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1
-----------------------
2
--[[ Name : God ]]--
3
-------------------------------------------------------
4
--A script By makhail07
5
6
--Discord Creterisk#2958 
7
8
--NOTE THIS SCRIPT WAS PURELY MADE FROM MY FUCKING IMAGINATION
9
--IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT
10
--DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT
11
--YOU FUCKING SKIDS,
12
--For Those who log/decompile this, If you sell or trade this,
13
--and I find out who you are, i will take massive action.
14
15
-------------------------------------------------------
16
17
local FavIDs = {
18
	340106355, --Nefl Crystals
19
	927529620, --Dimension
20
	876981900, --Fantasy
21
	398987889, --Ordinary Days
22
	1117396305, --Oh wait, it's you.
23
	885996042, --Action Winter Journey
24
	919231299, --Sprawling Idiot Effigy
25
	743466274, --Good Day Sunshine
26
	727411183, --Knife Fight
27
	1402748531, --The Earth Is Counting On You!
28
	595230126 --Robot Language
29
	}
30
31
32
33
--The reality of my life isn't real but a Universe -makhail07
34
wait()
35
local plr = game:service'Players'.LocalPlayer
36
print('Local User is '..plr.Name)
37
print('God Loaded')
38
print('hahahAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA')
39
local char = plr.Character
40
local hum = char.Humanoid
41
local hed = char.Head
42
local root = char.HumanoidRootPart
43
local rootj = root.RootJoint
44
local tors = char.Torso
45
local ra = char["Right Arm"]
46
local la = char["Left Arm"]
47
local rl = char["Right Leg"]
48
local ll = char["Left Leg"]
49
local neck = tors["Neck"]
50
local mouse = plr:GetMouse()
51
local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
52
local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
53
local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
54
local maincolor = BrickColor.new("Institutional white")
55
56
57
-------------------------------------------------------
58
--Start Good Stuff--
59
-------------------------------------------------------
60
cam = game.Workspace.CurrentCamera
61
CF = CFrame.new
62
angles = CFrame.Angles
63
attack = false
64
Euler = CFrame.fromEulerAnglesXYZ
65
Rad = math.rad
66
IT = Instance.new
67
BrickC = BrickColor.new
68
Cos = math.cos
69
Acos = math.acos
70
Sin = math.sin
71
Asin = math.asin
72
Abs = math.abs
73
Mrandom = math.random
74
Floor = math.floor
75
-------------------------------------------------------
76
--End Good Stuff--
77
-------------------------------------------------------
78
necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
79
RSH, LSH = nil, nil 
80
RW = Instance.new("Weld") 
81
LW = Instance.new("Weld")
82
RH = tors["Right Hip"]
83
LH = tors["Left Hip"]
84
RSH = tors["Right Shoulder"] 
85
LSH = tors["Left Shoulder"] 
86
RSH.Parent = nil 
87
LSH.Parent = nil 
88
RW.Name = "RW"
89
RW.Part0 = tors 
90
RW.C0 = CF(1.5, 0.5, 0)
91
RW.C1 = CF(0, 0.5, 0) 
92
RW.Part1 = ra
93
RW.Parent = tors 
94
LW.Name = "LW"
95
LW.Part0 = tors 
96
LW.C0 = CF(-1.5, 0.5, 0)
97
LW.C1 = CF(0, 0.5, 0) 
98
LW.Part1 = la
99
LW.Parent = tors
100
Effects = {}
101
-------------------------------------------------------
102
--Start HeartBeat--
103
-------------------------------------------------------
104
ArtificialHB = Instance.new("BindableEvent", script)
105
ArtificialHB.Name = "Heartbeat"
106
script:WaitForChild("Heartbeat")
107
108
frame = 1 / 60
109
tf = 0
110
allowframeloss = false
111
tossremainder = false
112
113
114
lastframe = tick()
115
script.Heartbeat:Fire()
116
117
118
game:GetService("RunService").Heartbeat:connect(function(s, p)
119
	tf = tf + s
120
	if tf >= frame then
121
		if allowframeloss then
122
			script.Heartbeat:Fire()
123
			lastframe = tick()
124
		else
125
			for i = 1, math.floor(tf / frame) do
126
				script.Heartbeat:Fire()
127
			end
128
			lastframe = tick()
129
		end
130
		if tossremainder then
131
			tf = 0
132
		else
133
			tf = tf - frame * math.floor(tf / frame)
134
		end
135
	end
136
end)
137
-------------------------------------------------------
138
--End HeartBeat--
139
-------------------------------------------------------
140
141
-------------------------------------------------------
142
--Start Important Functions--
143
-------------------------------------------------------
144
function swait(num)
145
	if num == 0 or num == nil then
146
		game:service("RunService").Stepped:wait(0)
147
	else
148
		for i = 0, num do
149
			game:service("RunService").Stepped:wait(0)
150
		end
151
	end
152
end
153
function thread(f)
154
	coroutine.resume(coroutine.create(f))
155
end
156
function clerp(a, b, t)
157
	local qa = {
158
		QuaternionFromCFrame(a)
159
	}
160
	local qb = {
161
		QuaternionFromCFrame(b)
162
	}
163
	local ax, ay, az = a.x, a.y, a.z
164
	local bx, by, bz = b.x, b.y, b.z
165
	local _t = 1 - t
166
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
167
end
168
function QuaternionFromCFrame(cf)
169
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
170
	local trace = m00 + m11 + m22
171
	if trace > 0 then
172
		local s = math.sqrt(1 + trace)
173
		local recip = 0.5 / s
174
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
175
	else
176
		local i = 0
177
		if m00 < m11 then
178
			i = 1
179
		end
180
		if m22 > (i == 0 and m00 or m11) then
181
			i = 2
182
		end
183
		if i == 0 then
184
			local s = math.sqrt(m00 - m11 - m22 + 1)
185
			local recip = 0.5 / s
186
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
187
		elseif i == 1 then
188
			local s = math.sqrt(m11 - m22 - m00 + 1)
189
			local recip = 0.5 / s
190
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
191
		elseif i == 2 then
192
			local s = math.sqrt(m22 - m00 - m11 + 1)
193
			local recip = 0.5 / s
194
			return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
195
		end
196
	end
197
end
198
function QuaternionToCFrame(px, py, pz, x, y, z, w)
199
	local xs, ys, zs = x + x, y + y, z + z
200
	local wx, wy, wz = w * xs, w * ys, w * zs
201
	local xx = x * xs
202
	local xy = x * ys
203
	local xz = x * zs
204
	local yy = y * ys
205
	local yz = y * zs
206
	local zz = z * zs
207
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
208
end
209
function QuaternionSlerp(a, b, t)
210
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
211
	local startInterp, finishInterp
212
	if cosTheta >= 1.0E-4 then
213
		if 1 - cosTheta > 1.0E-4 then
