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| 1 | --[[ | |
| 2 | Explosion God script made by EliteShadow @ V3rm aka Crimsonal @ Roblox | |
| 3 | --]] | |
| 4 | ||
| 5 | local Player = game.Players.LocalPlayer | |
| 6 | local Mouse = Player:GetMouse() | |
| 7 | repeat wait() until Player.Character | |
| 8 | local Character = Player.Character | |
| 9 | local Humanoid = Character.Humanoid | |
| 10 | local Torso = Character.Torso | |
| 11 | local Head = Character.Head | |
| 12 | local RightArm = Character["Right Arm"] | |
| 13 | local LeftArm = Character["Left Arm"] | |
| 14 | local RightLeg = Character["Right Leg"] | |
| 15 | local LeftLeg = Character["Left Leg"] | |
| 16 | local Head = Character.Head | |
| 17 | local RightShoulder = Torso["Right Shoulder"] | |
| 18 | local LeftShoulder = Torso["Left Shoulder"] | |
| 19 | local Neck = Torso["Neck"] | |
| 20 | local RightHip = Torso["Right Hip"] | |
| 21 | local LeftHip = Torso["Left Hip"] | |
| 22 | wait(1) | |
| 23 | Instance.new("ForceField", Character)
| |
| 24 | ||
| 25 | local NeckC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 26 | local NeckC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 27 | local LeftShoulderC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 28 | local LeftShoulderC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 29 | local RightShoulderC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 30 | local RightShoulderC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 31 | local LeftHipC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 32 | local LeftHipC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 33 | local RightHipC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 34 | local RightHipC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 35 | ||
| 36 | ||
| 37 | ||
| 38 | ||
| 39 | ||
| 40 | ||
| 41 | ||
| 42 | ||
| 43 | ||
| 44 | ||
| 45 | ||
| 46 | ||
| 47 | local Player = game.Players.LocalPlayer | |
| 48 | local Character = Player.Character | |
| 49 | local Humanoid = Character.Humanoid | |
| 50 | local Torso = Character.Torso | |
| 51 | local Head = Character.Head | |
| 52 | local mouse = Player:GetMouse() | |
| 53 | local Root = Character.HumanoidRootPart | |
| 54 | local RunService = game:GetService("RunService").RenderStepped
| |
| 55 | local Lighting = game:GetService("Lighting")
| |
| 56 | ||
| 57 | ||
| 58 | Player:ClearCharacterAppearance() | |
| 59 | wait(0.1) | |
| 60 | Player.Character.Head.BrickColor = BrickColor.new("Really black")
| |
| 61 | Player.Character.Torso.BrickColor = BrickColor.new("Really black")
| |
| 62 | Player.Character["Right Arm"].BrickColor = BrickColor.new("Really black")
| |
| 63 | Player.Character["Right Leg"].BrickColor = BrickColor.new("Really black")
| |
| 64 | Player.Character["Left Leg"].BrickColor = BrickColor.new("Really black")
| |
| 65 | Player.Character["Left Arm"].BrickColor = BrickColor.new("Really black")
| |
| 66 | pcall(function() Player.Character.Torso.roblox:Destroy() end) | |
| 67 | ||
| 68 | z = Instance.new("Sound", Character)
| |
| 69 | z.SoundId = "rbxassetid://823815836"--301463006 | |
| 70 | z.Looped = true | |
| 71 | z.Pitch = 1 | |
| 72 | z.Volume = math.huge | |
| 73 | wait(.1) | |
| 74 | z:Play() | |
| 75 | ||
| 76 | ||
| 77 | ||
| 78 | ||
| 79 | ||
| 80 | ||
| 81 | ||
| 82 | ||
| 83 | ||
| 84 | CV="Pastel blue" | |
| 85 | ||
| 86 | local txt = Instance.new("BillboardGui", Character)
| |
| 87 | txt.Adornee = Character .Head | |
| 88 | txt.Name = "_status" | |
| 89 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
| 90 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
| 91 | local text = Instance.new("TextLabel", txt)
| |
| 92 | text.Size = UDim2.new(10, 0, 7, 0) | |
| 93 | text.FontSize = "Size24" | |
| 94 | text.TextScaled = true | |
| 95 | text.TextTransparency = 0 | |
| 96 | text.BackgroundTransparency = 1 | |
| 97 | text.TextTransparency = 0 | |
| 98 | text.TextStrokeTransparency = 0 | |
| 99 | text.Font = "Antique" | |
| 100 | text.TextStrokeColor3 = Color3.new(255,85,0) | |
| 101 | ||
| 102 | v=Instance.new("Part")
| |
| 103 | v.Name = "ColorBrick" | |
| 104 | v.Parent=Player.Character | |
| 105 | v.FormFactor="Symmetric" | |
| 106 | v.Anchored=true | |
| 107 | v.CanCollide=false | |
| 108 | v.BottomSurface="Smooth" | |
| 109 | v.TopSurface="Smooth" | |
| 110 | v.Size=Vector3.new(10,5,3) | |
| 111 | v.Transparency=1 | |
| 112 | v.CFrame=Character.Torso.CFrame | |
| 113 | v.BrickColor=BrickColor.new(CV) | |
| 114 | v.Transparency=1 | |
| 115 | text.TextColor3 = Color3.new(0,0,0) | |
| 116 | v.Shape="Block" | |
| 117 | text.Text = "Kuha#3371" | |
| 118 | - | text.Text = "Power Ranger God" |
| 118 | + | |
| 119 | ||
| 120 | ||
| 121 | ||
| 122 | ||
| 123 | ||
| 124 | ||
| 125 | local selectionBoxOfTorso = Instance.new("SelectionBox",Torso)
| |
| 126 | selectionBoxOfTorso.Adornee = Torso | |
| 127 | selectionBoxOfTorso.Color = BrickColor.new("1020")
| |
| 128 | selectionBoxOfTorso.LineThickness = 0.01 | |
| 129 | selectionBoxOfTorso.Transparency = 0 | |
| 130 | ||
| 131 | local selectionBoxOfRightArm = Instance.new("SelectionBox",Character["Right Arm"])
| |
| 132 | selectionBoxOfRightArm.Adornee = Character["Right Arm"] | |
| 133 | selectionBoxOfRightArm.Color = BrickColor.new("1020")
| |
| 134 | selectionBoxOfRightArm.LineThickness = 0.01 | |
| 135 | selectionBoxOfRightArm.Transparency = 0 | |
| 136 | ||
| 137 | local selectionBoxOfRightLeg = Instance.new("SelectionBox",Character["Right Leg"])
| |
| 138 | selectionBoxOfRightLeg.Adornee = Character["Right Leg"] | |
| 139 | selectionBoxOfRightLeg.Color = BrickColor.new("1020")
| |
| 140 | selectionBoxOfRightLeg.LineThickness = 0.01 | |
| 141 | selectionBoxOfRightLeg.Transparency = 0 | |
| 142 | ||
| 143 | local selectionBoxOfLeftArm = Instance.new("SelectionBox",Character["Left Arm"])
| |
| 144 | selectionBoxOfLeftArm.Adornee = Character["Left Arm"] | |
| 145 | selectionBoxOfLeftArm.Color = BrickColor.new("1020")
| |
| 146 | selectionBoxOfLeftArm.LineThickness = 0.01 | |
| 147 | selectionBoxOfLeftArm.Transparency = 0 | |
| 148 | ||
| 149 | local selectionBoxOfLeftLeg = Instance.new("SelectionBox",Character["Left Leg"])
| |
| 150 | selectionBoxOfLeftLeg.Adornee = Character["Left Leg"] | |
| 151 | selectionBoxOfLeftLeg.Color = BrickColor.new("1020")
| |
| 152 | selectionBoxOfLeftLeg.LineThickness = 0.01 | |
