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| 1 | --//====================================================\\-- | |
| 2 | --|| CREATED BY SHACKLUSTER | |
| 3 | --\\====================================================//-- | |
| 4 | ||
| 5 | ||
| 6 | ||
| 7 | wait(0.2) | |
| 8 | ||
| 9 | ||
| 10 | ||
| 11 | Player = game:GetService("Players").LocalPlayer
| |
| 12 | PlayerGui = Player.PlayerGui | |
| 13 | Cam = workspace.CurrentCamera | |
| 14 | Backpack = Player.Backpack | |
| 15 | Character = Player.Character | |
| 16 | Humanoid = Character.Humanoid | |
| 17 | Mouse = Player:GetMouse() | |
| 18 | RootPart = Character["HumanoidRootPart"] | |
| 19 | Torso = Character["Torso"] | |
| 20 | Head = Character["Head"] | |
| 21 | RightArm = Character["Right Arm"] | |
| 22 | LeftArm = Character["Left Arm"] | |
| 23 | RightLeg = Character["Right Leg"] | |
| 24 | LeftLeg = Character["Left Leg"] | |
| 25 | RootJoint = RootPart["RootJoint"] | |
| 26 | Neck = Torso["Neck"] | |
| 27 | RightShoulder = Torso["Right Shoulder"] | |
| 28 | LeftShoulder = Torso["Left Shoulder"] | |
| 29 | RightHip = Torso["Right Hip"] | |
| 30 | LeftHip = Torso["Left Hip"] | |
| 31 | local sick = Instance.new("Sound",Character)
| |
| 32 | - | sick.SoundId = "rbxassetid://1151648757" |
| 32 | + | sick.SoundId = "rbxassetid://943961217" |
| 33 | sick.Looped = true | |
| 34 | sick.Pitch = 1 | |
| 35 | - | sick.Volume = 5 |
| 35 | + | sick.Volume = 3 |
| 36 | sick:Play() | |
| 37 | ||
| 38 | IT = Instance.new | |
| 39 | CF = CFrame.new | |
| 40 | VT = Vector3.new | |
| 41 | RAD = math.rad | |
| 42 | C3 = Color3.new | |
| 43 | UD2 = UDim2.new | |
| 44 | BRICKC = BrickColor.new | |
| 45 | ANGLES = CFrame.Angles | |
| 46 | EULER = CFrame.fromEulerAnglesXYZ | |
| 47 | COS = math.cos | |
| 48 | ACOS = math.acos | |
| 49 | SIN = math.sin | |
| 50 | ASIN = math.asin | |
| 51 | ABS = math.abs | |
| 52 | MRANDOM = math.random | |
| 53 | FLOOR = math.floor | |
| 54 | ||
| 55 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 56 | local NEWMESH = IT(MESH) | |
| 57 | if MESH == "SpecialMesh" then | |
| 58 | NEWMESH.MeshType = MESHTYPE | |
| 59 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 60 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 61 | end | |
| 62 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 63 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 64 | end | |
| 65 | end | |
| 66 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 67 | NEWMESH.Scale = SCALE | |
| 68 | NEWMESH.Parent = PARENT | |
| 69 | return NEWMESH | |
| 70 | end | |
| 71 | ||
| 72 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 73 | local NEWPART = IT("Part")
| |
| 74 | NEWPART.formFactor = FORMFACTOR | |
| 75 | NEWPART.Reflectance = REFLECTANCE | |
| 76 | NEWPART.Transparency = TRANSPARENCY | |
| 77 | NEWPART.CanCollide = false | |
| 78 | NEWPART.Locked = true | |
| 79 | NEWPART.Anchored = true | |
| 80 | if ANCHOR == false then | |
| 81 | NEWPART.Anchored = false | |
| 82 | end | |
| 83 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 84 | NEWPART.Name = NAME | |
| 85 | NEWPART.Size = SIZE | |
| 86 | NEWPART.Position = Torso.Position | |
| 87 | NEWPART.Material = MATERIAL | |
| 88 | NEWPART:BreakJoints() | |
| 89 | NEWPART.Parent = PARENT | |
| 90 | return NEWPART | |
| 91 | end | |
| 92 | ||
| 93 | --//=================================\\ | |
| 94 | --|| CUSTOMIZATION | |
| 95 | --\\=================================// | |
| 96 | ||
| 97 | Player_Size = 1 --Size of the player. | |
| 98 | Animation_Speed = 3 | |
| 99 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 100 | ||
| 101 | local Speed = 16 | |
| 102 | local Effects2 = {}
| |
| 103 | ||
| 104 | --//=================================\\ | |
| 105 | --|| END OF CUSTOMIZATION | |
| 106 | --\\=================================// | |
| 107 | ||
| 108 | local function weldBetween(a, b) | |
| 109 | local weldd = Instance.new("ManualWeld")
| |
| 110 | weldd.Part0 = a | |
| 111 | weldd.Part1 = b | |
| 112 | weldd.C0 = CFrame.new() | |
| 113 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 114 | weldd.Parent = a | |
| 115 | return weldd | |
| 116 | end | |
| 117 | ||
| 118 | function createaccessory(attachmentpart,mesh,texture,scale,offset,color) | |
| 119 | local acs = Instance.new("Part")
| |
| 120 | acs.CanCollide = false | |
| 121 | acs.Anchored = false | |
