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| 1 | - | local bf = Instance.new("BodyForce", owner.Character.Head)
|
| 1 | + | char = owner.Character |
| 2 | - | bf.Force = Vector3.new(0,workspace.Gravity * owner.Character.Head:GetMass() * 2,0) |
| 2 | + | bg = Instance.new("BodyGyro",char["Right Arm"])
|
| 3 | - | local limbcollider = Instance.new("Part", owner.Character:findFirstChild("Right Arm"))
|
| 3 | + | bg.MaxTorque = Vector3.new(0,0,0) |
| 4 | bg.P = 50000 | |
| 5 | bg2 = Instance.new("BodyGyro",char.Head)
| |
| 6 | bg2.MaxTorque = Vector3.new(0,0,0) | |
| 7 | bg2.P = 50000 | |
| 8 | - | limbcolliderweld.Part0 = owner.Character:findFirstChild("Right Arm")
|
| 8 | + | local limbcollider = Instance.new("Part", char:findFirstChild("Right Arm"))
|
| 9 | limbcollider.Size = Vector3.new(1.4,1,1) | |
| 10 | limbcollider.Transparency = 1 | |
| 11 | - | local limbcollider2 = Instance.new("Part", owner.Character:findFirstChild("Left Arm"))
|
| 11 | + | |
| 12 | local limbcolliderweld = Instance.new("Weld", limbcollider)
| |
| 13 | limbcolliderweld.Part0 = char:findFirstChild("Right Arm")
| |
| 14 | limbcolliderweld.Part1 = limbcollider | |
| 15 | limbcollider.Shape = "Cylinder" | |
| 16 | - | limbcolliderweld2.Part0 = owner.Character:findFirstChild("Left Arm")
|
| 16 | + | |
| 17 | local limbcollider2 = Instance.new("Part", char:findFirstChild("Left Arm"))
| |
| 18 | limbcollider2.Size = Vector3.new(1.4,1,1) | |
| 19 | - | local limbcollider3 = Instance.new("Part", owner.Character.Head)
|
| 19 | + | |
| 20 | - | limbcollider3.Size = Vector3.new(0.5,0.5,0.5) |
| 20 | + | |
| 21 | limbcollider2.Shape = "Cylinder" | |
| 22 | local limbcolliderweld2 = Instance.new("Weld", limbcollider2)
| |
| 23 | limbcolliderweld2.Part0 = char:findFirstChild("Left Arm")
| |
| 24 | limbcolliderweld2.Part1 = limbcollider2 | |
| 25 | - | limbcolliderweld.Part0 = owner.Character.Head |
| 25 | + | |
| 26 | local limbcollider3 = Instance.new("Part", char.Head)
| |
| 27 | limbcollider3.Size = Vector3.new(0.75,0.75,0.75) | |
| 28 | - | for i,v in pairs(owner.Character:GetDescendants()) do |
| 28 | + | |
| 29 | limbcollider3.Transparency = 1 | |
| 30 | limbcollider3.Name = "LimbCollider" | |
| 31 | local limbcolliderweld = Instance.new("Weld", limbcollider3)
| |
| 32 | limbcolliderweld.Part0 = char.Head | |
| 33 | limbcolliderweld.Part1 = limbcollider3 | |
| 34 | limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.3,0,0) | |
| 35 | char.Humanoid.RequiresNeck = false | |
| 36 | for i,v in pairs(char:GetDescendants()) do | |
| 37 | pcall(function() | |
| 38 | if v:IsA("Motor6D") then
| |
| 39 | - | a1.Parent = owner.Character["Left Arm"] |
| 39 | + | if v.Name ~= "RootJoint" then |
| 40 | - | a2.Parent = owner.Character.Torso |
| 40 | + | |
| 41 | - | Socket.Parent = owner.Character["Left Arm"] |
| 41 | + | |
| 42 | end | |
| 43 | end) | |
| 44 | end | |
| 45 | function the() | |
| 46 | local Socket = Instance.new("BallSocketConstraint")
| |
| 47 | - | function the5() |
| 47 | + | |
| 48 | local a2 = Instance.new("Attachment")
| |
| 49 | a1.Parent = char["Left Arm"] | |
| 50 | a2.Parent = char.Torso | |
| 51 | - | a1.Parent = owner.Character["Left Leg"] |
| 51 | + | Socket.Parent = char["Left Arm"] |
| 52 | - | a2.Parent = owner.Character.Torso |
| 52 | + | |
| 53 | - | Socket.Parent = owner.Character["Left Leg"] |
| 53 | + | |
| 54 | a1.WorldCFrame = a1.Parent.CFrame * CFrame.new(0,0.5,0) | |
