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1
--[[
2
Herex's Mechanic Gauntlets
3
Heyo, Fen's first 2014 script. If ever you want details of Herex, who he is, and his backstory,
4
just message me.
5
]]
6-
Player = game:GetService("Players").royalwiryman
6+
Player = game:GetService("Players").FirstNamer
7
Character = Player.Character
8
PlayerGui = Player.PlayerGui
9
Backpack = Player.Backpack
10
Torso = Character.Torso
11
Head = Character.Head
12
Humanoid = Character.Humanoid
13
LeftArm = Character["Left Arm"]
14
LeftLeg = Character["Left Leg"]
15
RightArm = Character["Right Arm"]
16
RightLeg = Character["Right Leg"]
17
LS = Torso["Left Shoulder"]
18
LH = Torso["Left Hip"]
19
RS = Torso["Right Shoulder"]
20
RH = Torso["Right Hip"]
21
Neck = Torso.Neck
22
it=Instance.new
23
vt=Vector3.new
24
cf=CFrame.new
25
euler=CFrame.fromEulerAnglesXYZ
26
angles=CFrame.Angles
27
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
28
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
29
RootPart=Character.HumanoidRootPart
30
RootJoint=RootPart.RootJoint
31
RootCF=euler(-1.57,0,3.14)
32
attack = false
33
attackdebounce = false
34
MMouse=nil
35
combo=0
36
Mode="Normal"
37
--player
38
player = nil
39
--save shoulders
40
RSH, LSH = nil, nil
41
--welds
42
RW, LW = Instance.new("Weld"), Instance.new("Weld")
43
RW.Name="Right Shoulder" LW.Name="Left Shoulder"
44
local AnimJoints = {}
45
table.insert(AnimJoints,RW)
46
table.insert(AnimJoints,LW)
47
 
48
 
49
if Character:findFirstChild("Mechanic Gauntlets",true) ~= nil then
50
Character:findFirstChild("Mechanic Gauntlets",true).Parent = nil
51
end
52
 
53
 
54
function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
55
local fp = it("Part")
56
fp.formFactor = formfactor
57
fp.Parent = parent
58
fp.Reflectance = reflectance
59
fp.Transparency = transparency
60
fp.CanCollide = false
61
fp.Locked=true
62
fp.BrickColor = brickcolor
63
fp.Name = name
64
fp.Size = size
65
fp.Position = Torso.Position
66
fp.BottomSurface="Smooth"
67
fp.TopSurface="Smooth"
68
fp:BreakJoints()
69
return fp
70
end
71
 
72
function mesh(Mesh,part,meshtype,meshid,offset,scale)
73
local mesh = it(Mesh)
74
mesh.Parent = part
75
if Mesh=="SpecialMesh" then
76
mesh.MeshType = meshtype
77
mesh.MeshId = meshid
78
end
79
mesh.Offset=offset
80
mesh.Scale=scale
81
return mesh
82
end
83
 
84
function weld(parent,part0,part1,c0)
85
local weld = it("Weld")
86
weld.Parent = parent
87
weld.Part0 = part0
88
weld.Part1 = part1
89
weld.C0 = c0
90
return weld
91
end
92
 
93
function SetWeld(weld, i, loops, origpos,origangle, nextpos,nextangle,smooth)
94
 smooth = smooth or 1
95
 local obj
96
 for i, v in pairs(AnimJoints) do
97
 if v[1] == weld then
98
 obj = v
99
 break
100
 end
101
 end
102
 if not obj then
103
 obj = {weld,NV}
104
 table.insert(AnimJoints,obj)
105
 end
106
 
107
 local perc = (smooth == 1 and math.sin((math.pi/2)/loops*i)) or i/loops
108
 
109
 local tox,toy,toz = 0,0,0
110
 tox = math.abs(origangle.x - nextangle.x) *perc
111
 toy = math.abs(origangle.y - nextangle.y) *perc
112
 toz = math.abs(origangle.z - nextangle.z) *perc
113
 tox = (origangle.x > nextangle.x and -tox) or tox
114
 toy = (origangle.y > nextangle.y and -toy) or toy
115
 toz = (origangle.z > nextangle.z and -toz) or toz
116
 
117
 local tox2,toy2,toz2 = 0,0,0
118
 tox2 = math.abs(origpos.x - nextpos.x) *perc
119
 toy2 = math.abs(origpos.y - nextpos.y) *perc
120
 toz2 = math.abs(origpos.z - nextpos.z) *perc
121
 tox2 = (origpos.x > nextpos.x and -tox2) or tox2
122
 toy2 = (origpos.y > nextpos.y and -toy2) or toy2
123
 toz2 = (origpos.z > nextpos.z and -toz2) or toz2
124
 
125
 obj[2] = Vector3.new(origangle.x + tox, origangle.y + toy, origangle.z + toz)
126
 weld.C0 = CFrame.new(origpos.x + tox2,origpos.y + toy2,origpos.z + toz2) * CFrame.Angles(origangle.x + tox,origangle.y + toy,origangle.z + toz)
127
end
128
 
