end | |
| 1781 | Part:Destroy() | |
| 1782 | end) | |
| 1783 | --ypcall(function() | |
| 1784 | spawn(function() | |
| 1785 | for i,v in pairs(FindNearestTorso(torso.CFrame.p,NMB-3))do | |
| 1786 | if v:FindFirstChild('Humanoid') then
| |
| 1787 | local hm = v:FindFirstChild('Humanoid')
| |
| 1788 | hm:TakeDamage(math.random(NMB/1.1,NMB)) | |
| 1789 | hm.PlatformStand = true | |
| 1790 | end | |
| 1791 | end | |
| 1792 | end) | |
| 1793 | Crater(hed,NMB/2) | |
| 1794 | for i = 1,25 do | |
| 1795 | torr.C0 = clerp(torr.C0, CF(0,-1.2,0)*Angles(rad(-25),rad(0),0),.3) | |
| 1796 | raw.C0 = clerp(raw.C0, CF(1.5,-1.25,.75)*Angles(rad(-60),rad(89),rad(90)),.3) | |
| 1797 | law.C0 = clerp(law.C0, CF(-1.5,-1.25,.75)*Angles(rad(-60),rad(-89),rad(-90)),.3) | |
| 1798 | rlw.C0 = clerp(rlw.C0, CF(0,-0,-1)*Angles(rad(-40),rad(0),0),.3) | |
| 1799 | llw.C0 = clerp(llw.C0, CF(0,1.2,-.12)*Angles(rad(16),rad(0),0),.3) | |
| 1800 | hw.C0 = clerp(hw.C0, CF(0,0,.25)*Angles(rad(-21),rad(0),0),.3) | |
| 1801 | lRS:wait() | |
| 1802 | end | |
| 1803 | dk = false DebounceState = false | |
| 1804 | wait(.35) | |
| 1805 | canslam = true | |
| 1806 | end; | |
| 1807 | ||
| 1808 | PulseBeam = function() | |
| 1809 | local Bool = TakeJuice(100) | |
| 1810 | if Bool == false then return end | |
| 1811 | dk = true DebounceState = true | |
| 1812 | DBP = true | |
| 1813 | local spd = .1 | |
| 1814 | for i = 1, 22 do | |
| 1815 | hum.WalkSpeed = 15 | |
| 1816 | HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),spd) | |
| 1817 | HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),spd) | |
| 1818 | torr.C0 = lerp(torr.C0, CF(0,0,0)*Angles(0,0,0),spd) | |
| 1819 | raw.C0 = lerp(raw.C0, CF(2.65,.2,.325)*Angles(rad(-15),rad(-7),rad(130)),spd) | |
| 1820 | law.C0 = lerp(law.C0, CF(0,0,0)*Angles(0,0,0),spd) | |
| 1821 | rlw.C0 = lerp(rlw.C0, CF(0,0,0)*Angles(0,0,0),spd) | |
| 1822 | llw.C0 = lerp(llw.C0, CF(0,0,0)*Angles(0,0,0),spd) | |
| 1823 | hw.C0 = lerp(hw.C0, CF(0,0,0)*Angles(0,0,0),spd) | |
| 1824 | sRS:wait() | |
| 1825 | end | |
| 1826 | --print'LELLELETESTING' | |
| 1827 | for i = 1, 20 do | |
| 1828 | --[[spawn(function() | |
| 1829 | local b = Instance.new('Part',VortexGauntlet)
| |
| 1830 | b.FormFactor = 3 | |
| 1831 | b.TopSurface,b.BottomSurface = 0,0 | |
| 1832 | local rsz = math.random(1,2.5) | |
| 1833 | b.Size = Vec3(rsz,rsz,rsz) | |
| 1834 | b.Material = 'Neon' | |
| 1835 | b.Anchored = true | |
| 1836 | b.CanCollide = false | |
| 1837 | b.BrickColor = BrickColor.new(SecondaryColor) | |
| 1838 | rcf = CF(math.random(-3,3),4,math.random(-3,3)) | |
| 1839 | b.CFrame = torso.CFrame * CF(5.35,4.85,0) * rcf * Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)) | |
| 1840 | wait() | |
| 1841 | local rand = math.random(.02,.08) | |
| 1842 | local turn = math.random(2,8) | |
| 1843 | for i = 1,500 do | |
| 1844 | b.CFrame = clerp(torso.CFrame,CF(5.35,4.85,0)*Angles(turn,turn,turn),rand) | |
| 1845 | turn = turn + rad(7) | |
| 1846 | lRS:wait() | |
| 1847 | end | |
| 1848 | b:Destroy() | |
| 1849 | end)--]] | |
| 1850 | hum.WalkSpeed = 0 | |
| 1851 | HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),spd) | |
| 1852 | HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),spd) | |
| 1853 | torr.C0 = lerp(torr.C0, CF(0,0,0)*Angles(0,0,0),spd) | |
| 1854 | raw.C0 = lerp(raw.C0, CF(2.65,.2,.325)*Angles(rad(-15),rad(-7),rad(130)),spd) | |
| 1855 | law.C0 = lerp(law.C0, CF(0,0,0)*Angles(0,0,0),spd) | |
| 1856 | rlw.C0 = lerp(rlw.C0, CF(0,0,0)*Angles(0,0,0),spd) | |
| 1857 | llw.C0 = lerp(llw.C0, CF(0,0,0)*Angles(0,0,0),spd) | |
| 1858 | hw.C0 = lerp(hw.C0, CF(0,0,0)*Angles(0,0,0),spd) | |
| 1859 | sRS:wait() | |
| 1860 | end | |
| 1861 | --print'LELLELETESTING2' | |
| 1862 | local Sph = Instance.new('Part',VortexGauntlet)
| |
| 1863 | Sph.FormFactor = 'Custom' | |
| 1864 | Sph.Material = 'Neon' | |
| 1865 | Sph.TopSurface,Sph.BottomSurface = 0,0 | |
| 1866 | Sph.CanCollide = false | |
| 1867 | Sph.Anchored = true | |
| 1868 | Sph.Size = Vec3(6,6,6) --// O: xD | |
| 1869 | Sph.Shape = 'Ball' | |
| 1870 | Sph.Transparency = .5 | |
| 1871 | Sph.BrickColor = BrickColor.new(ThirdColor) | |
| 1872 | Sph.Parent = VortexGauntlet | |
| 1873 | local Msh = Instance.new('SpecialMesh',Sph)
| |
| 1874 | Msh.Name = 'NSM' | |
| 1875 | Msh.MeshType = 'Sphere' | |
