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| 1 | --//====================================================\\-- | |
| 2 | --|| INJUSTICE BY KILLERZTH_1596 | |
| 3 | --\\====================================================//-- | |
| 4 | if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {}
| |
| 5 | do | |
| 6 | script.Parent = owner.Character | |
| 7 | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
| |
| 8 | local function NewFakeEvent() | |
| 9 | local Bind = Instance.new("BindableEvent")
| |
| 10 | local Fake;Fake = {Connections = {},
| |
| 11 | fakeEvent=true; | |
| 12 | Connect=function(self,Func) | |
| 13 | Bind.Event:connect(Func) | |
| 14 | self.Connections[Bind] = true | |
| 15 | return setmetatable({Connected = true},{
| |
| 16 | __index = function (self,Index) | |
| 17 | if Index:lower() == "disconnect" then | |
| 18 | return function() Fake.Connections[Bind] = false;self.Connected = false end | |
| 19 | end | |
| 20 | return Fake[Index] | |
| 21 | end; | |
| 22 | __tostring = function() return "Connection" end; | |
| 23 | }) | |
| 24 | end} | |
| 25 | Fake.connect = Fake.Connect;return Fake; | |
| 26 | end | |
| 27 | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
| |
| 28 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
| |
| 29 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
| |
| 30 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
| |
| 31 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
| 32 | local function TriggerEvent(self,Event,...) | |
| 33 | local Trigger = Mouse[Event] | |
| 34 | if Trigger and Trigger.fakeEvent and Trigger.Connections then | |
| 35 | for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end | |
| 36 | end | |
| 37 | end | |
| 38 | Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent | |
| 39 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
| 40 | if FiredBy.Name ~= owner.Name then return end | |
| 41 | if Input.MouseEvent then | |
| 42 | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit | |
| 43 | else | |
| 44 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
| 45 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end | |
| 46 | for _,Action in pairs(ContextActionService.Actions) do | |
| 47 | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end | |
| 48 | end | |
| 49 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
| 50 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
| 51 | end | |
| 52 | end) | |
| 53 | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService | |
| 54 | Event.Parent = NLS([[ | |
| 55 | local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
| |
| 56 | local Input = function(Input,gameProcessedEvent) | |
| 57 | if gameProcessedEvent then return end | |
| 58 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
| |
| 59 | end | |
| 60 | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) | |
| 61 | local Hit,Target | |
| 62 | while wait(1/30) do | |
| 63 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
| 64 | Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
| |
| 65 | end | |
| 66 | end | |
| 67 | ]],owner.Character) | |
| 68 | end | |
| 69 | RealGame = game;game = setmetatable({},{
| |
| 70 | __index = function (self,Index) | |
| 71 | local Sandbox = function (Thing) | |
| 72 | if Thing:IsA("Player") then
| |
| 73 | local RealPlayer = Thing | |
| 74 | return setmetatable({},{
| |
| 75 | __index = function (self,Index) | |
| 76 | local Type = type(RealPlayer[Index]) | |
| 77 | if Type == "function" then | |
| 78 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
| 79 | return function (self)return InternalData["Mouse"] end | |
| 80 | end | |
| 81 | return function (self,...)return RealPlayer[Index](RealPlayer,...) end | |
| 82 | end | |
| 83 | return RealPlayer[Index] | |
| 84 | end; | |
| 85 | __tostring = function(self) return RealPlayer.Name end | |
| 86 | }) | |
| 87 | end | |
| 88 | end | |
| 89 | if RealGame[Index] then | |
| 90 | local Type = type(RealGame[Index]) | |
| 91 | if Type == "function" then | |
| 92 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
| 93 | return function (self,Service) | |
| 94 | local FakeServices = {
| |
| 95 | ["players"] = function() | |
| 96 | return setmetatable({},{
| |
| 97 | __index = function (self2,Index2) | |
| 98 | local RealService = RealGame:GetService(Service) | |
| 99 | local Type2 = type(Index2) | |
| 100 | if Type2 == "function" then | |
| 101 | return function (self,...) return RealService[Index2](RealService,...)end | |
| 102 | else | |
| 103 | if Index2:lower() == "localplayer" then return Sandbox(owner) end | |
| 104 | return RealService[Index2] | |
| 105 | end | |
| 106 | end; | |
| 107 | __tostring = function(self) return RealGame:GetService(Service).Name end | |
| 108 | }) | |
| 109 | end; | |
| 110 | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; | |
| 111 | ["userinputservice"] = function() return InternalData["UserInputService"] end; | |
| 112 | ["runservice"] = function() | |
| 113 | return setmetatable({},{
| |
| 114 | __index = function(self2,Index2) | |
| 115 | local RealService = RealGame:GetService(Service) | |
| 116 | local Type2 = type(Index2) | |
| 117 | if Type2 == "function" then | |
| 118 | return function (self,...) return RealService[Index2](RealService,...) end | |
| 119 | else | |
| 120 | local RunServices = {
| |
| 121 | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
| |
| 122 | ["renderstepped"] = function() return RealService["Stepped"] end | |
| 123 | } | |
| 124 | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end | |
| 125 | return RealService[Index2] | |
| 126 | end | |
| 127 | end | |
| 128 | }) | |
| 129 | end | |
| 130 | } | |
| 131 | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end | |
| 132 | return RealGame:GetService(Service) | |
| 133 | end | |
| 134 | end | |
| 135 | return function (self,...) return RealGame[Index](RealGame,...) end | |
| 136 | else | |
| 137 | if game:GetService(Index) then return game:GetService(Index) end | |
| 138 | return RealGame[Index] | |
| 139 | end | |
| 140 | end | |
| 141 | return nil | |
| 142 | end | |
| 143 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob")
| |
| 144 | ||
| 145 | wait(0.2) | |
| 146 | ||
| 147 | Player = game.Players.LocalPlayer | |
| 148 | Character = Player.Character | |
| 149 | local txt = Instance.new("BillboardGui", Character)
| |
| 150 | txt.Adornee = Character.Head | |
| 151 | txt.Name = "_status" | |
| 152 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
| 153 | txt.StudsOffset = Vector3.new(-9, 10, 0) | |
| 154 | local text = Instance.new("TextLabel", txt)
| |
| 155 | text.Size = UDim2.new(10, 0, 7, 0) | |
| 156 | text.FontSize = "Size24" | |
| 157 | text.TextScaled = true | |
| 158 | text.TextTransparency = 0 | |
| 159 | text.BackgroundTransparency = 1 | |
| 160 | text.TextTransparency = 0 | |
| 161 | text.TextStrokeTransparency = 0 | |
| 162 | text.Font = "Bodoni" | |
| 163 | text.TextStrokeColor3 = Color3.new(1,1,0) | |
| 164 | text.Text = " " | |
| 165 | ||
| 166 | Player = game:GetService("Players").LocalPlayer
| |
| 167 | PlayerGui = Player.PlayerGui | |
| 168 | Cam = workspace.CurrentCamera | |
| 169 | Backpack = Player.Backpack | |
| 170 | Character = Player.Character | |
| 171 | Humanoid = Character.Humanoid | |
| 172 | Mouse = Player:GetMouse() | |
| 173 | RootPart = Character["HumanoidRootPart"] | |
| 174 | Torso = Character["Torso"] | |
| 175 | Head = Character["Head"] | |
| 176 | RightArm = Character["Right Arm"] | |
| 177 | LeftArm = Character["Left Arm"] | |
| 178 | RightLeg = Character["Right Leg"] | |
| 179 | LeftLeg = Character["Left Leg"] | |
| 180 | RootJoint = RootPart["RootJoint"] | |
| 181 | Neck = Torso["Neck"] | |
| 182 | RightShoulder = Torso["Right Shoulder"] | |
| 183 | LeftShoulder = Torso["Left Shoulder"] | |
| 184 | RightHip = Torso["Right Hip"] | |
| 185 | LeftHip = Torso["Left Hip"] | |
| 186 | Character.Archivable = true | |
| 187 | Player:ClearCharacterAppearance() | |
| 188 | ||
| 189 | IT = Instance.new | |
| 190 | CF = CFrame.new | |
| 191 | VT = Vector3.new | |
| 192 | RAD = math.rad | |
| 193 | C3 = Color3.new | |
| 194 | UD2 = UDim2.new | |
| 195 | BRICKC = BrickColor.new | |
| 196 | ANGLES = CFrame.Angles | |
| 197 | EULER = CFrame.fromEulerAnglesXYZ | |
| 198 | COS = math.cos | |
| 199 | ACOS = math.acos | |
| 200 | SIN = math.sin | |
| 201 | ASIN = math.asin | |
| 202 | ABS = math.abs | |
| 203 | MRANDOM = math.random | |
| 204 | FLOOR = math.floor | |
| 205 | ||
| 206 | --//=================================\\ | |
| 207 | --|| USEFUL VALUES | |
| 208 | --\\=================================// | |
| 209 | ||
| 210 | Animation_Speed = 3 | |
| 211 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 212 | local Speed = 20 | |
| 213 | local SIZE = 1.4 | |
| 214 | local Player_Size = 1.4 | |
| 215 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 216 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 217 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 218 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 219 | local DAMAGEMULTIPLIER = 1 | |
| 220 | local ANIM = "Idle" | |
| 221 | local ATTACK = false | |
| 222 | local EQUIPPED = false | |
| 223 | local HOLD = false | |
| 224 | local COMBO = 1 | |
| 225 | local Rooted = false | |
| 226 | local SINE = 0 | |
| 227 | local KEYHOLD = false | |
| 228 | local CHANGE = 2 / Animation_Speed | |
| 229 | local WALKINGANIM = false | |
| 230 | local VALUE1 = false | |
| 231 | local VALUE2 = false | |
| 232 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 233 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 234 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 235 | local ATANIM = IT("Animation")
| |
| 236 | ATANIM.Name = "Attack Animation" | |
| 237 | ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663" | |
| 238 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 239 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 240 | WEAPONGUI.Name = "Weapon GUI" | |
| 241 | local Weapon = IT("Model")
| |
| 242 | Weapon.Name = "Adds" | |
| 243 | local Injustice = IT("Model")
| |
| 244 | Weapon.Name = "Adds" | |
| 245 | local InjusticeGun = IT("Model")
| |
| 246 | Weapon.Name = "Adds" | |
| 247 | local InjusticeGun2 = IT("Model")
| |
| 248 | Weapon.Name = "Adds" | |
| 249 | local Effects = IT("Folder", Weapon)
| |
| 250 | Effects.Name = "Effects" | |
| 251 | local ANIMATOR = Humanoid.Animator | |
| 252 | local ANIMATE = Character.Animate | |
| 253 | local UNANCHOR = true | |
| 254 | local CLOCKLOOP = 0 | |
| 255 | local SONG = 929330882 | |
| 256 | local CLOCKTARGET = nil | |
| 257 | local CLOCKSPEED = 5 | |
| 258 | script.Parent = WEAPONGUI | |
| 259 | local CLONE = Character:Clone() | |
| 260 | CLONE.Parent = nil | |
| 261 | Character.Archivable = false | |
| 262 | local sick = Instance.new("Sound",Torso)
| |
| 263 | local BOLTSOUNDS = {168586621,168586586,178452241}
| |
| 264 | ||
| 265 | --//=================================\\ | |
| 266 | --\\=================================// | |
| 267 | ||
| 268 | ||
| 269 | --//=================================\\ | |
| 270 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 271 | --\\=================================// | |
| 272 | ||
| 273 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 274 | ArtificialHB.Name = "ArtificialHB" | |
| 275 | ||
| 276 | script:WaitForChild("ArtificialHB")
| |
| 277 | ||
| 278 | frame = Frame_Speed | |
| 279 | tf = 0 | |
| 280 | allowframeloss = false | |
| 281 | tossremainder = false | |
| 282 | lastframe = tick() | |
| 283 | script.ArtificialHB:Fire() | |
| 284 | ||
| 285 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 286 | tf = tf + s | |
| 287 | if tf >= frame then | |
| 288 | if allowframeloss then | |
| 289 | script.ArtificialHB:Fire() | |
| 290 | lastframe = tick() | |
| 291 | else | |
