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1 | - | --[[Hello, I am 1STdewGmzTvThailand and I am going to teach you how to make an explosion where ever you click...]]-- |
1 | + | this script is edited so the original belongs to their owner |
2 | ||
3 | ||
4 | ||
5 | - | --I am going to make this a little quick, so if you get lost, please go back in the vid xD |
5 | + | |
6 | plr = game.Players.LocalPlayer | |
7 | mouse = plr:GetMouse() | |
8 | --This has to be a local script. | |
9 | function onClicked() | |
10 | local x = Instance.new("Explosion", Workspace)--This means create new explosion in the workspace. | |
11 | x.Position = mouse.Hit.p | |
12 | x.BlastRadius = 15999999999999999999999999999999999999999999999999999999999999999999999999999e999999999999999999999999999999999999999999999999999999999999999999999999 | |
13 | - | x.BlastRadius = 15 |
13 | + | x.BlastPressure = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999e9999999999999999999999999999999999999999999 |
14 | - | x.BlastPressure = 9e9 |
14 | + | |
15 | mouse.Button1Down:connect(onClicked) | |
16 | ||
17 | --If you are making a script that requires a key down or mouse button down, you need to recall your function. Like so: | |
18 | --mouse.Button1Down:connect(onClicked) | |
19 | --[[It really doesn't matter what you name your function. As long as you have the () at the end of the name. I.D function die() | |
20 | Well, enjoy. I will make this a free model and link in the description. Time to test this out :3 | |
21 | ||
22 | ]] |