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Fairy Ring(HA)-Ally Fairy-type Pokémon are protected from status conditions and the lowering of their stats
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Pyrokinesis- All Fire type moves are treated as Psychic moves at the same time, and get a 20% power up boost
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Power Plant- All Grass type moves are treated as Electric moves at the same time, and get a 20% power up boost
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Liquid Metal- All water type moves are treated as Steel moves at the same time, and get a 20% power up boost
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Ironise - Turns Rock-type moves into Steel-type moves.
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Time Eater: a pokemon has the 20% chance to repeat in the same turn the move twice.
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Space Dominion: a pokemon has the 20% chance to avoid the opposite move.
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Creator Light: Mega/Primal Arceus has no weakness; all its moves receive the stab (x1.5)
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Shock Absorber: negates Ground type damage
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Omniscale: Doubles the Pokemon's Defense
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Repression: Mega/Primal Giratina always attacks last
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Foliate: Causes all Normal type moves used by the Pokémon to become Grass type and receive a 30% boost in addition to all other modifiers.
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Hail Driver: Causes active hail to become permanent. This doesn't set the weather condition, however.
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Vitality: Pokemon heals 1/8 of its health each turn.
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Maestro: Powers up sound-based moves used in succession. 
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Critical Cutter: Slash moves always result in a critical-hit.
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Illusory Mirror: The Pokemon's illusion becomes its shield.
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Fortified: Pokemon raises defenses when hit with a contact move.
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Big Bang: Pokemon detonates upon fainting damaging the opponent by 1/8. 
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Phantom: Pokemon will execute its move even upon fainting.
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Overload: Charging, recharge turns, and negative stat loss are eliminated at the cost of HP
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Alloy Head: Prevents recoil damage and stat reduction.
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Colossus: Reduces damage taken from smaller Pokemon.
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Intoxicate: Normal-type moves become Poison-type moves and gives them a 2.0 power boost.
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Quick Draw: Gives priority to cutting moves.
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Rage Mode: Raises Attack each time the Pokemon is hit, at the cost of Defense.
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Fear Drive: Opponent loses 1/6 of their maximum HP when sleeping. Wielder regains 1/2 of the HP taken.
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Pearl Glow: Raises Special Attack By 2 Stages and Speed by 1 stage each time its hit by a super effective move.
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Giant's Bone: Doubles the attack stat.
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Eternal Bliss: All residual damage will heal the amount of HP it would normally reduce. Any toxic damage will only heal 1/8 of its maximum HP.
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Glamorous: Lowers the foe's Special Attack.
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Forest Friend: 40 precent chance to eat the berry its holding each turn. 80 precent chance in sun.
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Stable Burn: Atk rises if opponent becomes burned.
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Static Fall: Succesful Elec attacks lower opponents Sp.Def.
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Active Current: Paralyzed foes take 1/16th damage every turn.
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Frozen Core: Pokemon has a 1/16 chance of healing all statuses afflicted to party every turn.
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Typhoon: Foe loses 1/16th of health in rain except for water types.
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Tribe: Defense goes up 15% for every pokemon on your team.
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Parry: If the foe makes contact, the attack only does 50% damage and the foe loses 25% health.
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Tempered Shield: Defense and Speed go up one stage if hit by Fighting type move.
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Torn Tissue - at 50% health, Attack and Accuracy go up, Defense lowers.
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Windmill - Boosts the Attack stat when the Pokémon is hit by a Flying-type move. Also halves damage taken from Flying-type moves.
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Miasma - Doubles damage the Pokémon and its foe receive from poisoning.
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Photosynthesis - Restores 1/16 of the Pokemon's maximum HP each turn in sunshine.
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Devil Guard: Damage done by Fairy type attacks are reduced by 1/2
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Air Pressure - All flying-type attacks made by the wielder and it's party will always go first, will never miss and will now be 2x stronger. This ability also negates weather conditions.
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Draining Fang - everytime a pokemon physically attacks the foe, 1/5 of the foe's hp is drained. 
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Demon Aura - increases the damage dealt by ghost-type and dark-type moves of all pokemon in the user's party by 2.0 precent.
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Anti-Gravity - the wielder will remove all gravity from the battle field causing non-flying and non-levitating pokemon float in the air and all moves, except one-hit knockout moves, will successfully strike all floating pokemon, regardless of accuracy, evasiveness and speed stats. If the move Gravity is used while Anti-gravity is in effect, Gravity will fail.
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Ultra Launcher: Powers up moves that don't make direct contact by 33.3 precent.
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Rocket Punch: Doubles punch moves damage and gives them all priority. Makes punch moves hit only 50 precent of the time though.
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Spirit Guard: Lowers the damage taken from ghost type moves.
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Steamer: This ability lets incoming special water attacks turn into steam and raising the wielder's evasiveness by 1.
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Aqua Body: All physical attacks (except electric and grass typed physical moves) will just go through the wielder and will not do any damage.
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Vine Trap: The wielder's power over nature let's it grow vines from the ground and turn the side of the opponent into an entry-hazard. pokemon, grounded, flying or levitating, shall be caught by the extending vines and deal damage and drains 1/6 of the opponent's maximum hp and lower speed down 2 stages once the opponent has been let out on the battlefield (grass typed damage is dealt). Opponents cannot escape either. Draining moves by the wielder or other allies will have 40% more power and drainage.
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Beautiful: The wielder will automatically infatuate all foes of the opposite gender and powers up all beauty moves. 
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Flying Grace: Adds Flying type to the Pokémon.
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Mass Infest: All damaging attacks also deal Bug damage.
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Moon Shine- Protects itself and any all pokemon from status infliction when sent out. Healing moves now heals 1/16th more of the target's health.
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Carnivore: Fang attacks are stronger and heal the user with half the damage dealt.
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Surge Protector: Protects it from status conditions during Electric Terrain.
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Surge Protector: Protects it from status conditions during Electric Terrain.
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Infernoate: Turns Normal type moves into fire type moves and gives them a 20 precent power boost.