| 292 | for i = 1, math.floor(tf / frame) do | |
| 293 | script.ArtificialHB:Fire() | |
| 294 | end | |
| 295 | lastframe = tick() | |
| 296 | end | |
| 297 | if tossremainder then | |
| 298 | tf = 0 | |
| 299 | else | |
| 300 | tf = tf - frame * math.floor(tf / frame) | |
| 301 | end | |
| 302 | end | |
| 303 | end) | |
| 304 | ||
| 305 | --//=================================\\ | |
| 306 | --\\=================================// | |
| 307 | ||
| 308 | --//=================================\\ | |
| 309 | --|| SOME FUNCTIONS | |
| 310 | --\\=================================// | |
| 311 | ||
| 312 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
| 313 | if FLOOR ~= nil then | |
| 314 | coroutine.resume(coroutine.create(function() | |
| 315 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
| 316 | PART.CFrame = CF(POSITION) | |
| 317 | for i = 1, 45 do | |
| 318 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
| 319 | RingPiece.Material = FLOOR.Material | |
| 320 | RingPiece.Color = FLOOR.Color | |
| 321 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
| 322 | Debris:AddItem(RingPiece,SWAIT) | |
| 323 | end | |
| 324 | PART:remove() | |
| 325 | end)) | |
| 326 | end | |
| 327 | end | |
| 328 | ||
| 329 | function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH) | |
| 330 | if FLOOR ~= nil then | |
| 331 | for i = 1, AMOUNT do | |
| 332 | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false) | |
| 333 | DEBREE.Material = FLOOR.Material | |
| 334 | DEBREE.Color = FLOOR.Color | |
| 335 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
| 336 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH)) | |
| 337 | coroutine.resume(coroutine.create(function() | |
| 338 | Swait(15) | |
| 339 | DEBREE.Parent = workspace | |
| 340 | DEBREE.CanCollide = true | |
| 341 | Debris:AddItem(DEBREE,SWAIT) | |
| 342 | end)) | |
| 343 | end | |
| 344 | end | |
| 345 | end | |
| 346 | ||
| 347 | --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false})
| |
| 348 | function Lightning(Table) | |
| 349 | local Color = Table.Color or C3(1,1,1) | |
| 350 | local StartPos = Table.Start or Torso.Position | |
| 351 | local EndPos = Table.End or Mouse.Hit.p | |
| 352 | local SegmentLength = Table.SegmentL or 2 | |
| 353 | local Thickness = Table.Thickness or 0.1 | |
| 354 | local Dissapear = Table.DoesFade or false | |
| 355 | local Parent = Table.Ignore or Character | |
| 356 | local MaxDist = Table.MaxDist or 400 | |
| 357 | local Branches = Table.Branches or false | |
| 358 | local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent) | |
| 359 | local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength) | |
| 360 | local LIGHTNINGMODEL = IT("Model",Effects)
| |
| 361 | LIGHTNINGMODEL.Name = "Lightning" | |
| 362 | local LastBolt = nil | |
| 363 | for E = 1, DISTANCE do | |
| 364 | local ExtraSize = (DISTANCE-E)/15 | |
| 365 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Crimson"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
| |
| 366 | PART.Color = Color | |
| 367 | MakeForm(PART,"Cyl") | |
| 368 | if LastBolt == nil then | |
| 369 | PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 370 | else | |
| 371 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 372 | end | |
| 373 | LastBolt = PART | |
| 374 | if Branches == true then | |
| 375 | local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2)) | |
| 376 | if CHOICE == 1 then | |
| 377 | local LASTBRANCH = nil | |
| 378 | for i = 1, MRANDOM(2,5) do | |
| 379 | local ExtraSize2 = ((DISTANCE-E)/25)/i | |
| 380 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Crimson"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
| |
| 381 | PART.Color = Color | |
| 382 | MakeForm(PART,"Cyl") | |
| 383 | if LASTBRANCH == nil then | |
| 384 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 385 | else | |
| 386 | PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 387 | end | |
| 388 | LASTBRANCH = PART | |
| 389 | end | |
| 390 | end | |
| 391 | end | |
| 392 | end | |
| 393 | if Dissapear == true then | |
| 394 | coroutine.resume(coroutine.create(function() | |
| 395 | for i = 1, 10 do | |
| 396 | Swait() | |
| 397 | for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do | |
| 398 | if c.ClassName == "Part" then | |
| 399 | c.Transparency = i/10 | |
| 400 | end | |
| 401 | end | |
| 402 | end | |
| 403 | LIGHTNINGMODEL:remove() | |
| 404 | end)) | |
| 405 | elseif Dissapear == false then | |
| 406 | Debris:AddItem(LIGHTNINGMODEL,0.1) | |
| 407 | end | |
| 408 | return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
| |
| 409 | end | |
| 410 | ||
| 411 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 412 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 413 | local mesh = IT("SpecialMesh",wave)
| |
| 414 | mesh.MeshType = "FileMesh" | |
| 415 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 416 | mesh.Scale = SIZE | |
| 417 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
| 418 | wave.CFrame = CFRAME | |
| 419 | coroutine.resume(coroutine.create(function(PART) | |
| 420 | for i = 1, WAIT do | |
| 421 | Swait() | |
| 422 | mesh.Scale = mesh.Scale + GROW | |
| 423 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 424 | if DOESROT == true then | |
| 425 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 426 | end | |
| 427 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 428 | if wave.Transparency > 0.99 then | |
| 429 | wave:remove() | |
| 430 | end | |
| 431 | end | |
| 432 | end)) | |
| 433 | end | |
| 434 | ||
| 435 | function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 436 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 437 | local mesh = IT("SpecialMesh",wave)
| |
| 438 | mesh.MeshType = "FileMesh" | |
| 439 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 440 | mesh.Scale = SIZE | |
| 441 | --mesh.Offset = VT(0,0,-SIZE.X/8) | |
| 442 | wave.CFrame = CFRAME | |
| 443 | coroutine.resume(coroutine.create(function(PART) | |
| 444 | for i = 1, WAIT do | |
| 445 | Swait() | |
| 446 | mesh.Scale = mesh.Scale + GROW | |
| 447 | --mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 448 | if DOESROT == true then | |
| 449 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 450 | end | |
| 451 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 452 | if wave.Transparency > 0.99 then | |
| 453 | wave:remove() | |
| 454 | end | |
| 455 | end | |
| 456 | end)) | |
| 457 | end | |
| 458 | ||
| 459 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 460 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 461 | local mesh = IT("SpecialMesh",wave)
| |
| 462 | mesh.MeshType = "Sphere" | |
| 463 | mesh.Scale = SIZE | |
| 464 | mesh.Offset = VT(0,0,0) | |
| 465 | wave.CFrame = CFRAME | |
| 466 | coroutine.resume(coroutine.create(function(PART) | |
| 467 | for i = 1, WAIT do | |
| 468 | Swait() | |
| 469 | mesh.Scale = mesh.Scale + GROW | |
| 470 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 471 | if wave.Transparency > 0.99 then | |
| 472 | wave:remove() | |
| 473 | end | |
| 474 | end | |
| 475 | end)) | |
| 476 | end | |
| 477 | ||
| 478 | function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 479 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 480 | local mesh = IT("SpecialMesh",wave)
| |
| 481 | mesh.MeshType = "FileMesh" | |
| 482 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
| 483 | mesh.Scale = SIZE | |
| 484 | wave.CFrame = CFRAME | |
| 485 | coroutine.resume(coroutine.create(function(PART) | |
| 486 | for i = 1, WAIT do | |
| 487 | Swait() | |
| 488 | mesh.Scale = mesh.Scale + GROW | |
| 489 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 490 | if DOESROT == true then | |
| 491 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 492 | end | |
| 493 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 494 | if wave.Transparency > 0.99 then | |
| 495 | wave:remove() | |
| 496 | end | |
| 497 | end | |
| 498 | end)) | |
| 499 | end | |
| 500 | ||
| 501 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 502 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 503 | end | |
| 504 | ||
| 505 | function PositiveAngle(NUMBER) | |
| 506 | if NUMBER >= 0 then | |
| 507 | NUMBER = 0 | |
| 508 | end | |
| 509 | return NUMBER | |
| 510 | end | |
| 511 | ||
| 512 | function NegativeAngle(NUMBER) | |
| 513 | if NUMBER <= 0 then | |
| 514 | NUMBER = 0 | |
| 515 | end | |
| 516 | return NUMBER | |
| 517 | end | |
| 518 | ||
| 519 | function Swait(NUMBER) | |
| 520 | if NUMBER == 0 or NUMBER == nil then | |
| 521 | ArtificialHB.Event:wait() | |
| 522 | else | |
| 523 | for i = 1, NUMBER do | |
| 524 | ArtificialHB.Event:wait() | |
| 525 | end | |
| 526 | end | |
| 527 | end | |
| 528 | ||
| 529 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 530 | local NEWMESH = IT(MESH) | |
| 531 | if MESH == "SpecialMesh" then | |
| 532 | NEWMESH.MeshType = MESHTYPE | |
| 533 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 534 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 535 | end | |
| 536 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 537 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 538 | end | |
| 539 | end | |
| 540 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 541 | NEWMESH.Scale = SCALE | |
| 542 | NEWMESH.Parent = PARENT | |
| 543 | return NEWMESH | |
| 544 | end | |
| 545 | ||
| 546 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 547 | local NEWPART = IT("Part")
| |
| 548 | NEWPART.formFactor = FORMFACTOR | |
| 549 | NEWPART.Reflectance = REFLECTANCE | |
| 550 | NEWPART.Transparency = TRANSPARENCY | |
| 551 | NEWPART.CanCollide = false | |
| 552 | NEWPART.Locked = true | |
| 553 | NEWPART.Anchored = true | |
| 554 | if ANCHOR == false then | |
| 555 | NEWPART.Anchored = false | |
| 556 | end | |
| 557 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 558 | NEWPART.Name = NAME | |
| 559 | NEWPART.Size = SIZE | |
| 560 | NEWPART.Position = Torso.Position | |
| 561 | NEWPART.Material = MATERIAL | |
| 562 | NEWPART:BreakJoints() | |
| 563 | NEWPART.Parent = PARENT | |
| 564 | return NEWPART | |
| 565 | end | |
| 566 | ||
| 567 | local function weldBetween(a, b) | |
| 568 | local weldd = Instance.new("ManualWeld")
| |
| 569 | weldd.Part0 = a | |
| 570 | weldd.Part1 = b | |
| 571 | weldd.C0 = CFrame.new() | |
| 572 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 573 | weldd.Parent = a | |
| 574 | return weldd | |
| 575 | end | |
| 576 | ||
| 577 | ||
| 578 | function QuaternionFromCFrame(cf) | |
| 579 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 580 | local trace = m00 + m11 + m22 | |
| 581 | if trace > 0 then | |
| 582 | local s = math.sqrt(1 + trace) | |
| 583 | local recip = 0.5 / s | |
| 584 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 585 | else | |
| 586 | local i = 0 | |
| 587 | if m11 > m00 then | |
| 588 | i = 1 | |
| 589 | end | |
| 590 | if m22 > (i == 0 and m00 or m11) then | |
| 591 | i = 2 | |
| 592 | end | |
| 593 | if i == 0 then | |
| 594 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 595 | local recip = 0.5 / s | |
| 596 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 597 | elseif i == 1 then | |
| 598 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 599 | local recip = 0.5 / s | |
| 600 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 601 | elseif i == 2 then | |
| 602 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 603 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 604 | end | |
| 605 | end | |
| 606 | end | |
| 607 | ||
| 608 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 609 | local xs, ys, zs = x + x, y + y, z + z | |
| 610 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 611 | local xx = x * xs | |
| 612 | local xy = x * ys | |
| 613 | local xz = x * zs | |
| 614 | local yy = y * ys | |
| 615 | local yz = y * zs | |
