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| 1 | --[[ | |
| 2 | Herex's Mechanic Gauntlets | |
| 3 | Heyo, Fen's first 2014 script. If ever you want details of Herex, who he is, and his backstory, | |
| 4 | just message me. | |
| 5 | ]] | |
| 6 | - | Player = game:GetService("Players").royalwiryman
|
| 6 | + | Player = game:GetService("Players").FirstNamer
|
| 7 | Character = Player.Character | |
| 8 | PlayerGui = Player.PlayerGui | |
| 9 | Backpack = Player.Backpack | |
| 10 | Torso = Character.Torso | |
| 11 | Head = Character.Head | |
| 12 | Humanoid = Character.Humanoid | |
| 13 | LeftArm = Character["Left Arm"] | |
| 14 | LeftLeg = Character["Left Leg"] | |
| 15 | RightArm = Character["Right Arm"] | |
| 16 | RightLeg = Character["Right Leg"] | |
| 17 | LS = Torso["Left Shoulder"] | |
| 18 | LH = Torso["Left Hip"] | |
| 19 | RS = Torso["Right Shoulder"] | |
| 20 | RH = Torso["Right Hip"] | |
| 21 | Neck = Torso.Neck | |
| 22 | it=Instance.new | |
| 23 | vt=Vector3.new | |
| 24 | cf=CFrame.new | |
| 25 | euler=CFrame.fromEulerAnglesXYZ | |
| 26 | angles=CFrame.Angles | |
| 27 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 28 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 29 | RootPart=Character.HumanoidRootPart | |
| 30 | RootJoint=RootPart.RootJoint | |
| 31 | RootCF=euler(-1.57,0,3.14) | |
| 32 | attack = false | |
| 33 | attackdebounce = false | |
| 34 | MMouse=nil | |
| 35 | combo=0 | |
| 36 | Mode="Normal" | |
| 37 | --player | |
| 38 | player = nil | |
| 39 | --save shoulders | |
| 40 | RSH, LSH = nil, nil | |
| 41 | --welds | |
| 42 | RW, LW = Instance.new("Weld"), Instance.new("Weld")
| |
| 43 | RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
| 44 | local AnimJoints = {}
| |
| 45 | table.insert(AnimJoints,RW) | |
| 46 | table.insert(AnimJoints,LW) | |
| 47 | ||
| 48 | ||
| 49 | if Character:findFirstChild("Mechanic Gauntlets",true) ~= nil then
| |
| 50 | Character:findFirstChild("Mechanic Gauntlets",true).Parent = nil
| |
| 51 | end | |
| 52 | ||
| 53 | ||
| 54 | function part(formfactor,parent,reflectance,transparency,brickcolor,name,size) | |
| 55 | local fp = it("Part")
| |
| 56 | fp.formFactor = formfactor | |
| 57 | fp.Parent = parent | |
| 58 | fp.Reflectance = reflectance | |
| 59 | fp.Transparency = transparency | |
| 60 | fp.CanCollide = false | |
| 61 | fp.Locked=true | |
| 62 | fp.BrickColor = brickcolor | |
| 63 | fp.Name = name | |
| 64 | fp.Size = size | |
| 65 | fp.Position = Torso.Position | |
| 66 | fp.BottomSurface="Smooth" | |
| 67 | fp.TopSurface="Smooth" | |
| 68 | fp:BreakJoints() | |
| 69 | return fp | |
| 70 | end | |
| 71 | ||
| 72 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
| 73 | local mesh = it(Mesh) | |
| 74 | mesh.Parent = part | |
| 75 | if Mesh=="SpecialMesh" then | |
| 76 | mesh.MeshType = meshtype | |
| 77 | mesh.MeshId = meshid | |
| 78 | end | |
| 79 | mesh.Offset=offset | |
| 80 | mesh.Scale=scale | |
| 81 | return mesh | |
| 82 | end | |
| 83 | ||
| 84 | function weld(parent,part0,part1,c0) | |
| 85 | local weld = it("Weld")
| |
| 86 | weld.Parent = parent | |
| 87 | weld.Part0 = part0 | |
| 88 | weld.Part1 = part1 | |
| 89 | weld.C0 = c0 | |
| 90 | return weld | |
| 91 | end | |
| 92 | ||
| 93 | function SetWeld(weld, i, loops, origpos,origangle, nextpos,nextangle,smooth) | |
| 94 | smooth = smooth or 1 | |
| 95 | local obj | |
| 96 | for i, v in pairs(AnimJoints) do | |
| 97 | if v[1] == weld then | |
| 98 | obj = v | |
| 99 | break | |
| 100 | end | |
| 101 | end | |
| 102 | if not obj then | |
| 103 | obj = {weld,NV}
| |
| 104 | table.insert(AnimJoints,obj) | |
| 105 | end | |
| 106 | ||
| 107 | local perc = (smooth == 1 and math.sin((math.pi/2)/loops*i)) or i/loops | |
| 108 | ||
| 109 | local tox,toy,toz = 0,0,0 | |
| 110 | tox = math.abs(origangle.x - nextangle.x) *perc | |
| 111 | toy = math.abs(origangle.y - nextangle.y) *perc | |
| 112 | toz = math.abs(origangle.z - nextangle.z) *perc | |
| 113 | tox = (origangle.x > nextangle.x and -tox) or tox | |
| 114 | toy = (origangle.y > nextangle.y and -toy) or toy | |
| 115 | toz = (origangle.z > nextangle.z and -toz) or toz | |
| 116 | ||
| 117 | local tox2,toy2,toz2 = 0,0,0 | |
| 118 | tox2 = math.abs(origpos.x - nextpos.x) *perc | |
| 119 | toy2 = math.abs(origpos.y - nextpos.y) *perc | |
| 120 | toz2 = math.abs(origpos.z - nextpos.z) *perc | |
| 121 | tox2 = (origpos.x > nextpos.x and -tox2) or tox2 | |