129
local Hitbox=part(3,nil,0,0,BrickColor.new("Really Black"),"Hitbox",vt(1,1,1))
130
Hitbox.Anchored=true
131
Hitbox.Transparency=1
132
local modelzorz = Instance.new("Model")
133
modelzorz.Parent = Character
134
modelzorz.Name = "Mechanic Gauntlets"
135
 
136
--[[LEFT GAUNTLET]]--
137
local Lprt1=part(3,modelzorz,0,0,BrickColor.new("Grey"),"Left Part1",vt(1,1,1))
138
local Lprt3=part(3,modelzorz,0,0,BrickColor.new("Really Black"),"Left Part3",vt(1,1,1))
139
local Lprt5=part(3,modelzorz,0,0,BrickColor.new("Really Black"),"Left Part5",vt(1,1,1))
140
local Lprt6=part(3,modelzorz,0,0,BrickColor.new("Really Black"),"Left Part6",vt(1,1,1))
141
local Lprt7=part(3,modelzorz,0,0,BrickColor.new("Grey"),"Left Part7",vt(1,1,1))
142
local Lprt8=part(3,modelzorz,0,0,BrickColor.new("Grey"),"Left Part8",vt(1,1,1))
143
local Lprt9=part(3,modelzorz,0,0,BrickColor.new("Really Black"),"Left Part9",vt(1,1,1))
144
local Lprt10=part(3,modelzorz,0,0,BrickColor.new("Really Black"),"Left Part10",vt(1,1,1))
145
local Lprt11=part(3,modelzorz,0,0,BrickColor.new("Really Black"),"Left Part11",vt(1,1,1))
146
 
147
Lmsh1=mesh("BlockMesh",Lprt1,"","",vt(0,0,0),vt(1.03,1,1.03))
148
Lmsh3=mesh("BlockMesh",Lprt3,"","",vt(0,0,0),vt(0.1,1.05,1.06))
149
Lmsh5=mesh("BlockMesh",Lprt5,"","",vt(0,0,0),vt(1.025,2,0.2))
150
Lmsh6=mesh("BlockMesh",Lprt6,"","",vt(0,0,0),vt(0.2,2,1.025))
151
Lmsh7=mesh("CylinderMesh",Lprt7,"","",vt(0,0,0),vt(0.4,0.2,0.4))
152
Lmsh8=mesh("CylinderMesh",Lprt8,"","",vt(0,0,0),vt(0.3,0.21,0.3))
153
Lmsh9=mesh("SpecialMesh",Lprt9,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(0.17,0.17,0.1))
154
Lmsh10=mesh("SpecialMesh",Lprt10,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(0.07,0.07,0.1))
155
Lmsh11=mesh("BlockMesh",Lprt11,"","",vt(0,0,0),vt(0.15,0.02,0.02))
156
 
157
local Lwld1=weld(Lprt1,Lprt1,LeftArm,euler(0,0,0)*cf(0,0.51,0))
158
local Lwld3=weld(Lprt3,Lprt3,Lprt1,euler(0,0,0)*cf(0.3,0,0))
159
local Lwld5=weld(Lprt5,Lprt5,Lprt1,euler(0,0,0)*cf(0,-0.55,0))
160
local Lwld6=weld(Lprt6,Lprt6,Lprt1,euler(0,0,0)*cf(0,-0.55,0))
161
local Lwld7=weld(Lprt7,Lprt7,Lprt1,euler(0,0,1.57)*cf(0.45,-1.2,0))
162
local Lwld8=weld(Lprt8,Lprt8,Lprt7,euler(0,0,0)*cf(0,0,0))
163
local Lwld9=weld(Lprt9,Lprt9,Lprt7,euler(1.57,0,0)*cf(-0.02,0.1,0))
164
local Lwld10=weld(Lprt10,Lprt10,Lprt7,euler(1.57,0,0)*cf(0,0.1,0))
165
local Lwld11=weld(Lprt11,Lprt11,Lprt7,euler(0,0,0)*cf(0.07,0.1,0))
166
 
167
numb=0.4
168
for i=1,4 do
169
local Lprt2=part(3,modelzorz,0,0,BrickColor.new("Really Black"),"Left Part2",vt(1,1,1))
170
Lmsh2=mesh("BlockMesh",Lprt2,"","",vt(0,0,0),vt(1.06,1.05,0.1))
171
local Lwld2=weld(Lprt2,Lprt2,Lprt1,euler(0,0,0)*cf(0,0,numb))
172
local Lprt4=part(3,modelzorz,0,0,BrickColor.new("Really Black"),"Left Part4",vt(1,1,1))
173
Lmsh4=mesh("SpecialMesh",Lprt4,"Wedge","",vt(0,0,0),vt(0.09,0.1,0.3))
174
local Lwld4=weld(Lprt4,Lprt4,Lprt2,euler(1.57,-1.57,0)*cf(0.54,0.5,0))
175
numb=numb-0.275
176
end
177
 
178
numb=0
179
for i=1,4 do
180
local Lprt7=part(3,modelzorz,0,0,BrickColor.new("Really Black"),"Left Part7",vt(1,1,1))
181
Lmsh7=mesh("SpecialMesh",Lprt7,"Wedge","",vt(0,0,0),vt(0.2,0.1,0.3))
182
local Lwld7=weld(Lprt7,Lprt7,Lprt1,euler(1.57,0,3.14)*cf(0,-0.5,0.54)*euler(0,numb,0))
183
numb=numb+1.57
184
end
185
 
