SHOW:
|
|
- or go back to the newest paste.
| 1 | - | Hookshot Woodfall 1: (timings by kyle, not me) |
| 1 | + | Hookshot Woodfall 1: |
| 2 | - | |
| 2 | + | |
| 3 | ***Switch Early w/ long jump + goron: | |
| 4 | - | |
| 4 | + | |
| 5 | - | (on switch platform) pull bomb for long jump -> (skip bubble fairy) -> goron roll to bow -> bow w/ goron pound -> exit bow room as goron -> turn human = |
| 5 | + | (on switch platform) pull bomb for long jump -> (skip bubble fairy) -> goron roll to bow -> bow w/ goron pound -> exit bow room as goron -> turn human = |
| 6 | 44.63s https://clips.twitch.tv/ProductiveGrossCroissantCharlietheUnicorn | |
| 7 | - | |
| 7 | + | |
| 8 | (as close to map chest as if optimal w/ 1.5 hearts) -> space 3 bombs -> damage from 2 -> open chest -> fast dw = | |
| 9 | 20.61s https://clips.twitch.tv/AffluentRefinedCrowResidentSleeper | |
| 10 | - | |
| 10 | + | |
| 11 | ||
| 12 | - | 44.6 + 20.6 = 65.2 |
| 12 | + | |
| 13 | - | |
| 13 | + | |
| 14 | (on switch platform) turn goron -> void in water -> hookshot torch (1/2 heart on torch) + enter door (don't open chest) = | |
| 15 | - | |
| 15 | + | |
| 16 | - | (on switch platform) turn goron -> void in water -> hookshot torch (1/2 heart on torch) + enter door (don't open chest) = |
| 16 | + | |
| 17 | enter door on way to bow (human) -> turn goron and goron roll to bow room -> bow w/ goron pound -> exit bow room as goron -> turn human = | |
| 18 | - | |
| 18 | + | |
| 19 | ||
| 20 | (as close to map chest as if optimal w/ 0.5 hearts) -> pull bomb asap -> open chest -> fast dw = | |
| 21 | - | |
| 21 | + | |
| 22 | - | (as close to map chest as if optimal w/ 0.5 hearts) -> pull bomb asap -> open chest -> fast dw = |
| 22 | + | |
| 23 | ||
| 24 | - | |
| 24 | + | |
| 25 | ||
| 26 | - | 12.7 + 36.5 + 18.4 = 67.6 |
| 26 | + | (on switch platform) turn goron -> void in water -> hookshot torch (1/2 heart on torch) + enter door (don't open chest) = |
| 27 | - | |
| 27 | + | |
| 28 | ||
| 29 | - | |
| 29 | + | enter door on way to bow -> human roll to bow -> bow w/ kokiri pcs -> exit bow room as human -> control = |
| 30 | - | (on switch platform) turn goron -> void in water -> hookshot torch (1/2 heart on torch) + enter door (don't open chest) = |
| 30 | + | |
| 31 | ||
| 32 | - | |
| 32 | + | |
| 33 | - | enter door on way to bow -> human roll to bow -> bow w/ kokiri pcs -> exit bow room as human -> control = |
| 33 | + | |
| 34 | ||
| 35 | - | |
| 35 | + | |
| 36 | ||
| 37 | ***Switch Late w/ human: | |
| 38 | - | |
| 38 | + | |
| 39 | - | |
| 39 | + | enter wf main room -> hookshot torch (1/2 heart damage) -> enter door = |
| 40 | - | 13.7 + 36.1 + 18.4 = 68.2 |
| 40 | + | |
| 41 | - | |
| 41 | + | |
| 42 | enter door on way to bow -> human roll to bow -> bow w/ kokiri pcs -> exit bow room as human (backwalk with bomb) -> control = | |
| 43 | - | |
| 43 | + | |
| 44 | - | enter wf main room -> hookshot torch (1/2 heart damage) -> enter door = |
| 44 | + | |
| 45 | (as close to map chest as if optimal w/ 1.5 hearts) -> space 2 bombs -> damage from 1 -> open chest -> fast dw = | |
| 46 | - | |
| 46 | + | |
| 47 | - | enter door on way to bow -> human roll to bow -> bow w/ kokiri pcs -> exit bow room as human (backwalk with bomb) -> control = |
| 47 | + | |
| 48 | ||
| 49 | - | |
| 49 | + | |
| 50 | - | (as close to map chest as if optimal w/ 1.5 hearts) -> space 2 bombs -> damage from 1 -> open chest -> fast dw = |
| 50 | + | |
| 51 | ||
| 52 | - | |
| 52 | + | enter wf main room -> hookshot torch (1/2 heart damage) -> enter door = |
| 53 | - | 10.1 + 37.4 + 19.5 = 67 |
| 53 | + | |
| 54 | - | |
| 54 | + | |
| 55 | - | |
| 55 | + | |
| 56 | ||
| 57 | - | |
| 57 | + | (as close to map chest as if optimal w/ 1.5 hearts) -> space 3 bombs -> damage from 2 -> open chest -> fast dw = |
| 58 | - | enter wf main room -> hookshot torch (1/2 heart damage) -> enter door = |
| 58 | + | |
| 59 | ||
| 60 | - | |
| 60 | + | |
| 61 | ||
| 62 | - | |
| 62 | + | |
| 63 | ||
| 64 | ------------------ | |
| 65 | - | |
| 65 | + | |
| 66 | - | |
| 66 | + | |
| 67 | - | |
| 67 | + |