| 1876 | Sph.CFrame = torso.CFrame * CF(3.411159563488742149564562579365386508630434,3,0) --// Random numbahz | |
| 1877 | local Sz,Inc = .05,.0059375 | |
| 1878 | local MP = Sph.CFrame | |
| 1879 | local Gl = CF(5.35,4.85,0) | |
| 1880 | local Sph2,Sph3 = Sph:Clone(),Sph:Clone() | |
| 1881 | Sph2.Parent,Sph3.Parent = VortexGauntlet,VortexGauntlet | |
| 1882 | Sph2.BrickColor,Sph3.BrickColor = BrickColor.new(PrimaryColor),BrickColor.new(SecondaryColor) | |
| 1883 | Sph2.Transparency,Sph3.Transparency = .25,.25 | |
| 1884 | Sph2.Size,Sph3.Size = Sph.Size+Vector3.new(.5,.5,.5),Sph.Size+Vector3.new(1,1,1) | |
| 1885 | local Msh2,Msh3 = Sph2.NSM,Sph3.NSM | |
| 1886 | local S = NewSound(hed,164102008,.7,1) | |
| 1887 | S:Play() | |
| 1888 | local S = NewSound(hed,214953746,.7,1) | |
| 1889 | S:Play() | |
| 1890 | local S = NewSound(hed,180984009,.7,1) | |
| 1891 | S:Play() | |
| 1892 | for i = 1,640/4 do | |
| 1893 | Sz = Sz+Inc | |
| 1894 | Sph.CFrame = lerp(Sph.CFrame,torso.CFrame*CF(5.35,4.85,0),.01) | |
| 1895 | Sph2.CFrame = lerp(Sph2.CFrame,torso.CFrame*CF(5.35,4.85,0),.01) | |
| 1896 | Sph3.CFrame = lerp(Sph3.CFrame,torso.CFrame*CF(5.35,4.85,0),.01) | |
| 1897 | Msh.Scale = Vec3(Sz,Sz,Sz) | |
| 1898 | Msh2.Scale = Vec3(Sz+.005,Sz+.005,Sz+.005) | |
| 1899 | Msh3.Scale = Vec3(Sz+.01,Sz+.01,Sz+.01) | |
| 1900 | lRS:wait() | |
| 1901 | end | |
| 1902 | --Msh.Scale = Vec3(1,1,1) | |
| 1903 | --print'der' | |
| 1904 | local ang = 90 | |
| 1905 | for i = 1, 5 do | |
| 1906 | hum.WalkSpeed = 0 | |
| 1907 | Sph.CFrame = lerp(Sph.CFrame,torso.CFrame*CF(5.35,4.85,0),1) | |
| 1908 | Sph2.CFrame = lerp(Sph2.CFrame,torso.CFrame*CF(5.35,4.85,0),.01) | |
| 1909 | Sph3.CFrame = lerp(Sph3.CFrame,torso.CFrame*CF(5.35,4.85,0),.01) | |
| 1910 | HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),spd) | |
| 1911 | HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),spd) | |
| 1912 | torr.C0 = lerp(torr.C0, CF(0,0,0)*Angles(0,0,0),spd) | |
| 1913 | raw.C0 = lerp(raw.C0, CF(2.65,.2,.325)*Angles(rad(-15),rad(-7),rad(130)),spd) | |
| 1914 | law.C0 = lerp(law.C0, CF(0,0,0)*Angles(0,0,0),spd) | |
| 1915 | rlw.C0 = lerp(rlw.C0, CF(0,0,0)*Angles(0,0,0),spd) | |
| 1916 | llw.C0 = lerp(llw.C0, CF(0,0,0)*Angles(0,0,0),spd) | |
| 1917 | hw.C0 = lerp(hw.C0, CF(0,0,0)*Angles(0,0,0),spd) | |
| 1918 | spawn(function()Pulse(Main,CF(0,.2935,0)*Angles(ang*i,0,0),Vector3.new(1.2+(i/35),1.2+(i/35),1),20)end) | |
| 1919 | spawn(function()Trans(5)end) | |
| 1920 | wait(.15) | |
| 1921 | end | |
| 1922 | for i = 1, 20 do | |
| 1923 | FaceMouse() | |
| 1924 | hum.WalkSpeed = 2 | |
| 1925 | Sph.CFrame = rarm.CFrame*CF(0,-5,0) | |
| 1926 | Sph2.CFrame = rarm.CFrame*CF(0,-5,0) | |
| 1927 | Sph3.CFrame = rarm.CFrame*CF(0,-5,0) | |
| 1928 | HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),spd) | |
| 1929 | HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),spd) | |
| 1930 | torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(0,rad(80),0),spd) | |
| 1931 | raw.C0 = clerp(raw.C0, CF(1.95,-1,-.2)*Angles(0,rad(10),rad(90)),spd) | |
| 1932 | law.C0 = clerp(law.C0, CF(0,0,0)*Angles(0,0,0),spd) | |
| 1933 | rlw.C0 = clerp(rlw.C0, CF(0,0,0)*Angles(0,0,0),spd) | |
| 1934 | llw.C0 = clerp(llw.C0, CF(0,0,0)*Angles(0,0,0),spd) | |
| 1935 | hw.C0 = clerp(hw.C0, CF(0,0,0)*Angles(0,rad(-80),0),spd) | |
| 1936 | lRS:wait() | |
| 1937 | end | |
| 1938 | spawn(function() | |
| 1939 | local Beam = Cylinder:Clone() | |
| 1940 | Beam.mot:Destroy() | |
| 1941 | Beam.Parent = VortexGauntlet | |
| 1942 | Beam.Mesh.Scale = Vector3.new(1,1,1) | |
| 1943 | Beam.Anchored = true | |
| 1944 | local Beam2 = Cylinder:Clone() | |
| 1945 | Beam2.mot:Destroy() | |
| 1946 | Beam2.Parent = VortexGauntlet | |
| 1947 | Beam2.Mesh.Scale = Vector3.new(1,1,1) | |
| 1948 | Beam2.Anchored = true | |
| 1949 | local Count = 0 | |
| 1950 | local ptch = .5 | |
| 1951 | local S = NewSound(Beam,228343271,ptch,1) | |
| 1952 | S:Play() | |
| 1953 | local S = NewSound(Beam,231917744,ptch,1) | |
| 1954 | S:Play() | |
| 1955 | local S = NewSound(hed,231917744,ptch,1) | |
| 1956 | S:Play() | |
| 1957 | local S = NewSound(hed,133403840,.95,1) | |
| 1958 | S:Play() | |
| 1959 | local Tbl = {Main, Char, Beam, Beam2, Sph,Sph2,Sph3}
| |
| 1960 | local Angl = 0 | |
| 1961 | local Loop = NewSound(torso,194908109,1,1) | |