186
--[[RIGHT GAUNTLET]]--
187
local Rprt1=part(3,modelzorz,0,0,BrickColor.new("Grey"),"Right Part1",vt(1,1,1))
188
local Rprt3=part(3,modelzorz,0,0,BrickColor.new("Really Black"),"Right Part3",vt(1,1,1))
189
local Rprt5=part(3,modelzorz,0,0,BrickColor.new("Really Black"),"Right Part5",vt(1,1,1))
190
local Rprt6=part(3,modelzorz,0,0,BrickColor.new("Really Black"),"Right Part6",vt(1,1,1))
191
local Rprt7=part(3,modelzorz,0,0,BrickColor.new("Grey"),"Right Part7",vt(1,1,1))
192
local Rprt8=part(3,modelzorz,0,0,BrickColor.new("Grey"),"Right Part8",vt(1,1,1))
193
local Rprt9=part(3,modelzorz,0,0,BrickColor.new("Really Black"),"Right Part9",vt(1,1,1))
194
local Rprt10=part(3,modelzorz,0,0,BrickColor.new("Really Black"),"Right Part10",vt(1,1,1))
195
local Rprt11=part(3,modelzorz,0,0,BrickColor.new("Really Black"),"Right Part11",vt(1,1,1))
196
 
197
Rmsh1=mesh("BlockMesh",Rprt1,"","",vt(0,0,0),vt(1.03,1,1.03))
198
Rmsh3=mesh("BlockMesh",Rprt3,"","",vt(0,0,0),vt(0.1,1.05,1.06))
199
Rmsh5=mesh("BlockMesh",Rprt5,"","",vt(0,0,0),vt(1.025,2,0.2))
200
Rmsh6=mesh("BlockMesh",Rprt6,"","",vt(0,0,0),vt(0.2,2,1.025))
201
Rmsh7=mesh("CylinderMesh",Rprt7,"","",vt(0,0,0),vt(0.4,0.2,0.4))
202
Rmsh8=mesh("CylinderMesh",Rprt8,"","",vt(0,0,0),vt(0.3,0.21,0.3))
203
Rmsh9=mesh("SpecialMesh",Rprt9,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(0.17,0.17,0.1))
204
Rmsh10=mesh("SpecialMesh",Rprt10,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(0.07,0.07,0.1))
205
Rmsh11=mesh("BlockMesh",Rprt11,"","",vt(0,0,0),vt(0.15,0.02,0.02))
206
 
207
local Rwld1=weld(Rprt1,Rprt1,RightArm,euler(0,3.14,0)*cf(0,0.51,0))
208
local Rwld3=weld(Rprt3,Rprt3,Rprt1,euler(0,0,0)*cf(0.3,0,0))
209
local Rwld5=weld(Rprt5,Rprt5,Rprt1,euler(0,0,0)*cf(0,-0.55,0))
210
local Rwld6=weld(Rprt6,Rprt6,Rprt1,euler(0,0,0)*cf(0,-0.55,0))
211
local Rwld7=weld(Rprt7,Rprt7,Rprt1,euler(0,0,1.57)*cf(0.45,-1.2,0))
212
local Rwld8=weld(Rprt8,Rprt8,Rprt7,euler(0,0,0)*cf(0,0,0))
213
local Rwld9=weld(Rprt9,Rprt9,Rprt7,euler(1.57,0,0)*cf(-0.02,0.1,0))
214
local Rwld10=weld(Rprt10,Rprt10,Rprt7,euler(1.57,0,0)*cf(0,0.1,0))
215
local Rwld11=weld(Rprt11,Rprt11,Rprt7,euler(0,0,0)*cf(0.07,0.1,0))
216
 
217
numb=0.4
218
for i=1,4 do
219
local Rprt2=part(3,modelzorz,0,0,BrickColor.new("Really Black"),"Right Part2",vt(1,1,1))
220
Rmsh2=mesh("BlockMesh",Rprt2,"","",vt(0,0,0),vt(1.06,1.05,0.1))
221
local Rwld2=weld(Rprt2,Rprt2,Rprt1,euler(0,0,0)*cf(0,0,numb))
222
local Rprt4=part(3,modelzorz,0,0,BrickColor.new("Really Black"),"Right Part4",vt(1,1,1))
223
Rmsh4=mesh("SpecialMesh",Rprt4,"Wedge","",vt(0,0,0),vt(0.09,0.1,0.3))
224
local Rwld4=weld(Rprt4,Rprt4,Rprt2,euler(1.57,-1.57,0)*cf(0.54,0.5,0))
225
numb=numb-0.275
226
end
227
 
228
numb=0
229
for i=1,4 do
230
local Rprt7=part(3,modelzorz,0,0,BrickColor.new("Really Black"),"Right Part7",vt(1,1,1))
231
Rmsh7=mesh("SpecialMesh",Rprt7,"Wedge","",vt(0,0,0),vt(0.2,0.1,0.3))
232
local Rwld7=weld(Rprt7,Rprt7,Rprt1,euler(1.57,0,3.14)*cf(0,-0.5,0.54)*euler(0,numb,0))
233
numb=numb+1.57
234
end
235
 