| 122 | toy2 = (origpos.y > nextpos.y and -toy2) or toy2 | |
| 123 | toz2 = (origpos.z > nextpos.z and -toz2) or toz2 | |
| 124 | ||
| 125 | obj[2] = Vector3.new(origangle.x + tox, origangle.y + toy, origangle.z + toz) | |
| 126 | weld.C0 = CFrame.new(origpos.x + tox2,origpos.y + toy2,origpos.z + toz2) * CFrame.Angles(origangle.x + tox,origangle.y + toy,origangle.z + toz) | |
| 127 | end | |
| 128 | ||
| 129 | local Hitbox=part(3,nil,0,0,BrickColor.new("Really Black"),"Hitbox",vt(1,1,1))
| |
| 130 | Hitbox.Anchored=true | |
| 131 | Hitbox.Transparency=1 | |
| 132 | local modelzorz = Instance.new("Model")
| |
| 133 | modelzorz.Parent = Character | |
| 134 | modelzorz.Name = "Mechanic Gauntlets" | |
| 135 | ||
| 136 | --[[LEFT GAUNTLET]]-- | |
| 137 | local Lprt1=part(3,modelzorz,0,0,BrickColor.new("Grey"),"Left Part1",vt(1,1,1))
| |
| 138 | local Lprt3=part(3,modelzorz,0,0,BrickColor.new("Really Black"),"Left Part3",vt(1,1,1))
| |
| 139 | local Lprt5=part(3,modelzorz,0,0,BrickColor.new("Really Black"),"Left Part5",vt(1,1,1))
| |
| 140 | local Lprt6=part(3,modelzorz,0,0,BrickColor.new("Really Black"),"Left Part6",vt(1,1,1))
| |
| 141 | local Lprt7=part(3,modelzorz,0,0,BrickColor.new("Grey"),"Left Part7",vt(1,1,1))
| |
| 142 | local Lprt8=part(3,modelzorz,0,0,BrickColor.new("Grey"),"Left Part8",vt(1,1,1))
| |
| 143 | local Lprt9=part(3,modelzorz,0,0,BrickColor.new("Really Black"),"Left Part9",vt(1,1,1))
| |
| 144 | local Lprt10=part(3,modelzorz,0,0,BrickColor.new("Really Black"),"Left Part10",vt(1,1,1))
| |
| 145 | local Lprt11=part(3,modelzorz,0,0,BrickColor.new("Really Black"),"Left Part11",vt(1,1,1))
| |
| 146 | ||
| 147 | Lmsh1=mesh("BlockMesh",Lprt1,"","",vt(0,0,0),vt(1.03,1,1.03))
| |
| 148 | Lmsh3=mesh("BlockMesh",Lprt3,"","",vt(0,0,0),vt(0.1,1.05,1.06))
| |
| 149 | Lmsh5=mesh("BlockMesh",Lprt5,"","",vt(0,0,0),vt(1.025,2,0.2))
| |
| 150 | Lmsh6=mesh("BlockMesh",Lprt6,"","",vt(0,0,0),vt(0.2,2,1.025))
| |
| 151 | Lmsh7=mesh("CylinderMesh",Lprt7,"","",vt(0,0,0),vt(0.4,0.2,0.4))
| |
| 152 | Lmsh8=mesh("CylinderMesh",Lprt8,"","",vt(0,0,0),vt(0.3,0.21,0.3))
| |
| 153 | Lmsh9=mesh("SpecialMesh",Lprt9,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(0.17,0.17,0.1))
| |
| 154 | Lmsh10=mesh("SpecialMesh",Lprt10,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(0.07,0.07,0.1))
| |
| 155 | Lmsh11=mesh("BlockMesh",Lprt11,"","",vt(0,0,0),vt(0.15,0.02,0.02))
| |
| 156 | ||
| 157 | local Lwld1=weld(Lprt1,Lprt1,LeftArm,euler(0,0,0)*cf(0,0.51,0)) | |
| 158 | local Lwld3=weld(Lprt3,Lprt3,Lprt1,euler(0,0,0)*cf(0.3,0,0)) | |
| 159 | local Lwld5=weld(Lprt5,Lprt5,Lprt1,euler(0,0,0)*cf(0,-0.55,0)) | |
| 160 | local Lwld6=weld(Lprt6,Lprt6,Lprt1,euler(0,0,0)*cf(0,-0.55,0)) | |
| 161 | local Lwld7=weld(Lprt7,Lprt7,Lprt1,euler(0,0,1.57)*cf(0.45,-1.2,0)) | |
| 162 | local Lwld8=weld(Lprt8,Lprt8,Lprt7,euler(0,0,0)*cf(0,0,0)) | |
| 163 | local Lwld9=weld(Lprt9,Lprt9,Lprt7,euler(1.57,0,0)*cf(-0.02,0.1,0)) | |
| 164 | local Lwld10=weld(Lprt10,Lprt10,Lprt7,euler(1.57,0,0)*cf(0,0.1,0)) | |
| 165 | local Lwld11=weld(Lprt11,Lprt11,Lprt7,euler(0,0,0)*cf(0.07,0.1,0)) | |
| 166 | ||
| 167 | numb=0.4 | |
| 168 | for i=1,4 do | |
| 169 | local Lprt2=part(3,modelzorz,0,0,BrickColor.new("Really Black"),"Left Part2",vt(1,1,1))
| |
| 170 | Lmsh2=mesh("BlockMesh",Lprt2,"","",vt(0,0,0),vt(1.06,1.05,0.1))
| |
| 171 | local Lwld2=weld(Lprt2,Lprt2,Lprt1,euler(0,0,0)*cf(0,0,numb)) | |
| 172 | local Lprt4=part(3,modelzorz,0,0,BrickColor.new("Really Black"),"Left Part4",vt(1,1,1))
| |
| 173 | Lmsh4=mesh("SpecialMesh",Lprt4,"Wedge","",vt(0,0,0),vt(0.09,0.1,0.3))
| |
| 174 | local Lwld4=weld(Lprt4,Lprt4,Lprt2,euler(1.57,-1.57,0)*cf(0.54,0.5,0)) | |
| 175 | numb=numb-0.275 | |
| 176 | end | |
| 177 | ||
| 178 | numb=0 | |
| 179 | for i=1,4 do | |
| 180 | local Lprt7=part(3,modelzorz,0,0,BrickColor.new("Really Black"),"Left Part7",vt(1,1,1))
| |
| 181 | Lmsh7=mesh("SpecialMesh",Lprt7,"Wedge","",vt(0,0,0),vt(0.2,0.1,0.3))
| |
| 182 | local Lwld7=weld(Lprt7,Lprt7,Lprt1,euler(1.57,0,3.14)*cf(0,-0.5,0.54)*euler(0,numb,0)) | |
| 183 | numb=numb+1.57 | |
| 184 | end | |
| 185 | ||
| 186 | --[[RIGHT GAUNTLET]]-- | |
| 187 | local Rprt1=part(3,modelzorz,0,0,BrickColor.new("Grey"),"Right Part1",vt(1,1,1))
| |
| 188 | local Rprt3=part(3,modelzorz,0,0,BrickColor.new("Really Black"),"Right Part3",vt(1,1,1))
| |