214
			local theta = math.acos(cosTheta)
215
			local invSinTheta = 1 / Sin(theta)
216
			startInterp = Sin((1 - t) * theta) * invSinTheta
217
			finishInterp = Sin(t * theta) * invSinTheta
218
		else
219
			startInterp = 1 - t
220
			finishInterp = t
221
		end
222
	elseif 1 + cosTheta > 1.0E-4 then
223
		local theta = math.acos(-cosTheta)
224
		local invSinTheta = 1 / Sin(theta)
225
		startInterp = Sin((t - 1) * theta) * invSinTheta
226
		finishInterp = Sin(t * theta) * invSinTheta
227
	else
228
		startInterp = t - 1
229
		finishInterp = t
230
	end
231
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
232
end
233
function rayCast(Position, Direction, Range, Ignore)
234
	return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
235
end
236
local RbxUtility = LoadLibrary("RbxUtility")
237
local Create = RbxUtility.Create
238
239
-------------------------------------------------------
240
--Start Damage Function--
241
-------------------------------------------------------
242
function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
243
	if hit.Parent == nil then
244
		return
245
	end
246
	local h = hit.Parent:FindFirstChildOfClass("Humanoid")
247
	for _, v in pairs(hit.Parent:children()) do
248
		if v:IsA("Humanoid") then
249
			h = v
250
		end
251
	end
252
         if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
253
	
254
         hit.Parent:FindFirstChild("Head"):BreakJoints()
255
         end
256
257
	if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
258
		if hit.Parent:findFirstChild("DebounceHit") ~= nil then
259
			if hit.Parent.DebounceHit.Value == true then
260
				return
261
			end
262
		end
263
         if insta == true then
264
         hit.Parent:FindFirstChild("Head"):BreakJoints()
265
         end
266
		local c = Create("ObjectValue"){
267
			Name = "creator",
268
			Value = game:service("Players").LocalPlayer,
269
			Parent = h,
270
		}
271
		game:GetService("Debris"):AddItem(c, .5)
272
		if HitSound ~= nil and HitPitch ~= nil then
273
			CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) 
274
		end
275
		local Damage = math.random(minim, maxim)
276
		local blocked = false
277
		local block = hit.Parent:findFirstChild("Block")
278
		if block ~= nil then
279
			if block.className == "IntValue" then
280
				if block.Value > 0 then
281
					blocked = true
282
					block.Value = block.Value - 1
283
					print(block.Value)
284
				end
285
			end
286
		end
287
		if blocked == false then
288
			h.Health = h.Health - Damage
289
			ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
290
		else
291
			h.Health = h.Health - (Damage / 2)
292
			ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
293
		end
294
		if Type == "Knockdown" then
295
			local hum = hit.Parent.Humanoid
296
			hum.PlatformStand = true
297
			coroutine.resume(coroutine.create(function(HHumanoid)
298
				swait(1)
299
				HHumanoid.PlatformStand = false
300
			end), hum)
301
			local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
302
			local bodvol = Create("BodyVelocity"){
303
				velocity = angle * knockback,
304
				P = 5000,
305
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
306
				Parent = hit,
307
			}
308
			local rl = Create("BodyAngularVelocity"){
309
				P = 3000,
310
				maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
311
				angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
312
				Parent = hit,
313
			}
314
			game:GetService("Debris"):AddItem(bodvol, .5)
315
			game:GetService("Debris"):AddItem(rl, .5)
316
		elseif Type == "Normal" then
317
			local vp = Create("BodyVelocity"){
318
				P = 500,
319
				maxForce = Vector3.new(math.huge, 0, math.huge),
320
				velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
321
			}
322
			if knockback > 0 then
323
				vp.Parent = hit.Parent.Torso
324
			end
325
			game:GetService("Debris"):AddItem(vp, .5)
326
		elseif Type == "Up" then
327
			local bodyVelocity = Create("BodyVelocity"){
328
				velocity = Vector3.new(0, 20, 0),
329
				P = 5000,
330
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
331
				Parent = hit,
332
			}
333
			game:GetService("Debris"):AddItem(bodyVelocity, .5)
334
		elseif Type == "DarkUp" then
335
			coroutine.resume(coroutine.create(function()
336
				for i = 0, 1, 0.1 do
337
					swait()
338
					Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
339
				end
340
			end))
341
			local bodyVelocity = Create("BodyVelocity"){
342
				velocity = Vector3.new(0, 20, 0),
343
				P = 5000,
344
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
345
				Parent = hit,
346
			}
347
			game:GetService("Debris"):AddItem(bodyVelocity, 1)
348
		elseif Type == "Snare" then
349
			local bp = Create("BodyPosition"){
350
				P = 2000,
351
				D = 100,
352
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
353
				position = hit.Parent.Torso.Position,
354
				Parent = hit.Parent.Torso,
355
			}
356
			game:GetService("Debris"):AddItem(bp, 1)
357
		elseif Type == "Freeze" then
358
			local BodPos = Create("BodyPosition"){
359
				P = 50000,
360
				D = 1000,
361
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
362
				position = hit.Parent.Torso.Position,
363
				Parent = hit.Parent.Torso,
364
			}
365
			local BodGy = Create("BodyGyro") {
366
				maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
367
				P = 20e+003,
368
				Parent = hit.Parent.Torso,
369
				cframe = hit.Parent.Torso.CFrame,
370
			}
371
			hit.Parent.Torso.Anchored = true
372
			coroutine.resume(coroutine.create(function(Part) 
373
				swait(1.5)
374
				Part.Anchored = false
375
			end), hit.Parent.Torso)
376
			game:GetService("Debris"):AddItem(BodPos, 3)
377
			game:GetService("Debris"):AddItem(BodGy, 3)
378
		end
379
		local debounce = Create("BoolValue"){
380
			Name = "DebounceHit",
381
			Parent = hit.Parent,
382
			Value = true,
383
		}
384
		game:GetService("Debris"):AddItem(debounce, Delay)
385
		c = Create("ObjectValue"){
386
			Name = "creator",
387
			Value = Player,
388
			Parent = h,
389
		}
390
		game:GetService("Debris"):AddItem(c, .5)
391
	end
392
end
393
-------------------------------------------------------
394
--End Damage Function--
395
-------------------------------------------------------
396
397
-------------------------------------------------------
398
--Start Damage Function Customization--
399
