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1 | - | //Per-player functions by Nexius v1.0 |
1 | + | //Per-player functions by Nexius v1.1 |
2 | ||
3 | #if defined _perplayer_included | |
4 | #endinput | |
5 | #endif | |
6 | #define _perplayer_included | |
7 | ||
8 | #include <a_samp> | |
9 | #include <Pawn.Raknet> | |
10 | ||
11 | - | #define PERPLAYER_VERSION "1.0" |
11 | + | #define PERPLAYER_VERSION "1.1" |
12 | ||
13 | native pp_IsValidVehicle(vehicleid) = IsValidVehicle; | |
14 | ||
15 | stock SetPlayerGravity(playerid, Float:gravity) | |
16 | { | |
17 | if(!IsPlayerConnected(playerid) || !(-50.0 <= gravity <= 50.0)) return 0; | |
18 | new BitStream:bs = BS_New(); | |
19 | BS_WriteFloat(bs, gravity); | |
20 | #if defined BS_SendRPC | |
21 | BS_SendRPC(bs, playerid, 146); | |
22 | #else | |
23 | BS_RPC(bs, playerid, 146); | |
24 | #endif | |
25 | BS_Delete(bs); | |
26 | return 1; | |
27 | } | |
28 | ||
29 | stock SetPlayerNameForPlayer(playerid, forplayerid, const name[]) | |
30 | { | |
31 | new namelen = strlen(name); | |
32 | if(!(1 <= namelen <= MAX_PLAYER_NAME) || ContainsInvalidNickChars(name)) return -1; | |
33 | if(!IsPlayerConnected(playerid) || !IsPlayerConnected(forplayerid) || IsNicknameUsed(name)) return 0; | |
34 | new BitStream:bs = BS_New(); | |
35 | - | BS_WriteValue(bs, PR_UINT16, playerid, PR_UINT8, namelen, PR_STRING, name); |
35 | + | BS_WriteValue(bs, PR_UINT16, playerid, PR_UINT8, namelen, PR_STRING, name, PR_UINT8, 1); |
36 | #if defined BS_SendRPC | |
37 | BS_SendRPC(bs, forplayerid, 11); | |
38 | #else | |
39 | BS_RPC(bs, forplayerid, 11); | |
40 | #endif | |
41 | BS_Delete(bs); | |
42 | return 1; | |
43 | } | |
44 | ||
45 | stock SetPlayerSkillLevelForPlayer(playerid, forplayerid, skill, level) | |
46 | { | |
47 | if(!IsPlayerConnected(playerid) || !IsPlayerConnected(forplayerid) || !(WEAPONSKILL_PISTOL <= skill <= WEAPONSKILL_SNIPERRIFLE)) return 0; | |
48 | new BitStream:bs = BS_New(); | |
49 | BS_WriteValue(bs, PR_UINT16, playerid, PR_UINT32, skill, PR_UINT16, level); | |
50 | #if defined BS_SendRPC | |
51 | BS_SendRPC(bs, forplayerid, 34); | |
52 | #else | |
53 | BS_RPC(bs, forplayerid, 34); | |
54 | #endif | |
55 | BS_Delete(bs); | |
56 | return 1; | |
57 | } | |
58 | ||
59 | stock SetPlayerFightingStyleForPlayer(playerid, forplayerid, style) | |
60 | { | |
61 | if(!IsPlayerConnected(playerid) || !IsPlayerConnected(forplayerid) || !(FIGHT_STYLE_NORMAL <= style <= FIGHT_STYLE_KNEEHEAD || FIGHT_STYLE_GRABKICK <= style <= FIGHT_STYLE_ELBOW)) return 0; | |
62 | new BitStream:bs = BS_New(); | |
63 | BS_WriteValue(bs, PR_UINT16, playerid, PR_UINT8, style); | |
64 | #if defined BS_SendRPC | |
65 | BS_SendRPC(bs, forplayerid, 89); | |
66 | #else | |
