View difference between Paste ID: Zwd9kXkX and HCySPdKz
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if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
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print("FE Compatibility: by WaverlyCole & Mokiros")
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InternalData = {}
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do
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    script.Parent = owner.Character
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    local Event = Instance.new("RemoteEvent")
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plr = game.Players.XxbatatakuzidaxX
7+
    Event.Name = "UserInput"
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    local function NewFakeEvent()
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        local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
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        return Fake
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    end
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    local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
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    local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
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			if v.Name ~= "XxbatatakuzidaxX" then
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    local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
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        self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
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    end};ContextActionService.UnBindAction = ContextActionService.BindAction
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    local function TriggerEvent(self,Event,...)
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        local Trigger = Mouse[Event]
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        if Trigger and Trigger.fakeEvent and Trigger.Function then
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            Trigger.Function(...)
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        end
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    end
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    Mouse.TrigEvent = TriggerEvent
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    UserInputService.TrigEvent = TriggerEvent
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    Event.OnServerEvent:Connect(function(FiredBy,Input)
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        if FiredBy.Name ~= owner.Name then end
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        if Input.MouseEvent then
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            Mouse.Target = Input.Target
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            Mouse.Hit = Input.Hit
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        else
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            local Begin = Input.UserInputState == Enum.UserInputState.Begin
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            if Input.UserInputType == Enum.UserInputType.MouseButton1 then
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                return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
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            end
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            for _,Action in pairs(ContextActionService.Actions) do
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                for _,Key in pairs(Action.Keys) do
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                    if Key==Input.KeyCode then
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                        Action.Function(Action.Name,Input.UserInputState,Input)
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                    end
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                end
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            end
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            Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
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            UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
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        end
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    end)
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    InternalData["Mouse"] = Mouse
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    InternalData["ContextActionService"] = ContextActionService
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    InternalData["UserInputService"] = UserInputService
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    Event.Parent = NLS([[
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        local Player = owner
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        local Event = script:WaitForChild("UserInput")
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        local UserInputService = game:GetService("UserInputService")
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        local Mouse = Player:GetMouse()
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        local Input = function(Input,gameProcessedEvent)
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            if gameProcessedEvent then return end
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            Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
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        end
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        UserInputService.InputBegan:Connect(Input)
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        UserInputService.InputEnded:Connect(Input)
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        local Hit,Target
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        while wait(1/30) do
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            if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
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                Hit,Target = Mouse.Hit,Mouse.Target
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                Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
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            end
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        end
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    ]],owner.Character)
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end
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RealGame = game;game = setmetatable({},{
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    __index = function (self,Index)
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        local Sandbox = function (Thing)
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            if Thing:IsA("Player") then
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                local RealPlayer = Thing
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                return setmetatable({},{
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                    __index = function (self,Index)
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                        local Type = type(RealPlayer[Index])
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                        if Type == "function" then
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                            if Index:lower() == "getmouse" or Index:lower() == "mouse" then
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                                return function (self)
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                                    return InternalData["Mouse"]
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                                end
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                            end
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                            return function (self,...)
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                                return RealPlayer[Index](RealPlayer,...)
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                            end
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                        else
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                            if Index == "PlrObj" then
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                                return RealPlayer
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                            end
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                            return RealPlayer[Index]
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                        end
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                    end;
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                    __tostring = function(self)
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                        return RealPlayer.Name
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                    end
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                })
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            end
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        end
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        if RealGame[Index] then
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            local Type = type(RealGame[Index])
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            if Type == "function" then
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                if Index:lower() == "getservice" or Index:lower() == "service" then
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                    return function (self,Service)
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                        if Service:lower() == "players" then
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                            return setmetatable({},{
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                                __index = function (self2,Index2)
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                                    local RealService = RealGame:GetService(Service)
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                                    local Type2 = type(Index2)
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                                    if Type2 == "function" then
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                                        return function (self,...)
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                                            return RealService[Index2](RealService,...)
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                                        end
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                                    else
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                                        if Index2:lower() == "localplayer" then
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                                            return Sandbox(owner)
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                                        end
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                                        return RealService[Index2]
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                                    end
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                                end;
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                                __tostring = function(self)
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                                    return RealGame:GetService(Service).Name
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                                end
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                            })
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                        elseif Service:lower() == "contextactionservice" then
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                            return InternalData["ContextActionService"]
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                        elseif Service:lower() == "contextactionservice" then
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                            return InternalData["UserInputService"]
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                        elseif Service:lower() == "runservice" then
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                            return setmetatable({},{
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                                __index = function(self2,Index2)
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                                    local RealService = RealGame:GetService(Service)
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                                    local Type2 = type(Index2)
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                                    if Type2 == "function" then
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                                        return function (self,...)
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                                            return RealService[Index2](RealService,...)
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                                        end
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                                    else
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                                        if Index2:lower() == "bindtorenderstep" then
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                                            return function (self,Name,Priority,Function)
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                                                return RealGame:GetService("RunService").Stepped:Connect(Function)
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                                            end
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                                        end
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                                        if Index2:lower() == "renderstepped" then
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                                            return RealService["Stepped"]
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                                        end
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                                        return RealService[Index2]
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                                    end
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                                end
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                            })
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                        else
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                            return RealGame:GetService(Service)
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                        end
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                    end
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                end
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                return function (self,...)
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                    return RealGame[Index](RealGame,...)
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                end
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            else
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                if game:GetService(Index) then
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                    return game:GetService(Index)
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                end
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                return RealGame[Index]
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            end
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        else
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            return nil
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        end
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    end
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});Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
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print("Complete! Running...")
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171
 
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--//Paste script below this line.
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--ZA WARUDO script, made by EnocdedPixels--
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177
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za_warudo = Instance.new("Sound", game.Workspace)
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za_warudo.Volume = 10000
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za_warudo.SoundId = "rbxassetid://988225348"
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plr = owner
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print("ZA WARUDO script loaded. Made by EncodedPixels.")
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plr.Chatted:connect(function(cmd)
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	if cmd == "road roller da" then
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		local people = game.Workspace:GetChildren()
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		za_warudo:Play()
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		for i,v in pairs(people) do
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			if v.Name ~= "owner" then
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				local y = v:findFirstChild("Humanoid")
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				if y then
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					local parts = v:GetChildren()
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					for a,b in pairs(parts) do
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						if b.ClassName == "Part" then
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							b.Anchored = true
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						end
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					end
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				end
198
			end
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		end	
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	elseif cmd == 	"da roller road" then
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		local people = game.Workspace:GetChildren()
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		for i,v in pairs(people) do
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			local y = v:findFirstChild("Humanoid")
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			if y then
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				local parts = v:GetChildren()
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				for a,b in pairs(parts) do
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					if b.ClassName == "Part" then
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						b.Anchored = false
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					end
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				end
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			end
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		end		
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	end
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end)