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| 1 | --//====================================================\\-- | |
| 2 | - | --||CREATED BY SHACKLUSTER EY edit 5mzazatv |
| 2 | + | --|| CREATED BY SHACKLUSTER |
| 3 | --\\====================================================//-- | |
| 4 | ||
| 5 | wait(0.2) | |
| 6 | ||
| 7 | Player = game:GetService("Players").LocalPlayer
| |
| 8 | PlayerGui = Player.PlayerGui | |
| 9 | Cam = workspace.CurrentCamera | |
| 10 | Backpack = Player.Backpack | |
| 11 | Character = Player.Character | |
| 12 | Humanoid = Character.Humanoid | |
| 13 | Mouse = Player:GetMouse() | |
| 14 | RootPart = Character["HumanoidRootPart"] | |
| 15 | Torso = Character["Torso"] | |
| 16 | Head = Character["Head"] | |
| 17 | RightArm = Character["Right Arm"] | |
| 18 | LeftArm = Character["Left Arm"] | |
| 19 | RightLeg = Character["Right Leg"] | |
| 20 | LeftLeg = Character["Left Leg"] | |
| 21 | RootJoint = RootPart["RootJoint"] | |
| 22 | Neck = Torso["Neck"] | |
| 23 | RightShoulder = Torso["Right Shoulder"] | |
| 24 | LeftShoulder = Torso["Left Shoulder"] | |
| 25 | RightHip = Torso["Right Hip"] | |
| 26 | LeftHip = Torso["Left Hip"] | |
| 27 | ||
| 28 | IT = Instance.new | |
| 29 | CF = CFrame.new | |
| 30 | VT = Vector3.new | |
| 31 | RAD = math.rad | |
| 32 | C3 = Color3.new | |
| 33 | UD2 = UDim2.new | |
| 34 | BRICKC = BrickColor.new | |
| 35 | ANGLES = CFrame.Angles | |
| 36 | EULER = CFrame.fromEulerAnglesXYZ | |
| 37 | COS = math.cos | |
| 38 | ACOS = math.acos | |
| 39 | SIN = math.sin | |
| 40 | ASIN = math.asin | |
| 41 | ABS = math.abs | |
| 42 | MRANDOM = math.random | |
| 43 | FLOOR = math.floor | |
| 44 | ||
| 45 | --//=================================\\ | |
| 46 | --|| USEFUL VALUES | |
| 47 | --\\=================================// | |
| 48 | ||
| 49 | Animation_Speed = 3 | |
| 50 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 51 | local Speed = 16 | |
| 52 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 53 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 54 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 55 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 56 | local DAMAGEMULTIPLIER = 1 | |
| 57 | local ANIM = "Idle" | |
| 58 | local ATTACK = false | |
| 59 | local EQUIPPED = false | |
| 60 | local HOLD = false | |
| 61 | local COMBO = 1 | |
| 62 | local Rooted = false | |
| 63 | local SINE = 0 | |
| 64 | local KEYHOLD = false | |
| 65 | local CHANGE = 2 / Animation_Speed | |
| 66 | local WALKINGANIM = false | |
| 67 | local VALUE1 = false | |
| 68 | local VALUE2 = false | |
| 69 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 70 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 71 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 72 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 73 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 74 | WEAPONGUI.Name = "Weapon GUI" | |
| 75 | local Weapon = IT("Model")
| |
| 76 | Weapon.Name = "Adds" | |
| 77 | local Effects = IT("Folder", Weapon)
| |
| 78 | Effects.Name = "Effects" | |
| 79 | local ANIMATOR = Humanoid.Animator | |
| 80 | local ANIMATE = Character.Animate | |
| 81 | local UNANCHOR = true | |
| 82 | ||
| 83 | --//=================================\\ | |
| 84 | --\\=================================// | |
| 85 | ||
| 86 | ||
| 87 | --//=================================\\ | |
| 88 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 89 | --\\=================================// | |
| 90 | ||
| 91 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 92 | ArtificialHB.Name = "ArtificialHB" | |
| 93 | ||
| 94 | script:WaitForChild("ArtificialHB")
| |
| 95 | ||
| 96 | frame = Frame_Speed | |
| 97 | tf = 0 | |
| 98 | allowframeloss = false | |
| 99 | tossremainder = false | |
| 100 | lastframe = tick() | |
| 101 | script.ArtificialHB:Fire() | |
| 102 | ||
| 103 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 104 | tf = tf + s | |
| 105 | if tf >= frame then | |
| 106 | if allowframeloss then | |
| 107 | script.ArtificialHB:Fire() | |
| 108 | lastframe = tick() | |
| 109 | else | |
| 110 | for i = 1, math.floor(tf / frame) do | |
| 111 | script.ArtificialHB:Fire() | |
| 112 | end | |
| 113 | lastframe = tick() | |
| 114 | end | |
| 115 | if tossremainder then | |
| 116 | tf = 0 | |
| 117 | else | |
| 118 | tf = tf - frame * math.floor(tf / frame) | |
| 119 | end | |
| 120 | end | |
| 121 | end) | |
| 122 | ||
| 123 | --//=================================\\ | |
| 124 | --\\=================================// | |
| 125 | ||
| 126 | --//=================================\\ | |
| 127 | --|| SOME FUNCTIONS | |
| 128 | --\\=================================// | |
| 129 | ||
| 130 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 131 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 132 | end | |
| 133 | ||
| 134 | function PositiveAngle(NUMBER) | |
| 135 | if NUMBER >= 0 then | |
| 136 | NUMBER = 0 | |
| 137 | end | |
| 138 | return NUMBER | |
| 139 | end | |
| 140 | ||
| 141 | function NegativeAngle(NUMBER) | |
| 142 | if NUMBER <= 0 then | |
| 143 | NUMBER = 0 | |
| 144 | end | |
| 145 | return NUMBER | |
| 146 | end | |
| 147 | ||
| 148 | function Swait(NUMBER) | |
| 149 | if NUMBER == 0 or NUMBER == nil then | |
| 150 | ArtificialHB.Event:wait() | |
| 151 | else | |
| 152 | for i = 1, NUMBER do | |
| 153 | ArtificialHB.Event:wait() | |
| 154 | end | |
| 155 | end | |
| 156 | end | |
| 157 | ||
| 158 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 159 | local NEWMESH = IT(MESH) | |
| 160 | if MESH == "SpecialMesh" then | |
| 161 | NEWMESH.MeshType = MESHTYPE | |
| 162 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 163 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 164 | end | |
| 165 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 166 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 167 | end | |
| 168 | end | |
| 169 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 170 | NEWMESH.Scale = SCALE | |
| 171 | NEWMESH.Parent = PARENT | |
| 172 | return NEWMESH | |
| 173 | end | |
| 174 | ||
| 175 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 176 | local NEWPART = IT("Part")
| |
| 177 | NEWPART.formFactor = FORMFACTOR | |
| 178 | NEWPART.Reflectance = REFLECTANCE | |
| 179 | NEWPART.Transparency = TRANSPARENCY | |
| 180 | NEWPART.CanCollide = false | |
| 181 | NEWPART.Locked = true | |
| 182 | NEWPART.Anchored = true | |
| 183 | if ANCHOR == false then | |
| 184 | NEWPART.Anchored = false | |
| 185 | end | |
| 186 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 187 | NEWPART.Name = NAME | |
| 188 | NEWPART.Size = SIZE | |
| 189 | NEWPART.Position = Torso.Position | |
| 190 | NEWPART.Material = MATERIAL | |
| 191 | NEWPART:BreakJoints() | |
| 192 | NEWPART.Parent = PARENT | |
| 193 | return NEWPART | |
| 194 | end | |
| 195 | ||
| 196 | local function weldBetween(a, b) | |
| 197 | local weldd = Instance.new("ManualWeld")
| |
| 198 | weldd.Part0 = a | |
| 199 | weldd.Part1 = b | |
| 200 | weldd.C0 = CFrame.new() | |
| 201 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 202 | weldd.Parent = a | |
| 203 | return weldd | |
| 204 | end | |
| 205 | ||
| 206 | ||
| 207 | function QuaternionFromCFrame(cf) | |
| 208 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 209 | local trace = m00 + m11 + m22 | |
| 210 | if trace > 0 then | |
| 211 | local s = math.sqrt(1 + trace) | |
| 212 | local recip = 0.5 / s | |
| 213 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 214 | else | |
| 215 | local i = 0 | |
| 216 | if m11 > m00 then | |
| 217 | i = 1 | |
| 218 | end | |
| 219 | if m22 > (i == 0 and m00 or m11) then | |
| 220 | i = 2 | |
| 221 | end | |
| 222 | if i == 0 then | |
| 223 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 224 | local recip = 0.5 / s | |
| 225 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 226 | elseif i == 1 then | |
| 227 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 228 | local recip = 0.5 / s | |
| 229 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 230 | elseif i == 2 then | |
| 231 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 232 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 233 | end | |
| 234 | end | |
| 235 | end | |
| 236 | ||
| 237 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 238 | local xs, ys, zs = x + x, y + y, z + z | |
| 239 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 240 | local xx = x * xs | |
| 241 | local xy = x * ys | |
| 242 | local xz = x * zs | |
| 243 | local yy = y * ys | |
| 244 | local yz = y * zs | |
| 245 | local zz = z * zs | |
| 246 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 247 | end | |
| 248 | ||
| 249 | function QuaternionSlerp(a, b, t) | |
| 250 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 251 | local startInterp, finishInterp; | |
| 252 | if cosTheta >= 0.0001 then | |
| 253 | if (1 - cosTheta) > 0.0001 then | |
| 254 | local theta = ACOS(cosTheta) | |
| 255 | local invSinTheta = 1 / SIN(theta) | |
| 256 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 257 | finishInterp = SIN(t * theta) * invSinTheta | |
| 258 | else | |
| 259 | startInterp = 1 - t | |
| 260 | finishInterp = t | |
| 261 | end | |
| 262 | else | |
| 263 | if (1 + cosTheta) > 0.0001 then | |
| 264 | local theta = ACOS(-cosTheta) | |
| 265 | local invSinTheta = 1 / SIN(theta) | |
| 266 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 267 | finishInterp = SIN(t * theta) * invSinTheta | |
| 268 | else | |
| 269 | startInterp = t - 1 | |
| 270 | finishInterp = t | |
| 271 | end | |
| 272 | end | |
| 273 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 274 | end | |
