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| 1 | using GTA; | |
| 2 | using GTA.Native; | |
| 3 | using System; | |
| 4 | using System.Windows.Forms; | |
| 5 | ||
| 6 | ||
| 7 | ||
| 8 | public class NoAfterTouchControl : Script | |
| 9 | {
| |
| 10 | public NoAfterTouchControl() | |
| 11 | {
| |
| 12 | Tick += OnTick; | |
| 13 | Interval = 5000; | |
| 14 | } | |
| 15 | ||
| 16 | void OnTick(object sender, EventArgs e) | |
| 17 | {
| |
| 18 | Vehicle veh = Game.Player.Character.CurrentVehicle; | |
| 19 | if (CanWeUse(veh) && veh.Model.IsCar) | |
| 20 | {
| |
| 21 | Function.Call(GTA.Native.Hash.SET_VEHICLE_OUT_OF_CONTROL, Game.Player.Character.CurrentVehicle, false,false); | |
| 22 | } | |
| 23 | } | |
| 24 | ||
| 25 | bool CanWeUse(Entity entity) | |
| 26 | {
| |
| 27 | return entity != null && entity.Exists(); | |
| 28 | } | |
| 29 | } |