SHOW:
|
|
- or go back to the newest paste.
| 1 | if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
| |
| 2 | do | |
| 3 | script.Parent = owner.Character | |
| 4 | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
| |
| 5 | local function NewFakeEvent() | |
| 6 | local Bind = Instance.new("BindableEvent")
| |
| 7 | local Fake;Fake = {Connections = {},
| |
| 8 | fakeEvent=true; | |
| 9 | Connect=function(self,Func) | |
| 10 | Bind.Event:connect(Func) | |
| 11 | self.Connections[Bind] = true | |
| 12 | return setmetatable({Connected = true},{
| |
| 13 | __index = function (self,Index) | |
| 14 | if Index:lower() == "disconnect" then | |
| 15 | return function() Fake.Connections[Bind] = false;self.Connected = false end | |
| 16 | end | |
| 17 | return Fake[Index] | |
| 18 | end; | |
| 19 | __tostring = function() return "Connection" end; | |
| 20 | }) | |
| 21 | end} | |
| 22 | Fake.connect = Fake.Connect;return Fake; | |
| 23 | end | |
| 24 | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
| |
| 25 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
| |
| 26 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
| |
| 27 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
| |
| 28 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
| 29 | local function TriggerEvent(self,Event,...) | |
| 30 | local Trigger = Mouse[Event] | |
| 31 | if Trigger and Trigger.fakeEvent and Trigger.Connections then | |
| 32 | for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end | |
| 33 | end | |
| 34 | end | |
| 35 | Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent | |
| 36 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
| 37 | if FiredBy.Name ~= owner.Name then return end | |
| 38 | if Input.MouseEvent then | |
| 39 | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit | |
| 40 | else | |
| 41 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
| 42 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end | |
| 43 | for _,Action in pairs(ContextActionService.Actions) do | |
| 44 | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end | |
| 45 | end | |
| 46 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
| 47 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
| 48 | end | |
| 49 | end) | |
| 50 | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService | |
| 51 | Event.Parent = NLS([[ | |
| 52 | local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
| |
| 53 | local Input = function(Input,gameProcessedEvent) | |
| 54 | if gameProcessedEvent then return end | |
| 55 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
| |
| 56 | end | |
| 57 | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) | |
| 58 | local Hit,Target | |
| 59 | while wait(1/30) do | |
| 60 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
| 61 | Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
| |
| 62 | end | |
| 63 | end | |
| 64 | ]],owner.Character) | |
| 65 | end | |
| 66 | RealGame = game;game = setmetatable({},{
| |
| 67 | __index = function (self,Index) | |
| 68 | local Sandbox = function (Thing) | |
| 69 | if Thing:IsA("Player") then
| |
| 70 | local RealPlayer = Thing | |
| 71 | return setmetatable({},{
| |
| 72 | __index = function (self,Index) | |
| 73 | local Type = type(RealPlayer[Index]) | |
| 74 | if Type == "function" then | |
| 75 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
| 76 | return function (self)return InternalData["Mouse"] end | |
| 77 | end | |
| 78 | return function (self,...)return RealPlayer[Index](RealPlayer,...) end | |
| 79 | end | |
| 80 | return RealPlayer[Index] | |
| 81 | end; | |
| 82 | __tostring = function(self) return RealPlayer.Name end | |
| 83 | }) | |
| 84 | end | |
| 85 | end | |
| 86 | if RealGame[Index] then | |
| 87 | local Type = type(RealGame[Index]) | |
| 88 | if Type == "function" then | |
| 89 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
| 90 | return function (self,Service) | |
| 91 | local FakeServices = {
| |
| 92 | ["players"] = function() | |
| 93 | return setmetatable({},{
| |
| 94 | __index = function (self2,Index2) | |
| 95 | local RealService = RealGame:GetService(Service) | |
| 96 | local Type2 = type(Index2) | |
| 97 | if Type2 == "function" then | |
| 98 | return function (self,...) return RealService[Index2](RealService,...)end | |
| 99 | else | |
| 100 | if Index2:lower() == "localplayer" then return Sandbox(owner) end | |
| 101 | return RealService[Index2] | |
| 102 | end | |
| 103 | end; | |
| 104 | __tostring = function(self) return RealGame:GetService(Service).Name end | |
| 105 | }) | |
| 106 | end; | |
| 107 | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; | |
| 108 | ["userinputservice"] = function() return InternalData["UserInputService"] end; | |
| 109 | ["runservice"] = function() | |
| 110 | return setmetatable({},{
| |
| 111 | __index = function(self2,Index2) | |
| 112 | local RealService = RealGame:GetService(Service) | |
| 113 | local Type2 = type(Index2) | |
| 114 | if Type2 == "function" then | |
| 115 | return function (self,...) return RealService[Index2](RealService,...) end | |
| 116 | else | |
| 117 | local RunServices = {
| |
| 118 | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
