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| 1 | local HaxedAlready = false | |
| 2 | function BindHax() | |
| 3 | for i = 0, 50 do | |
| 4 | game:GetService("RunService"):BindToRenderStep("HAX" .. tostring(i), Enum.RenderPriority.First.Value - 1, function()
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| 5 | game:GetService("Players").LocalPlayer.MainFunction:InvokeServer({["Cmd"] = "GiveStrength", ["Amount"] = 1799})
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| 6 | end) | |
| 7 | game:GetService("RunService").RenderStepped:wait()
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| 8 | end | |
| 9 | end | |
| 10 | function UnbindHax() | |
| 11 | for i = 0, 50 do | |
| 12 | game:GetService("RunService"):UnbindFromRenderStep("HAX" .. tostring(i))
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| 13 | game:GetService("RunService").RenderStepped:wait()
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| 14 | end | |
| 15 | game:GetService("Players").LocalPlayer.MainFunction:InvokeServer({["Cmd"] = "Rebirth"})
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| 16 | HaxedAlready = false | |
| 17 | end | |
| 18 | ||
| 19 | while wait() do | |
| 20 | if game:GetService("Players").LocalPlayer.leaderstats.Strength.Value >= 1000000000 then
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| 21 | UnbindHax() | |
| 22 | else | |
| 23 | if HaxedAlready == false then | |
| 24 | BindHax() | |
| 25 | HaxedAlready = true | |
| 26 | end | |
| 27 | end | |
| 28 | end |