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--Made by HiraTear--
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local part = Instance.new("Part")
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local Explosion = Instance.new("Explosion", Workspace)
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local morph = Instance.new("SpecialMesh")
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local fire = Instance.new('Fire')
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sou2 = Instance.new("Sound", game.Workspace)
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sou2.SoundId = "rbxassetid://869000977"
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sou2.Parent = game.Players.LocalPlayer.Character
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sou2.Parent = owner.Character
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sou2.Volume = 10
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 morph.MeshType = "FileMesh"
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morph.MeshId = "http://www.roblox.com/asset/?id=1290033"
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morph.TextureId = "http://www.roblox.com/asset/?id=1290030"
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morph.Scale = Vector3.new(100, 100, 100)
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morph.Parent = part
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part.Parent = game.Workspace
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fire.Parent = part
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fire.Size = 100
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fire.Heat = 100
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part.CanCollide = true
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part.CFrame = game.Players.LocalPlayer.Character.Head.CFrame * CFrame.new(0,5000,0)
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part.CFrame = owner.Character.Head.CFrame * CFrame.new(0,5000,0)
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wait(7)
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sou2:play()
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local Explosion = Instance.new("Explosion", Workspace)
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           Explosion.Position = game.Players.LocalPlayer.Character.Torso.Position
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           Explosion.Position = owner.Character.Torso.Position
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           Explosion.BlastPressure = 100000
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           Explosion.DestroyJointRadiusPercent = 0.7
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           Explosion.ExplosionType = "CratersAndDebris"
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           Explosion.BlastRadius = 200
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           Explosion.Hit:connect(function(Part, Distance)
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               Part.Anchored = false
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               if Distance <= 200 then
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                   Part:BreakJoints()
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               end
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           end)
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           --123