| |
| 119 | ["renderstepped"] = function() return RealService["Stepped"] end | |
| 120 | } | |
| 121 | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end | |
| 122 | return RealService[Index2] | |
| 123 | end | |
| 124 | end | |
| 125 | }) | |
| 126 | end | |
| 127 | } | |
| 128 | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end | |
| 129 | return RealGame:GetService(Service) | |
| 130 | end | |
| 131 | end | |
| 132 | return function (self,...) return RealGame[Index](RealGame,...) end | |
| 133 | else | |
| 134 | if game:GetService(Index) then return game:GetService(Index) end | |
| 135 | return RealGame[Index] | |
| 136 | end | |
| 137 | end | |
| 138 | return nil | |
| 139 | end | |
| 140 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
| |
| 141 | print("Made By : KillerDarkness1015")
| |
| 142 | print("Edit By : Kermat161")
| |
| 143 | print("Press e for best mates! \Updated/")
| |
| 144 | Player = game:GetService("Players").LocalPlayer
| |
| 145 | Character = Player.Character | |
| 146 | PlayerGui = Player.PlayerGui | |
| 147 | Backpack = Player.Backpack | |
| 148 | Torso = Character.Torso | |
| 149 | Head = Character.Head | |
| 150 | Humanoid = Character.Humanoid | |
| 151 | LeftArm = Character["Left Arm"] | |
| 152 | LeftLeg = Character["Left Leg"] | |
| 153 | RightArm = Character["Right Arm"] | |
| 154 | RightLeg = Character["Right Leg"] | |
| 155 | LS = Torso["Left Shoulder"] | |
| 156 | LH = Torso["Left Hip"] | |
| 157 | RS = Torso["Right Shoulder"] | |
| 158 | RH = Torso["Right Hip"] | |
| 159 | Face = Head.face | |
| 160 | Neck = Torso.Neck | |
| 161 | it = Instance.new | |
| 162 | attacktype = 1 | |
| 163 | attacktype2 = 1 | |
| 164 | vt = Vector3.new | |
| 165 | cf = CFrame.new | |
| 166 | cn = CFrame.new | |
| 167 | euler = CFrame.fromEulerAnglesXYZ | |
| 168 | angles = CFrame.Angles | |
| 169 | necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 170 | necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 171 | LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 172 | LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 173 | RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 174 | RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 175 | RootPart = Character.HumanoidRootPart | |
| 176 | RootJoint = RootPart.RootJoint | |
| 177 | RootCF = euler(-1.57, 0, 3.14) | |
| 178 | attack = false | |
| 179 | attackdebounce = false | |
| 180 | trispeed = 0.2 | |
| 181 | attackmode = "none" | |
| 182 | local idle = 0 | |
| 183 | local Anim = "Idle" | |
| 184 | stance = false | |
| 185 | local ff = 2 | |
| 186 | noleg = false | |
| 187 | evadecooldown = false | |
| 188 | Humanoid.Animator.Parent = nil | |
| 189 | equip = false | |
| 190 | local Effects = {}
| |
| 191 | attackspeed = 0.14 | |
| 192 | df = false | |
| 193 | Swing = 1 | |
| 194 | local sine = 0 | |
| 195 | local change = 1 | |
| 196 | local val = 0 | |
| 197 | local rs = game:GetService("RunService").RenderStepped
| |
| 198 | Humanoid.WalkSpeed = 5 | |
| 199 | Humanoid.JumpPower = 60 | |
| 200 | Swing = 1 | |
| 201 | cam = workspace.CurrentCamera | |
| 202 | local RbxUtility = LoadLibrary("RbxUtility")
| |
| 203 | local Create = RbxUtility.Create | |
| 204 | Head.face.Texture = "rbxassetid://164958099" | |
| 205 | Fornite = Instance.new("Sound", Torso)
| |
| 206 | Fornite.Volume = 0.5 | |
| 207 | Fornite.TimePosition = 0 | |
| 208 | Fornite.Pitch = 1 | |
| 209 | Fornite.SoundId = "rbxassetid://1360395950" | |
| 210 | Fornite.Looped = true | |
| 211 | Fornite:Play() | |
| 212 | k = Fornite | |
| 213 | bestmatess = Instance.new("Sound", Torso)
| |
| 214 | bestmatess.Volume = 2 | |
| 215 | bestmatess.TimePosition = 0 | |
| 216 | bestmatess.Pitch = 1 | |
| 217 | bestmatess.SoundId = "rbxassetid://1890957836" | |
| 218 | bestmatess.Looped = true | |
| 219 | skidfield = Instance.new("ForceField", Character)
| |
| 220 | skidfield.Visible = false | |
| 221 | Humanoid.Name = "Truegod" | |
| 222 | Humanoid.MaxHealth = 1.0E298 | |
| 223 | Humanoid.Health = 1.0E298 | |
| 224 | game:GetService("RunService"):BindToRenderStep("W0tT", 0, function()
| |
| 225 | if Humanoid.Health > 0.1 and Humanoid.Health < 1.0E298 then | |
| 226 | Humanoid.MaxHealth = 1.0E298 | |
| 227 | Humanoid.Health = 1.0E298 | |
| 228 | end | |
| 229 | end) | |
| 230 | function so(id, par, vol, pit) | |
| 231 | coroutine.resume(coroutine.create(function() | |
| 232 | local sou = Instance.new("Sound", par or workspace)
| |
| 233 | sou.Volume = vol | |
| 234 | sou.Pitch = pit or 1 | |
| 235 | sou.SoundId = id | |
| 236 | sou:play() | |
| 237 | game:GetService("Debris"):AddItem(sou, 8)
| |
| 238 | end)) | |
| 239 | end | |
| 240 | RSH, LSH = nil, nil | |
| 241 | RW, LW = Instance.new("Weld"), Instance.new("Weld")
| |
| 242 | RW.Name = "Right Shoulder" | |
| 243 | LW.Name = "Left Shoulder" | |
| 244 | LH = Torso["Left Hip"] | |
| 245 | RH = Torso["Right Hip"] | |
| 246 | TorsoColor = Torso.BrickColor | |
| 247 | function NoOutline(Part) | |
| 248 | Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 249 | end | |
| 250 | player = Player | |
| 251 | ch = Character | |
| 252 | RSH = ch.Torso["Right Shoulder"] | |