| 616 | local zz = z * zs | |
| 617 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 618 | end | |
| 619 | ||
| 620 | function QuaternionSlerp(a, b, t) | |
| 621 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 622 | local startInterp, finishInterp; | |
| 623 | if cosTheta >= 0.0001 then | |
| 624 | if (1 - cosTheta) > 0.0001 then | |
| 625 | local theta = ACOS(cosTheta) | |
| 626 | local invSinTheta = 1 / SIN(theta) | |
| 627 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 628 | finishInterp = SIN(t * theta) * invSinTheta | |
| 629 | else | |
| 630 | startInterp = 1 - t | |
| 631 | finishInterp = t | |
| 632 | end | |
| 633 | else | |
| 634 | if (1 + cosTheta) > 0.0001 then | |
| 635 | local theta = ACOS(-cosTheta) | |
| 636 | local invSinTheta = 1 / SIN(theta) | |
| 637 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 638 | finishInterp = SIN(t * theta) * invSinTheta | |
| 639 | else | |
| 640 | startInterp = t - 1 | |
| 641 | finishInterp = t | |
| 642 | end | |
| 643 | end | |
| 644 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 645 | end | |
| 646 | ||
| 647 | function Clerp(a, b, t) | |
| 648 | local qa = {QuaternionFromCFrame(a)}
| |
| 649 | local qb = {QuaternionFromCFrame(b)}
| |
| 650 | local ax, ay, az = a.x, a.y, a.z | |
| 651 | local bx, by, bz = b.x, b.y, b.z | |
| 652 | local _t = 1 - t | |
| 653 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 654 | end | |
| 655 | ||
| 656 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 657 | local frame = IT("Frame")
| |
| 658 | frame.BackgroundTransparency = TRANSPARENCY | |
| 659 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 660 | frame.Position = POSITION | |
| 661 | frame.Size = SIZE | |
| 662 | frame.BackgroundColor3 = COLOR | |
| 663 | frame.BorderColor3 = BORDERCOLOR | |
| 664 | frame.Name = NAME | |
| 665 | frame.Parent = PARENT | |
| 666 | return frame | |
| 667 | end | |
| 668 | ||
| 669 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 670 | local label = IT("TextLabel")
| |
| 671 | label.BackgroundTransparency = 1 | |
| 672 | label.Size = UD2(1, 0, 1, 0) | |
| 673 | label.Position = UD2(0, 0, 0, 0) | |
| 674 | label.TextColor3 = TEXTCOLOR | |
| 675 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 676 | label.TextTransparency = TRANSPARENCY | |
| 677 | label.FontSize = TEXTFONTSIZE | |
| 678 | label.Font = TEXTFONT | |
| 679 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 680 | label.TextStrokeColor3 = C3(1,1,1) | |
| 681 | label.TextScaled = false | |
| 682 | label.Text = TEXT | |
| 683 | label.Name = NAME | |
| 684 | label.Parent = PARENT | |
| 685 | return label | |
| 686 | end | |
| 687 | ||
| 688 | function NoOutlines(PART) | |
| 689 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 690 | end | |
| 691 | ||
| 692 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 693 | local NEWWELD = IT(TYPE) | |
| 694 | NEWWELD.Part0 = PART0 | |
| 695 | NEWWELD.Part1 = PART1 | |
| 696 | NEWWELD.C0 = C0 | |
| 697 | NEWWELD.C1 = C1 | |
| 698 | NEWWELD.Parent = PARENT | |
| 699 | return NEWWELD | |
| 700 | end | |
| 701 | ||
| 702 | local S = IT("Sound")
| |
| 703 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 704 | local NEWSOUND = nil | |
| 705 | coroutine.resume(coroutine.create(function() | |
| 706 | NEWSOUND = S:Clone() | |
| 707 | NEWSOUND.Parent = PARENT | |
| 708 | NEWSOUND.Volume = VOLUME | |
| 709 | NEWSOUND.Pitch = PITCH | |
| 710 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 711 | NEWSOUND:play() | |
| 712 | if DOESLOOP == true then | |
| 713 | NEWSOUND.Looped = true | |
| 714 | else | |
| 715 | repeat wait(1) until NEWSOUND.Playing == false | |
| 716 | NEWSOUND:remove() | |
| 717 | end | |
| 718 | end)) | |
| 719 | return NEWSOUND | |
| 720 | end | |
| 721 | ||
| 722 | function CFrameFromTopBack(at, top, back) | |
| 723 | local right = top:Cross(back) | |
| 724 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 725 | end | |
| 726 | ||
| 727 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 728 | function WACKYEFFECT(Table) | |
| 729 | local TYPE = (Table.EffectType or "Sphere") | |
| 730 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 731 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 732 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 733 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 734 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 735 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 736 | local ROTATION1 = (Table.RotationX or 0) | |
| 737 | local ROTATION2 = (Table.RotationY or 0) | |
| 738 | local ROTATION3 = (Table.RotationZ or 0) | |
| 739 | local MATERIAL = (Table.Material or "Neon") | |
| 740 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 741 | local TIME = (Table.Time or 45) | |
| 742 | local SOUNDID = (Table.SoundID or nil) | |
| 743 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 744 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 745 | coroutine.resume(coroutine.create(function() | |
| 746 | local PLAYSSOUND = false | |
| 747 | local SOUND = nil | |
| 748 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 749 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 750 | PLAYSSOUND = true | |
| 751 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 752 | end | |
| 753 | EFFECT.Color = COLOR | |
| 754 | local MSH = nil | |
| 755 | if TYPE == "Sphere" then | |
| 756 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 757 | elseif TYPE == "Block" then | |
| 758 | MSH = IT("BlockMesh",EFFECT)
| |
| 759 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 760 | elseif TYPE == "Wave" then | |
| 761 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 762 | elseif TYPE == "Ring" then | |
| 763 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 764 | elseif TYPE == "Slash" then | |
| 765 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 766 | elseif TYPE == "Round Slash" then | |
| 767 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 768 | elseif TYPE == "Swirl" then | |
| 769 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 770 | elseif TYPE == "Skull" then | |
| 771 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 772 | elseif TYPE == "Crystal" then | |
| 773 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 774 | end | |
| 775 | if MSH ~= nil then | |
| 776 | local MOVESPEED = nil | |
| 777 | if MOVEDIRECTION ~= nil then | |
| 778 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 779 | end | |
| 780 | local GROWTH = SIZE - ENDSIZE | |
| 781 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 782 | if TYPE == "Block" then | |
| 783 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 784 | else | |
| 785 | EFFECT.CFrame = CFRAME | |
| 786 | end | |
| 787 | for LOOP = 1, TIME+1 do | |
| 788 | Swait() | |
| 789 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 790 | if TYPE == "Wave" then | |
| 791 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 792 | end | |
| 793 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 794 | if TYPE == "Block" then | |
| 795 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 796 | else | |
| 797 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 798 | end | |
| 799 | if MOVEDIRECTION ~= nil then | |
| 800 | local ORI = EFFECT.Orientation | |
| 801 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 802 | EFFECT.Orientation = ORI | |
| 803 | end | |
| 804 | end | |
| 805 | if PLAYSSOUND == false then | |
| 806 | EFFECT:remove() | |
| 807 | else | |
| 808 | repeat Swait() until SOUND.Playing == false | |
| 809 | EFFECT:remove() | |
| 810 | end | |
| 811 | else | |
| 812 | if PLAYSSOUND == false then | |
| 813 | EFFECT:remove() | |
| 814 | else | |
| 815 | repeat Swait() until SOUND.Playing == false | |
| 816 | EFFECT:remove() | |
| 817 | end | |
| 818 | end | |
| 819 | end)) | |
| 820 | end | |
| 821 | ||
| 822 | function MakeForm(PART,TYPE) | |
| 823 | if TYPE == "Cyl" then | |
| 824 | local MSH = IT("CylinderMesh",PART)
| |
| 825 | elseif TYPE == "Ball" then | |
| 826 | local MSH = IT("SpecialMesh",PART)
| |
| 827 | MSH.MeshType = "Sphere" | |
| 828 | elseif TYPE == "Wedge" then | |
| 829 | local MSH = IT("SpecialMesh",PART)
| |
| 830 | MSH.MeshType = "Wedge" | |
| 831 | end | |
| 832 | end | |
| 833 | ||
| 834 | Debris = game:GetService("Debris")
| |
| 835 | ||
| 836 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 837 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 838 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 839 | end | |
| 840 | ||
| 841 | function turnto(position) | |
| 842 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 843 | end | |
| 844 | ||
| 845 | --//=================================\\ | |
| 846 | --|| WEAPON CREATION | |
| 847 | --\\=================================// | |
| 848 | ||
| 849 | Humanoid.Parent = nil | |
| 850 | RootPart.Size = RootPart.Size*SIZE | |
| 851 | Torso.Size = Torso.Size*SIZE | |
| 852 | RightArm.Size = RightArm.Size*SIZE | |
| 853 | RightLeg.Size = RightLeg.Size*SIZE | |
| 854 | LeftArm.Size = LeftArm.Size*SIZE | |
| 855 | LeftLeg.Size = LeftLeg.Size*SIZE | |
| 856 | RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 857 | RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 858 | Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 859 | Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 860 | RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE) | |
| 861 | LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE) | |
| 862 | RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 863 | LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 864 | RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 865 | LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 866 | Head.Size = Head.Size*SIZE | |
| 867 | RootJoint.Parent = RootPart | |
| 868 | Neck.Parent = Torso | |
| 869 | RightShoulder.Parent = Torso | |
| 870 | LeftShoulder.Parent = Torso | |
| 871 | RightHip.Parent = Torso | |
| 872 | LeftHip.Parent = Torso | |
| 873 | ||
| 874 | -- Shirt and Pant -- | |
| 875 | ||
| 876 | local top = Instance.new("Shirt")
| |
| 877 | top.ShirtTemplate = "rbxassetid://338740550" | |
| 878 | top.Parent = Character | |
| 879 | top.Name = "Cloth" | |
| 880 | local bottom = Instance.new("Pants")
| |
| 881 | bottom.PantsTemplate = "rbxassetid://338750779" | |
| 882 | bottom.Parent = Character | |
| 883 | bottom.Name = "Cloth" | |
| 884 | ||
| 885 | -- Injustice -- | |
| 886 | for i = 1, 16 do | |
| 887 | local FACE = CreatePart(3, Injustice, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01*SIZE,0.65*SIZE,1.01*SIZE),false) | |
| 888 | FACE.Color = C3(0,0,0) | |
| 889 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
| |
| 890 | CreateWeldOrSnapOrMotor("Weld", Injustice, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
| |
| 891 | end | |
| 892 | local EYE = CreatePart(3, Injustice, "Neon", 0, 0, "New Yeller", "Eyeball", VT(0.15*SIZE,0.15*SIZE,0.15*SIZE),false) | |
| 893 | MakeForm(EYE,"Ball") | |
| 894 | CreateWeldOrSnapOrMotor("Weld", Injustice, Head, EYE, CF(0.15,0.26,-0.55), CF(-0, 0, 0.27))
| |
| 895 | local EYE2 = CreatePart(3, Injustice, "Neon", 0, 0, "New Yeller", "Eyeball", VT(0.15*SIZE,0.15*SIZE,0.15*SIZE),false) | |
| 896 | MakeForm(EYE2,"Ball") | |
| 897 | CreateWeldOrSnapOrMotor("Weld", Injustice, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0.27))
| |
| 898 | local HAT1 = CreatePart(3, Injustice, "Metal", 0, 0, "Really black", "Hat", VT(2*SIZE,0.2*SIZE,2*SIZE),false) | |
| 899 | MakeForm(HAT1,"Cyl") | |
| 900 | HATWELD = CreateWeldOrSnapOrMotor("Weld", Injustice, Head, HAT1, CF(0,1,0), CF(0, 0, 0))
| |
| 901 | local BELT = CreatePart(3, Injustice, "Metal", 0, 0, "Really black", "Hat", VT(2.01*SIZE,0.15*SIZE,2.01*SIZE),false) | |
| 902 | BELT.Color = Color3.new(0,0,0) | |
| 903 | MakeForm(BELT,"Cyl") | |
| 904 | CreateWeldOrSnapOrMotor("Weld", Injustice, HAT1, BELT, CF(0,0,0), CF(0, 0, 0))