| 189 | local Rprt5=part(3,modelzorz,0,0,BrickColor.new("Really Black"),"Right Part5",vt(1,1,1))
| |
| 190 | local Rprt6=part(3,modelzorz,0,0,BrickColor.new("Really Black"),"Right Part6",vt(1,1,1))
| |
| 191 | local Rprt7=part(3,modelzorz,0,0,BrickColor.new("Grey"),"Right Part7",vt(1,1,1))
| |
| 192 | local Rprt8=part(3,modelzorz,0,0,BrickColor.new("Grey"),"Right Part8",vt(1,1,1))
| |
| 193 | local Rprt9=part(3,modelzorz,0,0,BrickColor.new("Really Black"),"Right Part9",vt(1,1,1))
| |
| 194 | local Rprt10=part(3,modelzorz,0,0,BrickColor.new("Really Black"),"Right Part10",vt(1,1,1))
| |
| 195 | local Rprt11=part(3,modelzorz,0,0,BrickColor.new("Really Black"),"Right Part11",vt(1,1,1))
| |
| 196 | ||
| 197 | Rmsh1=mesh("BlockMesh",Rprt1,"","",vt(0,0,0),vt(1.03,1,1.03))
| |
| 198 | Rmsh3=mesh("BlockMesh",Rprt3,"","",vt(0,0,0),vt(0.1,1.05,1.06))
| |
| 199 | Rmsh5=mesh("BlockMesh",Rprt5,"","",vt(0,0,0),vt(1.025,2,0.2))
| |
| 200 | Rmsh6=mesh("BlockMesh",Rprt6,"","",vt(0,0,0),vt(0.2,2,1.025))
| |
| 201 | Rmsh7=mesh("CylinderMesh",Rprt7,"","",vt(0,0,0),vt(0.4,0.2,0.4))
| |
| 202 | Rmsh8=mesh("CylinderMesh",Rprt8,"","",vt(0,0,0),vt(0.3,0.21,0.3))
| |
| 203 | Rmsh9=mesh("SpecialMesh",Rprt9,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(0.17,0.17,0.1))
| |
| 204 | Rmsh10=mesh("SpecialMesh",Rprt10,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(0.07,0.07,0.1))
| |
| 205 | Rmsh11=mesh("BlockMesh",Rprt11,"","",vt(0,0,0),vt(0.15,0.02,0.02))
| |
| 206 | ||
| 207 | local Rwld1=weld(Rprt1,Rprt1,RightArm,euler(0,3.14,0)*cf(0,0.51,0)) | |
| 208 | local Rwld3=weld(Rprt3,Rprt3,Rprt1,euler(0,0,0)*cf(0.3,0,0)) | |
| 209 | local Rwld5=weld(Rprt5,Rprt5,Rprt1,euler(0,0,0)*cf(0,-0.55,0)) | |
| 210 | local Rwld6=weld(Rprt6,Rprt6,Rprt1,euler(0,0,0)*cf(0,-0.55,0)) | |
| 211 | local Rwld7=weld(Rprt7,Rprt7,Rprt1,euler(0,0,1.57)*cf(0.45,-1.2,0)) | |
| 212 | local Rwld8=weld(Rprt8,Rprt8,Rprt7,euler(0,0,0)*cf(0,0,0)) | |
| 213 | local Rwld9=weld(Rprt9,Rprt9,Rprt7,euler(1.57,0,0)*cf(-0.02,0.1,0)) | |
| 214 | local Rwld10=weld(Rprt10,Rprt10,Rprt7,euler(1.57,0,0)*cf(0,0.1,0)) | |
| 215 | local Rwld11=weld(Rprt11,Rprt11,Rprt7,euler(0,0,0)*cf(0.07,0.1,0)) | |
| 216 | ||
| 217 | numb=0.4 | |
| 218 | for i=1,4 do | |
| 219 | local Rprt2=part(3,modelzorz,0,0,BrickColor.new("Really Black"),"Right Part2",vt(1,1,1))
| |
| 220 | Rmsh2=mesh("BlockMesh",Rprt2,"","",vt(0,0,0),vt(1.06,1.05,0.1))
| |
| 221 | local Rwld2=weld(Rprt2,Rprt2,Rprt1,euler(0,0,0)*cf(0,0,numb)) | |
| 222 | local Rprt4=part(3,modelzorz,0,0,BrickColor.new("Really Black"),"Right Part4",vt(1,1,1))
| |
| 223 | Rmsh4=mesh("SpecialMesh",Rprt4,"Wedge","",vt(0,0,0),vt(0.09,0.1,0.3))
| |
| 224 | local Rwld4=weld(Rprt4,Rprt4,Rprt2,euler(1.57,-1.57,0)*cf(0.54,0.5,0)) | |
| 225 | numb=numb-0.275 | |
| 226 | end | |
| 227 | ||
| 228 | numb=0 | |
| 229 | for i=1,4 do | |
| 230 | local Rprt7=part(3,modelzorz,0,0,BrickColor.new("Really Black"),"Right Part7",vt(1,1,1))
| |
| 231 | Rmsh7=mesh("SpecialMesh",Rprt7,"Wedge","",vt(0,0,0),vt(0.2,0.1,0.3))
| |
| 232 | local Rwld7=weld(Rprt7,Rprt7,Rprt1,euler(1.57,0,3.14)*cf(0,-0.5,0.54)*euler(0,numb,0)) | |
| 233 | numb=numb+1.57 | |
| 234 | end | |
| 235 | ||
| 236 | if (script.Parent.className ~= "HopperBin") then | |
| 237 | Tool = Instance.new("HopperBin")
| |
| 238 | Tool.Parent = Backpack | |
| 239 | Tool.Name = "Mechanic Gauntlets" | |
| 240 | script.Parent = Tool | |
| 241 | end | |
| 242 | Bin = script.Parent | |
| 243 | ||
| 244 | local Bg = it("BodyGyro")
| |
| 245 | Bg.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge | |
| 246 | Bg.P = 20e+003 | |
| 247 | Bg.Parent = nil | |
| 248 | ||
| 249 | so = function(id,par,vol,pit) | |
| 250 | coroutine.resume(coroutine.create(function() | |
| 251 | local sou = Instance.new("Sound",par or workspace)
| |
| 252 | sou.Volume=vol | |
| 253 | sou.Pitch=pit or 1 | |
| 254 | sou.SoundId=id | |
| 255 | wait() | |
| 256 | sou:play() | |
| 257 | wait(6) | |
| 258 | sou:Remove() | |
| 259 | end)) | |
| 260 | end | |
| 261 | ||
| 262 | function hideanim() | |
| 263 | equipped=false | |
| 264 | end | |
| 265 | ||
| 266 | function equipanim() | |
| 267 | equipped=true | |
| 268 | Neck.C0=necko | |
| 269 | for i = 0,1,0.1 do | |
| 270 | wait() | |
| 271 | LW.C0=cf(-1.5,0.5,0)*euler(0.2*i,1.57*i,0) | |
| 272 | LW.C1=cf(0, 0.5, 0)*euler(-0.2*i,0,0) | |
| 273 | RW.C0=cf(1.5,0.5,0)*euler(0.1*i,0,-0.2*i) | |
| 274 | end | |
| 275 | end | |
| 276 | ||
| 277 | function attackone() | |