-------------------------------------------------------
400
function ShowDamage(Pos, Text, Time, Color)
401
	local Rate = (1 / 30)
402
	local Pos = (Pos or Vector3.new(0, 0, 0))
403
	local Text = (Text or "")
404
	local Time = (Time or 2)
405
	local Color = (Color or Color3.new(1, 0, 1))
406
	local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
407
	EffectPart.Anchored = true
408
	local BillboardGui = Create("BillboardGui"){
409
		Size = UDim2.new(3, 0, 3, 0),
410
		Adornee = EffectPart,
411
		Parent = EffectPart,
412
	}
413
	local TextLabel = Create("TextLabel"){
414
		BackgroundTransparency = 1,
415
		Size = UDim2.new(1, 0, 1, 0),
416
		Text = Text,
417
		Font = "Bodoni",
418
		TextColor3 = Color,
419
		TextScaled = true,
420
		TextStrokeColor3 = Color3.fromRGB(0,0,0),
421
		Parent = BillboardGui,
422
	}
423
	game.Debris:AddItem(EffectPart, (Time))
424
	EffectPart.Parent = game:GetService("Workspace")
425
	delay(0, function()
426
		local Frames = (Time / Rate)
427
		for Frame = 1, Frames do
428
			wait(Rate)
429
			local Percent = (Frame / Frames)
430
			EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
431
			TextLabel.TextTransparency = Percent
432
		end
433
		if EffectPart and EffectPart.Parent then
434
			EffectPart:Destroy()
435
		end
436
	end)
437
end
438
-------------------------------------------------------
439
--End Damage Function Customization--
440
-------------------------------------------------------
441
442
function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
443
  for _, c in pairs(workspace:children()) do
444
    local hum = c:findFirstChild("Humanoid")
445
    if hum ~= nil then
446
      local head = c:findFirstChild("Head")
447
      if head ~= nil then
448
        local targ = head.Position - Part.Position
449
        local mag = targ.magnitude
450
        if magni >= mag and c.Name ~= plr.Name then
451
          Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
452
        end
453
      end
454
    end
455
  end
456
end
457
458
459
CFuncs = {
460
	Part = {
461
		Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
462
			local Part = Create("Part")({
463
				Parent = Parent,
464
				Reflectance = Reflectance,
465
				Transparency = Transparency,
466
				CanCollide = false,
467
				Locked = true,
468
				BrickColor = BrickColor.new(tostring(BColor)),
469
				Name = Name,
470
				Size = Size,
471
				Material = Material
472
			})
473
			RemoveOutlines(Part)
474
			return Part
475
		end
476
	},
477
	Mesh = {
478
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
479
			local Msh = Create(Mesh)({
480
				Parent = Part,
481
				Offset = OffSet,
482
				Scale = Scale
483
			})
484
			if Mesh == "SpecialMesh" then
485
				Msh.MeshType = MeshType
486
				Msh.MeshId = MeshId
487
			end
488
			return Msh
489
		end
490
	},
491
	Mesh = {
492
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
493
			local Msh = Create(Mesh)({
494
				Parent = Part,
495
				Offset = OffSet,
496
				Scale = Scale
497
			})
498
			if Mesh == "SpecialMesh" then
499
				Msh.MeshType = MeshType
500
				Msh.MeshId = MeshId
501
			end
502
			return Msh
503
		end
504
	},
505
	Weld = {
506
		Create = function(Parent, Part0, Part1, C0, C1)
507
			local Weld = Create("Weld")({
508
				Parent = Parent,
509
				Part0 = Part0,
510
				Part1 = Part1,
511
				C0 = C0,
512
				C1 = C1
513
			})
514
			return Weld
515
		end
516
	},
517
	Sound = {
518
		Create = function(id, par, vol, pit)
519
			coroutine.resume(coroutine.create(function()
520
				local S = Create("Sound")({
521
					Volume = vol,
522
					Pitch = pit or 1,
523
					SoundId = id,
524
					Parent = par or workspace
525
				})
526
				wait()
527
				S:play()
528
				game:GetService("Debris"):AddItem(S, 6)
529
			end))
530
		end
531
	},
532
	ParticleEmitter = {
533
		Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
534
			local fp = Create("ParticleEmitter")({
535
				Parent = Parent,
536
				Color = ColorSequence.new(Color1, Color2),
537
				LightEmission = LightEmission,
538
				Size = Size,
539
				Texture = Texture,
540
				Transparency = Transparency,
541
				ZOffset = ZOffset,
542
				Acceleration = Accel,
543
				Drag = Drag,
544
				LockedToPart = LockedToPart,
545
				VelocityInheritance = VelocityInheritance,
546
				EmissionDirection = EmissionDirection,
547
				Enabled = Enabled,
548
				Lifetime = LifeTime,
549
				Rate = Rate,
550
				Rotation = Rotation,
551
				RotSpeed = RotSpeed,
552
				Speed = Speed,
553
				VelocitySpread = VelocitySpread
554
			})
555
			return fp
556
		end
557
	}
558
}
559
function RemoveOutlines(part)
560
	part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
561
end
562
function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
563
	local Part = Create("Part")({
564
		formFactor = FormFactor,
565
		Parent = Parent,
566
		Reflectance = Reflectance,
567
		Transparency = Transparency,
568
		CanCollide = false,
569
		Locked = true,
570
		BrickColor = BrickColor.new(tostring(BColor)),
571
		Name = Name,
572
		Size = Size,
573
		Material = Material
574
	})
575
	RemoveOutlines(Part)
576
	return Part
577
end
578
function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
579
	local Msh = Create(Mesh)({
580
		Parent = Part,
581
		Offset = OffSet,
582
		Scale = Scale
583
	})
584
	if Mesh == "SpecialMesh" then
585
		Msh.MeshType = MeshType
586
		Msh.MeshId = MeshId
587
	end
588
	return Msh
589
end
590
function CreateWeld(Parent, Part0, Part1, C0, C1)
591
	local Weld = Create("Weld")({
592
		Parent = Parent,
593
		Part0 = Part0,
594
		Part1 = Part1,
595
		C0 = C0,
596
		C1 = C1
597
	})
598
	return Weld
599
end
600
601
602
-------------------------------------------------------
603
--Start Effect Function--
604
-------------------------------------------------------
605
EffectModel = Instance.new("Model", char)
606
Effects = {
607
  Block = {
608
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
609
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
610
      prt.Anchored = true
611
      prt.CFrame = cframe
612
      local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
613
      game:GetService("Debris"):AddItem(prt, 10)
614
      if Type == 1 or Type == nil then
615
        table.insert(Effects, {
616
          prt,
617
          "Block1",
618
          delay,
619
          x3,
620
          y3,
621
          z3,
622