| |
| 905 | local HAT2 = CreatePart(3, Injustice, "Metal", 0, 0, "Really black", "Hat", VT(1.3*SIZE,2.2*SIZE,1.3*SIZE),false) | |
| 906 | MakeForm(HAT2,"Cyl") | |
| 907 | CreateWeldOrSnapOrMotor("Weld", Injustice, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
| |
| 908 | local BELT = CreatePart(3, Injustice, "Metal", 0, 0, "Really black", "Hat", VT(1.31*SIZE,0.2*SIZE,1.31*SIZE),false) | |
| 909 | BELT.Color = Color3.new(0,0,0) | |
| 910 | MakeForm(BELT,"Cyl") | |
| 911 | CreateWeldOrSnapOrMotor("Weld", Injustice, HAT2, BELT, CF(0,0,0), CF(0, 0, 0))
| |
| 912 | local GEM = CreatePart(3, Injustice, "Neon", 0, 0, "New Yeller", "Gem", VT(0.25*SIZE,0.25*SIZE,0.1*SIZE),false) | |
| 913 | MakeForm(GEM,"Ball") | |
| 914 | CreateWeldOrSnapOrMotor("Weld", Injustice, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0))
| |
| 915 | local GEM = CreatePart(3, Injustice, "Neon", 0, 0, "New Yeller", "Gem", VT(0.25*SIZE,0.25*SIZE,0.1*SIZE),false) | |
| 916 | MakeForm(GEM,"Ball") | |
| 917 | CreateWeldOrSnapOrMotor("Weld", Injustice, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0))
| |
| 918 | local GEM = CreatePart(3, Injustice, "Neon", 0, 0, "New Yeller", "Gem", VT(0.1*SIZE,0.25*SIZE,0.25*SIZE),false) | |
| 919 | MakeForm(GEM,"Ball") | |
| 920 | CreateWeldOrSnapOrMotor("Weld", Injustice, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0))
| |
| 921 | local GEM = CreatePart(3, Injustice, "Neon", 0, 0, "New Yeller", "Gem", VT(0.1*SIZE,0.25*SIZE,0.25*SIZE),false) | |
| 922 | MakeForm(GEM,"Ball") | |
| 923 | CreateWeldOrSnapOrMotor("Weld", Injustice, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0))
| |
| 924 | local BELT = CreatePart(3, Injustice, "Neon", 0, 0, "Black", "Hat", VT(1.31*SIZE,0.1*SIZE,1.31*SIZE),false) | |
| 925 | BELT.Color = Color3.new(0,0,0) | |
| 926 | MakeForm(BELT,"Cyl") | |
| 927 | CreateWeldOrSnapOrMotor("Weld", Injustice, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0))
| |
| 928 | local BELT = CreatePart(3, Injustice, "Neon", 0, 0, "Black", "Hat", VT(1.31*SIZE,0.1*SIZE,1.31*SIZE),false) | |
| 929 | BELT.Color = Color3.new(0,0,0) | |
| 930 | MakeForm(BELT,"Cyl") | |
| 931 | CreateWeldOrSnapOrMotor("Weld", Injustice, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0))
| |
| 932 | local BELT = CreatePart(3, Injustice, "Neon", 0, 0, "Black", "Hat", VT(1.31*SIZE,0.1*SIZE,1.31*SIZE),false) | |
| 933 | BELT.Color = Color3.new(0,0,0) | |
| 934 | MakeForm(BELT,"Cyl") | |
| 935 | CreateWeldOrSnapOrMotor("Weld", Injustice, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0))
| |
| 936 | ||
| 937 | -- IdleGun(Injustice) -- | |
| 938 | ||
| 939 | local Handle = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.6,0.2),false) | |
| 940 | local LeftArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, Torso, Handle, CF(-1.6, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
| |
| 941 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.5,0.2),false) | |
| 942 | MakeForm(Part,"Wedge") | |
| 943 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
| |
| 944 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.3,0.2),false) | |
| 945 | MakeForm(Part,"Wedge") | |
| 946 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
| |
| 947 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.3,0.3),false) | |
| 948 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 949 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.5,0.5),false) | |
| 950 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 951 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.4,0.4,0.4),false) | |
| 952 | MakeForm(Part,"Cyl") | |
| 953 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 954 | for i = 1, 8 do | |
| 955 | local Piece = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Eye", VT(0,0.35,0.41),false) | |
| 956 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
| |
| 957 | end | |
| 958 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Eye", VT(0.38,0.41,0.38),false) | |
| 959 | MakeForm(Part,"Cyl") | |
| 960 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 961 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.37,0.5,0.37),false) | |
| 962 | MakeForm(Part,"Ball") | |
| 963 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 964 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.7,0.4),false) | |
| 965 | MakeForm(Part,"Wedge") | |
| 966 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
| |
| 967 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.4,0.2),false) | |
| 968 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 969 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.35,0.35,0.35),false) | |
| 970 | MakeForm(Part,"Cyl") | |
| 971 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 972 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.5,0.1,0.5),false) | |
| 973 | MakeForm(Part,"Cyl") | |
| 974 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 975 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.5,0.1,0.45),false) | |
| 976 | MakeForm(Part,"Cyl") | |
| 977 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 978 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.5,0.2),false) | |
| 979 | MakeForm(Part,"Wedge") | |
| 980 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
| |
| 981 | local LASTPART = Handle | |
| 982 | for i = 1, 10 do | |
| 983 | if LASTPART == Handle then | |
| 984 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "New Yeller", "Part", VT(0.1,0.2,0),false) | |
| 985 | LASTPART = Part | |
| 986 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 987 | else | |
| 988 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "New Yeller", "Part", VT(0.1,0.05,0),false) | |
| 989 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
| |
| 990 | LASTPART = Part | |
| 991 | end | |
| 992 | end | |
| 993 | ||
| 994 | local Barrel = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.15,2,0.15),false) | |
| 995 | MakeForm(Barrel,"Cyl") | |
| 996 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 997 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.25,1,0.25),false) | |
| 998 | MakeForm(Part,"Cyl") | |
| 999 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
| |
| 1000 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0,0.1,0.2),false) | |
| 1001 | MakeForm(Part,"Wedge") | |
| 1002 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1003 | local Hole = CreatePart(3, InjusticeGun, "Metal", 0, 0, "New Yeller", "Eye", VT(0.125,0,0.125),false) | |
| 1004 | MakeForm(Hole,"Cyl") | |
| 1005 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
| |
| 1006 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "New Yeller", "Part", VT(0,0,0),false) | |
| 1007 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
| |
| 1008 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
| |
| 1009 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0.5, "New Yeller", "Eye", VT(0,0,0),false) | |
| 1010 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
| |
| 1011 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
| |
| 1012 | coroutine.resume(coroutine.create(function() | |
| 1013 | while wait() do | |
| 1014 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
| 1015 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
| 1016 | end | |
| 1017 | end)) | |
| 1018 | -- UsedGun(Injustice) -- | |
| 1019 | ||
| 1020 | local Handle2 = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.6,0.2),false) | |
| 1021 | local LeftArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle2, RightArm, Handle2, CF(0, -1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
| |
| 1022 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.5,0.2),false) | |
| 1023 | MakeForm(Part,"Wedge") | |
| 1024 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
| |
| 1025 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.3,0.2),false) | |
| 1026 | MakeForm(Part,"Wedge") | |
| 1027 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
| |
| 1028 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.3,0.3),false) | |
| 1029 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1030 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.5,0.5),false) | |
| 1031 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1032 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.4,0.4,0.4),false) | |
| 1033 | MakeForm(Part,"Cyl") | |
| 1034 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1035 | for i = 1, 8 do | |
| 1036 | local Piece = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Eye", VT(0,0.35,0.41),false) | |
| 1037 | CreateWeldOrSnapOrMotor("Weld", Handle2, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
| |
| 1038 | end | |
| 1039 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Eye", VT(0.38,0.41,0.38),false) | |
| 1040 | MakeForm(Part,"Cyl") | |
| 1041 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1042 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.37,0.5,0.37),false) | |
| 1043 | MakeForm(Part,"Ball") | |
| 1044 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1045 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.7,0.4),false) | |
| 1046 | MakeForm(Part,"Wedge") | |
| 1047 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
| |
| 1048 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.4,0.2),false) | |
| 1049 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1050 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.35,0.35,0.35),false) | |
| 1051 | MakeForm(Part,"Cyl") | |
| 1052 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1053 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.5,0.1,0.5),false) | |
| 1054 | MakeForm(Part,"Cyl") | |
| 1055 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1056 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.5,0.1,0.45),false) | |
| 1057 | MakeForm(Part,"Cyl") | |
| 1058 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1059 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.5,0.2),false) | |
| 1060 | MakeForm(Part,"Wedge") | |
| 1061 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
| |
| 1062 | local LASTPART = Handle2 | |
| 1063 | for i = 1, 10 do | |
| 1064 | if LASTPART == Handle then | |
| 1065 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "New Yeller", "Part", VT(0.1,0.2,0),false) | |
| 1066 | LASTPART = Part | |
| 1067 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1068 | else | |
| 1069 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "New Yeller", "Part", VT(0.1,0.05,0),false) | |
| 1070 | CreateWeldOrSnapOrMotor("Weld", Handle2, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
| |
| 1071 | LASTPART = Part | |
| 1072 | end | |
| 1073 | end | |
| 1074 | ||
| 1075 | local Barrel2 = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.15,2,0.15),false) | |
| 1076 | MakeForm(Barrel,"Cyl") | |
| 1077 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Barrel2, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1078 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.25,1,0.25),false) | |
| 1079 | MakeForm(Part,"Cyl") | |
| 1080 | CreateWeldOrSnapOrMotor("Weld", Handle2, Barrel2, Part, CF(0, -0.6, 0), CF(0, 0, 0))
| |
| 1081 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0,0.1,0.2),false) | |
| 1082 | MakeForm(Part,"Wedge") | |
| 1083 | CreateWeldOrSnapOrMotor("Weld", Handle2, Barrel2, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1084 | local Hole2 = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "New Yeller", "Eye", VT(0.125,0,0.125),false) | |
| 1085 | MakeForm(Hole,"Cyl") | |
| 1086 | CreateWeldOrSnapOrMotor("Weld", Handle2, Barrel2, Hole2, CF(0, 0.98, 0), CF(0, 0, 0))
| |
| 1087 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "New Yeller", "Part", VT(0,0,0),false) | |
| 1088 | local GEARWELD3 = CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
| |