| 278 | attack=true | |
| 279 | local armprt=part(3,modelzorz,0,0,BrickColor.new("Really Black"),"Part",vt(1,1,1))
| |
| 280 | armprt.Transparency=1 | |
| 281 | local armprtwld=weld(armprt,armprt,LeftArm,euler(0,0,0)*cf(0,1,0)) | |
| 282 | for i=0,1,0.2 do | |
| 283 | wait() | |
| 284 | ElecEffect(armprt.CFrame,1,1,1) | |
| 285 | RootJoint.C0=RootCF*euler(0,0,0.2*i) | |
| 286 | LW.C0=cf(-1.5,0.5,0)*euler(0.2,1.57,0) | |
| 287 | LW.C1=cf(0, 0.5, 0)*euler(-0.2-0.4*i,0,0) | |
| 288 | RW.C0=cf(1.5,0.5,0)*euler(0.1,0,-0.2+0.8*i) | |
| 289 | end | |
| 290 | local boom=part(3,workspace,0,0,BrickColor.new("Really Black"),"Part",vt(1,1,1))
| |
| 291 | boom.Transparency=1 | |
| 292 | boom.Anchored=true | |
| 293 | boom.CFrame=Head.CFrame*cf(0,-1,-4) | |
| 294 | so("http://www.roblox.com/asset/?id=153092315",boom,1,0.5)
| |
| 295 | for i=0,1,0.2 do | |
| 296 | wait() | |
| 297 | ElecEffect(armprt.CFrame,1,1,1) | |
| 298 | Neck.C0=necko*euler(0,0,0.6*i) | |
| 299 | RootJoint.C0=RootCF*euler(0,0,0.2-0.8*i) | |
| 300 | LW.C0=cf(-1.5,0.5,0)*euler(0.2+1.37*i,1.57,0) | |
| 301 | LW.C1=cf(0, 0.5, 0)*euler(-0.6+0.2*i,0,0) | |
| 302 | RW.C0=cf(1.5,0.5,0)*euler(0.1,0,0.6) | |
| 303 | end | |
| 304 | boommsh=mesh("SpecialMesh",boom,"Sphere","",vt(0,0,0),vt(2.5,2.5,2.5))
| |
| 305 | boom.Transparency=0.5 | |
| 306 | boom.Anchored=true | |
| 307 | boom.CFrame=Head.CFrame*cf(0,-1,-4) | |
| 308 | Hitbox.Parent=workspace | |
| 309 | Hitbox.CFrame=boom.CFrame | |
| 310 | con1=Hitbox.Touched:connect(function(hit) Damagefunc1(hit,1,5,0) end) | |
| 311 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 312 | while Part.Parent~=nil do | |
| 313 | wait() | |
| 314 | derp=math.random() | |
| 315 | Mesh.Scale=vt(2.5+derp,2.5+derp,2.5+derp) | |
| 316 | ElecEffect(Part.CFrame,2,2,2) | |
| 317 | MagicBlock(BrickColor.new("Really Black"),Part.CFrame,1,1,1,0.1,0.1,0.1)
| |
| 318 | Hitbox.CFrame=boom.CFrame*cf(math.random(-1,0)+math.random(),math.random(-1,0)+math.random(),math.random(-1,0)+math.random()) | |
| 319 | end | |
| 320 | end),boom,boommsh) | |
| 321 | for i=0,1,0.2 do | |
| 322 | wait() | |
| 323 | LW.C0=cf(-1.5,0.5,0)*euler(1.57,1.57,0) | |
| 324 | LW.C1=cf(0, 0.5, 0)*euler(-0.4+0.1*i,0,0) | |
| 325 | end | |
| 326 | coroutine.resume(coroutine.create(function(Part1,Part2,Part3,Con) | |
| 327 | wait(2) | |
| 328 | Con:disconnect() | |
| 329 | Part2.Parent=nil | |
| 330 | Part3.Parent=nil | |
| 331 | Part1.Parent=nil | |
| 332 | wait(1) | |
| 333 | end),Hitbox,boom,armprt,con1) | |
| 334 | --[[Hitbox.Parent=nil | |
| 335 | con1:disconnect() | |
| 336 | boom.Parent=nil | |
| 337 | armprt.Parent=nil]] | |
| 338 | attack=false | |
| 339 | end | |
| 340 | ||
| 341 | function attacktwo() | |
| 342 | attack=true | |
| 343 | for i=0,1,0.2 do | |
| 344 | wait() | |
| 345 | Neck.C0=necko*euler(0,0,0.6-0.6*i) | |
| 346 | RootJoint.C0=RootCF*euler(0,0,-0.6+0.6*i) | |
| 347 | LW.C0=cf(-1.5,0.5,0)*euler(1.57,1.57-1.57*i,0) | |
| 348 | LW.C1=cf(0, 0.5, 0)*euler(-0.3+0.3*i,0,0) | |
| 349 | RW.C0=cf(1.5,0.5,0)*euler(0.1+1.47*i,0,0.6-0.6*i) | |
| 350 | end | |
| 351 | local boom=part(3,modelzorz,0,0,BrickColor.new("Really Black"),"Part",vt(1,1,1))
| |
| 352 | boom.Transparency=0.5 | |
| 353 | boommsh=mesh("SpecialMesh",boom,"Sphere","",vt(0,0,0),vt(0,0,0))
| |
| 354 | local boomwld=weld(boom,boom,Head,euler(0,0,0)*cf(0,1,4)) | |
| 355 | con1=Hitbox.Touched:connect(function(hit) Damagefunc1(hit,5,10,20) end) | |
| 356 | for i=0,1,0.2 do | |
| 357 | wait() | |
| 358 | ElecEffect(boom.CFrame,3,3,3) | |
| 359 | LW.C0=cf(-1.5,0.5,0)*euler(1.57,0,0.1*i) | |
| 360 | RW.C0=cf(1.5,0.5,0)*euler(1.57,0,-0.1*i) | |
| 361 | boommsh.Scale=vt(0.5*(i*3),0.5*(i*3),0.5*(i*3)) | |
| 362 | Hitbox.CFrame=boom.CFrame | |
| 363 | end | |
| 364 | con1:disconnect() | |
| 365 | boomwld.Parent=nil | |
| 366 | boom.Anchored=true | |
| 367 | coroutine.resume(coroutine.create(function(Part) | |
| 368 | local c=game.Workspace:GetChildren() | |
| 369 | for i=1,#c do | |
| 370 | local hum=c[i]:findFirstChild("Humanoid")
| |
| 371 | if hum~=nil and hum.Health~=0 then | |
| 372 | local head=c[i]:findFirstChild("Head")
| |
| 373 | if head~=nil then | |
| 374 | local targ=head.Position - Part.Position | |
| 375 | local mag=targ.magnitude | |
| 376 | if mag<=10 and c[i].Name~=Player.Name then | |
| 377 | attackdebounce=false | |
| 378 | Damagefunc1(head,10,20,70) | |
| 379 | end | |
| 380 | end | |