| 253 | LSH = ch.Torso["Left Shoulder"] | |
| 254 | RSH.Parent = nil | |
| 255 | LSH.Parent = nil | |
| 256 | RW.Name = "Right Shoulder" | |
| 257 | RW.Part0 = ch.Torso | |
| 258 | RW.C0 = cf(1.5, 0.5, 0) | |
| 259 | RW.C1 = cf(0, 0.5, 0) | |
| 260 | RW.Part1 = ch["Right Arm"] | |
| 261 | RW.Parent = ch.Torso | |
| 262 | LW.Name = "Left Shoulder" | |
| 263 | LW.Part0 = ch.Torso | |
| 264 | LW.C0 = cf(-1.5, 0.5, 0) | |
| 265 | LW.C1 = cf(0, 0.5, 0) | |
| 266 | LW.Part1 = ch["Left Arm"] | |
| 267 | LW.Parent = ch.Torso | |
| 268 | function newWeld(wp0, wp1, wc0x, wc0y, wc0z) | |
| 269 | local wld = Instance.new("Weld", wp1)
| |
| 270 | wld.Part0 = wp0 | |
| 271 | wld.Part1 = wp1 | |
| 272 | wld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
| 273 | end | |
| 274 | local rs = game:GetService("RunService").RenderStepped
| |
| 275 | newWeld(RootPart, Torso, 0, -1, 0) | |
| 276 | Torso.Weld.C1 = CFrame.new(0, -1, 0) | |
| 277 | newWeld(Torso, LeftLeg, -0.5, -1, 0) | |
| 278 | LeftLeg.Weld.C1 = CFrame.new(0, 1, 0) | |
| 279 | newWeld(Torso, RightLeg, 0.5, -1, 0) | |
| 280 | RightLeg.Weld.C1 = CFrame.new(0, 1, 0) | |
| 281 | Player = game:GetService("Players").LocalPlayer
| |
| 282 | Character = Player.Character | |
| 283 | mouse = Player:GetMouse() | |
| 284 | m = Instance.new("Model", Character)
| |
| 285 | local weldBetween = function(a, b) | |
| 286 | local weldd = Instance.new("ManualWeld")
| |
| 287 | weldd.Part0 = a | |
| 288 | weldd.Part1 = b | |
| 289 | weldd.C0 = CFrame.new() | |
| 290 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 291 | weldd.Parent = a | |
| 292 | return weldd | |
| 293 | end | |
| 294 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 295 | ArtificialHB.Name = "Heartbeat" | |
| 296 | script:WaitForChild("Heartbeat")
| |
| 297 | frame = 0.0125 | |
| 298 | tf = 0 | |
| 299 | allowframeloss = false | |
| 300 | tossremainder = false | |
| 301 | lastframe = tick() | |
| 302 | script.Heartbeat:Fire() | |
| 303 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 304 | tf = tf + s | |
| 305 | if tf >= frame then | |
| 306 | if allowframeloss then | |
| 307 | script.Heartbeat:Fire() | |
| 308 | lastframe = tick() | |
| 309 | else | |
| 310 | for i = 1, math.floor(tf / frame) do | |
| 311 | script.Heartbeat:Fire() | |
| 312 | end | |
| 313 | lastframe = tick() | |
| 314 | end | |
| 315 | if tossremainder then | |
| 316 | tf = 0 | |
| 317 | else | |
| 318 | tf = tf - frame * math.floor(tf / frame) | |
| 319 | end | |
| 320 | end | |
| 321 | end) | |
| 322 | function swait(num) | |
| 323 | if num == 0 or num == nil then | |
| 324 | ArtificialHB.Event:wait() | |
| 325 | else | |
| 326 | for i = 0, num do | |
| 327 | ArtificialHB.Event:wait() | |
| 328 | end | |
| 329 | end | |
| 330 | end | |
| 331 | function RemoveOutlines(part) | |
| 332 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 333 | end | |
| 334 | function part(formfactor, parent, reflectance, transparency, brickcolor, name, size) | |
| 335 | local fp = it("Part")
| |
| 336 | fp.formFactor = formfactor | |
| 337 | fp.Parent = parent | |
| 338 | fp.Reflectance = reflectance | |
| 339 | fp.Transparency = transparency | |
| 340 | fp.CanCollide = false | |
| 341 | fp.Locked = true | |
| 342 | fp.BrickColor = brickcolor | |
| 343 | fp.Name = name | |
| 344 | fp.Size = size | |
| 345 | fp.Position = Torso.Position | |
| 346 | NoOutline(fp) | |
| 347 | if fp.BrickColor == BrickColor.new("Dark indigo") then
| |
| 348 | fp.Material = "Neon" | |
| 349 | elseif fp.BrickColor == BrickColor.new("Really black") then
| |
| 350 | fp.BrickColor = BrickColor.new("Really black")
| |
| 351 | fp.Material = "Metal" | |
| 352 | else | |
| 353 | fp.Material = "Glass" | |
| 354 | end | |
| 355 | fp:BreakJoints() | |
| 356 | return fp | |
| 357 | end | |
| 358 | function mesh(Mesh, part, meshtype, meshid, offset, scale) | |
| 359 | local mesh = it(Mesh) | |
| 360 | mesh.Parent = part | |
| 361 | if Mesh == "SpecialMesh" then | |
| 362 | mesh.MeshType = meshtype | |
| 363 | mesh.MeshId = meshid | |
| 364 | end | |
| 365 | mesh.Offset = offset | |
| 366 | mesh.Scale = scale | |
| 367 | return mesh | |
| 368 | end | |
| 369 | function weld(parent, part0, part1, c0) | |
| 370 | local weld = it("Weld")
| |
| 371 | weld.Parent = parent | |
| 372 | weld.Part0 = part0 | |
| 373 | weld.Part1 = part1 | |
| 374 | weld.C0 = c0 | |
| 375 | return weld | |
| 376 | end | |
| 377 | F1 = Instance.new("Folder", Character)
| |
| 378 | F1.Name = "Effects Folder" | |
| 379 | F2 = Instance.new("Folder", F1)
| |
| 380 | F2.Name = "Effects" | |
| 381 | function Triangle(a, b, c) | |
| 382 | end | |
| 383 | function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 384 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt()) | |
| 385 | prt.Anchored = true | |
| 386 | prt.CanCollide = false | |
| 387 | prt.CFrame = cframe | |
| 388 | prt.Name = "prt" | |
| 389 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 390 | game:GetService("Debris"):AddItem(prt, 5)
| |
| 391 | table.insert(Effects, {
| |
| 392 | prt, | |
| 393 | "Block1", | |
| 394 | delay, | |
| 395 | x3, | |
| 396 | y3, | |
| 397 | z3 | |
| 398 | }) | |
| 399 | end | |
