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| 1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 2 | local Player,game,owner = owner,game | |
| 3 | local RealPlayer = Player | |
| 4 | do | |
| 5 | print("FE Compatibility code by Mokiros")
| |
| 6 | local rp = RealPlayer | |
| 7 | script.Parent = rp.Character | |
| 8 | ||
| 9 | --RemoteEvent for communicating | |
| 10 | local Event = Instance.new("RemoteEvent")
| |
| 11 | Event.Name = "UserInput_Event" | |
| 12 | ||
| 13 | --Fake event to make stuff like Mouse.KeyDown work | |
| 14 | local function fakeEvent() | |
| 15 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
| |
| 16 | t.connect = t.Connect | |
| 17 | return t | |
| 18 | end | |
| 19 | ||
| 20 | --Creating fake input objects with fake variables | |
| 21 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 22 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 23 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 24 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 25 | end} | |
| 26 | --Merged 2 functions into one by checking amount of arguments | |
| 27 | CAS.UnbindAction = CAS.BindAction | |
| 28 | ||
| 29 | --This function will trigger the events that have been :Connect()'ed | |
| 30 | local function te(self,ev,...) | |
| 31 | local t = m[ev] | |
| 32 | if t and t._fakeEvent then | |
| 33 | for _,f in pairs(t.Functions) do | |
| 34 | f(...) | |
| 35 | end | |
| 36 | end | |
| 37 | end | |
| 38 | m.TrigEvent = te | |
| 39 | UIS.TrigEvent = te | |
| 40 | ||
| 41 | Event.OnServerEvent:Connect(function(plr,io) | |
| 42 | if plr~=rp then return end | |
| 43 | m.Target = io.Target | |
| 44 | m.Hit = io.Hit | |
| 45 | if not io.isMouse then | |
| 46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 49 | end | |
| 50 | for _,t in pairs(CAS.Actions) do | |
| 51 | for _,k in pairs(t.Keys) do | |
| 52 | if k==io.KeyCode then | |
| 53 | t.Function(t.Name,io.UserInputState,io) | |
| 54 | end | |
| 55 | end | |
| 56 | end | |
| 57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 59 | end | |
| 60 | end) | |
| 61 | Event.Parent = NLS([==[ | |
| 62 | local Player = game:GetService("Players").LocalPlayer
| |
| 63 | local Event = script:WaitForChild("UserInput_Event")
| |
| 64 | ||
| 65 | local Mouse = Player:GetMouse() | |
| 66 | local UIS = game:GetService("UserInputService")
| |
| 67 | local input = function(io,a) | |
| 68 | if a then return end | |
| 69 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 70 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 71 | end | |
| 72 | UIS.InputBegan:Connect(input) | |
| 73 | UIS.InputEnded:Connect(input) | |
| 74 | ||
| 75 | local h,t | |
| 76 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 77 | --If player is not moving their mouse, client won't fire events | |
| 78 | while wait(1/30) do | |
| 79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 80 | h,t=Mouse.Hit,Mouse.Target | |
| 81 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 82 | end | |
| 83 | end]==],Player.Character) | |
| 84 | ||
| 85 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 86 | --Real game object | |
| 87 | local _rg = game | |
| 88 | ||
| 89 | --Metatable for fake service | |
| 90 | local fsmt = {
| |
| 91 | __index = function(self,k) | |
| 92 | local s = rawget(self,"_RealService") | |
| 93 | if s then return s[k] end | |
| 94 | end, | |
| 95 | __newindex = function(self,k,v) | |
| 96 | local s = rawget(self,"_RealService") | |
| 97 | if s then s[k]=v end | |
| 98 | end, | |
| 99 | __call = function(self,...) | |
| 100 | local s = rawget(self,"_RealService") | |
| 101 | if s then return s(...) end | |
| 102 | end | |
| 103 | } | |
| 104 | local function FakeService(t,RealService) | |
| 105 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
| 106 | return setmetatable(t,fsmt) | |
| 107 | end | |
| 108 | ||
| 109 | --Fake game object | |
| 110 | local g = {
| |
| 111 | GetService = function(self,s) | |
| 112 | return self[s] | |
| 113 | end, | |
| 114 | Players = FakeService({
| |
| 115 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
| |
| 116 | },"Players"), | |
| 117 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 118 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 119 | } | |
| 120 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
| 121 | g.service = g.GetService | |
| 122 | ||
| 123 | g.RunService = FakeService({
| |
| 124 | RenderStepped = _rg:GetService("RunService").Heartbeat,
| |
| 125 | BindToRenderStep = function(self,name,_,fun) | |
| 126 | ||
| 127 | end, | |
| 128 | UnbindFromRenderStep = function(self,name) | |
| 129 | self._btrs[name]:Disconnect() | |
| 130 | end, | |
| 131 | },"RunService") | |
| 132 | ||
| 133 | setmetatable(g,{
| |
| 134 | __index=function(self,s) | |
| 135 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
| 136 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
| 137 | end, | |
| 138 | __newindex = fsmt.__newindex, | |
| 139 | __call = fsmt.__call | |
| 140 | }) | |
| 141 | --Changing owner to fake player object to support owner:GetMouse() | |
| 142 | game,owner = g,g.Players.LocalPlayer | |
| 143 | end | |
| 144 | ||
| 145 | --//====================================================\\-- | |
| 146 | --|| CREATED BY SHACKLUSTER EDIT BY NAMECLAN edit2 by nobodyspecial11 | |
| 147 | --\\====================================================//-- | |
| 148 | local Player_Size = 1 | |
| 149 | script:ClearAllChildren() | |
| 150 | wait(0.2) | |
| 151 | ||
| 152 | Player = owner | |
| 153 | PlayerGui = Player.PlayerGui | |
| 154 | Cam = workspace.CurrentCamera | |
| 155 | Backpack = Player.Backpack | |
| 156 | Character = Player.Character | |
| 157 | Humanoid = Character.Humanoid | |
| 158 | Mouse = Player:GetMouse() | |
| 159 | RootPart = Character["HumanoidRootPart"] | |
| 160 | Torso = Character["Torso"] | |
| 161 | Head = Character["Head"] | |
| 162 | RightArm = Character["Right Arm"] | |
| 163 | LeftArm = Character["Left Arm"] | |
| 164 | RightLeg = Character["Right Leg"] | |
| 165 | LeftLeg = Character["Left Leg"] | |
| 166 | RootJoint = RootPart["RootJoint"] | |
| 167 | Neck = Torso["Neck"] | |
| 168 | RightShoulder = Torso["Right Shoulder"] | |
| 169 | LeftShoulder = Torso["Left Shoulder"] | |
| 170 | RightHip = Torso["Right Hip"] | |
| 171 | LeftHip = Torso["Left Hip"] | |
| 172 | local TIME = 0 | |
| 173 | local sick = Instance.new("Sound",Torso)
| |
| 174 | ||
| 175 | IT = Instance.new | |
| 176 | CF = CFrame.new | |
| 177 | VT = Vector3.new | |
| 178 | RAD = math.rad | |
| 179 | C3 = Color3.new | |
| 180 | UD2 = UDim2.new | |
| 181 | BRICKC = BrickColor.new | |
| 182 | ANGLES = CFrame.Angles | |
| 183 | EULER = CFrame.fromEulerAnglesXYZ | |
| 184 | COS = math.cos | |
| 185 | ACOS = math.acos | |
| 186 | SIN = math.sin | |
| 187 | ASIN = math.asin | |
| 188 | ABS = math.abs | |
| 189 | MRANDOM = math.random | |
| 190 | FLOOR = math.floor | |
| 191 | ||
| 192 | local naeeym2 = Instance.new("BillboardGui",Character)
| |
| 193 | naeeym2.AlwaysOnTop = true | |
| 194 | naeeym2.Size = UDim2.new(7,35,3,15) | |
| 195 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
| 196 | naeeym2.MaxDistance = 75 | |
| 197 | naeeym2.Adornee = Character.Head | |
| 198 | naeeym2.Name = "Name2" | |
| 199 | local tecks2 = Instance.new("TextLabel",naeeym2)
| |
| 200 | tecks2.BackgroundTransparency = 1 | |
| 201 | tecks2.TextScaled = true | |
| 202 | tecks2.BorderSizePixel = 0 | |
| 203 | tecks2.Text = "Amethyst Sin" | |
| 204 | tecks2.Font = "ArialBold" | |
| 205 | tecks2.TextSize = 30 | |
| 206 | tecks2.TextStrokeTransparency = 0 | |
| 207 | tecks2.TextColor3 = Color3.fromRGB(.5,0,.5) | |
| 208 | tecks2.TextStrokeColor3 = Color3.fromRGB(.5,0,.5) | |
| 209 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 210 | tecks2.Parent = naeeym2 | |
| 211 | ||
| 212 | --//=================================\\ | |
| 213 | --|| USEFUL VALUES | |
| 214 | --\\=================================// | |
| 215 | ||
| 216 | Animation_Speed = 3 | |
| 217 | local FORCERESET = false | |
| 218 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 219 | local Speed = 16 | |
| 220 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 221 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 222 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 223 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 224 | local DAMAGEMULTIPLIER = 1 | |
| 225 | local ANIM = "Idle" | |
| 226 | local ATTACK = false | |
| 227 | local EQUIPPED = false | |
| 228 | local HOLD = false | |
| 229 | local COMBO = 1 | |
| 230 | local Rooted = false | |
| 231 | local SINE = 0 | |
| 232 | local KEYHOLD = false | |
| 233 | local CHANGE = 2 / Animation_Speed | |
| 234 | local WALKINGANIM = false | |
| 235 | local VALUE1 = false | |
| 236 | local VALUE2 = false | |
| 237 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 238 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 239 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 240 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 241 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 242 | WEAPONGUI.Name = "BanishV3Gui" | |
| 243 | local Weapon = IT("Model")
| |
| 244 | Weapon.Name = "Adds" | |
| 245 | local Effects = IT("Folder", Weapon)
| |
| 246 | Effects.Name = "Effects" | |
| 247 | local ANIMATOR = Humanoid.Animator | |
| 248 | local ANIMATE = Character:FindFirstChild("Animate")
| |
| 249 | local UNANCHOR = true | |
| 250 | local TOBANISH = {}
| |
| 251 | script.Parent = PlayerGui | |
| 252 | ||
| 253 | --//=================================\\ | |
| 254 | --\\=================================// | |
| 255 | ||
| 256 | ||
| 257 | --//=================================\\ | |
| 258 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 259 | --\\=================================// | |
| 260 | ||
| 261 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 262 | ArtificialHB.Name = "ArtificialHB" | |
| 263 | ||
| 264 | script:WaitForChild("ArtificialHB")
| |
| 265 | ||
| 266 | frame = Frame_Speed | |
| 267 | tf = 0 | |
| 268 | allowframeloss = false | |
| 269 | tossremainder = false | |
| 270 | lastframe = tick() | |
| 271 | script.ArtificialHB:Fire() | |
| 272 | ||
| 273 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 274 | tf = tf + s | |
| 275 | if tf >= frame then | |
| 276 | if allowframeloss then | |
| 277 | script.ArtificialHB:Fire() | |
| 278 | lastframe = tick() | |
| 279 | else | |
| 280 | for i = 1, math.floor(tf / frame) do | |
| 281 | script.ArtificialHB:Fire() | |
| 282 | end | |
| 283 | lastframe = tick() | |
| 284 | end | |
| 285 | if tossremainder then | |
| 286 | tf = 0 | |
| 287 | else | |
| 288 | tf = tf - frame * math.floor(tf / frame) | |
| 289 | end | |
| 290 | end | |
| 291 | end) | |
| 292 | ||
| 293 | --//=================================\\ | |
| 294 | --\\=================================// | |
| 295 | ||
| 296 | --//=================================\\ | |
| 297 | --|| SOME FUNCTIONS | |
| 298 | --\\=================================// | |
| 299 | ||
| 300 | --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
| |
| 301 | function Lightning(Table) | |
| 302 | local Color = Table.Color or C3(1,1,1) | |
| 303 | local StartPos = Table.Start or Torso.Position | |
| 304 | local EndPos = Table.End or Mouse.Hit.p | |
| 305 | local SegmentLength = Table.SegmentL or 2 | |
| 306 | local Thickness = Table.Thickness or 0.1 | |
| 307 | local Dissapear = Table.DoesFade or false | |
| 308 | local Parent = Table.Ignore or Character | |
| 309 | local MaxDist = Table.MaxDist or 400 | |
| 310 | local Branches = Table.Branches or false | |
| 311 | local Thicken = Table.Thicken or false | |
| 312 | local FadeTime = Table.FadeTime or 15 | |
| 313 | local FadeIn = Table.FadeIn or false | |
| 314 | local Material = Table.Material or "Neon" | |
| 315 | local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent) | |
| 316 | local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5)) | |
| 317 | local LIGHTNINGMODEL = IT("Model",Effects)
| |
| 318 | LIGHTNINGMODEL.Name = "Lightning" | |
| 319 | local LastBolt = nil | |
| 320 | for E = 1, DISTANCE do | |
| 321 | local ExtraSize = 0 | |
| 322 | if Thicken == true then | |
| 323 | ExtraSize = (DISTANCE-E)/15 | |
| 324 | end | |
| 325 | local TRANSPARENCY = 0 | |
| 326 | if FadeIn == true then | |
| 327 | TRANSPARENCY = 1-(E/(DISTANCE/1.5)) | |
| 328 | if TRANSPARENCY < 0 then | |
| 329 | TRANSPARENCY = 0 | |
| 330 | end | |
| 331 | end | |
| 332 | local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
| |
| 333 | PART.Color = Color | |
| 334 | MakeForm(PART,"Cyl") | |
| 335 | if LastBolt == nil then | |
| 336 | PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 337 | else | |
| 338 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 339 | end | |
| 340 | LastBolt = PART | |
| 341 | if Branches == true and E < (DISTANCE-5) then | |
| 342 | local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2)) | |
| 343 | if CHOICE == 1 then | |
| 344 | local LASTBRANCH = nil | |
| 345 | for i = 1, MRANDOM(2,5) do | |
| 346 | local ExtraSize2 = 0 | |
| 347 | if Thicken == true then | |
| 348 | ExtraSize = ((DISTANCE-E)/25)/i | |
| 349 | end | |
| 350 | local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
| |
| 351 | PART.Color = Color | |
| 352 | MakeForm(PART,"Cyl") | |
| 353 | if LASTBRANCH == nil then | |
| 354 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 355 | else | |
| 356 | PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 357 | end | |
| 358 | LASTBRANCH = PART | |
| 359 | end | |
| 360 | end | |
| 361 | end | |
| 362 | end | |
| 363 | if Dissapear == true then | |
| 364 | coroutine.resume(coroutine.create(function() | |
| 365 | for i = 1, FadeTime do | |
| 366 | Swait() | |
| 367 | for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do | |
| 368 | if c.ClassName == "Part" then | |
| 369 | c.Transparency = c.Transparency + (i/FadeTime)/10 | |
| 370 | end | |
| 371 | end | |
| 372 | end | |
| 373 | LIGHTNINGMODEL:remove() | |
| 374 | end)) | |
| 375 | elseif Dissapear == false then | |
| 376 | Debris:AddItem(LIGHTNINGMODEL,0.1) | |
| 377 | end | |
| 378 | return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
| |
| 379 | end | |
| 380 | ||
| 381 | --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 9999, Branches = false})
| |
| 382 | function Lightning(Table) | |
| 383 | local Color = Table.Color or C3(1,1,1) | |
| 384 | local StartPos = Table.Start or Torso.Position | |
| 385 | local EndPos = Table.End or Mouse.Hit.p | |
| 386 | local SegmentLength = Table.SegmentL or 2 | |
| 387 | local Thickness = Table.Thickness or 0.1 | |
| 388 | local Dissapear = Table.DoesFade or false | |
| 389 | local Parent = Table.Ignore or Character | |
| 390 | local MaxDist = Table.MaxDist or 400 | |
| 391 | local Branches = Table.Branches or false | |
| 392 | local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent) | |
| 393 | local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength) | |
| 394 | local LIGHTNINGMODEL = IT("Model",Effects)
| |
| 395 | LIGHTNINGMODEL.Name = "Lightning" | |
| 396 | local LastBolt = nil | |
| 397 | for E = 1, DISTANCE do | |
| 398 | local ExtraSize = (DISTANCE-E)/15 | |
| 399 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
| |
| 400 | PART.Color = Color | |
| 401 | MakeForm(PART,"Cyl") | |
| 402 | if LastBolt == nil then | |
| 403 | PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 404 | else | |
| 405 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 406 | end | |
| 407 | LastBolt = PART | |
| 408 | if Branches == true then | |
| 409 | local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2)) | |
| 410 | if CHOICE == 1 then | |
| 411 | local LASTBRANCH = nil | |
| 412 | for i = 1, MRANDOM(2,5) do | |
| 413 | local ExtraSize2 = ((DISTANCE-E)/25)/i | |
| 414 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
| |
| 415 | PART.Color = Color | |
| 416 | MakeForm(PART,"Cyl") | |
| 417 | if LASTBRANCH == nil then | |
| 418 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 419 | else | |
| 420 | PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 421 | end | |
| 422 | LASTBRANCH = PART | |
| 423 | end | |
| 424 | end | |
| 425 | end | |
| 426 | end | |
| 427 | if Dissapear == true then | |
| 428 | coroutine.resume(coroutine.create(function() | |
| 429 | for i = 1, 10 do | |
| 430 | Swait() | |
| 431 | for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do | |
| 432 | if c.ClassName == "Part" then | |
| 433 | c.Transparency = i/10 | |
| 434 | end | |
| 435 | end | |
| 436 | end | |
| 437 | LIGHTNINGMODEL:remove() | |
| 438 | end)) | |
| 439 | elseif Dissapear == false then | |
| 440 | Debris:AddItem(LIGHTNINGMODEL,0.1) | |
| 441 | end | |
| 442 | return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
| |
| 443 | end | |
| 444 | ||
| 445 | --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 9999, Branches = false})
| |
| 446 | function Lightning(Table) | |
| 447 | local Color = Table.Color or C3(1,1,1) | |
| 448 | local StartPos = Table.Start or Torso.Position | |
| 449 | local EndPos = Table.End or Mouse.Hit.p | |
| 450 | local SegmentLength = Table.SegmentL or 2 | |
| 451 | local Thickness = Table.Thickness or 0.1 | |
| 452 | local Dissapear = Table.DoesFade or false | |
| 453 | local Parent = Table.Ignore or Character | |
| 454 | local MaxDist = Table.MaxDist or 400 | |
| 455 | local Branches = Table.Branches or false | |
| 456 | local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent) | |
| 457 | local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength) | |
| 458 | local LIGHTNINGMODEL = IT("Model",Effects)
| |
| 459 | LIGHTNINGMODEL.Name = "Lightning" | |
| 460 | local LastBolt = nil | |
| 461 | for E = 1, DISTANCE do | |
| 462 | local ExtraSize = (DISTANCE-E)/15 | |
| 463 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
| |
| 464 | PART.Color = Color | |
| 465 | MakeForm(PART,"Cyl") | |
| 466 | if LastBolt == nil then | |
| 467 | PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 468 | else | |
| 469 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 470 | end | |
| 471 | LastBolt = PART | |
| 472 | if Branches == true then | |
| 473 | local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2)) | |
| 474 | if CHOICE == 1 then | |
| 475 | local LASTBRANCH = nil | |
| 476 | for i = 1, MRANDOM(2,5) do | |
| 477 | local ExtraSize2 = ((DISTANCE-E)/25)/i | |
| 478 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
| |
| 479 | PART.Color = Color | |
| 480 | MakeForm(PART,"Cyl") | |
| 481 | if LASTBRANCH == nil then | |
| 482 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 483 | else | |
| 484 | PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 485 | end | |
| 486 | LASTBRANCH = PART | |
| 487 | end | |
| 488 | end | |
| 489 | end | |
| 490 | end | |
| 491 | if Dissapear == true then | |
| 492 | coroutine.resume(coroutine.create(function() | |
| 493 | for i = 1, 10 do | |
| 494 | Swait() | |
| 495 | for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do | |
| 496 | if c.ClassName == "Part" then | |
| 497 | c.Transparency = i/10 | |
| 498 | end | |
| 499 | end | |
| 500 | end | |
| 501 | LIGHTNINGMODEL:remove() | |
| 502 | end)) | |
| 503 | elseif Dissapear == false then | |
| 504 | Debris:AddItem(LIGHTNINGMODEL,0.1) | |
| 505 | end | |
| 506 | return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
| |
| 507 | end | |
| 508 | ||
| 509 | BaseLightning = IT("Part")
| |
| 510 | BaseLightning.Anchored = true | |
| 511 | BaseLightning.CanCollide = false | |
| 512 | BaseLightning.Material = "Neon" | |
| 513 | local LightningBolts = {}
| |
| 514 | function Zap(Table) | |
| 515 | local StartPos, TargetPos, Character, Color = Table.StartPosition, Table.TargetPosition, Table.Character, Table.Color | |
| 516 | local Duration = Table.Duration or 2 | |
| 517 | local Offset = Table.Offset or 2 | |
| 518 | local Individualize = Table.Individualize or false | |
| 519 | local MaxRange = Table.MaxRange or 200 | |
| 520 | local SegmentLength = Table.SegmentLength or 5 | |
| 521 | local Transparency = Table.Transparency or 0 | |
| 522 | local Ignore = Table.Ignore or {}
| |
| 523 | local SIZE = Table.SIZE or 0.3 | |
| 524 | if not (StartPos and TargetPos) or not Character then | |
| 525 | return | |
| 526 | end | |
| 527 | local LightningModel = IT("Folder", Effects)
| |
| 528 | LightningModel.Name = "ZAPP" | |
| 529 | for i, v in pairs({Character, LightningModel}) do
| |
| 530 | table.insert(Ignore, v) | |
| 531 | end | |
| 532 | local LastPos = StartPos | |
| 533 | local Direction = CFrame.new(StartPos, TargetPos).lookVector | |
| 534 | local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Direction, MaxRange, Ignore, false) | |