| 275 | ||
| 276 | function Clerp(a, b, t) | |
| 277 | local qa = {QuaternionFromCFrame(a)}
| |
| 278 | local qb = {QuaternionFromCFrame(b)}
| |
| 279 | local ax, ay, az = a.x, a.y, a.z | |
| 280 | local bx, by, bz = b.x, b.y, b.z | |
| 281 | local _t = 1 - t | |
| 282 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 283 | end | |
| 284 | ||
| 285 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 286 | local frame = IT("Frame")
| |
| 287 | frame.BackgroundTransparency = TRANSPARENCY | |
| 288 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 289 | frame.Position = POSITION | |
| 290 | frame.Size = SIZE | |
| 291 | frame.BackgroundColor3 = COLOR | |
| 292 | frame.BorderColor3 = BORDERCOLOR | |
| 293 | frame.Name = NAME | |
| 294 | frame.Parent = PARENT | |
| 295 | return frame | |
| 296 | end | |
| 297 | ||
| 298 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 299 | local label = IT("TextLabel")
| |
| 300 | label.BackgroundTransparency = 1 | |
| 301 | label.Size = UD2(1, 0, 1, 0) | |
| 302 | label.Position = UD2(0, 0, 0, 0) | |
| 303 | label.TextColor3 = TEXTCOLOR | |
| 304 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 305 | label.TextTransparency = TRANSPARENCY | |
| 306 | label.FontSize = TEXTFONTSIZE | |
| 307 | label.Font = TEXTFONT | |
| 308 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 309 | label.TextScaled = false | |
| 310 | label.Text = TEXT | |
| 311 | label.Name = NAME | |
| 312 | label.Parent = PARENT | |
| 313 | return label | |
| 314 | end | |
| 315 | ||
| 316 | function NoOutlines(PART) | |
| 317 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 318 | end | |
| 319 | ||
| 320 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 321 | local NEWWELD = IT(TYPE) | |
| 322 | NEWWELD.Part0 = PART0 | |
| 323 | NEWWELD.Part1 = PART1 | |
| 324 | NEWWELD.C0 = C0 | |
| 325 | NEWWELD.C1 = C1 | |
| 326 | NEWWELD.Parent = PARENT | |
| 327 | return NEWWELD | |
| 328 | end | |
| 329 | ||
| 330 | local S = IT("Sound")
| |
| 331 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 332 | local NEWSOUND = nil | |
| 333 | coroutine.resume(coroutine.create(function() | |
| 334 | NEWSOUND = S:Clone() | |
| 335 | NEWSOUND.Parent = PARENT | |
| 336 | NEWSOUND.Volume = VOLUME | |
| 337 | NEWSOUND.Pitch = PITCH | |
| 338 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 339 | NEWSOUND:play() | |
| 340 | if DOESLOOP == true then | |
| 341 | NEWSOUND.Looped = true | |
| 342 | else | |
| 343 | repeat wait(1) until NEWSOUND.Playing == false | |
| 344 | NEWSOUND:remove() | |
| 345 | end | |
| 346 | end)) | |
| 347 | return NEWSOUND | |
| 348 | end | |
| 349 | ||
| 350 | function CFrameFromTopBack(at, top, back) | |
| 351 | local right = top:Cross(back) | |
| 352 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 353 | end | |
| 354 | ||
| 355 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 356 | function WACKYEFFECT(Table) | |
| 357 | local TYPE = (Table.EffectType or "Sphere") | |
| 358 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 359 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 360 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 361 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 362 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 363 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 364 | local ROTATION1 = (Table.RotationX or 0) | |
| 365 | local ROTATION2 = (Table.RotationY or 0) | |
| 366 | local ROTATION3 = (Table.RotationZ or 0) | |
| 367 | local MATERIAL = (Table.Material or "Neon") | |
| 368 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 369 | local TIME = (Table.Time or 45) | |
| 370 | local SOUNDID = (Table.SoundID or nil) | |
| 371 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 372 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 373 | coroutine.resume(coroutine.create(function() | |
| 374 | local PLAYSSOUND = false | |
| 375 | local SOUND = nil | |
| 376 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 377 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 378 | PLAYSSOUND = true | |
| 379 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 380 | end | |
| 381 | EFFECT.Color = COLOR | |
| 382 | local MSH = nil | |
| 383 | if TYPE == "Sphere" then | |
| 384 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 385 | elseif TYPE == "Block" then | |
| 386 | MSH = IT("BlockMesh",EFFECT)
| |
| 387 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 388 | elseif TYPE == "Wave" then | |
| 389 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 390 | elseif TYPE == "Ring" then | |
| 391 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 392 | elseif TYPE == "Slash" then | |
| 393 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 394 | elseif TYPE == "Round Slash" then | |
| 395 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 396 | elseif TYPE == "Swirl" then | |
| 397 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 398 | elseif TYPE == "Skull" then | |
| 399 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 400 | elseif TYPE == "Crystal" then | |
| 401 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 402 | end | |
| 403 | if MSH ~= nil then | |
| 404 | local MOVESPEED = nil | |
| 405 | if MOVEDIRECTION ~= nil then | |
| 406 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 407 | end | |
| 408 | local GROWTH = SIZE - ENDSIZE | |
| 409 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 410 | if TYPE == "Block" then | |
| 411 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 412 | else | |
| 413 | EFFECT.CFrame = CFRAME | |
| 414 | end | |
| 415 | for LOOP = 1, TIME+1 do | |
| 416 | Swait() | |
| 417 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 418 | if TYPE == "Wave" then | |
| 419 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 420 | end | |
| 421 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 422 | if TYPE == "Block" then | |
| 423 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 424 | else | |
| 425 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 426 | end | |
| 427 | if MOVEDIRECTION ~= nil then | |
| 428 | local ORI = EFFECT.Orientation | |
| 429 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 430 | EFFECT.Orientation = ORI | |
| 431 | end | |
| 432 | end | |
| 433 | if PLAYSSOUND == false then | |
| 434 | EFFECT:remove() | |
| 435 | else | |
| 436 | repeat Swait() until SOUND.Playing == false | |
| 437 | EFFECT:remove() | |
| 438 | end | |
| 439 | else | |
| 440 | if PLAYSSOUND == false then | |
| 441 | EFFECT:remove() | |
| 442 | else | |
| 443 | repeat Swait() until SOUND.Playing == false | |
| 444 | EFFECT:remove() | |
| 445 | end | |
| 446 | end | |
| 447 | end)) | |
| 448 | end | |
| 449 | ||
| 450 | function MakeForm(PART,TYPE) | |
| 451 | if TYPE == "Cyl" then | |
| 452 | local MSH = IT("CylinderMesh",PART)
| |
| 453 | elseif TYPE == "Ball" then | |
| 454 | local MSH = IT("SpecialMesh",PART)
| |
| 455 | MSH.MeshType = "Sphere" | |
| 456 | elseif TYPE == "Wedge" then | |
| 457 | local MSH = IT("SpecialMesh",PART)
| |
| 458 | MSH.MeshType = "Wedge" | |
| 459 | end | |
| 460 | end | |
| 461 | ||
| 462 | Debris = game:GetService("Debris")
| |
| 463 | ||
| 464 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 465 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 466 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 467 | end | |
| 468 | ||
| 469 | function CharacterFade(COLOR,TIMER) | |
| 470 | coroutine.resume(coroutine.create(function() | |
| 471 | local FADE = IT("Model",Effects)
| |
| 472 | for _, c in pairs(Character:GetChildren()) do | |
| 473 | if c.ClassName == "Part" and c ~= RootPart then | |
| 474 | local FADER = c:Clone() | |
| 475 | FADER.Color = COLOR | |
| 476 | FADER.CFrame = c.CFrame | |
| 477 | FADER.Parent = FADE | |
| 478 | FADER.Anchored = true | |
| 479 | FADER.Transparency = 0.25 | |
| 480 | FADER:BreakJoints() | |
| 481 | FADER.Material = "Glass" | |
| 482 | FADER:ClearAllChildren() | |
| 483 | if FADER.Name == "Head" then | |
| 484 | FADER.Size = VT(1,1,1) | |
| 485 | end | |
| 486 | end | |
| 487 | end | |
| 488 | local TRANS = 0.75/TIMER | |
| 489 | for i = 1, TIMER do | |
| 490 | Swait() | |
| 491 | for _, c in pairs(FADE:GetChildren()) do | |
| 492 | if c.ClassName == "Part" then | |
| 493 | c.Transparency = c.Transparency + TRANS | |
| 494 | end | |
| 495 | end | |
| 496 | end | |
| 497 | FADE:remove() | |
| 498 | end)) | |
| 499 | end | |
| 500 | ||
| 501 | local PE=Instance.new("ParticleEmitter")
| |
| 502 | PE.LightEmission=0.3 | |
| 503 | PE.Size=NumberSequence.new(0) | |
| 504 | PE.Transparency=NumberSequence.new(0,1) | |
| 505 | PE.Rotation=NumberRange.new(0,360) | |
| 506 | PE.LockedToPart = false | |
| 507 | PE.Speed = NumberRange.new(0,0,0) | |
| 508 | PE.ZOffset = 0.3 | |
| 509 | PE.Rate = 999 | |
| 510 | PE.VelocitySpread = 25 | |
| 511 | PE.Name = "Particles" | |
| 512 | ||
| 513 | function CreateParticles(art,accel,drag,lifetime,type,isenabledbydefault,locked,size,speed) | |
| 514 | local particle = nil | |
| 515 | coroutine.resume(coroutine.create(function(PART) | |
| 516 | particle = PE:Clone() | |
| 517 | Swait() | |
| 518 | particle.Rate = 999 | |
| 519 | particle.Parent = art | |
| 520 | particle.Acceleration = accel | |
| 521 | if type == "Fire" then | |
| 522 | local EyeSizes={
| |
| 523 | NumberSequenceKeypoint.new(0,size,size/2), | |
| 524 | NumberSequenceKeypoint.new(1,size/4,size/8) | |
| 525 | } | |
| 526 | particle.Size = NumberSequence.new(EyeSizes) | |
| 527 | elseif type == "Smoke" then | |
| 528 | local EyeSizes={
| |
| 529 | NumberSequenceKeypoint.new(0,size/5,0), | |