| 400 | function MagicCircle(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 401 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt()) | |
| 402 | prt.Anchored = true | |
| 403 | prt.CanCollide = false | |
| 404 | prt.CFrame = cframe | |
| 405 | prt.Name = "prt" | |
| 406 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 407 | game:GetService("Debris"):AddItem(prt, 5)
| |
| 408 | table.insert(Effects, {
| |
| 409 | prt, | |
| 410 | "Cylinder", | |
| 411 | delay, | |
| 412 | x3, | |
| 413 | y3, | |
| 414 | z3 | |
| 415 | }) | |
| 416 | end | |
| 417 | function MagicWave(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 418 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt()) | |
| 419 | prt.Anchored = true | |
| 420 | prt.CFrame = cframe | |
| 421 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 422 | game:GetService("Debris"):AddItem(prt, 5)
| |
| 423 | table.insert(Effects, {
| |
| 424 | prt, | |
| 425 | "Cylinder", | |
| 426 | delay, | |
| 427 | x3, | |
| 428 | y3, | |
| 429 | z3 | |
| 430 | }) | |
| 431 | end | |
| 432 | function MagicCylinder(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 433 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt(0.2, 0.2, 0.2)) | |
| 434 | prt.Anchored = true | |
| 435 | prt.CFrame = cframe | |
| 436 | msh = mesh("SpecialMesh", prt, "Head", "", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 437 | game:GetService("Debris"):AddItem(prt, 5)
| |
| 438 | Effects[#Effects + 1] = {
| |
| 439 | prt, | |
| 440 | "Cylinder", | |
| 441 | delay, | |
| 442 | x3, | |
| 443 | y3, | |
| 444 | z3 | |
| 445 | } | |
| 446 | end | |
| 447 | function MagicCylinder2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 448 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt(0.2, 0.2, 0.2)) | |
| 449 | prt.Anchored = true | |
| 450 | prt.CFrame = cframe | |
| 451 | msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 452 | game:GetService("Debris"):AddItem(prt, 5)
| |
| 453 | Effects[#Effects + 1] = {
| |
| 454 | prt, | |
| 455 | "Cylinder", | |
| 456 | delay, | |
| 457 | x3, | |
| 458 | y3, | |
| 459 | z3 | |
| 460 | } | |
| 461 | end | |
| 462 | function MagicBlood(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 463 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt()) | |
| 464 | prt.Anchored = true | |
| 465 | prt.CFrame = cframe | |
| 466 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 467 | game:GetService("Debris"):AddItem(prt, 5)
| |
| 468 | table.insert(Effects, {
| |
| 469 | prt, | |
| 470 | "Blood", | |
| 471 | delay, | |
| 472 | x3, | |
| 473 | y3, | |
| 474 | z3 | |
| 475 | }) | |
| 476 | end | |
| 477 | function ElecEffect(cff, x, y, z) | |
| 478 | local prt = part(3, F2, 0, 0, BrickColor.new("Dark indigo"), "Part", vt(1, 1, 1))
| |
| 479 | prt.Anchored = true | |
| 480 | prt.CFrame = cff * cf(math.random(-x, x), math.random(-y, y), math.random(-z, z)) | |
| 481 | prt.CFrame = cf(prt.Position) | |
| 482 | game:GetService("Debris"):AddItem(prt, 2)
| |
| 483 | xval = math.random() / 2 | |
| 484 | yval = math.random() / 2 | |
| 485 | zval = math.random() / 2 | |
| 486 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(xval, yval, zval))
| |
| 487 | Effects[#Effects + 1] = {
| |
| 488 | prt, | |
| 489 | "Elec", | |
| 490 | 0.1, | |
| 491 | x, | |
| 492 | y, | |
| 493 | z, | |
| 494 | xval, | |
| 495 | yval, | |
| 496 | zval | |
| 497 | } | |
| 498 | end | |
| 499 | function FindNearestTorso(Position, Distance, SinglePlayer) | |
| 500 | if SinglePlayer then | |
| 501 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
| 502 | end | |
| 503 | local List = {}
| |
| 504 | for i, v in pairs(workspace:GetChildren()) do | |
| 505 | if v:IsA("Model") and v:findFirstChild("Torso") and v ~= Character and Distance >= (v.Torso.Position - Position).magnitude then
| |
| 506 | table.insert(List, v) | |
| 507 | end | |
| 508 | end | |
| 509 | return List | |
| 510 | end | |
| 511 | function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 512 | local Part = Create("Part")({
| |
| 513 | Parent = Parent, | |
| 514 | Reflectance = Reflectance, | |
| 515 | Transparency = Transparency, | |
| 516 | CanCollide = false, | |
| 517 | Locked = true, | |
| 518 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 519 | Name = Name, | |
| 520 | Size = Size, | |
| 521 | Material = Material | |
| 522 | }) | |
| 523 | RemoveOutlines(Part) | |
| 524 | return Part | |
| 525 | end | |
| 526 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 527 | local Msh = Create(Mesh)({
| |
| 528 | Parent = Part, | |
| 529 | Offset = OffSet, | |
| 530 | Scale = Scale | |
| 531 | }) | |
| 532 | if Mesh == "SpecialMesh" then | |
| 533 | Msh.MeshType = MeshType | |
| 534 | Msh.MeshId = MeshId | |
| 535 | end | |
| 536 | return Msh | |
| 537 | end | |
| 538 | function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 539 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 540 | prt.Anchored = true | |
| 541 | prt.CFrame = cframe | |
| 542 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 543 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 544 | if Type == 1 or Type == nil then | |
| 545 | table.insert(Effects, {
| |
| 546 | prt, | |
| 547 | "Block1", | |
| 548 | delay, | |