| 535 | local RayLength = (StartPos - RayPos).Magnitude | |
| 536 | local Struck = false | |
| 537 | local TotalSegments = math.ceil(RayLength / SegmentLength) | |
| 538 | Direction = CFrame.new(StartPos, RayPos).lookVector | |
| 539 | local LightningBolt = IT("Model", Effects)
| |
| 540 | LightningBolt.Name = "Lightning" | |
| 541 | LastBolt = LightningBolt | |
| 542 | Debris:AddItem(LightningBolt, Duration) | |
| 543 | LightningBolt.Parent = LightningModel | |
| 544 | for i = 1, TotalSegments do | |
| 545 | if not Struck then | |
| 546 | local Entropy = Vector3.new(math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset) | |
| 547 | local NewPos = StartPos + Direction * (RayLength * (i / TotalSegments)) + Entropy | |
| 548 | local SegmentVec = NewPos - LastPos | |
| 549 | local RayHit, RayPos, RayNormal = CastZapRay(LastPos, SegmentVec.Unit, SegmentVec.Magnitude, {Character, LightningModel}, false)
| |
| 550 | local RayVec = LastPos - RayPos | |
| 551 | local LightningPart = BaseLightning:Clone() | |
| 552 | LightningPart.BrickColor = BrickColor.new(Color) | |
| 553 | LightningPart.Transparency = Transparency | |
| 554 | LightningPart.Size = Vector3.new(SIZE, SIZE, RayVec.Magnitude) | |
| 555 | LightningPart.CFrame = CFrame.new(LastPos, RayPos) * CFrame.new(0, 0, -(RayVec.Magnitude / 2)) | |
| 556 | local CylinderMesh = IT("CylinderMesh", LightningPart)
| |
| 557 | local OrigCF = LightningPart.CFrame | |
| 558 | LightningPart.Size = Vector3.new(LightningPart.Size.X, LightningPart.Size.Z, LightningPart.Size.Y) | |
| 559 | LightningPart.CFrame = OrigCF * CFrame.Angles(math.pi / 2, 0, 0) | |
| 560 | LightningPart.Parent = LightningBolt | |
| 561 | LastPos = NewPos | |
| 562 | end | |
| 563 | end | |
| 564 | return {
| |
| 565 | RayHit = RayHit, | |
| 566 | RayPos = RayPos, | |
| 567 | RayNormal = RayNormal, | |
| 568 | LightningModel = LightningModel | |
| 569 | } | |
| 570 | end | |
| 571 | ||
| 572 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 573 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 574 | end | |
| 575 | ||
| 576 | function PositiveAngle(NUMBER) | |
| 577 | if NUMBER >= 0 then | |
| 578 | NUMBER = 0 | |
| 579 | end | |
| 580 | return NUMBER | |
| 581 | end | |
| 582 | ||
| 583 | function NegativeAngle(NUMBER) | |
| 584 | if NUMBER <= 0 then | |
| 585 | NUMBER = 0 | |
| 586 | end | |
| 587 | return NUMBER | |
| 588 | end | |
| 589 | ||
| 590 | function Swait(NUMBER) | |
| 591 | if NUMBER == 0 or NUMBER == nil then | |
| 592 | ArtificialHB.Event:wait() | |
| 593 | else | |
| 594 | for i = 1, NUMBER do | |
| 595 | ArtificialHB.Event:wait() | |
| 596 | end | |
| 597 | end | |
| 598 | end | |
| 599 | ||
| 600 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 601 | local NEWMESH = IT(MESH) | |
| 602 | if MESH == "SpecialMesh" then | |
| 603 | NEWMESH.MeshType = MESHTYPE | |
| 604 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 605 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 606 | end | |
| 607 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 608 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 609 | end | |
| 610 | end | |
| 611 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 612 | NEWMESH.Scale = SCALE | |
| 613 | NEWMESH.Parent = PARENT | |
| 614 | return NEWMESH | |
| 615 | end | |
| 616 | ||
| 617 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 618 | local NEWPART = IT("Part")
| |
| 619 | NEWPART.formFactor = FORMFACTOR | |
| 620 | NEWPART.Reflectance = REFLECTANCE | |
| 621 | NEWPART.Transparency = TRANSPARENCY | |
| 622 | NEWPART.CanCollide = false | |
| 623 | NEWPART.Locked = true | |
| 624 | NEWPART.Anchored = true | |
| 625 | if ANCHOR == false then | |
| 626 | NEWPART.Anchored = false | |
| 627 | end | |
| 628 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 629 | NEWPART.Name = NAME | |
| 630 | NEWPART.Size = SIZE | |
| 631 | NEWPART.Position = Torso.Position | |
| 632 | NEWPART.Material = MATERIAL | |
| 633 | NEWPART:BreakJoints() | |
| 634 | NEWPART.Parent = PARENT | |
| 635 | return NEWPART | |
| 636 | end | |
| 637 | ||
| 638 | local function weldBetween(a, b) | |
| 639 | local weldd = Instance.new("ManualWeld")
| |
| 640 | weldd.Part0 = a | |
| 641 | weldd.Part1 = b | |
| 642 | weldd.C0 = CFrame.new() | |
| 643 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 644 | weldd.Parent = a | |
| 645 | return weldd | |
| 646 | end | |
| 647 | ||
| 648 | ||
| 649 | function QuaternionFromCFrame(cf) | |
| 650 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 651 | local trace = m00 + m11 + m22 | |
| 652 | if trace > 0 then | |
| 653 | local s = math.sqrt(1 + trace) | |
| 654 | local recip = 0.5 / s | |
| 655 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 656 | else | |
| 657 | local i = 0 | |
| 658 | if m11 > m00 then | |
| 659 | i = 1 | |
| 660 | end | |
| 661 | if m22 > (i == 0 and m00 or m11) then | |
| 662 | i = 2 | |
| 663 | end | |
| 664 | if i == 0 then | |
| 665 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 666 | local recip = 0.5 / s | |
| 667 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 668 | elseif i == 1 then | |
| 669 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 670 | local recip = 0.5 / s | |
| 671 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 672 | elseif i == 2 then | |
| 673 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 674 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 675 | end | |
| 676 | end | |
| 677 | end | |
| 678 | ||
| 679 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 680 | local xs, ys, zs = x + x, y + y, z + z | |
| 681 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 682 | local xx = x * xs | |
| 683 | local xy = x * ys | |
| 684 | local xz = x * zs | |
| 685 | local yy = y * ys | |
| 686 | local yz = y * zs | |
| 687 | local zz = z * zs | |
| 688 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 689 | end | |
| 690 | ||
| 691 | function QuaternionSlerp(a, b, t) | |
| 692 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 693 | local startInterp, finishInterp; | |
| 694 | if cosTheta >= 0.0001 then | |
| 695 | if (1 - cosTheta) > 0.0001 then | |
| 696 | local theta = ACOS(cosTheta) | |
| 697 | local invSinTheta = 1 / SIN(theta) | |
| 698 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 699 | finishInterp = SIN(t * theta) * invSinTheta | |
| 700 | else | |
| 701 | startInterp = 1 - t | |
| 702 | finishInterp = t | |
| 703 | end | |
| 704 | else | |
| 705 | if (1 + cosTheta) > 0.0001 then | |
| 706 | local theta = ACOS(-cosTheta) | |
| 707 | local invSinTheta = 1 / SIN(theta) | |
| 708 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 709 | finishInterp = SIN(t * theta) * invSinTheta | |
| 710 | else | |
| 711 | startInterp = t - 1 | |
| 712 | finishInterp = t | |
| 713 | end | |
| 714 | end | |
| 715 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 716 | end | |
| 717 | ||
| 718 | function Clerp(a, b, t) | |
| 719 | local qa = {QuaternionFromCFrame(a)}
| |
| 720 | local qb = {QuaternionFromCFrame(b)}
| |
| 721 | local ax, ay, az = a.x, a.y, a.z | |
| 722 | local bx, by, bz = b.x, b.y, b.z | |
| 723 | local _t = 1 - t | |
| 724 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 725 | end | |
| 726 | ||
| 727 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 728 | local frame = IT("Frame")
| |
| 729 | frame.BackgroundTransparency = TRANSPARENCY | |
| 730 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 731 | frame.Position = POSITION | |
| 732 | frame.Size = SIZE | |
| 733 | frame.BackgroundColor3 = COLOR | |
| 734 | frame.BorderColor3 = BORDERCOLOR | |
| 735 | frame.Name = NAME | |
| 736 | frame.Parent = PARENT | |
| 737 | return frame | |
| 738 | end | |
| 739 | ||
| 740 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 741 | local label = IT("TextLabel")
| |
| 742 | label.BackgroundTransparency = 1 | |
| 743 | label.Size = UD2(1, 0, 1, 0) | |
| 744 | label.Position = UD2(0, 0, 0, 0) | |
| 745 | label.TextColor3 = TEXTCOLOR | |
| 746 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 747 | label.TextTransparency = TRANSPARENCY | |
| 748 | label.FontSize = TEXTFONTSIZE | |
| 749 | label.Font = TEXTFONT | |
| 750 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 751 | label.TextScaled = false | |
| 752 | label.Text = TEXT | |
| 753 | label.Name = NAME | |
| 754 | label.Parent = PARENT | |
| 755 | return label | |
| 756 | end | |
| 757 | ||
| 758 | function NoOutlines(PART) | |
| 759 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 760 | end | |
| 761 | ||
| 762 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 763 | local NEWWELD = IT(TYPE) | |
| 764 | NEWWELD.Part0 = PART0 | |
| 765 | NEWWELD.Part1 = PART1 | |
| 766 | NEWWELD.C0 = C0 | |
| 767 | NEWWELD.C1 = C1 | |
| 768 | NEWWELD.Parent = PARENT | |
| 769 | return NEWWELD | |
| 770 | end | |
| 771 | ||
| 772 | local S = IT("Sound")
| |
| 773 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 774 | local NEWSOUND = nil | |
| 775 | coroutine.resume(coroutine.create(function() | |
| 776 | NEWSOUND = S:Clone() | |
| 777 | NEWSOUND.Parent = PARENT | |
| 778 | NEWSOUND.Volume = VOLUME | |
| 779 | NEWSOUND.Pitch = PITCH | |
| 780 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 781 | NEWSOUND:play() | |
| 782 | if DOESLOOP == true then | |
| 783 | NEWSOUND.Looped = true | |
| 784 | else | |
| 785 | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT | |
| 786 | NEWSOUND:remove() | |
| 787 | end | |
| 788 | end)) | |
| 789 | return NEWSOUND | |
| 790 | end | |
| 791 | ||
| 792 | function CFrameFromTopBack(at, top, back) | |
| 793 | local right = top:Cross(back) | |
| 794 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 795 | end | |
| 796 | ||
| 797 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 798 | function WACKYEFFECT(Table) | |
| 799 | local TYPE = (Table.EffectType or "Sphere") | |
| 800 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 801 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 802 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 803 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 804 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 805 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 806 | local ROTATION1 = (Table.RotationX or 0) | |
| 807 | local ROTATION2 = (Table.RotationY or 0) | |
| 808 | local ROTATION3 = (Table.RotationZ or 0) | |
| 809 | local MATERIAL = (Table.Material or "Neon") | |
| 810 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 811 | local TIME = (Table.Time or 45) | |
| 812 | local SOUNDID = (Table.SoundID or nil) | |
| 813 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 814 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 815 | coroutine.resume(coroutine.create(function() | |
| 816 | local PLAYSSOUND = false | |
| 817 | local SOUND = nil | |
| 818 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 819 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 820 | PLAYSSOUND = true | |
| 821 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 822 | end | |
| 823 | EFFECT.Color = COLOR | |
| 824 | local MSH = nil | |
| 825 | if TYPE == "Sphere" then | |
| 826 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 827 | elseif TYPE == "Block" then | |
| 828 | MSH = IT("BlockMesh",EFFECT)
| |
| 829 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 830 | elseif TYPE == "Wave" then | |
| 831 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 832 | elseif TYPE == "Ring" then | |
| 833 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 834 | elseif TYPE == "Slash" then | |
| 835 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 836 | elseif TYPE == "Round Slash" then | |
| 837 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 838 | elseif TYPE == "Swirl" then | |
| 839 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 840 | elseif TYPE == "Skull" then | |
| 841 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 842 | elseif TYPE == "Crystal" then | |
| 843 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 844 | end | |
| 845 | if MSH ~= nil then | |
| 846 | local MOVESPEED = nil | |
| 847 | if MOVEDIRECTION ~= nil then | |
| 848 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 849 | end | |
| 850 | local GROWTH = SIZE - ENDSIZE | |
| 851 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 852 | if TYPE == "Block" then | |
| 853 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 854 | else | |
| 855 | EFFECT.CFrame = CFRAME | |
| 856 | end | |
| 857 | for LOOP = 1, TIME+1 do | |
| 858 | Swait() | |
| 859 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 860 | if TYPE == "Wave" then | |
| 861 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 862 | end | |
| 863 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 864 | if TYPE == "Block" then | |
| 865 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 866 | else | |
| 867 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 868 | end | |
| 869 | if MOVEDIRECTION ~= nil then | |
| 870 | local ORI = EFFECT.Orientation | |
| 871 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 872 | EFFECT.Orientation = ORI | |
| 873 | end | |
| 874 | end | |
| 875 | if PLAYSSOUND == false then | |
| 876 | EFFECT:remove() | |
| 877 | else | |
| 878 | SOUND.Stopped:Connect(function() | |
| 879 | EFFECT:remove() | |
| 880 | end) | |
| 881 | end | |
| 882 | else | |
| 883 | if PLAYSSOUND == false then | |
| 884 | EFFECT:remove() | |
| 885 | else | |
| 886 | repeat Swait() until SOUND.Playing == false | |
| 887 | EFFECT:remove() | |
| 888 | end | |
| 889 | end | |
| 890 | end)) | |
| 891 | end | |
| 892 | ||
| 893 | function MakeForm(PART,TYPE) | |
| 894 | if TYPE == "Cyl" then | |
| 895 | local MSH = IT("CylinderMesh",PART)
| |
| 896 | elseif TYPE == "Ball" then | |
| 897 | local MSH = IT("SpecialMesh",PART)
| |
| 898 | MSH.MeshType = "Sphere" | |
| 899 | elseif TYPE == "Wedge" then | |
| 900 | local MSH = IT("SpecialMesh",PART)
| |
| 901 | MSH.MeshType = "Wedge" | |
| 902 | end | |
| 903 | end | |
| 904 | ||
| 905 | function SpawnTrail(FROM,TO,BIG) | |
| 906 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Royal purple", "Trail", VT(0,0,0)) | |
| 907 | MakeForm(TRAIL,"Cyl") | |
| 908 | local DIST = (FROM - TO).Magnitude | |
| 909 | if BIG == true then | |
| 910 | TRAIL.Size = VT(0.5,DIST,0.5) | |
| 911 | else | |
| 912 | TRAIL.Size = VT(0.25,DIST,0.25) | |
| 913 | end | |
| 914 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 915 | coroutine.resume(coroutine.create(function() | |
| 916 | for i = 1, 5 do | |
| 917 | Swait() | |
| 918 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
| 919 | end | |
| 920 | TRAIL:remove() | |
| 921 | end)) | |
| 922 | end | |
| 923 | ||
| 924 | Debris = game:GetService("Debris")
| |
| 925 | ||
| 926 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 927 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 928 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 929 | end | |
| 930 | ||
| 931 | function turnto(position) | |
| 932 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 933 | end | |
| 934 | local asd = Instance.new("ParticleEmitter")
| |
| 935 | asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0)) | |
| 936 | asd.LightEmission = .1 | |
| 937 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
| 938 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
| |
| 939 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 940 | asd.Transparency = bbb | |
| 941 | asd.Size = aaa | |
| 942 | asd.ZOffset = .9 | |
| 943 | asd.Acceleration = Vector3.new(0, -15, 0) | |
| 944 | asd.LockedToPart = false | |
| 945 | asd.EmissionDirection = "Back" | |
| 946 | asd.Lifetime = NumberRange.new(1, 2) | |
| 947 | asd.Rotation = NumberRange.new(-100, 100) | |
| 948 | asd.RotSpeed = NumberRange.new(-100, 100) | |
| 949 | asd.Speed = NumberRange.new(10) | |
| 950 | asd.Enabled = false | |
| 951 | asd.VelocitySpread = 999 | |
| 952 | ||
| 953 | function getbloody(victim,amount) | |
| 954 | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size) | |
| 955 | PART.CFrame = victim.CFrame | |
| 956 | local HITPLAYERSOUNDS = {"356551938","264486467"}
| |
| 957 | Debris:AddItem(PART,5) | |
| 958 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 959 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 960 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 961 | local prtcl = asd:Clone() | |
| 962 | prtcl.Parent = PART | |
| 963 | prtcl:Emit(amount*10) | |
| 964 | end | |
| 965 | ||
| 966 | local Particle = IT("ParticleEmitter",nil)
| |
| 967 | Particle.Enabled = false | |
| 968 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
| |
| 969 | Particle.LightEmission = 0.5 | |
| 970 | Particle.Rate = 150 | |
| 971 | Particle.ZOffset = 1 | |
| 972 | Particle.Rotation = NumberRange.new(-180, 180) | |
| 973 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
| 974 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
| 975 | Particle.Color = ColorSequence.new(C3(.5,0,.5),C3(.5,0,.5)) | |
| 976 | ||
| 977 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
| |
| 978 | function ParticleEmitter(Table) | |
| 979 | local PRTCL = Particle:Clone() | |
| 980 | local Speed = Table.Speed or 5 | |
| 981 | local Drag = Table.Drag or 0 | |
| 982 | local Size1 = Table.Size1 or 1 | |
| 983 | local Size2 = Table.Size2 or 5 | |
| 984 | local Lifetime1 = Table.Lifetime1 or 1 | |
| 985 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
| 986 | local Parent = Table.Parent or Torso | |
| 987 | local Emit = Table.Emit or 100 | |
| 988 | local Offset = Table.Offset or 360 | |
| 989 | local Acel = Table.Acel or VT(0,0,0) | |
| 990 | local Enabled = Table.Enabled or false | |
| 991 | PRTCL.Parent = Parent | |
| 992 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
| 993 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
| 994 | PRTCL.Speed = NumberRange.new(Speed) | |
| 995 | PRTCL.VelocitySpread = Offset | |
| 996 | PRTCL.Drag = Drag | |
| 997 | PRTCL.Acceleration = Acel | |
| 998 | if Enabled == false then | |
| 999 | PRTCL:Emit(Emit) | |
| 1000 | Debris:AddItem(PRTCL,Lifetime2) | |
| 1001 | else | |
| 1002 | PRTCL.Enabled = true | |
| 1003 | end | |
| 1004 | return PRTCL | |
| 1005 | end | |
| 1006 | ||
| 1007 | function R_RANDOM(CFRAME,DIST) | |
| 1008 | return CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-DIST) | |
| 1009 | end | |
| 1010 | ||
| 1011 | function CharacterFade(COLOR,TIMER,MOVEDIRECTION,PARENT) | |
| 1012 | coroutine.resume(coroutine.create(function() | |
| 1013 | local FADE = IT("Model",Effects)
| |
| 1014 | if PARENT ~= nil then | |
| 1015 | FADE.Parent = PARENT | |
| 1016 | end | |
| 1017 | FADE.Name = "FadingEffect" | |
| 1018 | for _, c in pairs(Character:GetChildren()) do | |
| 1019 | if c.ClassName == "Part" then | |
| 1020 | c.CanCollide = false | |
| 1021 | local FADER = CreatePart(3, FADE, "Neon", 0, 0.75, BRICKC("Royal purple"), c.Name, c.Size, true)
| |
| 1022 | FADER.CFrame = c.CFrame | |
| 1023 | FADER.Color = COLOR | |
| 1024 | if FADER.Name == "Head" then | |
| 1025 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FADER
| |
| 1026 | elseif FADER.Name == "HumanoidRootPart" then | |
| 1027 | FADE.PrimaryPart = FADER | |
| 1028 | FADER.Transparency = 1 | |
| 1029 | end | |
| 1030 | end | |
| 1031 | end | |
| 1032 | local TRANS = 0.25/TIMER | |
| 1033 | local DIST = nil | |
| 1034 | if MOVEDIRECTION ~= nil then | |
| 1035 | DIST = (FADE.PrimaryPart.Position - MOVEDIRECTION).Magnitude | |
| 1036 | end | |
| 1037 | for i = 1, TIMER do | |
| 1038 | Swait() | |
| 1039 | for _, c in pairs(FADE:GetChildren()) do | |
| 1040 | if c.ClassName == "Part" then | |
| 1041 | c.Transparency = c.Transparency + TRANS | |
| 1042 | end | |
| 1043 | end | |
| 1044 | if MOVEDIRECTION ~= nil then | |
| 1045 | local ORI = FADE.PrimaryPart.Orientation | |
| 1046 | FADE:SetPrimaryPartCFrame(CF(CF(FADE.PrimaryPart.Position,MOVEDIRECTION)*CF(0,0,-DIST/TIMER).p) * ANGLES(RAD(ORI.X), RAD(ORI.Y), RAD(ORI.Z))) | |
| 1047 | end | |
| 1048 | end | |
| 1049 | FADE:remove() | |
| 1050 | end)) | |
| 1051 | end | |
| 1052 | ||
| 1053 | ||
| 1054 | --//=================================\\ | |
| 1055 | --|| WEAPON CREATION | |
| 1056 | --\\=================================// | |
| 1057 | ||
| 1058 | local SIZE = 1.25 | |
| 1059 | ||
| 1060 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Royal purple", "Hood", VT(1,1,1),false) | |
| 1061 | PRT.Color = C3(.5,0,.5) | |
| 1062 | local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
| |
| 1063 | CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
| |
| 1064 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Royal purple", "Scarf", VT(1,1,1),false) | |
| 1065 | PRT.Color = C3(.5,0,.5) | |
