SHOW:
|
|
- or go back to the newest paste.
| 1 | -- This script has been converted to FE by pizzacruster | |
| 2 | ||
| 3 | ||
| 4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 6 | do | |
| 7 | print("FE Compatibility code by Mokiros | Translated to FE by pizzacruster")
| |
| 8 | script.Parent = Player.Character | |
| 9 | ||
| 10 | --RemoteEvent for communicating | |
| 11 | local Event = Instance.new("RemoteEvent")
| |
| 12 | Event.Name = "UserInput_Event" | |
| 13 | ||
| 14 | --Fake event to make stuff like Mouse.KeyDown work | |
| 15 | local function fakeEvent() | |
| 16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
| |
| 17 | t.connect = t.Connect | |
| 18 | return t | |
| 19 | end | |
| 20 | ||
| 21 | --Creating fake input objects with fake variables | |
| 22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 26 | end} | |
| 27 | --Merged 2 functions into one by checking amount of arguments | |
| 28 | CAS.UnbindAction = CAS.BindAction | |
| 29 | ||
| 30 | --This function will trigger the events that have been :Connect()'ed | |
| 31 | local function te(self,ev,...) | |
| 32 | local t = m[ev] | |
| 33 | if t and t._fakeEvent and t.Function then | |
| 34 | t.Function(...) | |
| 35 | end | |
| 36 | end | |
| 37 | m.TrigEvent = te | |
| 38 | UIS.TrigEvent = te | |
| 39 | ||
| 40 | Event.OnServerEvent:Connect(function(plr,io) | |
| 41 | if plr~=Player then return end | |
| 42 | if io.isMouse then | |
| 43 | m.Target = io.Target | |
| 44 | m.Hit = io.Hit | |
| 45 | else | |
| 46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 49 | end | |
| 50 | for _,t in pairs(CAS.Actions) do | |
| 51 | for _,k in pairs(t.Keys) do | |
| 52 | if k==io.KeyCode then | |
| 53 | t.Function(t.Name,io.UserInputState,io) | |
| 54 | end | |
| 55 | end | |
| 56 | end | |
| 57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 59 | end | |
| 60 | end) | |
| 61 | Event.Parent = NLS([==[ | |
| 62 | - | local Player = game:GetService("Players").MasterPiece9876
|
| 62 | + | local Player = game:GetService("Players").TameDoNotClick
|
| 63 | local Event = script:WaitForChild("UserInput_Event")
| |
| 64 | ||
| 65 | local UIS = game:GetService("UserInputService")
| |
| 66 | local input = function(io,a) | |
| 67 | if a then return end | |
| 68 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
| |
| 70 | end | |
| 71 | UIS.InputBegan:Connect(input) | |
| 72 | UIS.InputEnded:Connect(input) | |
| 73 | ||
| 74 | local Mouse = Player:GetMouse() | |
| 75 | local h,t | |
| 76 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 77 | --If player is not moving their mouse, client won't fire events | |
| 78 | while wait(1/30) do | |
| 79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 80 | h,t=Mouse.Hit,Mouse.Target | |
| 81 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 82 | end | |
| 83 | end]==],Player.Character) | |
| 84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 85 | end | |
| 86 | ||
| 87 | -- Hi! | |
| 88 | -- Enjoy the Script! :D | |
| 89 | --// \\-- | |
| 90 | - | --}} ORIGINAL BY MasterPiece9876 {{--
|
| 90 | + | --}} ORIGINAL BY TameDoNotClick {{--
|
| 91 | --}} FIXED AND MINOR EDIT BY pizzacruster {{--
| |
| 92 | --\\ //-- | |
| 93 | ||
| 94 | print'Edited by pizzacurster (he steals ur pizza)' | |
| 95 | warn'0 destroys everything ;-;' | |
| 96 | wait(0.2) | |
| 97 | ||
| 98 | - | Player = game:GetService("Players").MasterPiece9876
|
| 98 | + | Player = game:GetService("Players").TameDoNotClick
|
| 99 | PlayerGui = Player.PlayerGui | |
| 100 | Cam = workspace.CurrentCamera | |
| 101 | Backpack = Player.Backpack | |
| 102 | Character = Player.Character | |
| 103 | Humanoid = Character.Humanoid | |
| 104 | RootPart = Character.HumanoidRootPart | |
| 105 | Torso = Character.Torso | |
| 106 | Head = Character.Head | |
| 107 | RightArm = Character["Right Arm"] | |
| 108 | LeftArm = Character["Left Arm"] | |
| 109 | RightLeg = Character["Right Leg"] | |
| 110 | LeftLeg = Character["Left Leg"] | |
| 111 | RootJoint = RootPart.RootJoint | |
| 112 | Neck = Torso.Neck | |
| 113 | RightShoulder = Torso["Right Shoulder"] | |
| 114 | LeftShoulder = Torso["Left Shoulder"] | |
| 115 | RightHip = Torso["Right Hip"] | |
| 116 | LeftHip = Torso["Left Hip"] | |
| 117 | local sick = Instance.new("Sound",Character)
| |
| 118 | sick.SoundId = "rbxassetid://875445225" | |
| 119 | sick.Parent = Character | |
| 120 | sick.Name = "BGM" | |
| 121 | sick.Looped = true | |
| 122 | sick.Pitch = 1 | |
| 123 | sick.Volume = 5 | |
| 124 | sick:Play() | |
| 125 | local theend = Instance.new("Sound",Torso)
| |
| 126 | theend.SoundId = "rbxassetid://392401222" | |
| 127 | theend.Name = "???" | |
| 128 | theend.Looped = true | |
| 129 | theend.Pitch = 1 | |
| 130 | theend.Volume = 999 | |
| 131 | IT = Instance.new | |
| 132 | CF = CFrame.new | |
| 133 | VT = Vector3.new | |
| 134 | RAD = math.rad | |
| 135 | C3 = Color3.new | |
| 136 | UD2 = UDim2.new | |
| 137 | BRICKC = BrickColor.new | |
| 138 | ANGLES = CFrame.Angles | |
| 139 | EULER = CFrame.fromEulerAnglesXYZ | |
| 140 | COS = math.cos | |
| 141 | ACOS = math.acos | |
| 142 | SIN = math.sin | |
| 143 | ASIN = math.asin | |
| 144 | ABS = math.abs | |
| 145 | MRANDOM = math.random | |
| 146 | FLOOR = math.floor | |
| 147 | game:GetService("StarterGui"):SetCore("SendNotification", {
| |
| 148 | Title = "Dominus Messor"; | |
| 149 | - | Text = "edit by pizzacruster made by MasterPiece9876"; |
| 149 | + | Text = "edit by pizzacruster made by TameDoNotClick"; |
| 150 | }) | |
| 151 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 152 | local NEWMESH = IT(MESH) | |
| 153 | if MESH == "SpecialMesh" then | |
| 154 | NEWMESH.MeshType = MESHTYPE | |
| 155 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 156 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID | |
| 157 | end | |
| 158 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 159 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID | |
| 160 | end | |
| 161 | end | |
| 162 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 163 | NEWMESH.Scale = SCALE | |
| 164 | NEWMESH.Parent = PARENT | |
| 165 | return NEWMESH | |
| 166 | end | |
| 167 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 168 | local NEWPART = IT("Part")
| |
| 169 | NEWPART.formFactor = FORMFACTOR | |
| 170 | NEWPART.Reflectance = REFLECTANCE | |
| 171 | NEWPART.Transparency = TRANSPARENCY | |
| 172 | NEWPART.CanCollide = false | |
| 173 | NEWPART.Locked = true | |
| 174 | NEWPART.Anchored = true | |
| 175 | if ANCHOR == false then | |
| 176 | NEWPART.Anchored = false | |
| 177 | end | |
| 178 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 179 | NEWPART.Name = NAME | |
| 180 | NEWPART.Size = SIZE | |
| 181 | NEWPART.Position = Torso.Position | |
| 182 | NEWPART.Material = MATERIAL | |
| 183 | NEWPART:BreakJoints() | |
| 184 | NEWPART.Parent = PARENT | |
| 185 | return NEWPART | |
| 186 | end | |
| 187 | Player_Size = 1 | |
| 188 | Animation_Speed = 3 | |
| 189 | Frame_Speed = 0.016666666666666666 | |
| 190 | local Speed = 16 | |
| 191 | local Effects2 = {}
| |
| 192 | local weldBetween = function(a, b) | |
| 193 | local weldd = Instance.new("ManualWeld")
| |
| 194 | weldd.Part0 = a | |
| 195 | weldd.Part1 = b | |
| 196 | weldd.C0 = CFrame.new() | |
| 197 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 198 | weldd.Parent = a | |
| 199 | return weldd | |
| 200 | end | |
| 201 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 202 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 203 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 204 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 205 | local CHANGEDEFENSE = 0 | |
| 206 | local CHANGEDAMAGE = 0 | |
| 207 | local CHANGEMOVEMENT = 0 | |
| 208 | local ANIM = "Idle" | |
| 209 | local ATTACK = false | |
| 210 | local EQUIPPED = false | |
| 211 | local HOLD = false | |
| 212 | local COMBO = 1 | |
| 213 | local Rooted = false | |
| 214 | local SINE = 0 | |
| 215 | local KEYHOLD = false | |
| 216 | local CHANGE = 2 / Animation_Speed | |
| 217 | local WALKINGANIM = false | |
| 218 | local WALK = 0 | |
| 219 | local VALUE1 = false | |
| 220 | local VALUE2 = false | |
| 221 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 222 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 223 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 224 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 225 | WEAPONGUI.Name = "Weapon GUI" | |
| 226 | local Effects = IT("Folder", Character)
| |
| 227 | Effects.Name = "Effects" | |
| 228 | local ANIMATOR = Humanoid.Animator | |
| 229 | local ANIMATE = Character.Animate | |
| 230 | local ATTACKEDTAUNTS = {
| |
| 231 | "907332040", | |
| 232 | "907332525", | |
| 233 | "907330011" | |
| 234 | } | |
| 235 | local ATTACKTAUNTS = {
| |
| 236 | "907329893", | |
| 237 | "907329532", | |
| 238 | "907333294", | |
| 239 | "907332856" | |
| 240 | } | |
| 241 | local ULTTAUNTS = {
| |
| 242 | "907332997", | |
| 243 | "907332670", | |
| 244 | "907330103" | |
| 245 | } | |
| 246 | local UNANCHOR = true | |
| 247 | local SKILLTEXTCOLOR = C3(0,1,0) | |
| 248 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 249 | ArtificialHB.Name = "ArtificialHB" | |
| 250 | script:WaitForChild("ArtificialHB")
| |
| 251 | frame = Frame_Speed | |
| 252 | tf = 0 | |
| 253 | allowframeloss = false | |
| 254 | tossremainder = false | |
| 255 | lastframe = tick() | |
| 256 | script.ArtificialHB:Fire() | |
| 257 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 258 | tf = tf + s | |
| 259 | if tf >= frame then | |
| 260 | if allowframeloss then | |
| 261 | script.ArtificialHB:Fire() | |
| 262 | lastframe = tick() | |
| 263 | else | |
| 264 | for i = 1, math.floor(tf / frame) do | |
| 265 | script.ArtificialHB:Fire() | |
| 266 | end | |
| 267 | lastframe = tick() | |
| 268 | end | |
| 269 | if tossremainder then | |
| 270 | tf = 0 | |
| 271 | else | |
| 272 | tf = tf - frame * math.floor(tf / frame) | |
| 273 | end | |
| 274 | end | |
| 275 | end) | |
| 276 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 277 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 278 | end | |
| 279 | function PositiveAngle(NUMBER) | |