| 122 | acs.Size = Vector3.new(0,0,0) | |
| 123 | acs.CFrame = attachmentpart.CFrame | |
| 124 | acs.Parent = Character | |
| 125 | acs.BrickColor = color | |
| 126 | local meshs = Instance.new("SpecialMesh")
| |
| 127 | meshs.MeshId = mesh | |
| 128 | meshs.TextureId = texture | |
| 129 | meshs.Parent = acs | |
| 130 | meshs.Scale = scale | |
| 131 | meshs.Offset = offset | |
| 132 | weldBetween(attachmentpart,acs) | |
| 133 | end | |
| 134 | ||
| 135 | function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE) | |
| 136 | if TYPE == "Gem" then | |
| 137 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 138 | acs.Anchored = false | |
| 139 | acs.CanCollide = false | |
| 140 | acs.CFrame = PART.CFrame | |
| 141 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
| |
| 142 | weldBetween(PART,acs) | |
| 143 | elseif TYPE == "Skull" then | |
| 144 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 145 | acs.Anchored = false | |
| 146 | acs.CanCollide = false | |
| 147 | acs.CFrame = PART.CFrame | |
| 148 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
| |
| 149 | weldBetween(PART,acs) | |
| 150 | elseif TYPE == "Eye" then | |
| 151 | local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 152 | acs.Anchored = false | |
| 153 | acs.CanCollide = false | |
| 154 | acs.CFrame = PART.CFrame | |
| 155 | local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
| |
| 156 | weldBetween(PART,acs) | |
| 157 | end | |
| 158 | end | |
| 159 | ||
| 160 | --//=================================\\ | |
| 161 | --|| USEFUL VALUES | |
| 162 | --\\=================================// | |
| 163 | ||
| 164 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 165 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 166 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 167 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 168 | local CHANGEDEFENSE = 0 | |
| 169 | local CHANGEDAMAGE = 0 | |
| 170 | local CHANGEMOVEMENT = 0 | |
| 171 | local ANIM = "Idle" | |
| 172 | local ATTACK = false | |
| 173 | local EQUIPPED = false | |
| 174 | local HOLD = false | |
| 175 | local COMBO = 1 | |
| 176 | local Rooted = false | |
| 177 | local SINE = 0 | |
| 178 | local KEYHOLD = false | |
| 179 | local CHANGE = 2 / Animation_Speed | |
| 180 | local WALKINGANIM = false | |
| 181 | local WALK = 0 | |
| 182 | local VALUE1 = false | |
| 183 | local HITFLOOR = nil | |
| 184 | local VALUE2 = false | |
| 185 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 186 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 187 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 188 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 189 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 190 | WEAPONGUI.Name = "Weapon GUI" | |
| 191 | local Weapon = IT("Model")
| |
| 192 | Weapon.Name = "Adds" | |
| 193 | local Delete = IT("Model",Character)
| |
| 194 | Delete.Name = "Banlist" | |
| 195 | local Effects = IT("Folder", Weapon)
| |
| 196 | Effects.Name = "Effects" | |
| 197 | local ANIMATOR = Humanoid.Animator | |
| 198 | local ANIMATE = Character.Animate | |
| 199 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
| |
| 200 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
| |
| 201 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
| |
| 202 | local HITBLOCKSOUNDS = {"199148933", "199148947"}
| |
| 203 | local UNANCHOR = true | |
| 204 | ||
| 205 | local SKILLTEXTCOLOR = C3(0,0,0) | |
| 206 | ||
| 207 | --//=================================\\ | |
| 208 | --\\=================================// | |
| 209 | ||
| 210 | ||
| 211 | --//=================================\\ | |
| 212 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 213 | --\\=================================// | |
| 214 | ||
| 215 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 216 | ArtificialHB.Name = "ArtificialHB" | |
| 217 | ||
| 218 | script:WaitForChild("ArtificialHB")
| |
| 219 | ||
| 220 | frame = Frame_Speed | |
| 221 | tf = 0 | |
| 222 | allowframeloss = false | |
| 223 | tossremainder = false | |
| 224 | lastframe = tick() | |
| 225 | script.ArtificialHB:Fire() | |
| 226 | ||
| 227 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 228 | tf = tf + s | |
| 229 | if tf >= frame then | |
| 230 | if allowframeloss then | |
| 231 | script.ArtificialHB:Fire() | |
| 232 | lastframe = tick() | |
| 233 | else | |
| 234 | for i = 1, math.floor(tf / frame) do | |