| 381 | end | |
| 382 | end | |
| 383 | so("http://www.roblox.com/asset/?id=2974249",Part,1,1)
| |
| 384 | so("http://www.roblox.com/asset/?id=1369158",Part,1,2)
| |
| 385 | numb=0 | |
| 386 | for i=0,20 do | |
| 387 | wait() | |
| 388 | MagicBlock(BrickColor.new("Really Black"),Part.CFrame,0.5,0.5,0.5,1,1,1)
| |
| 389 | if numb>=8 then | |
| 390 | MagicRing(BrickColor.new("Really Black"),Part.CFrame,1,1,1,math.random(-50,50),math.random(-50,50),math.random(-50,50),0.5,0.5,0.5)
| |
| 391 | numb=0 | |
| 392 | end | |
| 393 | numb=numb+1 | |
| 394 | end | |
| 395 | end),boom) | |
| 396 | for i=0,1,0.2 do | |
| 397 | wait() | |
| 398 | LW.C0=cf(-1.5,0.5,0)*euler(1.57,0,0.1-0.7*i) | |
| 399 | RW.C0=cf(1.5,0.5,0)*euler(1.57,0,-0.1+0.7*i) | |
| 400 | end | |
| 401 | wait(0.2) | |
| 402 | boom.Parent=nil | |
| 403 | attack=false | |
| 404 | end | |
| 405 | ||
| 406 | function attackthree() | |
| 407 | attack=true | |
| 408 | for i=0,1,0.1 do | |
| 409 | wait() | |
| 410 | LW.C0=cf(-1.5,0.5,0)*euler(1.57-1.57*i,0,-0.6) | |
| 411 | RW.C0=cf(1.5,0.5,0)*euler(1.57-1.57*i,0,0.6) | |
| 412 | end | |
| 413 | so("http://www.roblox.com/asset/?id=153092348",Torso,1,1)
| |
| 414 | vel=Instance.new("BodyVelocity")
| |
| 415 | vel.Parent=RootPart | |
| 416 | vel.maxForce=vt(4e+005,4e+005,4e+005)*1 | |
| 417 | vel.velocity=Head.CFrame.lookVector*50 | |
| 418 | ArmHit=false | |
| 419 | armcon=RightArm.Touched:connect(function(hit) | |
| 420 | if hit~=nil and hit.Parent:findFirstChild("Humanoid")~=nil and ArmHit==false then
| |
| 421 | vel.Parent=nil | |
| 422 | ArmHit=true | |
| 423 | print("HITTED")
| |
| 424 | Damagefunc1(hit,10,30,20) | |
| 425 | MagicBlock(BrickColor.new("Really Black"),hit.CFrame*cf(0,-1,0),0.5,0.5,0.5,1,1,1)
| |
| 426 | for i=1,3 do | |
| 427 | Lightning(hit.Position,hit.Position+vt(math.random(-10,10),math.random(-10,10),math.random(-10,10)),5,1,"Really Black",0.3,0.1) | |
| 428 | end | |
| 429 | so("http://www.roblox.com/asset/?id=153092334",Torso,1,1)
| |
| 430 | for i=0,1,0.2 do | |
| 431 | wait() | |
| 432 | Neck.C0=necko*euler(0,0,-1+2*i) | |
| 433 | RootJoint.C0=RootCF*euler(0,0,1-2*i) | |
| 434 | LW.C0=cf(-1.5,0.5,0)*euler(-0.2,0,-0.6) | |
| 435 | RW.C0=cf(1.5,0.5,0)*euler(1.57-1.77*i,0,1) | |
| 436 | end | |
| 437 | wait(0.4) | |
| 438 | for i=0,1,0.1 do | |
| 439 | wait() | |
| 440 | Neck.C0=necko*euler(0,0,1-1*i) | |
| 441 | RootJoint.C0=RootCF*euler(0,0,-1+1*i) | |
| 442 | LW.C0=cf(-1.5,0.5,0)*euler(-0.2+0.4*i,1.57*i,-0.6+0.6*i) | |
| 443 | LW.C1=cf(0, 0.5, 0)*euler(-0.2*i,0,0) | |
| 444 | RW.C0=cf(1.5,0.5,0)*euler(-0.2+0.3*i,0,1-1.2*i) | |
| 445 | end | |
| 446 | end | |
| 447 | end) | |
| 448 | for i=0,1,0.2 do | |
| 449 | wait() | |
| 450 | MagicBlock(BrickColor.new("Really Black"),RightArm.CFrame*cf(0,-2.5,0),0.5,0.5,0.5,0.6,0.6,0.6)
| |
| 451 | Neck.C0=necko*euler(0,0,-1*i) | |
| 452 | RootJoint.C0=RootCF*euler(0,0,1*i) | |
| 453 | LW.C0=cf(-1.5,0.5,0)*euler(-0.2*i,0,-0.6) | |
| 454 | RW.C0=cf(1.5,0.5,0)*euler(1.57*i,0,0.6+0.4*i) | |
| 455 | end | |
| 456 | for i=0,1,0.1 do | |
| 457 | wait() | |
| 458 | MagicBlock(BrickColor.new("Really Black"),RightArm.CFrame*cf(0,-2.5,0),0.5,0.5,0.5,0.6,0.6,0.6)
| |
| 459 | end | |
| 460 | vel.Parent=nil | |
| 461 | wait(0.5) | |
| 462 | if ArmHit==false then | |
| 463 | armcon:disconnect() | |
| 464 | for i=0,1,0.1 do | |
| 465 | wait() | |
| 466 | Neck.C0=necko*euler(0,0,-1+1*i) | |
| 467 | RootJoint.C0=RootCF*euler(0,0,1-1*i) | |
| 468 | LW.C0=cf(-1.5,0.5,0)*euler(-0.2+0.4*i,1.57*i,-0.6+0.6*i) | |
| 469 | LW.C1=cf(0, 0.5, 0)*euler(-0.2*i,0,0) | |
| 470 | RW.C0=cf(1.5,0.5,0)*euler(1.57-1.47*i,0,1-1.2*i) | |
| 471 | end | |
| 472 | end | |
| 473 | attack=false | |
| 474 | end | |
| 475 | ||
| 476 | function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
| 477 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
| |
| 478 | end | |
| 479 | ||
| 480 | function Lightning(p0,p1,tym,ofs,col,th,tra) | |
| 481 | local magz = (p0 - p1).magnitude local curpos = p0 local trz = {-ofs,ofs}
| |
| 482 | for i=1,tym do | |
| 483 | local li = Instance.new("Part",workspace) li.TopSurface =0 li.BottomSurface = 0 li.Anchored = true li.Transparency = tra or 0.4 li.BrickColor = BrickColor.new(col)
| |
| 484 | li.formFactor = "Custom" li.CanCollide = false li.Size = Vector3.new(th,th,magz/tym) local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)]) | |