| 153 | selectionBoxOfLeftLeg.Transparency = 0 | |
| 154 | ||
| 155 | ||
| 156 | LightOnBody = Instance.new("PointLight", Head)
| |
| 157 | LightOnBody.Brightness = 3000 | |
| 158 | LightOnBody.Range = 20 | |
| 159 | LightOnBody.Color = Color3.new(255, 85, 0) | |
| 160 | ||
| 161 | local HandCF = CFrame.new(Root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) | |
| 162 | local wave = Instance.new("Part", Torso)
| |
| 163 | wave.BrickColor = BrickColor.new("Maroon")
| |
| 164 | wave.Anchored = true | |
| 165 | wave.CanCollide = false | |
| 166 | wave.Locked = true | |
| 167 | wave.Size = Vector3.new(1, 1, 1) | |
| 168 | wave.TopSurface = "Smooth" | |
| 169 | wave.BottomSurface = "Smooth" | |
| 170 | wave.Transparency = 0.35 | |
| 171 | wave.CFrame = HandCF | |
| 172 | wm = Instance.new("SpecialMesh", wave)
| |
| 173 | wm.MeshId = "rbxassetid://3270017" | |
| 174 | coroutine.wrap(function() | |
| 175 | for i = 1, 14, 1 do | |
| 176 | wm.Scale = Vector3.new(1 + i*1.1, 1 + i*1.1, 1) | |
| 177 | wave.Size = wm.Scale | |
| 178 | wave.CFrame = HandCF | |
| 179 | wave.Transparency = i/14 | |
| 180 | wait() | |
| 181 | end | |
| 182 | wait() | |
| 183 | wave:Destroy() | |
| 184 | end)() | |
| 185 | ||
| 186 | ||
| 187 | local function RefreshWelds() | |
| 188 | Neck.C0 = NeckC0 | |
| 189 | Neck.C1 = NeckC1 | |
| 190 | RightShoulder.C0 = RightShoulderC0 | |
| 191 | RightShoulder.C1 = RightShoulderC1 | |
| 192 | LeftShoulder.C0 = LeftShoulderC0 | |
| 193 | LeftShoulder.C1 = LeftShoulderC1 | |
| 194 | RightHip.C0 = RightHipC0 | |
| 195 | RightHip.C1 = RightHipC1 | |
| 196 | LeftHip.C0 = LeftHipC0 | |
| 197 | LeftHip.C1 = LeftHipC1 | |
| 198 | end | |
| 199 | ||
| 200 | local LastArm = "Left" | |
| 201 | local Active = false | |
| 202 | game:GetService("UserInputService").InputBegan:connect(function(Key, Gpe)
| |
| 203 | if not Gpe then | |
| 204 | if Key.KeyCode == Enum.KeyCode.F and not Active then | |
| 205 | Active=true | |
| 206 | RefreshWelds() | |
| 207 | Torso.CFrame = CFrame.new(Torso.Position, Vector3.new(Mouse.hit.p.x, Torso.Position.Y, Mouse.hit.p.z)) | |
| 208 | Torso.Anchored=true | |
| 209 | Humanoid.PlatformStand = true | |
| 210 | for i = 1,3 do | |
| 211 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0.55) | |
| 212 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0, 0.2, -0.55) | |
| 213 | end | |
| 214 | local last1 | |
| 215 | local last2 | |
| 216 | local explosion = Instance.new("Sound", Character)
| |
| 217 | explosion.Name="explosion" | |
| 218 | explosion.SoundId = "rbxassetid://2248511" | |
| 219 | explosion:Play() | |
| 220 | game.Debris:AddItem(explosion,10) | |
| 221 | spawn(function() | |
| 222 | for i = 1,15 do | |
| 223 | local p = Instance.new("Part", Character)
| |
| 224 | p.Anchored=true | |
| 225 | p.CanCollide=false | |
| 226 | p.Transparency=1 | |
| 227 | p.Size=Vector3.new(.1,.1,.1) | |
| 228 | p.Shape = "Ball" | |
| 229 | p.BrickColor = BrickColor.new("Really black")
| |
| 230 | game.Debris:AddItem(p,1) | |
| 231 | if not last1 then | |
| 232 | p.CFrame = Torso.CFrame * CFrame.Angles(0, math.rad(45), 0) * CFrame.new(0,0,-10) | |
| 233 | last1=p | |
| 234 | else | |
| 235 | p.CFrame = last1.CFrame * CFrame.new(0, 0,-i*5) | |
| 236 | last1=p | |
| 237 | end | |
| 238 | local explo = Instance.new("Explosion", workspace)
| |
| 239 | explo.Position=p.Position | |
| 240 | explo.BlastPressure = math.huge | |
| 241 | explo.BlastRadius= math.huge | |
| 242 | wait() | |
| 243 | end | |
| 244 | end) | |
| 245 | spawn(function() | |
| 246 | for i = 1,15 do | |
| 247 | local p = Instance.new("Part", Character)
| |
| 248 | p.Anchored=true | |
| 249 | p.CanCollide=false | |
| 250 | p.Transparency=1 | |
| 251 | p.Size=Vector3.new(.1,.1,.1) | |
| 252 | p.Shape = "Ball" | |
| 253 | p.BrickColor = BrickColor.new("Really black")
| |
| 254 | game.Debris:AddItem(p,1) | |
| 255 | if not last2 then | |
| 256 | p.CFrame = Torso.CFrame * CFrame.Angles(0, math.rad(-45), 0) * CFrame.new(0,0,-10) | |
| 257 | last2=p | |
| 258 | else | |
| 259 | p.CFrame = last2.CFrame * CFrame.new(0,0 ,-i*5) | |
| 260 | last2=p | |
| 261 | end | |
| 262 | local explo = Instance.new("Explosion", workspace)
| |
| 263 | explo.Position=p.Position | |
| 264 | explo.BlastPressure = math.huge | |
| 265 | explo.BlastRadius= math.huge | |
| 266 | wait() | |
| 267 | end | |
| 268 | end) | |
| 269 | wait(1) | |
| 270 | Torso.Anchored=false | |
| 271 | Humanoid.PlatformStand = false | |
| 272 | RefreshWelds() | |
| 273 | Active=false | |
| 274 | elseif Key.KeyCode == Enum.KeyCode.C and not Active then | |
| 275 | Active = true | |
| 276 | RefreshWelds() | |
| 277 | Torso.CFrame = CFrame.new(Torso.Position, Vector3.new(Mouse.hit.p.x, Torso.Position.Y, Mouse.hit.p.z)) | |
| 278 | Torso.Anchored=true | |
| 279 | Humanoid.PlatformStand = true | |
| 280 | for i = 1,3 do | |
| 281 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.5) | |
| 282 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0, 0, -0.5) | |
| 283 | wait() | |
| 284 | end | |
| 285 | local last1 | |
| 286 | local last2 | |
| 287 | local explosion = Instance.new("Sound", Character)
| |
| 288 | explosion.Name="explosion" | |
| 289 | explosion.SoundId = "rbxassetid://2248511" | |
| 290 | explosion:Play() | |
| 291 | game.Debris:AddItem(explosion,10) | |
| 292 | spawn(function() | |
| 293 | for i = 1,15 do | |
| 294 | local p = Instance.new("Part", Character)
| |
| 295 | p.Anchored=true | |
| 296 | p.CanCollide=false | |
| 297 | p.Transparency=1 | |
| 298 | p.Size=Vector3.new(.1,.1,.1) | |
| 299 | p.Shape = "Ball" | |
| 300 | p.BrickColor = BrickColor.new("Really black")
| |
| 301 | game.Debris:AddItem(p,1) | |
| 302 | if not last1 then | |
| 303 | p.CFrame = Torso.CFrame * CFrame.new(0,0 ,-i*10) | |
| 304 | last1=p | |
| 305 | else | |
| 306 | p.CFrame = last1.CFrame * CFrame.new(0,0 ,-i*5) | |
| 307 | last1=p | |
| 308 | end | |
| 309 | local explo = Instance.new("Explosion", workspace)
| |
| 310 | explo.Position=p.Position | |
| 311 | explo.BlastPressure = math.huge | |
| 312 | explo.BlastRadius= math.huge | |
| 313 | wait() | |
| 314 | end | |
| 315 | end) | |
| 316 | spawn(function() | |
| 317 | for i = 1,15 do | |
| 318 | local p = Instance.new("Part", Character)
| |
| 319 | p.Anchored=true | |
| 320 | p.CanCollide=false | |
| 321 | p.Transparency=1 | |
| 322 | p.Size=Vector3.new(.1,.1,.1) | |
| 323 | p.Shape = "Ball" | |