          msh
623
        })
624
      elseif Type == 2 then
625
        table.insert(Effects, {
626
          prt,
627
          "Block2",
628
          delay,
629
          x3,
630
          y3,
631
          z3,
632
          msh
633
        })
634
      else
635
        table.insert(Effects, {
636
          prt,
637
          "Block3",
638
          delay,
639
          x3,
640
          y3,
641
          z3,
642
          msh
643
        })
644
      end
645
    end
646
  },
647
  Sphere = {
648
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
649
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
650
      prt.Anchored = true
651
      prt.CFrame = cframe
652
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
653
      game:GetService("Debris"):AddItem(prt, 10)
654
      table.insert(Effects, {
655
        prt,
656
        "Cylinder",
657
        delay,
658
        x3,
659
        y3,
660
        z3,
661
        msh
662
      })
663
    end
664
  },
665
  Cylinder = {
666
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
667
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
668
      prt.Anchored = true
669
      prt.CFrame = cframe
670
      local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
671
      game:GetService("Debris"):AddItem(prt, 10)
672
      table.insert(Effects, {
673
        prt,
674
        "Cylinder",
675
        delay,
676
        x3,
677
        y3,
678
        z3,
679
        msh
680
      })
681
    end
682
  },
683
  Wave = {
684
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
685
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
686
      prt.Anchored = true
687
      prt.CFrame = cframe
688
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
689
      game:GetService("Debris"):AddItem(prt, 10)
690
      table.insert(Effects, {
691
        prt,
692
        "Cylinder",
693
        delay,
694
        x3 / 60,
695
        y3 / 60,
696
        z3 / 60,
697
        msh
698
      })
699
    end
700
  },
701
  Ring = {
702
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
703
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
704
      prt.Anchored = true
705
      prt.CFrame = cframe
706
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
707
      game:GetService("Debris"):AddItem(prt, 10)
708
      table.insert(Effects, {
709
        prt,
710
        "Cylinder",
711
        delay,
712
        x3,
713
        y3,
714
        z3,
715
        msh
716
      })
717
    end
718
  },
719
  Break = {
720
    Create = function(brickcolor, cframe, x1, y1, z1)
721
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
722
      prt.Anchored = true
723
      prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
724
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
725
      local num = math.random(10, 50) / 1000
726
      game:GetService("Debris"):AddItem(prt, 10)
727
      table.insert(Effects, {
728
        prt,
729
        "Shatter",
730
        num,
731
        prt.CFrame,
732
        math.random() - math.random(),
733
        0,
734
        math.random(50, 100) / 100
735
      })
736
    end
737
  },
738
Spiral = {
739
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
740
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
741
      prt.Anchored = true
742
      prt.CFrame = cframe
743
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
744
      game:GetService("Debris"):AddItem(prt, 10)
745
      table.insert(Effects, {
746
        prt,
747
        "Cylinder",
748
        delay,
749
        x3,
750
        y3,
751
        z3,
752
        msh
753
      })
754
    end
755
  },
756
Push = {
757
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
758
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
759
      prt.Anchored = true
760
      prt.CFrame = cframe
761
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
762
      game:GetService("Debris"):AddItem(prt, 10)
763
      table.insert(Effects, {
764
        prt,
765
        "Cylinder",
766
        delay,
767
        x3,
768
        y3,
769
        z3,
770
        msh
771
      })
772
    end
773
  }
774
}
775
function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
776
	local fp = IT("Part")
777
	fp.formFactor = formfactor 
778
	fp.Parent = parent
779
	fp.Reflectance = reflectance
780
	fp.Transparency = transparency
781
	fp.CanCollide = false 
782
	fp.Locked = true
783
	fp.BrickColor = brickcolor
784
	fp.Name = name
785
	fp.Size = size
786
	fp.Position = tors.Position 
787
	RemoveOutlines(fp)
788
	fp.Material = "SmoothPlastic"
789
	fp:BreakJoints()
790
	return fp 
791
end 
792
 
793
function mesh(Mesh,part,meshtype,meshid,offset,scale)
794
	local mesh = IT(Mesh) 
795
	mesh.Parent = part
796
	if Mesh == "SpecialMesh" then
797
		mesh.MeshType = meshtype
798
	if meshid ~= "nil" then
799
		mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
800
		end
801
	end
802
	mesh.Offset = offset
803
	mesh.Scale = scale
804
	return mesh
805
end
806
807
function Magic(bonuspeed, type, pos, scale, value, color, MType)
808
	local type = type
809
	local rng = Instance.new("Part", char)
810
	rng.Anchored = true
811
	rng.BrickColor = color
812
	rng.CanCollide = false
813
	rng.FormFactor = 3
814
	rng.Name = "Ring"
815
	rng.Material = "Neon"
816
	rng.Size = Vector3.new(1, 1, 1)
817
	rng.Transparency = 0
818
	rng.TopSurface = 0
819
	rng.BottomSurface = 0
820
	rng.CFrame = pos
821
	local rngm = Instance.new("SpecialMesh", rng)
822
	rngm.MeshType = MType
823
	rngm.Scale = scale
824
	local scaler2 = 1
825
	if type == "Add" then
826
		scaler2 = 1 * value
827
	elseif type == "Divide" then
828
		scaler2 = 1 / value
829
	end
830
	coroutine.resume(coroutine.create(function()
831
		for i = 0, 10 / bonuspeed, 0.1 do
832
			swait()
833
			if type == "Add" then
834
				scaler2 = scaler2 - 0.01 * value / bonuspeed
835
			elseif type == "Divide" then
836
				scaler2 = scaler2 - 0.01 / value * bonuspeed
837
			end
838
			rng.Transparency = rng.Transparency + 0.01 * bonuspeed
839
			rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
840
		end
841
		rng:Destroy()
842
	end))
843
end
844
845
function Eviscerate(dude)
846
	if dude.Name ~= char then
847
		local bgf = IT("BodyGyro", dude.Head)
848
		bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
849
		local val = IT("BoolValue", dude)
850
		val.Name = "IsHit"
851