| 235 | script.ArtificialHB:Fire() | |
| 236 | end | |
| 237 | lastframe = tick() | |
| 238 | end | |
| 239 | if tossremainder then | |
| 240 | tf = 0 | |
| 241 | else | |
| 242 | tf = tf - frame * math.floor(tf / frame) | |
| 243 | end | |
| 244 | end | |
| 245 | end) | |
| 246 | ||
| 247 | --//=================================\\ | |
| 248 | --\\=================================// | |
| 249 | ||
| 250 | ||
| 251 | ||
| 252 | ||
| 253 | ||
| 254 | --//=================================\\ | |
| 255 | --|| SOME FUNCTIONS | |
| 256 | --\\=================================// | |
| 257 | ||
| 258 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 259 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 260 | end | |
| 261 | ||
| 262 | function PositiveAngle(NUMBER) | |
| 263 | if NUMBER >= 0 then | |
| 264 | NUMBER = 0 | |
| 265 | end | |
| 266 | return NUMBER | |
| 267 | end | |
| 268 | ||
| 269 | function NegativeAngle(NUMBER) | |
| 270 | if NUMBER <= 0 then | |
| 271 | NUMBER = 0 | |
| 272 | end | |
| 273 | return NUMBER | |
| 274 | end | |
| 275 | ||
| 276 | function Swait(NUMBER) | |
| 277 | if NUMBER == 0 or NUMBER == nil then | |
| 278 | ArtificialHB.Event:wait() | |
| 279 | else | |
| 280 | for i = 1, NUMBER do | |
| 281 | ArtificialHB.Event:wait() | |
| 282 | end | |
| 283 | end | |
| 284 | end | |
| 285 | ||
| 286 | function QuaternionFromCFrame(cf) | |
| 287 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 288 | local trace = m00 + m11 + m22 | |
| 289 | if trace > 0 then | |
| 290 | local s = math.sqrt(1 + trace) | |
| 291 | local recip = 0.5 / s | |
| 292 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 293 | else | |
| 294 | local i = 0 | |
| 295 | if m11 > m00 then | |
| 296 | i = 1 | |
| 297 | end | |
| 298 | if m22 > (i == 0 and m00 or m11) then | |
| 299 | i = 2 | |
| 300 | end | |
| 301 | if i == 0 then | |
| 302 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 303 | local recip = 0.5 / s | |
| 304 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 305 | elseif i == 1 then | |
| 306 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 307 | local recip = 0.5 / s | |
| 308 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 309 | elseif i == 2 then | |
| 310 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 311 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 312 | end | |
| 313 | end | |
| 314 | end | |
| 315 | ||
| 316 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 317 | local xs, ys, zs = x + x, y + y, z + z | |
| 318 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 319 | local xx = x * xs | |
| 320 | local xy = x * ys | |
| 321 | local xz = x * zs | |
| 322 | local yy = y * ys | |
| 323 | local yz = y * zs | |
| 324 | local zz = z * zs | |
| 325 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 326 | end | |
| 327 | ||
| 328 | function QuaternionSlerp(a, b, t) | |
| 329 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 330 | local startInterp, finishInterp; | |
| 331 | if cosTheta >= 0.0001 then | |
| 332 | if (1 - cosTheta) > 0.0001 then | |
| 333 | local theta = ACOS(cosTheta) | |
| 334 | local invSinTheta = 1 / SIN(theta) | |
| 335 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 336 | finishInterp = SIN(t * theta) * invSinTheta | |
| 337 | else | |
| 338 | startInterp = 1 - t | |
| 339 | finishInterp = t | |
| 340 | end | |
| 341 | else | |
| 342 | if (1 + cosTheta) > 0.0001 then | |
| 343 | local theta = ACOS(-cosTheta) | |
| 344 | local invSinTheta = 1 / SIN(theta) | |
| 345 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 346 | finishInterp = SIN(t * theta) * invSinTheta | |
| 347 | else | |
| 348 | startInterp = t - 1 | |
| 349 | finishInterp = t | |
| 350 | end | |
| 351 | end | |
| 352 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 353 | end | |
| 354 | ||
| 355 | function Clerp(a, b, t) | |
| 356 | local qa = {QuaternionFromCFrame(a)}
| |
| 357 | local qb = {QuaternionFromCFrame(b)}
| |
| 358 | local ax, ay, az = a.x, a.y, a.z | |
| 359 | local bx, by, bz = b.x, b.y, b.z | |
| 360 | local _t = 1 - t | |
| 361 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 362 | end | |
| 363 | ||
| 364 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 365 | local frame = IT("Frame")
| |
| 366 | frame.BackgroundTransparency = TRANSPARENCY | |
| 367 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 368 | frame.Position = POSITION | |