| 324 | p.BrickColor = BrickColor.new("Really black")
| |
| 325 | game.Debris:AddItem(p,1) | |
| 326 | if not last2 then | |
| 327 | p.CFrame = Torso.CFrame * CFrame.new(0,0 ,-i*10) | |
| 328 | last2=p | |
| 329 | else | |
| 330 | p.CFrame = last2.CFrame * CFrame.new(0,0 ,-i*5) | |
| 331 | last2=p | |
| 332 | end | |
| 333 | local explo = Instance.new("Explosion", workspace)
| |
| 334 | explo.Position=p.Position | |
| 335 | explo.BlastPressure = math.huge | |
| 336 | explo.BlastRadius= math.huge | |
| 337 | wait() | |
| 338 | end | |
| 339 | end) | |
| 340 | wait(1) | |
| 341 | for i = 1,3 do | |
| 342 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.5) | |
| 343 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0, 0, 0.5) | |
| 344 | wait() | |
| 345 | end | |
| 346 | Torso.Anchored=false | |
| 347 | Humanoid.PlatformStand = false | |
| 348 | RefreshWelds() | |
| 349 | Active=false | |
| 350 | elseif Key.KeyCode == Enum.KeyCode.E and not Active | |
| 351 | then Active = true | |
| 352 | RefreshWelds() | |
| 353 | Torso.Anchored=true | |
| 354 | Humanoid.PlatformStand=true | |
| 355 | if LastArm == "Left" then | |
| 356 | LastArm="Right" | |
| 357 | Torso.CFrame = Torso.CFrame * CFrame.Angles(0, math.rad(-45), 0) | |
| 358 | for i = 1,3 do | |
| 359 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.5) | |
| 360 | wait() | |
| 361 | end | |
| 362 | wait(0.5) | |
| 363 | RefreshWelds() | |
| 364 | for i = 1,3 do | |
| 365 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.5) | |
| 366 | end | |
| 367 | Torso.CFrame = Torso.CFrame * CFrame.Angles(0, math.rad(45), 0) | |
| 368 | local p = Instance.new("Part", Character)
| |
| 369 | p.Anchored=true | |
| 370 | p.CanCollide=false | |
| 371 | p.Transparency=1 | |
| 372 | p.Size=Vector3.new(.1,.1,.1) | |
| 373 | p.Shape = "Ball" | |
| 374 | p.BrickColor = BrickColor.new("Really black")
| |
| 375 | p.CFrame = Torso.CFrame * CFrame.new(1.5, 0, -2) | |
| 376 | game.Debris:AddItem(p,3) | |
| 377 | local explosion = Instance.new("Sound", Character)
| |
| 378 | explosion.Name="explosion" | |
| 379 | explosion.SoundId = "rbxassetid://2248511" | |
| 380 | explosion:Play() | |
| 381 | game.Debris:AddItem(explosion, 10) | |
| 382 | local explo = Instance.new("Explosion", workspace)
| |
| 383 | explo.BlastPressure = math.huge | |
| 384 | explo.BlastRadius= math.huge | |
| 385 | explo.Position=p.Position | |
| 386 | elseif LastArm == "Right" then | |
| 387 | LastArm = "Left" | |
| 388 | Torso.CFrame = Torso.CFrame * CFrame.Angles(0, math.rad(45), 0) | |
| 389 | for i = 1,3 do | |
| 390 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.5) | |
| 391 | wait() | |
| 392 | end | |
| 393 | wait(0.5) | |
| 394 | RefreshWelds() | |
| 395 | for i = 1,3 do | |
| 396 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.5) | |
| 397 | end | |
| 398 | Torso.CFrame = Torso.CFrame * CFrame.Angles(0, math.rad(-45), 0) | |
| 399 | local p = Instance.new("Part", Character)
| |
| 400 | p.Anchored=true | |
| 401 | p.CanCollide=false | |
| 402 | p.Transparency=1 | |
| 403 | p.Size=Vector3.new(.1,.1,.1) | |
| 404 | p.Shape = "Ball" | |
| 405 | p.BrickColor = BrickColor.new("Really black")
| |
| 406 | p.CFrame = Torso.CFrame * CFrame.new(-1.5, 0, -2) | |
| 407 | game.Debris:AddItem(p,3) | |
| 408 | local explosion = Instance.new("Sound", Character)
| |
| 409 | explosion.Name="explosion" | |
| 410 | explosion.SoundId = "rbxassetid://2248511" | |
| 411 | explosion:Play() | |
| 412 | game.Debris:AddItem(explosion, 10) | |
| 413 | local explo = Instance.new("Explosion", workspace)
| |
| 414 | explo.BlastPressure = math.huge | |
| 415 | explo.BlastRadius= math.huge | |
| 416 | explo.Position=p.Position | |
| 417 | end | |
| 418 | wait(0.5) | |
| 419 | Active = false | |
| 420 | RefreshWelds() | |
| 421 | Torso.Anchored=false | |
| 422 | Humanoid.PlatformStand=false | |
| 423 | end | |
| 424 | end | |
| 425 | end) | |
| 426 | ||
| 427 | ||
| 428 | local time = tick() | |
| 429 | ||
| 430 | local plr = game:GetService("Players").LocalPlayer
| |
| 431 | local mouse,char = plr:GetMouse(),plr.Character | |
| 432 | ||
| 433 | local amountGhosts = 5 | |
| 434 | ||
| 435 | for i,v in pairs(game:GetService("Workspace").CurrentCamera:GetChildren()) do v:Destroy() end
| |
| 436 | ||
| 437 | local toggle,cd,mcd = false,false,false | |
| 438 | local ghosts = {}
| |
| 439 | local temptab = {}
| |
| 440 | ||
| 441 | char:WaitForChild("Animate"):Destroy()
| |
| 442 | char.Humanoid:WaitForChild("Animator"):Destroy()
| |
| 443 | ||
| 444 | local state = "idle" | |
| 445 | ||
| 446 | local gt = false | |
| 447 | ||
| 448 | local gyro = Instance.new("BodyGyro",char:WaitForChild("HumanoidRootPart")) --Stops the character from glitching out on enter/exit
| |
| 449 | gyro.MaxTorque = Vector3.new(0,0,0) | |
| 450 | gyro.D = 0 | |
| 451 | gyro.P = 100000000 | |
| 452 | ||
| 453 | ||
| 454 | local wCol = BrickColor.new("Really red")
| |
| 455 | local wCol2 = BrickColor.new("Really black")
| |
| 456 | local gCol = BrickColor.new("Toothpaste")
| |
| 457 | local gCol2 = BrickColor.new("Institutional white")
| |
| 458 | ||
| 459 | function searchAll(m,clear) | |
| 460 | if clear then | |
| 461 | if clear == true then | |
| 462 | for i,v in pairs(temptab) do | |
| 463 | table.remove(temptab,1) | |
| 464 | end | |
| 465 | end | |
| 466 | end | |
| 467 | for i,v in pairs(m:GetChildren()) do | |
| 468 | if v then | |
| 469 | local s = v:Clone() | |
| 470 | for _,b in pairs(s:GetChildren()) do | |
| 471 | b:Destroy() | |
| 472 | end | |
| 473 | if s:IsA("Part") or s:IsA("WedgePart") or s:IsA("TrussPart") or s:IsA("UnionOperation") then
| |
| 474 | if s.Name ~= "HumanoidRootPart" then | |
| 475 | s.Anchored = true | |
| 476 | s.CanCollide = false | |
| 477 | s.Transparency = 0.95 | |
| 478 | s.TopSurface = "Smooth" | |
| 479 | s.BottomSurface = "Smooth" | |
| 480 | s.FrontSurface = "Smooth" | |
| 481 | s.RightSurface = "Smooth" | |
| 482 | s.BackSurface = "Smooth" | |
| 483 | s.LeftSurface = "Smooth" | |
| 484 | if s.Material ~= Enum.Material.Neon then | |
| 485 | if gt == true then | |
| 486 | s.BrickColor = wCol2 | |
| 487 | else | |
| 488 | s.BrickColor = gCol2 | |
| 489 | end | |
| 490 | else | |
| 491 | if gt == true then | |
| 492 | s.BrickColor = wCol | |
| 493 | else | |
| 494 | s.BrickColor = gCol | |
| 495 | end | |
| 496 | end | |
| 497 | for _,c in pairs(v:GetChildren()) do | |
