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--void Script bbuilder fe script converter V2
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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
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local Player,Mouse,mouse,UserInputService,ContextActionService = owner
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local RealPlayer = Player
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do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
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--By Rufus14 lolol
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--Converted with ttyyuu12345's model to script plugin v4
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function sandbox(var,func)
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	local env = getfenv(func)
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	local newenv = setmetatable({},{
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		__index = function(self,k)
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			if k=="script" then
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				return var
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			else
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				return env[k]
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			end
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		end,
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	})
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	setfenv(func,newenv)
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	return func
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end
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cors = {}
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mas = Instance.new("Model",game:GetService("Lighting"))
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Part0 = Instance.new("Part")
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Sound1 = Instance.new("Sound")
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Attachment2 = Instance.new("Attachment")
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RopeConstraint3 = Instance.new("RopeConstraint")
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Part4 = Instance.new("Part")
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SpecialMesh5 = Instance.new("SpecialMesh")
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Attachment6 = Instance.new("Attachment")
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RopeConstraint7 = Instance.new("RopeConstraint")
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RopeConstraint8 = Instance.new("RopeConstraint")
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Part0.Parent = mas
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Part0.BrickColor = BrickColor.new("Pearl")
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Part0.Anchored = true
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Part0.Size = Vector3.new(9.97000027, 0.720000267, 7.03999949)
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Part0.CFrame = CFrame.new(16.7149887, 13.7606668, 36.7299957, 1, 0, 0, 0, 1, 0, 0, 0, 1)
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Part0.BottomSurface = Enum.SurfaceType.Smooth
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Part0.TopSurface = Enum.SurfaceType.Smooth
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Part0.Color = Color3.new(0.905882, 0.905882, 0.92549)
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Part0.Position = Vector3.new(16.7149887, 13.7606668, 36.7299957)
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Part0.Color = Color3.new(0.905882, 0.905882, 0.92549)
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Sound1.Parent = Part0
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Sound1.SoundId = "rbxassetid://1205183071"
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Attachment6.Parent = Part0
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Attachment6.Visible = true
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RopeConstraint8.Parent = Attachment6
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RopeConstraint8.Color = BrickColor.new("Maroon")
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RopeConstraint8.Visible = true
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RopeConstraint8.Attachment0 = nil
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RopeConstraint8.Attachment1 = Attachment6
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RopeConstraint8.Color = BrickColor.new("Maroon")
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RopeConstraint8.Length = 7.5
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RopeConstraint8.Thickness = 0.20000000298023
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RopeConstraint8.Restitution = 0.10000000149012
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Part4.Parent = mas
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Part4.Size = Vector3.new(3.6299994, 2.9199996, 2.94999957)
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Part4.CFrame = CFrame.new(16.4487038, 1.47368073, 36.9643707, 1, 0, 0, 0, 1, 0, 0, 0, 1)
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Part4.BottomSurface = Enum.SurfaceType.Smooth
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Part4.TopSurface = Enum.SurfaceType.Smooth
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Part4.Position = Vector3.new(16.4487038, 1.47368073, 36.9643707)
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SpecialMesh5.Parent = Part4
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SpecialMesh5.MeshId = "http://www.roblox.com/asset/?id=112335925"
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SpecialMesh5.Scale = Vector3.new(3, 3, 3)
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SpecialMesh5.TextureId = "http://www.roblox.com/asset/?id=112335881"
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SpecialMesh5.MeshType = Enum.MeshType.FileMesh
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SpecialMesh5.Scale = Vector3.new(3, 3, 3)
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Attachment6.Parent = Part0
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Attachment6.Visible = true
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RopeConstraint8.Parent = Attachment6
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RopeConstraint8.Color = BrickColor.new("Maroon")
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RopeConstraint8.Visible = true
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RopeConstraint8.Length = 7.5
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RopeConstraint8.Thickness = 0.20000000298023
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RopeConstraint8.Restitution = 0
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for i,v in pairs(mas:GetChildren()) do
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	v.Parent = game:GetService("Players").LocalPlayer.Character
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	pcall(function() v:MakeJoints() end)
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end
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mas:Destroy()
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for i,v in pairs(cors) do
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	spawn(function()
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		pcall(v)
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	end)
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end
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Part0.CFrame = game.Players.LocalPlayer.Character.Head.CFrame * CFrame.new(0,7.5,0)
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game.Players.LocalPlayer.Character.Torso.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame * CFrame.new(0,2,0)
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Part4.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame * CFrame.new(0,-3,0)
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RopeConstraint8.Attachment0 = game.Players.LocalPlayer.Character.Torso.NeckAttachment
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RopeConstraint8.Attachment1 = Attachment6
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RopeConstraint8.Visible = true