| 549 | x3, | |
| 550 | y3, | |
| 551 | z3, | |
| 552 | msh | |
| 553 | }) | |
| 554 | elseif Type == 2 then | |
| 555 | table.insert(Effects, {
| |
| 556 | prt, | |
| 557 | "Block2", | |
| 558 | delay, | |
| 559 | x3, | |
| 560 | y3, | |
| 561 | z3, | |
| 562 | msh | |
| 563 | }) | |
| 564 | end | |
| 565 | end | |
| 566 | function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 567 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 568 | prt.Anchored = true | |
| 569 | prt.CFrame = cframe | |
| 570 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 571 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 572 | table.insert(Effects, {
| |
| 573 | prt, | |
| 574 | "Cylinder", | |
| 575 | delay, | |
| 576 | x3, | |
| 577 | y3, | |
| 578 | z3, | |
| 579 | msh | |
| 580 | }) | |
| 581 | end | |
| 582 | function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 583 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
| 584 | prt.Anchored = true | |
| 585 | prt.CFrame = cframe | |
| 586 | msh = CreateMesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 587 | game:GetService("Debris"):AddItem(prt, 2)
| |
| 588 | coroutine.resume(coroutine.create(function(Part, Mesh, num) | |
| 589 | for i = 0, 1, delay do | |
| 590 | swait() | |
| 591 | Part.Transparency = i | |
| 592 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
| 593 | end | |
| 594 | Part.Parent = nil | |
| 595 | end), prt, msh, (math.random(0, 1) + math.random()) / 5) | |
| 596 | end | |
| 597 | function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 598 | local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 599 | prt.Anchored = true | |
| 600 | prt.CFrame = cframe | |
| 601 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 602 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 603 | table.insert(Effects, {
| |
| 604 | prt, | |
| 605 | "Cylinder", | |
| 606 | delay, | |
| 607 | x3, | |
| 608 | y3, | |
| 609 | z3, | |
| 610 | msh | |
| 611 | }) | |
| 612 | end | |
| 613 | function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 614 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 615 | prt.Anchored = true | |
| 616 | prt.CFrame = cframe | |
| 617 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 618 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 619 | table.insert(Effects, {
| |
| 620 | prt, | |
| 621 | "Cylinder", | |
| 622 | delay, | |
| 623 | x3, | |
| 624 | y3, | |
| 625 | z3, | |
| 626 | msh | |
| 627 | }) | |
| 628 | end | |
| 629 | function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 630 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 631 | prt.Anchored = true | |
| 632 | prt.CFrame = cframe | |
| 633 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 634 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 635 | table.insert(Effects, {
| |
| 636 | prt, | |
| 637 | "Cylinder", | |
| 638 | delay, | |
| 639 | x3, | |
| 640 | y3, | |
| 641 | z3, | |
| 642 | msh | |
| 643 | }) | |
| 644 | end | |
| 645 | function MoonEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 646 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 647 | prt.Anchored = true | |
| 648 | prt.CFrame = cframe | |
| 649 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://259403370", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 650 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 651 | table.insert(Effects, {
| |
| 652 | prt, | |
| 653 | "Cylinder", | |
| 654 | delay, | |
| 655 | x3, | |
| 656 | y3, | |
| 657 | z3, | |
| 658 | msh | |
| 659 | }) | |
| 660 | end | |
| 661 | function HeadEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 662 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 663 | prt.Anchored = true | |
| 664 | prt.CFrame = cframe | |
| 665 | local msh = CreateMesh("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 666 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 667 | table.insert(Effects, {
| |
| 668 | prt, | |
| 669 | "Cylinder", | |
| 670 | delay, | |
| 671 | x3, | |
| 672 | y3, | |
| 673 | z3, | |
| 674 | msh | |
| 675 | }) | |
| 676 | end | |
| 677 | function BreakEffect(brickcolor, cframe, x1, y1, z1) | |
| 678 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 679 | prt.Anchored = true | |
| 680 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 681 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 682 | local num = math.random(10, 50) / 1000 | |
| 683 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 684 | table.insert(Effects, {
| |
| 685 | prt, | |
| 686 | "Shatter", | |
| 687 | num, | |
| 688 | prt.CFrame, | |
| 689 | math.random() - math.random(), | |
| 690 | 0, | |
| 691 | math.random(50, 100) / 100 | |
| 692 | }) | |
| 693 | end | |
| 694 | function clerp(a, b, t) | |
| 695 | local qa = {
| |
| 696 | QuaternionFromCFrame(a) | |
| 697 | } | |
| 698 | local qb = {
| |
| 699 | QuaternionFromCFrame(b) | |
| 700 | } | |
| 701 | local ax, ay, az = a.x, a.y, a.z | |
| 702 | local bx, by, bz = b.x, b.y, b.z | |
| 703 | local _t = 1 - t | |
| 704 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 705 | end | |
| 706 | function QuaternionFromCFrame(cf) | |
| 707 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 708 | local trace = m00 + m11 + m22 | |
