SHOW:
|
|
- or go back to the newest paste.
1 | local HaxedAlready = false | |
2 | function BindHax() | |
3 | for i = 0, 50 do | |
4 | game:GetService("RunService"):BindToRenderStep("HAX" .. tostring(i), Enum.RenderPriority.First.Value - 1, function() | |
5 | game:GetService("Players").LocalPlayer.MainFunction:InvokeServer({["Cmd"] = "GiveStrength", ["Amount"] = 1799}) | |
6 | end) | |
7 | game:GetService("RunService").RenderStepped:wait() | |
8 | end | |
9 | end | |
10 | function UnbindHax() | |
11 | for i = 0, 50 do | |
12 | game:GetService("RunService"):UnbindFromRenderStep("HAX" .. tostring(i)) | |
13 | game:GetService("RunService").RenderStepped:wait() | |
14 | end | |
15 | game:GetService("Players").LocalPlayer.MainFunction:InvokeServer({["Cmd"] = "Rebirth"}) | |
16 | HaxedAlready = false | |
17 | end | |
18 | ||
19 | while wait() do | |
20 | if game:GetService("Players").LocalPlayer.leaderstats.Strength.Value >= 1000000000 then | |
21 | UnbindHax() | |
22 | else | |
23 | if HaxedAlready == false then | |
24 | BindHax() | |
25 | HaxedAlready = true | |
26 | end | |
27 | end | |
28 | end |