| 485 | light1=Instance.new("PointLight")
| |
| 486 | light1.Brightness=.8 | |
| 487 | light1.Color=Color3.new(.2,255,.2) | |
| 488 | light1.Range=8 | |
| 489 | light1.Parent=li | |
| 490 | local trolpos = CFrame.new(curpos,p1)*CFrame.new(0,0,magz/tym).p+ofz | |
| 491 | if tym == i then | |
| 492 | local magz2 = (curpos - p1).magnitude li.Size = Vector3.new(th,th,magz2) | |
| 493 | li.CFrame = CFrame.new(curpos,p1)*CFrame.new(0,0,-magz2/2) | |
| 494 | else | |
| 495 | li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/tym/2) | |
| 496 | end | |
| 497 | curpos = li.CFrame*CFrame.new(0,0,magz/tym/2).p game.Debris:AddItem(li,.4) | |
| 498 | end | |
| 499 | end | |
| 500 | ||
| 501 | function ElecEffect(cff,x,y,z) | |
| 502 | local prt=part(3,workspace,0,0,BrickColor.new("Really Black"),"Part",vt(1,1,1))
| |
| 503 | prt.Anchored=true | |
| 504 | xval=math.random() | |
| 505 | yval=math.random() | |
| 506 | zval=math.random() | |
| 507 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(xval,yval,zval))
| |
| 508 | coroutine.resume(coroutine.create(function(Part,Mesh,Frame,xvaal,yvaal,zvaal) | |
| 509 | Part.CFrame=Frame*cf(math.random(-x,x),math.random(-y,y),math.random(-z,z)) | |
| 510 | for i=1,10 do | |
| 511 | wait() | |
| 512 | xvaal=xvaal-0.1 | |
| 513 | yvaal=yvaal-0.1 | |
| 514 | zvaal=zvaal-0.1 | |
| 515 | Mesh.Scale=vt(xvaal,yvaal,zvaal) | |
| 516 | Part.Transparency=Part.Transparency+0.09 | |
| 517 | end | |
| 518 | Part.Parent=nil | |
| 519 | end),prt,msh,cff,xval,yval,zval) | |
| 520 | end | |
| 521 | ||
| 522 | function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3) | |
| 523 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 524 | prt.Anchored=true | |
| 525 | prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 526 | local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
| |
| 527 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 528 | for i=0,1,0.1 do | |
| 529 | wait() | |
| 530 | Part.CFrame=Part.CFrame | |
| 531 | Part.Transparency=i | |
| 532 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
| 533 | end | |
| 534 | Part.Parent=nil | |
| 535 | end),prt,msh) | |
| 536 | end | |
| 537 | ||
| 538 | function MagicRing(brickcolor,cframe,x1,y1,z1,x2,y2,z2,x3,y3,z3) | |
| 539 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 540 | prt.Anchored=true | |
| 541 | prt.CFrame=cframe*euler(x2,y2,z2) | |
| 542 | local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
| |
| 543 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 544 | for i=0,1,0.03 do | |
| 545 | wait() | |
| 546 | Part.CFrame=Part.CFrame | |
| 547 | Part.Transparency=i | |
| 548 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
| 549 | end | |
| 550 | Part.Parent=nil | |
| 551 | end),prt,msh) | |
| 552 | end | |
| 553 | ||
| 554 | so = function(id,par,vol,pit) | |
| 555 | coroutine.resume(coroutine.create(function() | |
| 556 | local sou = Instance.new("Sound",par or workspace)
| |
| 557 | sou.Volume=vol | |
| 558 | sou.Pitch=pit or 1 | |
| 559 | sou.SoundId=id | |
| 560 | wait() | |
| 561 | sou:play() | |
| 562 | wait(6) | |
| 563 | sou:Remove() | |
| 564 | end)) | |
| 565 | end | |
| 566 | ||
| 567 | function findNearestTorso(pos) | |
| 568 | local list = game:service("Workspace"):children()
| |
| 569 | local torso = nil | |
| 570 | local dist = 50 | |
| 571 | local temp = nil | |
| 572 | local human = nil | |
| 573 | local temp2 = nil | |
| 574 | for x = 1, #list do | |
| 575 | temp2 = list[x] | |
| 576 | if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Name ~= "Fenrier") then | |
| 577 | temp = temp2:findFirstChild("Torso")
| |
| 578 | human = temp2:findFirstChild("Humanoid")
| |
| 579 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
| 580 | if (temp.Position - pos).magnitude < dist then | |
| 581 | torso = temp | |
| 582 | dist = (temp.Position - pos).magnitude | |
| 583 | end | |
| 584 | end | |
| 585 | end | |
| 586 | end | |
| 587 | return torso | |
| 588 | end | |
| 589 | ||
| 590 | Damagefunc1=function(hit,minim,maxim,Knockback) | |
| 591 | if hit.Parent==nil then | |
| 592 | return | |
| 593 | end | |
| 594 | CPlayer=Bin | |
| 595 | h=hit.Parent:FindFirstChild("Humanoid")
| |
| 596 | if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
| |
| 597 | if attackdebounce == false then | |
| 598 | attackdebounce = true | |
| 599 | coroutine.resume(coroutine.create(function() | |
| 600 | wait(0.2) | |