67 | BS_RPC(bs, forplayerid, 89); | |
68 | #endif | |
69 | BS_Delete(bs); | |
70 | return 1; | |
71 | } | |
72 | ||
73 | stock SetPlayerTeamForPlayer(playerid, forplayerid, teamid) | |
74 | { | |
75 | if(!IsPlayerConnected(playerid) || !IsPlayerConnected(forplayerid)) return 0; | |
76 | new BitStream:bs = BS_New(); | |
77 | BS_WriteValue(bs, PR_UINT16, playerid, PR_UINT8, teamid); | |
78 | #if defined BS_SendRPC | |
79 | BS_SendRPC(bs, forplayerid, 69); | |
80 | #else | |
81 | BS_RPC(bs, forplayerid, 69); | |
82 | #endif | |
83 | BS_Delete(bs); | |
84 | return 1; | |
85 | } | |
86 | ||
87 | stock SetPlayerSkinForPlayer(playerid, forplayerid, skinid) | |
88 | { | |
89 | if(!IsPlayerConnected(playerid) || !IsPlayerConnected(forplayerid)) return 0; | |
90 | new BitStream:bs = BS_New(); | |
91 | BS_WriteValue(bs, PR_UINT32, playerid, PR_UINT32, skinid); | |
92 | #if defined BS_SendRPC | |
93 | BS_SendRPC(bs, forplayerid, 153); | |
94 | #else | |
95 | BS_RPC(bs, forplayerid, 153); | |
96 | #endif | |
97 | BS_Delete(bs); | |
98 | return 1; | |
99 | } | |
100 | ||
101 | stock ApplyAnimationForPlayer(playerid, forplayerid, const animlib[], const animname[], Float:fDelta, loop, lockx, locky, freeze, time) | |
102 | { | |
103 | if(!IsPlayerConnected(playerid) || !IsPlayerConnected(forplayerid)) return 0; | |
104 | new BitStream:bs = BS_New(), animliblen = strlen(animlib), animnamelen = strlen(animname); | |
105 | BS_WriteValue(bs, PR_UINT16, playerid, PR_UINT8, animliblen, PR_STRING, animlib, PR_UINT8, animnamelen, PR_STRING, animname, PR_FLOAT, fDelta, PR_BOOL, loop, PR_BOOL, lockx, PR_BOOL, locky, PR_BOOL, freeze, PR_UINT32, time); | |
106 | #if defined BS_SendRPC | |
107 | BS_SendRPC(bs, forplayerid, 86); | |
108 | #else | |
109 | BS_RPC(bs, forplayerid, 86); | |
110 | #endif | |
111 | BS_Delete(bs); | |
112 | return 1; | |
113 | } | |
114 | ||
115 | stock ClearAnimationsForPlayer(playerid, forplayerid) | |
116 | { | |
117 | if(!IsPlayerConnected(playerid) || !IsPlayerConnected(forplayerid)) return 0; | |
118 | new BitStream:bs = BS_New(); | |
119 | BS_WriteUint16(bs, playerid); | |
120 | #if defined BS_SendRPC | |
121 | BS_SendRPC(bs, forplayerid, 87); | |
122 | #else | |
123 | BS_RPC(bs, forplayerid, 87); | |
124 | #endif | |
125 | BS_Delete(bs); | |
126 | return 1; | |
127 | } | |
128 | ||
129 | stock SetPlayerChatBubbleForPlayer(playerid, forplayerid, const text[], color, Float:drawdistance, expiretime) | |
130 | { | |
131 | if(!IsPlayerConnected(playerid) || !IsPlayerConnected(forplayerid)) return 0; | |
132 | new BitStream:bs = BS_New(), textlen = strlen(text); | |
133 | BS_WriteValue(bs, PR_UINT16, playerid, PR_UINT32, color, PR_FLOAT, drawdistance, PR_UINT32, expiretime, PR_UINT8, textlen, PR_STRING, text); | |