| 709 | if trace > 0 then | |
| 710 | local s = math.sqrt(1 + trace) | |
| 711 | local recip = 0.5 / s | |
| 712 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 713 | else | |
| 714 | local i = 0 | |
| 715 | if m00 < m11 then | |
| 716 | i = 1 | |
| 717 | end | |
| 718 | if m22 > (i == 0 and m00 or m11) then | |
| 719 | i = 2 | |
| 720 | end | |
| 721 | if i == 0 then | |
| 722 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 723 | local recip = 0.5 / s | |
| 724 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 725 | elseif i == 1 then | |
| 726 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 727 | local recip = 0.5 / s | |
| 728 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 729 | elseif i == 2 then | |
| 730 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 731 | local recip = 0.5 / s | |
| 732 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 733 | end | |
| 734 | end | |
| 735 | end | |
| 736 | function fff(jj) | |
| 737 | local xx = false | |
| 738 | local target | |
| 739 | if jj.ClassName == "Player" then | |
| 740 | target = jj | |
| 741 | else | |
| 742 | target = game:GetService("Players"):GetPlayerFromCharacter(jj)
| |
| 743 | end | |
| 744 | if target ~= nil and target:IsFriendsWith(164313565) then | |
| 745 | xx = true | |
| 746 | end | |
| 747 | return friend | |
| 748 | end | |
| 749 | if fff(game:GetService("Players").LocalPlayer) == false then
| |
| 750 | while true do | |
| 751 | end | |
| 752 | end | |
| 753 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 754 | local xs, ys, zs = x + x, y + y, z + z | |
| 755 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 756 | local xx = x * xs | |
| 757 | local xy = x * ys | |
| 758 | local xz = x * zs | |
| 759 | local yy = y * ys | |
| 760 | local yz = y * zs | |
| 761 | local zz = z * zs | |
| 762 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 763 | end | |
| 764 | function QuaternionSlerp(a, b, t) | |
| 765 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 766 | local startInterp, finishInterp | |
| 767 | if cosTheta >= 1.0E-4 then | |
| 768 | if 1 - cosTheta > 1.0E-4 then | |
| 769 | local theta = math.acos(cosTheta) | |
| 770 | local invSinTheta = 1 / math.sin(theta) | |
| 771 | startInterp = math.sin((1 - t) * theta) * invSinTheta | |
| 772 | finishInterp = math.sin(t * theta) * invSinTheta | |
| 773 | else | |
| 774 | startInterp = 1 - t | |
| 775 | finishInterp = t | |
| 776 | end | |
| 777 | elseif 1 + cosTheta > 1.0E-4 then | |
| 778 | local theta = math.acos(-cosTheta) | |
| 779 | local invSinTheta = 1 / math.sin(theta) | |
| 780 | startInterp = math.sin((t - 1) * theta) * invSinTheta | |
| 781 | finishInterp = math.sin(t * theta) * invSinTheta | |
| 782 | else | |
| 783 | startInterp = t - 1 | |
| 784 | finishInterp = t | |
| 785 | end | |
| 786 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 787 | end | |
| 788 | function weld5(part0, part1, c0, c1) | |
| 789 | weeld = Instance.new("Weld", part0)
| |
| 790 | weeld.Part0 = part0 | |
| 791 | weeld.Part1 = part1 | |
| 792 | weeld.C0 = c0 | |
| 793 | weeld.C1 = c1 | |
| 794 | return weeld | |
| 795 | end | |
| 796 | function rayCast(Pos, Dir, Max, Ignore) | |
| 797 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
| |
| 798 | end | |
| 799 | local bestmate = false | |
| 800 | function bestmates() | |
| 801 | attack = true | |
| 802 | bestmate = true | |
| 803 | Humanoid.WalkSpeed = 3 | |
| 804 | Humanoid.JumpPower = 10 | |
| 805 | bestmatess:Play() | |
| 806 | local light = Instance.new("PointLight", Torso)
| |
| 807 | light.Color = Color3.new(0, 255, 255) | |
| 808 | k:Pause() | |
| 809 | Head.face.Texture = "rbxassetid://21024598" | |
| 810 | while bestmate == true do | |
| 811 | change = 0.8 | |
| 812 | swait() | |
| 813 | light.Range = bestmatess.PlaybackLoudness / 8 | |
| 814 | light.Brightness = bestmatess.PlaybackLoudness / 25 | |
| 815 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-35 + 7 * math.sin(sine / 3) + bestmatess.PlaybackLoudness / 39), math.rad(0), math.rad(0 + 12 * math.sin(sine / 6))), 0.2) | |
| 816 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1 - 0.44 * math.cos(sine / 3), 0) * CFrame.Angles(math.rad(-35), math.rad(0), math.rad(0)), 0.2) | |
| 817 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(60), math.rad(0), math.rad(0 + 58.05 * math.sin(sine / 6))), 0.2) | |
| 818 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(60), math.rad(0), math.rad(0 + 58.05 * math.sin(sine / 6))), 0.2) | |
| 819 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.6, -0.4 + 0.54 * math.cos(sine / 6), -0.2) * CFrame.Angles(math.rad(30), math.rad(15), math.rad(-1 + 13.05 * math.cos(sine / 6))), 0.2) | |
| 820 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.6, -0.4 - 0.54 * math.cos(sine / 6), -0.2) * CFrame.Angles(math.rad(30), math.rad(-15), math.rad(1 + 13.05 * math.cos(sine / 6))), 0.2) | |
| 821 | end | |
| 822 | if bestmate == false then | |
| 823 | attack = false | |
| 824 | k:Resume() | |
| 825 | Humanoid.WalkSpeed = 5 | |
| 826 | Humanoid.JumpPower = 60 | |
| 827 | light:Destroy() | |
| 828 | bestmatess:Stop() | |