| 601 | attackdebounce = false | |
| 602 | end)) | |
| 603 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
| 604 | return | |
| 605 | end]] | |
| 606 | -- hs(hit,1.2) | |
| 607 | c=Instance.new("ObjectValue")
| |
| 608 | c.Name="creator" | |
| 609 | c.Value=game:service("Players").LocalPlayer
| |
| 610 | c.Parent=h | |
| 611 | game:GetService("Debris"):AddItem(c,.5)
| |
| 612 | Damage=math.random(minim,maxim) | |
| 613 | -- h:TakeDamage(Damage) | |
| 614 | blocked=false | |
| 615 | block=hit.Parent:findFirstChild("Block")
| |
| 616 | if block~=nil then | |
| 617 | print("herp")
| |
| 618 | if block.Value>0 then | |
| 619 | blocked=true | |
| 620 | block.Value=block.Value-1 | |
| 621 | print(block.Value) | |
| 622 | end | |
| 623 | end | |
| 624 | if blocked==false then | |
| 625 | -- h:TakeDamage(Damage) | |
| 626 | h.Health=h.Health-Damage | |
| 627 | showDamage(hit.Parent,Damage,.5,BrickColor:Red()) | |
| 628 | else | |
| 629 | h.Health=h.Health-(Damage/2) | |
| 630 | showDamage(hit.Parent,1,.5,BrickColor.new("Grey"))
| |
| 631 | end | |
| 632 | vp=Instance.new("BodyVelocity")
| |
| 633 | vp.P=500 | |
| 634 | vp.maxForce=Vector3.new(math.huge,0,math.huge) | |
| 635 | -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback | |
| 636 | vp.velocity=Head.CFrame.lookVector*Knockback+Head.Velocity/1.05 | |
| 637 | if Knockback>0 then | |
| 638 | vp.Parent=hit.Parent.Torso | |
| 639 | end | |
| 640 | game:GetService("Debris"):AddItem(vp,.25)
| |
| 641 | c=Instance.new("ObjectValue")
| |
| 642 | c.Name="creator" | |
| 643 | c.Value=Player | |
| 644 | c.Parent=h | |
| 645 | game:GetService("Debris"):AddItem(c,.5)
| |
| 646 | CRIT=false | |
| 647 | hitDeb=true | |
| 648 | AttackPos=6 | |
| 649 | end | |
| 650 | end | |
| 651 | end | |
| 652 | ||
| 653 | showDamage=function(Char,Dealt,du,Color) | |
| 654 | m=Instance.new("Model")
| |
| 655 | m.Name=tostring(Dealt) | |
| 656 | h=Instance.new("Humanoid")
| |
| 657 | h.Health=0 | |
| 658 | h.MaxHealth=0 | |
| 659 | h.Parent=m | |
| 660 | c=Instance.new("Part")
| |
| 661 | c.Transparency=0 | |
| 662 | c.BrickColor=Color | |
| 663 | c.Name="Head" | |
| 664 | c.TopSurface=0 | |
| 665 | c.BottomSurface=0 | |
| 666 | c.formFactor="Plate" | |
| 667 | c.Size=Vector3.new(1,.4,1) | |
| 668 | ms=Instance.new("CylinderMesh")
| |
| 669 | ms.Scale=Vector3.new(.8,.8,.8) | |
| 670 | if CRIT==true then | |
| 671 | ms.Scale=Vector3.new(1,1.25,1) | |
| 672 | end | |
| 673 | ms.Parent=c | |
| 674 | c.Reflectance=0 | |
| 675 | Instance.new("BodyGyro").Parent=c
| |
| 676 | c.Parent=m | |
| 677 | c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0)) | |
| 678 | f=Instance.new("BodyPosition")
| |
| 679 | f.P=2000 | |
| 680 | f.D=100 | |
| 681 | f.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
| 682 | f.position=c.Position+Vector3.new(0,3,0) | |
| 683 | f.Parent=c | |
| 684 | game:GetService("Debris"):AddItem(m,.5+du)
| |
| 685 | c.CanCollide=false | |
| 686 | m.Parent=workspace | |
| 687 | c.CanCollide=false | |
| 688 | end | |
| 689 | ||
| 690 | function ob1d(mouse) | |
| 691 | if attack == true then return end | |
| 692 | hold=true | |
| 693 | if combo==0 then | |
| 694 | combo=1 | |
| 695 | attackone() | |
| 696 | elseif combo==1 then | |
| 697 | combo=2 | |
| 698 | attacktwo() | |
| 699 | elseif combo==2 then | |
| 700 | combo=3 | |
| 701 | attackthree() | |
| 702 | end | |
| 703 | coroutine.resume(coroutine.create(function() | |
| 704 | wait(0.5) | |
| 705 | if attack==false then | |
| 706 | combo=0 | |
| 707 | Neck.C0=necko | |
| 708 | RootJoint.C0=RootCF | |
| 709 | LW.C0=cf(-1.5,0.5,0)*euler(0.2,1.57,0) | |
| 710 | LW.C1=cf(0, 0.5, 0)*euler(-0.2,0,0) | |
| 711 | RW.C0=cf(1.5,0.5,0)*euler(0.1,0,-0.2) | |
| 712 | end | |
| 713 | end)) | |
| 714 | end | |
| 715 | ||
| 716 | function ob1u(mouse) | |
| 717 | hold = false | |
| 718 | end | |
| 719 | ||
| 720 | buttonhold = false | |
| 721 | ||
| 722 | eul=0 | |
| 723 | function key(key) | |
| 724 | if attack == true then return end | |
| 725 | if key=="z" then | |
| 726 | for i=1,5 do | |
| 727 | ElecEffect(Torso.CFrame,5,5,5) | |
| 728 | end | |
| 729 | end | |
| 730 | end | |
| 731 | ||
| 732 | function key2(key) | |
| 733 | ||
| 734 | end | |
| 735 | ||
| 736 | function s(mouse) | |
| 737 | mouse.Button1Down:connect(function() ob1d(mouse) end) | |
| 738 | mouse.Button1Up:connect(function() ob1u(mouse) end) | |
| 739 | mouse.KeyDown:connect(key) | |