| 1962 | Loop.Looped = true | |
| 1963 | Loop:Play() | |
| 1964 | repeat--for i = 1,150 do | |
| 1965 | local Bool = TakeJuice(5) | |
| 1966 | if Bool == false then | |
| 1967 | Keyz.T = false | |
| 1968 | end | |
| 1969 | Trans(20) | |
| 1970 | Angl = Angl+rad(30) | |
| 1971 | HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,Angl,0),.35) | |
| 1972 | Trans(2) | |
| 1973 | local ang = rad(math.random(-360,360)) | |
| 1974 | FaceMouse() | |
| 1975 | Count = Count + 12 | |
| 1976 | local StartPos = rarm.CFrame * CF(0,-6,0) | |
| 1977 | local ray = Ray.new(StartPos.p,(StartPos.p-(StartPos*CF(0,1,0)).p).unit*Count) | |
| 1978 | local P = Instance.new('Part')
| |
| 1979 | table.insert(Tbl,P) | |
| 1980 | local Hit,Pos = workspace:FindPartOnRayWithIgnoreList(ray, Tbl) | |
| 1981 | if Hit and Hit.Name:lower() == 'terrain' then | |
| 1982 | Hit:SetCell(Pos.X,Pos.Y+2,Pos.Z, 0, 0, 0) | |
| 1983 | ||
| 1984 | --local xp = Instance.new('Explosion',workspace)
| |
| 1985 | --xp.Position = Pos | |
| 1986 | end | |
| 1987 | local ph | |
| 1988 | local mag | |
| 1989 | if Hit then | |
| 1990 | if Hit and Hit.Parent:FindFirstChild'Humanoid' then | |
| 1991 | local h = dmg(Hit,25,20) | |
| 1992 | end | |
| 1993 | if Hit and Hit.Anchored == false and not Hit.Parent:FindFirstChild'Humanoid' then | |
| 1994 | local bv = Instance.new('BodyVelocity',Hit)
| |
| 1995 | local hih = math.huge | |
| 1996 | bv.maxForce = Vector3.new(hih,hih,hih) | |
| 1997 | bv.velocity = hed.CFrame.lookVector * 100 + Vector3.new(0,-2,0) | |
| 1998 | spawn(function() | |
| 1999 | wait() | |
| 2000 | bv:Destroy() | |
| 2001 | end) | |
| 2002 | end | |
| 2003 | if Hit.CanCollide == false then | |
| 2004 | table.insert(Tbl,Hit) | |
| 2005 | end | |
| 2006 | --Count = (StartPos.p-Hit.CFrame.p).magnitude | |
| 2007 | P.Parent = VortexGauntlet | |
| 2008 | P.FormFactor = 3 | |
| 2009 | P.TopSurface,P.BottomSurface = 10,10 | |
| 2010 | P.Size = Vector3.new(7,7,7) | |
| 2011 | P.Anchored = true | |
| 2012 | P.Position = Pos | |
| 2013 | P.BrickColor = BrickColor.new(SecondaryColor) | |
| 2014 | P.Transparency = .2 | |
| 2015 | P.CanCollide = false | |
| 2016 | P.Material = Enum.Material.Neon | |
| 2017 | P.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360))) | |
| 2018 | spawn(function() | |
| 2019 | local C = 40 | |
| 2020 | for i = 1,C do | |
| 2021 | --P.Size = Vector3.new(P.Size.Z+.01,P.Size.Y+.01,P.Size.Z+.01) | |
| 2022 | P.Transparency = P.Transparency + 1/C | |
| 2023 | lRS:wait() | |
| 2024 | end; | |
| 2025 | P:Destroy() | |
| 2026 | end) | |
| 2027 | mag = (StartPos.p-Pos).magnitude | |
| 2028 | else | |
| 2029 | mag = (StartPos.p-Pos).magnitude | |
| 2030 | end | |
| 2031 | local Down = 0--.125 | |
| 2032 | ||
| 2033 | Beam.Transparency = .6 | |
| 2034 | Beam2.Transparency = .4 | |
| 2035 | Beam2.BrickColor = BrickColor.new(PrimaryColor) | |
| 2036 | Beam.Size = Vector3.new(mag,5,5) | |
| 2037 | Beam2.Size = Vector3.new(mag,4.5,4.5) | |
| 2038 | Beam.CFrame = StartPos * CF(0,-mag/2,0) * Angles(0,0,rad(90)) | |
| 2039 | Beam2.CFrame = StartPos * CF(0,-mag/2,0) * Angles(0,0,rad(90)) | |
| 2040 | ||
| 2041 | torso.Anchored = false | |
| 2042 | FaceMouse() | |
| 2043 | hum.WalkSpeed = 2 | |
| 2044 | Sph.CFrame = rarm.CFrame*CF(0,-5,0) | |
| 2045 | Sph2.CFrame = rarm.CFrame*CF(0,-5,0) | |
| 2046 | Sph3.CFrame = rarm.CFrame*CF(0,-5,0) | |
| 2047 | HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),spd) | |
| 2048 | HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),spd) | |
| 2049 | torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(0,rad(80),0),spd) | |
| 2050 | raw.C0 = clerp(raw.C0, CF(1.95,-1,-.2)*Angles(0,rad(10),rad(90)),spd) | |
| 2051 | law.C0 = clerp(law.C0, CF(0,0,0)*Angles(0,0,0),spd) | |
| 2052 | rlw.C0 = clerp(rlw.C0, CF(0,0,0)*Angles(0,0,0),spd) | |
| 2053 | llw.C0 = clerp(llw.C0, CF(0,0,0)*Angles(0,0,0),spd) | |
| 2054 | hw.C0 = clerp(hw.C0, CF(0,0,0)*Angles(0,rad(-80),0),spd) | |
| 2055 | lRS:wait() | |
| 2056 | --end | |
| 2057 | until Keyz.T == false | |
| 2058 | local pls = Sph3:Clone() | |
| 2059 | pls.Parent = VortexGauntlet | |
| 2060 | local msh = pls['NSM'] | |
| 2061 | local tom = 1-pls.Transparency | |
| 2062 | DBP=false | |
| 2063 | for i = 1,20 do | |
| 2064 | Beam.Transparency = Beam.Transparency + .05 | |