| 1089 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
| |
| 1090 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0.5, "New Yeller", "Eye", VT(0,0,0),false) | |
| 1091 | local GEARWELD4 = CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
| |
| 1092 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
| |
| 1093 | coroutine.resume(coroutine.create(function() | |
| 1094 | while wait() do | |
| 1095 | GEARWELD3.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
| 1096 | GEARWELD4.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
| 1097 | end | |
| 1098 | end)) | |
| 1099 | ||
| 1100 | for _, b in pairs(Injustice:GetChildren()) do | |
| 1101 | if b.ClassName == "Part" then | |
| 1102 | b.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1103 | end | |
| 1104 | end | |
| 1105 | ||
| 1106 | for _, b in pairs(Weapon:GetChildren()) do | |
| 1107 | if b.ClassName == "Part" then | |
| 1108 | b.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1109 | end | |
| 1110 | end | |
| 1111 | ||
| 1112 | ||
| 1113 | for _, b in pairs(InjusticeGun2:GetChildren()) do | |
| 1114 | if b.ClassName == "Part" then | |
| 1115 | b.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1116 | end | |
| 1117 | end | |
| 1118 | ||
| 1119 | for _, b in pairs(InjusticeGun:GetChildren()) do | |
| 1120 | if b.ClassName == "Part" then | |
| 1121 | b.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1122 | end | |
| 1123 | end | |
| 1124 | ||
| 1125 | function chatfunc(text) | |
| 1126 | local chat = coroutine.wrap(function() | |
| 1127 | if Character:FindFirstChild("TalkingBillBoard")~= nil then
| |
| 1128 | Character:FindFirstChild("TalkingBillBoard"):destroy()
| |
| 1129 | end | |
| 1130 | local Bill = Instance.new("BillboardGui",Character)
| |
| 1131 | Bill.Size = UDim2.new(0,100,0,40) | |
| 1132 | Bill.StudsOffset = Vector3.new(0,3,0) | |
| 1133 | Bill.Adornee = Character.Head | |
| 1134 | Bill.Name = "TalkingBillBoard" | |
| 1135 | local Hehe = Instance.new("TextLabel",Bill)
| |
| 1136 | Hehe.BackgroundTransparency = 1 | |
| 1137 | Hehe.BorderSizePixel = 0 | |
| 1138 | Hehe.Text = "" | |
| 1139 | Hehe.Font = "Fantasy" | |
| 1140 | Hehe.TextSize = 40 | |
| 1141 | Hehe.TextStrokeTransparency = 0 | |
| 1142 | Hehe.Size = UDim2.new(1,0,0.5,0) | |
| 1143 | coroutine.resume(coroutine.create(function() | |
| 1144 | while Hehe ~= nil do | |
| 1145 | wait() | |
| 1146 | Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
| 1147 | Hehe.Rotation = math.random(-5,5) | |
| 1148 | Hehe.TextColor3 = Color3.new(0,0,0) | |
| 1149 | Hehe.TextStrokeColor3 = Color3.new(255,255,0) | |
| 1150 | end | |
| 1151 | end)) | |
| 1152 | for i = 1,string.len(text),1 do | |
| 1153 | wait() | |
| 1154 | Hehe.Text = string.sub(text,1,i) | |
| 1155 | end | |
| 1156 | wait(1.5)--Re[math.random(1, 93)] | |
| 1157 | for i = 0, 1, .025 do | |
| 1158 | wait() | |
| 1159 | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) | |
| 1160 | Hehe.TextStrokeTransparency = i | |
| 1161 | Hehe.TextTransparency = i | |
| 1162 | end | |
| 1163 | Bill:Destroy() | |
| 1164 | end) | |
| 1165 | chat() | |
| 1166 | end | |
| 1167 | ||
| 1168 | function onChatted(msg) | |
| 1169 | chatfunc(msg) | |
| 1170 | end | |
| 1171 | ||
| 1172 | chatfunc("Injustice V2 edited by KillerzTH_1596.")
| |
| 1173 | ||
| 1174 | Player.Chatted:connect(onChatted) | |
| 1175 | ||
| 1176 | Neck.Name = "Weld" | |
| 1177 | RootJoint.Name = "Weld" | |
| 1178 | RightShoulder.Name = "Weld" | |
| 1179 | LeftShoulder.Name = "Weld" | |
| 1180 | RightHip.Name = "Weld" | |
| 1181 | LeftHip.Name = "Weld" | |
| 1182 | ||
| 1183 | Weapon.Parent = Character | |
| 1184 | Injustice.Parent = Character | |
| 1185 | InjusticeGun.Parent = Character | |
| 1186 | InjusticeGun2.Parent = nil | |
| 1187 | ||
| 1188 | local SKILLTEXTCOLOR = C3(239/255, 184/255, 56/255) | |
| 1189 | local SKILLFONT = "Fantasy" | |
| 1190 | local SKILLTEXTSIZE = 7 | |
| 1191 | ||
| 1192 | Weapon.Parent = Character | |
| 1193 | Humanoid.Parent = Character | |
| 1194 | ||
| 1195 | Humanoid.Died:connect(function() | |
| 1196 | ATTACK = true | |
| 1197 | end) | |
| 1198 | ||
| 1199 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 1200 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 1201 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 1202 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
| 1203 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
| 1204 | ||
| 1205 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Injustice Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1") | |
| 1206 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Smite", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2") | |
| 1207 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Thunder", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3") | |
| 1208 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Bullets Rain", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4") | |
| 1209 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Fire", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5") | |
| 1210 | ||
| 1211 | --//=================================\\ | |
| 1212 | --|| DAMAGING | |
| 1213 | --\\=================================// | |
| 1214 | ||
| 1215 | ||
| 1216 | function killnearest(position,range,maxstrength,direction) | |
| 1217 | for i,v in ipairs(workspace:GetChildren()) do | |
| 1218 | local body = v:GetChildren() | |
| 1219 | for part = 1, #body do | |
| 1220 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
| 1221 | if(body[part].Position - position).Magnitude < range then | |
| 1222 | if v.ClassName == "Model" then | |
| 1223 | --v:BreakJoints() | |
| 1224 | end | |
| 1225 | local POS = position | |
| 1226 | coroutine.resume(coroutine.create(function() | |
| 1227 | body[part].Anchored = true | |
| 1228 | body[part].Parent = Effects | |
| 1229 | body[part].CanCollide = true | |
| 1230 | local SIZE = body[part].Size | |
| 1231 | body[part].Material = "Neon" | |
| 1232 | CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
| |
| 1233 | for i = 1, 75 do | |
| 1234 | Swait() | |
| 1235 | body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
| 1236 | body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
| 1237 | end | |
| 1238 | coroutine.resume(coroutine.create(function() | |
| 1239 | while true do | |
| 1240 | Swait() | |
| 1241 | body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
| 1242 | body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
| 1243 | end | |
| 1244 | end)) | |
| 1245 | body[part].Anchored = false | |
| 1246 | body[part].Velocity = direction.lookVector*maxstrength | |
| 1247 | end)) | |
| 1248 | end | |
| 1249 | end | |
| 1250 | end | |
| 1251 | if v.ClassName == "Part" then | |
| 1252 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
| 1253 | local POS = position | |
| 1254 | coroutine.resume(coroutine.create(function() | |
| 1255 | v.Anchored = true | |
| 1256 | v.Parent = Effects | |
| 1257 | local SIZE = v.Size | |
| 1258 | v.Material = "Neon" | |
| 1259 | CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
| |
| 1260 | for i = 1, 75 do | |
| 1261 | Swait() | |
| 1262 | v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
| 1263 | v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
| 1264 | end | |
| 1265 | coroutine.resume(coroutine.create(function() | |
| 1266 | while true do | |
| 1267 | Swait() | |
| 1268 | v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
| 1269 | v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
| 1270 | end | |
| 1271 | end)) | |
| 1272 | v.Anchored = false | |
| 1273 | v.Velocity = direction.lookVector*maxstrength | |
| 1274 | end)) | |
| 1275 | end | |
| 1276 | end | |
| 1277 | end | |
| 1278 | end | |
| 1279 | ||
| 1280 | function ApplyDamage(Humanoid,Damage,TorsoPart) | |
| 1281 | local defence = Instance.new("BoolValue",Humanoid.Parent)
| |
| 1282 | defence.Name = ("HitBy"..Player.Name)
| |
| 1283 | game:GetService("Debris"):AddItem(defence, 0)
| |
| 1284 | Damage = Damage * DAMAGEMULTIPLIER | |
| 1285 | if Humanoid.Health ~= 0 then | |
| 1286 | local CritChance = MRANDOM(1,1) | |
| 1287 | if Damage > Humanoid.Health then | |
| 1288 | Damage = math.ceil(Humanoid.Health) | |
| 1289 | if Damage == 0 then | |
| 1290 | Damage = 0.1 | |
| 1291 | end | |
| 1292 | end | |
| 1293 | Humanoid.Health = Humanoid.Health - Damage | |
| 1294 | end | |
| 1295 | end | |
| 1296 | ||
| 1297 | function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
| 1298 | local CHILDREN = workspace:GetDescendants() | |
| 1299 | for index, CHILD in pairs(CHILDREN) do | |
| 1300 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 1301 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1302 | if HUM then | |
| 1303 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1304 | if TORSO then | |
| 1305 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1306 | if INSTAKILL == true then | |
| 1307 | CHILD:BreakJoints() | |
| 1308 | else | |
| 1309 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
| 1310 | ApplyDamage(HUM,DMG,TORSO) | |
| 1311 | end | |
| 1312 | if FLING > 0 then | |
| 1313 | for _, c in pairs(CHILD:GetChildren()) do | |
| 1314 | if c:IsA("BasePart") then
| |
| 1315 | local bv = Instance.new("BodyVelocity")
| |
| 1316 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1317 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
| 1318 | bv.Parent = c | |
| 1319 | Debris:AddItem(bv,0.05) | |
| 1320 | end | |
| 1321 | end | |
| 1322 | end | |
| 1323 | end | |
| 1324 | end | |
| 1325 | end | |
| 1326 | end | |
| 1327 | end | |
| 1328 | end | |
| 1329 | ||
| 1330 | function ApplyAoE(POSITION,RANGE,FLING,BURN) | |
| 1331 | local CHILDREN = workspace:GetDescendants() | |
| 1332 | for index, CHILD in pairs(CHILDREN) do | |
| 1333 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1334 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1335 | if HUM then | |
| 1336 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1337 | if TORSO then | |
| 1338 | if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1339 | CHILD:BreakJoints() | |
| 1340 | if FLING ~= 0 then | |
| 1341 | for _, c in pairs(CHILD:GetChildren()) do | |
| 1342 | if c:IsA("BasePart") and c.Transparency == 0 then
| |
| 1343 | if BURN == true then | |
| 1344 | Fire(c) | |
| 1345 | end | |
| 1346 | local bv = Instance.new("BodyVelocity")
| |
| 1347 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1348 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
| 1349 | bv.Parent = c | |
| 1350 | Debris:AddItem(bv,0.05) | |
| 1351 | end | |
| 1352 | end | |
| 1353 | end | |
| 1354 | end | |
| 1355 | end | |
| 1356 | end | |
| 1357 | end | |
| 1358 | end | |
| 1359 | end | |
| 1360 | ||
| 1361 | function ApplyAoE2(POSITION,RANGE,FLING,BURN) | |
| 1362 | local CHILDREN = workspace:GetDescendants() | |
| 1363 | for index, CHILD in pairs(CHILDREN) do | |
| 1364 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1365 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1366 | if HUM then | |
| 1367 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1368 | if TORSO then | |
| 1369 | if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1370 | CHILD:BreakJoints() | |
| 1371 | if FLING ~= 0 then | |
| 1372 | for _, c in pairs(CHILD:GetChildren()) do | |
| 1373 | if c:IsA("BasePart") and c.Transparency == 0 then
| |
| 1374 | if BURN == true then | |
| 1375 | Fire(c) | |
| 1376 | end | |
| 1377 | local bv = Instance.new("BodyVelocity")
| |
| 1378 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1379 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
| 1380 | bv.Parent = c | |
| 1381 | Debris:AddItem(bv,0.05) | |
| 1382 | end | |
| 1383 | end | |
| 1384 | end | |
| 1385 | end | |
| 1386 | end | |
| 1387 | end | |
| 1388 | end | |
| 1389 | end | |
| 1390 | end | |
| 1391 | ||
| 1392 | function Kill(Char) | |