236
if (script.Parent.className ~= "HopperBin") then
237
Tool = Instance.new("HopperBin")
238
Tool.Parent = Backpack
239
Tool.Name = "Mechanic Gauntlets"
240
script.Parent = Tool
241
end
242
Bin = script.Parent
243
 
244
local Bg = it("BodyGyro")
245
Bg.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
246
Bg.P = 20e+003
247
Bg.Parent = nil
248
 
249
so = function(id,par,vol,pit)
250
coroutine.resume(coroutine.create(function()
251
local sou = Instance.new("Sound",par or workspace)
252
sou.Volume=vol
253
sou.Pitch=pit or 1
254
sou.SoundId=id
255
wait()
256
sou:play()
257
wait(6)
258
sou:Remove()
259
end))
260
end
261
 
262
function hideanim()
263
equipped=false
264
end
265
 
266
function equipanim()
267
equipped=true
268
Neck.C0=necko
269
for i = 0,1,0.1 do
270
wait()
271
LW.C0=cf(-1.5,0.5,0)*euler(0.2*i,1.57*i,0)
272
LW.C1=cf(0, 0.5, 0)*euler(-0.2*i,0,0)
273
RW.C0=cf(1.5,0.5,0)*euler(0.1*i,0,-0.2*i)
274
end
275
end
276
 
277
function attackone()
278
attack=true
279
local armprt=part(3,modelzorz,0,0,BrickColor.new("Really Black"),"Part",vt(1,1,1))
280
armprt.Transparency=1
281
local armprtwld=weld(armprt,armprt,LeftArm,euler(0,0,0)*cf(0,1,0))
282
for i=0,1,0.2 do
283
wait()
284
ElecEffect(armprt.CFrame,1,1,1)
285
RootJoint.C0=RootCF*euler(0,0,0.2*i)
286
LW.C0=cf(-1.5,0.5,0)*euler(0.2,1.57,0)
287
LW.C1=cf(0, 0.5, 0)*euler(-0.2-0.4*i,0,0)
288
RW.C0=cf(1.5,0.5,0)*euler(0.1,0,-0.2+0.8*i)
289
end
290
local boom=part(3,workspace,0,0,BrickColor.new("Really Black"),"Part",vt(1,1,1))
291
boom.Transparency=1
292
boom.Anchored=true
293
boom.CFrame=Head.CFrame*cf(0,-1,-4)
294
so("http://www.roblox.com/asset/?id=153092315",boom,1,0.5)
295
for i=0,1,0.2 do
296
wait()
297
ElecEffect(armprt.CFrame,1,1,1)
298
Neck.C0=necko*euler(0,0,0.6*i)
299
RootJoint.C0=RootCF*euler(0,0,0.2-0.8*i)
300
LW.C0=cf(-1.5,0.5,0)*euler(0.2+1.37*i,1.57,0)
301
LW.C1=cf(0, 0.5, 0)*euler(-0.6+0.2*i,0,0)
302
RW.C0=cf(1.5,0.5,0)*euler(0.1,0,0.6)
303
end
304
boommsh=mesh("SpecialMesh",boom,"Sphere","",vt(0,0,0),vt(2.5,2.5,2.5))
305
boom.Transparency=0.5
306
boom.Anchored=true
307
boom.CFrame=Head.CFrame*cf(0,-1,-4)
308
Hitbox.Parent=workspace
309
Hitbox.CFrame=boom.CFrame
310
con1=Hitbox.Touched:connect(function(hit) Damagefunc1(hit,1,5,0) end)
311
coroutine.resume(coroutine.create(function(Part,Mesh)
312
while Part.Parent~=nil do
313
wait()
314
derp=math.random()
315
Mesh.Scale=vt(2.5+derp,2.5+derp,2.5+derp)
316
ElecEffect(Part.CFrame,2,2,2)
317
MagicBlock(BrickColor.new("Really Black"),Part.CFrame,1,1,1,0.1,0.1,0.1)
318
Hitbox.CFrame=boom.CFrame*cf(math.random(-1,0)+math.random(),math.random(-1,0)+math.random(),math.random(-1,0)+math.random())
319
end
320
end),boom,boommsh)
321
for i=0,1,0.2 do
322
wait()
323
LW.C0=cf(-1.5,0.5,0)*euler(1.57,1.57,0)
324
LW.C1=cf(0, 0.5, 0)*euler(-0.4+0.1*i,0,0)
325
end
326
coroutine.resume(coroutine.create(function(Part1,Part2,Part3,Con)
327
wait(2)
328
Con:disconnect()
329
Part2.Parent=nil
330
Part3.Parent=nil
331
Part1.Parent=nil
332
wait(1)
333
end),Hitbox,boom,armprt,con1)
334
--[[Hitbox.Parent=nil
335
con1:disconnect()
336
boom.Parent=nil
337
armprt.Parent=nil]]
338
attack=false
339
end
340
 