| 530 | NumberSequenceKeypoint.new(1,size*2,0.5) | |
| 531 | } | |
| 532 | particle.Size = NumberSequence.new(EyeSizes) | |
| 533 | elseif type == "Solid" then | |
| 534 | local EyeSizes={
| |
| 535 | NumberSequenceKeypoint.new(0,size,0), | |
| 536 | NumberSequenceKeypoint.new(1,size,0) | |
| 537 | } | |
| 538 | particle.Size = NumberSequence.new(EyeSizes) | |
| 539 | end | |
| 540 | particle.Lifetime=NumberRange.new(lifetime) | |
| 541 | particle.Drag = drag | |
| 542 | if locked == true then | |
| 543 | particle.LockedToPart = true | |
| 544 | end | |
| 545 | particle.Speed = NumberRange.new(speed*0.8,speed) | |
| 546 | particle.Texture = "http://www.roblox.com/asset/?id=1179557490" | |
| 547 | particle.Enabled = isenabledbydefault | |
| 548 | particle.Color = ColorSequence.new(Color3.new(255/255, 176/255, 0)) | |
| 549 | end)) | |
| 550 | return particle | |
| 551 | end | |
| 552 | ||
| 553 | --//=================================\\ | |
| 554 | --|| RAGDOLL STUFF | |
| 555 | --\\=================================// | |
| 556 | ||
| 557 | function recurse(root,callback,i) | |
| 558 | i= i or 0 | |
| 559 | for _,v in pairs(root:GetChildren()) do | |
| 560 | i = i + 1 | |
| 561 | callback(i,v) | |
| 562 | ||
| 563 | if #v:GetChildren() > 0 then | |
| 564 | i = recurse(v,callback,i) | |
| 565 | end | |
| 566 | end | |
| 567 | ||
| 568 | return i | |
| 569 | end | |
| 570 | ||
| 571 | function ragdollJoint(character, part0, part1, attachmentName, className, properties) | |
| 572 | attachmentName = attachmentName.."RigAttachment" | |
| 573 | local constraint = Instance.new(className.."Constraint") | |
| 574 | constraint.Attachment0 = part0:FindFirstChild(attachmentName) | |
| 575 | constraint.Attachment1 = part1:FindFirstChild(attachmentName) | |
| 576 | constraint.Name = "RagdollConstraint"..part1.Name | |
| 577 | ||
| 578 | for _,propertyData in next,properties or {} do
| |
| 579 | constraint[propertyData[1]] = propertyData[2] | |
| 580 | end | |
| 581 | ||
| 582 | constraint.Parent = character | |
| 583 | end | |
| 584 | ||
| 585 | function getAttachment0(character, attachmentName) | |
| 586 | for _,child in next,character:GetChildren() do | |
| 587 | local attachment = child:FindFirstChild(attachmentName) | |
| 588 | if attachment then | |
| 589 | return attachment | |
| 590 | end | |
| 591 | end | |
| 592 | end | |
| 593 | ||
| 594 | function ArtificialHitbox(Part) | |
| 595 | local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false) | |
| 596 | HITBOX.CanCollide = true | |
| 597 | HITBOX.CFrame = Part.CFrame | |
| 598 | weldBetween(Part,HITBOX) | |
| 599 | end | |
| 600 | ||
| 601 | function R15Ragdoll(character,KeepArms) | |
| 602 | character:BreakJoints() | |
| 603 | coroutine.resume(coroutine.create(function() | |
| 604 | recurse(character, function(_,v) | |
| 605 | if v:IsA("Attachment") then
| |
| 606 | v.Axis = Vector3.new(0, 1, 0) | |
| 607 | v.SecondaryAxis = Vector3.new(0, 0, 1) | |
| 608 | v.Rotation = Vector3.new(0, 0, 0) | |
| 609 | end | |
| 610 | end) | |
| 611 | for _,child in next,character:GetChildren() do | |
| 612 | if child:IsA("Accoutrement") then
| |
| 613 | for _,part in next,child:GetChildren() do | |
| 614 | if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
| |
| 615 | local attachment1 = part:FindFirstChildOfClass("Attachment")
| |
| 616 | local attachment0 = getAttachment0(character,attachment1.Name) | |
| 617 | if attachment0 and attachment1 then | |
| 618 | local constraint = Instance.new("HingeConstraint")
| |
| 619 | constraint.Attachment0 = attachment0 | |
| 620 | constraint.Attachment1 = attachment1 | |
| 621 | constraint.LimitsEnabled = true | |
| 622 | constraint.UpperAngle = 0 | |
| 623 | constraint.LowerAngle = 0 | |
| 624 | constraint.Parent = character | |
| 625 | end | |
| 626 | ArtificialHitbox(part) | |
| 627 | elseif part.Name == "HumanoidRootPart" then | |
| 628 | part:remove() | |
| 629 | end | |
| 630 | end | |
| 631 | end | |
| 632 | end | |
| 633 | ||
| 634 | ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
| |
| 635 | {"LimitsEnabled",true};
| |
| 636 | {"UpperAngle",5};
| |
| 637 | }) | |
| 638 | if character:FindFirstChild("Head") then
| |
| 639 | ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
| |
| 640 | {"LimitsEnabled",true};
| |
| 641 | {"UpperAngle",15};
| |
| 642 | }) | |
| 643 | end | |
| 644 | ||
| 645 | local handProperties = {
| |
| 646 | {"LimitsEnabled", true};
| |
| 647 | {"UpperAngle",0};
| |
| 648 | {"LowerAngle",0};
| |
| 649 | } | |
| 650 | ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties) | |
| 651 | ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties) | |
| 652 | ||
| 653 | local shinProperties = {
| |
| 654 | {"LimitsEnabled", true};
| |
| 655 | {"UpperAngle", 0};
| |
| 656 | {"LowerAngle", -75};
| |
| 657 | } | |
| 658 | ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties) | |
| 659 | ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties) | |
| 660 | ||
| 661 | local footProperties = {
| |
| 662 | {"LimitsEnabled", true};
| |
| 663 | {"UpperAngle", 15};
| |
| 664 | {"LowerAngle", -45};
| |
| 665 | } | |
| 666 | ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties) | |
| 667 | ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties) | |
| 668 | if KeepArms == true then | |
| 669 | ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket") | |
| 670 | ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket") | |
| 671 | ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket") | |
| 672 | ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket") | |
| 673 | end | |
| 674 | ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket") | |
| 675 | ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket") | |
| 676 | Debris:AddItem(character,5) | |
| 677 | end)) | |
| 678 | end | |
| 679 | ||
| 680 | function Ragdoll(Character2,CharTorso,KeepArms) | |
| 681 | coroutine.resume(coroutine.create(function() | |
| 682 | Character2:BreakJoints() | |
| 683 | local hum = Character2:findFirstChild("Humanoid")
| |
| 684 | hum:remove() | |
| 685 | local function Scan(ch) | |
| 686 | local e | |
| 687 | for e = 1,#ch do | |
| 688 | Scan(ch[e]:GetChildren()) | |
| 689 | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then | |
| 690 | ch[e]:remove() | |
| 691 | end | |
| 692 | end | |
| 693 | end | |
| 694 | local NEWHUM = IT("Humanoid")
| |
| 695 | NEWHUM.Name = "Corpse" | |
| 696 | NEWHUM.Health = 0 | |
| 697 | NEWHUM.MaxHealth = 0 | |
| 698 | NEWHUM.PlatformStand = true | |
| 699 | NEWHUM.Parent = Character2 | |
| 700 | NEWHUM.DisplayDistanceType = "None" | |
| 701 | ||
| 702 | local ch = Character2:GetChildren() | |
| 703 | local i | |
| 704 | for i = 1,#ch do | |
| 705 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
| 706 | ch[i]:remove() | |
| 707 | end | |
| 708 | end | |
| 709 | ||
| 710 | local Torso2 = Character2.Torso | |
| 711 | local movevector = Vector3.new() | |
| 712 | ||
| 713 | if Torso2 then | |
| 714 | movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector | |
| 715 | local Head = Character2:FindFirstChild("Head")
| |
| 716 | if Head then | |
| 717 | local Neck = Instance.new("Weld")
| |
| 718 | Neck.Name = "Neck" | |
| 719 | Neck.Part0 = Torso2 | |
| 720 | Neck.Part1 = Head | |
| 721 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
| 722 | Neck.C1 = CFrame.new() | |
| 723 | Neck.Parent = Torso2 | |
| 724 | ||
| 725 | end | |
| 726 | local Limb = Character2:FindFirstChild("Right Arm")
| |
| 727 | if Limb and KeepArms == true then | |
| 728 | ||
| 729 | Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0) | |
| 730 | local Joint = Instance.new("Glue")
| |
| 731 | Joint.Name = "RightShoulder" | |
| 732 | Joint.Part0 = Torso2 | |
| 733 | Joint.Part1 = Limb | |
| 734 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 735 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 736 | Joint.Parent = Torso2 | |
| 737 | ||
| 738 | local B = Instance.new("Part")
| |
| 739 | B.TopSurface = 0 | |
| 740 | B.BottomSurface = 0 | |
| 741 | B.formFactor = "Symmetric" | |
| 742 | B.Size = Vector3.new(1, 1, 1) | |
| 743 | B.Transparency = 1 | |
| 744 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 745 | B.Parent = Character2 | |
| 746 | local W = Instance.new("Weld")
| |
| 747 | W.Part0 = Limb | |
| 748 | W.Part1 = B | |
| 749 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 750 | W.Parent = Limb | |
| 751 | ||
| 752 | end | |
| 753 | local Limb = Character2:FindFirstChild("Left Arm")
| |
| 754 | if Limb and KeepArms == true then | |
| 755 | ||
| 756 | Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0) | |
| 757 | local Joint = Instance.new("Glue")
| |
| 758 | Joint.Name = "LeftShoulder" | |
| 759 | Joint.Part0 = Torso2 | |
| 760 | Joint.Part1 = Limb | |
| 761 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 762 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 763 | Joint.Parent = Torso2 | |
| 764 | ||
| 765 | local B = Instance.new("Part")
| |
| 766 | B.TopSurface = 0 | |
| 767 | B.BottomSurface = 0 | |
| 768 | B.formFactor = "Symmetric" | |
| 769 | B.Size = Vector3.new(1, 1, 1) | |
| 770 | B.Transparency = 1 | |
| 771 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 772 | B.Parent = Character2 | |
| 773 | local W = Instance.new("Weld")
| |
| 774 | W.Part0 = Limb | |
| 775 | W.Part1 = B | |
| 776 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 777 | W.Parent = Limb | |
| 778 | ||
| 779 | end | |
| 780 | local Limb = Character2:FindFirstChild("Right Leg")
| |
| 781 | if Limb then | |
| 782 | ||
| 783 | Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0) | |