| 280 | if NUMBER >= 0 then | |
| 281 | NUMBER = 0 | |
| 282 | end | |
| 283 | return NUMBER | |
| 284 | end | |
| 285 | function NegativeAngle(NUMBER) | |
| 286 | if NUMBER <= 0 then | |
| 287 | NUMBER = 0 | |
| 288 | end | |
| 289 | return NUMBER | |
| 290 | end | |
| 291 | function Swait(NUMBER) | |
| 292 | if NUMBER == 0 or NUMBER == nil then | |
| 293 | ArtificialHB.Event:wait() | |
| 294 | else | |
| 295 | for i = 1, NUMBER do | |
| 296 | ArtificialHB.Event:wait() | |
| 297 | end | |
| 298 | end | |
| 299 | end | |
| 300 | function QuaternionFromCFrame(cf) | |
| 301 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 302 | local trace = m00 + m11 + m22 | |
| 303 | if trace > 0 then | |
| 304 | local s = math.sqrt(1 + trace) | |
| 305 | local recip = 0.5 / s | |
| 306 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 307 | else | |
| 308 | local i = 0 | |
| 309 | if m00 < m11 then | |
| 310 | i = 1 | |
| 311 | end | |
| 312 | if m22 > (i == 0 and m00 or m11) then | |
| 313 | i = 2 | |
| 314 | end | |
| 315 | if i == 0 then | |
| 316 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 317 | local recip = 0.5 / s | |
| 318 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 319 | elseif i == 1 then | |
| 320 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 321 | local recip = 0.5 / s | |
| 322 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 323 | elseif i == 2 then | |
| 324 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 325 | local recip = 0.5 / s | |
| 326 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 327 | end | |
| 328 | end | |
| 329 | end | |
| 330 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 331 | local xs, ys, zs = x + x, y + y, z + z | |
| 332 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 333 | local xx = x * xs | |
| 334 | local xy = x * ys | |
| 335 | local xz = x * zs | |
| 336 | local yy = y * ys | |
| 337 | local yz = y * zs | |
| 338 | local zz = z * zs | |
| 339 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 340 | end | |
| 341 | function QuaternionSlerp(a, b, t) | |
| 342 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 343 | local startInterp, finishInterp | |
| 344 | if cosTheta >= 1.0E-4 then | |
| 345 | if 1 - cosTheta > 1.0E-4 then | |
| 346 | local theta = ACOS(cosTheta) | |
| 347 | local invSinTheta = 1 / SIN(theta) | |
| 348 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 349 | finishInterp = SIN(t * theta) * invSinTheta | |
| 350 | else | |
| 351 | startInterp = 1 - t | |
| 352 | finishInterp = t | |
| 353 | end | |
| 354 | elseif 1 + cosTheta > 1.0E-4 then | |
| 355 | local theta = ACOS(-cosTheta) | |
| 356 | local invSinTheta = 1 / SIN(theta) | |
| 357 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 358 | finishInterp = SIN(t * theta) * invSinTheta | |
| 359 | else | |
| 360 | startInterp = t - 1 | |
| 361 | finishInterp = t | |
| 362 | end | |
| 363 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 364 | end | |
| 365 | function Clerp(a, b, t) | |
| 366 | local qa = {
| |
| 367 | QuaternionFromCFrame(a) | |
| 368 | } | |
| 369 | local qb = {
| |
| 370 | QuaternionFromCFrame(b) | |
| 371 | } | |
| 372 | local ax, ay, az = a.x, a.y, a.z | |
| 373 | local bx, by, bz = b.x, b.y, b.z | |
| 374 | local _t = 1 - t | |
| 375 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 376 | end | |
| 377 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 378 | local frame = IT("Frame")
| |
| 379 | frame.BackgroundTransparency = TRANSPARENCY | |
| 380 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 381 | frame.Position = POSITION | |
| 382 | frame.Size = SIZE | |
| 383 | frame.BackgroundColor3 = COLOR | |
| 384 | frame.BorderColor3 = BORDERCOLOR | |
| 385 | frame.Name = NAME | |
| 386 | frame.Parent = PARENT | |
| 387 | return frame | |
| 388 | end | |
| 389 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 390 | local label = IT("TextLabel")
| |
| 391 | label.BackgroundTransparency = 1 | |
| 392 | label.Size = UD2(1, 0, 1, 0) | |
| 393 | label.Position = UD2(0, 0, 0, 0) | |
| 394 | label.TextColor3 = TEXTCOLOR | |
| 395 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 396 | label.TextTransparency = TRANSPARENCY | |
| 397 | label.FontSize = TEXTFONTSIZE | |
| 398 | label.Font = TEXTFONT | |
| 399 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 400 | label.TextScaled = false | |
| 401 | label.Text = TEXT | |
| 402 | label.Name = NAME | |
| 403 | label.Parent = PARENT | |
| 404 | return label | |
| 405 | end | |
| 406 | function NoOutlines(PART) | |
| 407 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 408 | end | |
| 409 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 410 | local NEWWELD = IT(TYPE) | |
| 411 | NEWWELD.Part0 = PART0 | |
| 412 | NEWWELD.Part1 = PART1 | |
| 413 | NEWWELD.C0 = C0 | |
| 414 | NEWWELD.C1 = C1 | |
| 415 | NEWWELD.Parent = PARENT | |
| 416 | return NEWWELD | |
| 417 | end | |
| 418 | local S = IT("Sound")
| |
| 419 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
| 420 | local NEWSOUND | |
| 421 | coroutine.resume(coroutine.create(function() | |
| 422 | NEWSOUND = S:Clone() | |
| 423 | NEWSOUND.Parent = PARENT | |
| 424 | NEWSOUND.Volume = VOLUME | |
| 425 | NEWSOUND.Pitch = PITCH | |
| 426 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID | |
| 427 | Swait() | |
| 428 | NEWSOUND:play() | |
| 429 | game:GetService("Debris"):AddItem(NEWSOUND, 10)
| |
| 430 | end)) | |
| 431 | return NEWSOUND | |
| 432 | end | |
| 433 | function CFrameFromTopBack(at, top, back) | |
| 434 | local right = top:Cross(back) | |
| 435 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 436 | end | |
| 437 | function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) | |
| 438 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
| 439 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
| |
| 440 | wave.CFrame = CFRAME | |
| 441 | coroutine.resume(coroutine.create(function(PART) | |
| 442 | for i = 1, WAIT do | |
| 443 | Swait() | |
| 444 | mesh.Scale = mesh.Scale + GROW | |
| 445 | mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) | |
| 446 | if DOESROT == true then | |
| 447 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
| 448 | end | |
| 449 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
| 450 | if wave.Transparency > 0.99 then | |
| 451 | wave:remove() | |
| 452 | end | |
| 453 | end | |
| 454 | end)) | |
| 455 | end | |
| 456 | function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW) | |
| 457 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
| 458 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
| |
| 459 | wave.CFrame = CFRAME | |
| 460 | coroutine.resume(coroutine.create(function(PART) | |
| 461 | for i = 1, WAIT do | |
| 462 | Swait() | |
| 463 | mesh.Scale = mesh.Scale + GROW | |
| 464 | if DOESROT == true then | |
| 465 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
| 466 | end | |
| 467 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
| 468 | if wave.Transparency > 0.99 then | |
| 469 | wave:remove() | |
| 470 | end | |
| 471 | end | |
| 472 | end)) | |
| 473 | end | |
| 474 | function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW) | |
| 475 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true) | |
| 476 | local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
| |
| 477 | wave.CFrame = CFRAME | |
| 478 | coroutine.resume(coroutine.create(function(PART) | |
| 479 | for i = 1, WAIT do | |
| 480 | Swait() | |
| 481 | mesh.Scale = mesh.Scale + GROW | |
| 482 | wave.Transparency = wave.Transparency + 1 / WAIT | |
| 483 | if wave.Transparency > 0.99 then | |
| 484 | wave:remove() | |
| 485 | end | |
| 486 | end | |
| 487 | end)) | |
| 488 | end | |
| 489 | function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW) | |
| 490 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true) | |
| 491 | local mesh | |
| 492 | if KIND == "Base" then | |
| 493 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
| |
| 494 | elseif KIND == "Thin" then | |
| 495 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
| |
| 496 | elseif KIND == "Round" then | |
| 497 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
| |
| 498 | end | |
| 499 | wave.CFrame = CFRAME | |
| 500 | coroutine.resume(coroutine.create(function(PART) | |
| 501 | for i = 1, WAIT do | |
| 502 | Swait() | |
| 503 | mesh.Scale = mesh.Scale + GROW / 10 | |
| 504 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
| 505 | if wave.Transparency > 0.99 then | |
| 506 | wave:remove() | |
| 507 | end | |
| 508 | end | |
| 509 | end)) | |
| 510 | end | |
| 511 | function SHAKECAM(POSITION, RANGE, INTENSITY, TIME) | |
| 512 | local TORSO = Torso | |
| 513 | local HUM = Humanoid | |
| 514 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
| 515 | coroutine.wrap(function() | |
| 516 | VT = Vector3.new | |
| 517 | MRANDOM = math.random | |
| 518 | local A = TIME | |
| 519 | local B = INTENSITY | |
| 520 | local C = true | |
| 521 | local HUMANOID = Humanoid | |
| 522 | local TIMER = A or 35 | |
| 523 | local SHAKE = B or 5 | |
| 524 | local FADE = C or true | |
| 525 | if HUMANOID then | |
| 526 | local FADER = SHAKE / TIMER | |
| 527 | for i = 1, TIMER do | |
| 528 | wait() | |
| 529 | HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10) | |
| 530 | end | |
| 531 | HUMANOID.CameraOffset = VT(0, 0, 0) | |
| 532 | end | |
| 533 | ||
| 534 | end)() | |
| 535 | end | |
| 536 | end | |
| 537 | function AddChildrenToTable(FROM, PARENT, DIST, TABLE) | |
| 538 | for _, c in pairs(PARENT:GetChildren()) do | |
| 539 | if c.ClassName == "Model" then | |
| 540 | if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
| |
| 541 | local HUMANOID = c:FindFirstChildOfClass("Humanoid")
| |
| 542 | local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
| |
| 543 | if DIST > (TORSO.Position - FROM).Magnitude then | |
| 544 | table.insert(TABLE, c) | |
| 545 | end | |
| 546 | AddChildrenToTable(FROM, c, DIST, TABLE) | |
| 547 | elseif c.ClassName == "Folder" then | |
| 548 | AddChildrenToTable(FROM, c, DIST, TABLE) | |
| 549 | end | |
| 550 | end | |
| 551 | end | |
| 552 | end | |
| 553 | function MakeForm(PART, TYPE) | |
