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--By Rufus14 (MY 2nd FINDFIRSTCHILD SCRIPT)
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for i = 1,20 do
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    wait()
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    game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,0.08)
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end
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rip = false
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function touch(h)
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if not rip then
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    rip = true
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    h = h.Parent:findFirstChild("Humanoid")
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print(h)
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h.WalkSpeed = 0
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h.JumpPower = 0
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game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
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for i = 1,20 do
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    game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
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    game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,-0.08)
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end
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for i = 1,40 do
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    wait()
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    game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
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    game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,-0.06)
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    game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.new(0,1,0)
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end
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wait(3)
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for i = 1,20 do
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    wait()
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    game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
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    game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,0.12)
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    game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.new(0,-2,0)
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end
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game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
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local hit1 = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
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hit1.SoundId = "rbxassetid://441202925"
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hit1.Volume = 5
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hit1:Play()
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h:destroy()
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for i = 1,20 do
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    wait()
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    game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,0.08)
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end
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rip = false
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if h ~= nil then
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    game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
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end
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end
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end
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game.Players.LocalPlayer.Character["Right Arm"].Touched:connect(touch)