| 784 | local Joint = Instance.new("Glue")
| |
| 785 | Joint.Name = "RightHip" | |
| 786 | Joint.Part0 = Torso2 | |
| 787 | Joint.Part1 = Limb | |
| 788 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 789 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 790 | Joint.Parent = Torso2 | |
| 791 | ||
| 792 | local B = Instance.new("Part")
| |
| 793 | B.TopSurface = 0 | |
| 794 | B.BottomSurface = 0 | |
| 795 | B.formFactor = "Symmetric" | |
| 796 | B.Size = Vector3.new(1, 1, 1) | |
| 797 | B.Transparency = 1 | |
| 798 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 799 | B.Parent = Character2 | |
| 800 | local W = Instance.new("Weld")
| |
| 801 | W.Part0 = Limb | |
| 802 | W.Part1 = B | |
| 803 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 804 | W.Parent = Limb | |
| 805 | ||
| 806 | end | |
| 807 | local Limb = Character2:FindFirstChild("Left Leg")
| |
| 808 | if Limb then | |
| 809 | ||
| 810 | Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0) | |
| 811 | local Joint = Instance.new("Glue")
| |
| 812 | Joint.Name = "LeftHip" | |
| 813 | Joint.Part0 = Torso2 | |
| 814 | Joint.Part1 = Limb | |
| 815 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 816 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 817 | Joint.Parent = Torso2 | |
| 818 | ||
| 819 | local B = Instance.new("Part")
| |
| 820 | B.TopSurface = 0 | |
| 821 | B.BottomSurface = 0 | |
| 822 | B.formFactor = "Symmetric" | |
| 823 | B.Size = Vector3.new(1, 1, 1) | |
| 824 | B.Transparency = 1 | |
| 825 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 826 | B.Parent = Character2 | |
| 827 | local W = Instance.new("Weld")
| |
| 828 | W.Part0 = Limb | |
| 829 | W.Part1 = B | |
| 830 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 831 | W.Parent = Limb | |
| 832 | ||
| 833 | end | |
| 834 | --[ | |
| 835 | local Bar = Instance.new("Part")
| |
| 836 | Bar.TopSurface = 0 | |
| 837 | Bar.BottomSurface = 0 | |
| 838 | Bar.formFactor = "Symmetric" | |
| 839 | Bar.Size = Vector3.new(1, 1, 1) | |
| 840 | Bar.Transparency = 1 | |
| 841 | Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0) | |
| 842 | Bar.Parent = Character2 | |
| 843 | local Weld = Instance.new("Weld")
| |
| 844 | Weld.Part0 = Torso2 | |
| 845 | Weld.Part1 = Bar | |
| 846 | Weld.C0 = CFrame.new(0, 0.5, 0) | |
| 847 | Weld.Parent = Torso2 | |
| 848 | --]] | |
| 849 | end | |
| 850 | Character2.Parent = workspace | |
| 851 | Debris:AddItem(Character2,5) | |
| 852 | ||
| 853 | return Character2,Torso2 | |
| 854 | end)) | |
| 855 | end | |
| 856 | ||
| 857 | --//=================================\\ | |
| 858 | --|| WEAPON CREATION | |
| 859 | --\\=================================// | |
| 860 | ||
| 861 | local DUST = CreateParticles(RightArm,VT(0,0,0),5,2,"Smoke",false,false,5,0) | |
| 862 | DUST.ZOffset = 1 | |
| 863 | RightArm.Transparency = 1 | |
| 864 | - | local BasePart = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(1,2,1),false) |
| 864 | + | local BasePart = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(1,2,1),false) |
| 865 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 866 | - | local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(1.4,1.4,1.4),false) |
| 866 | + | local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(1.4,1.4,1.4),false) |
| 867 | MakeForm(Sphere,"Ball") | |
| 868 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.2,0.8,0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 869 | - | local LaserPart = CreatePart(3, Weapon, "Neon", 0, 0, "Really blue", "Part", VT(0.3,0.3,0.1),false) |
| 869 | + | local LaserPart = CreatePart(3, Weapon, "Neon", 0, 0, "Really MRANDOM", "Part", VT(0.3,0.3,0.1),false) |
| 870 | MakeForm(LaserPart,"Ball") | |
| 871 | CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, LaserPart, CF(0,0,-0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 872 | - | local Bump = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.3,0.3,0.2),false) |
| 872 | + | local Bump = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.3,0.2),false) |
| 873 | MakeForm(Bump,"Ball") | |
| 874 | CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Bump, CF(0,0,0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 875 | - | local BottomLaser = CreatePart(3, Weapon, "Neon", 0, 0, "Really blue", "Part", VT(0.4,0,0.4),false) |
| 875 | + | local BottomLaser = CreatePart(3, Weapon, "Neon", 0, 0, "Really MRANDOM", "Part", VT(0.4,0,0.4),false) |
| 876 | MakeForm(BottomLaser,"Cyl") | |
| 877 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, BottomLaser, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 878 | - | local Part1 = CreatePart(3, Weapon, "Neon", 0, 0, "Really blue", "Part", VT(0,0.5,0.5),false) |
| 878 | + | local Part1 = CreatePart(3, Weapon, "Neon", 0, 0, "Really MRANDOM", "Part", VT(0,0.5,0.5),false) |
| 879 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part1, CF(0,-0.76,-0.26) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 880 | - | local Part2 = CreatePart(3, Weapon, "Neon", 0, 0, "Really blue", "Part", VT(0,0.5,0.5),false) |
| 880 | + | local Part2 = CreatePart(3, Weapon, "Neon", 0, 0, "Really MRANDOM", "Part", VT(0,0.5,0.5),false) |
| 881 | CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part2, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, -0.25, 0))
| |
| 882 | - | local Part3 = CreatePart(3, Weapon, "Neon", 0, 0, "Really blue", "Part", VT(0,0.5,0.5),false) |
| 882 | + | local Part3 = CreatePart(3, Weapon, "Neon", 0, 0, "Really MRANDOM", "Part", VT(0,0.5,0.5),false) |
| 883 | CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part3, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0, -0.26, 0))
| |
| 884 | - | local Part4 = CreatePart(3, Weapon, "Neon", 0, 0, "Really blue", "Part", VT(0,0.56,0.5),false) |
| 884 | + | local Part4 = CreatePart(3, Weapon, "Neon", 0, 0, "Really MRANDOM", "Part", VT(0,0.56,0.5),false) |
| 885 | CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part4, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, -0.26, 0))
| |
| 886 | - | local Part5 = CreatePart(3, Weapon, "Neon", 0, 0, "Really blue", "Part", VT(0,0.56,0.5),false) |
| 886 | + | local Part5 = CreatePart(3, Weapon, "Neon", 0, 0, "Really MRANDOM", "Part", VT(0,0.56,0.5),false) |
| 887 | CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part5, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-125)), CF(0, -0.26, 0))
| |
| 888 | - | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really blue", "Part", VT(0,0.25,0.5),false) |
| 888 | + | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really MRANDOM", "Part", VT(0,0.25,0.5),false) |
| 889 | CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, -0.26/2, 0))
| |
| 890 | - | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really blue", "Part", VT(0,0.3,0.5),false) |
| 890 | + | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really MRANDOM", "Part", VT(0,0.3,0.5),false) |
| 891 | CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-65)), CF(0, -0.31/2, 0))
| |
| 892 | - | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really blue", "Part", VT(1.4,0,1.4),false) |
| 892 | + | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really MRANDOM", "Part", VT(1.4,0,1.4),false) |
| 893 | MakeForm(Part,"Cyl") | |
| 894 | CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0.035,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 895 | - | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really blue", "Part", VT(1.4,0,1.4),false) |
| 895 | + | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really MRANDOM", "Part", VT(1.4,0,1.4),false) |
| 896 | MakeForm(Part,"Cyl") | |
| 897 | CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0,-0.035,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
| |
| 898 | - | local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.3,1.6,0.7),false) |
| 898 | + | local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,1.6,0.7),false) |
| 899 | MakeForm(Sphere,"Ball") | |
| 900 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.45,0.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 901 | ||
| 902 | for _, c in pairs(Weapon:GetChildren()) do | |
| 903 | if c.ClassName == "Part" then | |
| 904 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 905 | end | |
| 906 | end | |
| 907 | ||
| 908 | local SKILLTEXTCOLOR = C3(1,0,0) | |
| 909 | local SKILLFONT = "SciFi" | |
| 910 | local SKILLTEXTSIZE = 5 | |
| 911 | ||
| 912 | Weapon.Parent = Character | |
| 913 | ||
| 914 | Humanoid.Died:connect(function() | |
| 915 | ATTACK = true | |
| 916 | end) | |
| 917 | ||
| 918 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 919 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 920 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.82, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 921 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
| 922 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.74, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
| 923 | local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame") | |
| 924 | ||
| 925 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 1") | |
| 926 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 2") | |
| 927 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 3") | |
| 928 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 4") | |
| 929 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[E]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 5") | |
| 930 | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[X]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 6") | |
| 931 | ||
