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1 | ========== | |
2 | CYNIS DRYAS | |
3 | ========== | |
4 | * Dragon-Blooded | |
5 | - House Cynis | |
6 | - Wood Aspect | |
7 | - Spiral Academy | |
8 | ||
9 | ========== | |
10 | ATTRIBUTES | |
11 | ========== | |
12 | ||
13 | MENTAL PHYSICAL SOCIAL | |
14 | ------ -------- ------ | |
15 | Intelligence 2 Strength 3 Charisma 2 | |
16 | Wits 3 Dexterity 5 Manipulation 2 | |
17 | Perception 4 Stamina 3 Appearance 5 | |
18 | ||
19 | ========= | |
20 | ABILITIES | |
21 | ========= | |
22 | ||
23 | [A] Archery 5 [ ] Linguistics 1 [F] Socialize 5 | |
24 | [ ] Athletics 4 [ ] Lore 1 [ ] Stealth - | |
25 | [ ] Awareness 5 [A] Medicine - [A] Survival 1 | |
26 | [F] Bureaucracy 4 [F] Melee 2 [ ] Thrown - | |
27 | [ ] Brawl - [ ] Occult - [ ] War 2 | |
28 | [ ] Craft - [A] Performance 5 | |
29 | [F] Dodge 5 [F] Presence 3 [ ] Martial Arts - | |
30 | [ ] Integrity 3 [ ] Resistance 3 | |
31 | [ ] Investigation 3 [A] Ride 5 | |
32 | [ ] Larceny 4 [ ] Sail 3 | |
33 | ||
34 | SPECIALTIES | |
35 | ----------- | |
36 | * Performance: Dancing | |
37 | * Dodge: Light Armor | |
38 | * Archery: Bows | |
39 | * Bureaucracy: Shopping | |
40 | * Ride: Horse | |
41 | ||
42 | ====== | |
43 | MERITS | |
44 | ====== | |
45 | Backing (House Cynis) *** | |
46 | Command (Bodyguard) * | |
47 | Contacts (Merchants) *** | |
48 | Familiar (Horse) ** | |
49 | Followers (Personal staff) ** | |
50 | Influence (Newly Hatched) ** | |
51 | Resources (Allowance) *** | |
52 | Retainer (Pale Moke) ** | |
53 | ||
54 | ====== | |
55 | TRAITS | |
56 | ====== | |
57 | ||
58 | * Essence: 2 | |
59 | Personal Pool: 13/13 [11 + Essence] | |
60 | Peripheral Pool: 31/31 [23 + (Essence x 4)] | |
61 | ||
62 | * Health: [ ] -0 | |
63 | [ ] [ ] [ ] -1 | |
64 | [ ] [ ] [ ] -2 | |
65 | [ ] -4 | |
66 | [ ] Incapacitated | |
67 | ||
68 | * Willpower: 5/5 | |
69 | * Base Initiative: 3 | |
70 | * Natural Soak: 3 (Stamina) | |
71 | ||
72 | DERIVED VALUES | |
73 | -------------- | |
74 | ||
75 | Join Battle: 8a3 (Wits + Awareness) + 3 successes | |
76 | Melee (Heavy Mortal Lance): | |
77 | Withering Attack: 7 (Dexterity + Melee + Weapon Accuracy + Spec) | |
78 | Withering Damage: 13 (Strength + Base Damage) | |
79 | Min. With. Damage: 1 (Overwhelming) | |
80 | Decisive Attack: 7 (Dexterity + Melee + Spec) | |
81 | ||
82 | Archery (Light mortal bow): | |
83 | Withering Attack: 10 (Dexterity + Archery + Spec) REMEMBER RANGE DUMMY | |
84 | Withering Damage: 9 (Strength + Base Damage) | |
85 | Min. With. Damage: 1 (Overwhelming) | |
86 | Decisive Attack: 11 (Dexterity + Archery + Spec) | |
87 | ||
88 | Control Roll: 2 (Strength + Brawl + Spec) | |
89 | ||
90 | ON FOOT: | |
91 | Combat Movement: 8 (Dexterity + Athletics) | |
92 | Disengage: 10 (Dexterity + Dodge) | |
93 | ||
94 | ON HORSEBACK: | |
95 | Combat Movement: 14 (Dexterity + Ride + Speed Bonus) | |
96 | Disengage: 14 (Dexterity + Ride + Speed | |
97 | Unless a smaller/foot opponent has Reaching weapons: | |
98 | +1 on Withering | |
99 | +2 on Withering | |
100 | +1 Defense | |
101 | ||
102 | Parry: 4 [(Dexterity + Melee)/2 + Spec] | |
103 | Evasion: 6 [(Dexterity + Dodge)/2 - Armor Mobility Penalty] | |
104 | Total Soak: 6 (Stamina + Armor Soak) | |
105 | Total Hardness: 0 | |
106 | ||
107 | Resolve: 3 [(Wits + Integrity)/2] | |