| 1393 | local NewCharacter = IT("Model",Effects)
| |
| 1394 | NewCharacter.Name = "Ow im ded ;-;" | |
| 1395 | for _, c in pairs(Char:GetDescendants()) do | |
| 1396 | if c:IsA("BasePart") and c.Transparency == 0 then
| |
| 1397 | c:BreakJoints() | |
| 1398 | c.Material = "Glass" | |
| 1399 | c.Color = C3(0,0,0) | |
| 1400 | c.CanCollide = true | |
| 1401 | c.Transparency = 0.3 | |
| 1402 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 1403 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 1404 | end | |
| 1405 | if c.Name == "Head" then | |
| 1406 | c:ClearAllChildren() | |
| 1407 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
| 1408 | end | |
| 1409 | if c.ClassName == "MeshPart" then | |
| 1410 | c.TextureID = "" | |
| 1411 | end | |
| 1412 | if c:FindFirstChildOfClass("BodyPosition") then
| |
| 1413 | c:FindFirstChildOfClass("BodyPosition"):remove()
| |
| 1414 | end | |
| 1415 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 1416 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 1417 | end | |
| 1418 | c.Parent = NewCharacter | |
| 1419 | c.Name = "DeadPart" | |
| 1420 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
| 1421 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
| 1422 | end | |
| 1423 | end | |
| 1424 | Char:remove() | |
| 1425 | Debris:AddItem(NewCharacter,5) | |
| 1426 | end | |
| 1427 | ||
| 1428 | ||
| 1429 | --//=================================\\ | |
| 1430 | --|| ATTACK FUNCTIONS AND STUFF | |
| 1431 | --\\=================================// | |
| 1432 | ||
| 1433 | function SpawnTrail(FROM,TO,BIG) | |
| 1434 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Trail", VT(0,0,0)) | |
| 1435 | MakeForm(TRAIL,"Cyl") | |
| 1436 | local DIST = (FROM - TO).Magnitude | |
| 1437 | if BIG == true then | |
| 1438 | TRAIL.Size = VT(0.5,DIST,0.5) | |
| 1439 | else | |
| 1440 | TRAIL.Size = VT(0.25,DIST,0.25) | |
| 1441 | end | |
| 1442 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 1443 | coroutine.resume(coroutine.create(function() | |
| 1444 | for i = 1, 5 do | |
| 1445 | Swait() | |
| 1446 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
| 1447 | end | |
| 1448 | TRAIL:remove() | |
| 1449 | end)) | |
| 1450 | end | |
| 1451 | ||
| 1452 | local EyeSizes={
| |
| 1453 | NumberSequenceKeypoint.new(0,2,0), | |
| 1454 | NumberSequenceKeypoint.new(1,0,0) | |
| 1455 | } | |
| 1456 | local EyeTrans={
| |
| 1457 | NumberSequenceKeypoint.new(0,0.5,0), | |
| 1458 | NumberSequenceKeypoint.new(1,1,0) | |
| 1459 | } | |
| 1460 | local PE=Instance.new("ParticleEmitter",nil)
| |
| 1461 | PE.LightEmission=.8 | |
| 1462 | PE.Color = ColorSequence.new(BRICKC("Bright yellow").Color,BRICKC("New Yeller").Color)
| |
| 1463 | PE.Size=NumberSequence.new(EyeSizes) | |
| 1464 | PE.Transparency=NumberSequence.new(EyeTrans) | |
| 1465 | PE.Lifetime=NumberRange.new(0.35,1) | |
| 1466 | PE.Rotation=NumberRange.new(0,360) | |
| 1467 | PE.Rate=100 | |
| 1468 | PE.VelocitySpread = 10000 | |
| 1469 | PE.Acceleration = Vector3.new(0,85,0) | |
| 1470 | PE.Drag = 5 | |
| 1471 | PE.Speed = NumberRange.new(0.1,5) | |
| 1472 | PE.Texture="http://www.roblox.com/asset/?id=1460745664" | |
| 1473 | PE.ZOffset = 0.5 | |
| 1474 | PE.Name = "PE" | |
| 1475 | PE.Enabled = false | |
| 1476 | function Fire(art) | |
| 1477 | local PARTICLES = PE:Clone() | |
| 1478 | PARTICLES.Parent = art | |
| 1479 | PARTICLES.Enabled = true | |
| 1480 | return PARTICLES | |
| 1481 | end | |
| 1482 | ||
| 1483 | function Bullet() | |
| 1484 | ATTACK = true | |
| 1485 | Rooted = false | |
| 1486 | InjusticeGun2.Parent = Character | |
| 1487 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Barrel.CFrame, ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1488 | InjusticeGun.Parent = nil | |
| 1489 | for i=0, 0.4, 0.1 / Animation_Speed do | |
| 1490 | Swait() | |
| 1491 | turnto(Mouse.Hit.p) | |
| 1492 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1493 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1494 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1495 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.6*SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1496 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1497 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1498 | end | |
| 1499 | repeat | |
| 1500 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 1501 | Swait() | |
| 1502 | turnto(Mouse.Hit.p) | |
| 1503 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(40)), 1 / Animation_Speed) | |
| 1504 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4) * ANGLES(RAD(-10), RAD(0), RAD(-32)), 0.5 / Animation_Speed) | |
| 1505 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1506 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.6*SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1507 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1508 | end | |
| 1509 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000000, Character) | |
| 1510 | SpawnTrail(Hole2.Position,POS) | |
| 1511 | ApplyAoE(POS,3,5,3000,3000,0,1,false) | |
| 1512 | if HIT ~= nil then | |
| 1513 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
| 1514 | end | |
| 1515 | end | |
| 1516 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = Hole2.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1517 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 213603013, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1518 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1519 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1520 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 1521 | Swait() | |
| 1522 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(40)), 1 / Animation_Speed) | |
| 1523 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4) * ANGLES(RAD(5), RAD(0), RAD(-32)), 0.25 / Animation_Speed) | |
| 1524 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(15), RAD(40)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1525 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.6*SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1526 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1527 | end | |
| 1528 | until KEYHOLD == false | |
| 1529 | InjusticeGun2.Parent = nil | |
| 1530 | InjusticeGun.Parent = Character | |
| 1531 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Barrel.CFrame, ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1532 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Barrel2.CFrame, ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1533 | ATTACK = false | |
| 1534 | Rooted = false | |
| 1535 | end | |
| 1536 | ||
| 1537 | function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors) | |
| 1538 | PLAYMAINANIM = false | |
| 1539 | if WhichPose == "Cast1" then | |
| 1540 | for i=0, Time, 0.1 / Animation_Speed do | |
| 1541 | Swait() | |
| 1542 | if Magic == true then | |
| 1543 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1544 | end | |
| 1545 | if Gyro ~= nil and Gyro ~= false then | |
| 1546 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1547 | end | |
| 1548 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE - 0.04 * SIN(SINE / 24)*SIZE, 0*SIZE + 0.04 * SIN(SINE / 12)*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1549 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1550 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 1551 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5*SIZE) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 1552 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06*SIZE * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1553 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06*SIZE * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1554 | end | |
| 1555 | elseif WhichPose == "Cast2" then | |
| 1556 | for i=0, Time, 0.1 / Animation_Speed do | |
| 1557 | Swait() | |
| 1558 | if Magic == true then | |
| 1559 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1560 | end | |
| 1561 | if Gyro ~= nil and Gyro ~= false then | |
| 1562 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1563 | end | |
| 1564 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE - 0.04 * SIN(SINE / 24)*SIZE, 0*SIZE + 0.04 * SIN(SINE / 12)*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1565 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(10 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1566 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 1567 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5*SIZE) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 1568 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06*SIZE * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1569 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06*SIZE * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1570 | end | |
| 1571 | elseif WhichPose == "RightArmUp" then | |
| 1572 | for i=0, Time, 0.1 / Animation_Speed do | |
| 1573 | Swait() | |
| 1574 | if Magic == true then | |
| 1575 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1576 | end | |
| 1577 | if Gyro ~= nil and Gyro ~= false then | |
| 1578 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1579 | end | |
| 1580 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed) | |
| 1581 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 1582 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 1583 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 1584 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 1585 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1586 | end | |
| 1587 | elseif WhichPose == "Taunt" then | |
| 1588 | for i=0, Time, 0.1 / Animation_Speed do | |
| 1589 | Swait() | |
| 1590 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1591 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1592 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 1593 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5*SIZE) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 1594 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1595 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1596 | end | |
| 1597 | HATWELD.Part0 = RightArm | |
| 1598 | HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0)) | |
| 1599 | CreateSound(221057812,Torso,10,1,false) | |
| 1600 | for i=0, Time*2, 0.1 / Animation_Speed do | |
| 1601 | Swait() | |
| 1602 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1603 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1604 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5*SIZE) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 1605 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5*SIZE) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 1606 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1607 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1608 | end | |
| 1609 | for i=0, Time, 0.1 / Animation_Speed do | |
| 1610 | Swait() | |
| 1611 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1612 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1613 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.5*SIZE) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 1614 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5*SIZE) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 1615 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1616 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1617 | HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed) | |
| 1618 | end | |
| 1619 | HATWELD.Part0 = Head | |
| 1620 | HATWELD.C0 = CF(0,1,0) | |
| 1621 | elseif WhichPose == "Prepare key" then | |
| 1622 | for i=0, Time, 0.1 / Animation_Speed do | |
| 1623 | Swait() | |
| 1624 | if Gyro ~= nil and Gyro ~= false then | |
| 1625 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
| 1626 | end | |
| 1627 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed) | |