| 932 | --//=================================\\ | |
| 933 | --|| ATTACK FUNCTIONS AND STUFF | |
| 934 | --\\=================================// | |
| 935 | ||
| 936 | function Warp() | |
| 937 | local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 100, Character) | |
| 938 | if HITFLOOR then | |
| 939 | CharacterFade(C3(0.5,0,0),50) | |
| 940 | HITPOS = HITPOS + VT(0,3.5,0) | |
| 941 | local POS = RootPart.Position | |
| 942 | RootPart.CFrame = CF(HITPOS,CF(POS,HITPOS)*CF(0,0,-100000).p) | |
| 943 | CreateSound(289556450,Torso,2,MRANDOM(8,13)/10,false) | |
| 944 | end | |
| 945 | end | |
| 946 | ||
| 947 | function Dash() | |
| 948 | ATTACK = true | |
| 949 | Rooted = true | |
| 950 | local SOUND = CreateSound(1165167610, Torso, 1, 1, true) | |
| 951 | local LOOP = 0 | |
| 952 | repeat | |
| 953 | LOOP = LOOP + 1 | |
| 954 | Swait() | |
| 955 | local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, 5, workspace) | |
| 956 | local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 100, Character) | |
| 957 | if HITFLOOR then | |
| 958 | CharacterFade(C3(0.5,0,0),35) | |
| 959 | HITPOS = HITPOS + VT(0,3.5,0) | |
| 960 | local POS = RootPart.Position | |
| 961 | RootPart.CFrame = CF(HITPOS,CF(POS,HITPOS)*CF(0,0,-100000).p) | |
| 962 | RootPart.Velocity = VT(0,0,0) | |
| 963 | RootPart.RotVelocity = VT(0,0,0) | |
| 964 | end | |
| 965 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(75), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 966 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 967 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 968 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 969 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 970 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 971 | until KEYHOLD == false | |
| 972 | coroutine.resume(coroutine.create(function() | |
| 973 | for i = 1, 20 do | |
| 974 | Swait() | |
| 975 | SOUND.Volume = SOUND.Volume - 1/20 | |
| 976 | end | |
| 977 | SOUND:remove() | |
| 978 | end)) | |
| 979 | if LOOP > 50 then | |
| 980 | CreateSound(772085046,Torso,5,MRANDOM(8,13)/10,false) | |
| 981 | for i = 1, 100 do | |
| 982 | Swait() | |
| 983 | RootPart.CFrame = RootPart.CFrame * CF(0,0,-(1-(i/100))/3) | |
| 984 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,0.5,1), Size2 = VT(2,0,2), Transparency = 0.7, Transparency2 = 1, CFrame = CF(RightLeg.CFrame*CF(0,-1,0).p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.3,0.3,0.3), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 985 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,0.5,1), Size2 = VT(2,0,2), Transparency = 0.7, Transparency2 = 1, CFrame = CF(LeftLeg.CFrame*CF(0,-1,0).p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.3,0.3,0.3), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 986 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 987 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 988 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 989 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 990 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 991 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 992 | end | |
| 993 | end | |
| 994 | ATTACK = false | |
| 995 | Rooted = false | |
| 996 | end | |
| 997 | ||
| 998 | function LimbRip() | |
| 999 | ATTACK = true | |
| 1000 | Rooted = false | |
| 1001 | local TARGET = nil | |
| 1002 | local ROOT = nil | |
| 1003 | local HUMAN = nil | |
| 1004 | local DIST = 4 | |
| 1005 | Speed = 12 | |
| 1006 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1007 | Swait() | |
| 1008 | local CHILDREN = workspace:GetDescendants() | |
| 1009 | for index, CHILD in pairs(CHILDREN) do | |
| 1010 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1011 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1012 | if HUM then | |
| 1013 | local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1014 | if TORSO and HUM.Health > 0 then | |
| 1015 | if (TORSO.Position - RightArm.Position).Magnitude <= DIST then | |
| 1016 | DIST = (TORSO.Position - RightArm.Position).Magnitude | |
| 1017 | ROOT = TORSO | |
| 1018 | HUMAN = HUM | |
| 1019 | TARGET = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1020 | end | |
| 1021 | end | |
| 1022 | end | |
| 1023 | end | |
| 1024 | end | |
| 1025 | if ROOT then | |
| 1026 | break | |
| 1027 | end | |
| 1028 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 1029 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 1030 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1031 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1032 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1033 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1034 | end | |
| 1035 | Speed = 16 | |
| 1036 | if ROOT then | |
| 1037 | CreateSound(305685800,Torso,5,1.3,false) | |
| 1038 | Rooted = true | |
| 1039 | local GORED = false | |
| 1040 | coroutine.resume(coroutine.create(function() | |
| 1041 | repeat | |
| 1042 | Swait() | |
| 1043 | ROOT.Anchored = true | |
| 1044 | until GORED == true | |
| 1045 | ROOT.Anchored = false | |
| 1046 | end)) | |
| 1047 | RootPart.CFrame = ROOT.CFrame*CF(0,0,2.25) | |
| 1048 | if TARGET.Name == "Torso" then | |
| 1049 | local RARM = TARGET.Parent:FindFirstChild("Right Arm")
| |
| 1050 | local LARM = TARGET.Parent:FindFirstChild("Left Arm")
| |
| 1051 | if RARM and LARM then | |
| 1052 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1053 | Swait() | |
| 1054 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1055 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1056 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1057 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1058 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1059 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1060 | end | |
| 1061 | for _, c in pairs(TARGET.Parent:GetDescendants()) do | |
| 1062 | if c:IsA("JointInstance") then
| |
| 1063 | if c.Part1 == RARM or c.Part1 == LARM or c.Part0 == RARM or c.Part0 == LARM then | |
| 1064 | c:remove() | |
| 1065 | end | |
| 1066 | end | |
| 1067 | end | |
| 1068 | CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false) | |
| 1069 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1070 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, LARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1071 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1072 | Swait() | |
| 1073 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1074 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1075 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1076 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1077 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1078 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1079 | end | |
| 1080 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1081 | Swait() | |
| 1082 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed) | |
| 1083 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
| 1084 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1085 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1086 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed) | |
| 1087 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1088 | end | |
| 1089 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 1090 | Swait() | |
| 1091 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed) | |
| 1092 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
| 1093 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1094 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1095 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed) | |
| 1096 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1097 | end | |
| 1098 | GORED = true | |
| 1099 | Ragdoll(TARGET.Parent,Torso) | |
| 1100 | if ROOT.Name ~= "Torso" then | |
| 1101 | ROOT:remove() | |
| 1102 | end | |
| 1103 | local RGRAB = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1104 | local LGRAB = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, LARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1105 | local bv = Instance.new("BodyVelocity",TARGET)
| |
| 1106 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1107 | bv.velocity = TARGET.CFrame.lookVector*75 | |
| 1108 | Debris:AddItem(bv,0.05) | |
| 1109 | CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false) | |
| 1110 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1111 | Swait() | |
| 1112 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed) | |
| 1113 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
| 1114 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1115 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1116 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed) | |
| 1117 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1118 | end | |
| 1119 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1120 | Swait() | |
| 1121 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1122 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1123 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
| 1124 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.6 / Animation_Speed) | |
| 1125 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1126 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1127 | end | |
| 1128 | - | local HITBOX = CreatePart(3, RARM, "Metal", 0, 1, "Really red", "Part", RARM.Size, false) |
| 1128 | + | local HITBOX = CreatePart(3, RARM, "Metal", 0, 1, "Really black", "Part", RARM.Size, false) |
| 1129 | HITBOX.CFrame = RARM.CFrame | |
| 1130 | HITBOX.CanCollide = true | |
| 1131 | weldBetween(RARM,HITBOX) | |