| 554 | if TYPE == "Cyl" then | |
| 555 | local MSH = IT("CylinderMesh", PART)
| |
| 556 | elseif TYPE == "Ball" then | |
| 557 | local MSH = IT("SpecialMesh", PART)
| |
| 558 | MSH.MeshType = "Sphere" | |
| 559 | elseif TYPE == "Wedge" then | |
| 560 | local MSH = IT("SpecialMesh", PART)
| |
| 561 | MSH.MeshType = "Wedge" | |
| 562 | end | |
| 563 | end | |
| 564 | function sandbox(var,func) | |
| 565 | local env = getfenv(func) | |
| 566 | local newenv = setmetatable({},{
| |
| 567 | __index = function(self,k) | |
| 568 | if k=="script" then | |
| 569 | return var | |
| 570 | else | |
| 571 | return env[k] | |
| 572 | end | |
| 573 | end, | |
| 574 | }) | |
| 575 | setfenv(func,newenv) | |
| 576 | return func | |
| 577 | end | |
| 578 | function NS(...) | |
| 579 | local tab = {...}
| |
| 580 | local fat = {}
| |
| 581 | for i = 1, #tab do | |
| 582 | local v = tab[i] | |
| 583 | table.insert(fat,NumberSequenceKeypoint.new(v[1],v[2])) | |
| 584 | end | |
| 585 | return NumberSequence.new(fat); | |
| 586 | end | |
| 587 | cors = {}
| |
| 588 | mas = Instance.new("Model",game:GetService("Lighting"))
| |
| 589 | ParticleEmitter0 = Instance.new("ParticleEmitter")
| |
| 590 | ParticleEmitter1 = Instance.new("ParticleEmitter")
| |
| 591 | ParticleEmitter2 = Instance.new("ParticleEmitter")
| |
| 592 | ParticleEmitter0.Name = "Flames" | |
| 593 | ParticleEmitter0.Parent = mas | |
| 594 | ParticleEmitter0.Speed = NumberRange.new(0, 15) | |
| 595 | ParticleEmitter0.Rotation = NumberRange.new(0, 360) | |
| 596 | ParticleEmitter0.Enabled = false | |
| 597 | ParticleEmitter0.LightEmission = 1 | |
| 598 | ParticleEmitter0.LightInfluence = 1 | |
| 599 | ParticleEmitter0.Transparency = NumberSequence.new(1,0) | |
| 600 | ParticleEmitter0.ZOffset = 1 | |
| 601 | ParticleEmitter0.Size = NumberSequence.new(10,0) | |
| 602 | ParticleEmitter0.EmissionDirection = Enum.NormalId.Back | |
| 603 | ParticleEmitter0.Lifetime = NumberRange.new(0, 2) | |
| 604 | ParticleEmitter0.Rate = 9999 | |
| 605 | ParticleEmitter0.RotSpeed = NumberRange.new(-25, 25) | |
| 606 | ParticleEmitter0.SpreadAngle = Vector2.new(25, 25) | |
| 607 | ParticleEmitter0.VelocitySpread = 25 | |
| 608 | ParticleEmitter0.Texture = "rbxasset://textures/particles/sparkles_main.dds" | |
| 609 | ParticleEmitter1.Name = "Death" | |
| 610 | ParticleEmitter1.Parent = mas | |
| 611 | ParticleEmitter1.Rotation = NumberRange.new(0, 360) | |
| 612 | ParticleEmitter1.Enabled = false | |
| 613 | ParticleEmitter1.LightEmission = 0.75 | |
| 614 | ParticleEmitter1.Texture = "rbxasset://textures/particles/sparkles_main.dds" | |
| 615 | ParticleEmitter1.Transparency = NS({0,0.47540986537933},{.168,0.37704920768738},{.457,0.25683063268661},{.803,0.4426229596138},{.948,0.62841534614563},{1,1})
| |
| 616 | ParticleEmitter1.ZOffset = 0.5 | |
| 617 | ParticleEmitter1.Size = NS({0,1},{.656,1.8032789230347},{.843,1.4207655191422},{1,0})
| |
| 618 | ParticleEmitter1.Acceleration = Vector3.new(0, 35, 0) | |
| 619 | ParticleEmitter1.Drag = 5 | |
| 620 | ParticleEmitter1.EmissionDirection = Enum.NormalId.Right | |
| 621 | ParticleEmitter1.Lifetime = NumberRange.new(0, 1) | |
| 622 | ParticleEmitter1.Rate = 999 | |
| 623 | ParticleEmitter1.RotSpeed = NumberRange.new(-56, 56) | |
| 624 | ParticleEmitter1.SpreadAngle = Vector2.new(360, 360) | |
| 625 | ParticleEmitter1.VelocitySpread = 360 | |
| 626 | ParticleEmitter2.Name = "Wing" | |
| 627 | ParticleEmitter2.Parent = mas | |
| 628 | ParticleEmitter2.Rotation = NumberRange.new(0, 360) | |
| 629 | ParticleEmitter2.Enabled = false | |
| 630 | ParticleEmitter2.LightEmission = 1 | |
| 631 | ParticleEmitter2.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds" | |
| 632 | ParticleEmitter2.Size = NS({0,0.05464494228363},{.193,1.0382515192032},{.352,1.3661205768585},{1,0})
| |
| 633 | ParticleEmitter2.Acceleration = Vector3.new(0, -7, 15) | |
| 634 | ParticleEmitter2.Lifetime = NumberRange.new(0.80000001192093, 0.80000001192093) | |
| 635 | ParticleEmitter2.LockedToPart = true | |
| 636 | ParticleEmitter2.Rate = 300 | |
| 637 | for i,v in pairs(mas:GetChildren()) do | |
| 638 | v.Parent = script | |
| 639 | pcall(function() v:MakeJoints() end) | |
| 640 | end | |
| 641 | mas:Destroy() | |
| 642 | for i,v in pairs(cors) do | |
| 643 | spawn(function() | |
| 644 | pcall(v) | |
| 645 | end) | |
| 646 | end | |
| 647 | local DParticles = script.Death | |
| 648 | DParticles:remove() | |
| 649 | DParticles.Name = "" | |
| 650 | New = function(Object, Parent, Name, Data) | |
| 651 | local Object = Instance.new(Object) | |
| 652 | for Index, Value in pairs(Data or {}) do
| |
| 653 | Object[Index] = Value | |
| 654 | end | |
| 655 | Object.Parent = Parent | |
| 656 | Object.Name = Name | |
| 657 | return Object | |
| 658 | end | |
| 659 | function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine) | |
| 660 | if DoesCourontine == false then | |
| 661 | local Direction = CF(Part.Position, ToLocation) | |
| 662 | local Distance = (Part.Position - ToLocation).magnitude | |
| 663 | for i = 1, AmountOfTime do | |
| 664 | Swait() | |
| 665 | Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime) | |
| 666 | Direction = Part.CFrame | |
| 667 | end | |
| 668 | Part:remove() | |
| 669 | elseif DoesCourontine == true then | |
| 670 | coroutine.resume(coroutine.create(function() | |
| 671 | local Direction = CF(Part.Position, ToLocation) | |
| 672 | local Distance = (Part.Position - ToLocation).magnitude | |
| 673 | for i = 1, AmountOfTime do | |
| 674 | Swait() | |
| 675 | Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime) | |
| 676 | Direction = Part.CFrame | |
| 677 | end | |
| 678 | Part:remove() | |
| 679 | end)) | |
| 680 | end | |
| 681 | end | |
| 682 | function CheckTableForString(Table, String) | |
| 683 | for i, v in pairs(Table) do | |
| 684 | if string.find(string.lower(String), string.lower(v)) then | |
| 685 | return true | |
| 686 | end | |
| 687 | end | |
| 688 | return false | |
| 689 | end | |
| 690 | function CheckIntangible(Hit) | |
| 691 | local ProjectileNames = {
| |
| 692 | "Water", | |
| 693 | "Arrow", | |
| 694 | "Projectile", | |
| 695 | "Effect", | |
| 696 | "Rail", | |
| 697 | "Lightning", | |
| 698 | "Bullet" | |
| 699 | } | |
| 700 | if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then
| |
| 701 | return true | |
| 702 | end | |
| 703 | return false | |
| 704 | end | |
| 705 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 706 | function WACKYEFFECT(Table) | |
| 707 | local TYPE = (Table.EffectType or "Sphere") | |
| 708 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 709 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 710 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 711 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 712 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 713 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 714 | local ROTATION1 = (Table.RotationX or 0) | |
| 715 | local ROTATION2 = (Table.RotationY or 0) | |
| 716 | local ROTATION3 = (Table.RotationZ or 0) | |
| 717 | local MATERIAL = (Table.Material or "Neon") | |
| 718 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 719 | local TIME = (Table.Time or 45) | |
| 720 | local SOUNDID = (Table.SoundID or nil) | |
| 721 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 722 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 723 | coroutine.resume(coroutine.create(function() | |
| 724 | local PLAYSSOUND = false | |
| 725 | local SOUND = nil | |
| 726 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 727 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 728 | PLAYSSOUND = true | |
| 729 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 730 | end | |
| 731 | EFFECT.Color = COLOR | |
| 732 | local MSH = nil | |
| 733 | if TYPE == "Sphere" then | |
| 734 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 735 | elseif TYPE == "Block" then | |
| 736 | MSH = IT("BlockMesh",EFFECT)
| |
| 737 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 738 | elseif TYPE == "Wave" then | |
| 739 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 740 | elseif TYPE == "Ring" then | |
| 741 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 742 | elseif TYPE == "Slash" then | |
| 743 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 744 | elseif TYPE == "Round Slash" then | |
| 745 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 746 | elseif TYPE == "Swirl" then | |
| 747 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 748 | elseif TYPE == "Skull" then | |
| 749 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 750 | elseif TYPE == "Crystal" then | |
| 751 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 752 | end | |
| 753 | if MSH ~= nil then | |
| 754 | local MOVESPEED = nil | |
| 755 | if MOVEDIRECTION ~= nil then | |
| 756 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 757 | end | |
| 758 | local GROWTH = SIZE - ENDSIZE | |
| 759 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 760 | if TYPE == "Block" then | |
| 761 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 762 | else | |
| 763 | EFFECT.CFrame = CFRAME | |
| 764 | end | |
| 765 | for LOOP = 1, TIME+1 do | |
| 766 | Swait() | |
| 767 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 768 | if TYPE == "Wave" then | |
| 769 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 770 | end | |
| 771 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 772 | if TYPE == "Block" then | |
| 773 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 774 | else | |
| 775 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 776 | end | |
| 777 | if MOVEDIRECTION ~= nil then | |
| 778 | local ORI = EFFECT.Orientation | |
| 779 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 780 | EFFECT.Orientation = ORI | |
| 781 | end | |
| 782 | end | |
| 783 | if PLAYSSOUND == false then | |
| 784 | EFFECT:remove() | |
| 785 | else | |
| 786 | repeat Swait() until SOUND.Playing == false | |
| 787 | EFFECT:remove() | |
| 788 | end | |
| 789 | else | |
| 790 | if PLAYSSOUND == false then | |
| 791 | EFFECT:remove() | |
| 792 | else | |
| 793 | repeat Swait() until SOUND.Playing == false | |