| 1628 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1*SIZE) - 1*SIZE)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed) | |
| 1629 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE + 0.15*SIZE * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 1630 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE + 0.15*SIZE * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 1631 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1632 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1633 | end | |
| 1634 | elseif WhichPose == "Turn key" then | |
| 1635 | for i=0, Time, 0.1 / Animation_Speed do | |
| 1636 | Swait() | |
| 1637 | if Gyro ~= nil and Gyro ~= false then | |
| 1638 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
| 1639 | end | |
| 1640 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed) | |
| 1641 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1*SIZE) - 1*SIZE)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed) | |
| 1642 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5*SIZE + 0.15*SIZE * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 1643 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE + 0.15*SIZE * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 1644 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1645 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1646 | end | |
| 1647 | end | |
| 1648 | PLAYMAINANIM = true | |
| 1649 | end | |
| 1650 | ||
| 1651 | function Inferno_Ring() | |
| 1652 | ATTACK = true | |
| 1653 | Rooted = false | |
| 1654 | local GYRO = IT("BodyGyro",RootPart)
| |
| 1655 | GYRO.D = 750 | |
| 1656 | GYRO.P = 20000 | |
| 1657 | GYRO.MaxTorque = VT(0,40000000,0) | |
| 1658 | local FIRE = IT("Model",Effects)
| |
| 1659 | FIRE.Name = "Fire" | |
| 1660 | local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "Eggplant", "Center", VT(0,0,0)) | |
| 1661 | FIRE.PrimaryPart = MAIN | |
| 1662 | local FIRES = {}
| |
| 1663 | for i = 1, 45 do | |
| 1664 | local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "Eggplant", "RingPart", VT(3,3,3)) | |
| 1665 | PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,20) | |
| 1666 | local F = Fire(PRT) | |
| 1667 | table.insert(FIRES,F) | |
| 1668 | end | |
| 1669 | repeat | |
| 1670 | FIRE:SetPrimaryPartCFrame(CF(Mouse.Hit.p)) | |
| 1671 | Pose("Cast1",1.5,0.01,false,GYRO)
| |
| 1672 | until HOLD == true | |
| 1673 | coroutine.resume(coroutine.create(function() | |
| 1674 | for i = 1, 4 do | |
| 1675 | ApplyAoE2(MAIN.Position,21,-15,true) | |
| 1676 | CreateSound(463598785,MAIN,3,1,false) | |
| 1677 | for E = 1, #FIRES do | |
| 1678 | if FIRES[E] ~= nil then | |
| 1679 | FIRES[E].Acceleration = VT(0,300,0) | |
| 1680 | FIRES[E].Lifetime=NumberRange.new(0.35,1.5) | |
| 1681 | end | |
| 1682 | end | |
| 1683 | wait(0.3) | |
| 1684 | end | |
| 1685 | for E = 1, #FIRES do | |
| 1686 | if FIRES[E] ~= nil then | |
| 1687 | FIRES[E].Enabled = false | |
| 1688 | end | |
| 1689 | end | |
| 1690 | Debris:AddItem(FIRE,5) | |
| 1691 | end)) | |
| 1692 | CreateSound(215395388,RightArm,3,2,false) | |
| 1693 | Pose("Cast2",1.5,0.5,true)
| |
| 1694 | GYRO:remove() | |
| 1695 | ATTACK = false | |
| 1696 | Rooted = false | |
| 1697 | end | |
| 1698 | ||
| 1699 | function Thunder() | |
| 1700 | ATTACK = true | |
| 1701 | Rooted = false | |
| 1702 | local BOLTSOUNDS = {168586621,168586586,178452241}
| |
| 1703 | local GYRO = IT("BodyGyro",RootPart)
| |
| 1704 | GYRO.D = 750 | |
| 1705 | GYRO.P = 20000 | |
| 1706 | GYRO.MaxTorque = VT(0,40000000,0) | |
| 1707 | CreateSound(469345336,Torso,3,2,false) | |
| 1708 | Pose("Cast2",1.5,2,true,GYRO)
| |
| 1709 | coroutine.resume(coroutine.create(function() | |
| 1710 | local FRAME = RootPart.CFrame | |
| 1711 | for i = 1, 25 do | |
| 1712 | local POS = FRAME*CF(MRANDOM(-17,17),0,-i*15) | |
| 1713 | local LightningTable = Lightning({Color = C3(1,1,0), Start = POS*CF(0,85,0).p, End = POS*CF(0,-15,0).p, SegmentL = 3, Thickness = 0.4, DoesFade = true, Ignore = Character, MaxDist = 200, Branches = true})
| |
| 1714 | local Hitpos = LightningTable.End | |
| 1715 | ApplyAoE(Hitpos,15,20,75,50,false) | |
| 1716 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
| |
| 1717 | for i = 1, 4 do | |
| 1718 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,75,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1719 | end | |
| 1720 | wait(0.05) | |
| 1721 | end | |
| 1722 | end)) | |
| 1723 | Pose("Cast2",1.5,0.7,true)
| |
| 1724 | GYRO:remove() | |
| 1725 | ATTACK = false | |
| 1726 | Rooted = false | |
| 1727 | end | |
| 1728 | ||
| 1729 | function Bullet_Rain() | |
| 1730 | ATTACK = true | |
| 1731 | Rooted = true | |
| 1732 | InjusticeGun2.Parent = Character | |
| 1733 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Barrel.CFrame, ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1734 | InjusticeGun.Parent = nil | |
| 1735 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 1736 | Swait() | |
| 1737 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1738 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1739 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1740 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1741 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6*SIZE, 0.75*SIZE, -0.5*SIZE) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
| 1742 | end | |
| 1743 | local DONE = false | |
| 1744 | local GATE = nil | |
| 1745 | local GATESPIN = true | |
| 1746 | coroutine.resume(coroutine.create(function() | |
| 1747 | repeat | |
| 1748 | Swait() | |
| 1749 | if GATE ~= nil then | |
| 1750 | GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0)) | |
| 1751 | end | |
| 1752 | until GATESPIN == false | |
| 1753 | end)) | |
| 1754 | coroutine.resume(coroutine.create(function() | |
| 1755 | repeat | |
| 1756 | Swait() | |
| 1757 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1758 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1759 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.01 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1760 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0.01, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1761 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.75*SIZE, -0.5*SIZE) * ANGLES(RAD(0), RAD(-180), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
| 1762 | until DONE == true | |
| 1763 | Swait(10) | |
| 1764 | for i = 1, 75 do | |
| 1765 | Swait(1.5) | |
| 1766 | local FIRED = false | |
| 1767 | local CHILDREN = workspace:GetDescendants() | |
| 1768 | for index, CHILD in pairs(CHILDREN) do | |
| 1769 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1770 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1771 | if HUM then | |
| 1772 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1773 | if TORSO then | |
| 1774 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
| 1775 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 1776 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 1777 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 3})
| |
| 1778 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1779 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
| 1780 | Kill(CHILD) | |
| 1781 | FIRED = true | |
| 1782 | break | |
| 1783 | end | |
| 1784 | end | |
| 1785 | end | |
| 1786 | end | |
| 1787 | end | |
| 1788 | if FIRED == false then | |
| 1789 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 1790 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
| |
| 1791 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1792 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
| 1793 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
| 1794 | if HITBOD ~= nil then | |
| 1795 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1796 | Kill(HITBOD.Parent) | |
| 1797 | end | |
| 1798 | end | |
| 1799 | end | |
| 1800 | end | |
| 1801 | for i = 1, 45 do | |
| 1802 | Swait() | |
| 1803 | GATE.Size = GATE.Size - VT(3,0,3) | |
| 1804 | end | |
| 1805 | GATESPIN = false | |
| 1806 | GATE:remove() | |
| 1807 | end)) | |
| 1808 | Swait(5) | |
| 1809 | local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p, (CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0))).lookVector, 15, Character) | |
| 1810 | GATE = CreatePart(3, Effects, "Neon", 0, 1, "Instutional white", "Gate", VT(0,0,0)) | |
| 1811 | local DECAL = IT("Decal",GATE)
| |
| 1812 | DECAL.Texture = "http://www.roblox.com/asset/?id=0" | |
| 1813 | DECAL.Face = "Top" | |
| 1814 | GATE.CFrame = CF(HITPOS) | |
| 1815 | CreateSound(160772554, GATE, 4, 1.3, false) | |
| 1816 | for i = 1, 45 do | |
| 1817 | Swait() | |
| 1818 | GATE.Size = GATE.Size + VT(3,0,3) | |
| 1819 | end | |
| 1820 | CreateSound(145080998, Hole2, 7, 1, false) | |
| 1821 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1822 | InjusticeGun.Parent = Character | |
| 1823 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Barrel.CFrame, ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1824 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Barrel2.CFrame, ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1825 | InjusticeGun2.Parent = nil | |
| 1826 | ATTACK = false | |
| 1827 | Rooted = false | |
| 1828 | DONE = true | |
| 1829 | end | |
| 1830 | ||
| 1831 | function JusticeBeam() | |
| 1832 | ATTACK = true | |
| 1833 | Rooted = false | |
| 1834 | coroutine.resume(coroutine.create(function() | |
| 1835 | local AIMPOS = Mouse.Hit.p | |
| 1836 | local AIM,AIMPOS = CastProperRay(AIMPOS+VT(0,1,0),AIMPOS,10000,Character) | |
| 1837 | local RAYS = {}
| |
| 1838 | for i = 1, 4 do | |
| 1839 | local RAY = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Ray", VT(15,2000,15)) | |
| 1840 | MakeForm(RAY,"Cyl") | |
| 1841 | RAY.Mesh.Scale = VT(1,1.1,1) | |
| 1842 | table.insert(RAYS,RAY) | |
| 1843 | end | |
| 1844 | CreateSound(348663022, Effects, 2, 1.2, false) | |
| 1845 | for i = 1, 100 do | |
| 1846 | Swait() | |
| 1847 | for e = 1, #RAYS do | |
| 1848 | if RAYS[e] ~= nil then | |
| 1849 | local RAY = RAYS[e] | |
| 1850 | RAY.CFrame = CF(AIMPOS+VT(0,1000,0))*ANGLES(RAD(0),RAD(90*e),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(50-(i/2)))*CF(0,-1000,0) | |
| 1851 | RAY.Transparency = RAY.Transparency - 0.01 | |
| 1852 | end | |
| 1853 | end | |
| 1854 | end | |
| 1855 | for i = 1, 20 do | |
| 1856 | Swait() | |
| 1857 | for e = 1, #RAYS do | |
| 1858 | if RAYS[e] ~= nil then | |
| 1859 | local RAY = RAYS[e] | |
| 1860 | RAY.Mesh.Scale = RAY.Mesh.Scale - VT(1/20,0,1/20) | |
| 1861 | end | |
| 1862 | end | |
| 1863 | end | |
| 1864 | wait(0.3) | |
| 1865 | for i = 1, 16 do | |
| 1866 | local POS = CF(AIMPOS)*ANGLES(RAD(0),RAD(0,360),RAD(0))*CF(0,0,MRANDOM(0,5)).p | |
| 1867 | SpawnTrail(POS+VT(0,200,0),POS) | |
| 1868 | end | |
| 1869 | WACKYEFFECT({Time = 20, EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(90,2,90), Transparency = 0, Transparency2 = 1, CFrame = CF(AIMPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1870 | CreateDebreeRing(AIM,AIMPOS-VT(15,15,15),20,VT(5,5,5),5) | |
| 1871 | CreateFlyingDebree(AIM,CF(AIMPOS),7,VT(3,3,3),5,185,false) | |
| 1872 | CreateSound(130972023, Effects, 2, 1, false) | |
| 1873 | ApplyAoE(AIMPOS,35,50,95,100,false) | |
| 1874 | end)) | |
| 1875 | for i=0, 1.9, 0.1 / Animation_Speed do | |
| 1876 | WACKYEFFECT({Time = 20, EffectType = "Block", Size = VT(1.5,1.5,1.5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1877 | WACKYEFFECT({Time = 20, EffectType = "Block", Size = VT(1.5,1.5,1.5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1878 | Swait() | |
| 1879 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1880 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1881 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(120), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(25 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1882 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(120), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-25 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1883 | end | |