| 1066 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1067 | CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
| |
| 1068 | for i = 1, 16 do | |
| 1069 | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false) | |
| 1070 | FACE.Color = C3(0,0,0) | |
| 1071 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
| |
| 1072 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
| |
| 1073 | end | |
| 1074 | local LASTPART = Head | |
| 1075 | for i = 1, 20 do | |
| 1076 | local MATH = (1-(i/25)) | |
| 1077 | if LASTPART == Head then | |
| 1078 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Royal purple", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
| 1079 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
| |
| 1080 | LASTPART = Horn | |
| 1081 | Horn.Color = C3((i*3-3)/.5,0,.5) | |
| 1082 | else | |
| 1083 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Royal purple", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
| 1084 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
| |
| 1085 | LASTPART = Horn | |
| 1086 | Horn.Color = C3((i*3-3)/.5,0,.5) | |
| 1087 | end | |
| 1088 | end | |
| 1089 | local LASTPART = Head | |
| 1090 | for i = 1, 20 do | |
| 1091 | local MATH = (1-(i/25)) | |
| 1092 | if LASTPART == Head then | |
| 1093 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Royal purple", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
| 1094 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
| |
| 1095 | LASTPART = Horn | |
| 1096 | Horn.Color = C3((i*3-3)/.5,0,.5) | |
| 1097 | else | |
| 1098 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Royal purple", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
| 1099 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
| |
| 1100 | LASTPART = Horn | |
| 1101 | Horn.Color = C3((i*3-3)/.5,0,.5) | |
| 1102 | end | |
| 1103 | end | |
| 1104 | local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Royal purple", "Hair", VT(1,1,1),false) | |
| 1105 | local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1106 | CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
| |
| 1107 | local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Royal purple", "Hair", VT(1,1,1),false) | |
| 1108 | local HairWeld2 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1109 | CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
| |
| 1110 | ||
| 1111 | local Particle = IT("ParticleEmitter",nil)
| |
| 1112 | Particle.Enabled = false | |
| 1113 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
| |
| 1114 | Particle.LightEmission = 0.5 | |
| 1115 | Particle.Rate = 150 | |
| 1116 | Particle.ZOffset = 0.2 | |
| 1117 | Particle.Rotation = NumberRange.new(-180, 180) | |
| 1118 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
| 1119 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
| 1120 | Particle.Color = ColorSequence.new(C3(.5,0,.5),C3(.5,0,.5)) | |
| 1121 | ||
| 1122 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
| |
| 1123 | function ParticleEmitter(Table) | |
| 1124 | local PRTCL = Particle:Clone() | |
| 1125 | local Speed = Table.Speed or 5 | |
| 1126 | local Drag = Table.Drag or 0 | |
| 1127 | local Size1 = Table.Size1 or 1 | |
| 1128 | local Size2 = Table.Size2 or 5 | |
| 1129 | local Lifetime1 = Table.Lifetime1 or 1 | |
| 1130 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
| 1131 | local Parent = Table.Parent or Torso | |
| 1132 | local Emit = Table.Emit or 100 | |
| 1133 | local Offset = Table.Offset or 360 | |
| 1134 | local Acel = Table.Acel or VT(0,0,0) | |
| 1135 | local Enabled = Table.Enabled or false | |
| 1136 | PRTCL.Parent = Parent | |
| 1137 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
| 1138 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
| 1139 | PRTCL.Speed = NumberRange.new(Speed) | |
| 1140 | PRTCL.VelocitySpread = Offset | |
| 1141 | PRTCL.Drag = Drag | |
| 1142 | PRTCL.Acceleration = Acel | |
| 1143 | if Enabled == false then | |
| 1144 | PRTCL:Emit(Emit) | |
| 1145 | Debris:AddItem(PRTCL,Lifetime2) | |
| 1146 | else | |
| 1147 | PRTCL.Enabled = true | |
| 1148 | end | |
| 1149 | return PRTCL | |
| 1150 | end | |
| 1151 | ||
| 1152 | ||
| 1153 | ||
| 1154 | ||
| 1155 | ||
| 1156 | ||
| 1157 | ||
| 1158 | ||
| 1159 | local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
| 1160 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
| |
| 1161 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
| 1162 | MakeForm(Part,"Wedge") | |
| 1163 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
| |
| 1164 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
| 1165 | MakeForm(Part,"Wedge") | |
| 1166 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
| |
| 1167 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
| 1168 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1169 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
| 1170 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1171 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
| 1172 | MakeForm(Part,"Cyl") | |
| 1173 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1174 | for i = 1, 8 do | |
| 1175 | local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
| 1176 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
| |
| 1177 | end | |
| 1178 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
| 1179 | MakeForm(Part,"Cyl") | |
| 1180 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1181 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
| 1182 | MakeForm(Part,"Ball") | |
| 1183 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1184 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
| 1185 | MakeForm(Part,"Wedge") | |
| 1186 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
| |
| 1187 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
| 1188 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1189 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) | |
| 1190 | MakeForm(Part,"Cyl") | |
| 1191 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1192 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) | |
| 1193 | MakeForm(Part,"Cyl") | |
| 1194 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1195 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
| 1196 | MakeForm(Part,"Cyl") | |
| 1197 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1198 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
| 1199 | MakeForm(Part,"Wedge") | |
| 1200 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
| |
| 1201 | local LASTPART = Handle | |
| 1202 | for i = 1, 10 do | |
| 1203 | if LASTPART == Handle then | |
| 1204 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) | |
| 1205 | LASTPART = Part | |
| 1206 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1207 | else | |
| 1208 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) | |
| 1209 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
| |
| 1210 | LASTPART = Part | |
| 1211 | end | |
| 1212 | end | |
| 1213 | ||
| 1214 | local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false) | |
| 1215 | MakeForm(Barrel,"Cyl") | |
| 1216 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1217 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false) | |
| 1218 | MakeForm(Part,"Cyl") | |
| 1219 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
| |
| 1220 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) | |
| 1221 | MakeForm(Part,"Wedge") | |
| 1222 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1223 | local Hole2 = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) | |
| 1224 | MakeForm(Hole2,"Cyl") | |
| 1225 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole2, CF(0, 0.98, 0), CF(0, 0, 0))
| |
| 1226 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false) | |
| 1227 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
| |
| 1228 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
| |
| 1229 | local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false) | |
| 1230 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
| |
| 1231 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
| |
| 1232 | coroutine.resume(coroutine.create(function() | |
| 1233 | while wait() do | |
| 1234 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
| 1235 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
| 1236 | end | |
| 1237 | end)) | |
| 1238 | ||
| 1239 | ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole2, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
| |
| 1240 | --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
| |
| 1241 | ||
| 1242 | for _, c in pairs(Weapon:GetDescendants()) do | |
| 1243 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
| 1244 | c.Material = "Glass" | |
| 1245 | c.Color = C3(.5,0,.5) | |
| 1246 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
| 1247 | c.Color = C3(.5,0,.5) | |
| 1248 | c.Material = "Neon" | |
| 1249 | end | |
| 1250 | end | |
| 1251 | ||
| 1252 | Weapon.Parent = Character | |
| 1253 | for _, c in pairs(Weapon:GetChildren()) do | |
| 1254 | if c.ClassName == "Part" then | |
| 1255 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1256 | end | |
| 1257 | end | |
| 1258 | ||
| 1259 | function ParticleEmitter(Table) | |
| 1260 | local PRTCL = Particle:Clone() | |
| 1261 | local Speed = Table.Speed or 5 | |
| 1262 | local Drag = Table.Drag or 0 | |
| 1263 | local Size1 = Table.Size1 or 1 | |
| 1264 | local Size2 = Table.Size2 or 5 | |
| 1265 | local Lifetime1 = Table.Lifetime1 or 1 | |
| 1266 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
| 1267 | local Parent = Table.Parent or Torso | |
| 1268 | local Emit = Table.Emit or 100 | |
| 1269 | local Offset = Table.Offset or 360 | |
| 1270 | local Acel = Table.Acel or VT(0,0,0) | |
| 1271 | local Enabled = Table.Enabled or false | |
| 1272 | PRTCL.Parent = Parent | |
| 1273 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
| 1274 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
| 1275 | PRTCL.Speed = NumberRange.new(Speed) | |
| 1276 | PRTCL.VelocitySpread = Offset | |
| 1277 | PRTCL.Drag = Drag | |
| 1278 | PRTCL.Acceleration = Acel | |
| 1279 | if Enabled == false then | |
| 1280 | PRTCL:Emit(Emit) | |
| 1281 | Debris:AddItem(PRTCL,Lifetime2) | |
| 1282 | else | |
| 1283 | PRTCL.Enabled = true | |
| 1284 | end | |
| 1285 | return PRTCL | |
| 1286 | end | |
| 1287 | ||
| 1288 | local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
| 1289 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
| |
| 1290 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
| 1291 | MakeForm(Part,"Wedge") | |
| 1292 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
| |
| 1293 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
| 1294 | MakeForm(Part,"Wedge") | |
| 1295 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
| |
| 1296 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
| 1297 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1298 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
| 1299 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1300 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
| 1301 | MakeForm(Part,"Cyl") | |
| 1302 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1303 | for i = 1, 8 do | |
| 1304 | local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
| 1305 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
| |
| 1306 | end | |
| 1307 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
| 1308 | MakeForm(Part,"Cyl") | |
| 1309 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1310 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
| 1311 | MakeForm(Part,"Ball") | |
| 1312 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1313 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
| 1314 | MakeForm(Part,"Wedge") | |
| 1315 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
| |
| 1316 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
| 1317 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1318 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) | |
| 1319 | MakeForm(Part,"Cyl") | |
| 1320 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1321 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) | |
| 1322 | MakeForm(Part,"Cyl") | |
| 1323 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1324 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
| 1325 | MakeForm(Part,"Cyl") | |
| 1326 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1327 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
| 1328 | MakeForm(Part,"Wedge") | |
| 1329 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
| |
| 1330 | local LASTPART = Handle | |
| 1331 | for i = 1, 10 do | |
| 1332 | if LASTPART == Handle then | |
| 1333 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) | |
| 1334 | LASTPART = Part | |
| 1335 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1336 | else | |
| 1337 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) | |
| 1338 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
| |
| 1339 | LASTPART = Part | |
| 1340 | end | |
| 1341 | end | |
| 1342 | ||
| 1343 | local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false) | |
| 1344 | MakeForm(Barrel,"Cyl") | |
| 1345 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1346 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false) | |
| 1347 | MakeForm(Part,"Cyl") | |
| 1348 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
| |
| 1349 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) | |
| 1350 | MakeForm(Part,"Wedge") | |
| 1351 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1352 | local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) | |
| 1353 | MakeForm(Hole,"Cyl") | |
| 1354 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
| |
| 1355 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false) | |
| 1356 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
| |
| 1357 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
| |
| 1358 | local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false) | |
| 1359 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
| |
| 1360 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
| |
| 1361 | coroutine.resume(coroutine.create(function() | |
| 1362 | while wait() do | |
| 1363 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
| 1364 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
| 1365 | end | |
| 1366 | end)) | |
| 1367 | ||
| 1368 | ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
| |
| 1369 | --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
| |
| 1370 | ||
| 1371 | for _, c in pairs(Weapon:GetDescendants()) do | |
| 1372 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
| 1373 | c.Material = "Glass" | |
| 1374 | c.Color = C3(0.05,0.05,0.05) | |
| 1375 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
| 1376 | c.Color = C3(.5,0,.5) | |
| 1377 | c.Material = "Neon" | |
| 1378 | end | |
| 1379 | end | |
| 1380 | ||
| 1381 | Weapon.Parent = Character | |
| 1382 | for _, c in pairs(Weapon:GetChildren()) do | |
| 1383 | if c.ClassName == "Part" then | |
| 1384 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1385 | end | |
| 1386 | end | |
| 1387 | ||
| 1388 | local SKILLTEXTCOLOR = C3(.5,0,.5) | |
| 1389 | local SKILLFONT = "Antique" | |
| 1390 | local SKILLTEXTSIZE = 7 | |
| 1391 | ||
| 1392 | Humanoid.Died:connect(function() | |
| 1393 | ATTACK = true | |
| 1394 | end) | |
| 1395 | ||
| 1396 | ||
| 1397 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.0, 1, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 1398 | --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 1399 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 1400 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
| 1401 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
| 1402 | ]] | |
| 1403 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1") | |
| 1404 | --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2") | |
| 1405 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3") | |
| 1406 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4") | |
| 1407 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5") | |
| 1408 | ]] | |
| 1409 | function printbye(Name) | |
| 1410 | local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
| |
| 1411 | warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
| 1412 | end | |
| 1413 | ||
| 1414 | workspace.ChildAdded:connect(function(instance) | |
| 1415 | for BANISH = 1, #TOBANISH do | |
| 1416 | if TOBANISH[BANISH] ~= nil then | |
| 1417 | if instance.Name == TOBANISH[BANISH] then | |
| 1418 | coroutine.resume(coroutine.create(function() | |
| 1419 | printbye(instance.Name) | |
| 1420 | instance:ClearAllChildren() | |
| 1421 | Debris:AddItem(instance,0.0005) | |
| 1422 | end)) | |
| 1423 | end | |
| 1424 | end | |
| 1425 | end | |
| 1426 | end) | |
| 1427 | ||
| 1428 | --//=================================\\ | |
| 1429 | --|| DAMAGING | |
| 1430 | --\\=================================// | |
| 1431 | ||
| 1432 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 1433 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 1434 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 1435 | wave.CFrame = CFRAME | |
| 1436 | coroutine.resume(coroutine.create(function(PART) | |
| 1437 | for i = 1, WAIT do | |
| 1438 | Swait() | |
| 1439 | mesh.Scale = mesh.Scale + GROW | |
| 1440 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 1441 | if DOESROT == true then | |
| 1442 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 1443 | end | |
| 1444 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 1445 | if wave.Transparency > 0.99 then | |
| 1446 | wave:remove() | |
| 1447 | end | |
| 1448 | end | |
| 1449 | end)) | |
| 1450 | end | |
| 1451 | ||
| 1452 | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
| 1453 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 1454 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0,0,0))
| |
| 1455 | wave.CFrame = CFRAME | |
| 1456 | coroutine.resume(coroutine.create(function(PART) | |
| 1457 | for i = 1, WAIT do | |
| 1458 | Swait() | |
| 1459 | mesh.Scale = mesh.Scale + GROW | |
| 1460 | if DOESROT == true then | |
| 1461 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 1462 | end | |
| 1463 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 1464 | if wave.Transparency > 0.99 then | |
| 1465 | wave:remove() | |
| 1466 | end | |
| 1467 | end | |
| 1468 | end)) | |
| 1469 | end | |
| 1470 | ||
| 1471 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 1472 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 1473 | local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 1474 | wave.CFrame = CFRAME | |
| 1475 | coroutine.resume(coroutine.create(function(PART) | |
| 1476 | for i = 1, WAIT do | |
| 1477 | Swait() | |
| 1478 | mesh.Scale = mesh.Scale + GROW | |
| 1479 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 1480 | if wave.Transparency > 0.99 then | |
| 1481 | wave:remove() | |
| 1482 | end | |
| 1483 | end | |
| 1484 | end)) | |
| 1485 | end | |
| 1486 | ||
| 1487 | function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 1488 | local mesh = nil | |
| 1489 | if KIND == "Base" then | |
| 1490 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
| |
| 1491 | elseif KIND == "Thin" then | |
| 1492 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
| |
| 1493 | elseif KIND == "Round" then | |
| 1494 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
| |
| 1495 | end | |
| 1496 | wave.CFrame = CFRAME | |
| 1497 | coroutine.resume(coroutine.create(function(PART) | |
| 1498 | for i = 1, WAIT do | |
| 1499 | Swait() | |
| 1500 | mesh.Scale = mesh.Scale + GROW/10 | |
| 1501 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 1502 | if wave.Transparency > 0.99 then | |
| 1503 | wave:remove() | |
| 1504 | end | |
| 1505 | end | |
| 1506 | end)) | |
| 1507 | end | |
| 1508 | ||
| 1509 | function Ragdoll(Character2, CharTorso, Headless, Velocity) | |
| 1510 | local svch = Character2 | |
| 1511 | Character2:BreakJoints() | |
| 1512 | local hum = Character2:findFirstChild("Humanoid")
| |
| 1513 | local q = Character2:GetChildren() | |
| 1514 | local CLONE = IT("Model", Effects)
| |
| 1515 | for i = 1, #q do | |
| 1516 | if q[i].ClassName == "Accessory" and Headless == true then | |
| 1517 | q[i]:remove() | |
| 1518 | elseif q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Gear" then | |
| 1519 | q[i].Parent = CLONE | |
| 1520 | elseif q[i].ClassName ~= "Humanoid" then | |
| 1521 | q[i]:remove() | |
| 1522 | end | |
| 1523 | end | |
| 1524 | local chrclone = CLONE | |
| 1525 | local ch = chrclone:GetChildren() | |
| 1526 | local i | |
| 1527 | for i = 1, #ch do | |