| 369 | frame.Size = SIZE | |
| 370 | frame.BackgroundColor3 = COLOR | |
| 371 | frame.BorderColor3 = BORDERCOLOR | |
| 372 | frame.Name = NAME | |
| 373 | frame.Parent = PARENT | |
| 374 | return frame | |
| 375 | end | |
| 376 | ||
| 377 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 378 | local label = IT("TextLabel")
| |
| 379 | label.BackgroundTransparency = 1 | |
| 380 | label.Size = UD2(1, 0, 1, 0) | |
| 381 | label.Position = UD2(0, 0, 0, 0) | |
| 382 | label.TextColor3 = TEXTCOLOR | |
| 383 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 384 | label.TextTransparency = TRANSPARENCY | |
| 385 | label.FontSize = TEXTFONTSIZE | |
| 386 | label.Font = TEXTFONT | |
| 387 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 388 | label.TextScaled = false | |
| 389 | label.Text = TEXT | |
| 390 | label.Name = NAME | |
| 391 | label.Parent = PARENT | |
| 392 | return label | |
| 393 | end | |
| 394 | ||
| 395 | function NoOutlines(PART) | |
| 396 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 397 | end | |
| 398 | ||
| 399 | ||
| 400 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 401 | local NEWWELD = IT(TYPE) | |
| 402 | NEWWELD.Part0 = PART0 | |
| 403 | NEWWELD.Part1 = PART1 | |
| 404 | NEWWELD.C0 = C0 | |
| 405 | NEWWELD.C1 = C1 | |
| 406 | NEWWELD.Parent = PARENT | |
| 407 | return NEWWELD | |
| 408 | end | |
| 409 | ||
| 410 | local SOUND = IT("Sound",nil)
| |
| 411 | ||
| 412 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
| 413 | local NEWSOUND = nil | |
| 414 | coroutine.resume(coroutine.create(function() | |
| 415 | NEWSOUND = SOUND:Clone() | |
| 416 | NEWSOUND.Parent = PARENT | |
| 417 | NEWSOUND.Volume = VOLUME | |
| 418 | NEWSOUND.Pitch = PITCH | |
| 419 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 420 | Swait() | |
| 421 | NEWSOUND:play() | |
| 422 | game:GetService("Debris"):AddItem(NEWSOUND, 10)
| |
| 423 | end)) | |
| 424 | return NEWSOUND | |
| 425 | end | |
| 426 | ||
| 427 | function CFrameFromTopBack(at, top, back) | |
| 428 | local right = top:Cross(back) | |
| 429 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 430 | end | |
| 431 | ||
| 432 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 433 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 434 | local mesh = IT("SpecialMesh",wave)
| |
| 435 | mesh.MeshType = "FileMesh" | |
| 436 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 437 | mesh.Scale = SIZE | |
| 438 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
| 439 | wave.CFrame = CFRAME | |
| 440 | coroutine.resume(coroutine.create(function(PART) | |
| 441 | for i = 1, WAIT do | |
| 442 | Swait() | |
| 443 | mesh.Scale = mesh.Scale + GROW | |
| 444 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 445 | if DOESROT == true then | |
| 446 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 447 | end | |
| 448 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 449 | if wave.Transparency > 0.99 then | |
| 450 | wave:remove() | |
| 451 | end | |
| 452 | end | |
| 453 | end)) | |
| 454 | end | |
| 455 | ||
| 456 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 457 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 458 | local mesh = IT("SpecialMesh",wave)
| |
| 459 | mesh.MeshType = "Sphere" | |
| 460 | mesh.Scale = SIZE | |
| 461 | mesh.Offset = VT(0,0,0) | |
| 462 | wave.CFrame = CFRAME | |
| 463 | coroutine.resume(coroutine.create(function(PART) | |
| 464 | for i = 1, WAIT do | |
| 465 | Swait() | |
| 466 | mesh.Scale = mesh.Scale + GROW | |
| 467 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 468 | if wave.Transparency > 0.99 then | |
| 469 | wave:remove() | |
| 470 | end | |
| 471 | end | |
| 472 | end)) | |
| 473 | end | |
| 474 | ||
| 475 | function MakeForm(PART,TYPE) | |
| 476 | if TYPE == "Cyl" then | |
| 477 | local MSH = IT("CylinderMesh",PART)
| |
| 478 | elseif TYPE == "Ball" then | |
| 479 | local MSH = IT("SpecialMesh",PART)
| |
| 480 | MSH.MeshType = "Sphere" | |
| 481 | elseif TYPE == "Wedge" then | |
| 482 | local MSH = IT("SpecialMesh",PART)
| |
| 483 | MSH.MeshType = "Wedge" | |
| 484 | end | |
| 485 | end | |
| 486 | ||
| 487 | function CheckTableForString(Table, String) | |
| 488 | for i, v in pairs(Table) do | |
| 489 | if string.find(string.lower(String), string.lower(v)) then | |
| 490 | return true | |
| 491 | end | |
| 492 | end | |