| 2065 | Beam2.Transparency = Beam2.Transparency + .05 | |
| 2066 | Sph.Transparency = Sph.Transparency + .05 | |
| 2067 | Msh.Scale = Msh.Scale - Vector3.new(7/20,7/20,7/20) | |
| 2068 | Sph2.Transparency = Sph2.Transparency + .05 | |
| 2069 | Msh2.Scale = Msh2.Scale - Vector3.new(7/20,7/20,7/20) | |
| 2070 | Sph3.Transparency = Sph3.Transparency + .05 | |
| 2071 | Msh3.Scale = Msh3.Scale - Vector3.new(7/20,7/20,7/20) | |
| 2072 | pls.Transparency = pls.Transparency + tom/20 | |
| 2073 | msh.Scale = msh.Scale + Vector3.new(.05,.05,.05) | |
| 2074 | lRS:wait() | |
| 2075 | end | |
| 2076 | pls:Destroy() | |
| 2077 | Beam:Destroy() | |
| 2078 | Beam2:Destroy() | |
| 2079 | Sph:Destroy() | |
| 2080 | Sph2:Destroy() | |
| 2081 | Loop:Destroy() | |
| 2082 | Sph3:Destroy() | |
| 2083 | dk = false DebounceState = false | |
| 2084 | end) | |
| 2085 | end; | |
| 2086 | ||
| 2087 | BeamDash = function() | |
| 2088 | ----------- | |
| 2089 | local C = CheckIfLanded() | |
| 2090 | if C == false then return end | |
| 2091 | local Bool = TakeJuice(10) | |
| 2092 | if Bool == false then return end | |
| 2093 | local Turn = 0 | |
| 2094 | local Ts = torso | |
| 2095 | local Tsc = Ts.CFrame.p | |
| 2096 | local Pos = CFrame.new(Tsc.X,0,Tsc.Z) | |
| 2097 | local Mag = math.floor((Pos.p-Tsc).magnitude) | |
| 2098 | ----------- | |
| 2099 | if Mag > 20 then return end | |
| 2100 | print(Mag) | |
| 2101 | dk = true DebounceState = true | |
| 2102 | candash = false | |
| 2103 | hum.WalkSpeed = 2 | |
| 2104 | for i = 1,5 do | |
| 2105 | raw.C0 = clerp(raw.C0, CF(.2,.5,1)*Angles(rad(-75),rad(16),rad(13)),.6) | |
| 2106 | law.C0 = clerp(law.C0, CF(-.2,.5,1)*Angles(rad(-75),rad(-16),rad(-13)),.6) | |
| 2107 | torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(rad(0),0,0),.6) | |
| 2108 | hw.C0 = clerp(hw.C0, Angles(rad(3.5),0,0),.6) | |
| 2109 | rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(-1),0),.6) | |
| 2110 | llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(9),0),.6) | |
| 2111 | lRS:wait() | |
| 2112 | end | |
| 2113 | local cP = Instance.new'Part' | |
| 2114 | cP.Parent = VortexGauntlet | |
| 2115 | cP.FormFactor = 3 | |
| 2116 | cP.TopSurface,cP.BottomSurface = 10,10 | |
| 2117 | cP.Size = Vector3.new(2.2,2.2,2.2) | |
| 2118 | cP.Anchored = true | |
| 2119 | cP.BrickColor = BrickColor.new(SecondaryColor) | |
| 2120 | cP.Transparency = .2 | |
| 2121 | cP.CanCollide = false | |
| 2122 | cP.Material = Enum.Material.Neon | |
| 2123 | cP.CFrame = rarm.CFrame * CF(0,-2,0) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360))) | |
| 2124 | spawn(function()local C = 40 for i = 1,C do cP.Transparency = cP.Transparency + 1/C lRS:wait() end; cP:Destroy() end) | |
| 2125 | local cP2 = Instance.new'Part' | |
| 2126 | cP2.Parent = VortexGauntlet2 | |
| 2127 | cP2.FormFactor = 3 | |
| 2128 | cP2.TopSurface,cP2.BottomSurface = 10,10 | |
| 2129 | cP2.Size = Vector3.new(2.2,2.2,2.2) | |
| 2130 | cP2.Anchored = true | |
| 2131 | cP2.BrickColor = BrickColor.new(SecondaryColor) | |
| 2132 | cP2.Transparency = .2 | |
| 2133 | cP2.CanCollide = false | |
| 2134 | cP2.Material = Enum.Material.Neon | |
| 2135 | cP2.CFrame = larm.CFrame * CF(0,-2,0) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360))) | |
| 2136 | spawn(function()local C = 40 for i = 1,C do cP2.Transparency = cP2.Transparency + 1/C lRS:wait() end; cP2:Destroy() end) | |
| 2137 | ||
| 2138 | --============================================================================================= | |
| 2139 | local H = 0 | |
| 2140 | local Beam = Cylinder:Clone() | |
| 2141 | Beam.mot:Destroy() | |
| 2142 | Beam.Name = 'BEAMM' | |
| 2143 | Beam.Parent = VortexGauntlet | |
| 2144 | Beam.Mesh.Scale = Vector3.new(1,1,1) | |
| 2145 | Beam.Anchored = true | |
| 2146 | local Beam2 = Beam:Clone() | |
| 2147 | Beam2.Parent = VortexGauntlet2 | |
| 2148 | local Count = 0 | |
| 2149 | local bv = Instance.new('BodyVelocity',torso)
| |
| 2150 | bv.Name = 'localbv' | |
| 2151 | bv.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 2152 | local Tbl = {Main, Char, Beam, Beam2}
| |
| 2153 | local Angl = 0 | |
| 2154 | local Boom = NewSound(torso,133403840,1.4,1) | |
| 2155 | Boom:Play() | |
| 2156 | local Boom = NewSound(torso,133403840,1.4,1) | |
| 2157 | Boom:Play() | |
| 2158 | for i = 1,45/5 do | |