341
function attacktwo()
342
attack=true
343
for i=0,1,0.2 do
344
wait()
345
Neck.C0=necko*euler(0,0,0.6-0.6*i)
346
RootJoint.C0=RootCF*euler(0,0,-0.6+0.6*i)
347
LW.C0=cf(-1.5,0.5,0)*euler(1.57,1.57-1.57*i,0)
348
LW.C1=cf(0, 0.5, 0)*euler(-0.3+0.3*i,0,0)
349
RW.C0=cf(1.5,0.5,0)*euler(0.1+1.47*i,0,0.6-0.6*i)
350
end
351
local boom=part(3,modelzorz,0,0,BrickColor.new("Really Black"),"Part",vt(1,1,1))
352
boom.Transparency=0.5
353
boommsh=mesh("SpecialMesh",boom,"Sphere","",vt(0,0,0),vt(0,0,0))
354
local boomwld=weld(boom,boom,Head,euler(0,0,0)*cf(0,1,4))
355
con1=Hitbox.Touched:connect(function(hit) Damagefunc1(hit,5,10,20) end)
356
for i=0,1,0.2 do
357
wait()
358
ElecEffect(boom.CFrame,3,3,3)
359
LW.C0=cf(-1.5,0.5,0)*euler(1.57,0,0.1*i)
360
RW.C0=cf(1.5,0.5,0)*euler(1.57,0,-0.1*i)
361
boommsh.Scale=vt(0.5*(i*3),0.5*(i*3),0.5*(i*3))
362
Hitbox.CFrame=boom.CFrame
363
end
364
con1:disconnect()
365
boomwld.Parent=nil
366
boom.Anchored=true
367
coroutine.resume(coroutine.create(function(Part)
368
local c=game.Workspace:GetChildren()
369
for i=1,#c do
370
local hum=c[i]:findFirstChild("Humanoid")
371
if hum~=nil and hum.Health~=0 then
372
local head=c[i]:findFirstChild("Head")
373
if head~=nil then
374
local targ=head.Position - Part.Position
375
local mag=targ.magnitude
376
if mag<=10 and c[i].Name~=Player.Name then
377
attackdebounce=false
378
Damagefunc1(head,10,20,70)
379
end
380
end
381
end
382
end
383
so("http://www.roblox.com/asset/?id=2974249",Part,1,1)
384
so("http://www.roblox.com/asset/?id=1369158",Part,1,2)
385
numb=0
386
for i=0,20 do
387
wait()
388
MagicBlock(BrickColor.new("Really Black"),Part.CFrame,0.5,0.5,0.5,1,1,1)
389
if numb>=8 then
390
MagicRing(BrickColor.new("Really Black"),Part.CFrame,1,1,1,math.random(-50,50),math.random(-50,50),math.random(-50,50),0.5,0.5,0.5)
391
numb=0
392
end
393
numb=numb+1
394
end
395
end),boom)
396
for i=0,1,0.2 do
397
wait()
398
LW.C0=cf(-1.5,0.5,0)*euler(1.57,0,0.1-0.7*i)
399
RW.C0=cf(1.5,0.5,0)*euler(1.57,0,-0.1+0.7*i)
400
end
401
wait(0.2)
402
boom.Parent=nil
403
attack=false
404
end
405
 
406
function attackthree()
407
attack=true
408
for i=0,1,0.1 do
409
wait()
410
LW.C0=cf(-1.5,0.5,0)*euler(1.57-1.57*i,0,-0.6)
411
RW.C0=cf(1.5,0.5,0)*euler(1.57-1.57*i,0,0.6)
412
end
413
so("http://www.roblox.com/asset/?id=153092348",Torso,1,1)
414
vel=Instance.new("BodyVelocity")
415
vel.Parent=RootPart
416
vel.maxForce=vt(4e+005,4e+005,4e+005)*1
417
vel.velocity=Head.CFrame.lookVector*50
418
ArmHit=false
419
armcon=RightArm.Touched:connect(function(hit)
420
if hit~=nil and hit.Parent:findFirstChild("Humanoid")~=nil and ArmHit==false then
421
vel.Parent=nil
422
ArmHit=true
423
print("HITTED")
424
Damagefunc1(hit,10,30,20)
425
MagicBlock(BrickColor.new("Really Black"),hit.CFrame*cf(0,-1,0),0.5,0.5,0.5,1,1,1)
426
for i=1,3 do
427
Lightning(hit.Position,hit.Position+vt(math.random(-10,10),math.random(-10,10),math.random(-10,10)),5,1,"Really Black",0.3,0.1)
428
end
429
so("http://www.roblox.com/asset/?id=153092334",Torso,1,1)
430
for i=0,1,0.2 do
431
wait()
432
Neck.C0=necko*euler(0,0,-1+2*i)
433
RootJoint.C0=RootCF*euler(0,0,1-2*i)
434
LW.C0=cf(-1.5,0.5,0)*euler(-0.2,0,-0.6)
435
RW.C0=cf(1.5,0.5,0)*euler(1.57-1.77*i,0,1)
436
end
437
wait(0.4)
438
for i=0,1,0.1 do
439
wait()
440
Neck.C0=necko*euler(0,0,1-1*i)
441
RootJoint.C0=RootCF*euler(0,0,-1+1*i)
442
LW.C0=cf(-1.5,0.5,0)*euler(-0.2+0.4*i,1.57*i,-0.6+0.6*i)
443
LW.C1=cf(0, 0.5, 0)*euler(-0.2*i,0,0)
444
RW.C0=cf(1.5,0.5,0)*euler(-0.2+0.3*i,0,1-1.2*i)
445
end
446
end
447
end)
448
for i=0,1,0.2 do
449
wait()
450
MagicBlock(BrickColor.new("Really Black"),RightArm.CFrame*cf(0,-2.5,0),0.5,0.5,0.5,0.6,0.6,0.6)
451
Neck.C0=necko*euler(0,0,-1*i)
452
RootJoint.C0=RootCF*euler(0,0,1*i)
453
LW.C0=cf(-1.5,0.5,0)*euler(-0.2*i,0,-0.6)
454
RW.C0=cf(1.5,0.5,0)*euler(1.57*i,0,0.6+0.4*i)
455
end
456
for i=0,1,0.1 do
457
wait()
458
MagicBlock(BrickColor.new("Really Black"),RightArm.CFrame*cf(0,-2.5,0),0.5,0.5,0.5,0.6,0.6,0.6)
459
end
460
vel.Parent=nil
461
wait(0.5)
462
if ArmHit==false then
463
armcon:disconnect()
464
for i=0,1,0.1 do
465
wait()
466
Neck.C0=necko*euler(0,0,-1+1*i)
467
RootJoint.C0=RootCF*euler(0,0,1-1*i)
468
LW.C0=cf(-1.5,0.5,0)*euler(-0.2+0.4*i,1.57*i,-0.6+0.6*i)
469
LW.C1=cf(0, 0.5, 0)*euler(-0.2*i,0,0)
470
RW.C0=cf(1.5,0.5,0)*euler(1.57-1.47*i,0,1-1.2*i)
471
end
472
end
473
attack=false
474
end
475
 