108 | Guile: 3 [(Manipulation + Socialize)/2] | |
109 | ||
110 | Read Intentions: 9 (Perception + Socialize) | |
111 | Instill/Persuade: 7 (Manipulation + Socialize) | |
112 | Intimidate: 5 (Charisma + Presence) | |
113 | ||
114 | ========== | |
115 | INTIMACIES | |
116 | ========== | |
117 | ||
118 | * Defining Principle: The thrill is always in the chase, never the capture. | |
119 | * Defining Tie: Cynis Umora (Need to please) | |
120 | ||
121 | * Major Principle: Keep one step ahead of the competition. | |
122 | * Major Principle: In love and war, all is fair. | |
123 | * Major Principle: Take pride in your House. | |
124 | * Major Principle: To be rich is glorious. | |
125 | * Major Principle: Difference between you and me? I make this look gooooood. | |
126 | * Major Tie: The Threshold (Beautiful wilderness!) | |
127 | * Major Tie: Lunar Anathema (Deplorable!) | |
128 | * Major Tie: Cynis Dryas the Elder (I'll live up to her example!) | |
129 | * Major Tie: Luxury (so good) | |
130 | * Major Tie: Pale Moke (Someone to lean on) | |
131 | * Major Tie: Sadoko (Protectiveness) | |
132 | ||
133 | ||
134 | * Minor Principle: Boys... | |
135 | * Minor Principle: Generosity can be ostentatious. | |
136 | * Minor Tie: Barbarians (Gross) | |
137 | * Minor Tie: The Help (benevolence) | |
138 | * Minor Tie: The Realm (patriotism) | |
139 | * Minor Principle: Death may come from any quarter at any time. And I am not safe | |
140 | * Minor Tie: Sadoko (fear) | |
141 | ||
142 | ||
143 | ====== | |
144 | CHARMS | |
145 | ====== | |
146 | ||
147 | ARCHERY | |
148 | --------- | |
149 | Unobstructed Hunter’s Aim | |
150 | Cost: 1m per die; Mins: Archery 1, Essence 1 | |
151 | Type: Supplemental | |
152 | Keywords: Balanced, Excellency, Uniform, Wood | |
153 | Duration: Instant | |
154 | Prerequisite Charms: None | |
155 | Sighting along the flow of living Essence, the Dragon-Blood | |
156 | unleashes a flawless shot. She may add bonus dice to an | |
157 | Archery roll for one mote each. As long as she attacks a living | |
158 | target — or an undead one, which stands out as a void in the | |
159 | Essence of the world — each added die negates one point of | |
160 | penalty from visual obstruction such as poor lighting or smoke. | |
161 | ||
162 | Sky-Calming Draw | |
163 | Cost: 3m; Mins: Archery 2, Essence 1 | |
164 | Type: Supplemental | |
165 | Keywords: Air, Uniform | |
166 | Duration: Instant | |
167 | Prerequisite Charms: None | |
168 | The Dragon-Blood’s focus quells the wind that would | |
169 | divert her arrow, ensuring her shot flies true. She extends | |
170 | the range of a withering or decisive attack by one range | |
171 | band, maximum long (including those made with Flame | |
172 | weapons), and ignores penalties from wind or inclement | |
173 | weather. If her weapon already has long range, she instead adds an automatic success on the attack roll. | |
174 | ||
175 | Death From Nowhere | |
176 | Cost: 4m; Mins: Archery 3, Essence 1 | |
177 | Type: Supplemental | |
178 | Keywords: Air/Water, Balanced, Withering-only | |
179 | Duration: Instant | |
180 | Prerequisite Charms: Sky-Calming Draw | |
181 | As the Dragon-Blood draws back her arrow against her | |
182 | bowstring, she withdraws and disperses its weightiness, sending it flying like an ephemeral phantom to | |
183 | pierce her foe’s heart. Her withering attack ignores | |