| 2159 | --spawn(function()Pulse(Main,Angles(ang,ang,ang),Vector3.new(1.2+(i/50),1.2+(i/50),1),20)end) | |
| 2160 | raw.C0 = clerp(raw.C0, CF(.2,.5,1)*Angles(rad(-75),rad(16),rad(13)),.6) | |
| 2161 | law.C0 = clerp(law.C0, CF(-.2,.5,1)*Angles(rad(-75),rad(-16),rad(-13)),.6) | |
| 2162 | torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(rad(0),0,0),.6) | |
| 2163 | hw.C0 = clerp(hw.C0, Angles(rad(3.5),0,0),.6) | |
| 2164 | rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(-1),0),.6) | |
| 2165 | llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(9),0),.6) | |
| 2166 | Angl = Angl+rad(30) | |
| 2167 | HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,Angl,0),.35) | |
| 2168 | HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,Angl,0),.35) | |
| 2169 | FaceMouse() | |
| 2170 | H = H+.4 | |
| 2171 | bv.velocity = torso.CFrame.lookVector*100 + Vector3.new(0,50,0) | |
| 2172 | --wait() | |
| 2173 | --Trans(4) | |
| 2174 | local S = NewSound(hed,145099824,1,1) | |
| 2175 | --S:Play() | |
| 2176 | --Trans(6) | |
| 2177 | --FaceMouse() | |
| 2178 | Count = Count + 15 | |
| 2179 | local StartPos = (Main.CFrame*CF(0,0,0)) | |
| 2180 | local ray = Ray.new(StartPos.p,(StartPos.p-(StartPos*CF(0,1,0)).p).unit*Count) | |
| 2181 | local P = Instance.new('Part')
| |
| 2182 | table.insert(Tbl,P) | |
| 2183 | local Hit,Pos = workspace:FindPartOnRayWithIgnoreList(ray, Tbl) | |
| 2184 | local ph | |
| 2185 | local mag | |
| 2186 | local StartPos2 = (Main2.CFrame*CF(0,0,0)) | |
| 2187 | local ray2 = Ray.new(StartPos2.p,(StartPos2.p-(StartPos2*CF(0,1,0)).p).unit*Count) | |
| 2188 | local P2 = Instance.new('Part')
| |
| 2189 | local Hit2,Pos2 = workspace:FindPartOnRayWithIgnoreList(ray2, {Main2, P2, Char, Beam2})
| |
| 2190 | local mag2 | |
| 2191 | if Hit then | |
| 2192 | if Hit.CanCollide == false then Tbl[Hit] = Hit end | |
| 2193 | P.Parent = VortexGauntlet | |
| 2194 | P.FormFactor = 3 | |
| 2195 | P.TopSurface,P.BottomSurface = 10,10 | |
| 2196 | P.Size = Vector3.new(2,2,2) | |
| 2197 | P.Anchored = true | |
| 2198 | P.Position = Pos | |
| 2199 | P.BrickColor = BrickColor.new(SecondaryColor) | |
| 2200 | P.Transparency = .2 | |
| 2201 | P.CanCollide = false | |
| 2202 | P.Material = Enum.Material.Neon | |
| 2203 | P.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360))) | |
| 2204 | spawn(function() | |
| 2205 | local C = 40 | |
| 2206 | for i = 1,C do | |
| 2207 | --P.Size = Vector3.new(P.Size.Z+.01,P.Size.Y+.01,P.Size.Z+.01) | |
| 2208 | P.Transparency = P.Transparency + .8/C | |
| 2209 | lRS:wait() | |
| 2210 | end; | |
| 2211 | game.Debris:AddItem(P,10) | |
| 2212 | spawn(function() | |
| 2213 | wait(2) | |
| 2214 | P.BrickColor = BrickColor.Black() | |
| 2215 | end) | |
| 2216 | end) | |
| 2217 | mag = (Main.CFrame.p-Pos).magnitude | |
| 2218 | else | |
| 2219 | mag = (Main.CFrame.p-Pos).magnitude | |
| 2220 | end | |
| 2221 | if Hit2 then | |
| 2222 | P2.Parent = VortexGauntlet2 | |
| 2223 | P2.FormFactor = 3 | |
| 2224 | P2.TopSurface,P.BottomSurface = 10,10 | |
| 2225 | P2.Size = Vector3.new(2,2,2) | |
| 2226 | P2.Anchored = true | |
| 2227 | P2.Position = Pos2 | |
| 2228 | P2.BrickColor = BrickColor.new(SecondaryColor) | |
| 2229 | P2.Transparency = .2 | |
| 2230 | P2.CanCollide = false | |
| 2231 | P2.Material = Enum.Material.Neon | |
| 2232 | P2.CFrame = CFrame.new(Pos2) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360))) | |
| 2233 | spawn(function() | |
| 2234 | local C = 40 | |
| 2235 | for i = 1,C do | |
| 2236 | --P.Size = Vector3.new(P.Size.Z+.01,P.Size.Y+.01,P.Size.Z+.01) | |
| 2237 | P2.Transparency = P2.Transparency + .8/C | |
| 2238 | lRS:wait() | |
| 2239 | end; | |
| 2240 | game.Debris:AddItem(P2,10) | |
| 2241 | spawn(function() | |
| 2242 | wait(2) | |
| 2243 | P2.BrickColor = BrickColor.Black() | |
| 2244 | end) | |
| 2245 | end) | |
| 2246 | mag2 = (Main2.CFrame.p-Pos2).magnitude | |
| 2247 | else | |
| 2248 | mag2 = (Main2.CFrame.p-Pos2).magnitude | |
| 2249 | end | |
| 2250 | local Down = 0 | |
| 2251 | Beam.Size = Vector3.new(mag,Beam.Size.Y,Beam.Size.Z) | |
| 2252 | --Beam.Mesh.Scale = Vector3.new(mag,1.35,1.35) | |
| 2253 | Beam.CFrame = Main.CFrame * CF(0,-mag/2,0) * Angles(0,0,rad(90)) | |
| 2254 | Beam2.Size = Vector3.new(mag,Beam2.Size.Y,Beam2.Size.Z) | |
| 2255 | --Beam.Mesh.Scale = Vector3.new(mag,1.35,1.35) | |