| 55 | a2.WorldCFrame = a2.Parent.CFrame * CFrame.new(-1.5,0.5,0) | |
| 56 | - | a1.WorldCFrame = a1.Parent.CFrame * CFrame.new(0,0.75,0) |
| 56 | + | |
| 57 | - | a2.WorldCFrame = a2.Parent.CFrame * CFrame.new(-0.5,-1.25,0) |
| 57 | + | |
| 58 | local Socket = Instance.new("BallSocketConstraint")
| |
| 59 | - | function the6() |
| 59 | + | |
| 60 | local a2 = Instance.new("Attachment")
| |
| 61 | a1.Parent = char["Right Arm"] | |
| 62 | a2.Parent = char.Torso | |
| 63 | - | a1.Parent = owner.Character["Right Leg"] |
| 63 | + | Socket.Parent = char["Right Arm"] |
| 64 | - | a2.Parent = owner.Character.Torso |
| 64 | + | |
| 65 | - | Socket.Parent = owner.Character["Right Leg"] |
| 65 | + | |
| 66 | a1.WorldCFrame = a1.Parent.CFrame * CFrame.new(0,0.5,0) | |
| 67 | a2.WorldCFrame = a2.Parent.CFrame * CFrame.new(1.5,0.5,0) | |
| 68 | - | a1.WorldCFrame = a1.Parent.CFrame * CFrame.new(0,0.75,0) |
| 68 | + | |
| 69 | - | a2.WorldCFrame = a2.Parent.CFrame * CFrame.new(0.5,-1.25,0) |
| 69 | + | |
| 70 | - | local limbcollider = Instance.new("Part", owner.Character:findFirstChild("Right Leg"))
|
| 70 | + | |
| 71 | local a1 = Instance.new("Attachment")
| |
| 72 | local a2 = Instance.new("Attachment")
| |
| 73 | a1.Parent = char["Left Leg"] | |
| 74 | a2.Parent = char.Torso | |
| 75 | - | limbcolliderweld.Part0 = owner.Character:findFirstChild("Right Leg")
|
| 75 | + | Socket.Parent = char["Left Leg"] |
| 76 | Socket.Attachment0 = a1 | |
| 77 | Socket.Attachment1 = a2 | |
| 78 | - | local limbcollider2 = Instance.new("Part", owner.Character:findFirstChild("Left Leg"))
|
| 78 | + | a1.WorldCFrame = a1.Parent.CFrame * CFrame.new(0,1,0) |
| 79 | a2.WorldCFrame = a2.Parent.CFrame * CFrame.new(-0.5,-1,0) | |
| 80 | end | |
| 81 | function the4() | |
| 82 | local Socket = Instance.new("BallSocketConstraint")
| |
| 83 | - | limbcolliderweld2.Part0 = owner.Character:findFirstChild("Left Leg")
|
| 83 | + | |
| 84 | local a2 = Instance.new("Attachment")
| |
| 85 | a1.Parent = char["Right Leg"] | |
| 86 | a2.Parent = char.Torso | |
| 87 | Socket.Parent = char["Right Leg"] | |
| 88 | Socket.Attachment0 = a1 | |
| 89 | Socket.Attachment1 = a2 | |
| 90 | a1.WorldCFrame = a1.Parent.CFrame * CFrame.new(0,1,0) | |
| 91 | - | a1.Parent = owner.Character.HumanoidRootPart |
| 91 | + | a2.WorldCFrame = a2.Parent.CFrame * CFrame.new(0.5,-1,0) |
| 92 | - | a2.Parent = owner.Character.Torso |
| 92 | + | |
| 93 | - | Socket.Parent = owner.Character.HumanoidRootPart |
| 93 | + | |
| 94 | the2() | |
| 95 | the3() | |
| 96 | - | a1.WorldCFrame = a1.Parent.CFrame |
| 96 | + | |
| 97 | - | a2.WorldCFrame = a1.Parent.CFrame |
| 97 | + | function s() |
| 98 | local Socket = Instance.new("BallSocketConstraint")
| |
| 99 | local a1 = Instance.new("Attachment")
| |
| 100 | local a2 = Instance.new("Attachment")
| |
| 101 | a1.Parent = char.Head | |
| 102 | a2.Parent = char.Torso | |
| 103 | - | a1.Parent = owner.Character.Head |
| 103 | + | Socket.Parent = char.Head |
| 104 | - | a2.Parent = owner.Character.Torso |
| 104 | + | |
| 105 | - | Socket.Parent = owner.Character.Head |
| 105 | + | |
| 106 | a1.WorldCFrame = a1.Parent.CFrame * CFrame.new(0,-0.5,0) | |
| 107 | a2.WorldCFrame = a2.Parent.CFrame * CFrame.new(0,1,0) | |
| 108 | end | |
| 109 | - | a2.WorldCFrame = a2.Parent.CFrame * CFrame.new(0,1.0625,0) |
| 109 | + | s() |
| 110 | - | Socket.TwistLimitsEnabled = true |
| 110 | + | |