184 | (lower of Essence or Perception) points of soak from | |
185 | armor. If her attack benefits from aiming, she ignores | |
186 | (higher of Essence or Perception) soak instead. | |
187 | ||
188 | Harvest of the Hunter | |
189 | Cost: 1m; Mins: Archery 2, Essence 1 | |
190 | Type: Supplemental | |
191 | Keywords: Wood | |
192 | Duration: Instant | |
193 | Prerequisite Charms: None | |
194 | The Dragon-Blood may go to hunt with an empty quiver | |
195 | yet never lack for arrows. Anything that grows will yield | |
196 | up arrows to the archer’s gathering hands. She can create | |
197 | useable ammunition for a bow or crossbow from any kind | |
198 | of plant, whether it’s a marsh reed or a stalk of corn. In | |
199 | combat, she doubles 8s on an ammunition check for an | |
200 | Archery weapon (Exalted, p. 202). As long as she rolls a | |
201 | single success, she’s guaranteed to scavenge a single arrow. | |
202 | Outside of combat, she may use this Charm to gather | |
203 | enough arrows to fill her quiver as long as there’s sufficient | |
204 | plant life to draw her harvest from, although the Storyteller | |
205 | may require a special ammunition check to create arrows | |
206 | in barren deserts or other areas devoid of plant life. | |
207 | ||
208 | Life-Swelling Sap Strike | |
209 | Cost: 3m (+1wp); Mins: Archery 3, Essence 2 | |
210 | Type: Simple | |
211 | Keywords: Decisive-only, Wood | |
212 | Duration: Instant | |
213 | Prerequisite Charms: Harvest of the Hunter | |
214 | The Dragon-Blood’s arrow bursts into a crush of ever-growing roots or vines in midflight, entangling her | |
215 | enemy in thick plants. She makes a distract gambit | |
216 | (Exalted, p. 200). On a success, her projectile bursts | |
217 | into growing vines, inflicting a −1 mobility penalty on | |
218 | the distracted character — which stacks with penalties | |
219 | from armor — for the rest of the scene. He or one of his | |
220 | allies can cut away the vines with a difficulty 3 gambit | |
221 | using an edged weapon, or the Storyteller might deem | |
222 | other actions or conditions sufficient. At the end of | |
223 | each round in which he remains entangled, he loses | |
224 | a point of Initiative (which the Dragon-Blood doesn’t | |
225 | gain). Battle groups lose one Magnitude instead. | |
226 | If the Dragon-Blood pays a one-Willpower surcharge, | |
227 | an undead crashed by this attack is incapacitated, | |
228 | crumbling into soil. This surcharge is waived against | |
229 | trivial foes. This doesn’t apply to stronger undead, | |
230 | such as nephwracks, Deathlords, or undead Exalted. | |
231 | The body of any living mortal slain while covered in | |
232 | vines won’t harbor a hungry ghost. Outside of combat, | |
233 | the Dragon-Blood may use this Charm on dying mortals to ensure they leave no hungry ghosts, waiving the | |
234 | Willpower cost for willing targets. | |
235 | In Wood Aura, the Dragon-Blood may use this Charm | |
236 | to make a standard decisive attack instead of a distract | |
237 | gambit. | |
238 | ||
239 | BUREAUCRACY | |
240 | --------- | |
241 | Geese-Flying-South Administration | |
242 | Cost: 2m per success; Mins: Bureaucracy 1, Essence 1 | |
243 | Type: Supplemental | |
244 | Keywords: Balanced, Excellency, Water | |
245 | Duration: Instant | |