| 1528 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then | |
| 1529 | ch[i]:remove() | |
| 1530 | end | |
| 1531 | end | |
| 1532 | local function Scan(ch) | |
| 1533 | local e | |
| 1534 | for e = 1, #ch do | |
| 1535 | Scan(ch[e]:GetChildren()) | |
| 1536 | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then | |
| 1537 | ch[e]:remove() | |
| 1538 | end | |
| 1539 | end | |
| 1540 | end | |
| 1541 | Character2:remove() | |
| 1542 | local NEWHUM = IT("Humanoid")
| |
| 1543 | NEWHUM.Name = "Corpse" | |
| 1544 | NEWHUM.Health = 0 | |
| 1545 | NEWHUM.MaxHealth = 0 | |
| 1546 | NEWHUM.PlatformStand = true | |
| 1547 | NEWHUM.Parent = CLONE | |
| 1548 | NEWHUM.DisplayDistanceType = "None" | |
| 1549 | Scan(chrclone:GetChildren()) | |
| 1550 | local ch = Character2:GetChildren() | |
| 1551 | local i | |
| 1552 | for i = 1, #ch do | |
| 1553 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
| 1554 | ch[i]:remove() | |
| 1555 | end | |
| 1556 | end | |
| 1557 | ||
| 1558 | Character2 = chrclone | |
| 1559 | local Torso2 = Character2.Torso | |
| 1560 | local movevector = Vector3.new() | |
| 1561 | if Torso2 then | |
| 1562 | movevector = CFrame.new(CharTorso.Position, Torso2.Position).lookVector | |
| 1563 | local Head = Character2:FindFirstChild("Head")
| |
| 1564 | if Head then | |
| 1565 | local Neck = Instance.new("Weld")
| |
| 1566 | Neck.Name = "Neck" | |
| 1567 | Neck.Part0 = Torso2 | |
| 1568 | Neck.Part1 = Head | |
| 1569 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
| 1570 | Neck.C1 = CFrame.new() | |
| 1571 | Neck.Parent = Torso2 | |
| 1572 | if Headless == true then | |
| 1573 | Head.Transparency = 1 | |
| 1574 | Head:ClearAllChildren() | |
| 1575 | end | |
| 1576 | end | |
| 1577 | local Limb = Character2:FindFirstChild("Right Arm")
| |
| 1578 | if Limb then | |
| 1579 | Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0) | |
| 1580 | local Joint = Instance.new("Glue")
| |
| 1581 | Joint.Name = "RightShoulder" | |
| 1582 | Joint.Part0 = Torso2 | |
| 1583 | Joint.Part1 = Limb | |
| 1584 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 1585 | Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 1586 | Joint.Parent = Torso2 | |
| 1587 | local B = Instance.new("Part")
| |
| 1588 | B.TopSurface = 0 | |
| 1589 | B.BottomSurface = 0 | |
| 1590 | B.formFactor = "Symmetric" | |
| 1591 | B.Size = Vector3.new(1, 1, 1) | |
| 1592 | B.Transparency = 1 | |
| 1593 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 1594 | B.Parent = Character2 | |
| 1595 | local W = Instance.new("Weld")
| |
| 1596 | W.Part0 = Limb | |
| 1597 | W.Part1 = B | |
| 1598 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 1599 | W.Parent = Limb | |
| 1600 | end | |
| 1601 | local Limb = Character2:FindFirstChild("Left Arm")
| |
| 1602 | if Limb then | |
| 1603 | Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0) | |
| 1604 | local Joint = Instance.new("Glue")
| |
| 1605 | Joint.Name = "LeftShoulder" | |
| 1606 | Joint.Part0 = Torso2 | |
| 1607 | Joint.Part1 = Limb | |
| 1608 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 1609 | Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 1610 | Joint.Parent = Torso2 | |
| 1611 | local B = Instance.new("Part")
| |
| 1612 | B.TopSurface = 0 | |
| 1613 | B.BottomSurface = 0 | |
| 1614 | B.formFactor = "Symmetric" | |
| 1615 | B.Size = Vector3.new(1, 1, 1) | |
| 1616 | B.Transparency = 1 | |
| 1617 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 1618 | B.Parent = Character2 | |
| 1619 | local W = Instance.new("Weld")
| |
| 1620 | W.Part0 = Limb | |
| 1621 | W.Part1 = B | |
| 1622 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 1623 | W.Parent = Limb | |
| 1624 | end | |
| 1625 | local Limb = Character2:FindFirstChild("Right Leg")
| |
| 1626 | if Limb then | |
| 1627 | Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0) | |
| 1628 | local Joint = Instance.new("Glue")
| |
| 1629 | Joint.Name = "RightHip" | |
| 1630 | Joint.Part0 = Torso2 | |
| 1631 | Joint.Part1 = Limb | |
| 1632 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 1633 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 1634 | Joint.Parent = Torso2 | |
| 1635 | local B = Instance.new("Part")
| |
| 1636 | B.TopSurface = 0 | |
| 1637 | B.BottomSurface = 0 | |
| 1638 | B.formFactor = "Symmetric" | |
| 1639 | B.Size = Vector3.new(1, 1, 1) | |
| 1640 | B.Transparency = 1 | |
| 1641 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 1642 | B.Parent = Character2 | |
| 1643 | local W = Instance.new("Weld")
| |
| 1644 | W.Part0 = Limb | |
| 1645 | W.Part1 = B | |
| 1646 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 1647 | W.Parent = Limb | |
| 1648 | end | |
| 1649 | local Limb = Character2:FindFirstChild("Left Leg")
| |
| 1650 | if Limb then | |
| 1651 | Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0) | |
| 1652 | local Joint = Instance.new("Glue")
| |
| 1653 | Joint.Name = "LeftHip" | |
| 1654 | Joint.Part0 = Torso2 | |
| 1655 | Joint.Part1 = Limb | |
| 1656 | Joint.C0 = CFrame.new(-0.5, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 1657 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 1658 | Joint.Parent = Torso2 | |
| 1659 | local B = Instance.new("Part")
| |
| 1660 | B.TopSurface = 0 | |
| 1661 | B.BottomSurface = 0 | |
| 1662 | B.formFactor = "Symmetric" | |
| 1663 | B.Size = Vector3.new(1, 1, 1) | |
| 1664 | B.Transparency = 1 | |
| 1665 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 1666 | B.Parent = Character2 | |
| 1667 | local W = Instance.new("Weld")
| |
| 1668 | W.Part0 = Limb | |
| 1669 | W.Part1 = B | |
| 1670 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 1671 | W.Parent = Limb | |
| 1672 | end | |
| 1673 | local Bar = Instance.new("Part")
| |
| 1674 | Bar.TopSurface = 0 | |
| 1675 | Bar.BottomSurface = 0 | |
| 1676 | Bar.formFactor = "Symmetric" | |
| 1677 | Bar.Size = Vector3.new(1, 1, 1) | |
| 1678 | Bar.Transparency = 1 | |
| 1679 | Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0) | |
| 1680 | Bar.Parent = Character2 | |
| 1681 | local Weld = Instance.new("Weld")
| |
| 1682 | Weld.Part0 = Torso2 | |
| 1683 | Weld.Part1 = Bar | |
| 1684 | Weld.C0 = CFrame.new(0, 0.5, 0) | |
| 1685 | Weld.Parent = Torso2 | |
| 1686 | end | |
| 1687 | Character2.Parent = Weapon | |
| 1688 | if movevector ~= Vector3.new() then | |
| 1689 | for i = 1, 10 do | |
| 1690 | Torso2.Velocity = movevector * Velocity | |
| 1691 | end | |
| 1692 | end | |
| 1693 | Character2.Name = "Corpse" | |
| 1694 | return Character2, Torso2 | |
| 1695 | end | |
| 1696 | ||
| 1697 | function Banish(Foe) | |
| 1698 | if Foe then | |
| 1699 | coroutine.resume(coroutine.create(function() | |
| 1700 | --if game.Players:FindFirstChild(Foe.Name) then | |
| 1701 | table.insert(TOBANISH,Foe.Name) | |
| 1702 | printbye(Foe.Name) | |
| 1703 | --end | |
| 1704 | Foe.Archivable = true | |
| 1705 | local CLONE = Foe:Clone() | |
| 1706 | Foe:Destroy() | |
| 1707 | CLONE.Parent = Effects | |
| 1708 | CLONE:BreakJoints() | |
| 1709 | local MATERIALS = {"Glass","Neon"}
| |
| 1710 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 1711 | if c:IsA("BasePart") then
| |
| 1712 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
| 1713 | CreateSound(340722848, c, 10, 1, false) | |
| 1714 | end | |
| 1715 | c.Anchored = true | |
| 1716 | c.Transparency = c.Transparency + 0.2 | |
| 1717 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 1718 | c.Color = C3(.5,0,.5) | |
| 1719 | if c.ClassName == "MeshPart" then | |
| 1720 | c.TextureID = "" | |
| 1721 | end | |
| 1722 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 1723 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 1724 | end | |
| 1725 | if c:FindFirstChildOfClass("Decal") then
| |
| 1726 | c:FindFirstChildOfClass("Decal"):remove()
| |
| 1727 | end | |
| 1728 | c.Name = "Banished" | |
| 1729 | c.CanCollide = false | |
| 1730 | else | |
| 1731 | c:remove() | |
| 1732 | end | |
| 1733 | end | |
| 1734 | local A = false | |
| 1735 | for i = 1, 35 do | |
| 1736 | if A == false then | |
| 1737 | A = true | |
| 1738 | elseif A == true then | |
| 1739 | A = false | |
| 1740 | end | |
| 1741 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 1742 | if c:IsA("BasePart") then
| |
| 1743 | c.Anchored = true | |
| 1744 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 1745 | c.Transparency = c.Transparency + 0.8/35 | |
| 1746 | if A == false then | |
| 1747 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 1748 | elseif A == true then | |
| 1749 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 1750 | end | |
| 1751 | end | |
| 1752 | end | |
| 1753 | Swait() | |
| 1754 | end | |
| 1755 | CLONE:remove() | |
| 1756 | end)) | |
| 1757 | end | |
| 1758 | end | |
| 1759 | ||
| 1760 | function PuddleOfBlood(Position, MaxDrop, Model, MaxSize) | |
| 1761 | local HITFLOOR, HITPOS, NORMAL = Raycast(Position, CF(Position, Position + VT(0, -1, 0)).lookVector, MaxDrop, Model) | |
| 1762 | if HITFLOOR ~= nil and HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then | |
| 1763 | if HITFLOOR.Name == "BloodPuddle" then | |
| 1764 | local DIST = (Position - HITFLOOR.Position).Magnitude | |
| 1765 | if HITFLOOR.Size.Z <= 5 and MaxSize > HITFLOOR.Size.Z or HITFLOOR.Size.Z > 5 and MaxSize > HITFLOOR.Size.Z and DIST < HITFLOOR.Size.Z / 3 then | |
| 1766 | HITFLOOR.Size = HITFLOOR.Size + VT(0.1, 0, 0.1) | |
| 1767 | end | |
| 1768 | elseif HITFLOOR.Anchored == true then | |
| 1769 | do | |
| 1770 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Royal purple", "BloodPuddle", VT(2, 0, 2)) | |
| 1771 | BLOOD.CFrame = CF(HITPOS, HITPOS + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 1772 | MakeForm(BLOOD, "Cyl") | |
| 1773 | coroutine.resume(coroutine.create(function() | |
| 1774 | Swait(75) | |
| 1775 | while true do | |
| 1776 | Swait() | |
| 1777 | BLOOD.Size = BLOOD.Size - VT(0.02, 0, 0.02) | |
| 1778 | if BLOOD.Size.Z < 0.051 then | |
| 1779 | BLOOD:remove() | |
| 1780 | break | |
| 1781 | end | |
| 1782 | end | |
| 1783 | end)) | |
| 1784 | end | |
| 1785 | end | |
| 1786 | end | |
| 1787 | end | |
| 1788 | ||
| 1789 | function SprayBlood(POSITION, DIRECTION, BloodSize) | |
| 1790 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Royal purple", "BloodPuddle", VT(1, 1, 1), false) | |
| 1791 | BLOOD.CFrame = CF(POSITION) | |
| 1792 | MakeForm(BLOOD, "Ball") | |
| 1793 | local bv = Instance.new("BodyVelocity", BLOOD)
| |
| 1794 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 1795 | bv.velocity = CF(POSITION, DIRECTION + VT(MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30)).lookVector * 25 | |
| 1796 | bv.Name = "MOVE" | |
| 1797 | Debris:AddItem(bv, 0.05) | |
| 1798 | coroutine.resume(coroutine.create(function() | |
| 1799 | local HASTOUCHEDGROUND = false | |
| 1800 | local HIT = BLOOD.Touched:Connect(function(hit) | |
| 1801 | if hit.Anchored == true then | |
| 1802 | HASTOUCHEDGROUND = true | |
| 1803 | PuddleOfBlood(BLOOD.Position + VT(0, 1, 0), 2, BLOOD, BloodSize) | |
| 1804 | end | |
| 1805 | end) | |
| 1806 | wait(5) | |
| 1807 | if HASTOUCHEDGROUND == false then | |
| 1808 | BLOOD:remove() | |
| 1809 | end | |
| 1810 | end)) | |
| 1811 | end | |
| 1812 | function ApplyDamage(Humanoid, Damage, TorsoPart) | |
| 1813 | local defence = Instance.new("BoolValue", Humanoid.Parent)
| |
| 1814 | defence.Name = "HitBy" .. Player.Name | |
| 1815 | game:GetService("Debris"):AddItem(defence, 0.001)
| |
| 1816 | Damage = Damage * DAMAGEMULTIPLIER | |
| 1817 | if Humanoid.Health ~= 0 then | |
| 1818 | local CritChance = MRANDOM(1, 100) | |
| 1819 | if Damage > Humanoid.Health then | |
| 1820 | Damage = math.ceil(Humanoid.Health) | |
| 1821 | if Damage == 0 then | |
| 1822 | Damage = 0.1 | |
| 1823 | end | |
| 1824 | end | |
| 1825 | Humanoid.Health = Humanoid.Health - Damage | |
| 1826 | StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0)) | |
| 1827 | end | |
| 1828 | end | |
| 1829 | ||
| 1830 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
| 1831 | local CHILDREN = workspace:GetDescendants() | |
| 1832 | for index, CHILD in pairs(CHILDREN) do | |
| 1833 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1834 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1835 | if HUM then | |
| 1836 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1837 | if TORSO then | |
| 1838 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1839 | if ISBANISH == true then | |
| 1840 | Banish(CHILD) | |
| 1841 | else | |
| 1842 | if ISBANISH == "Gravity" then | |
| 1843 | HUM.PlatformStand = true | |
| 1844 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 1845 | local grav = Instance.new("BodyPosition",TORSO)
| |
| 1846 | grav.D = 15 | |
| 1847 | grav.P = 20000 | |
| 1848 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1849 | grav.position = TORSO.Position | |
| 1850 | grav.Name = "V3BanishForce"..Player.Name | |
| 1851 | else | |
| 1852 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
| |
| 1853 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
| 1854 | end | |
| 1855 | else | |
| 1856 | HUM.PlatformStand = false | |
| 1857 | end | |
| 1858 | end | |
| 1859 | elseif ISBANISH == "Gravity" then | |
| 1860 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 1861 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
| |
| 1862 | HUM.PlatformStand = false | |
| 1863 | end | |
| 1864 | end | |
| 1865 | end | |
| 1866 | end | |
| 1867 | end | |
| 1868 | end | |
| 1869 | end | |
| 1870 | ||
| 1871 | function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,CanBeDodgedByJumping) | |
| 1872 | local dmg = math.random(min,max) | |
| 1873 | for i,v in ipairs(workspace:GetChildren()) do | |
| 1874 | if v:FindFirstChild("HitBy"..Player.Name) == nil then
| |
| 1875 | local body = v:GetChildren() | |
| 1876 | for part = 1, #body do | |
| 1877 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
| |
| 1878 | if(body[part].Position - position).Magnitude < radius then | |
| 1879 | if v.ClassName == "Model" then | |
| 1880 | if v:FindFirstChildOfClass("Humanoid") then
| |
| 1881 | if CanBeDodgedByJumping == true then | |
| 1882 | if body[part].Position.Y < position.Y+5 then | |
| 1883 | ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
| |
| 1884 | end | |
| 1885 | else | |
| 1886 | ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
| |
| 1887 | end | |
| 1888 | local bv = Instance.new("BodyVelocity")
| |
| 1889 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1890 | bv.velocity = RootPart.CFrame.lookVector*maxstrength | |
| 1891 | bv.Parent = body[part] | |
| 1892 | Debris:AddItem(bv,0.2) | |
| 1893 | end | |
| 1894 | end | |
| 1895 | end | |
| 1896 | end | |
| 1897 | end | |
| 1898 | end | |
| 1899 | if v:FindFirstChild("HitBy"..Player.Name) then
| |
| 1900 | v:FindFirstChild("HitBy"..Player.Name):remove()
| |
| 1901 | end | |
| 1902 | end | |
| 1903 | end | |
| 1904 | ||
| 1905 | ||
| 1906 | --//=================================\\ | |
| 1907 | --|| ATTACK FUNCTIONS AND STUFF | |
| 1908 | --\\=================================// | |
| 1909 | ||
| 1910 | function ShadowCloak() | |
| 1911 | if ANIM ~= "Fall" and ANIM ~= "Jump" then | |
| 1912 | ATTACK = true | |
| 1913 | Rooted = false | |
| 1914 | UNANCHOR = false | |
| 1915 | FADERS = false | |
| 1916 | coroutine.resume(coroutine.create(function() | |
| 1917 | coroutine.resume(coroutine.create(function() | |
| 1918 | for i=1, 25 do | |
| 1919 | Swait() | |
| 1920 | RootPart.CFrame = RootPart.CFrame*CF(0,(25-i)/25,0) | |
| 1921 | end | |
| 1922 | end)) | |
| 1923 | repeat | |
| 1924 | Swait() | |
| 1925 | BLADE.Transparency = Torso.Transparency | |
| 1926 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1927 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1 / Animation_Speed) | |
| 1928 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(-15+MRANDOM(-5,5)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1929 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(15+MRANDOM(-5,5)), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1930 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.1) * ANGLES(RAD(0), RAD(85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(-12)), 1 / Animation_Speed) | |
| 1931 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.1) * ANGLES(RAD(0), RAD(-85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(12)), 1 / Animation_Speed) | |
| 1932 | until ATTACK == false | |
| 1933 | end)) | |
| 1934 | WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 814168787, SoundPitch = 0.6, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 12})
| |
| 1935 | WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 814168787, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
| |
| 1936 | for i = 1, 50 do | |
| 1937 | Swait() | |
| 1938 | CharacterFade(C3(.5,0,.5),12,R_RANDOM(Torso.CFrame,1.25).p) | |
| 1939 | for index, CHILD in pairs(Character:GetChildren()) do | |
| 1940 | if CHILD:IsA("BasePart") then
| |
| 1941 | CHILD.Transparency = CHILD.Transparency + 1/50 | |
| 1942 | elseif CHILD:IsA("Accessory") then
| |
| 1943 | CHILD.Handle.Transparency = CHILD.Handle.Transparency + 1/50 | |
| 1944 | end | |
| 1945 | end | |
| 1946 | end | |
| 1947 | for i = 1, 25 do | |
| 1948 | Swait() | |
| 1949 | CharacterFade(C3(.5,0,.5),12,R_RANDOM(Torso.CFrame,1.25).p) | |
| 1950 | end | |
| 1951 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,12,0)) * ANGLES(RAD(0), RAD(RootPart.Orientation.Y), RAD(0)) | |
| 1952 | for i = 1, 5 do | |
| 1953 | WACKYEFFECT({Time = 50, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(0.3,0,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
| |
| 1954 | end | |
| 1955 | ApplyAoE(Torso.Position,15,12,22,150,false) | |
| 1956 | CreateSound(331666014,Torso,5,1,false) | |
| 1957 | for i = 1, 12 do | |
| 1958 | Swait() | |
| 1959 | CharacterFade(C3(.5,0,.5),12,R_RANDOM(Torso.CFrame,1.25).p) | |
| 1960 | end | |
| 1961 | for i = 1, 50 do | |
| 1962 | Swait() | |
| 1963 | CharacterFade(C3(.5,0,.5),12,R_RANDOM(Torso.CFrame,1.25).p) | |
| 1964 | for index, CHILD in pairs(Character:GetChildren()) do | |
| 1965 | if CHILD:IsA("BasePart") then
| |
| 1966 | CHILD.Transparency = CHILD.Transparency - 1/50 | |
| 1967 | elseif CHILD:IsA("Accessory") then
| |
| 1968 | CHILD.Handle.Transparency = CHILD.Handle.Transparency - 1/50 | |
| 1969 | end | |
| 1970 | end | |
| 1971 | end | |
| 1972 | UNANCHOR = true | |
| 1973 | ATTACK = false | |
| 1974 | Rooted = false | |
| 1975 | FADERS = true | |
| 1976 | end | |
| 1977 | end | |
| 1978 | ||
| 1979 | function Neck_Snap() | |
| 1980 | ATTACK = true | |
| 1981 | Rooted = false | |
| 1982 | local TARGET, HUM, WLD | |
| 1983 | local HIT = RightArm.Touched:Connect(function(hit) | |
| 1984 | if hit.Parent ~= nil and hit.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1985 | local H = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1986 | if H.Health > 0 then | |
| 1987 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
| |
| 1988 | if TORSO then | |
| 1989 | HUM = H | |
| 1990 | TARGET = TORSO | |
| 1991 | H.PlatformStand = true | |
| 1992 | CreateSound("260411131", TORSO, 10, 1)
| |
| 1993 | WLD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, TORSO, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1994 | end | |
| 1995 | end | |
| 1996 | end | |
| 1997 | end) | |
| 1998 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 1999 | Swait() | |
| 2000 | if TARGET ~= nil then | |
| 2001 | break | |
| 2002 | end | |
| 2003 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 2004 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed) | |
| 2005 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.45, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2006 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2007 | if ANIM == "Idle" then | |
| 2008 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2009 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2010 | elseif ANIM == "Walk" then | |
| 2011 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2012 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2013 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
| 2014 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 2015 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 2016 | end | |
| 2017 | end | |
| 2018 | HIT:disconnect() | |
| 2019 | if TARGET ~= nil then | |
| 2020 | if TARGET.Name == "Torso" then | |
| 2021 | for i = 0, 2, 0.1 / Animation_Speed do | |
| 2022 | Swait() | |
| 2023 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2024 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2025 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(65), RAD(25), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2026 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2027 | if ANIM == "Idle" then | |