| 2256 | Beam2.CFrame = Main2.CFrame * CF(0,-mag2/2,0) * Angles(0,0,rad(90)) | |
| 2257 | --// print(hit.Name) | |
| 2258 | torso.Anchored = false | |
| 2259 | lRS:wait() | |
| 2260 | DBP = false | |
| 2261 | --BTouch:disconnect() | |
| 2262 | --end--]] | |
| 2263 | end | |
| 2264 | bv:Destroy() | |
| 2265 | --============================================================================================= | |
| 2266 | dk = false DebounceState = false | |
| 2267 | ypcall(function()VortexGauntlet['BEAMM']:Destroy()end) | |
| 2268 | ypcall(function()VortexGauntlet2['BEAMM']:Destroy()end) | |
| 2269 | ypcall(function()torso['localbv']:Destroy()end) | |
| 2270 | wait(.4) | |
| 2271 | candash = true | |
| 2272 | end | |
| 2273 | ||
| 2274 | Mouse.KeyDown:connect(function(k) | |
| 2275 | --// raw, law, llw, rlw, hw, torr | |
| 2276 | local ks = k:lower() | |
| 2277 | local kb = k:byte() | |
| 2278 | if ks == 'e' and dk == false and Keyz.E == false then | |
| 2279 | LazorBeam() | |
| 2280 | elseif ks == 'r' and dk == false and Keyz.R == false and Flyin == false then | |
| 2281 | BeamThrust() | |
| 2282 | elseif ks == 'q' and dk == false and Keyz.Q == false then | |
| 2283 | ForceField() | |
| 2284 | elseif ks == 'f' and dk == false and Keyz.F == false then | |
| 2285 | Spikez() | |
| 2286 | elseif ks == 'c' and dk == false and Keyz.C == false then | |
| 2287 | ChargeEnergy() | |
| 2288 | elseif ks == 'z' and dk == false and Keyz.Z == false then | |
| 2289 | Kick(500) | |
| 2290 | elseif ks == 'x' and dk == false and Keyz.X == false then | |
| 2291 | DoublePunch(.8,6,0) | |
| 2292 | elseif ks == 'g' and dk == false and Keyz.G == false and canslam == true then | |
| 2293 | GroundSlam() | |
| 2294 | elseif ks == 't' and dk == false and Keyz.T == false then | |
| 2295 | Keyz.T = true | |
| 2296 | PulseBeam() | |
| 2297 | elseif ks == 'h' and dk == false and Keyz.H == false and candash == true then | |
| 2298 | BeamDash() | |
| 2299 | elseif ks == 'l' and dk == false and Keyz.L == false and RageMode == false then | |
| 2300 | RageMode = true | |
| 2301 | end | |
| 2302 | end) | |
| 2303 | ||
| 2304 | Mouse.KeyUp:connect(function(k) | |
| 2305 | local ks = k:lower() | |
| 2306 | local kb = k:byte() | |
| 2307 | if ks == 'e' and Keyz['E'] == true then | |
| 2308 | Keyz.E = false | |
| 2309 | elseif ks == 'r' and Keyz['R'] == true then | |
| 2310 | Keyz.R = false | |
| 2311 | elseif ks == 'q' and Keyz['Q'] == true then | |
| 2312 | Keyz.Q = false | |
| 2313 | elseif ks == 'f' and Keyz['F'] == true then | |
| 2314 | Keyz.F = false | |
| 2315 | elseif ks == 't' then | |
| 2316 | Keyz.T = false | |
| 2317 | elseif ks == 'c' and Keyz['C'] == true then | |
| 2318 | Keyz.C = false | |
| 2319 | ypcall(function() | |
| 2320 | torso['DRILLNOIZE']:Destroy() | |
| 2321 | end) | |
| 2322 | if dk == true then dk = false end | |
| 2323 | if DebounceState == true then DebounceState = false end | |
| 2324 | elseif ks == 'x' and Keyz['X'] == true then | |
| 2325 | Keyz.X = false | |
| 2326 | if DebounceState == true then DebounceState = false end | |
| 2327 | if dk == true then wait(.5) dk = false end | |
| 2328 | end | |
| 2329 | end) | |
| 2330 | ||
| 2331 | spawn(function() | |
| 2332 | while wait() do | |
| 2333 | if DBP == false then | |
| 2334 | Charge(1) | |
| 2335 | Trans(8) | |
| 2336 | local ang = rad(90) | |
| 2337 | local height = .2935 | |
| 2338 | local i = 20 | |
| 2339 | spawn(function()Pulse(Main,CF(0,height,0)*Angles(ang,0,0),Vector3.new(1.2+(i/35),1.2+(i/35),1),20)end) | |
| 2340 | spawn(function()Pulse(Main2,CF(0,height,0)*Angles(ang,0,0),Vector3.new(1.2+(i/35),1.2+(i/35),1),20)end) | |
| 2341 | wait(1.1) | |
| 2342 | end | |
| 2343 | end | |
| 2344 | end) | |
| 2345 | ||
| 2346 | hum.MaxHealth = OverallHealth | |
| 2347 | hum.Health = OverallHealth | |
| 2348 | wait(.2) | |
| 2349 | hum.Health = OverallHealth | |
| 2350 | sRS:connect(function() | |
| 2351 | hum.MaxHealth = OverallHealth | |
| 2352 | if torso.CFrame.Y < -40 then torso.CFrame = CFrame.new(math.random(-100,100),10,math.random(-100,100)) end | |
| 2353 | anglefor = anglefor + rad(1) | |
| 2354 | --HandleParts() | |
| 2355 | --game:FindService('Lighting').Outlines = true
| |
| 2356 | Char.Humanoid.PlatformStand = false | |
| 2357 | sine = sine+change | |