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game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
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game.Players.LocalPlayer.Character.Humanoid.JumpPower = 0
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-- Objects
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local ScreenGui = Instance.new("ScreenGui")
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local TextButton = Instance.new("TextButton")
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-- Properties
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ScreenGui.Parent = game.Players.LocalPlayer.PlayerGui
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TextButton.Parent = ScreenGui
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TextButton.BackgroundColor3 = Color3.new(1, 1, 1)
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TextButton.Position = UDim2.new(0.318378747, 0, 0.816154361, 0)
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TextButton.Size = UDim2.new(0, 496, 0, 135)
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TextButton.Style = Enum.ButtonStyle.RobloxRoundDefaultButton
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TextButton.Font = Enum.Font.SourceSans
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TextButton.FontSize = Enum.FontSize.Size14
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TextButton.Text = "Suicide"
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TextButton.TextColor3 = Color3.new(0.454902, 0, 0)
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TextButton.TextScaled = true
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TextButton.TextSize = 14
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TextButton.TextWrapped = true
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function kys()
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	ScreenGui:destroy()
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	local bodyvel = Instance.new("BodyVelocity", Part4)
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	bodyvel.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * 45
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	local death = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
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	death.Volume = 10
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	death.SoundId = "rbxassetid://12222242"
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	wait(0.2)
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	death:Play()
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	bodyvel:destroy()
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	game.Players.LocalPlayer.Character.Humanoid.PlatformStand = true
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        if game.Players.LocalPlayer.Character:findFirstChild("Torso") then
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            game.Players.LocalPlayer.Character.Torso.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * 10
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            for i,v in pairs(game.Players.LocalPlayer.Character.Torso:GetChildren()) do
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                if v.ClassName == "Motor6D" then
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                    if v.Name == "Neck" then
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                    else
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                        v:destroy()
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                    end
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                end
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            end
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        end
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        if game.Players.LocalPlayer.Character:findFirstChild("Right Arm") then
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            local attachment = Instance.new("Attachment", game.Players.LocalPlayer.Character.Torso)
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            attachment.Position = Vector3.new(1, 1, 0)
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            local ball = Instance.new("BallSocketConstraint", game.Players.LocalPlayer.Character)
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            ball.Attachment0 = game.Players.LocalPlayer.Character["Right Arm"].RightShoulderAttachment
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            ball.Attachment1 = attachment
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            local collidepartofleftleg = Instance.new("Part", game.Players.LocalPlayer.Character.Torso)
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            collidepartofleftleg.Name = "Bone"
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            collidepartofleftleg.Size = Vector3.new(0.8,1.4,0.8)
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            collidepartofleftleg.Transparency = 1
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            collidepartofleftleg:BreakJoints()
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            local weeld = Instance.new("Weld", collidepartofleftleg)
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            weeld.Part0 = game.Players.LocalPlayer.Character["Right Arm"]
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            weeld.Part1 = collidepartofleftleg
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            weeld.C0 = weeld.C0 * CFrame.new(0,-0.3,0)
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        end
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        if game.Players.LocalPlayer.Character:findFirstChild("Left Arm") then
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            local attachment = Instance.new("Attachment", game.Players.LocalPlayer.Character.Torso)
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            attachment.Position = Vector3.new(-1, 1, 0)
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            local ball = Instance.new("BallSocketConstraint", game.Players.LocalPlayer.Character)
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            ball.Attachment0 = attachment
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            ball.Attachment1 = game.Players.LocalPlayer.Character["Left Arm"].LeftShoulderAttachment
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            local collidepartofleftleg = Instance.new("Part", game.Players.LocalPlayer.Character.Torso)
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            collidepartofleftleg.Name = "Bone"
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            collidepartofleftleg.Size = Vector3.new(0.8,1.4,0.8)
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            collidepartofleftleg.Transparency = 1
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            collidepartofleftleg:BreakJoints()
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            local weeld = Instance.new("Weld", collidepartofleftleg)
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            weeld.Part0 = game.Players.LocalPlayer.Character["Left Arm"]
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            weeld.Part1 = collidepartofleftleg
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            weeld.C0 = weeld.C0 * CFrame.new(0,-0.3,0)
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        end
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        if game.Players.LocalPlayer.Character:findFirstChild("Right Leg") then
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            local attachment = Instance.new("Attachment", game.Players.LocalPlayer.Character.Torso)
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            attachment.Position = Vector3.new(0.5, -1, 0)
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            local ball = Instance.new("BallSocketConstraint", game.Players.LocalPlayer.Character)
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            ball.Attachment0 = game.Players.LocalPlayer.Character["Right Leg"].RightFootAttachment