| 2028 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2029 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2030 | elseif ANIM == "Walk" then | |
| 2031 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2032 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2033 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
| 2034 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 2035 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 2036 | end | |
| 2037 | end | |
| 2038 | WLD:remove() | |
| 2039 | local HEAD = TARGET.Parent:FindFirstChild("Head")
| |
| 2040 | if HEAD then | |
| 2041 | UNANCHOR = false | |
| 2042 | RootPart.Anchored = true | |
| 2043 | local HD = HEAD:Clone() | |
| 2044 | HD.Name = "FakeHead" | |
| 2045 | for i = 1, 7 do | |
| 2046 | SprayBlood(TARGET.CFrame * CF(0, TARGET.Size.Y / 2, 0).p, TARGET.CFrame * CF(MRANDOM(25, 55), MRANDOM(-25, 25), MRANDOM(25, 55)).p, 15) | |
| 2047 | end | |
| 2048 | local RAGDOLL, RAGTORSO = Ragdoll(TARGET.Parent, Torso, true, 0) | |
| 2049 | local RAGWELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RAGTORSO, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2050 | HD.Parent = RAGDOLL | |
| 2051 | CreateSound("264486467", RAGTORSO, 10, 1)
| |
| 2052 | local HEADWELD = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, HD, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2053 | for i = 0, 2, 0.1 / Animation_Speed do | |
| 2054 | Swait() | |
| 2055 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2056 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2057 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2058 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(150), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2059 | if ANIM == "Idle" then | |
| 2060 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2061 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2062 | elseif ANIM == "Walk" then | |
| 2063 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2064 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2065 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
| 2066 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 2067 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 2068 | end | |
| 2069 | end | |
| 2070 | HEADWELD:remove() | |
| 2071 | for i = 0, 0.5, 0.1 / Animation_Speed do | |
| 2072 | Swait() | |
| 2073 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2074 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2075 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2076 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2077 | if ANIM == "Idle" then | |
| 2078 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2079 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2080 | elseif ANIM == "Walk" then | |
| 2081 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2082 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2083 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
| 2084 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 2085 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 2086 | end | |
| 2087 | end | |
| 2088 | CreateSound("907333406", Torso, 10, 1)
| |
| 2089 | for i = 0, 0.25, 0.1 / Animation_Speed do | |
| 2090 | Swait() | |
| 2091 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2092 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2093 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 2094 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2095 | if ANIM == "Idle" then | |
| 2096 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2097 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2098 | elseif ANIM == "Walk" then | |
| 2099 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2100 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2101 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
| 2102 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 2103 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 2104 | end | |
| 2105 | end | |
| 2106 | RAGWELD:remove() | |
| 2107 | local bv = Instance.new("BodyVelocity")
| |
| 2108 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 2109 | bv.velocity = CF(Torso.Position, RAGTORSO.Position).lookVector * 75 | |
| 2110 | bv.Parent = RAGTORSO | |
| 2111 | Debris:AddItem(bv, 0.05) | |
| 2112 | Debris:AddItem(RAGDOLL, 5) | |
| 2113 | for i = 0, 0.15, 0.1 / Animation_Speed do | |
| 2114 | Swait() | |
| 2115 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2116 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2117 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2118 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2119 | if ANIM == "Idle" then | |
| 2120 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2121 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2122 | elseif ANIM == "Walk" then | |
| 2123 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2124 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2125 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
| 2126 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 2127 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 2128 | end | |
| 2129 | end | |
| 2130 | UNANCHOR = true | |
| 2131 | RootPart.Anchored = false | |
| 2132 | end | |
| 2133 | else | |
| 2134 | UNANCHOR = false | |
| 2135 | RootPart.Anchored = true | |
| 2136 | for i = 0, 0.5, 0.1 / Animation_Speed do | |
| 2137 | Swait() | |
| 2138 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2139 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2140 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2141 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2142 | if ANIM == "Idle" then | |
| 2143 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2144 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2145 | elseif ANIM == "Walk" then | |
| 2146 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2147 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2148 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
| 2149 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 2150 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 2151 | end | |
| 2152 | end | |
| 2153 | for i = 0, 0.25, 0.1 / Animation_Speed do | |
| 2154 | Swait() | |
| 2155 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2156 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2157 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 2158 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2159 | if ANIM == "Idle" then | |
| 2160 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2161 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2162 | elseif ANIM == "Walk" then | |
| 2163 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2164 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2165 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
| 2166 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 2167 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 2168 | end | |
| 2169 | end | |
| 2170 | WLD:remove() | |
| 2171 | TARGET.Parent:BreakJoints() | |
| 2172 | for _, c in pairs(TARGET.Parent:GetChildren()) do | |
| 2173 | if c:IsA("BasePart") then
| |
| 2174 | local bv = Instance.new("BodyVelocity")
| |
| 2175 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 2176 | bv.velocity = CF(Torso.Position, c.Position).lookVector * 75 | |
| 2177 | bv.Parent = c | |
| 2178 | Debris:AddItem(bv, 0.05) | |
| 2179 | end | |
| 2180 | end | |
| 2181 | for i = 0, 0.15, 0.1 / Animation_Speed do | |
| 2182 | Swait() | |
| 2183 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2184 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2185 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2186 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2187 | if ANIM == "Idle" then | |
| 2188 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2189 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2190 | elseif ANIM == "Walk" then | |
| 2191 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2192 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2193 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
| 2194 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 2195 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 2196 | end | |
| 2197 | end | |
| 2198 | UNANCHOR = true | |
| 2199 | RootPart.Anchored = false | |
| 2200 | end | |
| 2201 | end | |
| 2202 | ATTACK = false | |
| 2203 | Rooted = false | |
| 2204 | end | |
| 2205 | ||
| 2206 | function Shot() | |
| 2207 | ATTACK = true | |
| 2208 | Rooted = false | |
| 2209 | for i=0, 0.05, 0.1 / Animation_Speed do | |
| 2210 | Swait() | |
| 2211 | turnto(Mouse.Hit.p) | |
| 2212 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 2213 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 2214 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2215 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2216 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2217 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2218 | end | |
| 2219 | repeat | |
| 2220 | for i=0, 0.05, 0.1 / Animation_Speed do | |
| 2221 | Swait() | |
| 2222 | turnto(Mouse.Hit.p) | |
| 2223 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 2224 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 2225 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2226 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2227 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2228 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2229 | end | |
| 2230 | local HIT,POS = CastProperRay(Hole2.Position, Mouse.Hit.p, 1000, Character) | |
| 2231 | SpawnTrail(Hole2.Position,POS) | |
| 2232 | if HIT ~= nil then | |
| 2233 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
| 2234 | Banish(HIT.Parent) | |
| 2235 | end | |
| 2236 | end | |
| 2237 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,7.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(.5,0,.5), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2238 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(.5,0,.5), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 2239 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(.5,0,.5), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 2240 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(.5,0,.5), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 2241 | for i=0, 0.05, 0.1 / Animation_Speed do | |
| 2242 | Swait() | |
| 2243 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 2244 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
| 2245 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2246 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2247 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2248 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2249 | end | |
| 2250 | until KEYHOLD == false | |
| 2251 | ATTACK = false | |
| 2252 | Rooted = false | |
| 2253 | end | |
| 2254 | ||
| 2255 | function AttackTemplate() | |
| 2256 | ATTACK = true | |
| 2257 | Rooted = false | |
| 2258 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2259 | Swait() | |
| 2260 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2261 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2262 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(100), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2263 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2264 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2265 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2266 | end | |
| 2267 | ATTACK = false | |
| 2268 | Rooted = false | |
| 2269 | end | |
| 2270 | ||
| 2271 | function BulletRoller() | |
| 2272 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 2273 | if HITFLOOR then | |
| 2274 | ATTACK = true | |
| 2275 | Rooted = true | |
| 2276 | local bv = Instance.new("BodyVelocity")
| |
| 2277 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 2278 | bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1,-4).p).lookVector*175 | |
| 2279 | bv.Parent = RootPart | |
| 2280 | local GYRO = IT("BodyGyro",RootPart)
| |
| 2281 | GYRO.D = 2 | |
| 2282 | GYRO.P = 20000 | |
| 2283 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 2284 | GYRO.CFrame = CF(RootPart.Position,RootPart.CFrame*CF(0,0,-5).p) | |
| 2285 | CreateSound(145486992,Torso,10,0.85,false) | |
| 2286 | for i=0, 0.05, 0.1 / Animation_Speed do | |
| 2287 | Swait() | |
| 2288 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(-10)), 1 / Animation_Speed) | |
| 2289 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(10)), 1 / Animation_Speed) | |
| 2290 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2291 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(20), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2292 | if ANIM == "Fall" or ANIM == "Jump" then | |
| 2293 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2294 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2295 | else | |
| 2296 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2297 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2298 | end | |
| 2299 | end | |
| 2300 | bv:Remove() | |
| 2301 | local E = 360/15 | |
| 2302 | for i = 1, 15 do | |
| 2303 | Swait() | |
| 2304 | WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(8,1,8), Size2 = VT(2,15,2), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RootPart.Position,HITPOS) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
| |
| 2305 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2306 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2307 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(5), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2308 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-5), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2309 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2310 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2311 | end | |
| 2312 | Cooldown1 = true | |
| 2313 | local LANDED = nil | |
| 2314 | local POS = nil | |
| 2315 | coroutine.resume(coroutine.create(function() | |
| 2316 | repeat | |
| 2317 | Swait() | |
| 2318 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2319 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2320 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2321 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2322 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2323 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2324 | until LANDED ~= nil | |
| 2325 | end)) | |
| 2326 | repeat | |
| 2327 | Swait() | |
| 2328 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4.2, Character) | |
| 2329 | if HITFLOOR then | |
| 2330 | LANDED = HITFLOOR | |
| 2331 | POS = HITPOS | |
| 2332 | end | |
| 2333 | until LANDED ~= nil | |
| 2334 | GYRO:remove() | |
| 2335 | Swait(4) | |
| 2336 | ManualAoE(RootPart.Position,10,20,50,0,false) | |
| 2337 | CreateSound(765590102, Torso, 2, (MRANDOM(8,12)/10)+0.3, false) | |
| 2338 | WACKYEFFECT({EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(20,20,20), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(.5,0,.5), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
| |
| 2339 | for i = 0, 4 do | |
| 2340 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(0,0.33,0), Size2 = VT(8,0.11,8), Transparency = 0.4, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-10,10), RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
| |
| 2341 | end | |
| 2342 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 2343 | Swait() | |
| 2344 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -2.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2345 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2346 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(179), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2347 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(179), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2348 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2349 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2350 | end | |
| 2351 | local AMMO = 0 | |
| 2352 | repeat | |
| 2353 | AMMO = AMMO + 1 | |
| 2354 | for i=0, 0.1, 0.05 / Animation_Speed do | |
| 2355 | Swait() | |
| 2356 | turnto(Mouse.Hit.p) | |
| 2357 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -2.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2358 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0.35, 0 + ((1) - 1)) * ANGLES(RAD(-75 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2359 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(179), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2360 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.4, 0.8, 0) * ANGLES(RAD(179), RAD(0), RAD(70)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2361 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2362 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2363 | end | |
| 2364 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
| 2365 | SpawnTrail(Hole.Position,POS) | |
| 2366 | if HIT ~= nil then | |
| 2367 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
| 2368 | Banish(HIT.Parent) | |
| 2369 | end | |
| 2370 | end | |
| 2371 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(.5,0,.5), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2372 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(.5,0,.5), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 2373 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(.5,0,.5), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 2374 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(.5,0,.5), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 2375 | Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30 | |
| 2376 | for i=0, 0.075, 0.05 / Animation_Speed do | |
| 2377 | Swait() | |
| 2378 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -2.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2379 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0.35, 0 + ((1) - 1)) * ANGLES(RAD(-85 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2380 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(190), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2381 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.4, 0.8, 0) * ANGLES(RAD(190), RAD(0), RAD(70)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2382 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2383 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2384 | end | |
| 2385 | until AMMO == 5 | |
| 2386 | ATTACK = false | |
| 2387 | Rooted = false | |
| 2388 | wait(0.3) | |
| 2389 | Cooldown1 = false | |
| 2390 | end | |
| 2391 | end | |
| 2392 | ||
| 2393 | local Cooldown2 = false | |
| 2394 | ||
| 2395 | function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
| 2396 | local CHILDREN = workspace:GetDescendants() | |
| 2397 | for index, CHILD in pairs(CHILDREN) do | |
| 2398 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 2399 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2400 | if HUM then | |
| 2401 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2402 | if TORSO then | |
| 2403 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 2404 | if INSTAKILL == true then | |
| 2405 | CHILD:BreakJoints() | |
| 2406 | else | |
| 2407 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
| 2408 | ManualDamage(HUM,DMG,TORSO) | |
| 2409 | end | |
| 2410 | if FLING > 0 then | |
| 2411 | for _, c in pairs(CHILD:GetChildren()) do | |
| 2412 | if c:IsA("BasePart") then
| |
| 2413 | local bv = Instance.new("BodyVelocity")
| |
| 2414 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 2415 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
| 2416 | bv.Parent = c | |
| 2417 | Debris:AddItem(bv,0.05) | |
| 2418 | end | |
| 2419 | end | |
| 2420 | end | |
| 2421 | end | |
| 2422 | end | |
| 2423 | end | |
| 2424 | end | |
| 2425 | end | |
| 2426 | end | |
| 2427 | ||
| 2428 | function Extreme_Offset() | |
| 2429 | local HITFLOOR, HITPOS = Raycast(Mouse.Hit.p + VT(0, 1, 0), CF(Mouse.Hit.p + VT(0, 1, 0), Mouse.Hit.p - VT(0, 1, 0)).lookVector, 25, Character) | |
| 2430 | if HITFLOOR then | |
| 2431 | local ORIGINPOS = VT(RootPart.Position.X, HITPOS.Y + 8, RootPart.Position.Z) | |
| 2432 | CreateSound("1295446488", Torso, 5, 1)
| |
| 2433 | for i = 1, 5 do | |
| 2434 | WACKYEFFECT({
| |
| 2435 | Time = MRANDOM(15, 35), | |
| 2436 | EffectType = "Round Slash", | |
| 2437 | Size = VT(0, 0, 0), | |
| 2438 | Size2 = VT(0.3, 0, 0.3), | |
| 2439 | Transparency = 0.5, | |
| 2440 | Transparency2 = 1, | |
| 2441 | CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-25, 25))), | |
| 2442 | MoveToPos = nil, | |
| 2443 | RotationX = MRANDOM(-50, 50) / 10, | |