| 498 | if c:IsA("SpecialMesh") or c:IsA("CylinderMesh") then
| |
| 499 | c:Clone().Parent = s | |
| 500 | end | |
| 501 | end | |
| 502 | local objValue = Instance.new("ObjectValue",s)
| |
| 503 | objValue.Name = "Target" | |
| 504 | objValue.Value = v | |
| 505 | table.insert(temptab,s) | |
| 506 | end | |
| 507 | --elseif s:IsA("CharacterMesh") then
| |
| 508 | --table.insert(temptab,s) | |
| 509 | end | |
| 510 | --searchAll(v) | |
| 511 | end | |
| 512 | end | |
| 513 | return temptab | |
| 514 | end | |
| 515 | ||
| 516 | function CreateGhost() | |
| 517 | local ghost = Instance.new("Model",game.Workspace)
| |
| 518 | searchAll(char,true) | |
| 519 | ghost.Name = char.Name.."'s Ghost "..#ghosts..#plr.Name | |
| 520 | --Instance.new("Humanoid",ghost)
| |
| 521 | for i,v in pairs(temptab) do | |
| 522 | v:Clone().Parent = ghost | |
| 523 | end | |
| 524 | table.insert(ghosts,ghost) | |
| 525 | end | |
| 526 | ||
| 527 | function ClearGhosts() | |
| 528 | for i,v in pairs(ghosts) do | |
| 529 | v:Destroy() | |
| 530 | end | |
| 531 | for i,v in pairs(ghosts) do | |
| 532 | table.remove(ghosts,1) | |
| 533 | end | |
| 534 | for i,v in pairs(game:GetService("Workspace"):GetChildren()) do
| |
| 535 | if string.sub(v.Name,1,#plr.Name+9) == plr.Name.."'s Ghost " then | |
| 536 | v:Destroy() | |
| 537 | end | |
| 538 | end | |
| 539 | end | |
| 540 | ||
| 541 | Instance.new("ForceField",char).Visible = false
| |
| 542 | ||
| 543 | local e1 = Instance.new("Part",char)
| |
| 544 | e1.Size = Vector3.new(0.2,0.2,0.2) | |
| 545 | e1.TopSurface = "Smooth" | |
| 546 | e1.BottomSurface = "Smooth" | |
| 547 | e1.Material = "Neon" | |
| 548 | e1.Transparency = 1 | |
| 549 | e1.Anchored = true | |
| 550 | e1.CanCollide = false | |
| 551 | e1.BrickColor = gCol | |
| 552 | e1.CFrame = char.Head.CFrame * CFrame.new(0.15,0.1,-0.6) | |
| 553 | local em1 = Instance.new("SpecialMesh",e1)
| |
| 554 | em1.MeshType = "Sphere" | |
| 555 | local e2 = Instance.new("Part",char)
| |
| 556 | e2.Size = Vector3.new(0.2,0.2,0.2) | |
| 557 | e2.TopSurface = "Smooth" | |
| 558 | e2.BottomSurface = "Smooth" | |
| 559 | e2.Transparency = 1 | |
| 560 | e2.Material = "Neon" | |
| 561 | e2.Anchored = true | |
| 562 | e2.CanCollide = false | |
| 563 | e2.BrickColor = gCol | |
| 564 | e2.CFrame = char.Head.CFrame * CFrame.new(-0.15,0.1,-0.6) | |
| 565 | local em2 = Instance.new("SpecialMesh",e2)
| |
| 566 | em2.MeshType = "Sphere" | |
| 567 | ||
| 568 | toggle = true | |
| 569 | for i=1,amountGhosts do | |
| 570 | CreateGhost() | |
| 571 | end | |
| 572 | char.Parent = game:GetService("Workspace").CurrentCamera
| |
| 573 | char:FindFirstChild("Head").Transparency = 1
| |
| 574 | char:FindFirstChild("Torso").Transparency = 1
| |
| 575 | char:FindFirstChild("Right Arm").Transparency = 1
| |
| 576 | char:FindFirstChild("Left Arm").Transparency = 1
| |
| 577 | char:FindFirstChild("Right Leg").Transparency = 1
| |
| 578 | char:FindFirstChild("Left Leg").Transparency = 1
| |
| 579 | for i,v in pairs(char:GetChildren()) do | |
| 580 | if v:IsA("Accessory") then
| |
| 581 | v:FindFirstChild("Handle").Transparency = 1
| |
| 582 | end | |
| 583 | end | |
| 584 | char:FindFirstChild("Head"):FindFirstChild("face"):Destroy()
| |
| 585 | ||
| 586 | local p1 = Instance.new("Part",workspace)
| |
| 587 | local m1 = Instance.new("SpecialMesh",p1)
| |
| 588 | m1.MeshType = "Sphere" | |
| 589 | m1.Scale = Vector3.new(5,5,5) | |
| 590 | p1.Size = Vector3.new(1,1,1) | |
| 591 | p1.Anchored = true | |
| 592 | p1.CanCollide = false | |
| 593 | p1.TopSurface = "Smooth" | |
| 594 | p1.BottomSurface = "Smooth" | |
| 595 | p1.BrickColor = gCol | |
| 596 | p1.Material = "Neon" | |
| 597 | local p2 = Instance.new("Part",workspace)
| |
| 598 | local m2 = Instance.new("SpecialMesh",p2)
| |
| 599 | m2.MeshType = "Sphere" | |
| 600 | m2.Scale = Vector3.new(8,8,8) | |
| 601 | p2.Size = Vector3.new(1,1,1) | |
| 602 | p2.Anchored = true | |
| 603 | p2.CanCollide = false | |
| 604 | p2.TopSurface = "Smooth" | |
| 605 | p2.BottomSurface = "Smooth" | |
| 606 | p2.BrickColor = gCol2 | |
| 607 | p2.Material = "Neon" | |
| 608 | local p3 = Instance.new("Part",workspace)
| |
| 609 | local m3 = Instance.new("BlockMesh",p3)
| |
| 610 | m3.Scale = Vector3.new(7,7,7) | |
| 611 | p3.Size = Vector3.new(1,1,1) | |
| 612 | p3.Transparency = 0.4 | |
| 613 | p3.Anchored = true | |
| 614 | p3.CanCollide = false | |
| 615 | p3.TopSurface = "Smooth" | |
| 616 | p3.BottomSurface = "Smooth" | |
| 617 | p3.BrickColor = gCol | |
| 618 | p3.Material = "Neon" | |
| 619 | local p4 = Instance.new("Part",workspace)
| |
| 620 | local m4 = Instance.new("BlockMesh",p4)
| |
| 621 | m4.Scale = Vector3.new(10,10,10) | |
| 622 | p4.Size = Vector3.new(1,1,1) | |
| 623 | p4.Transparency = 0.4 | |
| 624 | p4.Anchored = true | |
| 625 | p4.CanCollide = false | |
| 626 | p4.TopSurface = "Smooth" | |
| 627 | p4.BottomSurface = "Smooth" | |
| 628 | p4.BrickColor = gCol2 | |
| 629 | p4.Material = "Neon" | |
| 630 | local currentframe = 0 | |
| 631 | local frmR | |
| 632 | ||
| 633 | frmR = game:GetService("RunService").RenderStepped:connect(function()
| |
| 634 | currentframe = currentframe + 1 | |
| 635 | if currentframe < 1*60 then | |
| 636 | p1.CFrame = char:WaitForChild("Torso").CFrame
| |
| 637 | p2.CFrame = char:WaitForChild("Torso").CFrame
| |
| 638 | p3.CFrame = char:WaitForChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
| |
| 639 | p4.CFrame = char:WaitForChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
| |
| 640 | m1.Scale = m1.Scale + Vector3.new(0.25,0.25,0.25) | |
| 641 | m2.Scale = m2.Scale + Vector3.new(0.25,0.25,0.25) | |
| 642 | m3.Scale = m3.Scale + Vector3.new(0.25,0.25,0.25) | |
| 643 | m4.Scale = m4.Scale + Vector3.new(0.25,0.25,0.25) | |
| 644 | p1.Transparency = p1.Transparency + (1/(1*60)) | |
| 645 | p2.Transparency = p2.Transparency + (1/(1*60)) | |
| 646 | p3.Transparency = p3.Transparency + (1/(1*60)) | |
| 647 | p4.Transparency = p4.Transparency + (1/(1*60)) | |
| 648 | else | |
| 649 | p1:Destroy() | |
| 650 | p2:Destroy() | |
| 651 | p3:Destroy() | |
| 652 | p4:Destroy() | |
| 653 | frmR:disconnect() | |
| 654 | end | |
| 655 | end) | |
| 656 | ||
| 657 | char.Humanoid.MaxHealth = math.huge | |
| 658 | wait() | |
| 659 | char.Humanoid.Health = math.huge | |
| 660 | ||
| 661 | --[[mouse.KeyDown:connect(function(key) | |
| 662 | if key == "r" then | |
| 663 | print("R!")