| 794 | EFFECT:remove() | |
| 795 | end | |
| 796 | end | |
| 797 | end)) | |
| 798 | end | |
| 799 | Debris = game:GetService("Debris")
| |
| 800 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
| 801 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
| 802 | local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
| |
| 803 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
| |
| 804 | if RayHit and CheckIntangible(RayHit) then | |
| 805 | if DelayIfHit then | |
| 806 | wait() | |
| 807 | end | |
| 808 | RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit) | |
| 809 | end | |
| 810 | return RayHit, RayPos, RayNormal | |
| 811 | end | |
| 812 | function turnto(position) | |
| 813 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0) | |
| 814 | end | |
| 815 | local naeeym2 = Instance.new("BillboardGui", Character)
| |
| 816 | naeeym2.AlwaysOnTop = true | |
| 817 | naeeym2.Size = UDim2.new(15, 35, 2, 15) | |
| 818 | naeeym2.StudsOffset = Vector3.new(0, 3, 0) | |
| 819 | naeeym2.Adornee = Character.Head | |
| 820 | naeeym2.Name = "" | |
| 821 | local tecks2 = Instance.new("TextLabel", naeeym2)
| |
| 822 | tecks2.BackgroundTransparency = 1 | |
| 823 | tecks2.TextScaled = true | |
| 824 | tecks2.BorderSizePixel = 0 | |
| 825 | tecks2.Text = "doMInus MEsSOr, thE virUS DOmInuS" | |
| 826 | tecks2.Font = "Antique" | |
| 827 | tecks2.TextSize = 30 | |
| 828 | tecks2.TextStrokeTransparency = 0 | |
| 829 | tecks2.TextColor3 = Color3.new(0,1,0) | |
| 830 | tecks2.TextStrokeColor3 = Color3.new(0,255,0) | |
| 831 | tecks2.Size = UDim2.new(1, 0, 0.5, 0) | |
| 832 | tecks2.Parent = naeeym2 | |
| 833 | Humanoid.Died:connect(function() | |
| 834 | Humanoid.Parent = nil | |
| 835 | Humanoid.MaxHealth = "inf" | |
| 836 | Humanoid.Health = "inf" | |
| 837 | refit() | |
| 838 | Humanoid.Parent = Character | |
| 839 | CreateSound(ATTACKEDTAUNTS[MRANDOM(1, #ATTACKEDTAUNTS)], Head, 10, 0.9) | |
| 840 | for i = 1, 5 do | |
| 841 | Slice("Round", 0.6, 35, CF(Torso.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Lime green", VT(0.1, 0, 0.1))
| |
| 842 | end | |
| 843 | killnearest(Torso.Position, 25, 180) | |
| 844 | end) | |
| 845 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 1 Frame") | |
| 846 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 2 Frame") | |
| 847 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 3 Frame") | |
| 848 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 4 Frame") | |
| 849 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 5 Frame") | |
| 850 | local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.03, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 6 Frame") | |
| 851 | local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame") | |
| 852 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Glitch Execute", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 1") | |
| 853 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[F] Infected Pain", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 2") | |
| 854 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Error Fired", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 3") | |
| 855 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Coding In-Burst", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 4") | |
| 856 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] ?????", SKILLTEXTCOLOR, 12, "Antique", 0, 2, 0.5, "Text 5") | |
| 857 | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[G] !?!?!?!?", SKILLTEXTCOLOR, 12, "Antique", 0, 2, 0.5, "Text 6") | |
| 858 | local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[P] The End", SKILLTEXTCOLOR, 12, "Antique", 0, 2, 0.5, "Text 7") | |
| 859 | local SKILLEFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Warp Frame") | |
| 860 | local SKILLETEXT = CreateLabel(SKILLEFRAME, "[Q] Virus Hop", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0, "Text Warp") | |
| 861 | function killnearest(position, range, maxstrength) | |
| 862 | for i, v in ipairs(workspace:GetChildren()) do | |
| 863 | local body = v:GetChildren() | |
| 864 | for part = 1, #body do | |
| 865 | if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude then | |
| 866 | if v.ClassName == "Model" then | |
| 867 | v:BreakJoints() | |
| 868 | end | |
| 869 | local bv = Instance.new("BodyVelocity")
| |
| 870 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 871 | bv.velocity = CF(position, body[part].Position).lookVector * maxstrength | |
| 872 | bv.Parent = body[part] | |
| 873 | Debris:AddItem(bv, 0.2) | |
| 874 | end | |
| 875 | end | |
| 876 | if v.ClassName == "Part" and v.Anchored == false and range > (v.Position - position).Magnitude then | |
| 877 | v.Velocity = CFrame.new(position, v.Position).lookVector * 5 * maxstrength | |
| 878 | end | |
| 879 | end | |
| 880 | end | |
| 881 | function ApplyAoE(POSITION, RANGE) | |
| 882 | local PARTS = {}
| |
| 883 | for index, CHILD in pairs(workspace:GetDescendants()) do | |
| 884 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 885 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 886 | if HUM then | |
| 887 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 888 | if TORSO and HUM.Health > 0 and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
| 889 | CHILD:BreakJoints() | |
| 890 | for index, PART in pairs(CHILD:GetChildren()) do | |
| 891 | if PART:IsA("BasePart") and PART.Name ~= "HumanoidRootPart" then
| |
| 892 | local P = DParticles:Clone() | |
| 893 | P.Parent = PART | |
| 894 | P.Enabled = true | |
| 895 | P.Color = ColorSequence.new(PART.Color, C3(0, 1, 0)) | |
| 896 | PART.Anchored = true | |
| 897 | table.insert(PARTS, {PART, P})
| |
| 898 | end | |
| 899 | end | |
| 900 | end | |
| 901 | end | |
| 902 | elseif CHILD:IsA("BasePart") and CHILD.Parent.Parent ~= Character and CHILD.Parent:FindFirstChildOfClass("Humanoid") == nil and CHILD:FindFirstChild("ewdfrfgrwefd") == nil and CHILD.Size.Magnitude < RANGE * 2 and CHILD.Size.Magnitude < 200 and RANGE > (CHILD.Position - POSITION).Magnitude then
| |
| 903 | local FOLDER = IT("Folder", CHILD)
| |
| 904 | FOLDER.Name = "ewdfrfgrwefd" | |
| 905 | local P = DParticles:Clone() | |
| 906 | P.Parent = CHILD | |
| 907 | P.Enabled = true | |
| 908 | CHILD:BreakJoints() | |
| 909 | CHILD.CanCollide = false | |
| 910 | CHILD.Anchored = true | |
| 911 | P.Rate = math.ceil(CHILD.Size.Magnitude / 2) | |
| 912 | P.Color = ColorSequence.new(CHILD.Color, C3(0, 1, 0)) | |
| 913 | table.insert(PARTS, {CHILD, P})
| |
| 914 | end | |
| 915 | end | |
| 916 | coroutine.resume(coroutine.create(function() | |
| 917 | if #PARTS > 0 then | |
| 918 | for i = 1, 85 do | |
| 919 | Swait() | |
| 920 | for E = 1, #PARTS do | |
| 921 | local F = PARTS[E] | |
| 922 | local A = F[1] | |
| 923 | local B = F[2] | |
| 924 | A.Transparency = A.Transparency + 0.011764705882352941 | |
| 925 | B.Rate = math.ceil(B.Rate * 1.2) | |
| 926 | for index, E in pairs(A:GetChildren()) do | |
| 927 | if E:IsA("Decal") or E:IsA("Texture") then
| |
| 928 | E.Transparency = E.Transparency + 0.011764705882352941 | |
| 929 | elseif E:IsA("JointInstance") then
| |
| 930 | E:remove() | |
| 931 | elseif E:IsA("Light") or E:IsA("ParticleEmitter") and E ~= B and E.Name ~= "ArchangelDeathParticles" or E:IsA("Fire") or E:IsA("Sparkles") or E:IsA("Smoke") then
| |
| 932 | E.Enabled = false | |
| 933 | end | |
| 934 | end | |
| 935 | end | |
| 936 | end | |
| 937 | for E = 1, #PARTS do | |
| 938 | local F = PARTS[E] | |
| 939 | local A = F[1] | |
| 940 | local B = F[2] | |
| 941 | B.Enabled = false | |
| 942 | Debris:AddItem(A, 3) | |
| 943 | end | |
| 944 | end | |
| 945 | end)) | |
| 946 | end | |
| 947 | function Transparency(TRANS) | |
| 948 | tecks2.TextTransparency = TRANS | |
| 949 | tecks2.TextStrokeTransparency = TRANS | |
| 950 | for _, c in pairs(Character:GetChildren()) do | |
| 951 | if c.ClassName == "Part" and c ~= RootPart then | |
| 952 | c.Transparency = TRANS | |
| 953 | if c:FindFirstChildOfClass("Decal") then
| |
| 954 | c:FindFirstChildOfClass("Decal").Transparency = TRANS
| |
| 955 | end | |
| 956 | elseif c.ClassName == "Accessory" then | |
| 957 | c.Handle.Transparency = TRANS | |
| 958 | elseif c.ClassName == "Model" then | |
| 959 | for _, q in pairs(c:GetChildren()) do | |
| 960 | if q.ClassName == "Part" then | |
| 961 | q.Transparency = TRANS | |
| 962 | if q:FindFirstChildOfClass("Decal") then
| |
| 963 | q:FindFirstChildOfClass("Decal").Transparency = TRANS
| |
| 964 | end | |
| 965 | end | |
| 966 | end | |
| 967 | end | |
| 968 | end | |
| 969 | end | |
| 970 | function Glitch_Execute() | |
| 971 | local HITBODIES = {}
| |
| 972 | local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Pearl", "CenterPart", VT(0, 0, 0)) | |
| 973 | local HITFLOOR, ECH, NORMAL = Raycast(Mouse.Hit.p + VT(0, 2, 0), CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0)).lookVector, 10000000, Character) | |
| 974 | CENTER.CFrame = CF(ECH) | |
| 975 | local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Forest green", "Laser01", VT(25, 99999, 25)) | |
| 976 | MakeForm(RAY, "Cyl") | |
| 977 | local RAY2 = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Laser01", VT(28, 99999, 28)) | |
| 978 | MakeForm(RAY2, "Cyl") | |
| 979 | RAY.CFrame = CF(ECH) | |
| 980 | RAY2.CFrame = CF(ECH) | |
| 981 | CreateSound("1368573150", CENTER, 10, 0.8)
| |
| 982 | for i = 1, 100 do | |
| 983 | Swait() | |
| 984 | RAY.Transparency = RAY.Transparency - 0.01 | |
| 985 | RAY.Size = RAY.Size - VT(0.25, 0, 0.25) | |
| 986 | RAY2.Transparency = RAY2.Transparency - 0.012 | |
| 987 | RAY2.Size = RAY2.Size - VT(0.28, 0, 0.28) | |
| 988 | end | |
| 989 | RAY:remove() | |
| 990 | RAY2:remove() | |
| 991 | CreateSound("1368637781", CENTER, 10, 0.8)
| |
| 992 | MagicSphere(VT(0, 0, 0), 15, CF(ECH), "Forest green", VT(16, 16 , 16)) | |
| 993 | MagicSphere(VT(1, 1, 1), 25, CF(ECH), "Lime green", VT(16, 16 ,16)) | |
| 994 | AddChildrenToTable(ECH, workspace, 80, HITBODIES) | |
| 995 | Debris:AddItem(CENTER, 5) | |
| 996 | CreateSound("814168787", CENTER, 27, 0.88)
| |
| 997 | for i = 1, 5 do | |
| 998 | Slice("Round", 0, 35, CF(ECH) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Lime green", VT(0.5, 0, 0.5))