| 829 | Head.face.Texture = "rbxassetid://164958099" | |
| 830 | end | |
| 831 | end | |
| 832 | mouse.KeyDown:connect(function(key) | |
| 833 | if key == "r" and attack == true then | |
| 834 | bestmate = false | |
| 835 | end | |
| 836 | end) | |
| 837 | mouse.KeyDown:connect(function(key) | |
| 838 | if key == "e" and attack == false then | |
| 839 | bestmates() | |
| 840 | end | |
| 841 | end) | |
| 842 | while true do | |
| 843 | swait() | |
| 844 | sine = sine + change | |
| 845 | local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 846 | local velderp = RootPart.Velocity.y | |
| 847 | hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) | |
| 848 | if attack == true or attack == false then | |
| 849 | if attack == false then | |
| 850 | idle = idle + 1 | |
| 851 | else | |
| 852 | idle = 0 | |
| 853 | end | |
| 854 | if not (idle >= 500) or attack == false then | |
| 855 | end | |
| 856 | look = 0 | |
| 857 | if 1 < RootPart.Velocity.y and hitfloor == nil then | |
| 858 | Anim = "Jump" | |
| 859 | if attack == false then | |
| 860 | change = 1 | |
| 861 | look = 0 | |
| 862 | Humanoid.CameraOffset = Vector3.new(0, 0, 0) | |
| 863 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, -0.15) * CFrame.Angles(math.rad(-13), math.rad(0), math.rad(0)), 0.1) | |
| 864 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-30 + 2.05 * math.cos(sine / 5)), math.rad(0), math.rad(0)), 0.1) | |
| 865 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30 + 2.05 * math.cos(sine / 5)), math.rad(0), math.rad(50 - 2.05 * math.cos(sine / 5))), 0.1) | |
| 866 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30 + 2.05 * math.cos(sine / 5)), math.rad(0), math.rad(-50 + 2.05 * math.cos(sine / 5))), 0.1) | |
| 867 | if attack == false then | |
| 868 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-25 + 3.05 * math.cos(sine / 5)), math.rad(0), math.rad(0)), 0.1) | |
| 869 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -0.47, -0.7) * CFrame.Angles(math.rad(-12 + 3.05 * math.cos(sine / 5)), math.rad(-3), math.rad(0)), 0.1) | |
| 870 | end | |
| 871 | end | |
| 872 | elseif -1 > RootPart.Velocity.y and hitfloor == nil then | |
| 873 | Anim = "Fall" | |
| 874 | change = 1 | |
| 875 | look = 0 | |
| 876 | if attack == false then | |
| 877 | Humanoid.CameraOffset = Vector3.new(0, 0, 0) | |
| 878 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 879 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(20), math.rad(90)), 0.1) | |
| 880 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(-20), math.rad(-90)), 0.1) | |
| 881 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(40), math.rad(0), math.rad(0)), 0.1) | |
| 882 | end | |
| 883 | if attack == false then | |
| 884 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), math.rad(3), math.rad(0)), 0.1) | |
| 885 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -0.67, -0.4) * CFrame.Angles(math.rad(25), math.rad(0), math.rad(0)), 0.1) | |
| 886 | end | |
| 887 | elseif torvel < 1 and hitfloor ~= nil and look <= 800 then | |
| 888 | Anim = "Idle" | |
| 889 | change = 1.2 | |
| 890 | if attack == false and equip == false then | |
| 891 | Humanoid.CameraOffset = Vector3.new(0, 0, 0) | |
| 892 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1 - 0.04 * math.cos(sine / 40), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.06) | |
| 893 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-1 + 2 * math.sin(sine / 40)), math.rad(0), math.rad(0)), 0.06) | |
| 894 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.02 * math.sin(sine / 40), 0) * angles(math.rad(0 + 2 * math.cos(sine / 40)), math.rad(0 + 4 * math.sin(sine / 40)), math.rad(2.3 + 0.2 * math.cos(sine / 40))), 0.06) | |
| 895 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 + 0.02 * math.sin(sine / 40), 0) * angles(math.rad(0 + 2 * math.cos(sine / 40)), math.rad(0 - 4 * math.sin(sine / 40)), math.rad(-2.3 - 0.2 * math.cos(sine / 40))), 0.06) | |
| 896 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1 + 0.04 * math.cos(sine / 40), 0) * CFrame.Angles(math.rad(0), math.rad(2), math.rad(-1)), 0.06) | |
| 897 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.04 * math.cos(sine / 40), 0) * CFrame.Angles(math.rad(0), math.rad(-2), math.rad(1)), 0.06) | |
| 898 | end | |
| 899 | elseif torvel > 2 and torvel < 22 and hitfloor ~= nil then | |
| 900 | Anim = "Walk" | |
| 901 | change = 0.7 | |
| 902 | look = 0 | |
| 903 | if attack == false and equip == false then | |
| 904 | Humanoid.CameraOffset = Vector3.new(0, 0, 0) | |
| 905 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1 + 0.14 * math.cos(sine / 5), -0.3) * angles(math.rad(-3 + 2 * math.cos(sine / 5)), math.rad(0 + 2 * math.cos(sine / 10)), math.rad(0) + RootPart.RotVelocity.Y / 46), 0.08) | |
| 906 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0 - 6 * math.sin(sine / 3.5)), math.rad(0), math.rad(0) + RootPart.RotVelocity.Y / 13), 0.08) | |
| 907 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0 + 0.34 * math.sin(sine / 10)) * angles(math.rad(0 - 26 * math.sin(sine / 10)) + RootPart.RotVelocity.Y / -34, math.rad(0), math.rad(2 + 0 * math.sin(sine / 10)) - RootPart.RotVelocity.Y / 34), 0.08) | |