| |
| 664 | if cd == false then | |
| 665 | print("No cooldown!")
| |
| 666 | cd = true | |
| 667 | if toggle == false then | |
| 668 | print("Entering godmode")
| |
| 669 | toggle = true | |
| 670 | Instance.new("ForceField",char)
| |
| 671 | for i=1,amountGhosts do | |
| 672 | CreateGhost() | |
| 673 | end | |
| 674 | char.Parent = game:GetService("Workspace").CurrentCamera
| |
| 675 | char:FindFirstChild("Head").Transparency = 1
| |
| 676 | char:FindFirstChild("Torso").Transparency = 1
| |
| 677 | char:FindFirstChild("Right Arm").Transparency = 1
| |
| 678 | char:FindFirstChild("Left Arm").Transparency = 1
| |
| 679 | char:FindFirstChild("Right Leg").Transparency = 1
| |
| 680 | char:FindFirstChild("Left Leg").Transparency = 1
| |
| 681 | for i,v in pairs(char:GetChildren()) do | |
| 682 | if v:IsA("Accessory") then
| |
| 683 | v:FindFirstChild("Handle").Transparency = 1
| |
| 684 | end | |
| 685 | end | |
| 686 | else | |
| 687 | print("Exiting godmode")
| |
| 688 | toggle = false | |
| 689 | for i,v in pairs(ghosts) do | |
| 690 | v:Destroy() | |
| 691 | end | |
| 692 | char.Parent = game:GetService("Workspace")
| |
| 693 | char:FindFirstChild("ForceField"):Destroy()
| |
| 694 | char:FindFirstChild("Head").Transparency = 0
| |
| 695 | char:FindFirstChild("Torso").Transparency = 0
| |
| 696 | char:FindFirstChild("Right Arm").Transparency = 0
| |
| 697 | char:FindFirstChild("Left Arm").Transparency = 0
| |
| 698 | char:FindFirstChild("Right Leg").Transparency = 0
| |
| 699 | char:FindFirstChild("Left Leg").Transparency = 0
| |
| 700 | for i,v in pairs(char:GetChildren()) do | |
| 701 | if v:IsA("Accessory") then
| |
| 702 | v:FindFirstChild("Handle").Transparency = 0
| |
| 703 | end | |
| 704 | end | |
| 705 | end | |
| 706 | cd = false | |
| 707 | end | |
| 708 | end | |
| 709 | end)]] | |
| 710 | ||
| 711 | mouse.KeyDown:connect(function(key) | |
| 712 | spawn(function() | |
| 713 | if key == "f" and toggle == true and mcd == false then | |
| 714 | if #ghosts < amountGhosts then | |
| 715 | print(#ghosts.."<") | |
| 716 | mcd = true | |
| 717 | ||
| 718 | ClearGhosts() | |
| 719 | ||
| 720 | for i=1,amountGhosts do | |
| 721 | CreateGhost() | |
| 722 | end | |
| 723 | local p1 = Instance.new("Part",workspace)
| |
| 724 | local m1 = Instance.new("SpecialMesh",p1)
| |
| 725 | m1.MeshType = "Sphere" | |
| 726 | m1.Scale = Vector3.new(7,7,7) | |
| 727 | p1.Size = Vector3.new(1,1,1) | |
| 728 | p1.Anchored = true | |
| 729 | p1.CanCollide = false | |
| 730 | p1.TopSurface = "Smooth" | |
| 731 | p1.BottomSurface = "Smooth" | |
| 732 | if gt == false then | |
| 733 | p1.BrickColor = gCol | |
| 734 | else | |
| 735 | p1.BrickColor = wCol | |
| 736 | end | |
| 737 | p1.Material = "Neon" | |
| 738 | local p2 = Instance.new("Part",workspace)
| |
| 739 | local m2 = Instance.new("SpecialMesh",p2)
| |
| 740 | m2.MeshType = "Sphere" | |
| 741 | m2.Scale = Vector3.new(9,9,9) | |
| 742 | p2.Size = Vector3.new(1,1,1) | |
| 743 | p2.Anchored = true | |
| 744 | p2.CanCollide = false | |
| 745 | p2.TopSurface = "Smooth" | |
| 746 | p2.BottomSurface = "Smooth" | |
| 747 | if gt == false then | |
| 748 | p2.BrickColor = gCol2 | |
| 749 | else | |
| 750 | p2.BrickColor = wCol2 | |
| 751 | end | |
| 752 | p2.Material = "Neon" | |
| 753 | local currentframe = 0 | |
| 754 | local frmR | |
| 755 | ||
| 756 | frmR = game:GetService("RunService").RenderStepped:connect(function()
| |
| 757 | currentframe = currentframe + 1 | |
| 758 | if currentframe < 0.25*60 then | |
| 759 | p1.CFrame = char:WaitForChild("Torso").CFrame
| |
| 760 | p2.CFrame = char:WaitForChild("Torso").CFrame
| |
| 761 | p1.Transparency = p1.Transparency + (1/(0.25*60)) | |
| 762 | p2.Transparency = p2.Transparency + (1/(0.25*60)) | |
| 763 | else | |
| 764 | p1:Destroy() | |
| 765 | p2:Destroy() | |
| 766 | mcd = false | |
| 767 | frmR:disconnect() | |
| 768 | end | |
| 769 | end) | |
| 770 | else | |
| 771 | mcd = true | |
| 772 | ||
| 773 | ClearGhosts() | |
| 774 | ||
| 775 | local p1 = Instance.new("Part",workspace)
| |
| 776 | local m1 = Instance.new("SpecialMesh",p1)
| |
| 777 | m1.MeshType = "Sphere" | |
| 778 | m1.Scale = Vector3.new(7,7,7) | |
| 779 | p1.Size = Vector3.new(1,1,1) | |
| 780 | p1.Anchored = true | |
| 781 | p1.CanCollide = false | |
| 782 | p1.TopSurface = "Smooth" | |
| 783 | p1.BottomSurface = "Smooth" | |
| 784 | if gt == false then | |
| 785 | p1.BrickColor = gCol | |
| 786 | else | |
| 787 | p1.BrickColor = wCol | |
| 788 | end | |
| 789 | p1.Material = "Neon" | |
| 790 | local p2 = Instance.new("Part",workspace)
| |
| 791 | local m2 = Instance.new("SpecialMesh",p2)
| |
| 792 | m2.MeshType = "Sphere" | |
| 793 | m2.Scale = Vector3.new(9,9,9) | |
| 794 | p2.Size = Vector3.new(1,1,1) | |
| 795 | p2.Anchored = true | |
| 796 | p2.CanCollide = false | |
| 797 | p2.TopSurface = "Smooth" | |
| 798 | p2.BottomSurface = "Smooth" | |
| 799 | if gt == false then | |
| 800 | p2.BrickColor = gCol2 | |
| 801 | else | |
| 802 | p2.BrickColor = wCol2 | |
| 803 | end | |
| 804 | p2.Material = "Neon" | |
| 805 | local currentframe = 0 | |
| 806 | local frmR | |
| 807 | ||
| 808 | frmR = game:GetService("RunService").RenderStepped:connect(function()
| |
| 809 | currentframe = currentframe + 1 | |
| 810 | if currentframe < 0.25*60 then | |
| 811 | p1.CFrame = char:WaitForChild("Torso").CFrame
| |
| 812 | p2.CFrame = char:WaitForChild("Torso").CFrame
| |
| 813 | p1.Transparency = p1.Transparency + (1/(0.25*60)) | |
| 814 | p2.Transparency = p2.Transparency + (1/(0.25*60)) | |
| 815 | else | |
| 816 | p1:Destroy() | |
| 817 | p2:Destroy() | |
| 818 | mcd = false | |
| 819 | frmR:disconnect() | |
| 820 | end | |
| 821 | end) | |
| 822 | end | |
| 823 | elseif key == "g" and toggle == true and mcd == false then | |
| 824 | if gt == true then | |
| 825 | gt = false | |
| 826 | local p1 = Instance.new("Part",workspace)