| 111 | - | Socket.LimitsEnabled = true |
| 111 | + | |
| 112 | local elasticity = 0 | |
| 113 | local frictionWeight = 100000000000 | |
| 114 | local elasticityWeight = 10000000000 | |
| 115 | local physProperties = PhysicalProperties.new(density, friction, elasticity, frictionWeight, elasticityWeight) | |
| 116 | for i,v in pairs(owner.Character:GetDescendants()) do | |
| 117 | - | a1.Parent = owner.Character["Right Arm"] |
| 117 | + | |
| 118 | - | a2.Parent = owner.Character.Torso |
| 118 | + | |
| 119 | - | Socket.Parent = owner.Character["Right Arm"] |
| 119 | + | |
| 120 | end | |
| 121 | for i,v in pairs(owner.Character:GetDescendants()) do | |
| 122 | if v:IsA("Part") then
| |
| 123 | local nocollide = Instance.new("NoCollisionConstraint",owner.Character.HumanoidRootPart)
| |
| 124 | nocollide.Part0 = v | |
| 125 | nocollide.Part1 = owner.Character.HumanoidRootPart | |
| 126 | end | |
| 127 | end | |
| 128 | on = false | |
| 129 | - | the5() |
| 129 | + | nocollide2 = Instance.new("NoCollisionConstraint",owner.Character.Torso)
|
| 130 | - | the6() |
| 130 | + | nocollide2.Part0 = limbcollider |
| 131 | - | owner.Character.Humanoid.RequiresNeck = false |
| 131 | + | nocollide2.Part1 = owner.Character.Torso |
| 132 | - | H = Instance.new("Sound",owner.Character.Head)
|
| 132 | + | nocollide2.Enabled = false |
| 133 | - | H.SoundId = "rbxassetid://2101700076" |
| 133 | + | owner.Character.ChildAdded:Connect(function(v) |
| 134 | - | H.Volume = 2 |
| 134 | + | if v:IsA("Tool") then
|
| 135 | - | H.Looped = true |
| 135 | + | on = true |
| 136 | - | game:GetService("RunService").Heartbeat:Connect(function()
|
| 136 | + | nocollide2.Enabled = true |
| 137 | - | if owner.Character.Humanoid.MoveDirection == Vector3.new(0,0,0) then |
| 137 | + | |
| 138 | - | H:Stop() |
| 138 | + | |
| 139 | - | owner.Character.Humanoid.WalkSpeed = 5 |
| 139 | + | owner.Character.ChildRemoved:Connect(function(v) |
| 140 | - | elseif owner.Character.Humanoid.MoveDirection ~= Vector3.new(0,0,0) then |
| 140 | + | if v:IsA("Tool") then
|
| 141 | - | if not H.IsPlaying then |
| 141 | + | on = false |
| 142 | - | H:Play() |
| 142 | + | nocollide2.Enabled = false |
| 143 | end | |
| 144 | - | owner.Character.Humanoid.WalkSpeed = owner.Character.Humanoid.WalkSpeed + 0.5 |
| 144 | + | |
| 145 | e = Instance.new("RemoteEvent",owner.Character)
| |
| 146 | NLS([[ | |
| 147 | e = script.Parent | |
| 148 | game:GetService("RunService").RenderStepped:Connect(function()
| |
| 149 | e:FireServer(workspace.CurrentCamera.CFrame) | |
| 150 | end) | |
| 151 | - | local elasticityWeight = 0 |
| 151 | + | ]],e) |
| 152 | e.OnServerEvent:Connect(function(_,camcf) | |
| 153 | bg2.MaxTorque = Vector3.new(math.huge,math.huge,math.huge) | |
| 154 | bg2.CFrame = bg2.CFrame:Lerp(camcf.Rotation,0.1) | |
| 155 | if on then | |
| 156 | bg.MaxTorque = Vector3.new(math.huge,math.huge,math.huge) | |
| 157 | bg.CFrame = bg.CFrame:Lerp(camcf * CFrame.Angles(math.rad(90),0,0),0.1) | |
| 158 | elseif not on then | |
| 159 | bg.MaxTorque = Vector3.new(0,0,0) | |
| 160 | end | |
| 161 | end) | |
| 162 | while task.wait() do | |
| 163 | if owner.Character.Humanoid.MoveDirection ~= Vector3.new(0,0,0) then | |
| 164 | owner.Character["Left Leg"]:ApplyAngularImpulse(owner.Character.Humanoid.MoveDirection) | |
| 165 | owner.Character["Right Leg"]:ApplyAngularImpulse(owner.Character.Humanoid.MoveDirection) | |
| 166 | end | |
| 167 | end |