| 1884 | ATTACK = false | |
| 1885 | Rooted = false | |
| 1886 | end | |
| 1887 | ||
| 1888 | function Hat() | |
| 1889 | ATTACK = true | |
| 1890 | Rooted = false | |
| 1891 | Pose("Taunt",0.4,1.2,false)
| |
| 1892 | ATTACK = false | |
| 1893 | Rooted = false | |
| 1894 | end | |
| 1895 | ||
| 1896 | --//================================\\ | |
| 1897 | --|| INTRO | |
| 1898 | --\\================================// | |
| 1899 | ||
| 1900 | coroutine.resume(coroutine.create(function() | |
| 1901 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
| 1902 | WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12)*SIZE, Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
| |
| 1903 | Swait(10) | |
| 1904 | WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0.5,0.55,0.5), Size2 = VT(0.5,4,0.5), Transparency = 0, Transparency2 = 1, CFrame = Head.CFrame*CF(0.4, 0.2, -0.8), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = 743521450, SoundPitch = 1.15, SoundVolume = 6})
| |
| 1905 | WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0.55,0.5,0.5), Size2 = VT(4,0.5,0.5), Transparency = 0, Transparency2 = 1, CFrame = Head.CFrame*CF(0.4, 0.2, -0.8), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = 743521450, SoundPitch = 0.95, SoundVolume = 6})
| |
| 1906 | Swait(57) | |
| 1907 | WACKYEFFECT({Time = 150, EffectType = "Wave", Size = VT(12,0.55,12)*SIZE, Size2 = VT(12,0.55,12), Transparency = 1, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = 1259054947, SoundPitch = 1, SoundVolume = 6})
| |
| 1908 | Swait(6.5) | |
| 1909 | ApplyAoE(HITPOS,8,10,15,100,false) | |
| 1910 | text.Text = "Injustice" | |
| 1911 | text.TextStrokeColor3 = Color3.new(255/255, 255/255, 0/255) | |
| 1912 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1913 | WACKYEFFECT({Time = 85, EffectType = "Crystal", Size = VT(8,8,8)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1914 | end | |
| 1915 | end)) | |
| 1916 | for i=0, 1.5, 0.1 / Animation_Speed do | |
| 1917 | Swait() | |
| 1918 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1919 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1920 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1921 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1922 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1923 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1924 | end | |
| 1925 | for i=0, 0.4, 0.1 / Animation_Speed do | |
| 1926 | Swait() | |
| 1927 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1928 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1929 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(50), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1930 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-50), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1931 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1932 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1933 | end | |
| 1934 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1935 | Swait() | |
| 1936 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1937 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1938 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, -0.7) * ANGLES(RAD(0), RAD(170), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1939 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, -0.7) * ANGLES(RAD(0), RAD(-170), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1940 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(10), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1941 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(10), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1942 | end | |
| 1943 | ||
| 1944 | --//=================================\\ | |
| 1945 | --|| ASSIGN THINGS TO KEYS | |
| 1946 | --\\=================================// | |
| 1947 | ||
| 1948 | function MouseDown(Mouse) | |
| 1949 | HOLD = true | |
| 1950 | if ATTACK == false then | |
| 1951 | end | |
| 1952 | end | |
| 1953 | ||
| 1954 | function MouseUp(Mouse) | |
| 1955 | HOLD = false | |
| 1956 | end | |
| 1957 | ||
| 1958 | function KeyDown(Key) | |
| 1959 | KEYHOLD = true | |
| 1960 | if Key == "z" and ATTACK == false then | |
| 1961 | Bullet() | |
| 1962 | end | |
| 1963 | ||
| 1964 | if Key == "b" and ATTACK == false then | |
| 1965 | JusticeBeam() | |
| 1966 | end | |
| 1967 | ||
| 1968 | if Key == "c" and ATTACK == false then | |
| 1969 | Thunder() | |
| 1970 | end | |
| 1971 | ||
| 1972 | if Key == "v" and ATTACK == false then | |
| 1973 | Bullet_Rain() | |
| 1974 | end | |
| 1975 | ||
| 1976 | if Key == "x" and ATTACK == false then | |
| 1977 | Inferno_Ring() | |
| 1978 | end | |
| 1979 | ||
| 1980 | if Key == "t" and ATTACK == false then | |
| 1981 | Hat() | |
| 1982 | end | |
| 1983 | end | |
| 1984 | ||
| 1985 | function KeyUp(Key) | |
| 1986 | KEYHOLD = false | |
| 1987 | end | |
| 1988 | ||
| 1989 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 1990 | MouseDown(NEWKEY) | |
| 1991 | end) | |
| 1992 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 1993 | MouseUp(NEWKEY) | |
| 1994 | end) | |
| 1995 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 1996 | KeyDown(NEWKEY) | |
| 1997 | end) | |
| 1998 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 1999 | KeyUp(NEWKEY) | |
| 2000 | end) | |
| 2001 | ||
| 2002 | --//=================================\\ | |
| 2003 | --\\=================================// | |
| 2004 | ||
| 2005 | ||
| 2006 | function unanchor() | |
| 2007 | if UNANCHOR == true then | |
| 2008 | RootPart.Anchored = false | |
| 2009 | end | |
| 2010 | g = Character:GetChildren() | |
| 2011 | for i = 1, #g do | |
| 2012 | if g[i].ClassName == "Part" and g[i] ~= RootPart then | |
| 2013 | g[i].Anchored = false | |
| 2014 | end | |
| 2015 | end | |
| 2016 | g = Weapon:GetChildren() | |
| 2017 | for i = 1, #g do | |
| 2018 | if g[i].ClassName == "Part" then | |
| 2019 | g[i].Anchored = false | |
| 2020 | end | |
| 2021 | end | |
| 2022 | end | |
| 2023 | ||
| 2024 | --//=================================\\ | |
| 2025 | --|| WRAP THE WHOLE SCRIPT UP | |
| 2026 | --\\=================================// | |
| 2027 | ||
| 2028 | Humanoid.Changed:connect(function(Jump) | |
| 2029 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 2030 | Humanoid.Jump = false | |
| 2031 | end | |
| 2032 | end) | |
| 2033 | ||
| 2034 | while true do | |
| 2035 | Swait() | |
| 2036 | script.Parent = WEAPONGUI | |
| 2037 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
| 2038 | v:Stop(); | |
| 2039 | end | |
| 2040 | ANIMATE.Parent = nil | |
| 2041 | SINE = SINE + CHANGE*1.5 | |
| 2042 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 2043 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 2044 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
| 2045 | local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16) | |
| 2046 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 2047 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2048 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2049 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2050 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2051 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 2052 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2053 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2054 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2055 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2056 | end | |
| 2057 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 2058 | ANIM = "Jump" | |
| 2059 | if ATTACK == false then | |
| 2060 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2061 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2062 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2063 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2064 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) | |
| 2065 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed) | |
| 2066 | end | |
| 2067 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 2068 | ANIM = "Fall" | |
| 2069 | if ATTACK == false then | |
| 2070 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2071 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2072 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2073 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2074 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed) | |
| 2075 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed) | |
| 2076 | end | |
| 2077 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 2078 | ANIM = "Idle" | |
| 2079 | if ATTACK == false then | |
| 2080 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 2081 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2082 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(40), RAD(-20 + 2.5 * SIN(SINE / 12)), RAD(-85 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2083 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(40), RAD(20 - 2.5 * SIN(SINE / 12)), RAD(85 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2084 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2085 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2086 | end | |
| 2087 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 2088 | ANIM = "Walk" | |
| 2089 | if ATTACK == false then | |
| 2090 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2091 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed) | |
| 2092 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(45), RAD(-10 + 2.5 * SIN(SINE / 12)), RAD(-75 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2093 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.2*SIZE, -0.4*SIZE) * ANGLES(RAD(50), RAD(10 - 2.5 * SIN(SINE / 12)), RAD(75 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2094 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2095 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2096 | end | |
| 2097 | end | |
| 2098 | unanchor() | |
| 2099 | Humanoid.MaxHealth = "inf" | |
| 2100 | Humanoid.Health = "inf" | |
| 2101 | if Rooted == false then | |
| 2102 | Disable_Jump = false | |
| 2103 | Humanoid.WalkSpeed = Speed | |
| 2104 | elseif Rooted == true then | |
| 2105 | Disable_Jump = true | |
| 2106 | Humanoid.WalkSpeed = 0 | |
| 2107 | end | |
| 2108 | for _, c in pairs(Character:GetChildren()) do | |
| 2109 | if c.ClassName == "Part" and c.Name ~= "Detail" then | |
| 2110 | c.Material = "Fabric" | |
| 2111 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 2112 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 2113 | end | |
| 2114 | if c ~= Head then | |
| 2115 | c.Color = C3(1,1,1) | |
| 2116 | else | |
| 2117 | c.Color = C3(1,1,1) | |
| 2118 | end | |
| 2119 | if c == Head then | |
| 2120 | if c:FindFirstChild("face") then
| |
| 2121 | c.face:remove() | |
| 2122 | end | |
| 2123 | end | |
| 2124 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
| 2125 | c:remove() | |
| 2126 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
| 2127 | c:remove() | |
| 2128 | end | |
| 2129 | end | |
| 2130 | sick.SoundId = "rbxassetid://"..SONG | |
| 2131 | sick.Looped = true | |
| 2132 | sick.Pitch = 1 | |
| 2133 | sick.Volume = 5 | |
| 2134 | sick.Parent = Torso | |
| 2135 | sick:Resume() | |
| 2136 | --sick.Playing = false | |
| 2137 | Humanoid.Name = "Injustice = "..Player.Name | |
| 2138 | end | |
| 2139 | ||
| 2140 | --//=================================\\ | |
| 2141 | --\\=================================// | |
| 2142 | ||
| 2143 | ||
| 2144 | ||
| 2145 | ||
| 2146 | ||
| 2147 | --//====================================================\\-- | |
| 2148 | --|| END OF SCRIPT | |
| 2149 | --\\====================================================//-- |