| |
| 827 | local m1 = Instance.new("SpecialMesh",p1)
| |
| 828 | m1.MeshType = "Sphere" | |
| 829 | m1.Scale = Vector3.new(5,5,5) | |
| 830 | p1.Size = Vector3.new(1,1,1) | |
| 831 | p1.Anchored = true | |
| 832 | p1.CanCollide = false | |
| 833 | p1.TopSurface = "Smooth" | |
| 834 | p1.BottomSurface = "Smooth" | |
| 835 | p1.BrickColor = gCol | |
| 836 | p1.Material = "Neon" | |
| 837 | local p2 = Instance.new("Part",workspace)
| |
| 838 | local m2 = Instance.new("SpecialMesh",p2)
| |
| 839 | m2.MeshType = "Sphere" | |
| 840 | m2.Scale = Vector3.new(8,8,8) | |
| 841 | p2.Size = Vector3.new(1,1,1) | |
| 842 | p2.Anchored = true | |
| 843 | p2.CanCollide = false | |
| 844 | p2.TopSurface = "Smooth" | |
| 845 | p2.BottomSurface = "Smooth" | |
| 846 | p2.BrickColor = gCol2 | |
| 847 | p2.Material = "Neon" | |
| 848 | local p3 = Instance.new("Part",workspace)
| |
| 849 | local m3 = Instance.new("BlockMesh",p3)
| |
| 850 | m3.Scale = Vector3.new(7,7,7) | |
| 851 | p3.Size = Vector3.new(1,1,1) | |
| 852 | p3.Transparency = 0.4 | |
| 853 | p3.Anchored = true | |
| 854 | p3.CanCollide = false | |
| 855 | p3.TopSurface = "Smooth" | |
| 856 | p3.BottomSurface = "Smooth" | |
| 857 | p3.BrickColor = gCol | |
| 858 | p3.Material = "Neon" | |
| 859 | local p4 = Instance.new("Part",workspace)
| |
| 860 | local m4 = Instance.new("BlockMesh",p4)
| |
| 861 | m4.Scale = Vector3.new(10,10,10) | |
| 862 | p4.Size = Vector3.new(1,1,1) | |
| 863 | p4.Transparency = 0.4 | |
| 864 | p4.Anchored = true | |
| 865 | p4.CanCollide = false | |
| 866 | p4.TopSurface = "Smooth" | |
| 867 | p4.BottomSurface = "Smooth" | |
| 868 | p4.BrickColor = gCol2 | |
| 869 | p4.Material = "Neon" | |
| 870 | ||
| 871 | ClearGhosts() | |
| 872 | ||
| 873 | for i=1,amountGhosts do | |
| 874 | CreateGhost() | |
| 875 | end | |
| 876 | ||
| 877 | local currentframe = 0 | |
| 878 | local frmR | |
| 879 | ||
| 880 | frmR = game:GetService("RunService").RenderStepped:connect(function()
| |
| 881 | currentframe = currentframe + 1 | |
| 882 | if currentframe < 1*60 then | |
| 883 | p1.CFrame = char:WaitForChild("Torso").CFrame
| |
| 884 | p2.CFrame = char:WaitForChild("Torso").CFrame
| |
| 885 | p3.CFrame = char:WaitForChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
| |
| 886 | p4.CFrame = char:WaitForChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
| |
| 887 | m1.Scale = m1.Scale + Vector3.new(0.25,0.25,0.25) | |
| 888 | m2.Scale = m2.Scale + Vector3.new(0.25,0.25,0.25) | |
| 889 | m3.Scale = m3.Scale + Vector3.new(0.25,0.25,0.25) | |
| 890 | m4.Scale = m4.Scale + Vector3.new(0.25,0.25,0.25) | |
| 891 | p1.Transparency = p1.Transparency + (1/(1*60)) | |
| 892 | p2.Transparency = p2.Transparency + (1/(1*60)) | |
| 893 | p3.Transparency = p3.Transparency + (1/(1*60)) | |
| 894 | p4.Transparency = p4.Transparency + (1/(1*60)) | |
| 895 | else | |
| 896 | p1:Destroy() | |
| 897 | p2:Destroy() | |
| 898 | p3:Destroy() | |
| 899 | p4:Destroy() | |
| 900 | frmR:disconnect() | |
| 901 | end | |
| 902 | end) | |
| 903 | else | |
| 904 | gt = true | |
| 905 | local p1 = Instance.new("Part",workspace)
| |
| 906 | local m1 = Instance.new("SpecialMesh",p1)
| |
| 907 | m1.MeshType = "Sphere" | |
| 908 | m1.Scale = Vector3.new(5,5,5) | |
| 909 | p1.Size = Vector3.new(1,1,1) | |
| 910 | p1.Anchored = true | |
| 911 | p1.CanCollide = false | |
| 912 | p1.TopSurface = "Smooth" | |
| 913 | p1.BottomSurface = "Smooth" | |
| 914 | p1.BrickColor = wCol | |
| 915 | p1.Material = "Neon" | |
| 916 | local p2 = Instance.new("Part",workspace)
| |
| 917 | local m2 = Instance.new("SpecialMesh",p2)
| |
| 918 | m2.MeshType = "Sphere" | |
| 919 | m2.Scale = Vector3.new(8,8,8) | |
| 920 | p2.Size = Vector3.new(1,1,1) | |
| 921 | p2.Anchored = true | |
| 922 | p2.CanCollide = false | |
| 923 | p2.TopSurface = "Smooth" | |
| 924 | p2.BottomSurface = "Smooth" | |
| 925 | p2.BrickColor = wCol2 | |
| 926 | p2.Material = "Neon" | |
| 927 | local p3 = Instance.new("Part",workspace)
| |
| 928 | local m3 = Instance.new("BlockMesh",p3)
| |
| 929 | m3.Scale = Vector3.new(7,7,7) | |
| 930 | p3.Size = Vector3.new(1,1,1) | |
| 931 | p3.Transparency = 0.4 | |
| 932 | p3.Anchored = true | |
| 933 | p3.CanCollide = false | |
| 934 | p3.TopSurface = "Smooth" | |
| 935 | p3.BottomSurface = "Smooth" | |
| 936 | p3.BrickColor = wCol | |
| 937 | p3.Material = "Neon" | |
| 938 | local p4 = Instance.new("Part",workspace)
| |
| 939 | local m4 = Instance.new("BlockMesh",p4)
| |
| 940 | m4.Scale = Vector3.new(10,10,10) | |
| 941 | p4.Size = Vector3.new(1,1,1) | |
| 942 | p4.Transparency = 0.4 | |
| 943 | p4.Anchored = true | |
| 944 | p4.CanCollide = false | |
| 945 | p4.TopSurface = "Smooth" | |
| 946 | p4.BottomSurface = "Smooth" | |
| 947 | p4.BrickColor = wCol2 | |
| 948 | p4.Material = "Neon" | |
| 949 | ||
| 950 | ClearGhosts() | |
| 951 | ||
| 952 | for i=1,amountGhosts do | |
| 953 | CreateGhost() | |
| 954 | end | |
| 955 | ||
| 956 | local currentframe = 0 | |
| 957 | local frmR | |
| 958 | ||
| 959 | frmR = game:GetService("RunService").RenderStepped:connect(function()
| |
| 960 | currentframe = currentframe + 1 | |
| 961 | if currentframe < 1*60 then | |
| 962 | p1.CFrame = char:WaitForChild("Torso").CFrame
| |
| 963 | p2.CFrame = char:WaitForChild("Torso").CFrame
| |
| 964 | p3.CFrame = char:WaitForChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
| |
| 965 | p4.CFrame = char:WaitForChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
| |
| 966 | m1.Scale = m1.Scale + Vector3.new(0.25,0.25,0.25) | |
| 967 | m2.Scale = m2.Scale + Vector3.new(0.25,0.25,0.25) | |
| 968 | m3.Scale = m3.Scale + Vector3.new(0.25,0.25,0.25) | |
| 969 | m4.Scale = m4.Scale + Vector3.new(0.25,0.25,0.25) | |
| 970 | p1.Transparency = p1.Transparency + (1/(1*60)) | |
| 971 | p2.Transparency = p2.Transparency + (1/(1*60)) | |