| |
| 999 | end | |
| 1000 | local POS = RootPart.Position | |
| 1001 | local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character) | |
| 1002 | SHAKECAM(HITPOS, 100, 8, 15) | |
| 1003 | ApplyAoE(HITPOS, 50) | |
| 1004 | end | |
| 1005 | function Infected_Pain() | |
| 1006 | ATTACK = true | |
| 1007 | Rooted = true | |
| 1008 | VALUE1 = true | |
| 1009 | local HITBODIES = {}
| |
| 1010 | local VISUAL = CreatePart(3, Effects, "Glass", 0, 0.99, "Lime green", "Vibrations", VT(4, 4, 4)) | |
| 1011 | MakeForm(VISUAL, "Ball") | |
| 1012 | VISUAL.CFrame = RootPart.CFrame | |
| 1013 | for i = 0, 1.2, 0.2 / Animation_Speed do | |
| 1014 | Swait() | |
| 1015 | VISUAL.Size = VISUAL.Size + VT(0.1, 0.1, 0.1) | |
| 1016 | VISUAL.Transparency = VISUAL.Transparency - 0.005 | |
| 1017 | if MRANDOM(1, 2) == 1 then | |
| 1018 | do | |
| 1019 | local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Lime green", "Magic", VT(1, 1, 1) * MRANDOM(2, 35) / 10) | |
| 1020 | SPHERE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15)) | |
| 1021 | MakeForm(SPHERE, "Ball") | |
| 1022 | coroutine.resume(coroutine.create(function() | |
| 1023 | for i = 1, 100 do | |
| 1024 | Swait() | |
| 1025 | SPHERE.CFrame = SPHERE.CFrame * CF(0, 0.3, 0) | |
| 1026 | SPHERE.Transparency = i / 100 | |
| 1027 | end | |
| 1028 | SPHERE:remove() | |
| 1029 | end)) | |
| 1030 | end | |
| 1031 | end | |
| 1032 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1033 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1034 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1035 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1036 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1037 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1038 | end | |
| 1039 | Character.Archivable = true | |
| 1040 | local CLONE = Character:Clone() | |
| 1041 | CLONE.BGM:remove() | |
| 1042 | CLONE.Effects:remove() | |
| 1043 | CLONE.Parent = Effects | |
| 1044 | local X = 1 - VISUAL.Transparency | |
| 1045 | local ORIGINPOS = RootPart.Position | |
| 1046 | Transparency(1) | |
| 1047 | VALUE2 = true | |
| 1048 | RootPart.CFrame = CF(Mouse.Hit.p + VT(0, 5, 0), ORIGINPOS) | |
| 1049 | for i = 1, 50 do | |
| 1050 | Swait() | |
| 1051 | VISUAL.Transparency = VISUAL.Transparency + X / 50 | |
| 1052 | VISUAL.Size = VISUAL.Size + VT(0.05, 0.05, 0.05) | |
| 1053 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1054 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1055 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1056 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1057 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1058 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1059 | end | |
| 1060 | VISUAL:remove() | |
| 1061 | coroutine.resume(coroutine.create(function() | |
| 1062 | local PITS = {}
| |
| 1063 | local HITFLOOR, HITPOS, NORMAL = Raycast(CLONE.Torso.Position, CF(CLONE.Torso.Position, CLONE.Torso.Position + VT(0, -1, 0)).lookVector, 25 * Player_Size, Character) | |
| 1064 | MagicSphere(VT(0, 0, 0), 25, CF(CLONE.Torso.Position), "Forest green", VT(4, 4, 4)) | |
| 1065 | MagicSphere(VT(1, 1, 1), 55, CF(CLONE.Torso.Position), "Lime green", VT(4, 4, 4)) | |
| 1066 | if HITFLOOR ~= nil then | |
| 1067 | local POS = CLONE.Torso.Position | |
| 1068 | CLONE:remove() | |
| 1069 | for i = 1, 150 do | |
| 1070 | Swait() | |
| 1071 | local PEWSOUND = {
| |
| 1072 | "907527750", | |
| 1073 | "907527912", | |
| 1074 | "907528019", | |
| 1075 | "907530553" | |
| 1076 | } | |
| 1077 | AddChildrenToTable(HITPOS, workspace, i, HITBODIES) | |
| 1078 | if MRANDOM(1, 2) == 1 then | |
| 1079 | local ICICLE = IT("CornerWedgePart", Effects)
| |
| 1080 | ICICLE.Locked = true | |
| 1081 | ICICLE.CanCollide = false | |
| 1082 | ICICLE.Anchored = true | |
| 1083 | ICICLE.BrickColor = BRICKC("Lime green")
| |
| 1084 | ICICLE.Material = "Neon" | |
| 1085 | ICICLE.Size = VT(i / 8, i / 2, i / 8) | |
| 1086 | CreateSound(PEWSOUND[MRANDOM(1, #PEWSOUND)], ICICLE, 10, 0.8) | |
| 1087 | ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-i / 2, i / 2), 0, MRANDOM(-i / 2, i / 2)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25))) | |
| 1088 | table.insert(PITS, ICICLE) | |
| 1089 | for e = 1, #HITBODIES do | |
| 1090 | if HITBODIES[e] ~= nil then | |
| 1091 | local BOD = HITBODIES[e] | |
| 1092 | local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
| |
| 1093 | if TORS then | |
| 1094 | BOD:BreakJoints() | |
| 1095 | for _, c in pairs(BOD:GetChildren()) do | |
| 1096 | if c.ClassName == "Part" or c.ClassName == "MeshPart" then | |
| 1097 | local bv = Instance.new("BodyVelocity")
| |
| 1098 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 1099 | bv.velocity = CF(TORS.Position, TORS.Position + VT(0, 1, 0)).lookVector * 20 | |
| 1100 | bv.Parent = TORS | |
| 1101 | Debris:AddItem(bv, 0.2) | |
| 1102 | end | |
| 1103 | end | |
| 1104 | end | |
| 1105 | end | |
| 1106 | end | |
| 1107 | HITBODIES = {}
| |
| 1108 | end | |
| 1109 | end | |
| 1110 | coroutine.resume(coroutine.create(function() | |
| 1111 | for i = 1, 10 do | |
| 1112 | Swait() | |
| 1113 | for e = 1, #PITS do | |
| 1114 | if PITS[e] ~= nil then | |
| 1115 | local E = PITS[e] | |
| 1116 | E.Transparency = E.Transparency + 0.1 | |
| 1117 | end | |
| 1118 | end | |
| 1119 | end | |
| 1120 | for e = 1, #PITS do | |
| 1121 | if PITS[e] ~= nil then | |
| 1122 | local E = PITS[e] | |
| 1123 | E:remove() | |
| 1124 | end | |
| 1125 | end | |
| 1126 | end)) | |
| 1127 | end | |
| 1128 | end)) | |
| 1129 | VALUE2 = false | |
| 1130 | VALUE1 = false | |
| 1131 | ATTACK = false | |
| 1132 | Rooted = false | |
| 1133 | for i = 1, 10 do | |
| 1134 | Swait() | |
| 1135 | Transparency(1 - i / 10) | |
| 1136 | end | |
| 1137 | end | |
| 1138 | function Error_Fired() | |
| 1139 | local HITBODIES = {}
| |
| 1140 | local PEWSOUND = {
| |
| 1141 | "907527750", | |
| 1142 | "907527912", | |
| 1143 | "907528019", | |
| 1144 | "907530553" | |
| 1145 | } | |
| 1146 | local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character) | |
| 1147 | if HITFLOOR ~= nil then | |
| 1148 | CreateSound(ATTACKTAUNTS[MRANDOM(1, #ATTACKTAUNTS)], Head, 10, 0.9) | |
| 1149 | ATTACK = true | |
| 1150 | Rooted = false | |
| 1151 | local GYRO = IT("BodyGyro", RootPart)
| |
| 1152 | GYRO.D = 100 | |
| 1153 | GYRO.P = 2000 | |
| 1154 | GYRO.MaxTorque = VT(0, 4000000, 0) | |
| 1155 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
| 1156 | for i = 0, 3.5, 0.22 / Animation_Speed do | |
| 1157 | Swait() | |
| 1158 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
| 1159 | Slice("Thin", 1, 5, RightArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(0, 1, 0), VT(-0.01, 0, -0.01))
| |
| 1160 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1161 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1162 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1163 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1164 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1165 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1166 | end | |
| 1167 | for i = 0, 0.15, 0.22 / Animation_Speed do | |
| 1168 | Swait() | |
| 1169 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
| 1170 | Slice("Thin", 1, 5, RightArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(0, 1, 0), VT(-0.01, 0, -0.01))
| |
| 1171 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1172 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1173 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1174 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1175 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1176 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1177 | end | |
| 1178 | Rooted = true | |
| 1179 | GYRO:remove() | |
| 1180 | coroutine.resume(coroutine.create(function() | |
| 1181 | local PITS = {}
| |
| 1182 | local FRAME = RootPart.CFrame | |
| 1183 | for i = 1, 200 do | |
| 1184 | Swait() | |
| 1185 | for e = 1, #HITBODIES do | |
| 1186 | if HITBODIES[e] ~= nil then | |
| 1187 | local BOD = HITBODIES[e] | |
| 1188 | local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
| |
| 1189 | if TORS then | |
| 1190 | BOD:BreakJoints() | |
| 1191 | ApplyAoE(HITPOS, 10) | |
| 1192 | table.remove(HITBODIES, e) | |
| 1193 | end | |
| 1194 | end | |
| 1195 | end | |
| 1196 | local GLITCH = CreatePart(3, Effects, "Neon", 0, 0, "Forest green", "Puddle", VT(4 + i / 4, 0, 4 + i / 4)) | |
| 1197 | MakeForm(GLITCH, "Cyl") | |
| 1198 | GLITCH.CFrame = FRAME * CF(MRANDOM(-5, 5), 0, 5 - i * 3) | |
| 1199 | local HITFLOOR, HITPOS, NORMAL = Raycast(GLITCH.Position, CF(GLITCH.Position, GLITCH.Position + VT(0, -1, 0)).lookVector, 25 * Player_Size, Character) | |
| 1200 | if HITFLOOR ~= nil then | |
| 1201 | table.insert(PITS, GLITCH) | |
| 1202 | GLITCH.CFrame = CF(HITPOS, HITPOS + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 1203 | AddChildrenToTable(HITPOS, workspace, i / 2, HITBODIES) | |
| 1204 | if MRANDOM(1, 2) == 1 then | |
| 1205 | local ICICLE = IT("CornerWedgePart", Effects)
| |
| 1206 | ICICLE.Locked = true | |
| 1207 | ICICLE.CanCollide = false | |
| 1208 | ICICLE.Anchored = true | |
| 1209 | ICICLE.BrickColor = BRICKC("Lime green")
| |
| 1210 | ICICLE.Material = "Neon" | |
| 1211 | ICICLE.Size = VT(i / 7, i / 2, i / 7) | |
| 1212 | CreateSound(PEWSOUND[MRANDOM(1, #PEWSOUND)], ICICLE, 10, 0.8) | |
| 1213 | ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-i / 10, i / 10), 0, MRANDOM(-i / 10, i / 10)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25))) | |
| 1214 | table.insert(PITS, ICICLE) | |
| 1215 | end | |
| 1216 | else | |
| 1217 | GLITCH:remove() | |
| 1218 | break | |
| 1219 | end | |
| 1220 | end | |
| 1221 | coroutine.resume(coroutine.create(function() | |
| 1222 | for i = 1, 10 do | |
| 1223 | Swait() | |
| 1224 | for e = 1, #PITS do | |
| 1225 | if PITS[e] ~= nil then | |
| 1226 | local E = PITS[e] | |
| 1227 | E.Transparency = E.Transparency + 0.1 | |
| 1228 | end | |
| 1229 | end | |
| 1230 | end | |
| 1231 | for e = 1, #PITS do | |
| 1232 | if PITS[e] ~= nil then | |
| 1233 | local E = PITS[e] | |