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            ball.Attachment1 = attachment
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            game.Players.LocalPlayer.Character["Right Leg"].RightFootAttachment.Position = Vector3.new(0, 1, 0)
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            local collidepartofleftleg = Instance.new("Part", game.Players.LocalPlayer.Character.Torso)
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            collidepartofleftleg.Name = "Bone"
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            collidepartofleftleg.Size = Vector3.new(0.8,1.4,0.8)
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            collidepartofleftleg.Transparency = 1
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            collidepartofleftleg:BreakJoints()
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            local weeld = Instance.new("Weld", collidepartofleftleg)
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            weeld.Part0 = game.Players.LocalPlayer.Character["Right Leg"]
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            weeld.Part1 = collidepartofleftleg
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            weeld.C0 = weeld.C0 * CFrame.new(0,-0.3,0)
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        end
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        if game.Players.LocalPlayer.Character:findFirstChild("Left Leg") then
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            local attachment = Instance.new("Attachment", game.Players.LocalPlayer.Character.Torso)
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            attachment.Position = Vector3.new(-0.5, -1, 0)
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            local ball = Instance.new("BallSocketConstraint", game.Players.LocalPlayer.Character)
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            ball.Attachment0 = game.Players.LocalPlayer.Character["Left Leg"].LeftFootAttachment
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            ball.Attachment1 = attachment
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            game.Players.LocalPlayer.Character["Left Leg"].LeftFootAttachment.Position = Vector3.new(0, 1, 0)
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            local collidepartofleftleg = Instance.new("Part", game.Players.LocalPlayer.Character.Torso)
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            collidepartofleftleg.Name = "Bone"
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            collidepartofleftleg.Size = Vector3.new(0.8,1.4,0.8)
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            collidepartofleftleg.Transparency = 1
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            collidepartofleftleg:BreakJoints()
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            local weeld = Instance.new("Weld", collidepartofleftleg)
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            weeld.Part0 = game.Players.LocalPlayer.Character["Left Leg"]
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            weeld.Part1 = collidepartofleftleg
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            weeld.C0 = weeld.C0 * CFrame.new(0,-0.3,0)
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        end
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        if game.Players.LocalPlayer.Character:findFirstChild("Head") then
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            local attachment = Instance.new("Attachment", game.Players.LocalPlayer.Character.Head)
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				attachment.Position = Vector3.new(0, -0.5, 0)
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				attachment.Name = "lol"
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				attachment.Visible = false
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				game.Players.LocalPlayer.Character.Torso.NeckAttachment.Visible = false
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				game.Players.LocalPlayer.Character.Torso.NeckAttachment.Position = game.Players.LocalPlayer.Character.Torso.NeckAttachment.Position + Vector3.new(0,0,0)
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				local ball = Instance.new("BallSocketConstraint", game.Players.LocalPlayer.Character)
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	            ball.Attachment0 = game.Players.LocalPlayer.Character.Torso.NeckAttachment
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	            ball.Attachment1 = attachment
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				ball.LimitsEnabled = true
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				ball.TwistLimitsEnabled = true
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				ball.UpperAngle = 90
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				ball.Restitution = 0.5
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				ball.TwistUpperAngle = 180
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				ball.TwistLowerAngle = -180
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	            local  collidepartofleftleg = Instance.new("Part", game.Players.LocalPlayer.Character.Torso)
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	            collidepartofleftleg.Name = "Bone"
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	            collidepartofleftleg.Size = Vector3.new(0.7,0.7,0.7)
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	            collidepartofleftleg.Transparency = 1
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	            collidepartofleftleg:BreakJoints()
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	            local weeld = Instance.new("Weld", collidepartofleftleg)
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	            weeld.Part0 = collidepartofleftleg
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	            weeld.Part1 = game.Players.LocalPlayer.Character["Head"]
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				if game.Players.LocalPlayer.Character.Torso:findFirstChild("Neck") then
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					game.Players.LocalPlayer.Character.Torso.Neck:destroy()
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				end
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				if game.Players.LocalPlayer.Character.Head:findFirstChild("face") then
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					game.Players.LocalPlayer.Character.Head.face.Texture = "http://www.roblox.com/asset/?id=810245460"
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				end
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        end
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		game.Players.LocalPlayer.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
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		game.Players.LocalPlayer.Character.Humanoid.Health = 0.1
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		game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
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		game.Players.LocalPlayer.Character.Humanoid.JumpPower = 0
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		local dead = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
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		dead.Volume = 10
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		dead.SoundId = "rbxassetid://1248405065"
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		dead:Play()
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		dead.Looped = true
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		while true do
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			game.Players.LocalPlayer.Character.Humanoid.Health = 0.1
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			game.Players.LocalPlayer.Character.Humanoid.PlatformStand = true
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			wait()
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		end
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end
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TextButton.MouseButton1Click:connect(kys)