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1 | using GTA; | |
2 | using GTA.Native; | |
3 | using System; | |
4 | using System.Windows.Forms; | |
5 | ||
6 | ||
7 | ||
8 | public class NoAfterTouchControl : Script | |
9 | { | |
10 | public NoAfterTouchControl() | |
11 | { | |
12 | Tick += OnTick; | |
13 | Interval = 5000; | |
14 | } | |
15 | ||
16 | void OnTick(object sender, EventArgs e) | |
17 | { | |
18 | Vehicle veh = Game.Player.Character.CurrentVehicle; | |
19 | if (CanWeUse(veh) && veh.Model.IsCar) | |
20 | { | |
21 | Function.Call(GTA.Native.Hash.SET_VEHICLE_OUT_OF_CONTROL, Game.Player.Character.CurrentVehicle, false,false); | |
22 | } | |
23 | } | |
24 | ||
25 | bool CanWeUse(Entity entity) | |
26 | { | |
27 | return entity != null && entity.Exists(); | |
28 | } | |
29 | } |