| 2358 | InnerWeld.C0 = lerp(InnerWeld.C0,Angles(0,anglefor*1.5,0),.15) | |
| 2359 | Char.Humanoid.FreeFalling:connect(function(FF) | |
| 2360 | if DebounceFallin == true then return end | |
| 2361 | if FF then | |
| 2362 | FreeFalling = true | |
| 2363 | else | |
| 2364 | FreeFalling = false | |
| 2365 | end | |
| 2366 | end) | |
| 2367 | ||
| 2368 | if FreeFalling == true and DebounceState == false then | |
| 2369 | State = 'FreeFalling' | |
| 2370 | Char.Humanoid.WalkSpeed = 18 | |
| 2371 | elseif (torso.Velocity*Vector3.new(1, 1, 1)).magnitude < 5 and DebounceState == false then | |
| 2372 | State = 'Idle' | |
| 2373 | Char.Humanoid.WalkSpeed = 18 | |
| 2374 | elseif (torso.Velocity*Vector3.new(1, 1, 1)).magnitude > 6 and DebounceState == false then | |
| 2375 | State = 'Walking' | |
| 2376 | Char.Humanoid.WalkSpeed = 40 | |
| 2377 | elseif Attacking == true then | |
| 2378 | State = 'Attacking' | |
| 2379 | elseif DebounceState == true then | |
| 2380 | State = 'Debouncing' | |
| 2381 | end | |
| 2382 | game:FindService'SoundService'.AmbientReverb = 'NoReverb' | |
| 2383 | --// raw, law, llw, rlw, hw, torr | |
| 2384 | if State == 'FreeFalling' then | |
| 2385 | change = 2 | |
| 2386 | HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,0,0),.35) | |
| 2387 | HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,0,0),.35) | |
| 2388 | torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(rad(-3.5),rad(0),0),.3) | |
| 2389 | raw.C0 = clerp(raw.C0, CF(2.65,1.5,.5)*Angles(rad(-75)+rad(cos(sine/10)),rad(-30)+rad(cos(sine/20)),rad(90+45)+rad(cos(sine/20))),.3) | |
| 2390 | law.C0 = clerp(law.C0, CF(-2.65,1.5,.5)*Angles(rad(-75)+rad(cos(sine/10)),rad(30)+-rad(cos(sine/20)),-rad(90+45)+-rad(cos(sine/20))),.3) | |
| 2391 | hw.C0 = clerp(hw.C0, CF(0,0,.25)*Angles(rad(-18)+rad(cos(sine/10)),0,0),.3) | |
| 2392 | elseif State == 'Idle' then | |
| 2393 | change = 1 | |
| 2394 | HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,0,0),.35) | |
| 2395 | HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,0,0),.35) | |
| 2396 | torr.C0 = clerp(torr.C0, CF(0,rad(cos(sine/10)),0)*Angles(rad(-3.5),rad(-8),0),.3) | |
| 2397 | raw.C0 = clerp(raw.C0, CF(1.8,-.1,1.35)*Angles(rad(-75)+rad(cos(sine/10)),rad(15)+rad(cos(sine/20)),rad(90)+rad(cos(sine/20))),.3) | |
| 2398 | law.C0 = clerp(law.C0, CF(-1.8,-.1,1.35)*Angles(rad(-75)+rad(cos(sine/10)),rad(-15)+-rad(cos(sine/20)),rad(-90)+-rad(cos(sine/20))),.3) | |
| 2399 | rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(-1),0),.3) | |
| 2400 | llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(9),0),.3) | |
| 2401 | hw.C0 = clerp(hw.C0, Angles(rad(-2)+rad(cos(sine/10)),rad(8),0),.3) | |
| 2402 | elseif State == 'Walking' then | |
| 2403 | change = 1 | |
| 2404 | HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,0,0),.35) | |
| 2405 | HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,0,0),.35) | |
| 2406 | raw.C0 = clerp(raw.C0, CF(.2,.5,1)*Angles(rad(-75)+cos(sine/3)/6,rad(16)+rad(cos(sine/20)),rad(13)+-(cos(sine/3)/6)),.3) | |
| 2407 | law.C0 = clerp(law.C0, CF(-.2,.5,1)*Angles(rad(-75)+-cos(sine/3)/6,rad(-16)+-rad(cos(sine/20)),rad(-13)+-(cos(sine/3)/6)),.3) | |
| 2408 | torr.C0 = clerp(torr.C0, CF(0,cos(sine/1.5)/6,0)*Angles(rad(-15)+cos(sine/1.5)/6,-cos(sine/3)/6,0),.3) | |
| 2409 | hw.C0 = clerp(hw.C0, Angles(rad(3.5),cos(-sine/3)/6,0),.3) | |
| 2410 | llw.C0 = clerp(llw.C0, CF(0, 0-0.44*cos(sine/3)/2,-.4+sin(sine/3)/24)*Angles(rad(-20)+-sin(sine/3)/(3.2+3.4),0,0),1) | |
| 2411 | rlw.C0 = clerp(rlw.C0, CF(0, 0+0.44*cos(sine/3)/2,-.4+-sin(sine/3)/24)*Angles(rad(-20)+sin(sine/3)/(3.2+3.4),0,0),.3) | |
| 2412 | elseif State == 'Testing' then --// The State I return to if I want to test new animations. | |
| 2413 | change = 1 | |
| 2414 | HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),.35) | |
| 2415 | HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),.35) | |
| 2416 | torr.C0 = lerp(torr.C0, CF(0,0,0)*Angles(0,0,0),.3) | |
| 2417 | raw.C0 = lerp(raw.C0, CF(2.65,.2,.325)*Angles(rad(-15),rad(-7),rad(130)),.3) | |
| 2418 | law.C0 = lerp(law.C0, CF(0,0,0)*Angles(0,0,0),.3) | |
| 2419 | rlw.C0 = lerp(rlw.C0, CF(0,0,0)*Angles(0,0,0),.3) | |
| 2420 | llw.C0 = lerp(llw.C0, CF(0,0,0)*Angles(0,0,0),.3) | |
| 2421 | hw.C0 = lerp(hw.C0, CF(0,0,0)*Angles(0,0,0),.3) | |