| 2444 | RotationY = MRANDOM(-50, 50) / 10, | |
| 2445 | RotationZ = MRANDOM(-50, 50) / 10, | |
| 2446 | Material = "Neon", | |
| 2447 | Color = C3(.5,0,.5), | |
| 2448 | SoundID = nil, | |
| 2449 | SoundPitch = nil, | |
| 2450 | SoundVolume = nil | |
| 2451 | }) | |
| 2452 | end | |
| 2453 | ATTACK = true | |
| 2454 | Rooted = true | |
| 2455 | UNANCHOR = false | |
| 2456 | RootPart.Anchored = true | |
| 2457 | RootPart.CFrame = CF(HITPOS + VT(0, 8, 0), ORIGINPOS) * ANGLES(RAD(0), RAD(180), RAD(0)) | |
| 2458 | for i = 1, 5 do | |
| 2459 | WACKYEFFECT({
| |
| 2460 | Time = MRANDOM(15, 35), | |
| 2461 | EffectType = "Round Slash", | |
| 2462 | Size = VT(0, 0, 0), | |
| 2463 | Size2 = VT(0.3, 0, 0.3), | |
| 2464 | Transparency = 0.5, | |
| 2465 | Transparency2 = 1, | |
| 2466 | CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-25, 25))), | |
| 2467 | MoveToPos = nil, | |
| 2468 | RotationX = MRANDOM(-50, 50) / 10, | |
| 2469 | RotationY = MRANDOM(-50, 50) / 10, | |
| 2470 | RotationZ = MRANDOM(-50, 50) / 10, | |
| 2471 | Material = "Neon", | |
| 2472 | Color = C3(.5,0,.5), | |
| 2473 | SoundID = nil, | |
| 2474 | SoundPitch = nil, | |
| 2475 | SoundVolume = nil | |
| 2476 | }) | |
| 2477 | end | |
| 2478 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
| 2479 | Swait() | |
| 2480 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(150)), 2 / Animation_Speed) | |
| 2481 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2482 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 2483 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 2484 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2485 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2486 | end | |
| 2487 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 2488 | Swait() | |
| 2489 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(300)), 0.02 / Animation_Speed) | |
| 2490 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.02 / Animation_Speed) | |
| 2491 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.02 / Animation_Speed) | |
| 2492 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.02 / Animation_Speed) | |
| 2493 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.02 / Animation_Speed) | |
| 2494 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.02 / Animation_Speed) | |
| 2495 | end | |
| 2496 | for i = 1, 10 do | |
| 2497 | Swait() | |
| 2498 | RootPart.CFrame = RootPart.CFrame * CF(0, -0.4, 0) | |
| 2499 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(300)), 1.7 / Animation_Speed) | |
| 2500 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1.7 / Animation_Speed) | |
| 2501 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1.7 / Animation_Speed) | |
| 2502 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.7 / Animation_Speed) | |
| 2503 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.7 / Animation_Speed) | |
| 2504 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.7 / Animation_Speed) | |
| 2505 | end | |
| 2506 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
| 2507 | Swait() | |
| 2508 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 1.5 / Animation_Speed) | |
| 2509 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1.5 / Animation_Speed) | |
| 2510 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
| 2511 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.5 / Animation_Speed) | |
| 2512 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / Animation_Speed) | |
| 2513 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.5 / Animation_Speed) | |
| 2514 | end | |
| 2515 | local HITFLOOR, HITPOS = Raycast(RightArm.Position, CF(RightArm.Position, RightArm.Position + VT(0, -1, 0)).lookVector, 8, Character) | |
| 2516 | if HITFLOOR then | |
| 2517 | if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 2518 | local CHILDREN = HITFLOOR.Parent:GetDescendants() | |
| 2519 | for index, CHILD in pairs(CHILDREN) do | |
| 2520 | if CHILD:IsA("BasePart") and CHILD.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 2521 | for i = 1, 5 do | |
| 2522 | CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 2, 5, MRANDOM(15, 25)) | |
| 2523 | CHILD:remove() | |
| 2524 | end | |
| 2525 | end | |
| 2526 | end | |
| 2527 | local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0)) | |
| 2528 | SOUNDPART.CFrame = CF(HITPOS) | |
| 2529 | Debris:AddItem(SOUNDPART, 5) | |
| 2530 | CreateSound("130972023", SOUNDPART, 6, 3)
| |
| 2531 | CreateSound("182765513", SOUNDPART, 6, 1)
| |
| 2532 | WACKYEFFECT({
| |
| 2533 | EffectType = "Ring", | |
| 2534 | Size = VT(0, 0, 0), | |
| 2535 | Size2 = VT(1, 1, 0), | |
| 2536 | Transparency = 0.7, | |
| 2537 | Transparency2 = 1, | |
| 2538 | CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)), | |
| 2539 | MoveToPos = nil, | |
| 2540 | RotationX = 0, | |
| 2541 | RotationY = 0, | |
| 2542 | RotationZ = 0, | |
| 2543 | Material = "Neon", | |
| 2544 | Color = C3(.5,0,.5), | |
| 2545 | SoundID = nil, | |
| 2546 | SoundPitch = nil, | |
| 2547 | SoundVolume = nil | |
| 2548 | }) | |
| 2549 | elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 2550 | local CHILDREN = HITFLOOR.Parent.Parent:GetDescendants() | |
| 2551 | for index, CHILD in pairs(CHILDREN) do | |
| 2552 | if CHILD:IsA("BasePart") and CHILD.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 2553 | for i = 1, 5 do | |
| 2554 | CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 2, 5, MRANDOM(15, 25)) | |
| 2555 | CHILD:remove() | |
| 2556 | end | |
| 2557 | end | |
| 2558 | end | |
| 2559 | local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0)) | |
| 2560 | SOUNDPART.CFrame = CF(HITPOS) | |
| 2561 | Debris:AddItem(SOUNDPART, 5) | |
| 2562 | CreateSound("130972023", SOUNDPART, 6, 3)
| |
| 2563 | CreateSound("182765513", SOUNDPART, 6, 1)
| |
| 2564 | WACKYEFFECT({
| |
| 2565 | EffectType = "Ring", | |
| 2566 | Size = VT(0, 0, 0), | |
| 2567 | Size2 = VT(1, 1, 0), | |
| 2568 | Transparency = 0.7, | |
| 2569 | Transparency2 = 1, | |
| 2570 | CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)), | |
| 2571 | MoveToPos = nil, | |
| 2572 | RotationX = 0, | |
| 2573 | RotationY = 0, | |
| 2574 | RotationZ = 0, | |
| 2575 | Material = "Neon", | |
| 2576 | Color = C3(.5,0,.5), | |
| 2577 | SoundID = nil, | |
| 2578 | SoundPitch = nil, | |
| 2579 | SoundVolume = nil | |
| 2580 | }) | |
| 2581 | elseif HITFLOOR.Anchored == false then | |
| 2582 | if HITFLOOR.Parent ~= workspace then | |
| 2583 | local CHILDREN = HITFLOOR.Parent:GetDescendants() | |
| 2584 | for index, CHILD in pairs(CHILDREN) do | |
| 2585 | if CHILD:IsA("BasePart") and CHILD.Position.Y < HITPOS.Y then
| |
| 2586 | for i = 1, 5 do | |
| 2587 | CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 3, 5, MRANDOM(15, 25)) | |
| 2588 | end | |
| 2589 | CHILD:remove() | |
| 2590 | end | |
| 2591 | end | |
| 2592 | else | |
| 2593 | for i = 1, 5 do | |
| 2594 | CreateFlyingDebree(HITFLOOR, CF(HITFLOOR.Position), 1, HITFLOOR.Size / 3, 5, MRANDOM(15, 25)) | |
| 2595 | end | |
| 2596 | HITFLOOR:remove() | |
| 2597 | end | |
| 2598 | local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0)) | |
| 2599 | SOUNDPART.CFrame = CF(HITPOS) | |
| 2600 | Debris:AddItem(SOUNDPART, 5) | |
| 2601 | CreateSound("130972023", SOUNDPART, 10, 3)
| |
| 2602 | CreateSound("178452217", SOUNDPART, 6, 1)
| |
| 2603 | WACKYEFFECT({
| |
| 2604 | EffectType = "Ring", | |
| 2605 | Size = VT(0, 0, 0), | |
| 2606 | Size2 = VT(1, 1, 0), | |
| 2607 | Transparency = 0.7, | |
| 2608 | Transparency2 = 1, | |
| 2609 | CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)), | |
| 2610 | MoveToPos = nil, | |
| 2611 | RotationX = 0, | |
| 2612 | RotationY = 0, | |
| 2613 | RotationZ = 0, | |
| 2614 | Material = "Neon", | |
| 2615 | Color = C3(.5,0,.5), | |
| 2616 | SoundID = nil, | |
| 2617 | SoundPitch = nil, | |
| 2618 | SoundVolume = nil | |
| 2619 | }) | |
| 2620 | else | |
| 2621 | local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0)) | |
| 2622 | SOUNDPART.CFrame = CF(HITPOS) | |
| 2623 | Debris:AddItem(SOUNDPART, 5) | |
| 2624 | CreateSound("130972023", SOUNDPART, 10, 1)
| |
| 2625 | CreateSound("130972023", SOUNDPART, 6, 0.7)
| |
| 2626 | CreateDebreeRing(HITFLOOR, HITPOS, 5, VT(5, 5, 5), 5) | |
| 2627 | CreateDebreeRing(HITFLOOR, HITPOS, 8, VT(8, 8, 8), 5) | |
| 2628 | ApplyAoE(HITPOS, 15, 45, 75, 75, false) | |
| 2629 | ApplyAoE(HITPOS, 25, 25, 35, 35, false) | |
| 2630 | for i = 1, 5 do | |
| 2631 | CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(MRANDOM(10, 30) / 10, MRANDOM(10, 30) / 10, MRANDOM(10, 30) / 10), 5, MRANDOM(75, 150)) | |
| 2632 | end | |
| 2633 | for i = 1, 5 do | |
| 2634 | CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(MRANDOM(10, 30) / 2, MRANDOM(10, 30) / 2, MRANDOM(10, 30) / 2), 5, MRANDOM(75, 150)) | |
| 2635 | end | |
| 2636 | end | |
| 2637 | end | |
| 2638 | for i = 0, 1.2, 0.1 / Animation_Speed do | |
| 2639 | Swait() | |
| 2640 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 1.5 / Animation_Speed) | |
| 2641 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1.5 / Animation_Speed) | |
| 2642 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
| 2643 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.5 / Animation_Speed) | |
| 2644 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / Animation_Speed) | |
| 2645 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.5 / Animation_Speed) | |
| 2646 | end | |
| 2647 | ATTACK = false | |
| 2648 | Rooted = false | |
| 2649 | UNANCHOR = true | |
| 2650 | RootPart.Anchored = false | |
| 2651 | end | |
| 2652 | end | |
| 2653 | ||
| 2654 | function CreateDebreeRing(FLOOR, POSITION, SIZE, BLOCKSIZE, SWAIT) | |
| 2655 | if FLOOR ~= nil then | |
| 2656 | coroutine.resume(coroutine.create(function() | |
| 2657 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0, 0, 0)) | |
| 2658 | PART.CFrame = CF(POSITION) | |
| 2659 | for i = 1, 45 do | |
| 2660 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
| 2661 | RingPiece.Material = FLOOR.Material | |
| 2662 | RingPiece.Color = FLOOR.Color | |
| 2663 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i * 8), RAD(0)) * CF(SIZE * 4, 0, 0) * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))) | |
| 2664 | Debris:AddItem(RingPiece, SWAIT) | |
| 2665 | end | |
| 2666 | PART:remove() | |
| 2667 | end)) | |
| 2668 | end | |
| 2669 | end | |
| 2670 | function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH) | |
| 2671 | if FLOOR ~= nil then | |
| 2672 | for i = 1, AMOUNT do | |
| 2673 | do | |
| 2674 | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false) | |
| 2675 | DEBREE.Material = FLOOR.Material | |
| 2676 | DEBREE.Color = FLOOR.Color | |
| 2677 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))) | |
| 2678 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH)) | |
| 2679 | coroutine.resume(coroutine.create(function() | |
| 2680 | Swait(15) | |
| 2681 | DEBREE.Parent = workspace | |
| 2682 | DEBREE.CanCollide = true | |
| 2683 | Debris:AddItem(DEBREE, SWAIT) | |
| 2684 | end)) | |
| 2685 | end | |
| 2686 | end | |
| 2687 | end | |
| 2688 | end | |
| 2689 | ||
| 2690 | function RiftForm() | |
| 2691 | ATTACK = true | |
| 2692 | Rooted = false | |
| 2693 | UNANCHOR = false | |
| 2694 | RootPart.Anchored = true | |
| 2695 | for i=0, 5, 0.1 / Animation_Speed do | |
| 2696 | Swait() | |
| 2697 | RootPart.CFrame = RootPart.CFrame * CF(0,0.2,0) | |
| 2698 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2699 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2700 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 2701 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 2702 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed) | |
| 2703 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed) | |
| 2704 | end | |
| 2705 | CreateSound("1368598393", Effects, 10, 1)
| |
| 2706 | for i=0, 2, 0.1 / Animation_Speed do | |
| 2707 | Swait() | |
| 2708 | local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
| 2709 | MagicSphere3(VT(0,0,0),15,CFRAME,"Royal purple",VT(0.1,0.1,5)) | |
| 2710 | MagicSphere3(VT(0.1,0.1,0.1),15,CFRAME,"Royal purple",VT(0.1,0.1,5)) | |
| 2711 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2712 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2713 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 2714 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 2715 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2716 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2717 | end | |
| 2718 | CreateSound("1368583274", Effects, 10, 1)
| |
| 2719 | for i=0, 6, 0.1 / Animation_Speed do | |
| 2720 | Swait() | |
| 2721 | CreateRing2(VT(45,5,0)*2,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(-1,0,0)) | |
| 2722 | CreateRing2(VT(45,5,0)*3,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(-1,0,0)*3) | |
| 2723 | local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
| 2724 | MagicSphere3(VT(0,0,0),15,CFRAME,"Royal purple",VT(0.1,0.1,55)) | |
| 2725 | MagicSphere3(VT(0,0,0),15,CFRAME,"Royal purple",VT(2,2,2)) | |
| 2726 | MagicSphere3(VT(0.1,0.1,0.1),15,CFRAME,"Royal Purple",VT(0.1,0.1,55)) | |
| 2727 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2728 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2729 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 2730 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 2731 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2732 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2733 | end | |
| 2734 | CreateSound("907329532", Effects, 10, 0.9)
| |
| 2735 | Swait(175) | |
| 2736 | CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Royal purple",VT(7,7,0)) | |
| 2737 | CreateSound("1368605755", Effects, 10, 1)
| |
| 2738 | CreateSound("1368637781", Effects, 10, 1)
| |
| 2739 | MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Royal purple",VT(5,5,5)) | |
| 2740 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2741 | CreateRing2(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(4,4,0)) | |
| 2742 | CreateRing2(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(5,5,0)) | |
| 2743 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2744 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2745 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 2746 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 2747 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed) | |
| 2748 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed) | |
| 2749 | end | |
| 2750 | UNANCHOR = true | |
| 2751 | RootPart.Anchored = false | |
| 2752 | ATTACK = false | |
| 2753 | Rooted = false | |
| 2754 | end | |
| 2755 | ||
| 2756 | function CreateRing2(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
| 2757 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 2758 | local mesh = IT("SpecialMesh",wave)
| |
| 2759 | mesh.MeshType = "FileMesh" | |
| 2760 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 2761 | mesh.Scale = SIZE | |
| 2762 | mesh.Offset = VT(0,0,0) | |
| 2763 | wave.CFrame = CFRAME | |
| 2764 | coroutine.resume(coroutine.create(function(PART) | |
| 2765 | for i = 1, WAIT do | |
| 2766 | Swait() | |
| 2767 | mesh.Scale = mesh.Scale + GROW | |
| 2768 | if DOESROT == true then | |
| 2769 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 2770 | end | |
| 2771 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 2772 | if wave.Transparency > 0.99 then | |
| 2773 | wave:remove() | |
| 2774 | end | |
| 2775 | end | |
| 2776 | end)) | |
| 2777 | end | |
| 2778 | ||
| 2779 | function MagicSphere3(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 2780 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 2781 | local mesh = IT("SpecialMesh",wave)
| |
| 2782 | mesh.MeshType = "Sphere" | |
| 2783 | mesh.Scale = SIZE | |
| 2784 | mesh.Offset = VT(0,0,0) | |
| 2785 | wave.CFrame = CFRAME | |
| 2786 | coroutine.resume(coroutine.create(function(PART) | |
| 2787 | for i = 1, WAIT do | |
| 2788 | Swait() | |
| 2789 | mesh.Scale = mesh.Scale + GROW | |
| 2790 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 2791 | if wave.Transparency > 0.99 then | |
| 2792 | wave:remove() | |
| 2793 | end | |
| 2794 | end | |
| 2795 | end)) | |
| 2796 | end | |
| 2797 | ||
| 2798 | local lightning = Instance.new("ParticleEmitter",Torso)
| |
| 2799 | lightning.Texture = "http://www.roblox.com/asset/?id=348321827" | |
| 2800 | lightning.LightEmission = 0 | |
| 2801 | lightning.Color = ColorSequence.new(Color3.new(5,0,.5),Color3.new(0,0,0)) | |
| 2802 | lightning.LockedToPart = true | |
| 2803 | lightning.Rate = 20 | |
| 2804 | lightning.Lifetime = NumberRange.new(0.1,0.10) | |
| 2805 | lightning.Rotation = NumberRange.new(0,360) | |
| 2806 | lightning.Size = NumberSequence.new(3,3,3) | |
| 2807 | lightning.Transparency = NumberSequence.new(0,0) | |
| 2808 | lightning.Speed = NumberRange.new(0,0) | |
| 2809 | lightning.RotSpeed = NumberRange.new(0,0) | |
| 2810 | lightning.ZOffset = 5 | |
| 2811 | lightning.Parent = Character.Torso | |
| 2812 | lightning.Enabled = false | |
| 2813 | ||
| 2814 | Player=game:GetService('Players').LocalPlayer
| |
| 2815 | Character=Player.Character | |
| 2816 | Mouse=Player:GetMouse() | |
| 2817 | m=Instance.new('Model',Character)
| |
| 2818 | local function weldBetween(a, b) | |
| 2819 | local weldd = Instance.new("ManualWeld")
| |
| 2820 | weldd.Part0 = a | |
| 2821 | weldd.Part1 = b | |
| 2822 | weldd.C0 = CFrame.new() | |
| 2823 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 2824 | weldd.Parent = a | |
| 2825 | return weldd | |
| 2826 | end | |
| 2827 | ||
| 2828 | it=Instance.new | |
| 2829 | ||
| 2830 | function nooutline(part) | |
| 2831 | part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10 | |
| 2832 | end | |
| 2833 | ||
| 2834 | function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) | |
| 2835 | local fp=it("Part")
| |
| 2836 | fp.formFactor=formfactor | |
| 2837 | fp.Parent=parent | |
| 2838 | fp.Reflectance=reflectance | |
| 2839 | fp.Transparency=transparency | |
| 2840 | fp.CanCollide=false | |
| 2841 | fp.Locked=true | |
| 2842 | fp.BrickColor=BrickColor.new(tostring(brickcolor)) | |
| 2843 | fp.Name=name | |
| 2844 | fp.Size=size | |
| 2845 | fp.Position=Character.Torso.Position | |
| 2846 | nooutline(fp) | |
| 2847 | fp.Material=material | |
| 2848 | fp:BreakJoints() | |
| 2849 | return fp | |
| 2850 | end | |
| 2851 | ||
| 2852 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
| 2853 | local mesh=it(Mesh) | |
| 2854 | mesh.Parent=part | |
| 2855 | if Mesh=="SpecialMesh" then | |
| 2856 | mesh.MeshType=meshtype | |
| 2857 | mesh.MeshId=meshid | |
| 2858 | end | |
| 2859 | mesh.Offset=offset | |
| 2860 | mesh.Scale=scale | |
| 2861 | return mesh | |
| 2862 | end | |
| 2863 | ||
| 2864 | function weld(parent,part0,part1,c0,c1) | |
| 2865 | local weld=it("Weld")
| |
| 2866 | weld.Parent=parent | |
| 2867 | weld.Part0=part0 | |
| 2868 | weld.Part1=part1 | |
| 2869 | weld.C0=c0 | |
| 2870 | weld.C1=c1 | |
| 2871 | return weld | |
| 2872 | end | |
| 2873 | ||
| 2874 | local eeeffecto = Instance.new("ParticleEmitter",Torso)
| |
| 2875 | eeeffecto.Texture = "http://www.roblox.com/asset/?id=305943367" | |
| 2876 | eeeffecto.LightEmission = 0 | |
| 2877 | eeeffecto.Color = ColorSequence.new(Color3.new(5,0,.5),Color3.new(0,0,0)) | |
| 2878 | eeeffecto.LockedToPart = true | |
| 2879 | eeeffecto.Rate = 10 | |
| 2880 | eeeffecto.Lifetime = NumberRange.new(0.1,0.1) | |
| 2881 | eeeffecto.Rotation = NumberRange.new(0,0) | |
| 2882 | eeeffecto.Size = NumberSequence.new(9,9,9) | |
| 2883 | eeeffecto.Transparency = NumberSequence.new(0,0) | |
| 2884 | eeeffecto.Speed = NumberRange.new(0,0) | |
| 2885 | eeeffecto.RotSpeed = NumberRange.new(0,0) | |
| 2886 | eeeffecto.Parent = Character.Torso | |
| 2887 | eeeffecto.Enabled = false | |
| 2888 | ||
| 2889 | --//=================================\\ | |
| 2890 | --|| ASSIGN THINGS TO KEYS | |
| 2891 | --\\=================================// | |
| 2892 | ||
| 2893 | function MouseDown(Mouse) | |
| 2894 | if ATTACK == false then | |
| 2895 | end | |
| 2896 | end | |
| 2897 | ||
| 2898 | function MouseUp(Mouse) | |
| 2899 | HOLD = false | |
| 2900 | end | |
| 2901 | ||
| 2902 | function KeyDown(Key) | |
| 2903 | KEYHOLD = true | |
| 2904 | if Key == "l" and ATTACK == false then | |
| 2905 | RiftForm() | |
| 2906 | lightning.Enabled = true | |
| 2907 | eeeffecto.Enabled = true | |
| 2908 | SKILL4TEXT:remove() | |
| 2909 | SKILL3TEXT:remove() | |
| 2910 | SKILL2TEXT:remove() | |
| 2911 | SKILL1TEXT:remove() | |
| 2912 | ||
| 2913 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 1") | |
| 2914 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 2") | |
| 2915 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 3") | |