| 1132 | - | local HITBOX = CreatePart(3, LARM, "Metal", 0, 1, "Really red", "Part", RARM.Size, false) |
| 1132 | + | local HITBOX = CreatePart(3, LARM, "Metal", 0, 1, "Really black", "Part", RARM.Size, false) |
| 1133 | HITBOX.CFrame = LARM.CFrame | |
| 1134 | HITBOX.CanCollide = true | |
| 1135 | weldBetween(LARM,HITBOX) | |
| 1136 | RGRAB:remove() | |
| 1137 | LGRAB:remove() | |
| 1138 | for i=0, 0.4, 0.1 / Animation_Speed do | |
| 1139 | Swait() | |
| 1140 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1141 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1142 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(110)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1143 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1144 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1145 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1146 | end | |
| 1147 | end | |
| 1148 | elseif TARGET.Name == "UpperTorso" then | |
| 1149 | if TARGET.Parent:FindFirstChild("RightUpperArm") and TARGET.Parent:FindFirstChild("LeftUpperArm") then
| |
| 1150 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 1151 | Swait() | |
| 1152 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 1153 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 1154 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(140), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1155 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1156 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1157 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1158 | end | |
| 1159 | local SAWBLADE = CreatePart(3, Weapon, "Neon", 0, 0.5, "Really red", "Part", VT(0,0,0),false) | |
| 1160 | local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, SAWBLADE, CF(0,-1,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
| |
| 1161 | local BLADE = true | |
| 1162 | CreateMesh("SpecialMesh", SAWBLADE, "FileMesh", "74322089", "", VT(1,1,1), VT(0,0,0))
| |
| 1163 | coroutine.resume(coroutine.create(function() | |
| 1164 | repeat | |
| 1165 | Swait() | |
| 1166 | WELD.C1 = WELD.C1 * ANGLES(RAD(0), RAD(0), RAD(25)) | |
| 1167 | until BLADE == false | |
| 1168 | SAWBLADE:remove() | |
| 1169 | end)) | |
| 1170 | CreateSound(1165167936, SAWBLADE, 2, 1, true) | |
| 1171 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1172 | Swait() | |
| 1173 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 1174 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 1175 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(140), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1176 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1177 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1178 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1179 | end | |
| 1180 | for i=0, 3, 0.1 / Animation_Speed do | |
| 1181 | Swait() | |
| 1182 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 1183 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 1184 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed) | |
| 1185 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1186 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1187 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1188 | end | |
| 1189 | CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false) | |
| 1190 | TARGET.Parent:FindFirstChild("RightUpperArm").RightShoulder:remove()
| |
| 1191 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1192 | Swait() | |
| 1193 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0.3) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed) | |
| 1194 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed) | |
| 1195 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1196 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1197 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1198 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1199 | end | |
| 1200 | for i=0, 3, 0.1 / Animation_Speed do | |
| 1201 | Swait() | |
| 1202 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed) | |
| 1203 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed) | |
| 1204 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed) | |
| 1205 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1206 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1207 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1208 | end | |
| 1209 | CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false) | |
| 1210 | TARGET.Parent:FindFirstChild("LeftUpperArm").LeftShoulder:remove()
| |
| 1211 | BLADE = false | |
| 1212 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1213 | Swait() | |
| 1214 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed) | |
| 1215 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
| 1216 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1217 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1218 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed) | |
| 1219 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1220 | end | |
| 1221 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 1222 | Swait() | |
| 1223 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed) | |
| 1224 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
| 1225 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1226 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1227 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed) | |
| 1228 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1229 | end | |
| 1230 | GORED = true | |
| 1231 | TARGET.Parent:BreakJoints() | |
| 1232 | R15Ragdoll(TARGET.Parent) | |
| 1233 | if ROOT.Name ~= "Torso" then | |
| 1234 | ROOT:remove() | |
| 1235 | end | |
| 1236 | local bv = Instance.new("BodyVelocity",TARGET)
| |
| 1237 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1238 | bv.velocity = TARGET.CFrame.lookVector*75 | |
| 1239 | Debris:AddItem(bv,0.05) | |
| 1240 | CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false) | |
| 1241 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 1242 | Swait() | |
| 1243 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed) | |
| 1244 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
| 1245 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1246 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1247 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed) | |
| 1248 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1249 | end | |
| 1250 | end | |
| 1251 | end | |
| 1252 | end | |
| 1253 | ATTACK = false | |
| 1254 | Rooted = false | |
| 1255 | end | |
| 1256 | ||
| 1257 | function Buzzsaw() | |
| 1258 | ATTACK = true | |
| 1259 | Rooted = false | |
| 1260 | local ARMSPEED = 0.1 | |
| 1261 | local TARGET = nil | |
| 1262 | local ROOT = nil | |
| 1263 | local HUMAN = nil | |
| 1264 | local DIST = 4 | |
| 1265 | - | local SAWBLADE = CreatePart(3, Weapon, "Neon", 0, 0.5, "Really blue", "Part", VT(0,0,0),false) |
| 1265 | + | local SAWBLADE = CreatePart(3, Weapon, "Neon", 0, 0.5, "Really red", "Part", VT(0,0,0),false) |
| 1266 | local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, SAWBLADE, CF(0,-1,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
| |
| 1267 | local BLADE = true | |
| 1268 | CreateMesh("SpecialMesh", SAWBLADE, "FileMesh", "74322089", "", VT(2,2,1), VT(0,0,0))
| |
| 1269 | coroutine.resume(coroutine.create(function() | |
| 1270 | repeat | |
| 1271 | Swait() | |
| 1272 | WELD.C1 = WELD.C1 * ANGLES(RAD(0), RAD(0), RAD(25)) | |
| 1273 | until BLADE == false | |
| 1274 | SAWBLADE:remove() | |
| 1275 | end)) | |
| 1276 | CreateSound(1165167936, SAWBLADE, 2, 1, true) | |
| 1277 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1278 | Swait() | |
| 1279 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 1280 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 1281 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.5, -0.5) * ANGLES(RAD(175), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1282 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1283 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1284 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1285 | end | |
| 1286 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1287 | Swait() | |
| 1288 | local CHILDREN = workspace:GetDescendants() | |
| 1289 | for index, CHILD in pairs(CHILDREN) do | |
| 1290 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1291 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1292 | if HUM then | |
| 1293 | local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1294 | if TORSO and HUM.Health > 0 then | |
| 1295 | if (TORSO.Position - RightArm.Position).Magnitude <= DIST then | |
| 1296 | DIST = (TORSO.Position - RightArm.Position).Magnitude | |
| 1297 | ROOT = TORSO | |
| 1298 | HUMAN = HUM | |
| 1299 | TARGET = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1300 | end | |
| 1301 | end | |
| 1302 | end | |
| 1303 | end | |
| 1304 | end | |
| 1305 | if ROOT then | |
| 1306 | break | |
| 1307 | end | |
| 1308 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 1309 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 1310 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.5, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, ARMSPEED / Animation_Speed) | |
| 1311 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1312 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1313 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1314 | end | |
| 1315 | if ROOT then | |
| 1316 | ARMSPEED = 0.03 | |
| 1317 | Rooted = true | |
| 1318 | RootPart.CFrame = ROOT.CFrame*CF(0,0,2.5) | |
| 1319 | repeat | |
| 1320 | HUMAN.Health = HUMAN.Health - 0.5 | |
| 1321 | Swait() | |