| 493 | return false | |
| 494 | end | |
| 495 | ||
| 496 | function CheckIntangible(Hit) | |
| 497 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
| |
| 498 | if Hit and Hit.Parent then | |
| 499 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
| |
| 500 | return true | |
| 501 | end | |
| 502 | end | |
| 503 | return false | |
| 504 | end | |
| 505 | ||
| 506 | Debris = game:GetService("Debris")
| |
| 507 | ||
| 508 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
| 509 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
| 510 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
| |
| 511 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
| |
| 512 | if RayHit and CheckIntangible(RayHit) then | |
| 513 | if DelayIfHit then | |
| 514 | wait() | |
| 515 | end | |
| 516 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
| 517 | end | |
| 518 | return RayHit, RayPos, RayNormal | |
| 519 | end | |
| 520 | ||
| 521 | function turnto(position) | |
| 522 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 523 | end | |
| 524 | ||
| 525 | --//=================================\\ | |
| 526 | --|| WEAPON CREATION | |
| 527 | --\\=================================// | |
| 528 | ||
| 529 | local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0, 0, 0),false) | |
| 530 | local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "10604848", "10605252", VT(1,1,1), VT(0, 2.7, 0))
| |
| 531 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0,-0.8,0) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 532 | ||
| 533 | for _, c in pairs(Weapon:GetChildren()) do | |
| 534 | if c.ClassName == "Part" then | |
| 535 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 536 | end | |
| 537 | end | |
| 538 | ||
| 539 | Weapon.Parent = Character | |
| 540 | ||
| 541 | Humanoid.Died:connect(function() | |
| 542 | ATTACK = true | |
| 543 | end) | |
| 544 | ||
| 545 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 546 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 547 | ||
| 548 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[CLICK+HOLD] Ban Slam", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 1") | |
| 549 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Teleport", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 2") | |
| 550 | ||
| 551 | --//=================================\\ | |
| 552 | --|| DAMAGING | |
| 553 | --\\=================================// | |
| 554 | ||
| 555 | function BAN(CHARACTER) | |
| 556 | local BANFOLDER = IT("Folder",Effects)
| |
| 557 | local naeeym2 = Instance.new("BillboardGui",BANFOLDER)
| |
| 558 | naeeym2.AlwaysOnTop = false | |
| 559 | naeeym2.Size = UDim2.new(5,35,2,35) | |
| 560 | naeeym2.StudsOffset = Vector3.new(0,1,0) | |
| 561 | naeeym2.Name = "AAAA" | |
| 562 | local tecks2 = Instance.new("TextLabel",naeeym2)
| |
| 563 | tecks2.BackgroundTransparency = 1 | |
| 564 | tecks2.TextScaled = true | |
| 565 | tecks2.BorderSizePixel = 0 | |
| 566 | tecks2.Text = "BOOM" | |
| 567 | tecks2.Font = "Code" | |
| 568 | tecks2.TextSize = 30 | |
| 569 | tecks2.TextStrokeTransparency = 1 | |
| 570 | tecks2.TextColor3 = Color3.new(1,0,0) | |
| 571 | tecks2.TextStrokeColor3 = Color3.new(1,0,0) | |
| 572 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 573 | tecks2.Parent = naeeym2 | |
| 574 | for i,v in ipairs(CHARACTER:GetChildren()) do | |
| 575 | if v.ClassName == "Part" or v.ClassName == "MeshPart" then | |
| 576 | if v.Name ~= "HumanoidRootPart" then | |
| 577 | local BOD = v:Clone() | |
| 578 | BOD.CanCollide = false | |
| 579 | BOD.Anchored = true | |
| 580 | BOD.CFrame = v.CFrame | |
| 581 | BOD.Parent = BANFOLDER | |
| 582 | BOD.Material = "Neon" | |
| 583 | BOD.Color = C3(1,0,0) | |
| 584 | if BOD:FindFirstChildOfClass("Decal") then
| |
| 585 | BOD:FindFirstChildOfClass("Decal"):remove()
| |
| 586 | end | |
| 587 | if BOD.Name == "Head" then | |
| 588 | naeeym2.Adornee = BOD | |
| 589 | end | |
| 590 | if BOD.ClassName == "MeshPart" then | |
| 591 | BOD.TextureID = "" | |
| 592 | end | |
| 593 | end | |
| 594 | end | |
| 595 | end | |
| 596 | CHARACTER:remove() | |
| 597 | coroutine.resume(coroutine.create(function() | |
| 598 | for i = 1, 50 do | |
| 599 | Swait() | |
| 600 | for i,v in ipairs(BANFOLDER:GetChildren()) do | |
| 601 | if v.ClassName == "Part" or v.ClassName == "MeshPart" then | |
| 602 | v.Transparency = 1 | |
| 603 | end | |