| 1234 | E:remove() | |
| 1235 | end | |
| 1236 | end | |
| 1237 | end)) | |
| 1238 | end)) | |
| 1239 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 1240 | Swait() | |
| 1241 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1242 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1243 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1244 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1245 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1246 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1247 | end | |
| 1248 | ATTACK = false | |
| 1249 | Rooted = false | |
| 1250 | end | |
| 1251 | end | |
| 1252 | function Coding_Inburst() | |
| 1253 | local HITBODIES = {}
| |
| 1254 | local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character) | |
| 1255 | if HITFLOOR ~= nil then | |
| 1256 | CreateSound("463598785", RootPart, 10, 0.8)
| |
| 1257 | ATTACK = true | |
| 1258 | Rooted = true | |
| 1259 | VALUE1 = true | |
| 1260 | for i = 1, 500 do | |
| 1261 | Swait() | |
| 1262 | AddChildrenToTable(HITPOS, workspace, i / 3, HITBODIES) | |
| 1263 | Slice("Round", 0.5 + i / 50, 35, CF(HITPOS + VT(0, 0.1, 0), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Forest green", VT(0.01, 0, 0.01))
| |
| 1264 | Slice("Round", 0.5 + i / 50, 45, CF(HITPOS + VT(0, 0.1, 0), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(MRANDOM(-180, 180)), RAD(0)), "Lime green", VT(0, 0, 0))
| |
| 1265 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1266 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1267 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-40), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1268 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-40), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1269 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1270 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1271 | for e = 1, #HITBODIES do | |
| 1272 | if HITBODIES[e] ~= nil then | |
| 1273 | local BOD = HITBODIES[e] | |
| 1274 | local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
| |
| 1275 | if TORS and TORS:FindFirstChild("BV") == nil then
| |
| 1276 | local bv = Instance.new("BodyVelocity")
| |
| 1277 | bv.Name = "BV" | |
| 1278 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 1279 | bv.velocity = CF(TORS.Position, TORS.Position + VT(0, 1, 0)).lookVector * 20 | |
| 1280 | bv.Parent = TORS | |
| 1281 | Debris:AddItem(bv, 0.1) | |
| 1282 | end | |
| 1283 | end | |
| 1284 | end | |
| 1285 | end | |
| 1286 | coroutine.resume(coroutine.create(function() | |
| 1287 | for e = 1, #HITBODIES do | |
| 1288 | Swait() | |
| 1289 | if HITBODIES[e] ~= nil then | |
| 1290 | local BOD = HITBODIES[e] | |
| 1291 | for i = 1, #HITBODIES do | |
| 1292 | if HITBODIES[i] == BOD and i ~= e then | |
| 1293 | table.remove(HITBODIES, i) | |
| 1294 | end | |
| 1295 | end | |
| 1296 | local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
| |
| 1297 | if TORS then | |
| 1298 | TORS.Anchored = false | |
| 1299 | CreateSound("92597369", TORS, 10, 0.8)
| |
| 1300 | Slice("Thin", 1, 35, CF(TORS.Position, HITPOS) * ANGLES(RAD(0), RAD(-90), RAD(0)), "Lime green", VT(0.1, 0, 0.1))
| |
| 1301 | BOD:BreakJoints() | |
| 1302 | for _, c in pairs(BOD:GetChildren()) do | |
| 1303 | if c.ClassName == "Part" or c.ClassName == "MeshPart" then | |
| 1304 | local bv = Instance.new("BodyVelocity")
| |
| 1305 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 1306 | bv.velocity =CF(HITPOS, c.Position).lookVector * 250 | |
| 1307 | bv.Parent = c | |
| 1308 | Debris:AddItem(bv, 0.2) | |
| 1309 | end | |
| 1310 | end | |
| 1311 | end | |
| 1312 | end | |
| 1313 | end | |
| 1314 | end)) | |
| 1315 | ApplyAoE(HITPOS, 650) | |
| 1316 | VALUE1 = false | |
| 1317 | ATTACK = false | |
| 1318 | Rooted = false | |
| 1319 | end | |
| 1320 | end | |
| 1321 | function GLITCH() | |
| 1322 | local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character) | |
| 1323 | if HITFLOOR ~= nil then | |
| 1324 | do | |
| 1325 | local HITBODIES = {}
| |
| 1326 | ATTACK = true | |
| 1327 | Rooted = true | |
| 1328 | local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "ABSOLUTEUM", VT(0, 0, 0)) | |
| 1329 | MakeForm(ABSOLUTE, "Ball") | |
| 1330 | CreateSound("814168787", ABSOLUTE, 10, 0.28)
| |
| 1331 | for i = 0, 8, 0.1 / Animation_Speed do | |
| 1332 | Swait() | |
| 1333 | ABSOLUTE.Size = ABSOLUTE.Size + VT(0.82, 0.92, 0.92) | |
| 1334 | ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0) | |
| 1335 | ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01 | |
| 1336 | local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Forest green", "ABSOLUTEUM", VT(2, 2, 2)) | |
| 1337 | MakeForm(CHARGE, "Ball") | |
| 1338 | CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15)) | |
| 1339 | FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true) | |
| 1340 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1341 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1342 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1343 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1344 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1345 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1346 | end | |
| 1347 | CreateSound(ULTTAUNTS[MRANDOM(1, #ULTTAUNTS)], Head, 10, 0.9) | |
| 1348 | CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
| |
| 1349 | for i = 1, 45 do | |
| 1350 | Swait() | |
| 1351 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1352 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1353 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1354 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1355 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1356 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1357 | end | |
| 1358 | coroutine.resume(coroutine.create(function() | |
| 1359 | local IMPACT = false | |
| 1360 | local BULLET = ABSOLUTE | |
| 1361 | MakeForm(BULLET, "Ball") | |
| 1362 | BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p) | |
| 1363 | for i = 1, 500 do | |
| 1364 | Swait() | |
| 1365 | BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2) | |
| 1366 | local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character) | |
| 1367 | MagicSphere(VT(10, 10, 10), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Lime green", VT(-10, -10, -10) / 55) | |
| 1368 | if HIT ~= nil then | |
| 1369 | IMPACT = true | |
| 1370 | break | |
| 1371 | end | |
| 1372 | end | |
| 1373 | if IMPACT == false then | |
| 1374 | for i = 1, 40 do | |
| 1375 | Swait() | |
| 1376 | BULLET.Size = BULLET.Size * 0.99 | |
| 1377 | end | |
| 1378 | BULLET:remove() | |
| 1379 | else | |
| 1380 | CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
| |
| 1381 | for i = 1, 175 do | |
| 1382 | Swait() | |
| 1383 | BULLET.Size = BULLET.Size * 0.99 | |
| 1384 | Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Lime green", VT(i, 0, i) / 85)
| |
| 1385 | end | |
| 1386 | CreateSound("438666001", BULLET, 10, 3)
| |
| 1387 | Swait(35) | |
| 1388 | BULLET.Transparency = 1 | |
| 1389 | for i = 1, 20 do | |
| 1390 | for e = 1, 5 do | |
| 1391 | MagicSphere(VT(0.2, 0.2, 0.2), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Lime green", VT(1, 1, i * 4), 0) | |
| 1392 | Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Lime green", VT(i, 0, i) / 3)
| |
| 1393 | end | |
| 1394 | AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES) | |
| 1395 | CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
| |
| 1396 | CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
| |
| 1397 | MagicSphere(BULLET.Size, 45, BULLET.CFrame, C3(MRANDOM(0, 100) / 100, 0, 0), VT(i, i, i) * 2) | |
| 1398 | Swait(5) | |
| 1399 | for e = 1, #HITBODIES do | |
| 1400 | if HITBODIES[e] ~= nil then | |
| 1401 | local BOD = HITBODIES[e] | |
| 1402 | local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
| |
| 1403 | if TORS then | |
| 1404 | BOD:BreakJoints() | |
| 1405 | for _, c in pairs(BOD:GetChildren()) do | |
| 1406 | if c.ClassName == "Part" or c.ClassName == "MeshPart" then | |
| 1407 | local bv = Instance.new("BodyVelocity")
| |
| 1408 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 1409 | bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250 | |
| 1410 | bv.Parent = c | |
| 1411 | Debris:AddItem(bv, 0.2) | |
| 1412 | end | |
| 1413 | end | |
| 1414 | end | |
| 1415 | end | |
| 1416 | end | |
| 1417 | CreateWave(VT(0, 2, 0), 75, CF(BULLET.Position), true, -15, "Lime green", VT(i, 0, i) * 2) | |
| 1418 | end | |
| 1419 | MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(0, 1, 0), VT(120, 120, 120)) | |
| 1420 | Debris:AddItem(BULLET, 10) | |
| 1421 | end | |
| 1422 | end)) | |
| 1423 | ATTACK = false | |
| 1424 | Rooted = false | |
| 1425 | end | |
| 1426 | end | |
| 1427 | end | |
| 1428 | local Decal = IT("Decal")
| |
| 1429 | function Virus_Hop() | |
| 1430 | ATTACK = true | |
| 1431 | Rooted = false | |
| 1432 | local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Warphole", VT(0, 0, 0)) | |
| 1433 | O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 1434 | local decal = Decal:Clone() | |
| 1435 | decal.Parent = O1 | |
| 1436 | decal.Face = "Top" | |
| 1437 | decal.Texture = "http://www.roblox.com/asset/?id=332014171" | |
| 1438 | local decal2 = Decal:Clone() | |
| 1439 | decal2.Parent = O1 | |
| 1440 | decal2.Face = "Bottom" | |
| 1441 | decal2.Texture = "http://www.roblox.com/asset/?id=332014171" | |
| 1442 | local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Warphole", VT(0, 0, 0)) | |
| 1443 | local POS = VT(RootPart.Position.X, Mouse.Hit.p.Y + 6, RootPart.Position.Z) | |
| 1444 | O2.CFrame = CF(Mouse.Hit.p + VT(0, 6, 0), POS) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 1445 | local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Warphole", VT(0, 0, 0)) | |
| 1446 | ROOT.CFrame = CF(O2.Position, RootPart.Position) | |
| 1447 | local decal = Decal:Clone() | |
| 1448 | decal.Parent = O2 | |
| 1449 | decal.Face = "Top" | |
| 1450 | decal.Texture = "http://www.roblox.com/asset/?id=332014171" | |
| 1451 | local decal2 = Decal:Clone() | |
| 1452 | decal2.Parent = O2 | |
| 1453 | decal2.Face = "Bottom" | |