| 1322 | ROOT.Anchored = true | |
| 1323 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 1324 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 1325 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, ARMSPEED / Animation_Speed) | |
| 1326 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1327 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1328 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1329 | until RightArm.Position.Y < Torso.Position.Y-0.15 or HUMAN.Health == 0 | |
| 1330 | ROOT.Anchored = false | |
| 1331 | if HUMAN.Health == 0 then | |
| 1332 | if ROOT.Name ~= "Torso" then | |
| 1333 | ROOT:remove() | |
| 1334 | end | |
| 1335 | if TARGET.Name == "Torso" then | |
| 1336 | Ragdoll(HUMAN.Parent,Torso,true) | |
| 1337 | elseif TARGET.Name == "UpperTorso" then | |
| 1338 | R15Ragdoll(HUMAN.Parent,true) | |
| 1339 | end | |
| 1340 | end | |
| 1341 | end | |
| 1342 | BLADE = false | |
| 1343 | ATTACK = false | |
| 1344 | Rooted = false | |
| 1345 | end | |
| 1346 | ||
| 1347 | function ReeeEEEEEE() | |
| 1348 | ATTACK = true | |
| 1349 | Rooted = false | |
| 1350 | Speed = 12 | |
| 1351 | local FX = CreateSound(198165368, Head, 4, 0.5, false) | |
| 1352 | repeat | |
| 1353 | Swait() | |
| 1354 | FX.Parent = Head | |
| 1355 | local CHILDREN = workspace:GetDescendants() | |
| 1356 | for index, CHILD in pairs(CHILDREN) do | |
| 1357 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1358 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1359 | if HUM then | |
| 1360 | local TORSO = CHILD:FindFirstChild("Head")
| |
| 1361 | if TORSO then | |
| 1362 | if (TORSO.Position - Head.Position).Magnitude <= 25 then | |
| 1363 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1364 | TORSO:remove() | |
| 1365 | if CHILD:FindFirstChild("Torso") then
| |
| 1366 | Ragdoll(CHILD,Torso,true) | |
| 1367 | elseif CHILD:FindFirstChild("UpperTorso") then
| |
| 1368 | R15Ragdoll(CHILD,true) | |
| 1369 | end | |
| 1370 | end | |
| 1371 | end | |
| 1372 | end | |
| 1373 | end | |
| 1374 | end | |
| 1375 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1376 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1377 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1378 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1379 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-45), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1380 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-45), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1381 | until FX.Playing == false | |
| 1382 | Speed = 16 | |
| 1383 | ATTACK = false | |
| 1384 | Rooted = false | |
| 1385 | end | |
| 1386 | ||
| 1387 | function Needle() | |
| 1388 | ATTACK = true | |
| 1389 | Rooted = true | |
| 1390 | local GYRO = IT("BodyGyro",RootPart)
| |
| 1391 | GYRO.D = 2 | |
| 1392 | GYRO.P = 2000 | |
| 1393 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 1394 | local NEEDGYRO = true | |
| 1395 | coroutine.resume(coroutine.create(function() | |
| 1396 | repeat | |
| 1397 | Swait() | |
| 1398 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
| 1399 | until NEEDGYRO == false | |
| 1400 | GYRO:Remove() | |
| 1401 | end)) | |
| 1402 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 1403 | Swait() | |
| 1404 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 1405 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 1406 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1407 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1408 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1409 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1410 | end | |
| 1411 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1412 | Swait() | |
| 1413 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 1414 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(15), RAD(-45)), 1 / Animation_Speed) | |
| 1415 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1416 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1417 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1418 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1419 | end | |
| 1420 | local HIT,POS = CastProperRay(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p,300,Character) | |
| 1421 | WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 1, SoundVolume = 2})
| |
| 1422 | NEEDGYRO = false | |
| 1423 | if HIT then | |
| 1424 | local NEEDLE = IT("Model",Effects)
| |
| 1425 | local BASE = CreatePart(3, NEEDLE, "Glass", 0, 0.5, "Pearl", "Part", VT(0.3,0.6,0.3), false) | |
| 1426 | MakeForm(BASE,"Cyl") | |
| 1427 | BASE.CFrame = CF(POS,RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(90), RAD(0), RAD(0))*CF(0,-0.35,0) | |
| 1428 | weldBetween(BASE,HIT) | |
| 1429 | local FLUID = CreatePart(3, NEEDLE, "Neon", 0, 0, "Lime green", "Part", VT(0.28,0.58,0.28), false) | |
| 1430 | MakeForm(FLUID,"Cyl") | |
| 1431 | FLUID.CFrame = BASE.CFrame | |
| 1432 | weldBetween(BASE,FLUID) | |
| 1433 | local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0,0.2,0), false) | |
| 1434 | PART.CFrame = BASE.CFrame*CF(0,0.4,0) | |
| 1435 | weldBetween(BASE,PART) | |
| 1436 | local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0.1,0.1,0.1), false) | |
| 1437 | PART.CFrame = BASE.CFrame*CF(0,-0.35,0) | |
| 1438 | weldBetween(BASE,PART) | |
| 1439 | local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0.2,0.1,0.2), false) | |
| 1440 | PART.CFrame = BASE.CFrame*CF(0,-0.4,0) | |
| 1441 | weldBetween(BASE,PART) | |
| 1442 | Debris:AddItem(NEEDLE,7) | |
| 1443 | if HIT.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1444 | local HUMAN = HIT.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1445 | coroutine.resume(coroutine.create(function() | |
| 1446 | for i = 1, 500 do | |
| 1447 | HUMAN.Health = HUMAN.Health - MRANDOM(1,6)/5 | |
| 1448 | if HUMAN.Health == 0 then | |
| 1449 | break | |
| 1450 | end | |
| 1451 | Swait(2) | |
| 1452 | end | |
| 1453 | if HUMAN.Health == 0 then | |
| 1454 | local CHILD = HUMAN.Parent | |
| 1455 | if CHILD:FindFirstChild("Torso") then
| |
| 1456 | CHILD:FindFirstChild("Torso").CFrame = CHILD:FindFirstChild("Torso").CFrame * ANGLES(RAD(2), RAD(0), RAD(0))
| |
| 1457 | Ragdoll(CHILD,Torso,true) | |
| 1458 | elseif CHILD:FindFirstChild("UpperTorso") then
| |
| 1459 | R15Ragdoll(CHILD,true) | |
| 1460 | end | |
| 1461 | end | |
| 1462 | end)) | |
| 1463 | end | |
| 1464 | end | |
| 1465 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1466 | Swait() | |
| 1467 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 1468 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(15), RAD(-45)), 1 / Animation_Speed) | |
| 1469 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1470 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1471 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1472 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1473 | end | |
| 1474 | ATTACK = false | |
| 1475 | Rooted = false | |
| 1476 | end | |
| 1477 | ||
| 1478 | function ScrewThis() | |
| 1479 | ATTACK = true | |
| 1480 | Rooted = true | |
| 1481 | local SCREW = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Part", VT(2, 0.4, 0.4)/2,false) | |
| 1482 | SCREW.CanCollide = true | |
| 1483 | local WELD = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, SCREW, CF(0,-1,0.2) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
| |
| 1484 | CreateMesh("SpecialMesh", SCREW, "FileMesh", "70265804", "70265794", VT(1,1,1)/1.5, VT(0,0,0))
| |
| 1485 | for i=0, 0.4, 0.1 / Animation_Speed do | |
| 1486 | Swait() | |
| 1487 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1488 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 1489 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1490 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1491 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1492 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1493 | end | |
| 1494 | SCREW.Transparency = 0 | |
| 1495 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 1496 | Swait() | |
| 1497 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1498 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 1499 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(60), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1500 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1501 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1502 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1503 | end | |
| 1504 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1505 | Swait() | |
| 1506 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1507 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 1508 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1509 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1510 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1511 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1512 | end | |
| 1513 | for i = 1, 3 do | |
| 1514 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 1515 | Swait() | |
| 1516 | WELD.C1 = WELD.C1 * ANGLES(RAD(5), RAD(0), RAD(0)) | |
| 1517 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1518 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 1519 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1520 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(78)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1521 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1522 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1523 | end | |
| 1524 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1525 | Swait() | |