134 | #if defined BS_SendRPC | |
135 | BS_SendRPC(bs, forplayerid, 59); | |
136 | #else | |
137 | BS_RPC(bs, forplayerid, 59); | |
138 | #endif | |
139 | BS_Delete(bs); | |
140 | return 1; | |
141 | } | |
142 | ||
143 | stock SetAttachedObjectForPlayer(playerid, forplayerid, index, modelid, bone, Float:fOffsetX = 0.0, Float:fOffsetY = 0.0, Float:fOffsetZ = 0.0, Float:fRotX = 0.0, Float:fRotY = 0.0, Float:fRotZ = 0.0, Float:fScaleX = 1.0, Float:fScaleY = 1.0, Float:fScaleZ = 1.0, materialcolor1 = 0, materialcolor2 = 0) | |
144 | { | |
145 | if(!IsPlayerConnected(playerid) || !IsPlayerConnected(forplayerid) || !(0 <= index < MAX_PLAYER_ATTACHED_OBJECTS)) return 0; | |
146 | new BitStream:bs = BS_New(); | |
147 | BS_WriteValue(bs, PR_UINT16, playerid, PR_UINT32, index, PR_BOOL, true, PR_UINT32, modelid, PR_UINT32, bone, PR_FLOAT, fOffsetX, PR_FLOAT, fOffsetY, PR_FLOAT, fOffsetZ, PR_FLOAT, fRotX, PR_FLOAT, fRotY, PR_FLOAT, fRotZ, PR_FLOAT, fScaleX, PR_FLOAT, fScaleY, PR_FLOAT, fScaleZ, PR_INT32, materialcolor1, PR_INT32, materialcolor2); | |
148 | #if defined BS_SendRPC | |
149 | BS_SendRPC(bs, forplayerid, 113); | |
150 | #else | |
151 | BS_RPC(bs, forplayerid, 113); | |
152 | #endif | |
153 | BS_Delete(bs); | |
154 | return 1; | |
155 | } | |
156 | ||
157 | stock RemoveAttachedObjectForPlayer(playerid, forplayerid, index) | |
158 | { | |
159 | if(!IsPlayerConnected(playerid) || !IsPlayerConnected(forplayerid) || !(0 <= index < MAX_PLAYER_ATTACHED_OBJECTS)) return 0; | |
160 | new BitStream:bs = BS_New(); | |
161 | BS_WriteValue(bs, PR_UINT16, playerid, PR_UINT32, index, PR_BOOL, false); | |
162 | #if defined BS_SendRPC | |
163 | BS_SendRPC(bs, forplayerid, 113); | |
164 | #else | |
165 | BS_RPC(bs, forplayerid, 113); | |
166 | #endif | |
167 | BS_Delete(bs); | |
168 | return 1; | |
169 | } | |
170 | ||
171 | stock ChangeVehicleColorForPlayer(playerid, vehicleid, color1, color2) | |
172 | { | |
173 | if(!IsPlayerConnected(playerid) || !pp_IsValidVehicle(vehicleid)) return 0; | |
174 | new BitStream:bs = BS_New(); | |
175 | BS_WriteValue(bs, PR_UINT16, INVALID_PLAYER_ID, PR_UINT32, 3, PR_UINT32, vehicleid, PR_UINT32, color1, PR_UINT32, color2); | |
176 | #if defined BS_SendRPC | |
177 | BS_SendRPC(bs, playerid, 96); | |
178 | #else | |
179 | BS_RPC(bs, playerid, 96); | |
180 | #endif | |
181 | BS_Delete(bs); | |
182 | return 1; | |
183 | } | |
184 | ||
185 | stock ChangeVehiclePaintjobForPlayer(playerid, vehicleid, paintjobid) | |
186 | { | |
187 | if(!IsPlayerConnected(playerid) || !pp_IsValidVehicle(vehicleid)) return 0; | |
188 | new BitStream:bs = BS_New(); | |
189 | BS_WriteValue(bs, PR_UINT16, INVALID_PLAYER_ID, PR_UINT32, 1, PR_UINT32, vehicleid, PR_UINT32, paintjobid, PR_UINT32, 0); | |
190 | #if defined BS_SendRPC | |