246 | Prerequisite Charms: None | |
247 | The Essence of a bureaucracy is flow — the flow of a | |
248 | leader’s orders to her subordinates, the flow of wealth | |
249 | in and out, the flow of information, the flow of progress | |
250 | and delay. The Dragon-Blood may add automatic successes to a Bureaucracy roll for two motes each, and | |
251 | rerolls 6s until they cease to appear. | |
252 | ||
253 | Benevolent Master’s Blessing | |
254 | Cost: 1m; Mins: Bureaucracy 3, Essence 2 | |
255 | Type: Simple | |
256 | Keywords: Water | |
257 | Duration: Indefinite | |
258 | Prerequisite Charms: None | |
259 | The Dragon-Blood marks a subordinate with a sign of | |
260 | her authority, often handing out a badge or token, or | |
261 | leaving a swirling black tattoo of Water Essence on his | |
262 | hand. If the subordinate presents the token or mark, | |
263 | all who see it know instinctively that he’s the DragonBlood’s servant (or, if they don’t know of her, the servant | |
264 | of a Prince of the Earth), and that he carries authority to | |
265 | negotiate on her behalf. In addition, that character gains | |
266 | a temporary Bureaucracy specialty that applies on rolls | |
267 | to follow the Dragon-Blood’s orders or pursue her best | |
268 | interests. | |
269 | ||
270 | Dashing Brook Method | |
271 | Cost: 2m, 1wp; Mins: Bureaucracy 4, Essence 2 | |
272 | Type: Supplemental | |
273 | Keywords: Water | |
274 | Duration: One task | |
275 | Prerequisite Charms: Benevolent Master’s Blessing | |
276 | The Dragon-Blood clears the obstacles that impede the | |
277 | flow of her bureaucracy, channeling its labor into efficacious speed. This Charm enhances a project (Exalted, p. | |
278 | 226) or other bureaucratic task, multiplying the speed | |
279 | at which the organization makes progress by (highest of | |
280 | Charisma, Manipulation, or Intelligence). The Attribute | |
281 | she uses must match her leadership style. This Charm | |
282 | cannot speed a bureaucratic task that would normally | |
283 | take more than (Essence) years. | |
284 | ||
285 | ||
286 | DODGE | |
287 | --------- | |
288 | Threshold Warding Stance | |
289 | Cost: 2m per +1 Evasion or success; Mins: Dodge 1, | |
290 | Essence 1 | |
291 | Type: Supplemental or Reflexive | |
292 | Keywords: Balanced, Excellency, Fire, Uniform | |
293 | Duration: Instant | |
294 | Prerequisite Charms: None | |
295 | The Dragon-Blood’s body is as light as flames, skimming over the ground as she moves to evade. She may | |
296 | raise her Evasion for two motes per point, or add automatic successes on a Dodge roll for two motes each. | |
297 | She ignores environmental penalties to her Evasion or | |
298 | to the Dodge roll. | |
299 | ||
300 | Flickering Candle Meditation | |
301 | Cost: 1m, 1i; Mins: Dodge 3, Essence 1 | |
302 | Type: Reflexive | |
303 | Keywords: Fire, Perilous, Uniform | |
304 | Duration: Instant | |
305 | Prerequisite Charms: None | |
306 | The Dragon-Blood dances like a flame around the flaws in | |
307 | her enemy’s attack. (Essence) 1s on her enemy’s attack roll allow her to ignore that many points of penalty to her Evasion | |
308 | ||
309 | Hopping Firecracker Evasion | |
310 | Cost: 3m, 2i; Mins: Dodge 3, Essence 2 | |
311 | Type: Reflexive | |
312 | Keywords: Fire, Perilous, Uniform | |
313 | Duration: Instant | |