| 1526 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1527 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 1528 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1529 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1530 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1531 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1532 | end | |
| 1533 | end | |
| 1534 | if MRANDOM(1, 5) == 1 then | |
| 1535 | DUST:Emit(25) | |
| 1536 | WELD:remove() | |
| 1537 | CreateSound(328460122, RightArm, 3, 1, false) | |
| 1538 | SCREW.Velocity = CF(RightArm.Position,SCREW.Position).lookVector*65 | |
| 1539 | Debris:AddItem(SCREW,6) | |
| 1540 | for i=0, 3, 0.1 / Animation_Speed do | |
| 1541 | Swait() | |
| 1542 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1543 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 1544 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1545 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1546 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1547 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1548 | end | |
| 1549 | for i = 1, 3 do | |
| 1550 | for i=0, 0.35, 0.1 / Animation_Speed do | |
| 1551 | Swait() | |
| 1552 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1553 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 1554 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1555 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1556 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1557 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1558 | end | |
| 1559 | for i=0, 0.35, 0.1 / Animation_Speed do | |
| 1560 | Swait() | |
| 1561 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1562 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
| 1563 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1564 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1565 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1566 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1567 | end | |
| 1568 | end | |
| 1569 | else | |
| 1570 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1571 | Swait() | |
| 1572 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1573 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed) | |
| 1574 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1575 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1576 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1577 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1578 | end | |
| 1579 | WELD:remove() | |
| 1580 | for i=0, 0.15, 0.1 / Animation_Speed do | |
| 1581 | Swait() | |
| 1582 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1583 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed) | |
| 1584 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1585 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1586 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1587 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1588 | end | |
| 1589 | Debris:AddItem(SCREW,6) | |
| 1590 | end | |
| 1591 | ATTACK = false | |
| 1592 | Rooted = false | |
| 1593 | end | |
| 1594 | ||
| 1595 | --//=================================\\ | |
| 1596 | --|| ASSIGN THINGS TO KEYS | |
| 1597 | --\\=================================// | |
| 1598 | ||
| 1599 | function MouseDown(Mouse) | |
| 1600 | if ATTACK == false then | |
| 1601 | end | |
| 1602 | end | |
| 1603 | ||
| 1604 | function MouseUp(Mouse) | |
| 1605 | HOLD = false | |
| 1606 | end | |
| 1607 | ||
| 1608 | function KeyDown(Key) | |
| 1609 | KEYHOLD = true | |
| 1610 | if Key == "z" and ATTACK == false then | |
| 1611 | Warp() | |
| 1612 | end | |
| 1613 | ||
| 1614 | if Key == "b" and ATTACK == false then | |
| 1615 | Dash() | |
| 1616 | end | |
| 1617 | ||
| 1618 | if Key == "c" and ATTACK == false then | |
| 1619 | LimbRip() | |
| 1620 | end | |
| 1621 | ||
| 1622 | if Key == "v" and ATTACK == false then | |
| 1623 | Buzzsaw() | |
| 1624 | end | |
| 1625 | ||
| 1626 | if Key == "e" and ATTACK == false then | |
| 1627 | ReeeEEEEEE() | |
| 1628 | end | |
| 1629 | ||
| 1630 | if Key == "x" and ATTACK == false then | |
| 1631 | Needle() | |
| 1632 | end | |
| 1633 | ||
| 1634 | if Key == "t" and ATTACK == false then | |
| 1635 | ScrewThis() | |
| 1636 | end | |
| 1637 | end | |
| 1638 | ||
| 1639 | function KeyUp(Key) | |
| 1640 | KEYHOLD = false | |
| 1641 | end | |
| 1642 | ||
| 1643 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 1644 | MouseDown(NEWKEY) | |
| 1645 | end) | |
| 1646 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 1647 | MouseUp(NEWKEY) | |
| 1648 | end) | |
| 1649 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 1650 | KeyDown(NEWKEY) | |
| 1651 | end) | |
| 1652 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 1653 | KeyUp(NEWKEY) | |
| 1654 | end) | |
| 1655 | ||
| 1656 | --//=================================\\ | |
| 1657 | --\\=================================// | |
| 1658 | ||
| 1659 | function AntiTimeStop() | |
| 1660 | for _, c in pairs(Character:GetChildren()) do | |
| 1661 | if c:IsA("BasePart") then
| |
| 1662 | c.Anchored = false | |
| 1663 | end | |
| 1664 | end | |
| 1665 | for _, c in pairs(Weapon:GetChildren()) do | |
| 1666 | if c:IsA("BasePart") then
| |
| 1667 | c.Anchored = false | |
| 1668 | end | |
| 1669 | end | |
| 1670 | end | |
| 1671 | ||
| 1672 | --//=================================\\ | |
| 1673 | --|| WRAP THE WHOLE SCRIPT UP | |
| 1674 | --\\=================================// | |
| 1675 | ||
| 1676 | Humanoid.Changed:connect(function(Jump) | |
| 1677 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 1678 | Humanoid.Jump = false | |
| 1679 | end | |
| 1680 | end) | |
| 1681 | ||
| 1682 | local sick = IT("Sound")
| |
| 1683 | ||
| 1684 | while true do | |
| 1685 | Swait() | |
| 1686 | script.Parent = WEAPONGUI | |
| 1687 | ANIMATE.Parent = nil | |
| 1688 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
| 1689 | v:Stop(); | |
| 1690 | end | |
| 1691 | SINE = SINE + CHANGE | |
| 1692 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 1693 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 1694 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 1695 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
| 1696 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 1697 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1698 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1699 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(90 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1700 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(90 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1701 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 1702 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1703 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1704 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1705 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1706 | end | |
| 1707 | if HITFLOOR == nil then | |
| 1708 | ANIM = "Midair" | |
| 1709 | if ATTACK == false then | |
| 1710 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1711 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1712 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1713 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1714 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.2, -0.6) * ANGLES(RAD(15), RAD(70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1715 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.2, -0.6) * ANGLES(RAD(15), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1716 | end | |
| 1717 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 1718 | ANIM = "Idle" | |
| 1719 | if ATTACK == false then | |
| 1720 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1721 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1722 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.35 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 15 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1723 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.35 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 15 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1724 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1725 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1726 | end | |
| 1727 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 1728 | ANIM = "Walk" | |
| 1729 | if ATTACK == false then | |
| 1730 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed) | |
| 1731 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed) | |
| 1732 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed) | |
| 1733 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.8 / Animation_Speed) | |
| 1734 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 1735 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 1736 | end | |
| 1737 | end | |
| 1738 | - | sick.SoundId = "rbxassetid://183142252" |
| 1738 | + | sick.SoundId = "rbxassetid://1696854181" |
| 1739 | sick.Looped = true | |
| 1740 | sick.Pitch = 1 | |
| 1741 | sick.Volume = 2 | |
| 1742 | sick.Playing = true | |
| 1743 | sick.Parent = Effects | |
| 1744 | AntiTimeStop() | |
| 1745 | if Rooted == false then | |
| 1746 | Disable_Jump = false | |
| 1747 | Humanoid.WalkSpeed = Speed | |
| 1748 | elseif Rooted == true then | |
| 1749 | Disable_Jump = true | |
| 1750 | Humanoid.WalkSpeed = 0 | |
| 1751 | end | |
| 1752 | end | |
| 1753 | ||
| 1754 | --//=================================\\ | |
| 1755 | --\\=================================// | |
| 1756 | ||
| 1757 | --//====================================================\\-- | |
| 1758 | --|| END OF SCRIPT | |
| 1759 | --\\====================================================//-- |