| 972 | p3.Transparency = p3.Transparency + (1/(1*60)) | |
| 973 | p4.Transparency = p4.Transparency + (1/(1*60)) | |
| 974 | else | |
| 975 | p1:Destroy() | |
| 976 | p2:Destroy() | |
| 977 | p3:Destroy() | |
| 978 | p4:Destroy() | |
| 979 | frmR:disconnect() | |
| 980 | end | |
| 981 | end) | |
| 982 | end | |
| 983 | end | |
| 984 | end) | |
| 985 | end) | |
| 986 | ||
| 987 | local frm = 0 | |
| 988 | ||
| 989 | local toRemove = {}
| |
| 990 | ||
| 991 | game:GetService("RunService").RenderStepped:connect(function()
| |
| 992 | frm = frm + 1 | |
| 993 | if char.Parent == game:GetService("Workspace").CurrentCamera then
| |
| 994 | ||
| 995 | e1.CFrame = char.Head.CFrame * CFrame.new(0.15,0.1,-0.55) | |
| 996 | e2.CFrame = char.Head.CFrame * CFrame.new(-0.15,0.1,-0.55) | |
| 997 | ||
| 998 | local delay = 0.9 | |
| 999 | ||
| 1000 | for i,v in pairs(ghosts) do | |
| 1001 | for _,b in pairs(v:GetChildren()) do | |
| 1002 | if b:IsA("Part") or b:IsA("WedgePart") or b:IsA("TrussPart") or b:IsA("UnionOperation") then
| |
| 1003 | b.CFrame = b.CFrame:lerp(b:FindFirstChild("Target").Value.CFrame,delay)
| |
| 1004 | end | |
| 1005 | end | |
| 1006 | delay = delay - (0.5/(#ghosts+1)) | |
| 1007 | end | |
| 1008 | ||
| 1009 | --[[if math.floor(frm/8) == frm/8 then | |
| 1010 | local isub = 0 | |
| 1011 | for i,v in pairs(ghosts) do | |
| 1012 | if #v:GetChildren() < 6 then | |
| 1013 | v:Destroy() | |
| 1014 | table.remove(ghosts,i - isub) | |
| 1015 | isub = isub + 1 | |
| 1016 | CreateGhost() | |
| 1017 | end | |
| 1018 | end | |
| 1019 | end]] | |
| 1020 | end | |
| 1021 | ||
| 1022 | --Animation states | |
| 1023 | ||
| 1024 | local ray = Ray.new(char.HumanoidRootPart.CFrame.p, Vector3.new(0,-3,0).unit*4) | |
| 1025 | local part,pos,normal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(ray,ghosts,false,true)
| |
| 1026 | ||
| 1027 | if state ~= "busy" then | |
| 1028 | if char.HumanoidRootPart.Velocity.Magnitude <= 0.5 then | |
| 1029 | state = "idle" | |
| 1030 | elseif char.HumanoidRootPart.Velocity.Magnitude > 0.5 then | |
| 1031 | state = "running" | |
| 1032 | --[[elseif char.HumanoidRootPart.Velocity.Y < 0.1 and not part then | |
| 1033 | state = "falling" | |
| 1034 | elseif char.HumanoidRootPart.Velocity.Y >= 0.1 and not part then | |
| 1035 | state = "jumping"]] | |
| 1036 | end | |
| 1037 | char.Humanoid.WalkSpeed = 32 | |
| 1038 | char.Humanoid.JumpPower = 70 | |
| 1039 | end | |
| 1040 | ||
| 1041 | --Actual animations | |
| 1042 | ||
| 1043 | if state == "idle" then | |
| 1044 | char.HumanoidRootPart.RootJoint.C0 = char.HumanoidRootPart.RootJoint.C0:lerp(CFrame.new(0,1 + (math.cos(tick())/5),0) * CFrame.Angles(math.rad(80 + math.cos(tick())*4),math.rad(180),math.rad(0)),0.06) | |
| 1045 | char.Torso["Right Hip"].C0 = char.Torso["Right Hip"].C0:lerp(CFrame.new(0.5,-0.1 + (math.cos((tick())*2)/10),-0.2) * CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)),0.06) | |
| 1046 | char.Torso["Left Hip"].C0 = char.Torso["Left Hip"].C0:lerp(CFrame.new(-0.5,-0.5 + (math.cos((tick()-0.5)*2)/6),0.3) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),0.06) | |
| 1047 | char.Torso["Right Shoulder"].C0 = char.Torso["Right Shoulder"].C0:lerp(CFrame.new(1.5,0.43 + (math.cos((tick()-0.5)*1.5)/30),-0.6) * CFrame.Angles(math.rad(math.cos((tick())*2)*10),math.rad(0),math.rad(math.cos(tick()/3)*3)),0.06) | |
| 1048 | char.Torso["Left Shoulder"].C0 = char.Torso["Left Shoulder"].C0:lerp(CFrame.new(-1.5,0.3 + (math.cos((tick()-0.5)*1.5)/30),-0.6) * CFrame.Angles(math.rad(-15 + math.cos((tick()))*7),math.rad(0),math.rad(math.cos(tick()/2)*4)),0.06) | |
| 1049 | char.Torso.Neck.C0 = char.Torso.Neck.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(math.rad(90 + math.cos(tick()*1.5)*6),math.rad(180),math.rad(0)),0.06) | |
| 1050 | elseif state == "running" then | |
| 1051 | char.HumanoidRootPart.RootJoint.C0 = char.HumanoidRootPart.RootJoint.C0:lerp(CFrame.new(0,1 + (math.cos(tick())/5),0) * CFrame.Angles(math.rad(65 + math.cos(tick())*4),math.rad(180),math.rad(-char.HumanoidRootPart.RotVelocity.Y*10)),0.06) | |
| 1052 | char.Torso["Right Hip"].C0 = char.Torso["Right Hip"].C0:lerp(CFrame.new(0.5,-0.1 + (math.cos((tick())*2)/10),-0.2) * CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)),0.06) | |
| 1053 | char.Torso["Left Hip"].C0 = char.Torso["Left Hip"].C0:lerp(CFrame.new(-0.5,-0.5 + (math.cos((tick()-0.5)*2)/6),0.3) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),0.06) | |
| 1054 | char.Torso["Right Shoulder"].C0 = char.Torso["Right Shoulder"].C0:lerp(CFrame.new(1.5,0.70 + (math.cos((tick()-0.5)*1.5)/30),-0.4) * CFrame.Angles(math.rad(50 + math.cos((tick())*2)*10),math.rad(0),math.rad(math.cos(tick()/3)*3)),0.06) | |
| 1055 | char.Torso["Left Shoulder"].C0 = char.Torso["Left Shoulder"].C0:lerp(CFrame.new(-1.5,0.3 + (math.cos((tick()-0.5)*1.5)/30),-0.4) * CFrame.Angles(math.rad(-35 + math.cos((tick()))*7),math.rad(0),math.rad(math.cos(tick()/2)*4)),0.06) | |
| 1056 | char.Torso.Neck.C0 = char.Torso.Neck.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(math.rad(90 + math.cos(tick()*1.5)*6),math.rad(180),math.rad(0)),0.06) | |
| 1057 | end | |
| 1058 | end) | |
| 1059 | ||
| 1060 | char.Humanoid.Died:connect(function() | |
| 1061 | toggle = false | |
| 1062 | ||
| 1063 | ClearGhosts() | |
| 1064 | ||
| 1065 | char.Parent = game.Workspace | |
| 1066 | char.Parent = game:GetService("Workspace")
| |
| 1067 | char:FindFirstChild("ForceField"):Destroy()
| |
| 1068 | char:FindFirstChild("Head").Transparency = 0
| |
| 1069 | char:FindFirstChild("Torso").Transparency = 0
| |
| 1070 | char:FindFirstChild("Right Arm").Transparency = 0
| |
| 1071 | char:FindFirstChild("Left Arm").Transparency = 0
| |
| 1072 | char:FindFirstChild("Right Leg").Transparency = 0
| |
| 1073 | char:FindFirstChild("Left Leg").Transparency = 0
| |
| 1074 | for i,v in pairs(char:GetChildren()) do | |