314 | Prerequisite Charms: Flickering Candle Meditation | |
315 | The Dragon-Blood’s feet strike sparks from the ground, | |
316 | finally igniting in an explosive leap When she dodges | |
317 | an attack that misses her Evasion by at least two successes, she may move one range band in any direction. | |
318 | ||
319 | LARCENY | |
320 | --------- | |
321 | Observer Awareness Method | |
322 | Cost: 1m Mins: Larceny 2, Essence 1 | |
323 | Type: Reflexive | |
324 | Keywords: Water | |
325 | Duration: Instant | |
326 | Prerequisite Charms: None | |
327 | Even the slightest ripple of attention is perceptible | |
328 | to the savvy Dragon-Blood. When her suspicions are | |
329 | roused, she may invoke this Charm to roll (Perception | |
330 | + Larceny). As long as she rolls a single success, she | |
331 | can intuitively discern whether she's being watched | |
332 | and by how many people. | |
333 | ||
334 | With Larceny 4, Essence 2, the Dragon-Blood may | |
335 | identify the precise location of an ubserver if she beats | |
336 | (the higher of his Stealth or Guile). | |
337 | ||
338 | PERFORMANCE | |
339 | --------- | |
340 | UNIVERSAL | |
341 | Audience-Enthusing Display | |
342 | Cost: 2m per success; Mins: Performance 2, Essence 1 | |
343 | Type: Supplemental | |
344 | Keywords: Balanced, Excellency, Wood | |
345 | Duration: Instant | |
346 | Prerequisite Charms: None | |
347 | The Dragon-Blood drinks in her audience’s appreciative eyes and repays them with her masterful | |
348 | performance. She may add automatic successes to a | |
349 | Performance roll for two motes each and ignores the | |
350 | penalty for targeting multiple characters with a social | |
351 | influence roll (Exalted p. 221). | |
352 | ||
353 | Talented Improvisation | |
354 | Cost: 5m; Mins: Performance 4, Essence 2 | |
355 | Type: Reflexive | |
356 | Keywords: Balanced, Wood | |
357 | Duration: Instant | |
358 | Prerequisite Charms: None | |
359 | The Dragon-Blood is moved by an innate genius for | |
360 | performance, intuiting the entire composition of a | |
361 | song after hearing only a few notes or turning a clumsy | |
362 | misstep into the beginning of a provocative dance. | |
363 | After making a Performance roll, she rerolls (Essence) | |
364 | non-1 failed dice. If she uses a stunt to explain how she | |
365 | recovers from her misstep, this Charm’s cost is reduced | |
366 | by the stunt’s level. | |
367 | ||
368 | MUSIC AND SINGING | |
369 | Sanxian-Charming Fingers | |
370 | Cost: 3m; Mins: Performance 3, Essence 1 | |
371 | Type: Supplemental | |
372 | Keywords: Wood | |
373 | Duration: Instant | |
374 | Prerequisite Charms: None | |
375 | The Dragon-Blood draws on practice-honed perfection | |
376 | and creative virtuosity, doubling 9s on a Performance | |
377 | roll to play a musical instrument. | |
378 | ||
379 | DANCE | |
380 | Swaying Boughs Arabesque | |
381 | Cost: 4m; Mins: Performance 2, Essence 1 | |
382 | Type: Supplemental | |
383 | Keywords: Wood | |
384 | Duration: Instant | |
385 | Prerequisite Charms: None | |
386 | Moving with sensuous rhythm and vivacious appeal, | |
387 | the Dragon-Blood embodies beauty through dance. | |
388 | This Charm supplements a Performance roll to dance, | |
389 | lowering the Resolve of all targets by 1. This both lowers the difficulty of the roll and potentially increases | |