191 | BS_SendRPC(bs, playerid, 96); | |
192 | #else | |
193 | BS_RPC(bs, playerid, 96); | |
194 | #endif | |
195 | BS_Delete(bs); | |
196 | return 1; | |
197 | } | |
198 | ||
199 | stock AddVehicleComponentForPlayer(playerid, vehicleid, componentid) | |
200 | { | |
201 | if(!IsPlayerConnected(playerid) || !pp_IsValidVehicle(vehicleid)) return 0; | |
202 | new BitStream:bs = BS_New(); | |
203 | BS_WriteValue(bs, PR_UINT16, INVALID_PLAYER_ID, PR_UINT32, 2, PR_UINT32, vehicleid, PR_UINT32, componentid, PR_UINT32, 0); | |
204 | #if defined BS_SendRPC | |
205 | BS_SendRPC(bs, playerid, 96); | |
206 | #else | |
207 | BS_RPC(bs, playerid, 96); | |
208 | #endif | |
209 | BS_Delete(bs); | |
210 | return 1; | |
211 | } | |
212 | ||
213 | stock RemoveVehicleComponentForPlayer(playerid, vehicleid, componentid) | |
214 | { | |
215 | if(!IsPlayerConnected(playerid) || !pp_IsValidVehicle(vehicleid)) return 0; | |
216 | new BitStream:bs = BS_New(); | |
217 | BS_WriteValue(bs, PR_UINT16, vehicleid, PR_UINT16, componentid); | |
218 | #if defined BS_SendRPC | |
219 | BS_SendRPC(bs, playerid, 57); | |
220 | #else | |
221 | BS_RPC(bs, playerid, 57); | |
222 | #endif | |
223 | BS_Delete(bs); | |
224 | return 1; | |
225 | } | |
226 | ||
227 | stock LinkVehicleToInteriorForPlayer(playerid, vehicleid, interiorid) | |
228 | { | |
229 | if(!IsPlayerConnected(playerid) || !pp_IsValidVehicle(vehicleid)) return 0; | |
230 | new BitStream:bs = BS_New(); | |
231 | BS_WriteValue(bs, PR_UINT16, vehicleid, PR_UINT8, interiorid); | |
232 | #if defined BS_SendRPC | |
233 | BS_SendRPC(bs, playerid, 65); | |
234 | #else | |
235 | BS_RPC(bs, playerid, 65); | |
236 | #endif | |
237 | BS_Delete(bs); | |
238 | return 1; | |
239 | } | |
240 | ||
241 | stock SetVehicleNumberPlateForPlayer(playerid, vehicleid, const numberplate[]) | |
242 | { | |
243 | if(!IsPlayerConnected(playerid) || !pp_IsValidVehicle(vehicleid)) return 0; | |
244 | new BitStream:bs = BS_New(), numberplatelen = strlen(numberplate); | |
245 | BS_WriteValue(bs, PR_UINT16, vehicleid, PR_UINT8, numberplatelen, PR_STRING, numberplate); | |
246 | #if defined BS_SendRPC | |
247 | BS_SendRPC(bs, playerid, 123); | |
248 | #else | |
249 | BS_RPC(bs, playerid, 123); | |
250 | #endif | |
251 | BS_Delete(bs); | |
252 | return 1; | |
253 | } | |
254 | ||
255 | stock SetVehicleHealthForPlayer(playerid, vehicleid, Float:health) | |
256 | { | |
257 | if(!IsPlayerConnected(playerid) || !pp_IsValidVehicle(vehicleid)) return 0; | |
258 | new BitStream:bs = BS_New(); | |
259 | BS_WriteValue(bs, PR_UINT16, vehicleid, PR_FLOAT, health); | |
260 | #if defined BS_SendRPC | |
261 | BS_SendRPC(bs, playerid, 147); | |
262 | #else | |
263 | BS_RPC(bs, playerid, 147); | |
264 | #endif | |