		local ds = coroutine.wrap(function()
852
			dude:WaitForChild("Head"):BreakJoints()
853
			wait(0.5)
854
			target = nil
855
			coroutine.resume(coroutine.create(function()
856
				for i, v in pairs(dude:GetChildren()) do
857
					if v:IsA("Accessory") then
858
						v:Destroy()
859
					end
860
					if v:IsA("Humanoid") then
861
						v:Destroy()
862
					end
863
					if v:IsA("CharacterMesh") then
864
						v:Destroy()
865
					end
866
					if v:IsA("Model") then
867
						v:Destroy()
868
					end
869
					if v:IsA("Part") or v:IsA("MeshPart") then
870
						for x, o in pairs(v:GetChildren()) do
871
							if o:IsA("Decal") then
872
								o:Destroy()
873
							end
874
						end
875
						coroutine.resume(coroutine.create(function()
876
							v.Material = "Neon"
877
							v.CanCollide = false
878
							local PartEmmit1 = IT("ParticleEmitter", v)
879
							PartEmmit1.LightEmission = 1
880
							PartEmmit1.Texture = "rbxassetid://284205403"
881
							PartEmmit1.Color = ColorSequence.new(maincolor.Color)
882
							PartEmmit1.Rate = 150
883
							PartEmmit1.Lifetime = NumberRange.new(1)
884
							PartEmmit1.Size = NumberSequence.new({
885
								NumberSequenceKeypoint.new(0, 0.75, 0),
886
								NumberSequenceKeypoint.new(1, 0, 0)
887
							})
888
							PartEmmit1.Transparency = NumberSequence.new({
889
								NumberSequenceKeypoint.new(0, 0, 0),
890
								NumberSequenceKeypoint.new(1, 1, 0)
891
							})
892
							PartEmmit1.Speed = NumberRange.new(0, 0)
893
							PartEmmit1.VelocitySpread = 30000
894
							PartEmmit1.Rotation = NumberRange.new(-500, 500)
895
							PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
896
							local BodPoss = IT("BodyPosition", v)
897
							BodPoss.P = 3000
898
							BodPoss.D = 1000
899
							BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
900
							BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
901
							v.Color = maincolor.Color
902
							coroutine.resume(coroutine.create(function()
903
								for i = 0, 49 do
904
									swait(1)
905
									v.Transparency = v.Transparency + 0.08
906
								end
907
								wait(0.5)
908
								PartEmmit1.Enabled = false
909
								wait(3)
910
								v:Destroy()
911
								dude:Destroy()
912
							end))
913
						end))
914
					end
915
				end
916
			end))
917
		end)
918
		ds()
919
	end
920
end
921
922
function FindNearestHead(Position, Distance, SinglePlayer)
923
	if SinglePlayer then
924
		return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
925
	end
926
	local List = {}
927
	for i, v in pairs(workspace:GetChildren()) do
928
		if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
929
			table.insert(List, v)
930
		end
931
	end
932
	return List
933
end
934
935
function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
936
	local type = type
937
	local rng = Instance.new("Part", char)
938
	rng.Anchored = true
939
	rng.BrickColor = color
940
	rng.CanCollide = false
941
	rng.FormFactor = 3
942
	rng.Name = "Ring"
943
	rng.Material = "Neon"
944
	rng.Size = Vector3.new(1, 1, 1)
945
	rng.Transparency = 0
946
	rng.TopSurface = 0
947
	rng.BottomSurface = 0
948
	rng.CFrame = pos
949
	rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
950
	local rngm = Instance.new("SpecialMesh", rng)
951
	rngm.MeshType = MType
952
	rngm.Scale = Vector3.new(x1, y1, z1)
953
	local scaler2 = 1
954
	local speeder = FastSpeed
955
	if type == "Add" then
956
		scaler2 = 1 * value
957
	elseif type == "Divide" then
958
		scaler2 = 1 / value
959
	end
960
	coroutine.resume(coroutine.create(function()
961
		for i = 0, 10 / bonuspeed, 0.1 do
962
			swait()
963
			if type == "Add" then
964
				scaler2 = scaler2 - 0.01 * value / bonuspeed
965
			elseif type == "Divide" then
966
				scaler2 = scaler2 - 0.01 / value * bonuspeed
967
			end
968
			speeder = speeder - 0.01 * FastSpeed * bonuspeed
969
			rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
970
			rng.Transparency = rng.Transparency + 0.01 * bonuspeed
971
			rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
972
		end
973
		rng:Destroy()
974
	end))
975
end
976
977
function SoulSteal(dude)
978
if dude.Name ~= char then
979
local bgf = IT("BodyGyro", dude.Head)
980
bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
981
local val = IT("BoolValue", dude)
982
val.Name = "IsHit"
983
local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
984
local soulst = coroutine.wrap(function()
985
local soul = Instance.new("Part",dude)
986
soul.Size = Vector3.new(1,1,1)
987
soul.CanCollide = false
988
soul.Anchored = false
989
soul.Position = torso.Position
990
soul.Transparency = 1
991
local PartEmmit1 = IT("ParticleEmitter", soul)
992
PartEmmit1.LightEmission = 1
993
PartEmmit1.Texture = "rbxassetid://569507414"
994
PartEmmit1.Color = ColorSequence.new(maincolor.Color)
995
PartEmmit1.Rate = 250
996
PartEmmit1.Lifetime = NumberRange.new(1.6)
997
PartEmmit1.Size = NumberSequence.new({
998
	NumberSequenceKeypoint.new(0, 1, 0),
999
	NumberSequenceKeypoint.new(1, 0, 0)
1000
})
1001
PartEmmit1.Transparency = NumberSequence.new({
1002
	NumberSequenceKeypoint.new(0, 0, 0),
1003
	NumberSequenceKeypoint.new(1, 1, 0)
1004
})
1005
PartEmmit1.Speed = NumberRange.new(0, 0)
1006
PartEmmit1.VelocitySpread = 30000
1007
PartEmmit1.Rotation = NumberRange.new(-360, 360)
1008
PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
1009
local BodPoss = IT("BodyPosition", soul)
1010
BodPoss.P = 3000
1011
BodPoss.D = 1000
1012
BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
1013
BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
1014
wait(1.6)
1015
soul.Touched:connect(function(hit)
1016
	if hit.Parent == char then
1017
	soul:Destroy()
1018
	end
1019
end)
1020
wait(1.2)
1021
while soul do
1022
	swait()
1023
	PartEmmit1.Color = ColorSequence.new(maincolor.Color)
1024
	BodPoss.Position = tors.Position
1025
end
1026
end)
1027
	soulst()
1028
	end
1029
end
1030
function FaceMouse()
1031
local	Cam = workspace.CurrentCamera
1032
	return {
1033
		CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
1034
		Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
1035
	}
1036
end
1037
-------------------------------------------------------
1038
--End Effect Function--
1039
-------------------------------------------------------
1040
function Cso(ID, PARENT, VOLUME, PITCH)
1041
	local NSound = nil
1042