| 1454 | decal2.Texture = "http://www.roblox.com/asset/?id=332014171" | |
| 1455 | CreateSound("1127492102", O1, 10, 0.62)
| |
| 1456 | CreateSound("1127492102", O2, 10, 0.62)
| |
| 1457 | for i = 1, 75 do | |
| 1458 | Swait() | |
| 1459 | O1.Size = O1.Size + VT(0.12, 0, 0.12) | |
| 1460 | O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(i), RAD(0)) | |
| 1461 | O2.Size = O2.Size + VT(0.12, 0, 0.12) | |
| 1462 | O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
| 1463 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1464 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1465 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1466 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1467 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1468 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1469 | end | |
| 1470 | Rooted = true | |
| 1471 | UNANCHOR = false | |
| 1472 | RootPart.Anchored = true | |
| 1473 | VALUE1 = true | |
| 1474 | for i = 1, 15 do | |
| 1475 | Transparency(i / 15) | |
| 1476 | Swait() | |
| 1477 | RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.13) | |
| 1478 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1479 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1480 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1481 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1482 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1483 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1484 | end | |
| 1485 | RootPart.CFrame = ROOT.CFrame | |
| 1486 | ROOT:remove() | |
| 1487 | for i = 1, 15 do | |
| 1488 | Transparency(1 - i / 15) | |
| 1489 | Swait() | |
| 1490 | RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.5) | |
| 1491 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1492 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1493 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1494 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1495 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1496 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1497 | end | |
| 1498 | VALUE1 = false | |
| 1499 | coroutine.resume(coroutine.create(function() | |
| 1500 | for i = 1, 75 do | |
| 1501 | Swait() | |
| 1502 | O1.Size = O1.Size - VT(0.12, 0, 0.12) | |
| 1503 | O1.CFrame = O1.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
| 1504 | O2.Size = O2.Size - VT(0.12, 0, 0.12) | |
| 1505 | O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
| 1506 | end | |
| 1507 | O1:remove() | |
| 1508 | O2:remove() | |
| 1509 | end)) | |
| 1510 | UNANCHOR = true | |
| 1511 | RootPart.Anchored = false | |
| 1512 | ATTACK = false | |
| 1513 | Rooted = false | |
| 1514 | end | |
| 1515 | function THE_END() | |
| 1516 | ATTACK = true | |
| 1517 | Rooted = false | |
| 1518 | CreateSound(ATTACKEDTAUNTS[MRANDOM(1, #ATTACKEDTAUNTS)], Head, 10, 0.9) | |
| 1519 | for i=0, 0.6, 0.11 / Animation_Speed do | |
| 1520 | Swait() | |
| 1521 | WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(5,5,5)/5, Size2 = VT(0,1,0)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
| |
| 1522 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1523 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
| 1524 | sick:Stop() | |
| 1525 | theend:Play() | |
| 1526 | game.Lighting.OutdoorAmbient = Color3.new(0,1,0) | |
| 1527 | game.Lighting.Ambient = Color3.new(0,1,0) | |
| 1528 | game.Lighting.FogColor = Color3.new(0,1,0) | |
| 1529 | game.Lighting.FogEnd = 50 | |
| 1530 | local sky = Instance.new('Sky', game:GetService'Lighting')
| |
| 1531 | sky.SkyboxBk = "rbxassetid://981468267" | |
| 1532 | sky.SkyboxDn = "rbxassetid://981468267" | |
| 1533 | sky.SkyboxFt = "rbxassetid://981468267" | |
| 1534 | sky.SkyboxLf = "rbxassetid://981468267" | |
| 1535 | sky.SkyboxRt = "rbxassetid://981468267" | |
| 1536 | sky.SkyboxUp = "rbxassetid://981468267" | |
| 1537 | sky.StarCount = 3000 | |
| 1538 | sky.SunAngularSize = 0 | |
| 1539 | sky.MoonAngularSize = 11 | |
| 1540 | sky.MoonTextureId = "rbxasset://sky/moon.jpg" | |
| 1541 | sky.CelestialBodiesShown = false | |
| 1542 | end | |
| 1543 | ATTACK = false | |
| 1544 | Rooted = false | |
| 1545 | end | |
| 1546 | function CLEAREVERYTHING() | |
| 1547 | ATTACK = true | |
| 1548 | Rooted = false | |
| 1549 | game.Workspace:ClearAllChildren() | |
| 1550 | end | |
| 1551 | ATTACK = false | |
| 1552 | Rooted = false | |
| 1553 | function INGLITCH() | |
| 1554 | local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character) | |
| 1555 | if HITFLOOR ~= nil then | |
| 1556 | do | |
| 1557 | local HITBODIES = {}
| |
| 1558 | ATTACK = true | |
| 1559 | Rooted = true | |
| 1560 | local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "SuperNova", VT(0, 0, 0)) | |
| 1561 | ABSOLUTE.Color = SKILLTEXTCOLOR | |
| 1562 | MakeForm(ABSOLUTE, "Ball") | |
| 1563 | CreateSound("814168787", ABSOLUTE, 10, 0.65)
| |
| 1564 | for i = 0, 4, 0.1 / Animation_Speed do | |
| 1565 | Swait() | |
| 1566 | ABSOLUTE.Size = ABSOLUTE.Size + VT(0.65, 0.65, 0.65) | |
| 1567 | ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0) | |
| 1568 | ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01 | |
| 1569 | local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Lime green", "Star", VT(1, 1, 1)) | |
| 1570 | MakeForm(CHARGE, "Ball") | |
| 1571 | CHARGE.Color = C3(0, 1, 0) | |
| 1572 | CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -6, MRANDOM(-15, 15)) | |
| 1573 | FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true) | |
| 1574 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1575 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1576 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1577 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1578 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1579 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1580 | end | |
| 1581 | CreateSound(ULTTAUNTS[MRANDOM(1, #ULTTAUNTS)], Head, 10, 0.9) | |
| 1582 | for i = 0, 2, 0.1 / Animation_Speed do | |
| 1583 | Swait() | |
| 1584 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1585 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1586 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1587 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1588 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1589 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1590 | end | |
| 1591 | coroutine.resume(coroutine.create(function() | |
| 1592 | local PITS = {}
| |
| 1593 | CreateSound("178452217", ABSOLUTE, 10, 0.7)
| |
| 1594 | CreateSound("215395388", ABSOLUTE, 10, 0.5)
| |
| 1595 | CreateSound("215395388", ABSOLUTE, 10, 0.55)
| |
| 1596 | CreateSound("215395388", ABSOLUTE, 10, 0.6)
| |
| 1597 | Slice("Round", 0, 13, CF(RootPart.CFrame * CF(0, MRANDOM(-1, -1), 0).p) * ANGLES(RAD(0), RAD(MRANDOM(-4, 4)), RAD(0)), "Lime green", VT(15,15,15) * MRANDOM(1, 2))
| |
| 1598 | Slice("Round", 0, 13, CF(RootPart.CFrame * CF(0, MRANDOM(-1, -1), 0).p) * ANGLES(RAD(0), RAD(MRANDOM(-4, 4)), RAD(0)), "Lime green", VT(15,15,15) * MRANDOM(1, 2))
| |
| 1599 | Slice("Round", 0, 13, CF(RootPart.CFrame * CF(0, MRANDOM(-1, -1), 0).p) * ANGLES(RAD(0), RAD(MRANDOM(-4, 4)), RAD(0)), "Lime green", VT(15,15,15) * MRANDOM(1, 2))
| |
| 1600 | coroutine.resume(coroutine.create(function() | |
| 1601 | local POS = RootPart.Position | |
| 1602 | for i = 1, 5 do | |
| 1603 | WACKYEFFECT({
| |
| 1604 | Time = 65, | |
| 1605 | EffectType = "Sphere", | |
| 1606 | Size = VT(40, 40, 40), | |
| 1607 | Size2 = VT(0, 0, 5000), | |
| 1608 | Transparency = 1, | |
| 1609 | Transparency2 = 0, | |
| 1610 | CFrame = CF(POS), | |
| 1611 | MoveToPos = nil, | |
| 1612 | RotationX = MRANDOM(-2, 2), | |
| 1613 | RotationY = MRANDOM(-12, 12), | |
| 1614 | RotationZ = MRANDOM(-2, 2), | |
| 1615 | Material = "Neon", | |
| 1616 | Color = C3(0, 1, 0), | |
| 1617 | SoundID = nil, | |
| 1618 | SoundPitch = nil, | |
| 1619 | SoundVolume = nil | |
| 1620 | }) | |
| 1621 | end | |
| 1622 | wait(1) | |
| 1623 | SHAKECAM(POS, 75, 35, 35) | |
| 1624 | ApplyAoE(HITPOS, 650) | |
| 1625 | WACKYEFFECT({
| |
| 1626 | Time = 85, | |
| 1627 | EffectType = "Sphere", | |
| 1628 | Size = VT(1200, 1200, 1200), | |
| 1629 | Size2 = VT(3500, 3500, 3500), | |
| 1630 | Transparency = 0, | |
| 1631 | Transparency2 = 1, | |
| 1632 | CFrame = CF(POS), | |
| 1633 | MoveToPos = nil, | |
| 1634 | RotationX = 0, | |
| 1635 | RotationY = 0, | |
| 1636 | RotationZ = 0, | |
| 1637 | Material = "Neon", | |
| 1638 | Color = C3(0, 1, 0), | |
| 1639 | SoundID = nil, | |
| 1640 | SoundPitch = nil, | |
| 1641 | SoundVolume = nil | |
| 1642 | }) | |
| 1643 | for i = 1, 20 do | |
| 1644 | WACKYEFFECT({
| |
| 1645 | Time = 85, | |
| 1646 | EffectType = "Sphere", | |
| 1647 | Size = VT(1200, 1200, 1200), | |
| 1648 | Size2 = VT(1200, 1200, 1444) + VT(i * 3, i * 3, i * 3), | |
| 1649 | Transparency = 0.8, | |
| 1650 | Transparency2 = 1, | |
| 1651 | CFrame = CF(POS), | |
| 1652 | MoveToPos = nil, | |
| 1653 | RotationX = 0, | |
| 1654 | RotationY = 0, | |
| 1655 | RotationZ = 0, | |
| 1656 | Material = "Neon", | |
| 1657 | Color = C3(0, 1, 0), | |
| 1658 | SoundID = nil, | |
| 1659 | SoundPitch = nil, | |
| 1660 | SoundVolume = nil | |
| 1661 | }) | |
| 1662 | WACKYEFFECT({
| |
| 1663 | Time = 100, | |
| 1664 | EffectType = "Wave", | |
| 1665 | Size = VT(250, 20, 250), | |
| 1666 | Size2 = VT(4000, 0, 4000) * 1.2, | |
| 1667 | Transparency = 0, | |
| 1668 | Transparency2 = 1, | |
| 1669 | CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
| 1670 | MoveToPos = nil, | |
| 1671 | RotationX = 0, | |
| 1672 | RotationY = 0, | |
| 1673 | RotationZ = 0, | |
| 1674 | Material = "Neon", | |
| 1675 | Color = C3(0, 1, 0), | |
| 1676 | SoundID = nil, | |
| 1677 | SoundPitch = nil, | |
| 1678 | SoundVolume = nil | |
| 1679 | }) | |
| 1680 | end | |
| 1681 | local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character) | |
| 1682 | for i = 1, 5 do | |
| 1683 | CreateSound(438666077, Effects, 15, 1 - i / 15, false) | |
| 1684 | WACKYEFFECT({
| |
| 1685 | Time = 120, | |
| 1686 | EffectType = "Wave", | |
| 1687 | Size = VT(1500, 20, 1500), | |
| 1688 | Size2 = VT(3000 + i * 1700, 0, 3000 + i * 1700) * 1.2, | |