| 2916 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 4") | |
| 2917 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[E]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 5") | |
| 2918 | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[X]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 6") | |
| 2919 | RiftWorld() | |
| 2920 | s:stop() | |
| 2921 | local s = Instance.new("Sound",char)
| |
| 2922 | s.Name = "BGMusic" | |
| 2923 | s.SoundId = "rbxassetid://1275083876" | |
| 2924 | s.Pitch = 1 | |
| 2925 | s.Volume = 40 | |
| 2926 | s.Looped = true | |
| 2927 | s.archivable = false | |
| 2928 | s.Parent = char.Head | |
| 2929 | wait(0.1) | |
| 2930 | s:play() | |
| 2931 | end | |
| 2932 | ||
| 2933 | if Key == "z" and ATTACK == false then | |
| 2934 | Shot() | |
| 2935 | end | |
| 2936 | ||
| 2937 | if Key == "x" and ATTACK == false then | |
| 2938 | Neck_Snap() | |
| 2939 | end | |
| 2940 | ||
| 2941 | if Key == "c" and ATTACK == false then | |
| 2942 | ShadowCloak() | |
| 2943 | end | |
| 2944 | ||
| 2945 | if Key == "v" and ATTACK == false then | |
| 2946 | BulletRoller() | |
| 2947 | end | |
| 2948 | ||
| 2949 | if Key == "b" and ATTACK == false then | |
| 2950 | Extreme_Offset() | |
| 2951 | end | |
| 2952 | end | |
| 2953 | ||
| 2954 | function KeyUp(Key) | |
| 2955 | KEYHOLD = false | |
| 2956 | end | |
| 2957 | ||
| 2958 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 2959 | MouseDown(NEWKEY) | |
| 2960 | end) | |
| 2961 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 2962 | MouseUp(NEWKEY) | |
| 2963 | end) | |
| 2964 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 2965 | KeyDown(NEWKEY) | |
| 2966 | end) | |
| 2967 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 2968 | KeyUp(NEWKEY) | |
| 2969 | end) | |
| 2970 | ||
| 2971 | --//=================================\\ | |
| 2972 | --\\=================================// | |
| 2973 | ||
| 2974 | ||
| 2975 | function unanchor() | |
| 2976 | if UNANCHOR == true then | |
| 2977 | g = Character:GetChildren() | |
| 2978 | for i = 1, #g do | |
| 2979 | if g[i].ClassName == "Part" then | |
| 2980 | g[i].Anchored = false | |
| 2981 | end | |
| 2982 | end | |
| 2983 | end | |
| 2984 | end | |
| 2985 | ||
| 2986 | ||
| 2987 | --//=================================\\ | |
| 2988 | --|| WRAP THE WHOLE SCRIPT UP | |
| 2989 | --\\=================================// | |
| 2990 | ||
| 2991 | Humanoid.Changed:connect(function(Jump) | |
| 2992 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 2993 | Humanoid.Jump = false | |
| 2994 | end | |
| 2995 | end) | |
| 2996 | ||
| 2997 | local CONNECT = nil | |
| 2998 | ||
| 2999 | while true do | |
| 3000 | Swait() | |
| 3001 | ANIMATE.Parent = nil | |
| 3002 | if Character:FindFirstChildOfClass("Humanoid") == nil then
| |
| 3003 | Humanoid = IT("Humanoid",Character)
| |
| 3004 | end | |
| 3005 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
| 3006 | v:Stop(); | |
| 3007 | end | |
| 3008 | SINE = SINE + CHANGE | |
| 3009 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 3010 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 3011 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 3012 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
| 3013 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 3014 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 3015 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 3016 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 3017 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 3018 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 3019 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3020 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3021 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3022 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3023 | end | |
| 3024 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 3025 | ANIM = "Jump" | |
| 3026 | if ATTACK == false then | |
| 3027 | Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1) | |
| 3028 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3029 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3030 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 3031 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 3032 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 3033 | end | |
| 3034 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 3035 | ANIM = "Fall" | |
| 3036 | if ATTACK == false then | |
| 3037 | Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1) | |
| 3038 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3039 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3040 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 3041 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 3042 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 3043 | end | |
| 3044 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 3045 | ANIM = "Idle" | |
| 3046 | if ATTACK == false then | |
| 3047 | Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1) | |
| 3048 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3049 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3050 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 3051 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3052 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3053 | end | |
| 3054 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 3055 | ANIM = "Walk" | |
| 3056 | if ATTACK == false then | |
| 3057 | Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1) | |
| 3058 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3059 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3060 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 3061 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 3062 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 3063 | end | |
| 3064 | end | |
| 3065 | unanchor() | |
| 3066 | Humanoid.MaxHealth = "inf" | |
| 3067 | Humanoid.Health = "inf" | |
| 3068 | if Rooted == false then | |
| 3069 | Disable_Jump = false | |
| 3070 | Humanoid.WalkSpeed = Speed | |
| 3071 | elseif Rooted == true then | |
| 3072 | Disable_Jump = true | |
| 3073 | Humanoid.WalkSpeed = 0 | |
| 3074 | end | |
| 3075 | sick.Parent = Torso | |
| 3076 | sick:resume() | |
| 3077 | sick.Volume = 5 | |
| 3078 | sick.Pitch = 1.2 | |
| 3079 | sick.SoundId = "rbxassetid://1470848774" | |
| 3080 | sick.Name = "BanishV3Music" | |
| 3081 | end | |
| 3082 | ||
| 3083 | ||
| 3084 | ||
| 3085 | function CreateMesh(parent, meshtype, x1, y1, z1) | |
| 3086 | local mesh = Instance.new("SpecialMesh", parent)
| |
| 3087 | mesh.MeshType = meshtype | |
| 3088 | mesh.Scale = Vector3.new(x1 * 10, y1 * 10, z1 * 10) | |
| 3089 | return mesh | |
| 3090 | end | |
| 3091 | - | --|| END OF SCRIPT |
| 3091 | + | |
| 3092 | - | No gay shit |
| 3092 | + | |
| 3093 | mesh.MeshType = "FileMesh" | |
| 3094 | mesh.MeshId = meshid | |
| 3095 | mesh.Scale = Vector3.new(x1, y1, z1) | |
| 3096 | return mesh | |
| 3097 | end | |
| 3098 | function CreateSpecialGlowMesh(parent, meshid, x1, y1, z1) | |
| 3099 | local mesh = Instance.new("SpecialMesh", parent)
| |
| 3100 | mesh.MeshType = "FileMesh" | |
| 3101 | mesh.MeshId = meshid | |
| 3102 | mesh.TextureId = "http://www.roblox.com/asset/?id=269748808" | |
| 3103 | mesh.Scale = Vector3.new(x1, y1, z1) | |
| 3104 | mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b) | |
| 3105 | return mesh | |
| 3106 | end | |
| 3107 | function CreateWeld(parent, part0, part1, C1X, C1Y, C1Z, C1Xa, C1Ya, C1Za, C0X, C0Y, C0Z, C0Xa, C0Ya, C0Za) | |
| 3108 | local weld = Instance.new("Weld")
| |
| 3109 | weld.Parent = parent | |
| 3110 | weld.Part0 = part0 | |
| 3111 | weld.Part1 = part1 | |
| 3112 | weld.C1 = CFrame.new(C1X, C1Y, C1Z) * CFrame.Angles(C1Xa, C1Ya, C1Za) | |
| 3113 | weld.C0 = CFrame.new(C0X, C0Y, C0Z) * CFrame.Angles(C0Xa, C0Ya, C0Za) | |
| 3114 | return weld | |
| 3115 | end | |
| 3116 | local handlex = CreateParta(mw2, 1, 1, "Neon", maincolor) | |
| 3117 | CreateMesh(handle, "Brick", 0, 0, 0) | |
| 3118 | local handlexweld = CreateWeld(handlex, tors, handlex, 0, -1.5, -1.05, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 3119 | local valuaring = 10 | |
| 3120 | for i = 0, 49 do | |
| 3121 | valuaring = valuaring + 10 | |
| 3122 | rn = CreateParta(mw2, 0, 0, "Neon", halocolor) | |
| 3123 | CreateMesh(rn, "Brick", 0.25, 0.1, 0.1) | |
| 3124 | CreateWeld(rn, handlex, rn, 0, 1, 0, math.rad(0), math.rad(0), math.rad(valuaring), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 3125 | end | |
| 3126 | local handle = CreateParta(m, 1, 1, "Neon", maincolor) | |
| 3127 | CreateMesh(handle, "Brick", 0.5, 0.5, 0.5) | |
| 3128 | local handleweld = CreateWeld(handle, tors, handle, 0, -1.5, -1.05, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 3129 | local lwing1 = CreateParta(m,1,1,"Neon",maincolor) | |
| 3130 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
| 3131 | local lwing1weld = CreateWeld(lwing1,handle,lwing1,3,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 3132 | ||
| 3133 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
| 3134 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 3135 | CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 3136 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
| 3137 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 3138 | CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 3139 | A0 = Instance.new('Attachment',wed)
| |
| 3140 | A0.Position = vt(0,0.25,0.25) | |
| 3141 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
| 3142 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
| 3143 | CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 3144 | A1 = Instance.new('Attachment',wed)
| |
| 3145 | A1.Position = vt(0,-0.25,-2) | |
| 3146 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
| 3147 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
| 3148 | CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 3149 | ||
| 3150 | tl1 = Instance.new('Trail',wed)
| |
| 3151 | tl1.Attachment0 = A1 | |
| 3152 | tl1.Attachment1 = A0 | |
| 3153 | tl1.Texture = "rbxassetid://2108945559" | |
| 3154 | tl1.LightEmission = 1 | |
| 3155 | tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
| |
| 3156 | tl1.Color = ColorSequence.new(BrickColor.new('Dark blue').Color)
| |
| 3157 | tl1.Lifetime = 0.6 | |
| 3158 | ||
| 3159 | ||
| 3160 | local lwing2 = CreateParta(m,1,1,"Neon",maincolor) | |
| 3161 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
| 3162 | local lwing2weld = CreateWeld(lwing2,handle,lwing2,4,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 3163 | ||
| 3164 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
| 3165 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 3166 | CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 3167 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
| 3168 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 3169 | CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 3170 | A0 = Instance.new('Attachment',wed)
| |
| 3171 | A0.Position = vt(0,0.25,0.25) | |
| 3172 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
| 3173 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
| 3174 | CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 3175 | A1 = Instance.new('Attachment',wed)
| |
| 3176 | A1.Position = vt(0,-0.25,-2) | |
| 3177 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
| 3178 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
| 3179 | CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 3180 | ||
| 3181 | tl2 = Instance.new('Trail',wed)
| |
| 3182 | tl2.Attachment0 = A1 | |
| 3183 | tl2.Attachment1 = A0 | |
| 3184 | tl2.Texture = "rbxassetid://2108945559" | |
| 3185 | tl2.LightEmission = 1 | |
| 3186 | tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
| |
| 3187 | tl2.Color = ColorSequence.new(BrickColor.new('Dark blue').Color)
| |
| 3188 | tl2.Lifetime = 0.6 | |
| 3189 | ||
| 3190 | local lwing3 = CreateParta(m,1,1,"Neon",maincolor) | |
| 3191 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
| 3192 | local lwing3weld = CreateWeld(lwing3,handle,lwing3,4.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 3193 | ||
| 3194 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
| 3195 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 3196 | CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 3197 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
| 3198 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 3199 | CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 3200 | A0 = Instance.new('Attachment',wed)
| |
| 3201 | A0.Position = vt(0,0.25,0.25) | |
| 3202 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
| 3203 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
| 3204 | CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 3205 | A1 = Instance.new('Attachment',wed)
| |
| 3206 | A1.Position = vt(0,-0.25,-2) | |
| 3207 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
| 3208 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
| 3209 | CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 3210 | ||
| 3211 | tl3 = Instance.new('Trail',wed)
| |
| 3212 | tl3.Attachment0 = A1 | |
| 3213 | tl3.Attachment1 = A0 | |
| 3214 | tl3.Texture = "rbxassetid://2108945559" | |
| 3215 | tl3.LightEmission = 1 | |
| 3216 | tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
| |
| 3217 | tl3.Color = ColorSequence.new(BrickColor.new('Dark blue').Color)
| |
| 3218 | tl3.Lifetime = 0.6 | |
| 3219 | local lwing4 = CreateParta(m,1,1,"Neon",maincolor) | |
| 3220 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
| 3221 | local lwing4weld = CreateWeld(lwing4,handle,lwing4,5.75,3,0,math.rad(20),math.rad(0),math.rad(50),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 3222 | ||
| 3223 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
| 3224 | CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2) | |
| 3225 | CreateWeld(wed,lwing4,wed,0,0,0.25*2,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 3226 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
| 3227 | CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2) | |
| 3228 | CreateWeld(wed,lwing4,wed,0,0,0.25*2,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 3229 | A0 = Instance.new('Attachment',wed)
| |
| 3230 | A0.Position = vt(0,0.25*2,0.25*2) | |
| 3231 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
| 3232 | CreateMesh(wed,"Wedge",0.05*2,0.5*2,3*2) | |
| 3233 | CreateWeld(wed,lwing4,wed,0,-0.25*2,1.75*2,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 3234 | A1 = Instance.new('Attachment',wed)
| |
| 3235 | A1.Position = vt(0,-0.25*2,-2*2) | |
| 3236 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
| 3237 | CreateMesh(wed,"Wedge",0.0*25,3*2,0.5*2) | |
| 3238 | CreateWeld(wed,lwing4,wed,0,-1.75*2,0.25*2,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 3239 | ||
| 3240 | tl4 = Instance.new('Trail',wed)
| |
| 3241 | tl4.Attachment0 = A1 | |
| 3242 | tl4.Attachment1 = A0 | |
| 3243 | tl4.Texture = "rbxassetid://2108945559" | |
| 3244 | tl4.LightEmission = 1 | |
| 3245 | tl4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
| |
| 3246 | tl4.Color = ColorSequence.new(BrickColor.new('Dark blue').Color)
| |
| 3247 | tl4.Lifetime = 0.6 | |
| 3248 | local lwing5 = CreateParta(m,1,1,"Neon",maincolor) | |
| 3249 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
| 3250 | local lwing5weld = CreateWeld(lwing5,handle,lwing5,6.75,4,0,math.rad(25),math.rad(0),math.rad(62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 3251 | ||
| 3252 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
| 3253 | CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2) | |
| 3254 | CreateWeld(wed,lwing5,wed,0,0,0.25*2,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 3255 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
| 3256 | CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2) | |
| 3257 | CreateWeld(wed,lwing5,wed,0,0,0.25*2,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 3258 | A0 = Instance.new('Attachment',wed)
| |
| 3259 | A0.Position = vt(0,0.25*2,0.25*2) | |
| 3260 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
| 3261 | CreateMesh(wed,"Wedge",0.05*2,0.5*2,3*2) | |
| 3262 | CreateWeld(wed,lwing5,wed,0,-0.25*2,1.75*2,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 3263 | A1 = Instance.new('Attachment',wed)
| |
| 3264 | A1.Position = vt(0,-0.25*2,-2*2) | |
| 3265 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
| 3266 | CreateMesh(wed,"Wedge",0.05*2,3*2,0.5*2) | |
| 3267 | CreateWeld(wed,lwing5,wed,0,-1.75*2,0.25*2,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 3268 | ||
| 3269 | tl5 = Instance.new('Trail',wed)
| |
| 3270 | tl5.Attachment0 = A1 | |
| 3271 | tl5.Attachment1 = A0 | |
| 3272 | tl5.Texture = "rbxassetid://2108945559" | |
| 3273 | tl5.LightEmission = 1 | |
| 3274 | tl5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
| |
| 3275 | tl5.Color = ColorSequence.new(BrickColor.new('Dark blue').Color)
| |
| 3276 | tl5.Lifetime = 0.6 | |
| 3277 | local lwing6 = CreateParta(m,1,1,"Neon",maincolor) | |
| 3278 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
| 3279 | local lwing6weld = CreateWeld(lwing6,handle,lwing6,7.75,5,0,math.rad(30),math.rad(0),math.rad(75),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 3280 | ||
| 3281 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
| 3282 | CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2) | |
| 3283 | CreateWeld(wed,lwing6,wed,0,0,0.25*2,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 3284 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
| 3285 | CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2) | |
| 3286 | CreateWeld(wed,lwing6,wed,0,0,0.25*2,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 3287 | A0 = Instance.new('Attachment',wed)
| |
| 3288 | A0.Position = vt(0,0.25*2,0.25*2) | |
| 3289 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
| 3290 | CreateMesh(wed,"Wedge",0.05*2,0.5*2,3*2) | |
| 3291 | CreateWeld(wed,lwing6,wed,0,-0.25*2,1.75*2,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 3292 | A1 = Instance.new('Attachment',wed)
| |
| 3293 | A1.Position = vt(0,-0.25*2,-2*2) | |
| 3294 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
| 3295 | CreateMesh(wed,"Wedge",0.05*2,3*2,0.5*2) | |
| 3296 | CreateWeld(wed,lwing6,wed,0,-1.75*2,0.25*2,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 3297 | tl6 = Instance.new('Trail',wed)
| |
| 3298 | tl6.Attachment0 = A1 | |
| 3299 | tl6.Attachment1 = A0 | |
| 3300 | tl6.Texture = "rbxassetid://2108945559" | |
| 3301 | tl6.LightEmission = 1 | |
| 3302 | tl6.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
| |
| 3303 | tl6.Color = ColorSequence.new(BrickColor.new('Dark blue').Color)
| |
| 3304 | tl6.Lifetime = 0.6 | |
| 3305 | ||
| 3306 | tl1.Enabled = false | |
| 3307 | tl2.Enabled = false | |
| 3308 | tl3.Enabled = false | |
| 3309 | tl4.Enabled = false | |
| 3310 | tl5.Enabled = false | |
| 3311 | tl6.Enabled = false | |
| 3312 | -- Right wing. | |
| 3313 | ||
| 3314 | local rwing1 = CreateParta(m,1,1,"Neon",maincolor) | |
| 3315 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
| 3316 | local rwing1weld = CreateWeld(rwing1,handle,rwing1,-3,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 3317 | ||
| 3318 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
| 3319 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 3320 | CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 3321 | A0 = Instance.new('Attachment',wed)
| |
| 3322 | A0.Position = vt(0,0.25,0.25) | |
| 3323 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
| 3324 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 3325 | CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 3326 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
| 3327 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
| 3328 | CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 3329 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
| 3330 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
| 3331 | CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 3332 | A1 = Instance.new('Attachment',wed)
| |
| 3333 | A1.Position = vt(0,2,0.25) | |
| 3334 | ||
| 3335 | tr1 = Instance.new('Trail',wed)
| |
| 3336 | tr1.Attachment0 = A1 | |
| 3337 | tr1.Attachment1 = A0 | |
| 3338 | tr1.Texture = "rbxassetid://2108945559" | |
| 3339 | tr1.LightEmission = 1 | |
| 3340 | tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
| |
| 3341 | tr1.Color = ColorSequence.new(BrickColor.new('Dark blue').Color)
| |
| 3342 | tr1.Lifetime = 0.6 | |
| 3343 | ||
| 3344 | local rwing2 = CreateParta(m,1,1,"Neon",maincolor) | |