| 740 | mouse.KeyUp:connect(key2) | |
| 741 | unsheathed = true | |
| 742 | player = Player | |
| 743 | ch = Character | |
| 744 | MMouse = mouse | |
| 745 | RSH = ch.Torso["Right Shoulder"] | |
| 746 | LSH = ch.Torso["Left Shoulder"] | |
| 747 | -- | |
| 748 | RSH.Parent = nil | |
| 749 | LSH.Parent = nil | |
| 750 | -- | |
| 751 | RW.Part0 = ch.Torso | |
| 752 | RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
| 753 | RW.C1 = CFrame.new(0, 0.5, 0) | |
| 754 | RW.Part1 = ch["Right Arm"] | |
| 755 | RW.Parent = ch.Torso | |
| 756 | --_G.R = RW | |
| 757 | -- | |
| 758 | LW.Part0 = ch.Torso | |
| 759 | LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
| 760 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 761 | LW.Part1 = ch["Left Arm"] | |
| 762 | LW.Parent = ch.Torso | |
| 763 | --_G.L = LW | |
| 764 | -- | |
| 765 | equipanim() | |
| 766 | end | |
| 767 | ||
| 768 | function ds(mouse) | |
| 769 | hideanim() | |
| 770 | wait(0) | |
| 771 | RW.Parent = nil | |
| 772 | LW.Parent = nil | |
| 773 | RSH.Parent = player.Character.Torso | |
| 774 | LSH.Parent = player.Character.Torso | |
| 775 | end | |
| 776 | ||
| 777 | Bin.Selected:connect(s) | |
| 778 | Bin.Deselected:connect(ds) | |
| 779 | --[[function onRunning(speed) | |
| 780 | if attack==true then return end | |
| 781 | if speed>0 then | |
| 782 | walking = true | |
| 783 | for i = 0,1,0.1 do | |
| 784 | wait() | |
| 785 | LW.C0=cf(-1.5,0.5,0)*euler(0.2-0.4*i,1.57,0) | |
| 786 | end | |
| 787 | else | |
| 788 | walking = false | |
| 789 | for i = 0,1,0.1 do | |
| 790 | wait() | |
| 791 | LW.C0=cf(-1.5,0.5,0)*euler(-0.2+0.4*i,1.57,0) | |
| 792 | end | |
| 793 | end | |
| 794 | end | |
| 795 | Character.Humanoid.Running:connect(onRunning) ]] | |
| 796 | Anim="Idle" | |
| 797 | Switching=false | |
| 798 | while true do | |
| 799 | wait() | |
| 800 | local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude | |
| 801 | if RootPart.Velocity.y > 2 then | |
| 802 | if Anim~="Jump" then | |
| 803 | Anim="Jump" | |
| 804 | end | |
| 805 | elseif RootPart.Velocity.y < -2 then | |
| 806 | if Anim~="Fall" then | |
| 807 | Anim="Fall" | |
| 808 | end | |
| 809 | elseif torvel < 1 then | |
| 810 | if Anim~="Idle" then | |
| 811 | Anim="Idle" | |
| 812 | coroutine.resume(coroutine.create(function() | |
| 813 | while Anim=="Idle" do | |
| 814 | for i = 0,1,0.02 do | |
| 815 | if Anim=="Idle" and attack==false then | |
| 816 | wait() | |
| 817 | LW.C0=cf(-1.5,0.5,0)*euler(0.2-0.1*i,1.57-0.05*i,0) | |
| 818 | RW.C0=cf(1.5,0.5-0.1*i,0)*euler(0.1+0.1*i,0,-0.2) | |
| 819 | end | |
| 820 | end | |
| 821 | for i = 0,1,0.02 do | |
| 822 | if Anim=="Idle" and attack==false then | |
| 823 | wait() | |
| 824 | LW.C0=cf(-1.5,0.5,0)*euler(0.1+0.1*i,1.52+0.05*i,0) | |
| 825 | RW.C0=cf(1.5,0.4+0.1*i,0)*euler(0.2-0.1*i,0,-0.2) | |
| 826 | end | |
| 827 | end | |
| 828 | wait(0) | |
| 829 | end | |
| 830 | if Anim=="Walk" then | |
| 831 | print("Switch to Walk")
| |
| 832 | Switching=true | |
| 833 | for i=0,1,0.1 do | |
| 834 | wait() | |
| 835 | LW.C0=cf(-1.5,0.5,0)*euler(0.2+0.8*i,1.57-1.57*i,0) | |
| 836 | LW.C1=cf(0, 0.5, 0)*euler(-0.2+0.2*i,0,0) | |
| 837 | RW.C0=cf(1.5,0.5,0)*euler(0.1-0.9*i,0,-0.2+0.2*i) | |
| 838 | end | |
| 839 | Switching=false | |
| 840 | end | |
| 841 | end)) | |
| 842 | end | |
| 843 | elseif torvel < 19 then | |
| 844 | if Anim~="Walk" then | |
| 845 | Anim="Walk" | |
| 846 | coroutine.resume(coroutine.create(function() | |
| 847 | wait(0.1) | |
| 848 | while Switching==true do | |
| 849 | wait() | |
| 850 | end | |
| 851 | while Anim=="Walk" do | |
| 852 | for i=0,1,0.1 do | |
| 853 | if Anim=="Walk" and attack==false then | |
| 854 | wait() | |
| 855 | LW.C0=cf(-1.5,0.5,0)*euler(1-2*i,0,0) | |
| 856 | RW.C0=cf(1.5,0.5,0)*euler(-1+2*i,0,0) | |
| 857 | end | |
| 858 | end | |
| 859 | for i=0,1,0.1 do | |
| 860 | if Anim=="Walk" and attack==false then | |
| 861 | wait() | |
| 862 | LW.C0=cf(-1.5,0.5,0)*euler(-1+2*i,0,0) | |
| 863 | RW.C0=cf(1.5,0.5,0)*euler(1-2*i,0,0) | |
| 864 | end | |
| 865 | end | |
| 866 | wait(0) | |
| 867 | end | |
| 868 | end)) | |
| 869 | end | |
| 870 | elseif torvel >= 19 then | |
| 871 | if Anim~="Run" then | |
| 872 | Anim="Run" | |
| 873 | end | |
| 874 | end | |
| 875 | ||
| 876 | end | |
| 877 | print("Mechanic Gauntlets loaded.")
| |
| 878 | ||
| 879 | --[[ | |
| 880 | Copyrighted (C) Fenrier 2014 | |
| 881 | ]] |