	coroutine.resume(coroutine.create(function()
1043
		NSound = IT("Sound", PARENT)
1044
		NSound.Volume = VOLUME
1045
		NSound.Pitch = PITCH
1046
		NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
1047
		swait()
1048
		NSound:play()
1049
		game:GetService("Debris"):AddItem(NSound, 10)
1050
	end))
1051
	return NSound
1052
end
1053
function CameraEnshaking(Length, Intensity)
1054
	coroutine.resume(coroutine.create(function()
1055
		local intensity = 1 * Intensity
1056
		local rotM = 0.01 * Intensity
1057
		for i = 0, Length, 0.1 do
1058
			swait()
1059
			intensity = intensity - 0.05 * Intensity / Length
1060
			rotM = rotM - 5.0E-4 * Intensity / Length
1061
			hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
1062
			cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
1063
		end
1064
		hum.CameraOffset = Vector3.new(0, 0, 0)
1065
	end))
1066
end
1067
function chatfunc(text, color)
1068
	local chat = coroutine.wrap(function()
1069
		if char:FindFirstChild("TalkingBillBoard") ~= nil then
1070
			char:FindFirstChild("TalkingBillBoard"):destroy()
1071
		end
1072
		local naeeym2 = Instance.new("BillboardGui", char)
1073
		naeeym2.Size = UDim2.new(0, 100, 0, 40)
1074
		naeeym2.StudsOffset = Vector3.new(0, 5, 0)
1075
		naeeym2.Adornee = hed
1076
		naeeym2.Name = "TalkingBillBoard"
1077
		local tecks2 = Instance.new("TextLabel", naeeym2)
1078
		tecks2.BackgroundTransparency = 1
1079
		tecks2.BorderSizePixel = 0
1080
		tecks2.Text = ""
1081
		tecks2.Font = "SciFi"
1082
		tecks2.TextSize = 30
1083
		tecks2.TextStrokeTransparency = 0
1084
		tecks2.TextColor3 = color
1085
		tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
1086
		tecks2.Size = UDim2.new(1, 0, 0.5, 0)
1087
		coroutine.resume(coroutine.create(function()
1088
			while true do
1089
				swait(1)
1090
				tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
1091
				tecks2.Rotation = math.random(-5, 5)
1092
			end
1093
		end))
1094
		for i = 1, string.len(text) do
1095
			CFuncs.Sound.Create("rbxassetid://274118116", hed, 5.25, 0.115)
1096
			tecks2.Text = string.sub(text, 1, i)
1097
			swait(1)
1098
		end
1099
		wait(1)
1100
		naeeym2:Destroy()
1101
	end)
1102
	chat()
1103
end
1104
-------------------------------------------------------
1105
--End Important Functions--
1106
-------------------------------------------------------
1107
1108
1109
-------------------------------------------------------
1110
--Start Customization--
1111
-------------------------------------------------------
1112
local Player_Size = 1
1113
if Player_Size ~= 1 then
1114
root.Size = root.Size * Player_Size
1115
tors.Size = tors.Size * Player_Size
1116
hed.Size = hed.Size * Player_Size
1117
ra.Size = ra.Size * Player_Size
1118
la.Size = la.Size * Player_Size
1119
rl.Size = rl.Size * Player_Size
1120
ll.Size = ll.Size * Player_Size
1121
----------------------------------------------------------------------------------
1122
rootj.Parent = root
1123
neck.Parent = tors
1124
RW.Parent = tors
1125
LW.Parent = tors
1126
RH.Parent = tors
1127
LH.Parent = tors
1128
----------------------------------------------------------------------------------
1129
rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
1130
rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
1131
neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
1132
neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
1133
RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
1134
LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
1135
----------------------------------------------------------------------------------
1136
RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
1137
LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
1138
RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
1139
LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
1140
--hat.Parent = Character
1141
end
1142
----------------------------------------------------------------------------------
1143
local SONG = 703597239
1144
local SONG2 = 853707984
1145
local Music = Instance.new("Sound",tors)
1146
Music.Volume = 2.5
1147
Music.Looped = true
1148
Music.Pitch = 1 --Pitcher
1149
----------------------------------------------------------------------------------
1150
local equipped = false
1151
local idle = 0
1152
local change = 1
1153
local val = 0
1154
local toim = 0
1155
local idleanim = 0.4
1156
local sine = 0
1157
local Sit = 1
1158
----------------------------------------------------------------------------------
1159
hum.WalkSpeed = 16
1160
hum.JumpPower = 57
1161
hum.Animator.Parent = nil
1162
----------------------------------------------------------------------------------
1163
local Blobby = Instance.new("Part", char)
1164
Blobby.Name = "Blob"
1165
Blobby.CanCollide = false
1166
Blobby.BrickColor = BrickColor.new("Really black")
1167
Blobby.Transparency = 0
1168
Blobby.Material = "Plastic"
1169
Blobby.Size = Vector3.new(1, 1, 2)
1170
Blobby.TopSurface = Enum.SurfaceType.Smooth
1171
Blobby.BottomSurface = Enum.SurfaceType.Smooth
1172
1173
local Weld = Instance.new("Weld", Blobby)
1174
Weld.Part0 = ra
1175
Weld.Part1 = Blobby
1176
Weld.C1 = CFrame.new(0, -2, 1.1)
1177
Weld.C0 = CFrame.Angles(Rad(-86),0,0)
1178
1179
local M2 = Instance.new("SpecialMesh")
1180
M2.Parent = Blobby
1181-
M2.MeshId = "http://www.roblox.com/asset/?id=10604848"
1181+
M2.MeshId = "http://www.roblox.com/asset/?id=13073626"
1182-
M2.TextureId = "http://www.roblox.com/asset/?id=10605252"
1182+
M2.TextureId = "http://www.roblox.com/asset/?id=13073598"
1183
M2.Scale = Vector3.new(1, 1, 1)
1184
1185
--[[local naeeym2 = Instance.new("BillboardGui",char)
1186
naeeym2.AlwaysOnTop = true
1187
naeeym2.Size = UDim2.new(5,35,2,15)
1188
naeeym2.StudsOffset = Vector3.new(0, 3.5, 0)
1189
naeeym2.Adornee = hed
1190
naeeym2.Name = "Name"
1191
--naeeym2.PlayerToHideFrom = Player
1192
local tecks2 = Instance.new("TextLabel",naeeym2)
1193
tecks2.BackgroundTransparency = 1
1194
tecks2.TextScaled = true
1195
tecks2.BorderSizePixel = 0
1196
tecks2.Text = "Fight Me"
1197
tecks2.Font = Enum.Font.Bodoni
1198
tecks2.TextSize = 30
1199
tecks2.TextStrokeTransparency = 0
1200
tecks2.TextColor3 = Color3.new(0, 0, 0)
1201
tecks2.TextStrokeColor3 = Color3.new(1, 1, 1)
1202
tecks2.Size = UDim2.new(1,0,0.5,0)
1203
tecks2.Parent = naeeym2]]
1204
-------------------------------------------------------
1205
--End Customization--
