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| 1 | wait(1) | |
| 2 | local enabled = true | |
| 3 | Player = game.Players.LocalPlayer | |
| 4 | function Weld2() | |
| 5 | local w = Instance.new("Weld")
| |
| 6 | w.Part0 = Player.Character.ap | |
| 7 | w.Part1 = Player.Character.Torso | |
| 8 | w.C0 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) --First CFrame is rotation, second Cframe is where it goes. | |
| 9 | w.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) --This is the second brick (the one you want to move most of the time) | |
| 10 | w.Parent = game.Workspace | |
| 11 | end | |
| 12 | rin = false | |
| 13 | run = game:GetService("RunService")
| |
| 14 | local MyMouse = game.Players.LocalPlayer:GetMouse() | |
| 15 | ||
| 16 | MyMouse.KeyDown:connect(function(key) | |
| 17 | if string.lower(key) == "u" then | |
| 18 | rin = true | |
| 19 | game:GetService("Chat"):Chat(Player.Character.Head, "Rinnegan")
| |
| 20 | Player.Character.Head.face:Remove() | |
| 21 | local dec = Instance.new("Decal", Player.Character.Head)
| |
| 22 | dec.Face = "Front" | |
| 23 | dec.Name = "face" | |
| 24 | dec.Texture = "http://www.roblox.com/asset/?id=101765221" | |
| 25 | end | |
| 26 | end) | |
| 27 | MyMouse.KeyDown:connect(function(key) | |
| 28 | if rin == true and string.lower(key) == "f" then | |
| 29 | local RightShoulder = Player.Character.Torso["Right Shoulder"] | |
| 30 | local LeftShoulder = Player.Character.Torso["Left Shoulder"] | |
| 31 | local Run = game:GetService("RunService")
| |
| 32 | for i = 1, 2 do | |
| 33 | for i = 1, 12 do | |
| 34 | LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, -0.16) | |
| 35 | RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, 0.16) | |
| 36 | RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0.1, 0) | |
| 37 | LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, -0.1, 0) | |
| 38 | Run.Stepped:wait(0.01) | |
| 39 | end | |
| 40 | for i = 1, 12 do | |
| 41 | LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0.1, 0) | |
| 42 | RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, -0.1, 0) | |
| 43 | LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, 0.16) | |
| 44 | RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, -0.16) | |
| 45 | Run.Stepped:wait(0.005) | |
| 46 | end | |
| 47 | end | |
| 48 | for i = 1, 12 do | |
| 49 | LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, -0.16) | |
| 50 | RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, 0.16) | |
| 51 | RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0.1, 0) | |
| 52 | LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, -0.1, 0) | |
| 53 | Run.Stepped:wait(0.005) | |
| 54 | end | |
| 55 | for i = 1, 12 do | |
| 56 | LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0.1, 0) | |
| 57 | RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, -0.1, 0) | |
| 58 | LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, 0.16) | |
| 59 | RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, -0.16) | |
| 60 | Run.Stepped:wait(0.01) | |
| 61 | end | |
| 62 | game:GetService("Chat"):Chat(Player.Character.Head, "Almighty Push")
| |
| 63 | local ap = Instance.new("Part", Player.Character.Torso)
| |
| 64 | ap.Name = "ap" | |
| 65 | ap.Shape = "Ball" | |
| 66 | ap.Transparency = .5 | |
| 67 | ap.Anchored = true | |
| 68 | ap.CFrame = Player.Character.Torso.CFrame* CFrame.new(0, 0, 0) | |
| 69 | --ap.CanCollide = true | |
| 70 | --[[while true do | |
| 71 | Weld2() | |
| 72 | wait() | |
| 73 | end]] | |
| 74 | --if ap then | |
| 75 | wait() | |
| 76 | while ap do | |
| 77 | Weld2() | |
| 78 | wait() | |
| 79 | end | |
| 80 | --Weld2() | |
| 81 | --ap.Anchored = true | |
| 82 | --end | |
| 83 | for i = 1, 90 do | |
| 84 | ap.Size = Vector3.new(i, i, i) | |
| 85 | wait(.01) | |
| 86 | end | |
| 87 | if ap.Size == Vector3.new(90, 90, 90) then | |
| 88 | ap:Remove() | |
| 89 | end | |
| 90 | end | |
| 91 | end) |