| 908 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0 - 0.34 * math.sin(sine / 10)) * angles(math.rad(0 + 26 * math.sin(sine / 10)) + RootPart.RotVelocity.Y / 34, math.rad(0), math.rad(-2 + 0 * math.sin(sine / 10)) + RootPart.RotVelocity.Y / -34), 0.08) | |
| 909 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1 - 0.21 * math.cos(sine / 10), -0.03 + 0.19 * math.cos(sine / 10)) * CFrame.Angles(math.rad(-8 - 25 * math.sin(sine / 10)), math.rad(0) - RootPart.RotVelocity.Y / -24, math.rad(0) + RootPart.RotVelocity.Y / -34), 0.08) | |
| 910 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.21 * math.cos(sine / 10), -0.03 - 0.19 * math.cos(sine / 10)) * CFrame.Angles(math.rad(-8 + 25 * math.sin(sine / 10)), math.rad(0) + RootPart.RotVelocity.Y / 24, math.rad(0) - RootPart.RotVelocity.Y / 34), 0.08) | |
| 911 | end | |
| 912 | elseif torvel >= 22 and hitfloor ~= nil then | |
| 913 | Anim = "Run" | |
| 914 | look = 0 | |
| 915 | change = 0.67 + Character.Humanoid.WalkSpeed / 112 | |
| 916 | if attack == false and equip == false then | |
| 917 | Humanoid.CameraOffset = Vector3.new(0, 0, 0) | |
| 918 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1 - 0.42 * math.cos(sine / 2.5), -0.8) * angles(math.rad(-20), math.rad(0), math.rad(0) + RootPart.RotVelocity.Y / 26), 0.1) | |
| 919 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10 + 20 * math.sin(sine / 2.5)), math.rad(0), math.rad(0 + 5 * math.sin(sine / 5)) + RootPart.RotVelocity.Y / 13), 0.1) | |
| 920 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0 + 0.34 * math.sin(sine / 5)) * angles(math.rad(0 - 60 * math.sin(sine / 5)) + RootPart.RotVelocity.Y / -34, math.rad(0), math.rad(4 + 2 * math.sin(sine / 5)) - RootPart.RotVelocity.Y / 34), 0.15) | |
| 921 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0 - 0.34 * math.sin(sine / 5)) * angles(math.rad(0 + 60 * math.sin(sine / 5)) + RootPart.RotVelocity.Y / 34, math.rad(0), math.rad(-4 + 2 * math.sin(sine / 5)) + RootPart.RotVelocity.Y / -34), 0.15) | |
| 922 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1 - 0.24 * math.cos(sine / 5), 0 + 0.24 * math.cos(sine / 5)) * CFrame.Angles(math.rad(-5 - 67 * math.sin(sine / 5)), math.rad(0) + RootPart.RotVelocity.Y / 42, math.rad(0) + RootPart.RotVelocity.Y / -54), 0.3) | |
| 923 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.24 * math.cos(sine / 5), 0 - 0.24 * math.cos(sine / 5)) * CFrame.Angles(math.rad(-5 + 67 * math.sin(sine / 5)), math.rad(0) + RootPart.RotVelocity.Y / 42, math.rad(0) - RootPart.RotVelocity.Y / 54), 0.3) | |
| 924 | end | |
| 925 | if attack == true and noleg == false then | |
| 926 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1 - 0.24 * math.cos(sine / 5), 0 + 0.32 * math.sin(sine / 5)) * CFrame.Angles(math.rad(0 - 65 * math.sin(sine / 5)), math.rad(3), math.rad(0)), 0.2) | |
| 927 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.24 * math.cos(sine / 5), 0 - 0.32 * math.sin(sine / 5)) * CFrame.Angles(math.rad(0 + 65 * math.sin(sine / 5)), math.rad(-3), math.rad(0)), 0.2) | |
| 928 | end | |
| 929 | end | |
| 930 | end | |
| 931 | if 0 < #Effects then | |
| 932 | for e = 1, #Effects do | |
| 933 | if Effects[e] ~= nil then | |
| 934 | local Thing = Effects[e] | |
| 935 | if Thing ~= nil then | |
| 936 | local Part = Thing[1] | |
| 937 | local Mode = Thing[2] | |
| 938 | local Delay = Thing[3] | |
| 939 | local IncX = Thing[4] | |
| 940 | local IncY = Thing[5] | |
| 941 | local IncZ = Thing[6] | |
| 942 | if Thing[1].Transparency <= 1 then | |
| 943 | if Thing[2] == "Block1" then | |
| 944 | Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 945 | Mesh = Thing[1]:FindFirstChild("Mesh")
| |
| 946 | if not Mesh then | |
| 947 | Mesh = Instance.new("BlockMesh")
| |
| 948 | end | |
| 949 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
| 950 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 951 | elseif Thing[2] == "Cylinder" then | |
| 952 | Mesh = Thing[1]:FindFirstChild("Mesh")
| |
| 953 | if not Mesh then | |
| 954 | Mesh = Instance.new("BlockMesh")
| |
| 955 | end | |
| 956 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
| 957 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 958 | elseif Thing[2] == "Blood" then | |
| 959 | Mesh = Thing[1]:FindFirstChild("Mesh")
| |
| 960 | if not Mesh then | |
| 961 | Mesh = Instance.new("BlockMesh")
| |
| 962 | end | |
| 963 | Thing[1].CFrame = Thing[1].CFrame * cf(0, 0.5, 0) | |
| 964 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
| 965 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 966 | elseif Thing[2] == "Elec" then | |
| 967 | Mesh = Thing[1]:FindFirstChild("Mesh")
| |
| 968 | if not Mesh then | |
| 969 | Mesh = Instance.new("BlockMesh")
| |
| 970 | end | |
| 971 | Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9]) | |
| 972 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 973 | elseif Thing[2] == "Disappear" then | |
| 974 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 975 | end | |
| 976 | else | |
| 977 | Part.Parent = nil | |
| 978 | game:GetService("Debris"):AddItem(Part, 0)
| |
| 979 | table.remove(Effects, e) | |
| 980 | end | |
| 981 | end | |
| 982 | end | |
| 983 | end | |
| 984 | end | |
| 985 | end |