1206
-------------------------------------------------------
1207
1208
1209
-------------------------------------------------------
1210
--Start Attacks N Stuff--
1211
-------------------------------------------------------
1212
function Ban()
1213
	attack = true
1214
	for i = 0, 2.6, 0.1 do
1215
		swait()
1216
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-60)), 0.2)
1217
		tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-7.5 * Sin(sine / 30)), Rad(0), Rad(60)), 0.2)
1218
		RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.2)
1219
		LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.2)
1220
		RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2)
1221
		LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.2)
1222
	end
1223
	Cso("147722910", tors, 10, 1)
1224
	CameraEnshaking(2, 15)
1225
	Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
1226
  	Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
1227
  	Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
1228
 	for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
1229
		if v:FindFirstChild("Head") then
1230
			Eviscerate(v)
1231
		end
1232
	end
1233
	for i = 0, 3, 0.1 do
1234
		swait()
1235
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-15)), 0.3)
1236
		tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 7.5 * Sin(sine / 30)), Rad(0), Rad(15)), 0.3)
1237
		RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.3)
1238
		LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.3)
1239
		RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-25)), 0.3)
1240
		LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.3)
1241
	end
1242
	attack = false
1243
end
1244
function BigBan()
1245
	attack = true
1246
	Weld.C0 = CFrame.Angles(Rad(-90), Rad(-25), Rad(0))
1247
	for i = 0, 3.6, 0.1 do
1248
		swait()
1249
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.2)
1250
		tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
1251
		RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-45)), 0.2)
1252
		LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(45)), 0.2)
1253
		RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-225), Rad(-.6), Rad(-45)), 0.2)
1254
		LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-225), Rad(-6), Rad(45)), 0.2)
1255
	end
1256
	Cso("147722910", tors, 10, 1)
1257
	CameraEnshaking(2, 15)
1258
	Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
1259
  	Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
1260
  	Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
1261
 	for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 14.5)) do
1262
		if v:FindFirstChild("Head") then
1263
			Eviscerate(v)
1264
		end
1265
	end
1266
	for i = 0, 2.6, 0.1 do
1267
		swait()
1268
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(0)), 0.2)
1269
		tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
1270
		RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-45)), 0.2)
1271
		LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(45)), 0.2)
1272
		RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-.6), Rad(-45)), 0.2)
1273
		LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-6), Rad(45)), 0.2)
1274
	end
1275
	Weld.C0 = CFrame.Angles(Rad(-86),0,0)
1276
	attack = false
1277
end
1278
function BANN()
1279
	attack = true
1280
	M2.Scale = Vector3.new(2, 2, 2)
1281
	for i = 0, 4.6, 0.1 do
1282
		swait()
1283
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-60)), 0.2)
1284
		tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-7.5 * Sin(sine / 30)), Rad(0), Rad(60)), 0.2)
1285
		RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(-20)), 0.2)
1286
		LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(20)), 0.2)
1287
		RW.C0 = clerp(RW.C0, CF(.6* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2)
1288
		LW.C0 = clerp(LW.C0, CF(-.8* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(156), Rad(-.6), Rad(45)), 0.2)
1289
	end
1290
	Cso("147722910", char, 10, 1)
1291
	CameraEnshaking(2, 35)
1292
	Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
1293
  	Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
1294
  	Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
1295
	Effects.Ring.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
1296
  	Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
1297
  	Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
1298
  	Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
1299
 	for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 19.5)) do
1300
		if v:FindFirstChild("Head") then
1301
			Eviscerate(v)
1302
		end
1303
	end
1304
	for i = 0, 3, 0.1 do
1305
		swait()
1306
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-15)), 0.3)
1307
		tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 7.5 * Sin(sine / 30)), Rad(0), Rad(15)), 0.3)
1308
		RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.3)
1309
		LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.3)
1310
		RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-25)), 0.3)
1311
		LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.3)
1312
	end
1313
	M2.Scale = Vector3.new(1, 1, 1)
1314
	attack = false
1315
end
1316
-------------------------------------------------------
1317
--End Attacks N Stuff--
1318
-------------------------------------------------------
1319
mouse.KeyDown:connect(function(key)
1320
    if string.byte(key) == 48 then
1321
        Swing = 2
1322
        hum.WalkSpeed = 38.82
1323
	end
1324
end)
1325
mouse.KeyUp:connect(function(key)
1326
    if string.byte(key) == 48 then
1327
        Swing = 1
1328
        hum.WalkSpeed = 16
1329
	end
1330
end)
1331
mouse.KeyDown:connect(function(key)
1332
	if attack == false then
1333
		if key == 'e' then
1334
			BigBan()
1335
		elseif key == 'r' then
1336
			BANN()
1337
		elseif key == 't' then
1338
			Cso("1450018171", hed, 10, 1)
1339
		end
1340
	end
1341
end)
1342
mouse.Button1Down:connect(function(key)
1343
	if attack == false then
1344
		Ban()
1345
	end
1346
end)
1347
 
1348
1349
1350
1351
1352
1353
1354
-------------------------------------------------------
1355
--Start Animations--
1356
-------------------------------------------------------
1357
while true do
1358
	swait()
1359
	sine = sine + change
1360
	local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
1361
	local velderp = root.Velocity.y
1362
	hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
1363
	if equipped == true or equipped == false then
1364
		if attack == false then
1365
			idle = idle + 1
1366
		else
1367
			idle = 0
1368
		end
1369
		--Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
1370
		if 1 < root.Velocity.y and hitfloor == nil then
1371
			Anim = "Jump"
1372
			if attack == false then
1373
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15)
1374
				neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
1375
				RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1376
				LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1377
				RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
1378
				LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
1379
			end
1380
		elseif -1 > root.Velocity.y and hitfloor == nil then
1381
			Anim = "Fall"
1382
			if attack == false then
1383
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
1384
				neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
1385
				RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
1386
				LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
1387
				RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
1388
				LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
1389
			end
1390
		elseif torvel < 1 and hitfloor ~= nil then
1391
			Anim = "Idle"
1392
			change = 1
1393
			if attack == false then
1394
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1395
				tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
1396
				RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
1397
				LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
1398
				RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(190), Rad(-.6), Rad(13)), 0.1)
1399
				LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.1)
1400
			end
1401
		elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
1402
			Anim = "Walk"
1403
			change = 1
1404
			if attack == false then
1405
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
1406
				tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 6.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
1407
				RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8* Player_Size - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size)  * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
1408
         		LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8* Player_Size + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
1409
				RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(190) , Rad(8 * Cos(sine / 7)), Rad(13) - ra.RotVelocity.Y / 75), 0.1)
1410
				LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37)  * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) ,	Rad(-6) + la.RotVelocity.Y / 75), 0.1)
1411
			end
1412
		elseif torvel >= 25 and hitfloor ~= nil then
1413
			Anim = "Sprint"
1414
			change = 1.35
1415
			if attack == false then
1416
			rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
1417
			tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
1418
			RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925* Player_Size - 0.5* Player_Size * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
1419
         	LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925* Player_Size + 0.5* Player_Size * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
1420
			RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(215) , Rad(8 * Cos(sine / 7)), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
1421
			LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-75) , Rad(8 * Cos(sine / 7)) ,	Rad(-13) + la.RotVelocity.Y / 75), 0.15)
1422
			end
1423
		end
1424
	end
1425
	Music.SoundId = "rbxassetid://"..SONG
1426
	Music.Looped = true
1427
	Music.Pitch = 1
1428
	Music.Volume = 1.5
1429
	Music.Parent = tors
1430
	Music:Resume()
1431
	if 0 < #Effects then
1432
		for e = 1, #Effects do
1433
			if Effects[e] ~= nil then
1434
				local Thing = Effects[e]
1435
				if Thing ~= nil then
1436
					local Part = Thing[1]
1437
					local Mode = Thing[2]
1438
					local Delay = Thing[3]
1439
					local IncX = Thing[4]
1440
					local IncY = Thing[5]
1441
					local IncZ = Thing[6]
1442
					if 1 >= Thing[1].Transparency then
1443
						if Thing[2] == "Block1" then
1444
							Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1445
							local Mesh = Thing[1].Mesh
1446
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1447
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1448
						elseif Thing[2] == "Block2" then
1449
							Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
1450
							local Mesh = Thing[7]
1451
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1452
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1453
						elseif Thing[2] == "Block3" then
1454
							Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
1455
							local Mesh = Thing[7]
1456
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1457
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1458
						elseif Thing[2] == "Cylinder" then
1459
							local Mesh = Thing[1].Mesh
1460
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1461
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1462
						elseif Thing[2] == "Blood" then
1463
							local Mesh = Thing[7]
1464
							Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
1465
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1466
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1467
						elseif Thing[2] == "Elec" then
1468
							local Mesh = Thing[1].Mesh
1469
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
1470
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1471
						elseif Thing[2] == "Disappear" then
1472
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1473
						elseif Thing[2] == "Shatter" then
1474
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1475
							Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
1476
							Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
1477
							Thing[6] = Thing[6] + Thing[5]
1478
						end
1479
					else
1480
						Part.Parent = nil
1481
						table.remove(Effects, e)
1482
					end
1483
				end
1484
			end
1485
		end
1486
	end
1487
end
1488
-------------------------------------------------------
1489
--End Animations And Script--
1490
-------------------------------------------------------