| 1075 | if v:IsA("Accessory") then
| |
| 1076 | v:FindFirstChild("Handle").Transparency = 0
| |
| 1077 | end | |
| 1078 | end | |
| 1079 | for i,v in pairs(game:GetService("Workspace").CurrentCamera:GetChildren()) do v:Destroy() end
| |
| 1080 | plr:LoadCharacter() | |
| 1081 | end) | |
| 1082 | ||
| 1083 | local msgidGlob = 0 | |
| 1084 | local state = true | |
| 1085 | local font = "Arcade" | |
| 1086 | local tcol = Color3.fromRGB(255,217,0) | |
| 1087 | local tscol = Color3.fromRGB(0,0,0) | |
| 1088 | local fsiz = 28 | |
| 1089 | local tr = true | |
| 1090 | local tsr = false | |
| 1091 | local fade = 2 | |
| 1092 | ||
| 1093 | local p = Instance.new("Part",game.Workspace)
| |
| 1094 | p.Size = Vector3.new(0.2,0.2,0.2) | |
| 1095 | p.Transparency = 1 | |
| 1096 | p.Anchored = true | |
| 1097 | p.CanCollide = false | |
| 1098 | p.Name = "Msg" | |
| 1099 | p.CFrame = plr.Character:WaitForChild("Head").CFrame + Vector3.new(0,2.25,0)
| |
| 1100 | ||
| 1101 | local r = 255 | |
| 1102 | local b = 0 | |
| 1103 | local g = 0 | |
| 1104 | ||
| 1105 | plr.Chatted:connect(function(c) | |
| 1106 | msgidGlob = msgidGlob + 1 | |
| 1107 | local curMsgId = msgidGlob | |
| 1108 | if string.lower(c) == "!disable" then | |
| 1109 | state = false | |
| 1110 | elseif string.lower(c) == "!enable" then | |
| 1111 | state = true | |
| 1112 | elseif string.lower(string.sub(c,1,6)) == "!font " then | |
| 1113 | local old = font | |
| 1114 | font = string.sub(c,7,#c) or old | |
| 1115 | elseif string.lower(string.sub(c,1,8)) == "!tcolor " then | |
| 1116 | if string.lower(string.sub(c,9,#c)) == "rainbow" then | |
| 1117 | tr = true | |
| 1118 | else | |
| 1119 | tr = false | |
| 1120 | local old = tcol | |
| 1121 | tcol = Color3.fromRGB(string.sub(c,9,11),string.sub(c,13,15),string.sub(c,17,19)) or old | |
| 1122 | end | |
| 1123 | elseif string.lower(string.sub(c,1,9)) == "!tscolor " then | |
| 1124 | if string.sub(c,10,#c) == "rainbow" then | |
| 1125 | tsr = true | |
| 1126 | else | |
| 1127 | tsr = false | |
| 1128 | local old = tscol | |
| 1129 | tscol = Color3.fromRGB(string.sub(c,10,12),string.sub(c,14,16),string.sub(c,18,20)) or old | |
| 1130 | end | |
| 1131 | elseif string.lower(string.sub(c,1,6)) == "!size " then | |
| 1132 | local old = fsiz | |
| 1133 | fsiz = string.sub(c,7,#c) or old | |
| 1134 | elseif string.lower(string.sub(c,1,6)) == "!fade " then | |
| 1135 | local old = fade | |
| 1136 | fade = string.sub(c,7,#c) or old | |
| 1137 | end | |
| 1138 | if plr.Character and state == true then | |
| 1139 | if plr.Character:FindFirstChild("Head") then
| |
| 1140 | for i,v in pairs(p:GetChildren()) do | |
| 1141 | if v:IsA("BillboardGui") and v.Name == "J2CMSG" then
| |
| 1142 | v:Destroy() | |
| 1143 | end | |
| 1144 | end | |
| 1145 | local bbgui = Instance.new("BillboardGui",p)
| |
| 1146 | bbgui.Name = "J2CMSG" | |
| 1147 | bbgui.AlwaysOnTop = true | |
| 1148 | bbgui.ExtentsOffsetWorldSpace = Vector3.new(0,4.5,0) | |
| 1149 | bbgui.Size = UDim2.new(0.2,0,0.14,0) | |
| 1150 | local tl = Instance.new("TextLabel",bbgui)
| |
| 1151 | tl.BackgroundTransparency = 1 | |
| 1152 | tl.BorderSizePixel = 0 | |
| 1153 | tl.Size = UDim2.new(1,0,10,0) | |
| 1154 | tl.Position = UDim2.new(0,0,-5,0) | |
| 1155 | tl.Font = font or "SciFi" | |
| 1156 | tl.FontSize = "Size"..fsiz or "Size36" | |
| 1157 | tl.TextColor3 = tcol | |
| 1158 | tl.TextScaled = false | |
| 1159 | tl.TextWrapped = false | |
| 1160 | tl.TextStrokeColor3 = tscol | |
| 1161 | tl.TextStrokeTransparency = 0 | |
| 1162 | ||
| 1163 | game:GetService("RunService").RenderStepped:connect(function()
| |
| 1164 | if tr then | |
| 1165 | if tl.Parent ~= nil then | |
| 1166 | tl.TextColor3 = Color3.fromRGB(r,g,b) | |
| 1167 | end | |
| 1168 | end | |
| 1169 | end) | |
| 1170 | ||
| 1171 | for i=1,#c do | |
| 1172 | if msgidGlob == curMsgId then | |
| 1173 | tl.Text = string.sub(c,1,i) | |
| 1174 | if string.sub(c,i,i) ~= " " then | |
| 1175 | local s = Instance.new("Sound",p)
| |
| 1176 | s.SoundId = "rbxassetid://418252437" | |
| 1177 | s.Volume = 1 | |
| 1178 | s.Pitch = 1 | |
| 1179 | s:Play() | |
| 1180 | game.Debris:AddItem(s,2) | |
| 1181 | end | |
| 1182 | wait() | |
| 1183 | end | |
| 1184 | end | |
| 1185 | wait(fade) | |
| 1186 | if msgidGlob == curMsgId then | |
| 1187 | for i=1,10 do | |
| 1188 | if msgidGlob == curMsgId then | |
| 1189 | tl.TextTransparency = tl.TextTransparency + 0.1 | |
| 1190 | tl.TextStrokeTransparency = tl.TextStrokeTransparency + 0.1 | |
| 1191 | tl.Position = tl.Position + UDim2.new(0,0,0,-3) | |
| 1192 | wait() | |
| 1193 | end | |
| 1194 | end | |
| 1195 | if msgidGlob == curMsgId then | |
| 1196 | bbgui:Destroy() | |
| 1197 | end | |
| 1198 | end | |
| 1199 | end | |
| 1200 | end | |
| 1201 | end) | |
| 1202 | ||
| 1203 | coroutine.resume(coroutine.create(function() | |
| 1204 | while wait() do | |
| 1205 | for i=0,255,10 do g = i wait() end | |
| 1206 | for i=255,0,-10 do r = i wait() end | |
| 1207 | for i=0,255,10 do b = i wait() end | |
| 1208 | for i=255,0,-10 do g = i wait() end | |
| 1209 | for i=0,255,10 do r = i wait() end | |
| 1210 | for i=255,0,-10 do b = i wait() end | |
| 1211 | end | |
| 1212 | end)) | |
| 1213 | ||
| 1214 | game:GetService("RunService").RenderStepped:connect(function()
| |
| 1215 | if p.Parent ~= nil then | |
| 1216 | p.CFrame = p.CFrame:lerp(plr.Character:WaitForChild("Head").CFrame + Vector3.new(0,2.25,0),0.16)
| |
| 1217 | else | |
| 1218 | p = Instance.new("Part",game.Workspace)
| |
| 1219 | p.Size = Vector3.new(0.2,0.2,0.2) | |
| 1220 | p.Transparency = 1 | |
| 1221 | p.Anchored = true | |
| 1222 | p.CanCollide = false | |
| 1223 | p.Name = "Msg" | |
| 1224 | p.CFrame = plr.Character:WaitForChild("Head").CFrame + Vector3.new(0,2.25,0)
| |
| 1225 | end | |
| 1226 | end) | |
| 1227 | ||
| 1228 | print("Ghost loaded! Time elapsed: "..tick() - time) |