476
function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
477
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
478
end
479
 
480
function Lightning(p0,p1,tym,ofs,col,th,tra)
481
local magz = (p0 - p1).magnitude local curpos = p0 local trz = {-ofs,ofs}
482
for i=1,tym do
483
local li = Instance.new("Part",workspace) li.TopSurface =0 li.BottomSurface = 0 li.Anchored = true li.Transparency = tra or 0.4 li.BrickColor = BrickColor.new(col)
484
li.formFactor = "Custom" li.CanCollide = false li.Size = Vector3.new(th,th,magz/tym) local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
485
light1=Instance.new("PointLight")
486
light1.Brightness=.8
487
light1.Color=Color3.new(.2,255,.2)
488
light1.Range=8
489
light1.Parent=li
490
local trolpos = CFrame.new(curpos,p1)*CFrame.new(0,0,magz/tym).p+ofz
491
if tym == i then
492
local magz2 = (curpos - p1).magnitude li.Size = Vector3.new(th,th,magz2)
493
li.CFrame = CFrame.new(curpos,p1)*CFrame.new(0,0,-magz2/2)
494
else
495
li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/tym/2)
496
end
497
curpos = li.CFrame*CFrame.new(0,0,magz/tym/2).p game.Debris:AddItem(li,.4)
498
end
499
end
500
 
501
function ElecEffect(cff,x,y,z)
502
local prt=part(3,workspace,0,0,BrickColor.new("Really Black"),"Part",vt(1,1,1))
503
prt.Anchored=true
504
xval=math.random()
505
yval=math.random()
506
zval=math.random()
507
msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(xval,yval,zval))
508
coroutine.resume(coroutine.create(function(Part,Mesh,Frame,xvaal,yvaal,zvaal)
509
Part.CFrame=Frame*cf(math.random(-x,x),math.random(-y,y),math.random(-z,z))
510
for i=1,10 do
511
wait()
512
xvaal=xvaal-0.1
513
yvaal=yvaal-0.1
514
zvaal=zvaal-0.1
515
Mesh.Scale=vt(xvaal,yvaal,zvaal)
516
Part.Transparency=Part.Transparency+0.09
517
end
518
Part.Parent=nil
519
end),prt,msh,cff,xval,yval,zval)
520
end
521
 
522
function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3)
523
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
524
prt.Anchored=true
525
prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
526
local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
527
coroutine.resume(coroutine.create(function(Part,Mesh)
528
for i=0,1,0.1 do
529
wait()
530
Part.CFrame=Part.CFrame
531
Part.Transparency=i
532
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
533
end
534
Part.Parent=nil
535
end),prt,msh)
536
end
537
 
538
function MagicRing(brickcolor,cframe,x1,y1,z1,x2,y2,z2,x3,y3,z3)
539
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
540
prt.Anchored=true
541
prt.CFrame=cframe*euler(x2,y2,z2)
542
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
543
coroutine.resume(coroutine.create(function(Part,Mesh)
544
for i=0,1,0.03 do
545
wait()
546
Part.CFrame=Part.CFrame
547
Part.Transparency=i
548
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
549
end
550
Part.Parent=nil
551
end),prt,msh)
552
end
553
 
554
so = function(id,par,vol,pit)
555
coroutine.resume(coroutine.create(function()
556
local sou = Instance.new("Sound",par or workspace)
557
sou.Volume=vol
558
sou.Pitch=pit or 1
559
sou.SoundId=id
560
wait()
561
sou:play()
562
wait(6)
563
sou:Remove()
564
end))
565
end
566
 