390 | the bonus dice added by the Exalt’s Appearance | |
391 | (Exalted, p. 371). | |
392 | ||
393 | Petal-Strewn Pavane | |
394 | Cost: 3m, 2i; Mins: Performance 2, Essence 1 | |
395 | Type: Supplemental | |
396 | Keywords: Balanced, Perilous, Wood | |
397 | Duration: Instant | |
398 | Prerequisite Charms: Swaying Boughs Arabesque | |
399 | The Dragon-Blood makes no distinction between | |
400 | dance hall and field of battle. She adds (Performance) | |
401 | bonus dice to any combat movement roll. Additionally, | |
402 | she can flurry the supplemented movement with a | |
403 | Performance-based action without flurry penalties. | |
404 | This Charm can’t be used if the Exalt is wearing medium or heavy armor. | |
405 | In Wood Aura, this Charm also adds a non-Charm bonus success on the roll, and allows the Dragon-Blood | |
406 | to ignore the normal penalties for moving through | |
407 | difficult terrain. | |
408 | ||
409 | PRESENCE | |
410 | --------- | |
411 | Unbearable Taunt Technique | |
412 | Cost: 2m; Mins: Presence 2, Essence 1 | |
413 | Type: Simple | |
414 | Keywords: Fire | |
415 | Duration: Instant | |
416 | Prerequisite Charms: None | |
417 | Even the meekest hearts are tinderboxes for the flames | |
418 | of outrage the Dragon-Blood stirs. She rolls to inspire | |
419 | a single character with anger. If successful, her target | |
420 | must immediately respond to her with hostility. His | |
421 | player chooses the form this takes -- outrage, threats, | |
422 | or even Joining Battle. | |
423 | In combat, this influence roll instead provokes an | |
424 | enemy into prioritizing the Dragon-Blood | |
425 | instead of any of her allies on his next turn. Even if | |
426 | he does pay the Willpower cost to resist, he loses two | |
427 | Initiative if he attacks any other character that turn. | |
428 | ||
429 | RIDE | |
430 | --------- | |
431 | Scattered Pearl Hoof Falls | |
432 | Cost: 2m per success; Mins: Ride 1, Essence 1 | |
433 | Type: Supplemental | |
434 | Keywords: Balanced, Excellency, Wood | |
435 | Duration: Instant | |
436 | Prerequisite Charms: None | |
437 | The hoofbeats of the Dragon-Blood’s mount strike the | |
438 | ground as swiftly and lightly as pearls falling from a | |
439 | broken necklace, speeding her onwards to her goal. | |
440 | She may add automatic successes to a Ride roll for | |
441 | two motes each, and she ignores one point of mobility | |
442 | penalty from her mount’s barding. | |
443 | ||
444 | Tread Rooted in Life | |
445 | Cost: 4m; Mins: Ride 3, Essence 1 | |
446 | Type: Reflexive | |
447 | Keywords: Balanced, Wood | |
448 | Duration: One scene | |
449 | Prerequisite Charms: None | |
450 | At one with the wilderness that surrounds them, horse | |
451 | and rider move with matchless grace. They may gallop | |
452 | through undergrowth, weave between trees in a dense | |
453 | forest, or trample over brambles. The Dragon-Blood | |
454 | ignores plant-based environmental penalties to her | |
455 | mounted movement actions. | |
456 | Any environmental penalties on her Ride rolls due to | |
457 | plants or vegetation-covered terrain are lowered by | |
458 | two points. | |
459 | ||
460 | SOCIALIZE | |
461 | --------- | |
462 | Loquacious Courtier Technique | |
463 | Cost: 2m per success or +1 Guile; Mins: Socialize 1, Essence 1 | |