| 1689 | Transparency = 0, | |
| 1690 | Transparency2 = 1, | |
| 1691 | CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)), | |
| 1692 | MoveToPos = nil, | |
| 1693 | RotationX = 0, | |
| 1694 | RotationY = 0, | |
| 1695 | RotationZ = 0, | |
| 1696 | Material = "Neon", | |
| 1697 | Color = C3(0, 1, 0), | |
| 1698 | SoundID = nil, | |
| 1699 | SoundPitch = nil, | |
| 1700 | SoundVolume = nil | |
| 1701 | }) | |
| 1702 | end | |
| 1703 | end)) | |
| 1704 | for i = 1, 75 do | |
| 1705 | Swait() | |
| 1706 | local ICICLE = IT("CornerWedgePart", Effects)
| |
| 1707 | ICICLE.Locked = true | |
| 1708 | ICICLE.CanCollide = false | |
| 1709 | ICICLE.Anchored = true | |
| 1710 | ICICLE.Color = C3(0, 1, 0) | |
| 1711 | ICICLE.Material = "Neon" | |
| 1712 | ICICLE.Size = VT(i / 1.47, i * 2, i / 1.47) | |
| 1713 | ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-ABSOLUTE.Size.X, ABSOLUTE.Size.X), 0, MRANDOM(-ABSOLUTE.Size.X / 1.5, ABSOLUTE.Size.X / 1.5)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25))) | |
| 1714 | table.insert(PITS, ICICLE) | |
| 1715 | killnearest(ICICLE.Position, ICICLE.Size.Y / 1.5, -100) | |
| 1716 | ABSOLUTE.Size = ABSOLUTE.Size * 1.03 | |
| 1717 | killnearest(ABSOLUTE.Position, ABSOLUTE.Size.X / 1.9, -100) | |
| 1718 | for i = 1, 3 do | |
| 1719 | Slice("Thin", ABSOLUTE.Size.X / 20, 5, ABSOLUTE.CFrame * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Lime green", VT(-0.01, 0, -0.01))
| |
| 1720 | end | |
| 1721 | CreateWave(VT(ABSOLUTE.Size.X / 1.5, 35, ABSOLUTE.Size.X / 1.5), 25, CF(HITPOS) * ANGLES(RAD(0), RAD(i * 5), RAD(0)), false, 0, C3(0, 1, 0), VT(i / 3, 0, i / 3)) | |
| 1722 | end | |
| 1723 | ABSOLUTE.Transparency = 0 | |
| 1724 | for i = 1, 10 do | |
| 1725 | Swait() | |
| 1726 | ABSOLUTE.Size = ABSOLUTE.Size * 0.9 | |
| 1727 | ABSOLUTE.Transparency = ABSOLUTE.Transparency + 0.1 | |
| 1728 | end | |
| 1729 | Debris:AddItem(ABSOLUTE, 5) | |
| 1730 | Swait(50) | |
| 1731 | for i = 1, 10 do | |
| 1732 | Swait() | |
| 1733 | for e = 1, #PITS do | |
| 1734 | if PITS[e] ~= nil then | |
| 1735 | local E = PITS[e] | |
| 1736 | E.Transparency = E.Transparency + 0.1 | |
| 1737 | end | |
| 1738 | end | |
| 1739 | end | |
| 1740 | for e = 1, #PITS do | |
| 1741 | if PITS[e] ~= nil then | |
| 1742 | local E = PITS[e] | |
| 1743 | E:remove() | |
| 1744 | end | |
| 1745 | end | |
| 1746 | end)) | |
| 1747 | ATTACK = false | |
| 1748 | Rooted = false | |
| 1749 | end | |
| 1750 | end | |
| 1751 | end | |
| 1752 | function Taunt() | |
| 1753 | ATTACK = true | |
| 1754 | Rooted = true | |
| 1755 | local ROAR = CreateSound("907329293", Head, 10, 0.82)
| |
| 1756 | Swait() | |
| 1757 | repeat | |
| 1758 | Swait() | |
| 1759 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1760 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1761 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1762 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1763 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1764 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1765 | until ROAR.Playing == false | |
| 1766 | ATTACK = false | |
| 1767 | Rooted = false | |
| 1768 | end | |
| 1769 | function MouseDown(Mouse) | |
| 1770 | if ATTACK == false then | |
| 1771 | end | |
| 1772 | end | |
| 1773 | function MouseUp(Mouse) | |
| 1774 | HOLD = false | |
| 1775 | end | |
| 1776 | function KeyDown(Key) | |
| 1777 | KEYHOLD = true | |
| 1778 | if Key == "z" and ATTACK == false then | |
| 1779 | Glitch_Execute() | |
| 1780 | end | |
| 1781 | if Key == "f" and ATTACK == false then | |
| 1782 | Infected_Pain() | |
| 1783 | end | |
| 1784 | if Key == "c" and ATTACK == false then | |
| 1785 | Error_Fired() | |
| 1786 | end | |
| 1787 | if Key == "v" and ATTACK == false then | |
| 1788 | Coding_Inburst() | |
| 1789 | end | |
| 1790 | if Key == "x" and ATTACK == false then | |
| 1791 | GLITCH() | |
| 1792 | end | |
| 1793 | if Key == "q" and ATTACK == false then | |
| 1794 | Virus_Hop() | |
| 1795 | end | |
| 1796 | if Key == "g" and ATTACK == false then | |
| 1797 | INGLITCH() | |
| 1798 | end | |
| 1799 | if Key == "0" and ATTACK == false then | |
| 1800 | CLEAREVERYTHING() | |
| 1801 | end | |
| 1802 | if Key == "p" and ATTACK == false then | |
| 1803 | THE_END() | |
| 1804 | end | |
| 1805 | if Key == "t" and ATTACK == false then | |
| 1806 | Taunt() | |
| 1807 | end | |
| 1808 | end | |
| 1809 | function KeyUp(Key) | |
| 1810 | KEYHOLD = false | |
| 1811 | end | |
| 1812 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 1813 | MouseDown(NEWKEY) | |
| 1814 | end) | |
| 1815 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 1816 | MouseUp(NEWKEY) | |
| 1817 | end) | |
| 1818 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 1819 | KeyDown(NEWKEY) | |
| 1820 | end) | |
| 1821 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 1822 | KeyUp(NEWKEY) | |
| 1823 | end) | |
| 1824 | function unanchor() | |
| 1825 | if UNANCHOR == true then | |
| 1826 | g = Character:GetChildren() | |
| 1827 | for i = 1, #g do | |
| 1828 | if g[i].ClassName == "Part" then | |
| 1829 | g[i].Anchored = false | |
| 1830 | end | |
| 1831 | end | |
| 1832 | end | |
| 1833 | end | |
| 1834 | function refit() | |
| 1835 | RootJoint.Parent = RootPart | |
| 1836 | Neck.Parent = Torso | |
| 1837 | RightShoulder.Parent = Torso | |
| 1838 | LeftShoulder.Parent = Torso | |
| 1839 | RightHip.Parent = Torso | |
| 1840 | LeftHip.Parent = Torso | |
| 1841 | RootPart.Parent = Character | |
| 1842 | LeftArm.Parent = Character | |
| 1843 | RightArm.Parent = Character | |
| 1844 | RightLeg.Parent = Character | |
| 1845 | LeftLeg.Parent = Character | |
| 1846 | Torso.Parent = Character | |
| 1847 | Head.Parent = Character | |
| 1848 | end | |
| 1849 | Humanoid.Changed:connect(function(Jump) | |
| 1850 | if Jump == "Jump" and Disable_Jump == true then | |
| 1851 | Humanoid.Jump = false | |
| 1852 | end | |
| 1853 | end) | |
| 1854 | Humanoid.HipHeight = 2.2 | |
| 1855 | Head:ClearAllChildren() | |
| 1856 | local FF = IT("ForceField", Character)
| |
| 1857 | FF.Visible = false | |
| 1858 | Speed = 67 | |
| 1859 | while true do | |
| 1860 | Swait() | |
| 1861 | ANIMATE.Parent = nil | |
| 1862 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 1863 | IDLEANIMATION:Play() | |
| 1864 | SINE = SINE + CHANGE | |
| 1865 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 1866 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 1867 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
| 1868 | local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character) | |
| 1869 | if ATTACK == false then | |
| 1870 | if TORSOVELOCITY < 1 then | |
| 1871 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1872 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1873 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1874 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1875 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1876 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1877 | elseif TORSOVELOCITY > 1 then | |
| 1878 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1879 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1880 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1881 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1882 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1883 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1884 | end | |
| 1885 | end | |
| 1886 | if VALUE2 == false then | |
| 1887 | Slice("Thin", 0.1, 5, RightArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(0, 1, 0), VT(-0.01, 0, -0.01))
| |
| 1888 | Slice("Thin", 0.1, 5, LeftArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(0, 1, 0), VT(-0.01, 0, -0.01))
| |
| 1889 | end | |
| 1890 | unanchor() | |
| 1891 | Humanoid.MaxHealth = "inf" | |
| 1892 | Humanoid.Health = "inf" | |
| 1893 | if Rooted == false then | |
| 1894 | Disable_Jump = false | |
| 1895 | Humanoid.WalkSpeed = Speed | |
| 1896 | elseif Rooted == true then | |
| 1897 | Disable_Jump = true | |
| 1898 | Humanoid.WalkSpeed = 0 | |
| 1899 | end | |
| 1900 | SKILL1FRAME.Rotation = MRANDOM(-15,15)/2.5 | |
| 1901 | SKILL2FRAME.Rotation = MRANDOM(-15,15)/2.5 | |
| 1902 | SKILL3FRAME.Rotation = MRANDOM(-15,15)/2.5 | |
| 1903 | SKILL4FRAME.Rotation = MRANDOM(-15,15)/2.5 | |
| 1904 | SKILL5FRAME.Rotation = MRANDOM(-15,15)/2.5 | |
| 1905 | SKILL6FRAME.Rotation = MRANDOM(-15,15)/2.5 | |
| 1906 | SKILL7FRAME.Rotation = MRANDOM(-15,15)/2.5 | |
| 1907 | SKILLEFRAME.Rotation = MRANDOM(-15,15)/2.5 | |
| 1908 | for _, c in pairs(Character:GetChildren()) do | |
| 1909 | if c.ClassName == "Part" then | |
| 1910 | c.Material = "Neon" | |
| 1911 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 1912 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 1913 | end | |
| 1914 | if c == Torso then | |
| 1915 | c.Color = C3(0,255,0) | |
| 1916 | elseif c == RightArm then | |
| 1917 | c.Color = C3(0,1,0) | |
| 1918 | elseif c == LeftArm then | |
| 1919 | c.Color = C3(0,1,0) | |
| 1920 | elseif c == RightLeg then | |
| 1921 | c.Color = C3(0,1,0) | |
| 1922 | elseif c == LeftLeg then | |
| 1923 | c.Color = C3(0,1,0) | |
| 1924 | elseif c == Head then | |
| 1925 | if c:FindFirstChild("Dominus") == nil then
| |
| 1926 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "1484150894", "1484150902", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
| |
| 1927 | M.Name = "Dominus" | |
| 1928 | end | |
| 1929 | if c:FindFirstChild("face") then
| |
| 1930 | c.face:remove() | |
| 1931 | end | |
| 1932 | end | |
| 1933 | elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
| 1934 | c:remove() | |
| 1935 | end | |
| 1936 | end | |
| 1937 | FF.Parent = Character | |
| 1938 | refit() | |
| 1939 | script.Parent = WEAPONGUI | |
| 1940 | Character.Parent = workspace | |
| 1941 | Humanoid.PlatformStand = false | |
| 1942 | Humanoid.Name = "Dominus Messor" | |
| 1943 | for _, c in pairs(game.Players:GetChildren()) do | |
| 1944 | if c.Character ~= nil and c.Character.Parent ~= workspace and c.Character.Parent ~= nil then | |
| 1945 | c.Character:BreakJoints() | |
| 1946 | end | |
| 1947 | end | |
| 1948 | Humanoid.DisplayDistanceType = "None" | |
| 1949 | end |