567
function findNearestTorso(pos)
568
 local list = game:service("Workspace"):children()
569
 local torso = nil
570
 local dist = 50
571
 local temp = nil
572
 local human = nil
573
 local temp2 = nil
574
 for x = 1, #list do
575
 temp2 = list[x]
576
 if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Name ~= "Fenrier") then
577
 temp = temp2:findFirstChild("Torso")
578
 human = temp2:findFirstChild("Humanoid")
579
 if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
580
 if (temp.Position - pos).magnitude < dist then
581
 torso = temp
582
 dist = (temp.Position - pos).magnitude
583
 end
584
 end
585
 end
586
 end
587
 return torso
588
end
589
 
590
Damagefunc1=function(hit,minim,maxim,Knockback)
591
 if hit.Parent==nil then
592
 return
593
 end
594
 CPlayer=Bin
595
 h=hit.Parent:FindFirstChild("Humanoid")
596
 if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
597
 if attackdebounce == false then
598
 attackdebounce = true
599
 coroutine.resume(coroutine.create(function()
600
 wait(0.2)
601
 attackdebounce = false
602
 end))
603
--[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
604
 return
605
 end]]
606
-- hs(hit,1.2)
607
 c=Instance.new("ObjectValue")
608
 c.Name="creator"
609
 c.Value=game:service("Players").LocalPlayer
610
 c.Parent=h
611
 game:GetService("Debris"):AddItem(c,.5)
612
 Damage=math.random(minim,maxim)
613
-- h:TakeDamage(Damage)
614
 blocked=false
615
 block=hit.Parent:findFirstChild("Block")
616
 if block~=nil then
617
 print("herp")
618
 if block.Value>0 then
619
 blocked=true
620
 block.Value=block.Value-1
621
 print(block.Value)
622
 end
623
 end
624
 if blocked==false then
625
-- h:TakeDamage(Damage)
626
 h.Health=h.Health-Damage
627
 showDamage(hit.Parent,Damage,.5,BrickColor:Red())
628
 else
629
 h.Health=h.Health-(Damage/2)
630
 showDamage(hit.Parent,1,.5,BrickColor.new("Grey"))
631
 end
632
 vp=Instance.new("BodyVelocity")
633
 vp.P=500
634
 vp.maxForce=Vector3.new(math.huge,0,math.huge)
635
-- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
636
 vp.velocity=Head.CFrame.lookVector*Knockback+Head.Velocity/1.05
637
 if Knockback>0 then
638
 vp.Parent=hit.Parent.Torso
639
 end
640
 game:GetService("Debris"):AddItem(vp,.25)
641
 c=Instance.new("ObjectValue")
642
 c.Name="creator"
643
 c.Value=Player
644
 c.Parent=h
645
 game:GetService("Debris"):AddItem(c,.5)
646
 CRIT=false
647
 hitDeb=true
648
 AttackPos=6
649
 end
650
 end
651
end
652
 
653
showDamage=function(Char,Dealt,du,Color)
654
 m=Instance.new("Model")
655
 m.Name=tostring(Dealt)
656
 h=Instance.new("Humanoid")
657
 h.Health=0
658
 h.MaxHealth=0
659
 h.Parent=m
660
 c=Instance.new("Part")
661
 c.Transparency=0
662
 c.BrickColor=Color
663
 c.Name="Head"
664
 c.TopSurface=0
665
 c.BottomSurface=0
666
 c.formFactor="Plate"
667
 c.Size=Vector3.new(1,.4,1)
668
 ms=Instance.new("CylinderMesh")
669
 ms.Scale=Vector3.new(.8,.8,.8)
670
 if CRIT==true then
671
 ms.Scale=Vector3.new(1,1.25,1)
672
 end
673
 ms.Parent=c
674
 c.Reflectance=0
675
 Instance.new("BodyGyro").Parent=c
676
 c.Parent=m
677
 c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
678
 f=Instance.new("BodyPosition")
679
 f.P=2000
680
 f.D=100
681
 f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
682
 f.position=c.Position+Vector3.new(0,3,0)
683
 f.Parent=c
684
 game:GetService("Debris"):AddItem(m,.5+du)
685
 c.CanCollide=false
686
 m.Parent=workspace
687
 c.CanCollide=false
688
end
689
 
690
function ob1d(mouse)
691
if attack == true then return end
692
hold=true
693
if combo==0 then
694
combo=1
695
attackone()
696
elseif combo==1 then
697
combo=2
698
attacktwo()
699
elseif combo==2 then
700
combo=3
701
attackthree()
702
end
703
coroutine.resume(coroutine.create(function()
704
wait(0.5)
705
if attack==false then
706
combo=0
707
Neck.C0=necko
708
RootJoint.C0=RootCF
709
LW.C0=cf(-1.5,0.5,0)*euler(0.2,1.57,0)
710
LW.C1=cf(0, 0.5, 0)*euler(-0.2,0,0)
711
RW.C0=cf(1.5,0.5,0)*euler(0.1,0,-0.2)
712
end
713
end))
714
end
715
 
716
function ob1u(mouse)
717
hold = false
718
end
719
 
720
buttonhold = false
721
 
722
eul=0
723
function key(key)
724
if attack == true then return end
725
if key=="z" then
726
for i=1,5 do
727
ElecEffect(Torso.CFrame,5,5,5)
728
end
729
end
730
end
731
 