| 3345 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
| 3346 | local rwing2weld = CreateWeld(rwing2,handle,rwing2,-4,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 3347 | ||
| 3348 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
| 3349 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 3350 | CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 3351 | A0 = Instance.new('Attachment',wed)
| |
| 3352 | A0.Position = vt(0,0.25,0.25) | |
| 3353 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
| 3354 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 3355 | CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 3356 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
| 3357 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
| 3358 | CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 3359 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
| 3360 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
| 3361 | CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 3362 | A1 = Instance.new('Attachment',wed)
| |
| 3363 | A1.Position = vt(0,2,0.25) | |
| 3364 | ||
| 3365 | tr2 = Instance.new('Trail',wed)
| |
| 3366 | tr2.Attachment0 = A1 | |
| 3367 | tr2.Attachment1 = A0 | |
| 3368 | tr2.Texture = "rbxassetid://2108945559" | |
| 3369 | tr2.LightEmission = 1 | |
| 3370 | tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
| |
| 3371 | tr2.Color = ColorSequence.new(BrickColor.new('Dark blue').Color)
| |
| 3372 | tr2.Lifetime = 0.6 | |
| 3373 | ||
| 3374 | local rwing3 = CreateParta(m,1,1,"Neon",maincolor) | |
| 3375 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
| 3376 | local rwing3weld = CreateWeld(rwing3,handle,rwing3,-4.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 3377 | ||
| 3378 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
| 3379 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 3380 | CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 3381 | A0 = Instance.new('Attachment',wed)
| |
| 3382 | A0.Position = vt(0,0.25,0.25) | |
| 3383 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
| 3384 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 3385 | CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 3386 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
| 3387 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
| 3388 | CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 3389 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
| 3390 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
| 3391 | CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 3392 | A1 = Instance.new('Attachment',wed)
| |
| 3393 | A1.Position = vt(0,2,0.25) | |
| 3394 | ||
| 3395 | tr3 = Instance.new('Trail',wed)
| |
| 3396 | tr3.Attachment0 = A1 | |
| 3397 | tr3.Attachment1 = A0 | |
| 3398 | tr3.Texture = "rbxassetid://2108945559" | |
| 3399 | tr3.LightEmission = 1 | |
| 3400 | tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
| |
| 3401 | tr3.Color = ColorSequence.new(BrickColor.new('Dark blue').Color)
| |
| 3402 | tr3.Lifetime = 0.6 | |
| 3403 | ||
| 3404 | ||
| 3405 | local rwing4 = CreateParta(m,1,1,"Neon",maincolor) | |
| 3406 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
| 3407 | local rwing4weld = CreateWeld(rwing4,handle,rwing4,-5.75,3,0,math.rad(20),math.rad(0),math.rad(-50),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 3408 | ||
| 3409 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
| 3410 | CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2) | |
| 3411 | CreateWeld(wed,rwing4,wed,0,0,0.25*2,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 3412 | A0 = Instance.new('Attachment',wed)
| |
| 3413 | A0.Position = vt(0,0.25*2,0.25*2) | |
| 3414 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
| 3415 | CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2) | |
| 3416 | CreateWeld(wed,rwing4,wed,0,0,0.25*2,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 3417 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
| 3418 | CreateMesh(wed,"Wedge",0.05*2,0.5*2,3*2) | |
| 3419 | CreateWeld(wed,rwing4,wed,0,-0.25*2,1.75*2,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 3420 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
| 3421 | CreateMesh(wed,"Wedge",0.05*2,3*2,0.5*2) | |
| 3422 | CreateWeld(wed,rwing4,wed,0,-1.75*2,0.25*2,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 3423 | A1 = Instance.new('Attachment',wed)
| |
| 3424 | A1.Position = vt(0,2,0.25) | |
| 3425 | ||
| 3426 | tr4 = Instance.new('Trail',wed)
| |
| 3427 | tr4.Attachment0 = A1 | |
| 3428 | tr4.Attachment1 = A0 | |
| 3429 | tr4.Texture = "rbxassetid://2108945559" | |
| 3430 | tr4.LightEmission = 1 | |
| 3431 | tr4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
| |
| 3432 | tr4.Color = ColorSequence.new(BrickColor.new('Dark blue').Color)
| |
| 3433 | tr4.Lifetime = 0.6 | |
| 3434 | ||
| 3435 | local rwing5 = CreateParta(m,1,1,"Neon",maincolor) | |
| 3436 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
| 3437 | local rwing5weld = CreateWeld(rwing5,handle,rwing5,-6.75,4,0,math.rad(25),math.rad(0),math.rad(-62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 3438 | ||
| 3439 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
| 3440 | CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2) | |
| 3441 | CreateWeld(wed,rwing5,wed,0,0,0.25*2,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 3442 | A0 = Instance.new('Attachment',wed)
| |
| 3443 | A0.Position = vt(0,0.25*2,0.25*2) | |
| 3444 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
| 3445 | CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2) | |
| 3446 | CreateWeld(wed,rwing5,wed,0,0,0.25*2,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 3447 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
| 3448 | CreateMesh(wed,"Wedge",0.05*2,0.5*2,3*2) | |
| 3449 | CreateWeld(wed,rwing5,wed,0,-0.25*2,1.75*2,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 3450 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
| 3451 | CreateMesh(wed,"Wedge",0.05*2,3*2,0.5*2) | |
| 3452 | CreateWeld(wed,rwing5,wed,0,-1.75*2,0.25*2,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 3453 | A1 = Instance.new('Attachment',wed)
| |
| 3454 | A1.Position = vt(0,2,0.25) | |
| 3455 | ||
| 3456 | tr5 = Instance.new('Trail',wed)
| |
| 3457 | tr5.Attachment0 = A1 | |
| 3458 | tr5.Attachment1 = A0 | |
| 3459 | tr5.Texture = "rbxassetid://2108945559" | |
| 3460 | tr5.LightEmission = 1 | |
| 3461 | tr5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
| |
| 3462 | tr5.Color = ColorSequence.new(BrickColor.new('dark blue').Color)
| |
| 3463 | tr5.Lifetime = 0.6 | |
| 3464 | ||
| 3465 | local rwing6 = CreateParta(m,1,1,"Neon",maincolor) | |
| 3466 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
| 3467 | local rwing6weld = CreateWeld(rwing6,handle,rwing6,-7.75,3,0,math.rad(30),math.rad(0),math.rad(-75),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 3468 | ||
| 3469 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
| 3470 | CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2) | |
| 3471 | CreateWeld(wed,rwing6,wed,0,0,0.25*2,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 3472 | A0 = Instance.new('Attachment',wed)
| |
| 3473 | A0.Position = vt(0,0.25*2,0.25*2) | |
| 3474 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
| 3475 | CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2) | |
| 3476 | CreateWeld(wed,rwing6,wed,0,0,0.25*2,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 3477 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
| 3478 | CreateMesh(wed,"Wedge",0.05*2,0.5*2,3*2) | |
| 3479 | CreateWeld(wed,rwing6,wed,0,-0.25*2,1.75*2,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 3480 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
| 3481 | CreateMesh(wed,"Wedge",0.05*2,3*2,0.5*2) | |
| 3482 | CreateWeld(wed,rwing6,wed,0,-1.75*2,0.25*2,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 3483 | A1 = Instance.new('Attachment',wed)
| |
| 3484 | A1.Position = vt(0,2,0.25) | |
| 3485 | ||
| 3486 | tr6 = Instance.new('Trail',wed)
| |
| 3487 | tr6.Attachment0 = A1 | |
| 3488 | tr6.Attachment1 = A0 | |
| 3489 | tr6.Texture = "rbxassetid://2108945559" | |
| 3490 | tr6.LightEmission = 1 | |
| 3491 | tr6.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
| |
| 3492 | tr6.Color = ColorSequence.new(BrickColor.new('Dark blue').Color)
| |
| 3493 | tr6.Lifetime = 0.6 | |
| 3494 | ||
| 3495 | tr4.Enabled = false | |
| 3496 | tr5.Enabled = false | |
| 3497 | tr6.Enabled = false | |
| 3498 | ran = CreateParta(m2, 0, 0, "SmoothPlastic", wepcolor) | |
| 3499 | CreateMesh(ran, "Wedge", 1.02, 1.02, 1.02) | |
| 3500 | CreateWeld(ran, larm, ran, 0, 0.15, 0, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 3501 | ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
| 3502 | CreateMesh(ran, "Wedge", 0.9, 0.9, 1.025) | |
| 3503 | CreateWeld(ran, larm, ran, 0, 0.155, 0, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 3504 | ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
| 3505 | CreateMesh(ran, "Wedge", 1.025, 0.9, 0.9) | |
| 3506 | CreateWeld(ran, larm, ran, 0, 0.155, -0.025, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 3507 | gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
| 3508 | CreateMesh(gan, "Brick", 1.075, 0.1, 1.075) | |
| 3509 | CreateWeld(gan, larm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 3510 | gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
| 3511 | CreateMesh(gan, "Brick", 1.075, 0.1, 1.075) | |
| 3512 | CreateWeld(gan, larm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 3513 | gan = CreateParta(m2, 0, 0, "Neon", halocolor2) | |
| 3514 | CreateMesh(gan, "Brick", 1.095, 0.035, 1.095) | |
| 3515 | CreateWeld(gan, larm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 3516 | gan = CreateParta(m2, 0, 0, "Neon", halocolor2) | |
| 3517 | CreateMesh(gan, "Brick", 1.095, 0.035, 1.095) | |
| 3518 | CreateWeld(gan, larm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 3519 | gane = CreateParta(m3, 0, 0, "SmoothPlastic", lunacolor2) | |
| 3520 | CreateMesh(gane, "Brick", 1.0625, 0.2, 1.0625) | |
| 3521 | CreateWeld(gane, larm, gane, 0, 0.6, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 3522 | star = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
| 3523 | CreateSpecialMesh(star, "http://www.roblox.com/asset/?id=45428961", 2.5, 2.5, 2.5) | |
| 3524 | CreateWeld(star, larm, star, 0, 0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 3525 | starl = CreateParta(m3, 0, 0, "SmoothPlastic", starcolor) | |
| 3526 | CreateSpecialMesh(starl, "http://www.roblox.com/asset/?id=45428961", 1.95, 2.55, 1.95) | |
| 3527 | CreateWeld(starl, larm, starl, 0, 0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 3528 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
| 3529 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
| 3530 | CreateWeld(dotsec, larm, dotsec, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 3531 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
| 3532 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
| 3533 | CreateWeld(dotseca, larm, dotseca, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 3534 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
| 3535 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
| 3536 | CreateWeld(dotsecb, larm, dotsecb, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 3537 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
| 3538 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
| 3539 | CreateWeld(dotsec, larm, dotsec, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 3540 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
| 3541 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
| 3542 | CreateWeld(dotseca, larm, dotseca, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 3543 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
| 3544 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
| 3545 | CreateWeld(dotsecb, larm, dotsecb, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 3546 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
| 3547 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
| 3548 | CreateWeld(dotsec, larm, dotsec, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 3549 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
| 3550 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
| 3551 | CreateWeld(dotseca, larm, dotseca, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 3552 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
| 3553 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
| 3554 | CreateWeld(dotsecb, larm, dotsecb, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 3555 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
| 3556 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
| 3557 | CreateWeld(dotsec, larm, dotsec, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 3558 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
| 3559 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
| 3560 | CreateWeld(dotseca, larm, dotseca, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 3561 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
| 3562 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
| 3563 | CreateWeld(dotsecb, larm, dotsecb, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 3564 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
| 3565 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
| 3566 | CreateWeld(dotsec, larm, dotsec, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 3567 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
| 3568 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
| 3569 | CreateWeld(dotseca, larm, dotseca, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 3570 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
| 3571 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
| 3572 | CreateWeld(dotsecb, larm, dotsecb, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 3573 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
| 3574 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
| 3575 | CreateWeld(dotsec, larm, dotsec, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 3576 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
| 3577 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
| 3578 | CreateWeld(dotseca, larm, dotseca, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 3579 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
| 3580 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
| 3581 | CreateWeld(dotsecb, larm, dotsecb, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 3582 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
| 3583 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
| 3584 | CreateWeld(dotsec, larm, dotsec, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 3585 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
| 3586 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
| 3587 | CreateWeld(dotseca, larm, dotseca, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 3588 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
| 3589 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
| 3590 | CreateWeld(dotsecb, larm, dotsecb, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 3591 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
| 3592 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
| 3593 | CreateWeld(dotsec, larm, dotsec, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 3594 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
| 3595 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
| 3596 | CreateWeld(dotseca, larm, dotseca, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 3597 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
| 3598 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
| 3599 | CreateWeld(dotsecb, larm, dotsecb, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 3600 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
| 3601 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
| 3602 | CreateWeld(dotsec, larm, dotsec, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 3603 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
| 3604 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
| 3605 | CreateWeld(dotseca, larm, dotseca, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 3606 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
| 3607 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
| 3608 | CreateWeld(dotsecb, larm, dotsecb, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 3609 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
| 3610 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
| 3611 | CreateWeld(dotsec, larm, dotsec, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 3612 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
| 3613 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
| 3614 | CreateWeld(dotseca, larm, dotseca, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 3615 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
| 3616 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
| 3617 | CreateWeld(dotsecb, larm, dotsecb, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 3618 | ran = CreateParta(m2, 0, 0, "SmoothPlastic", wepcolor) | |
| 3619 | gan = CreateParta(m2,0,0,"Neon",halocolor2) | |
| 3620 | CreateMesh(gan,"Brick",1.095,0.035,1.095) | |
| 3621 | CreateWeld(gan,rarm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 3622 | ||
| 3623 | gan = CreateParta(m2,0,0,"Neon",halocolor2) | |
| 3624 | CreateMesh(gan,"Brick",1.095,0.035,1.095) | |
| 3625 | CreateWeld(gan,rarm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 3626 | ||
| 3627 | gane = CreateParta(m3,0,0,"SmoothPlastic",lunacolor2) | |
| 3628 | CreateMesh(gane,"Brick",1.0625,0.2,1.0625) | |
| 3629 | CreateWeld(gane,rarm,gane,0,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 3630 | ||
| 3631 | star = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
| 3632 | CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",2.5,2.5,2.5) | |
| 3633 | CreateWeld(star,rarm,star,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 3634 | starl = CreateParta(m3,0,0,"SmoothPlastic",starcolor) | |
| 3635 | CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",1.95,2.55,1.95) | |
| 3636 | CreateWeld(starl,rarm,starl,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 3637 | for i, v in pairs(m:GetChildren()) do | |
| 3638 | if v:IsA("Part") then
| |
| 3639 | v.Transparency = 1 | |
| 3640 | v.BrickColor = BrickColor.new("Really black")
| |
| 3641 | v.Material = "Glass" | |
| 3642 | end | |
| 3643 | end | |
| 3644 | for i, v in pairs(m2:GetChildren()) do | |
| 3645 | if v:IsA("Part") then
| |
| 3646 | v.Transparency = 0.90 | |
| 3647 | v.BrickColor = BrickColor.new("Lime green")
| |
| 3648 | v.Material = "Granite" | |
| 3649 | end | |
| 3650 | end | |
| 3651 | for i, v in pairs(m3:GetChildren()) do | |
| 3652 | if v:IsA("Part") then
| |
| 3653 | v.Transparency = 0.5 | |
| 3654 | v.BrickColor = BrickColor.new("Really red")
| |
| 3655 | v.Material = "Neon" | |
| 3656 | end | |
| 3657 | end | |
| 3658 | for i, v in pairs(mw2:GetChildren()) do | |
| 3659 | if v:IsA("Part") then
| |
| 3660 | v.Transparency = 0.30 | |
| 3661 | v.BrickColor = BrickColor.new("Really red")
| |
| 3662 | v.Material = "Neon" | |
| 3663 | end | |
| 3664 | end | |
| 3665 | for i, v in pairs(mw1:GetChildren()) do | |
| 3666 | if v:IsA("Part") then
| |
| 3667 | v.Transparency = 0.75 | |
| 3668 | v.BrickColor = BrickColor.new("Really red")
| |
| 3669 | v.Material = "Neon" | |
| 3670 | end | |
| 3671 | end | |
| 3672 | for i, v in pairs(extrawingmod1:GetChildren()) do | |
| 3673 | if v:IsA("Part") then
| |
| 3674 | v.Transparency = 0.95 | |
| 3675 | v.BrickColor = BrickColor.new("Lime green")
| |
| 3676 | v.Material = "Neon" | |
| 3677 | end | |
| 3678 | end | |
| 3679 | for i, v in pairs(extrawingmod2:GetChildren()) do | |
| 3680 | if v:IsA("Part") then
| |
| 3681 | v.Transparency = 0.85 | |
| 3682 | v.BrickColor = BrickColor.new("Camo")
| |
| 3683 | v.Material = "Neon" | |
| 3684 | end | |
| 3685 | end | |
| 3686 | ||
| 3687 | FHead = New("Part",char,"FHead",{CanCollide = false,BrickColor = BrickColor.new("Really black"),Size = Vector3.new(1.20000005, 0.600000024, 1),CFrame = CFrame.new(68.5999985, 0.700013041, 9.89999962, 1, 0, 0, 0, 1, 0, 0, 0, 1),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
| |
| 3688 | Mesh = New("SpecialMesh",FHead,"Mesh",{Scale = Vector3.new(1.25999999, 1.5, 1.25999999),})
| |
| 3689 | Weld = New("Weld",FHead,"mot",{Part0 = FHead,Part1 = char.Head,C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
| |
| 3690 | FHead.CanCollide = false |