265 | BS_Delete(bs); | |
266 | return 1; | |
267 | } | |
268 | ||
269 | stock UpdateVehDamageStatusForPlayer(playerid, vehicleid, panels, doors, lights, tires) | |
270 | { | |
271 | if(!IsPlayerConnected(playerid) || !pp_IsValidVehicle(vehicleid)) return 0; | |
272 | new BitStream:bs = BS_New(); | |
273 | BS_WriteValue(bs, PR_UINT16, vehicleid, PR_UINT32, panels, PR_UINT32, doors, PR_UINT8, lights, PR_UINT8, tires); | |
274 | #if defined BS_SendRPC | |
275 | BS_SendRPC(bs, playerid, 106); | |
276 | #else | |
277 | BS_RPC(bs, playerid, 106); | |
278 | #endif | |
279 | BS_Delete(bs); | |
280 | return 1; | |
281 | } | |
282 | ||
283 | stock RepairVehicleForPlayer(playerid, vehicleid) | |
284 | { | |
285 | if(!IsPlayerConnected(playerid) || !pp_IsValidVehicle(vehicleid)) return 0; | |
286 | new BitStream:bs = BS_New(); | |
287 | BS_WriteValue(bs, PR_UINT16, vehicleid, PR_FLOAT, 1000.0); | |
288 | #if defined BS_SendRPC | |
289 | BS_SendRPC(bs, playerid, 147); | |
290 | #else | |
291 | BS_RPC(bs, playerid, 147); | |
292 | #endif | |
293 | BS_Delete(bs); | |
294 | ||
295 | bs = BS_New(); | |
296 | BS_WriteValue(bs, PR_UINT16, vehicleid, PR_UINT32, 0, PR_UINT32, 0, PR_UINT8, 0, PR_UINT8, 0); | |
297 | #if defined BS_SendRPC | |
298 | BS_SendRPC(bs, playerid, 106); | |
299 | #else | |
300 | BS_RPC(bs, playerid, 106); | |
301 | #endif | |
302 | BS_Delete(bs); | |
303 | return 1; | |
304 | } | |
305 | ||
306 | stock SetVehiclePosForPlayer(playerid, vehicleid, Float:x, Float:y, Float:z) | |
307 | { | |
308 | if(!IsPlayerConnected(playerid) || !pp_IsValidVehicle(vehicleid)) return 0; | |
309 | new BitStream:bs = BS_New(); | |
310 | BS_WriteValue(bs, PR_UINT16, vehicleid, PR_FLOAT, x, PR_FLOAT, y, PR_FLOAT, z); | |
311 | #if defined BS_SendRPC | |
312 | BS_SendRPC(bs, playerid, 159); | |
313 | #else | |
314 | BS_RPC(bs, playerid, 159); | |
315 | #endif | |
316 | BS_Delete(bs); | |
317 | return 1; | |
318 | } | |
319 | ||
320 | stock SetVehicleZAngleForPlayer(playerid, vehicleid, Float:z_angle) | |
321 | { | |
322 | if(!IsPlayerConnected(playerid) || !pp_IsValidVehicle(vehicleid)) return 0; | |
323 | new BitStream:bs = BS_New(); | |
324 | BS_WriteValue(bs, PR_UINT16, vehicleid, PR_FLOAT, z_angle); | |
325 | #if defined BS_SendRPC | |
326 | BS_SendRPC(bs, playerid, 160); | |
327 | #else | |
328 | BS_RPC(bs, playerid, 160); | |
329 | #endif | |
330 | BS_Delete(bs); | |
331 | return 1; | |
332 | } | |
333 | ||
334 | stock SetVehicleVelocityForPlayer(playerid, vehicleid, Float:X, Float:Y, Float:Z) | |
335 | { | |
336 | if(!IsPlayerConnected(playerid) || !pp_IsValidVehicle(vehicleid)) return 0; | |
337 | if(IsPlayerInVehicle(playerid, vehicleid)) | |
338 | { | |
339 | new BitStream:bs = BS_New(); | |