| 604 | naeeym2.Enabled = false | |
| 605 | end | |
| 606 | Swait() | |
| 607 | for i,v in ipairs(BANFOLDER:GetChildren()) do | |
| 608 | if v.ClassName == "Part" or v.ClassName == "MeshPart" then | |
| 609 | v.Transparency = 0 | |
| 610 | end | |
| 611 | naeeym2.Enabled = true | |
| 612 | end | |
| 613 | end | |
| 614 | BANFOLDER:remove() | |
| 615 | end)) | |
| 616 | end | |
| 617 | ||
| 618 | function BANNEAREST(POS,RANGE) | |
| 619 | for i,v in ipairs(workspace:GetChildren()) do | |
| 620 | local body = v:GetChildren() | |
| 621 | for part = 1, #body do | |
| 622 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
| 623 | if(body[part].Position - POS).Magnitude < RANGE then | |
| 624 | if v:FindFirstChildOfClass("Humanoid") then
| |
| 625 | BAN(v) | |
| 626 | if game.Players:FindFirstChild(v.Name) then | |
| 627 | local Value = IT("BoolValue",Delete)
| |
| 628 | Value.Name = v.Name | |
| 629 | end | |
| 630 | end | |
| 631 | end | |
| 632 | end | |
| 633 | end | |
| 634 | end | |
| 635 | end | |
| 636 | ||
| 637 | --//=================================\\ | |
| 638 | --|| ATTACK FUNCTIONS AND STUFF | |
| 639 | --\\=================================// | |
| 640 | ||
| 641 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
| 642 | if FLOOR ~= nil then | |
| 643 | coroutine.resume(coroutine.create(function() | |
| 644 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
| 645 | PART.CFrame = CF(POSITION) | |
| 646 | for i = 1, 45 do | |
| 647 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
| 648 | RingPiece.Material = FLOOR.Material | |
| 649 | RingPiece.Color = FLOOR.Color | |
| 650 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
| 651 | Debris:AddItem(RingPiece,SWAIT/100) | |
| 652 | end | |
| 653 | PART:remove() | |
| 654 | end)) | |
| 655 | end | |
| 656 | end | |
| 657 | ||
| 658 | function BANSLAM() | |
| 659 | ATTACK = true | |
| 660 | Rooted = false | |
| 661 | repeat | |
| 662 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 663 | Swait() | |
| 664 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)),2 / Animation_Speed) | |
| 665 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 7) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 666 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 667 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 668 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 669 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
| 670 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
| 671 | end | |
| 672 | for i=0, 0.08, 0.1 / Animation_Speed do | |
| 673 | Swait() | |
| 674 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed) | |
| 675 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 676 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 677 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 678 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 679 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 680 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 681 | end | |
| 682 | for i=0, 0.08, 0.1 / Animation_Speed do | |
| 683 | Swait() | |
| 684 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed) | |
| 685 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 686 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 687 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 688 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 689 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 690 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 691 | end | |
| 692 | CreateSound("1542642349", Effects, 10, 1)
| |
| 693 | BANNEAREST(RootPart.CFrame*CF(0,0,-6).p,25) | |
| 694 | if HITFLOOR ~= nil then | |
| 695 | CreateSound("289842971", HandlePart, 10, 1)
| |
| 696 | CreateSound("289842971", HandlePart, 10, 1)
| |
| 697 | CreateSound("289842971", HandlePart, 10, 1)
| |
| 698 | CreateSound("289842971", HandlePart, 10, 1)
| |
| 699 | CreateDebreeRing(HITFLOOR,RootPart.CFrame*CF(0,-5,-6).p,5,VT(8,8,8),35) | |
| 700 | end | |
| 701 | CreateWave(VT(25,0,25),45,RootPart.CFrame*CF(0,-5,-6),true,2,"White",VT(0,3,0)) | |
| 702 | CreateWave(VT(25,0,25),45,RootPart.CFrame*CF(0,-5,-6),true,-2,"White",VT(0,3,0)) | |
| 703 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 704 | Swait() | |
| 705 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed) | |