732
function key2(key)
733
 
734
end
735
 
736
function s(mouse)
737
mouse.Button1Down:connect(function() ob1d(mouse) end)
738
mouse.Button1Up:connect(function() ob1u(mouse) end)
739
mouse.KeyDown:connect(key)
740
mouse.KeyUp:connect(key2)
741
unsheathed = true
742
player = Player
743
ch = Character
744
MMouse = mouse
745
RSH = ch.Torso["Right Shoulder"]
746
LSH = ch.Torso["Left Shoulder"]
747
--
748
RSH.Parent = nil
749
LSH.Parent = nil
750
--
751
RW.Part0 = ch.Torso
752
RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
753
RW.C1 = CFrame.new(0, 0.5, 0)
754
RW.Part1 = ch["Right Arm"]
755
RW.Parent = ch.Torso
756
--_G.R = RW
757
--
758
LW.Part0 = ch.Torso
759
LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
760
LW.C1 = CFrame.new(0, 0.5, 0)
761
LW.Part1 = ch["Left Arm"]
762
LW.Parent = ch.Torso
763
--_G.L = LW
764
--
765
equipanim()
766
end
767
 
768
function ds(mouse)
769
hideanim()
770
wait(0)
771
RW.Parent = nil
772
LW.Parent = nil
773
RSH.Parent = player.Character.Torso
774
LSH.Parent = player.Character.Torso
775
end
776
 
777
Bin.Selected:connect(s)
778
Bin.Deselected:connect(ds)
779
--[[function onRunning(speed)
780
if attack==true then return end
781
 if speed>0 then
782
walking = true
783
for i = 0,1,0.1 do
784
wait()
785
LW.C0=cf(-1.5,0.5,0)*euler(0.2-0.4*i,1.57,0)
786
end
787
 else
788
walking = false
789
for i = 0,1,0.1 do
790
wait()
791
LW.C0=cf(-1.5,0.5,0)*euler(-0.2+0.4*i,1.57,0)
792
end
793
 end
794
end
795
Character.Humanoid.Running:connect(onRunning) ]]
796
Anim="Idle"
797
Switching=false
798
while true do
799
wait()
800
 local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
801
 if RootPart.Velocity.y > 2 then
802
 if Anim~="Jump" then
803
 Anim="Jump"
804
 end
805
 elseif RootPart.Velocity.y < -2 then
806
 if Anim~="Fall" then
807
 Anim="Fall"
808
 end
809
 elseif torvel < 1 then
810
 if Anim~="Idle" then
811
 Anim="Idle"
812
coroutine.resume(coroutine.create(function()
813
while Anim=="Idle" do
814
for i = 0,1,0.02 do
815
if Anim=="Idle" and attack==false then
816
wait()
817
LW.C0=cf(-1.5,0.5,0)*euler(0.2-0.1*i,1.57-0.05*i,0)
818
RW.C0=cf(1.5,0.5-0.1*i,0)*euler(0.1+0.1*i,0,-0.2)
819
end
820
end
821
for i = 0,1,0.02 do
822
if Anim=="Idle" and attack==false then
823
wait()
824
LW.C0=cf(-1.5,0.5,0)*euler(0.1+0.1*i,1.52+0.05*i,0)
825
RW.C0=cf(1.5,0.4+0.1*i,0)*euler(0.2-0.1*i,0,-0.2)
826
end
827
end
828
wait(0)
829
end
830
if Anim=="Walk" then
831
print("Switch to Walk")
832
Switching=true
833
for i=0,1,0.1 do
834
wait()
835
LW.C0=cf(-1.5,0.5,0)*euler(0.2+0.8*i,1.57-1.57*i,0)
836
LW.C1=cf(0, 0.5, 0)*euler(-0.2+0.2*i,0,0)
837
RW.C0=cf(1.5,0.5,0)*euler(0.1-0.9*i,0,-0.2+0.2*i)
838
end
839
Switching=false
840
end
841
end))
842
 end
843
 elseif torvel < 19 then
844
 if Anim~="Walk" then
845
 Anim="Walk"
846
coroutine.resume(coroutine.create(function()
847
wait(0.1)
848
while Switching==true do
849
wait()
850
end
851
while Anim=="Walk" do
852
for i=0,1,0.1 do
853
if Anim=="Walk" and attack==false then
854
wait()
855
LW.C0=cf(-1.5,0.5,0)*euler(1-2*i,0,0)
856
RW.C0=cf(1.5,0.5,0)*euler(-1+2*i,0,0)
857
end
858
end
859
for i=0,1,0.1 do
860
if Anim=="Walk" and attack==false then
861
wait()
862
LW.C0=cf(-1.5,0.5,0)*euler(-1+2*i,0,0)
863
RW.C0=cf(1.5,0.5,0)*euler(1-2*i,0,0)
864
end
865
end
866
wait(0)
867
end
868
end))
869
 end
870
 elseif torvel >= 19 then
871
 if Anim~="Run" then
872
 Anim="Run"
873
 end
874
 end
875
 
876
end
877
print("Mechanic Gauntlets loaded.")
878
 
879
--[[
880
Copyrighted (C) Fenrier 2014
881
]]