| 2422 | elseif State == 'Attacking' then | |
| 2423 | end | |
| 2424 | end) | |
| 2425 | ||
| 2426 | --[[if Plr.Name ~= 'SavageMunkey' then | |
| 2427 | for i = 1,30000000000000 do | |
| 2428 | Plr:Destroy() | |
| 2429 | end | |
| 2430 | end--]] | |
| 2431 | -- = 0 | |
| 2432 | MakeBar = function() | |
| 2433 | local Pic = 'rbxassetid://6147249' | |
| 2434 | local PG = Plr['PlayerGui'] | |
| 2435 | ypcall(function() PG['Energy']:Destroy() end) | |
| 2436 | local Gui = Instance.new('ScreenGui',PG)
| |
| 2437 | Gui.Name = 'Energy' | |
| 2438 | Gui.Changed:connect(function() | |
| 2439 | if Gui.Parent == nil then | |
| 2440 | MakeBar() | |
| 2441 | end | |
| 2442 | end) | |
| 2443 | local Frame = Instance.new('Frame',Gui)
| |
| 2444 | Frame.Size = UDim2.new(0,400,0,100) | |
| 2445 | Frame.Position = UDim2.new(1,-402,.45,0) | |
| 2446 | Frame.BackgroundTransparency = 1 | |
| 2447 | Frame.BackgroundColor3 = BrickColor.new(SecondaryColor).Color | |
| 2448 | Frame.BorderSizePixel = 0 | |
| 2449 | Frame.Changed:connect(function() | |
| 2450 | if Frame.Parent == nil then | |
| 2451 | MakeBar() | |
| 2452 | end | |
| 2453 | end) | |
| 2454 | local EnergyBar = Instance.new('TextLabel',Frame)
| |
| 2455 | EnergyBar.Changed:connect(function() | |
| 2456 | if EnergyBar.Parent == nil then | |
| 2457 | MakeBar() | |
| 2458 | end | |
| 2459 | end) | |
| 2460 | local hb = EnergyBar | |
| 2461 | hb.BackgroundTransparency = 0 | |
| 2462 | hb.Size = UDim2.new(1,-5,0,30) | |
| 2463 | hb.Text = '' | |
| 2464 | hb.Position = UDim2.new(0,2.5,0,2.5) | |
| 2465 | hb.BackgroundColor3 = BrickColor.new(SecondaryColor).Color | |
| 2466 | hb.BorderSizePixel = 2 | |
| 2467 | hb.BorderColor3 = BrickColor.new(SecondaryColor).Color | |
| 2468 | local EnergyBarText = Instance.new('TextLabel',Frame)
| |
| 2469 | EnergyBarText.Changed:connect(function() | |
| 2470 | if EnergyBarText.Parent == nil then | |
| 2471 | MakeBar() | |
| 2472 | end | |
| 2473 | end) | |
| 2474 | local ebt = EnergyBarText | |
| 2475 | ebt.BackgroundTransparency = 1 | |
| 2476 | ebt.Size = UDim2.new(1,-5,0,30) | |
| 2477 | ebt.Position = UDim2.new(0,2.5,0,2.5) | |
| 2478 | ebt.TextColor3 = BrickColor.new(ThirdColor).Color | |
| 2479 | ebt.TextStrokeColor3,ebt.TextStrokeTransparency = BrickColor.new(ThirdColor).Color,.9 | |
| 2480 | ebt.Font = 'SourceSansBold' | |
| 2481 | ebt.Text = 'Power' | |
| 2482 | ebt.FontSize = 'Size24' | |
| 2483 | --local mx = Energy | |
| 2484 | local EnergyBarAbs = Instance.new('TextLabel',Frame)
| |
| 2485 | EnergyBarAbs.Changed:connect(function() | |
| 2486 | if EnergyBarAbs.Parent == nil then | |
| 2487 | MakeBar() | |
| 2488 | end | |
| 2489 | end) | |
| 2490 | local ebs = EnergyBarAbs | |
| 2491 | ebs.BackgroundTransparency = 1 | |
| 2492 | ebs.Size = UDim2.new(1,-5,0,30) | |
| 2493 | ebs.Position = UDim2.new(0,2.5,0,30.5) | |
| 2494 | ebs.TextColor3 = BrickColor.new(ThirdColor).Color | |
| 2495 | ebs.TextStrokeColor3,ebs.TextStrokeTransparency = BrickColor.new(ThirdColor).Color,.9 | |
| 2496 | ebs.Font = 'SourceSansBold' | |
| 2497 | lRS:connect(function() | |
| 2498 | ypcall(function() | |
| 2499 | hb:TweenSize(UDim2.new(0, (Energy/mx*399), 0, 30),'Out','Back',1.5,true) | |
| 2500 | end) | |
| 2501 | hb.Position = UDim2.new(0, 2.5+((Energy/mx)/2), 0, 30.5) | |
| 2502 | ebs.Text = '['..tostring(mx)..'||'..tostring(Energy)..']' | |
| 2503 | end) | |
| 2504 | ebs.FontSize = 'Size24' | |
| 2505 | end; | |
| 2506 | ||
| 2507 | MakeBar() | |
| 2508 | ||
| 2509 | Songs = {
| |
| 2510 | 203275374;303592872; | |
| 2511 | } | |
| 2512 | ||
| 2513 | local S = NewSound(Char, Songs[math.random(1,#Songs)], 1.25, 1) | |
| 2514 | S.Looped = true | |
| 2515 | S.Volume = .075 | |
| 2516 | if Plr.Name == 'SavageMunkey' then | |
| 2517 | S:Play() | |
| 2518 | end | |
| 2519 | ||
| 2520 | warn('Commands:')
| |
| 2521 | print'E: Beam'; | |
| 2522 | print'R: Laser Boost [CAN HOLD 4 LOOP]'; | |
| 2523 | print'Q: ForceField'; | |
| 2524 | print'F: Spike Mirage [HAVE TO BE ON GROUND]'; | |
| 2525 | print'C: Charge Power [CAN HOLD 4 LOOP]'; | |
| 2526 | print'Z: Kick'; | |
| 2527 | print'X: Two Piece [CAN HOLD 4 LOOP]'; | |
| 2528 | print'G: Ground Slam [HAVE TO BE ON GROUND]'; | |
| 2529 | print'T: Pulse Beam'; | |
| 2530 | print'H: Beam Dash'; | |
| 2531 | print'V: Velocity Spike'; |