| 706 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 707 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 708 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 709 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 710 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 711 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 712 | end | |
| 713 | if HOLD == true then | |
| 714 | for i=0, 0.08, 0.1 / Animation_Speed do | |
| 715 | Swait() | |
| 716 | if HOLD == false then | |
| 717 | break | |
| 718 | end | |
| 719 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed) | |
| 720 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 721 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 722 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 723 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 724 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 725 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 726 | end | |
| 727 | end | |
| 728 | until HOLD == false | |
| 729 | for i=0, 1, 0.1 / Animation_Speed do | |
| 730 | Swait() | |
| 731 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed) | |
| 732 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 733 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 734 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 735 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 736 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 737 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 738 | end | |
| 739 | for i=0, 5, 0.1 / Animation_Speed do | |
| 740 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 741 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 742 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 743 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 744 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 745 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 746 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 747 | end | |
| 748 | ATTACK = false | |
| 749 | Rooted = false | |
| 750 | end | |
| 751 | ||
| 752 | --//=================================\\ | |
| 753 | --|| ASSIGN THINGS TO KEYS | |
| 754 | --\\=================================// | |
| 755 | ||
| 756 | function MouseDown(Mouse) | |
| 757 | HOLD = true | |
| 758 | if ATTACK == false then | |
| 759 | BANSLAM() | |
| 760 | end | |
| 761 | end | |
| 762 | ||
| 763 | function MouseUp(Mouse) | |
| 764 | HOLD = false | |
| 765 | end | |
| 766 | ||
| 767 | function KeyDown(Key) | |
| 768 | KEYHOLD = true | |
| 769 | if Key == "b" and ATTACK == false then | |
| 770 | local pos = RootPart.Position | |
| 771 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),pos) | |
| 772 | CreateSound("236382703", Torso, 10, 1)
| |
| 773 | end | |
| 774 | ||
| 775 | if Key == "t" then | |
| 776 | CreateSound("1058417264", Head, 10, 1)
| |
| 777 | Delete:ClearAllChildren() | |
| 778 | end | |
| 779 | end | |
| 780 | ||
| 781 | function KeyUp(Key) | |
| 782 | KEYHOLD = false | |
| 783 | end | |
| 784 | ||
| 785 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 786 | MouseDown(NEWKEY) | |
| 787 | end) | |
| 788 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 789 | MouseUp(NEWKEY) | |
| 790 | end) | |
| 791 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 792 | KeyDown(NEWKEY) | |
| 793 | end) | |
| 794 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 795 | KeyUp(NEWKEY) | |
| 796 | end) | |
| 797 | ||
| 798 | --//=================================\\ | |
| 799 | --\\=================================// | |
| 800 | ||
| 801 | ||
| 802 | function unanchor() | |
| 803 | if UNANCHOR == true then | |
| 804 | g = Character:GetChildren() | |
| 805 | for i = 1, #g do | |
| 806 | if g[i].ClassName == "Part" then | |
| 807 | g[i].Anchored = false | |
| 808 | end | |
| 809 | end | |
| 810 | end | |
| 811 | end | |
| 812 | ||
| 813 | ||
| 814 | --//=================================\\ | |
| 815 | --|| WRAP THE WHOLE SCRIPT UP | |
| 816 | --\\=================================// | |
| 817 | ||
| 818 | Humanoid.Changed:connect(function(Jump) | |
| 819 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 820 | Humanoid.Jump = false | |
| 821 | end | |
| 822 | end) | |
| 823 | ||
| 824 | Speed = 23 | |
| 825 | ||
| 826 | while true do | |
| 827 | Swait() | |
| 828 | ANIMATE.Parent = nil | |
| 829 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 830 | IDLEANIMATION:Play() | |