340 | BS_WriteValue(bs, PR_UINT8, 0, PR_FLOAT, X, PR_FLOAT, Y, PR_FLOAT, Z); | |
341 | #if defined BS_SendRPC | |
342 | BS_SendRPC(bs, playerid, 91); | |
343 | #else | |
344 | BS_RPC(bs, playerid, 91); | |
345 | #endif | |
346 | BS_Delete(bs); | |
347 | } | |
348 | return 1; | |
349 | } | |
350 | ||
351 | stock SetVehicleAngVelocityForPlayer(playerid, vehicleid, Float:X, Float:Y, Float:Z) | |
352 | { | |
353 | if(!IsPlayerConnected(playerid) || !pp_IsValidVehicle(vehicleid)) return 0; | |
354 | if(IsPlayerInVehicle(playerid, vehicleid)) | |
355 | { | |
356 | new BitStream:bs = BS_New(); | |
357 | BS_WriteValue(bs, PR_UINT8, 1, PR_FLOAT, X, PR_FLOAT, Y, PR_FLOAT, Z); | |
358 | #if defined BS_SendRPC | |
359 | BS_SendRPC(bs, playerid, 91); | |
360 | #else | |
361 | BS_RPC(bs, playerid, 91); | |
362 | #endif | |
363 | BS_Delete(bs); | |
364 | } | |
365 | return 1; | |
366 | } | |
367 | ||
368 | stock AttachTrailerToVehicleForPlayer(playerid, trailerid, vehicleid) | |
369 | { | |
370 | if(!IsPlayerConnected(playerid) || !pp_IsValidVehicle(trailerid) || !pp_IsValidVehicle(vehicleid)) return 0; | |
371 | new BitStream:bs = BS_New(); | |
372 | BS_WriteValue(bs, PR_UINT16, trailerid, PR_UINT16, vehicleid); | |
373 | #if defined BS_SendRPC | |
374 | BS_SendRPC(bs, playerid, 148); | |
375 | #else | |
376 | BS_RPC(bs, playerid, 148); | |
377 | #endif | |
378 | BS_Delete(bs); | |
379 | return 1; | |
380 | } | |
381 | ||
382 | stock DetachTrailerFromVehForPlayer(playerid, vehicleid) | |
383 | { | |
384 | if(!IsPlayerConnected(playerid) || !pp_IsValidVehicle(vehicleid)) return 0; | |
385 | new BitStream:bs = BS_New(); | |
386 | BS_WriteUint16(bs, vehicleid); | |
387 | #if defined BS_SendRPC | |
388 | BS_SendRPC(bs, playerid, 149); | |
389 | #else | |
390 | BS_RPC(bs, playerid, 149); | |
391 | #endif | |
392 | BS_Delete(bs); | |
393 | return 1; | |
394 | } | |
395 | ||
396 | static stock IsNicknameUsed(const nick[]) | |
397 | { | |
398 | for(new i = GetPlayerPoolSize(), tmpname[MAX_PLAYER_NAME + 1]; i >= 0; --i) | |
399 | { | |
400 | if(GetPlayerName(i, tmpname, sizeof tmpname)) | |
401 | { | |
402 | if(strcmp(nick, tmpname) == 0) return 1; | |
403 | } | |
404 | } | |
405 | return 0; | |
406 | } | |
407 | ||
408 | static stock ContainsInvalidNickChars(const string[]) | |
409 | { | |
410 | new i; | |
411 | while(string[i]) | |
412 | { | |
413 | if('0' <= string[i] <= '9' || | |
414 | 'A' <= string[i] <= 'Z' || 'a' <= string[i] <= 'z' || | |
415 | string[i] == ']' || string[i] == '[' || | |
416 | string[i] == '_' || string[i] == '$' || | |
417 | string[i] == '=' || string[i] == '(' || | |
418 | string[i] == ')' || string[i] == '@' || | |
419 | string[i] == '.') i++; | |
420 | else return 1; | |
421 | ||
422 | } | |
423 | return 0; | |
424 | } |