464 | Type: Supplemental or Reflexive | |
465 | Keywords: Balanced, Excellency, Fire, Mute | |
466 | Duration: Instant | |
467 | Prerequisite Charms: None | |
468 | The Dragon0Blood endears herself to all company with | |
469 | pleasing and faultless manners. She may add automati- | |
470 | ic successes to SOcialize rolls or raise her Guile for two | |
471 | motes each. | |
472 | ||
473 | SURVIVAL | |
474 | --------- | |
475 | Ration-Enhancing Method | |
476 | Cost: 2m; Mins: Survival 1, Essence 1 | |
477 | Type: Supplemental | |
478 | Keywords: Balanced, Excellency, Wood | |
479 | Duration: Instant | |
480 | Prerequisite Charms: None | |
481 | The wilderness welcomes the Dragon-Blood’s presence, | |
482 | recognizing her as a Prince of the Earth. She may add automatic successes to a Survival roll for two motes each. If she | |
483 | enhances a roll to forage for food, it yields enough edible | |
484 | plants or game to feed a single additional character besides | |
485 | her for one day per threshold success. | |
486 | ||
487 | ||
488 | WAR | |
489 | --------- | |
490 | ||
491 | Tactics Mean Everything | |
492 | Cost: 1m per die; Mins: War 1, Essence 1 | |
493 | Type: Supplemental | |
494 | Keywords: Balanced, Earth, Excellency | |
495 | Duration: Instant | |
496 | Prerequisite Charms: None | |
497 | Wise strategy is the foundation upon which victories | |
498 | are built. The Dragon-Blood may add bonus dice to a | |
499 | War roll for one mote each, and rerolls 6s until they | |
500 | cease to appear. | |
501 | ||
502 | ||
503 | ============ | |
504 | ANIMA POWERS | |
505 | ============ | |
506 | ||
507 | • For five motes, the Wood Aspect becomes immune | |
508 | to mundane plant-based poisons, and doubles 9s | |
509 | on rolls to resist other poisons and diseases for the | |
510 | scene. She gains these benefits for free while at | |
511 | bonfire. | |
512 | ||
513 | • For three motes, the Wood Aspect becomes flexible as a sapling in the wind, ignoring one point of | |
514 | penalty to Evasion or (Essence) points of penalty | |
515 | on a movement action for an instant. | |
516 | ||
517 | • A Wood Aspect’s anima flux is laced with toxic | |
518 | power. A character that takes damage from it is exposed to a poison with Damage 2i/round, Duration | |
519 | (Essence + Stamina) rounds, and a −1 penalty. | |
520 | ||
521 | EXPENDITURES | |
522 | ------------ | |
523 | ||
524 | STARTING BP | |
525 | ||
526 | Perception 3 -> 4 (3 BP) | |
527 | ||
528 | Archery 3 -> 5 (2 BP) | |
529 | Bureaucracy 3 -> 4 (1 BP) | |
530 | Dodge 3 -> 5 (2 BP) | |
531 | Performance 3 -> 5 (2 BP) | |
532 | Ride 2 -> 5 (3 BP) | |
533 | ||
534 | 30 BP | |
535 | Awareness 3 -> 5 (2 BP) | |
536 | Sail 0 -> 3 (3 BP) | |
537 | Athletics 0 -> 3 (3 BP) | |
538 | Investigation 0 -> 2 (2 BP) | |
539 | Larceny 0 -> 2 (2 BP) | |
540 | Socialize 2 -> 4 (2 BP) | |
541 | Resistance 0 -> 3 (3 BP) | |
542 | Unbearable Taunt Technique (4 BP) | |
543 | Ox Body Technique (4 BP) | |
544 | ||
545 | IN-GAME DBP 12 Spent 4 Remain | |
546 | Integrity 0 -> 3 (3DBP) | |
547 | Athletics 3 -> 4 (1DBP) | |
548 | Socialize 4 -> 5 (1DBP) | |
549 | Larceny 2 -> 4 (2DBP) | |
550 | Investigation 2 -> 3 (1DBP) | |
551 | Observer Awareness Method (4DBP) | |
552 | Loquacious Courtier Technique (4DBP) | |
553 | ||
554 | IN-GAME BP 4 Spent 1 Remains | |
555 | Wits 2 -> 3 (4BP) |