| 831 | SINE = SINE + CHANGE | |
| 832 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 833 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 834 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
| 835 | HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
| 836 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
| 837 | if ATTACK == false then | |
| 838 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 839 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 840 | end | |
| 841 | if ANIM == "Walk" and TORSOVELOCITY > 1 and ATTACK == false then | |
| 842 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 843 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 844 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 845 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 846 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or (ATTACK == true) then | |
| 847 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 848 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 849 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 850 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 851 | end | |
| 852 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 853 | ANIM = "Jump" | |
| 854 | if ATTACK == false then | |
| 855 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 856 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 857 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 858 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 859 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 860 | end | |
| 861 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 862 | ANIM = "Fall" | |
| 863 | if ATTACK == false then | |
| 864 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 865 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 866 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 867 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 868 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 869 | end | |
| 870 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 871 | ANIM = "Idle" | |
| 872 | if ATTACK == false then | |
| 873 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 874 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 875 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 876 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 877 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 878 | end | |
| 879 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 880 | ANIM = "Walk" | |
| 881 | WALK = WALK + 1 / Animation_Speed | |
| 882 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
| 883 | WALK = 0 | |
| 884 | if WALKINGANIM == true then | |
| 885 | WALKINGANIM = false | |
| 886 | elseif WALKINGANIM == false then | |
| 887 | WALKINGANIM = true | |
| 888 | end | |
| 889 | end | |
| 890 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 891 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 892 | if ATTACK == false then | |
| 893 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 894 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 895 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
| 896 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 897 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 898 | end | |
| 899 | end | |
| 900 | unanchor() | |
| 901 | Humanoid.MaxHealth = "inf" | |
| 902 | Humanoid.Health = "inf" | |
| 903 | if Rooted == false then | |
| 904 | Disable_Jump = false | |
| 905 | Humanoid.WalkSpeed = Speed | |
| 906 | elseif Rooted == true then | |
| 907 | Disable_Jump = true | |
| 908 | Humanoid.WalkSpeed = 0 | |
| 909 | end | |
| 910 | local MATHS = {"0","1"}
| |
| 911 | Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)] | |
| 912 | Humanoid.PlatformStand = false | |
| 913 | local GAME = game.Players:GetChildren() | |
| 914 | for PLAYER = 1, #GAME do | |
| 915 | local PLAY = GAME[PLAYER] | |
| 916 | if PLAY.Character ~= nil and Delete:FindFirstChild(PLAY.Name) then | |
| 917 | PLAY.Character:remove() | |
| 918 | end | |
| 919 | end | |
| 920 | end | |
| 921 | ||
| 922 | --//=================================\\ | |
| 923 | --\\=================================// | |
| 924 | ||
| 925 | ||
| 926 | ||
| 927 | ||
| 928 | ||
| 929 | --//====================================================\\-- | |
| 930 | --|| END OF SCRIPT | |
| 931 | --\\====================================================//-- |